conversations.from: human
conversations.value: a plot for a book about John, Screwface, Max entitled Marked for Death
conversations.from: assistant
conversations.value: Marked for Death: Chicago DEA agent John Hatcher returns from Colombia, where drug dealers killed his partner Chico.\nAs a result of Chico\'s death and years of dead end work, John retires and heads to his family\'s home in suburban Chicago.\nHe visits the local school to meet his old friend and formerS.\nArmy buddy Max (Keith David) who works there as a football coach and physical education teacher.\nAs John and Max celebrate their reunion, a gunfight breaks out between local drug dealers and a Jamaican gang at the bar where they celebrate.\nThe gang, known as the Jamaican Posse, is led by a notorious psychotic drug kingpin named Screwface (Basil Wallace) full of West African Vodun and sadism.\nJohn arrests one of Screwface\'s henchmen as the gunfight ends.\nNews that Posse crimes occurring in Chicago and across the United States spread as the Posse increases their crime and members.\nThe next day, Screwface and his henchmen do a drive-by shooting on the house where John, his sister Melissa, and Melissa\'s 12-year-old daughter Tracey live.\nTracey is injured and hospitalized in critical condition.\nJohn encounters a gangster named Jimmy whom he is forced to kill.\nA Jamaican gangster named Nesta arrives and is subdued by John, who asks about Screwface.\nNesta gives information but tells him to go after Screwface alone and jumps out the window to his death.\nThe next day, John discovers a strange symbol engraved on a carpet, and with the help of Jamaican voodoo and gang expert Leslie, a detective for the Chicago Police Department, he learns that it is an African blood symbol used to mark their crimes.\nJohn decides to come out of retirement to join Max in a battle against Screwface.\nAt the same night of their rendezvous, John gets a phone call from Melissa, which is cut short when Screwface and his men invade the Hatcher household, but they leave upon his arrival.\nThe next day, John and Max encounter another batch of Screwface\'s henchmen which results in a car chase wherein one of the henchmen is killed.\nThe henchmen\'s car crashes into a mall wherein they are subsequently killed by the duo amidst the chaos of shoppers fleeing the scene.\nDuring a meeting with Leslie, John realizes that the only way to stop the Jamaican Posse is to bring down Screwface.\nThat evening, Screwface ambushes John under the guise of a construction crew; John escapes and survives after Screwface plants a molotov cocktail in his car.\nThe two team up with Charles, a Jamaican-American detective of the Chicago police, who has been trailing Screwface for five years, and trying to get to the root of the drug problem in the city.\nThey acquire weaponry from a local weapons dealer, and, after testing the arsenal, they head for Kingston, Jamaica to find Screwface.\nUpon arrival, Max and Charles ask people in the streets information about Screwface\'s and his hideout.\nA Jamaican local presents them a photo of a woman who is acquainted with Screwface.\nJohn meets her in a nightclub, and she describes hanging out with Screwface, his drug business, and his hideout.\nThe woman also informs John of a cryptic clue: the secret of Screwface\'s power is that he has two heads and four eyes.\nBy nightfall, John, Max, and Charles (disguised as members of the Posse) head for Screwface\'s mansion, where there is a party in progress.\nSecretly infiltrating the premises through a nearby plantation, John assassinates three henchmen on the balcony with a silenced sniper, plants a bomb at a nearby power station and infiltrates the inner grounds by climbing across roofs.\nWhile Max and Charles keep a lookout, John detonates the bomb, causing the party to erupt in violence and gunfire.\nWith Max and Charles opening fire on the ambushing Posse gang, John enters the building and disposes of many henchmen.\nHe finds a sacrificial area but is captured by Screwface and his remaining henchmen.\nJohn manages to break free and kills every henchman before decapitating Screwface in a sword fight.\nUpon returning in Chicago, the trio displays Screwface\'s severed head to the Jamaican Posse to get them to end their crimes and leave.\nHowever, Screwface\'s identical twin brother, who runs the Chicago Posse crime business, arrives and kills Charles, causing the gang (as well as the audience) to think that Screwface has returned from the dead.\nAt this point, it is revealed that the twin brother was the real mastermind of all Posse crimes in Chicago and the entire United States while the real Screwface supplies him with drugs and money.\nThe meeting erupts in chaos, and the gang members open fire on the duo.\nDuring the gunfight, Max holds off the henchmen despite being shot in the leg while John kills more gang members before he engages Screwface\'s twin brother in a sword fight.\nThe fight moves to a nightclub owned by the twin himself wherein Hatcher gives him more fatal injuries by gouging his eyes and breaks his spine before dropping him down an elevator shaft, impaling the twin in the process.\nWith both the Screwface brothers dead, the surviving Posse members are presumably arrested by law enforcement.\nThe final scene shows John carrying Charles\' body with Max limping next to him before ending with Jimmy Cliff\'s song "John Crow" being played in the credits.
conversations.from: human
conversations.value: the first paragraph for this book
conversations.from: assistant
conversations.value: Marked for Death
  Kandler glared at the woman. She was beautiful but clueless. "Have you ever been to the Mournland?" he asked her.
conversations.from: human
conversations.value: three more paragraphs
conversations.from: assistant
conversations.value: Kandler reached out around him and felt the wooden planks of a deck swaying beneath him. "What?" he said, then he looked around and was struck dumb.
  Half of the ring of fire towered over Kandler like a blazing rainbow, crackling as it burned where it hovered in the air. The flames forced back the mists, and he could see along the length of the ship's deck on which he stood. The vessel looked like a large cutter but stretched out as if a giant had picked her up and pulled her hard at both ends so he could better hurl it through the air. Instead of sails, the ship had a carved wooden harness that arched high out of the bridge and hooked around the ring of fire at its apex.
  Kandler raced along the ship's deck and up to the bridge. "How?" he asked. "Where?" He just stopped and stared at the shifter. "There's a legend in this, I'm sure, but we have to get Esprë and Sallah out of the tower now."
conversations.from: human
conversations.value: the last five paragraphs
conversations.from: assistant
conversations.value: Te'oma unfurled her wings, stretching them out to their full span. Their batlike shape made Kandler think of the changeling as if she were some kind of demon, the sort that takes children from their parents in the dead of night.
  When Te'oma caught with the airship, she saw Esprë hanging limp in the leather strap that held her to the wheel. Te'oma landed, folded the wings, and rushed to the girl. From the look of her, Esprë had smashed her head into the ship's wheel when the ship put an end to Bastard. Blood trickled from her forehead and down her face.
  The changeling undid the strap from around Esprë's waist and laid the girl out gingerly on the bridge. She looked dead.
  Te'oma knelt down and put her ear to the girl's chest. The heartbeat brought a smile to Te'oma's lips. As she leaned back, Esprë's eyes fluttered open, and the girl looked up at the changeling.
  The airship kept sailing toward far-off Karrnath, beyond the Mournland's misty walls, and the changeling did nothing to impede her course.
conversations.from: human
conversations.value: Delete the last sentence.
conversations.from: assistant
conversations.value: Te'oma unfurled her wings, stretching them out to their full span. Their batlike shape made Kandler think of the changeling as if she were some kind of demon, the sort that takes children from their parents in the dead of night.
  When Te'oma caught with the airship, she saw Esprë hanging limp in the leather strap that held her to the wheel. Te'oma landed, folded the wings, and rushed to the girl. From the look of her, Esprë had smashed her head into the ship's wheel when the ship put an end to Bastard. Blood trickled from her forehead and down her face.
  The changeling undid the strap from around Esprë's waist and laid the girl out gingerly on the bridge. She looked dead.
  Te'oma knelt down and put her ear to the girl's chest. The heartbeat brought a smile to Te'oma's lips. As she leaned back, Esprë's eyes fluttered open, and the girl looked up at the changeling.