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conversations.value: Give me a plot for a book about Knight, Shovel, Shield entitled Shovel Knight.. Start with the sentence 'Shovel Knight: Prior to the game, adventurers Shovel Knight and Shield Knight journeyed across the world alongside one another, but while exploring the Tower of Fate, a cursed amulet takes over Shield Knight and leaves Shovel Knight outside of the sealed tower'.
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conversations.value: Shovel Knight: Prior to the game, adventurers Shovel Knight and Shield Knight journeyed across the world alongside one another, but while exploring the Tower of Fate, a cursed amulet takes over Shield Knight and leaves Shovel Knight outside of the sealed tower.\nGrieving for his beloved, Shovel Knight gives up adventuring and goes into self-imposed exile.\nDuring his absence, the Enchantress rises to power, spreading evil across the land.\nUpon hearing that the Enchantress has unsealed the Tower of Fate, Shovel Knight begins his journey back to it, hoping to find and rescue Shield Knight.\nIn order to do so, Shovel Knight must fight the members of "The Order of No Quarter," who have been dispatched by the Enchantress to impede him.\nThere are eight members of the Order; King Knight, Specter Knight, Treasure Knight, Mole Knight, Plague Knight, Polar Knight, Propeller Knight and Tinker Knight.\nFurthermore, Shovel Knight\'s rival, Black Knight, attempts to keep Shovel Knight from reaching the Tower of Fate, but does not answer to the Enchantress.\nAfter defeating each member of the Order, Shovel Knight reaches the Tower of Fate, where he faces Black Knight again.\nIt is revealed that the Enchantress is actually a dark spirit inhabiting the amulet that cursed Shield Knight, possessing her body.\nBlack Knight, who held romantic feelings for Shield Knight but lost her hand to Shovel Knight, had been protecting her in an effort to keep Shovel Knight from harming her.\nWhile ascending the tower, Shovel Knight unwittingly falls into the midst of the members of the Order Of No Quarter as they eat dinner.\nThey demand a rematch, and Shovel Knight duels each knight one by one atop the banqueting table.\nEmerging victorious over them once again, Shovel Knight may help them up, reeling in the chain onto which the defeated knights are clinging.\nReaching the top, Shovel Knight faces the Enchantress and battles her.\nHe manages to exorcise the evil spirit, turning her back into Shield Knight.\nAfter being separated from Shield Knight, the Enchantress transforms into a powerful specter, known as the Remnant of Fate, which Shovel Knight and Shield Knight defeat together.\nIn a desperate final maneuver, the Remnant of Fate attempts to kill the two knights, but Shield Knight holds the attack at bay as Black Knight comes in and carries the wounded Shovel Knight to safety before the tower collapses.\nAfterwards, a pre-credits sequence shows Black Knight leaving the unconscious Shovel Knight by his campfire and departing, fulfilling his promise to Shield Knight to save him, before showing the eventual fate of each member of the Order Of No Quarter.\nA post-credits scene shows Shield Knight, who managed to escape the tower\'s destruction, limping towards the campfire before lying down next to Shovel Knight as he sleeps.\nRunning parallel to Shovel Knight\'s story, Plague Knight plots his own scheme, planning to steal essence from Shovel Knight and the other Order members to use as ingredients in the ultimate potion, capable of granting any one desire of its user.\nHe is aided by several other characters from Shovel Knight\'s campaign, such as Mona the witch, who pursues alchemy in secret due to the rest of the world fearing and rejecting it.\nOne by one, Plague Knight steals each of the others\' essences before moving on to the Tower of Fate.\nAs Plague Knight obtains the Enchantress\'s essence and begins to finish the potion, Black Knight and Mona arrive and try to stop him.\nPlague Knight reveals that his intention was always to use the potion to win Mona\'s heart, but she confesses she already loves him.\nPlague Knight attempts to stop the reaction, but it goes out of control, creating a dark version of Plague Knight.\nThe real Plague Knight defeats the shadow and stabilizes the potion, but realizing he already has everything he could ever want in Mona, the two decide to use the potion to destroy the Tower of Fate.\nAs a result, the villagers hail Plague Knight and his alchemists as heroes, finally accepting them.\nIn a post-credits scene, Plague Knight and Mona are seen sharing a dance together in the laboratory.\nSpecter of Torment takes place prior to the events of Shovel of Hope and focuses on Specter Knight, who is sent to recruit knights to join the Enchantress\' Order of No Quarter.\nAlong the way, he also experiences flashbacks of when he was still alive, how he came to die, and how he became resurrected by the Enchantress.
conversations.from: human
conversations.value: Give me the first two paragraphs for this book.
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conversations.value: Shovel Knight
  Adelman had met Yacht Club's co-founders when he had entered into a publishing relationship to license WayForward's games for distribution on WiiWare. "They were working on a very creative title called LIT, which was a survival horror puzzle game that used the Wii Remote as a flashlight," Adelman remembered. "They were often a go-to partner, since they always delivered innovative and well-designed games."
  Shortly before kicking off their Kickstarter in early 2013, Velasco phoned Adelman and brought him up to speed on their plans. "PS4 and Xbox One hadn't been announced yet, and we didn't know if people would still be buying games for PS3 and Xbox 360. 3DS was at its height at the time, and we'd all got Wii Us and were excited about that."
conversations.from: human
conversations.value: Add another sentence about D'Angelo, announcing, beginning.
conversations.from: assistant
conversations.value: Shovel Knight
  Adelman had met Yacht Club's co-founders when he had entered into a publishing relationship to license WayForward's games for distribution on WiiWare. "They were working on a very creative title called LIT, which was a survival horror puzzle game that used the Wii Remote as a flashlight," Adelman remembered. "They were often a go-to partner, since they always delivered innovative and well-designed games. "
  Shortly before kicking off their Kickstarter in early 2013, Velasco phoned Adelman and brought him up to speed on their plans. "We were announcing this at the beginning of 2013," D'Angelo said. "PS4 and Xbox One hadn't been announced yet, and we didn't know if people would still be buying games for PS3 and Xbox 360. 3DS was at its height at the time, and we'd all got Wii Us and were excited about that. "
conversations.from: human
conversations.value: Give me five more paragraphs.. End with the sentence '"'.
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conversations.value: But when Shield Knight counts on him to aid her in her moment of greatest need, he is helpless. always awakens from his nightmare alone. His inability to be there for Shield Knight agonizes him, and players.
  Controlled by the game's AI, Shield Knight paces back and forth over the uneven tower floor as the final battle against the Remnant of Fate begins. The giant-sized Remnant floats above the duo. Her face is cold and uncaring. The tail of her robe flutters. Her pink sash billows around her. "The intention was that it would be a character that floats around against a mostly black background, and we also do that with the large, yellow dragons in Plains of Passage that shoot bubbles at you," Woz explained. "We want to make sure that it feels like the NES did, just because it's an homage to that."
  When she finds an opening, Shield Knight leaps into the air and raises her shield over her head. Players must jump up to her shield and pogo against its surface, vaulting within range of the Remnant's head, her weak point. Getting to battle alongside Shield Knight is something of a reward for players. For hours we've been driven by the bond between and Shield Knight. Now the partners are reunited and doing what they do best.
  Inevitably, the Remnant of Fate succumbs to the tandem onslaught. Gravely wounded, she unleashes a last-ditch burst of energy that brings the tower crashing down, a nod to the final moments of Mega Man titles when Dr. Wily's Skull Castle crumbles to the ground.
  Yacht Club's early plans called for Shield Knight to make a noble sacrifice so that could flee to safety. "Our initial idea was that Shield Knight would die in the end. There are remnants of that in there still," D'Angelo said. "The ending would be that you'd have to bury her, and that's the reason you have the shovel the whole time. We got close to the end of the project and realized this was just going to devastate people."
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conversations.value: Give me the last five paragraphs.
conversations.from: assistant
conversations.value: Ben "Yahtzee" Croshaw's review " - Good NES Nostalgia" was posted to the Escapist on July 16, 2014: https://bit.ly/UOWx8I.
  Without video games, Boss Fight Books would not exist. That might seem an obvious point, so I'll go one further: Without some of the greatest video games ever made, Boss Fight Books, which specializes in chronicling the personal connections we have with these masterworks, would not exist. is without a doubt one of those masterworks. Without it, I would never have had the chance to meet the team at Yacht Club Games and throw myself into writing their amazing story.
  First and foremost, I owe a debt of gratitude to David D'Angelo. David was my first contact at Yacht Club Games. I happened to reach out to Yacht Club during a time when they had their noses to grindstones working on the : Plague of Shadows expansion pack. David was kind enough not only to reply, but to set aside several hours of his time to answer all my questions about the original game in exhaustive detail.
  A tremendous thanks to Sean Velasco, Nick Wozniak, and Ian Flood. Like David, they put themselves at my disposal and racked their brains to recall details big and small in order to help me expand my original novella-sized story into the work you're reading right now. I was also grateful to speak with speedrunners "Smaugy" and "MunchaKoopas," as well as Matt Kowalewski and Woolie Madden, who provided inspiration for 's Baz boss character.
  Thank you, as well, to Erin Pellon and the entirety of Yacht Club Games for creating games past, present, and future. The expansions are fantastic games, but the original—retroactively known as Shovel of Hope—holds a special place in my heart for transporting me back to a time and place when great games needed nothing more than two-button control schemes, stirring chiptunes, and deceptively simple graphics to captivate me for hours. At the same time, the team dared to try new things that NES games never dreamed of or weren't capable of doing in their day.
conversations.from: human
conversations.value: Delete the last sentence.
conversations.from: assistant
conversations.value: Ben "Yahtzee" Croshaw's review " - Good NES Nostalgia" was posted to the Escapist on July 16, 2014: https://bit.ly/UOWx8I.
  Without video games, Boss Fight Books would not exist. That might seem an obvious point, so I'll go one further: Without some of the greatest video games ever made, Boss Fight Books, which specializes in chronicling the personal connections we have with these masterworks, would not exist. is without a doubt one of those masterworks. Without it, I would never have had the chance to meet the team at Yacht Club Games and throw myself into writing their amazing story.
  First and foremost, I owe a debt of gratitude to David D'Angelo. David was my first contact at Yacht Club Games. I happened to reach out to Yacht Club during a time when they had their noses to grindstones working on the : Plague of Shadows expansion pack. David was kind enough not only to reply, but to set aside several hours of his time to answer all my questions about the original game in exhaustive detail.
  A tremendous thanks to Sean Velasco, Nick Wozniak, and Ian Flood. Like David, they put themselves at my disposal and racked their brains to recall details big and small in order to help me expand my original novella-sized story into the work you're reading right now. I was also grateful to speak with speedrunners "Smaugy" and "MunchaKoopas," as well as Matt Kowalewski and Woolie Madden, who provided inspiration for 's Baz boss character.
  Thank you, as well, to Erin Pellon and the entirety of Yacht Club Games for creating games past, present, and future. The expansions are fantastic games, but the original—retroactively known as Shovel of Hope—holds a special place in my heart for transporting me back to a time and place when great games needed nothing more than two-button control schemes, stirring chiptunes, and deceptively simple graphics to captivate me for hours.