While I agree this is a good system for educating the player on lore...

I find myself mass-skipping dialogue. So much of the quest dialogue in these types of games nowadays is sooooo boring. There's very little to be emotionally connected with. 

Also, there *has* to be a better way of including subtitles in games without putting them at the bottom of the screen. So often, I realize that I haven't been looking at the characters or world but instead at the bottom of the screen to read the dialogue and it completely ruins the immersion.