Ye I probably am lol. As I said I'm having a brainfart after learning quaternions,

I'm using rotate function to rotate the geometry based on a rotational matrix and a quaternion and then I need I tried using qrotate to rotate the values but the solver in the beginning of the code has the definition of values that is from channels and so I tried to update that but ye I just need an extra attribute that would be the updated value
Damn I am asking how to add lol, ye I'll check multiply out
I guess I would need to sum the vectors before using qrotate or something.

Yeaaa