character not in line with the story and this feature may become opportunity and differentiate in game world. For example player can choose batman character to play in world's war II ages.

![0_image_0.png](0_image_0.png)

After declare the game focus then the company will decide what game types that will be implemented. Game's genre or type consist of [2] :
1) action 2) adventure 3) casual (board games, card games, and game show)
4) educational 5) RPGs (Role Playing Game) 6) Simulations 7) sports (including fighting games) 8) strategy 9) Other (puzzle games and toys).

Many games cross genre boundaries ("hybrids") or are truly several genres in one. Company can choose game's genre or multiple types. Some regulation will be needed to boost the player's interest like rewards.

Rewards can improve and extend the game play and, hence, provide a strong motivation for people to try to achieve the rewards [18,19]. Rewards will be done by collecting point and will be better if can be saved by player. In this Game rewards can be divided as 2 kinds of rewards like unreal rewards and real rewards as shown in figure 17. Unreal rewards is a reward where player can change their points with unreal rewards for player's satisfaction. For example they can change with weapon, clothe, food or science as the game's regulation. Real rewards is a rewards where player can change their points with real rewards like bonus, discount, souvenir or other promotions.

![0_image_1.png](0_image_1.png)

