i think i would be more willing to believe this if the area musics didnt override all other audio cues, including incredibly great danger, or even death. the area musics can start playing, you can die, and yet they'll still be playing even on the death menu, and even into the next attempt at the day. even if death isnt the end in this world, its interesting to compare this to the threat music, which stops immediately upon death, creating a huge emotional moment where it feels like your heartbeat has just stopped. this creative decision makes me feel like the area musics are more intended for the player, rather than an interpretation of the slugcat's state of mind.