conversations.from: human
conversations.value: Give me a description for a book titled Beginning iOS 5 Application Development about with the genre: Computers & Technology, Programming.
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conversations.value: Get a jumpstart on developing apps for iOS 5!
conversations.from: human
conversations.value: Give me the first five paragraphs for this book.
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conversations.value: Beginning iOS 5 Application Development
  When I first started learning about iPhone and iPad development, I went through the same journey that most developers go through: Write a Hello World application, play around with Xcode and Interface Builder, try to understand what the code is doing, and repeat that process. I was also overwhelmed by the concept of a View Controller, and wondered why it was needed if I simply wanted to display a view. My background in developing for Windows Mobile and Android did not help much, and I had to start working with this concept from scratch.
  While most of the chapters are geared toward developing for the iPhone, the concepts apply to iPad development as well. In cases where specific features are available only on the iPad, they are pointed out.
  Chapter 1: Getting Started with iOS 5 Programming covers the various tools found in the iOS SDK and explains their uses in iPhone and iPad development. The focus is on giving you some hands-on practice getting a project up and running quickly. More details on the various project components are covered in subsequent chapters.
  Chapter 3: Understanding Views, Outlets, and Actions covers the fundamental concepts of iPhone and iPad programming: outlets and actions. You learn how outlets and actions allow your code to interact with the visual elements in Interface Builder and why they are an integral part of every iPhone and iPad application. You will also learn about the various UI widgets known as views that make up the user interface of your application.
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conversations.value: Add another sentence about Chapter, Write, Application, started.
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conversations.value: Beginning iOS 5 Application Development
  When I first started learning about iPhone and iPad development, I went through the same journey that most developers go through: Write a Hello World application, play around with Xcode and Interface Builder, try to understand what the code is doing, and repeat that process. I was also overwhelmed by the concept of a View Controller, and wondered why it was needed if I simply wanted to display a view. My background in developing for Windows Mobile and Android did not help much, and I had to start working with this concept from scratch. 
  While most of the chapters are geared toward developing for the iPhone, the concepts apply to iPad development as well. In cases where specific features are available only on the iPad, they are pointed out. 
  Chapter 1: Getting Started with iOS 5 Programming covers the various tools found in the iOS SDK and explains their uses in iPhone and iPad development. 
  Chapter 2: Write Your First Hello World! Application gets you started with Xcode and Interface Builder to build a Hello World application. The focus is on giving you some hands-on practice getting a project up and running quickly. More details on the various project components are covered in subsequent chapters. 
  Chapter 3: Understanding Views, Outlets, and Actions covers the fundamental concepts of iPhone and iPad programming: outlets and actions. You learn how outlets and actions allow your code to interact with the visual elements in Interface Builder and why they are an integral part of every iPhone and iPad application. You will also learn about the various UI widgets known as views that make up the user interface of your application.
conversations.from: human
conversations.value: Give me five more paragraphs.
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conversations.value: Chapter 11: Database Storage Using SQLite covers the use of the embedded SQLite3 database library to store your data.
  Chapter 12: Programming iCloud discusses and demonstrates how to store your documents and application-specific data on Apple's new iCloud feature.
  Chapter 13: Performing Simple Animations and Video Playback provides an overview of the various techniques you can use to implement basic animations on the iPhone and iPad. You also learn about the various affine transformations supported by the iOS SDK. In addition, you learn how to play back video on the iPhone and iPad.
  Chapter 14: Accessing Built-In Applications describes the various ways you can access the iPhone and iPad's built-in applications, such as the Photo Library, Contacts, and others. You also learn how you can invoke built-in applications such as Mail and Safari from within your applications.
  Chapter 15: Accessing the Sensors shows how you can access the accelerometer and gyroscope sensors that are included with every iPhone and iPad. You will also learn how to detect shakes to your device.
conversations.from: human
conversations.value: Delete the first sentence.
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conversations.value: Chapter 12: Programming iCloud discusses and demonstrates how to store your documents and application-specific data on Apple's new iCloud feature.
  Chapter 13: Performing Simple Animations and Video Playback provides an overview of the various techniques you can use to implement basic animations on the iPhone and iPad. You also learn about the various affine transformations supported by the iOS SDK. In addition, you learn how to play back video on the iPhone and iPad.
  Chapter 14: Accessing Built-In Applications describes the various ways you can access the iPhone and iPad's built-in applications, such as the Photo Library, Contacts, and others. You also learn how you can invoke built-in applications such as Mail and Safari from within your applications.
  Chapter 15: Accessing the Sensors shows how you can access the accelerometer and gyroscope sensors that are included with every iPhone and iPad. You will also learn how to detect shakes to your device.
conversations.from: human
conversations.value: Give me the last two paragraphs.
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conversations.value: This Wrox guide shows Flash and ActionScript developers how to create native applications for Android and iPhone mobile devices using Flash and Flash Builder. Packed with practical examples, it shows how to build a variety of apps and integrate them with core mobile services such as Accelerometer, GPS, Photo Library, and more.
  Packed with over twenty complete standalone applications that are designed to be recreated, rebuilt, and reused by the professional developer, this resource presents step-by-step guidance for creating superior apps for the iPhone and iPad. You'll explore the many developer tools and learn how to use them and you'll also discover how to apply the techniques learned to real-world situations.