conversations.from: human
conversations.value: Provide the first five paragraphs for a book with the title 'Super Mario Bros.'.. Start with the sentence 'Super Mario Bros'.
conversations.from: assistant
conversations.value: Super Mario Bros.
  World 7-1's gauntlet of pain has whittled me down to one life left. Even though only a single level remains, at this rate I won't last long. My only hope: the slot machine.
  As I've explained, each coin gathered in Sub-space during the previous level grants you a spin of the wheel. Three columns rapidly spin a sequence of shapes: Turnip, star, cherry, turnip, star, cherry. Push A to stop each column, one by one, hoping for a line-up of identical items or a first column cherry. The simple set-up appears easy to manipulate. Yet up until this point, I have not mastered the necessary timing.
  In fact, there seems to be no trick at all. Sometimes I rapid-fire A-A-A. Other times I'll pull the proverbial lever, wait an extra half-second, then press A-A. I close my eyes and press A in time with a far-off beeping noise—a neighbor's oven timer. I stare hard at the screen and really look; there must be some tell, some stutter or clue or secret pixel that, if harnessed, will keep me in cherries all day long. I see nothing. When I press A with no rhythm and nab a life, I think I've finally tapped into its hidden message only to fail, again and again and again.
  While scampering across World 7-1's floating clouds, I managed to pluck eight coins—that Toad is a strong puller. Time to make good. The slot-machine screen comes up. I stare again at that first column of rotating shapes. Turnip, star, turnip, Shyguy, cherry, turnip, Shyguy, turnip, star, turnip...
  I press A and stop the tumbling icons on those two red bulbs attached by a stem. 1-Up! I can't hit the next two but no matter. Seven tries left.
conversations.from: human
conversations.value: Provide another paragraph.
conversations.from: assistant
conversations.value: Speedrunners are the daredevils of video games. Their pursuit—to start and finish a game faster than any who came before—is perversely noble. We question their sanity but can't help being impressed, the way we lionize Chuck Yeager and Sir Malcolm Campbell, those inclined to fly an airplane faster than sound or drive a jet-propelled rocket across the dusty plains of Death Valley, risking death for a few seconds.
conversations.from: human
conversations.value: Provide the last five paragraphs.
conversations.from: assistant
conversations.value: Dan Houser's comments on GTA5 appeared in a September 2013 interview with the Guardian entitled "Grand Theft Auto V: meet Dan Houser, architect of a gaming phenomenon": http://bit.ly/2gMVh4e
  Donald Keene's Japanese Literature: an Introduction for Western Readers was first published in 1953 in the UK. An American edition followed in 1955.
  Frank Cifaldi, who tapped into his archive of game magazines and provided an unexpected tangent on Prince.
  Editors Laura J. Williams, Polly Bennell, Jeffrey Seglin, Chris Dahlen, and Clayton Purdom, for reining me in and setting me loose.
  Ryan Plummer, Michael P. Williams, and Joseph Michael Owens, for fine-combing through the late stuff.
conversations.from: human
conversations.value: Delete the last sentence.
conversations.from: assistant
conversations.value: Dan Houser's comments on GTA5 appeared in a September 2013 interview with the Guardian entitled "Grand Theft Auto V: meet Dan Houser, architect of a gaming phenomenon": http://bit.ly/2gMVh4e
  Donald Keene's Japanese Literature: an Introduction for Western Readers was first published in 1953 in the UK. An American edition followed in 1955.
  Frank Cifaldi, who tapped into his archive of game magazines and provided an unexpected tangent on Prince.
  Editors Laura J. Williams, Polly Bennell, Jeffrey Seglin, Chris Dahlen, and Clayton Purdom, for reining me in and setting me loose.
  Ryan Plummer, Michael P.