conversations.from: human
conversations.value: a plot for a book about Fitz, Verity, Skill entitled Assassin's Quest
conversations.from: assistant
conversations.value: Assassin's Quest: FitzChivalry Farseer is raised from the dead with Wit magic, becoming more wolf than human.\nOnly Burrich and Chade know he survived his tortures in Regal\'s dungeons.\nThey help Fitz regain his humanity and heal his body, but he must face the deep trauma inflicted by Regal and Will on his own.\nFitz decides only a personal quest to kill Regal will bring him peace.\nBefore departing, he is attacked by and kills Forged Ones.\nBurrich later finds the remains of a Forged One who had stolen Fitz\'s clothing.\nBelieving him dead, Burrich cares for Fitz\'s pregnant lover, Molly, while Chade and Lady Patience lead what resistance remains against the Red Ship Raiders.\nFitz travels to Regal\'s opulent inland place in Tradeford but fails to assassinate him thanks to the Skill power of the remaining coterie, Will, Carrod, and Burl.\nVerity aids his escape and, in the process, imprints the command "Come To Me" into Fitz\'s mind.\nUnable to disobey, Fitz embarks for the Mountain Kingdom, following the path of Verity\'s quest to find the Elderlings, mythical allies of the Six Duchies.\nDuring this journey, his bond with his Wit companion, Nighteyes, deepens and changes as they become more similar.\nThe wolf begins to think abstractly and plan events while Fitz starts to gain noble wolf qualities, like living in the present and a fierce loyalty to friends \'in his pack\'.\nFitz and Nighteyes meet a minstrel named Starling, who recognizes Fitz and insists on traveling with them.\nThey meet an old woman named Kettle, who is travelling to the Mountain Kingdom seeking the White Prophet, and they foil an attack by warriors under the command of King Regal.\nFitz reaches the Mountain Kingdom barely alive and is tended back to health by the White Prophet, also known as The Fool.\nKettricken is shocked to learn both Fitz and Verity, who had been presumed dead after the remains of his travelling party were found, are alive.\nFitz learns Verity and Kettricken\'s child was stillborn, and so his own daughter is the only remaining Farseer heir.\nKettricken is determined to find Verity, but her father King Eyod cannot spare resources since Regal has turned his ambitions to conquering the Mountain Kingdom.\nUsing a copy of the map Verity followed, the group encounter a road leading to a ruined city, both constructed of a black stone imbued with Skill.\nThe road is perilous for those sensitive to the Skill but without sufficient training, but Fitz survives thanks to the guidance of Kettle and his Wit bond with Nighteyes.\nThey eventually arrive at a garden full of intricate stone dragons Fitz senses as alive with his Wit.\nBeyond the garden is a quarry of the Skill stone where they find Verity, frail and obsessed with carving a dragon of his own.\nKettle reveals she is the last remaining member of a former royal coterie.\nShe has great knowledge of the Skill, though her own Skill ability had been taken from her.\nShe instructs that the stone dragons had been carved by Skilled kings and coteries, by Skilling their own memories and emotions into the stone.\nFitz acts as a catalyst, using his Skill and Wit to help Verity and Kettle restore each other\'s Skill strength and complete the dragon.\nHowever, Verity does not have enough power left to bring the dragon to life, and refuses to allow Fitz to sacrifice any more than he already has.\nInstead, he and Fitz\'s minds switch bodies, allowing Verity to share one last night with Kettricken and providing the final surge of emotion and memory needed to wake the dragon.\nThe Fool inadvertently wakes another incomplete dragon, while Fitz wakes the other dragons sleeping in the garden by calling to them with the Wit after they had been doused in the blood of soldiers Regal had sent to stop them.\nThe risen dragons devour the remaining soldiers and mortally wound Will, and are then led by Verity-as-Dragon to drive the Red Ship Raiders away from the coastal Duchies.\nWith his coterie broken, Regal has no defense against Fitz\'s Skill.\nInstead of taking his revenge by killing Regal, Fitz instead imprints him with fanatical loyalty to Kettricken and the people of the Six Duchies.\nRegal restores Buckkeep and ensures the legitimacy of Kettricken and Verity\'s heir she is left pregnant with, Prince Dutiful.\nFitz retires as royal assassin into anonymity and travels for several years.\nTo protect his daughter, he leaves Molly and Burrich to raise her while only Chade, Kettricken, Starling, and The Fool know he lives.
conversations.from: human
conversations.value: Add another sentence about \nFitz, Kettricken, Fool, Starling, followed.
conversations.from: assistant
conversations.value: Assassin's Quest: FitzChivalry Farseer is raised from the dead with Wit magic, becoming more wolf than human. \nOnly Burrich and Chade know he survived his tortures in Regal\'s dungeons. \nThey help Fitz regain his humanity and heal his body, but he must face the deep trauma inflicted by Regal and Will on his own. \nFitz decides only a personal quest to kill Regal will bring him peace. \nBefore departing, he is attacked by and kills Forged Ones. \nBurrich later finds the remains of a Forged One who had stolen Fitz\'s clothing. \nBelieving him dead, Burrich cares for Fitz\'s pregnant lover, Molly, while Chade and Lady Patience lead what resistance remains against the Red Ship Raiders. \nFitz travels to Regal\'s opulent inland place in Tradeford but fails to assassinate him thanks to the Skill power of the remaining coterie, Will, Carrod, and Burl. \nVerity aids his escape and, in the process, imprints the command "Come To Me" into Fitz\'s mind. \nUnable to disobey, Fitz embarks for the Mountain Kingdom, following the path of Verity\'s quest to find the Elderlings, mythical allies of the Six Duchies. \nDuring this journey, his bond with his Wit companion, Nighteyes, deepens and changes as they become more similar. \nThe wolf begins to think abstractly and plan events while Fitz starts to gain noble wolf qualities, like living in the present and a fierce loyalty to friends \'in his pack\'. \nFitz and Nighteyes meet a minstrel named Starling, who recognizes Fitz and insists on traveling with them. \nThey meet an old woman named Kettle, who is travelling to the Mountain Kingdom seeking the White Prophet, and they foil an attack by warriors under the command of King Regal. \nFitz reaches the Mountain Kingdom barely alive and is tended back to health by the White Prophet, also known as The Fool. \nKettricken is shocked to learn both Fitz and Verity, who had been presumed dead after the remains of his travelling party were found, are alive. \nFitz learns Verity and Kettricken\'s child was stillborn, and so his own daughter is the only remaining Farseer heir. \nKettricken is determined to find Verity, but her father King Eyod cannot spare resources since Regal has turned his ambitions to conquering the Mountain Kingdom. \nFitz, Kettricken, the Fool and Starling set off to find Verity, followed by Kettle, who is not as frail as her age supposes. \nUsing a copy of the map Verity followed, the group encounter a road leading to a ruined city, both constructed of a black stone imbued with Skill. \nThe road is perilous for those sensitive to the Skill but without sufficient training, but Fitz survives thanks to the guidance of Kettle and his Wit bond with Nighteyes. \nThey eventually arrive at a garden full of intricate stone dragons Fitz senses as alive with his Wit. \nBeyond the garden is a quarry of the Skill stone where they find Verity, frail and obsessed with carving a dragon of his own. \nKettle reveals she is the last remaining member of a former royal coterie. \nShe has great knowledge of the Skill, though her own Skill ability had been taken from her. \nShe instructs that the stone dragons had been carved by Skilled kings and coteries, by Skilling their own memories and emotions into the stone. \nFitz acts as a catalyst, using his Skill and Wit to help Verity and Kettle restore each other\'s Skill strength and complete the dragon. \nHowever, Verity does not have enough power left to bring the dragon to life, and refuses to allow Fitz to sacrifice any more than he already has. \nInstead, he and Fitz\'s minds switch bodies, allowing Verity to share one last night with Kettricken and providing the final surge of emotion and memory needed to wake the dragon. \nThe Fool inadvertently wakes another incomplete dragon, while Fitz wakes the other dragons sleeping in the garden by calling to them with the Wit after they had been doused in the blood of soldiers Regal had sent to stop them. \nThe risen dragons devour the remaining soldiers and mortally wound Will, and are then led by Verity-as-Dragon to drive the Red Ship Raiders away from the coastal Duchies. \nWith his coterie broken, Regal has no defense against Fitz\'s Skill. \nInstead of taking his revenge by killing Regal, Fitz instead imprints him with fanatical loyalty to Kettricken and the people of the Six Duchies. \nRegal restores Buckkeep and ensures the legitimacy of Kettricken and Verity\'s heir she is left pregnant with, Prince Dutiful. \nFitz retires as royal assassin into anonymity and travels for several years. \nTo protect his daughter, he leaves Molly and Burrich to raise her while only Chade, Kettricken, Starling, and The Fool know he lives.