conversations.from: human
conversations.value: What could be a title for a book about Jamie, Unity, Character with the genre: Computers & Technology, Computer Science?
conversations.from: assistant
conversations.value: A title for this book could be 'Mastering Unity Shaders and Effects'
conversations.from: human
conversations.value: Give me the first four paragraphs for this book.
conversations.from: assistant
conversations.value: Mastering Unity Shaders and Effects
  The contents of the package will then be displayed as a list in the **Import Unity Package** dialogue:
  When the process is finished, there should be a number of project folders visible in the **Project** panel.
  Our first scene represents a location near to the planet Ridley VI. Our astronaut has stopped to perform some essential repairs before exploring the planet.
  Here, we will get comfortable working with Unity's Standard Shaders, setting up specialized materials with unique qualities for the various surfaces they will represent:
conversations.from: human
conversations.value: Give me five more paragraphs.
conversations.from: assistant
conversations.value: We will also use a `float` value to define `fadeSpeed`, which will determine how quickly the dust clouds fade to completely transparent.
  We want the cloud to fade in and out, so we will create a `ping` **Boolean** variable to allow us to determine whether the object is becoming more or less transparent.
  The first line accesses the object's renderer component and stores it using the `rend` variable we just created.
  In the next line, we will set the starting opacity to a random number. Set this a little above zero and a little under one respectively, so that the script does not get stuck in a loop.
  In the next line, we will use our rend variable to access the object's renderer and set the color using our updated `currColor`.
conversations.from: human
conversations.value: Delete the first sentence.
conversations.from: assistant
conversations.value: We want the cloud to fade in and out, so we will create a `ping` **Boolean** variable to allow us to determine whether the object is becoming more or less transparent.
  The first line accesses the object's renderer component and stores it using the `rend` variable we just created.
  In the next line, we will set the starting opacity to a random number. Set this a little above zero and a little under one respectively, so that the script does not get stuck in a loop.
  In the next line, we will use our rend variable to access the object's renderer and set the color using our updated `currColor`.
conversations.from: human
conversations.value: Give me the last paragraph.
conversations.from: assistant
conversations.value: We completed our objectives for the chapter with a few more tips and tricks to get the mobile build running more smoothly.