Seems like switch performance is very bad. What's more concerning, though, is the blandness a few reviews mention. Atelier hasn't been hard for a few entries now, so the difficulty is not a surprise. However, the bland areas (which were somewhat of a concern in Ryza) seem to be more prevalent here. I wish they'd try to find a way to make obtaining materials be a bit less trivial than in recent entries. For as much as people disliked the time limit system, it made sense to make gathering fell more like a decision making process and less of a mindless grind. I had hopes the open world could offer a more elegant solution, but it doesn't seem to be the case.