Update chess-gpt-eval/main.py
Browse filesProperly instantiate models based on move_num_in_gamestate (vs hard-coded value)
- chess-gpt-eval/main.py +2 -2
chess-gpt-eval/main.py
CHANGED
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@@ -550,9 +550,9 @@ if __name__ == "__main__":
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| 550 |
# player_one = StockfishPlayer(skill_level=-1, play_time=0.1)
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| 551 |
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player_one_recording_name = nanogpt_player
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-
player_one = NanoGptPlayer(model_name=player_one_recording_name, move_num_in_gamestate=
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| 554 |
player_one_recording_name = "xformer_" + nanogpt_player
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| 555 |
-
#player_one = MambaPlayer(model_name=player_one_recording_name, move_num_in_gamestate=
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player_two = StockfishPlayer(skill_level=i, play_time=0.1)
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#player_two = LC0PLayer(skill=i)
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| 558 |
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# player_one = StockfishPlayer(skill_level=-1, play_time=0.1)
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| 551 |
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player_one_recording_name = nanogpt_player
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+
player_one = NanoGptPlayer(model_name=player_one_recording_name, move_num_in_gamestate=move_num_in_gamestate)
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| 554 |
player_one_recording_name = "xformer_" + nanogpt_player
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| 555 |
+
#player_one = MambaPlayer(model_name=player_one_recording_name, move_num_in_gamestate=move_num_in_gamestate)
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player_two = StockfishPlayer(skill_level=i, play_time=0.1)
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#player_two = LC0PLayer(skill=i)
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