(Everything is still W.I.P! We just wanted to share some progress :D)  
  
The way to get to the first image, the hall, is by an elevator, which we still have to re-make a little bit (Of course it is not functional, as we don't use any mods that affect the game at all, except Shaders, 3D items mod and ones that help building easier, but the way to use it is gonna be funny)

The hall has two entrances, right and left. Right one leads to SkekShod's room (2nd and 3rd image). We used glowstone to simulate tons of golds being down there, some magical endrods to add some light, pillars, and an eye on the wall. The feeling of being watched might keep anyone away from stealing his treasures!

4th image and the rest are the left entrance, the treasury. The entrance is inspired by Ecolyo's Wizard Factory video (As there is no visualization, we didn't really know where to start at all, so we used a little help), though from there we started making our own ideas.

There is gonna be a trophies section, painting section, a huge skull that if you move around, it gives the feeling of being watched, so get your hands away from his treasures! Oh, and the little aquarium with exotic fishes! (There is supposed to be a Sniffer Egg in the display, that quartz thing, but it hatched and it's now roaming around, how silly!)

Our idea is to basically make a treasure room you could explore, and not one of these over-used places which are only filled with gold and all that (Which we know SkekShod likes that), but we wanted to make something better, making everything in the room a treasure :p!

(Pardon for any spelling mistakes)