conversations.from: human
conversations.value: a description for a book titled The Memory Book about Hardcover with the genre: Self-Help, Memory Improvement
conversations.from: assistant
conversations.value: Hardcover memory book to help you never be absent-minded again!
conversations.from: human
conversations.value: What could be a title for a book about COVER, SMALL, WEAR with the genre: Self-Help, Memory Improvement?
conversations.from: assistant
conversations.value: A title for this book could be 'The Memory Book'
conversations.from: human
conversations.value: a description for a book titled The Memory Book about Phoebe, Lange, Publisher with the genre: Literature & Fiction, Contemporary
conversations.from: assistant
conversations.value: From the Publisher Phoebe Lange has it all - a Master's Degree, an adoring fianc, and a future with unlimited possibilities - but something is missing. Orphaned at age five and raised by her grandmother, Phoebe longs for a past and a sense of connectedness, but it is not until she stumbles upon a scrapbook dating back to the 1920's that she discovers a terrible secret about her family's history which triggers an identity crisis. Phoebe becomes obsessed with the mysterious ancestor, also named Phoebe Lange, whom she is convinced is the key to answering the questions that have plagued her. But the answers may not be what she has in mind. *Includes Bonus Story
conversations.from: human
conversations.value: the first four paragraphs for this book
conversations.from: assistant
conversations.value: The Memory Book
  The second point is that you can eliminate the necessity for forming words to cover the exchange name by eliminating the exchange name. You can look at a telephone dial and transpose the letters to digits, and the problem is solved. Since a telephone dial isn't always handy, the best thing to do would be to memorize it. Once you've done that, you can instantly transpose any exchange name or letters to digits.
  Make up a word or phrase that reminds you of the three letters at each digit on a dial, and associate that to the digit (Peg Word). Here are some suggestions; really see the pictures, and you'll have memorized the dial in no time.
  All that remain to be discussed are area codes. The area code simply changes a seven-digit phone number to a ten-digit number. Make up a word to represent the area code, put it into your original association, and you've got it. If Mr. Smith's telephone number is (201) 648-9470, you might see a picture of yourself smashing a **nest** (201) with a black **smith's** hammer; a **sheriff** (648) **breaks** (9470) your hammer.
  Stein and Day's main offices are located in Westchester County (area code **914** ). The telephone number is 762-2151. A picture of a large slab of **butter** on a **cushion** that is **nettled** (or **not** light) would do it.
conversations.from: human
conversations.value: five more paragraphs
conversations.from: assistant
conversations.value: In football, the plays are more complicated because there are eleven men on a team. But a play still involves each man's remembering what he himself is supposed to do during any called play. The exception would be the quarterback, who should pretty much be aware of what each of his teammates is supposed to do, and where they're supposed to be. To help him originally memorize the play, his Links would be a bit more involved.
  The same kind of associations or Links will help any player to be Originally Aware of his duties. This is what a diagram of play number 14, the "dive-option" play, might look like on a coach's blackboard:
  QB (quarterback)—Open pivot, ride the FB, read first man outside tackle for handoff, option the end man on the line of scrimmage.
  FB (fullback)—Dive over the guard, mesh with the QB. If ball is received, run to daylight; if not, fake through line and block.
  Originally, each player might have formed a Link, starting either with a **dive** —if the quarterback simply called for "dive option" in the huddle—or with **tire** , if the play was called by number. A player might simply need to know that play 14 is the dive-option play. In that case, he would originally have associated tire to dive.
conversations.from: human
conversations.value: the last four paragraphs
conversations.from: assistant
conversations.value: Now, have someone write any three-digit number on a large piece of cardboard—"Make it difficult," you say. "Don't repeat any digits." Everyone looks at the number and concentrates on it. Ask someone to dial the telephone number you gave before the three-digit number was even thought of. As the person reaches for the phone, you say, "Oh, and ask for Mr. Jones." When the person asks to speak with Mr. Jones, Mr. Jones will tell him that he's thinking of the number 620, and he'll be correct! How? Because of the name, **Jones**! You will have made up any name that codes the three digits (via the phonetic alphabet) to your assistant!
  The "medium" should not blurt out the number. He might give the last digit first, then the first, and finally the center digit—we'll leave the showmanship to you.
  The same idea can be used with playing cards. If you tell a member of the audience to call and ask for Mr. Sanders, that codes the 2S. The first letter always tells the suit, and the next consonant sound tells the value. The name Haggett would code the 7H, Cavanaugh the 8C, and so on.
  You can't, of course, repeat either of these demonstrations for the same people—you'd have to tell them to ask to speak to a different "medium," which would look suspicious. If you're asked to repeat the stunt, claim mental fatigue!
conversations.from: human
conversations.value: Add another sentence about receiving.
conversations.from: assistant
conversations.value: Now, have someone write any three-digit number on a large piece of cardboard—"Make it difficult," you say. "Don't repeat any digits. " Everyone looks at the number and concentrates on it. Ask someone to dial the telephone number you gave before the three-digit number was even thought of. As the person reaches for the phone, you say, "Oh, and ask for Mr. Jones. " When the person asks to speak with Mr. Jones, Mr. Jones will tell him that he's thinking of the number 620, and he'll be correct! How? Because of the name, **Jones**! You will have made up any name that codes the three digits (via the phonetic alphabet) to your assistant!
  The "medium" should not blurt out the number. It should be given hesitantly, as if he or she were really receiving the number via mental telepathy. He might give the last digit first, then the first, and finally the center digit—we'll leave the showmanship to you. 
  The same idea can be used with playing cards. If you tell a member of the audience to call and ask for Mr. Sanders, that codes the 2S. The first letter always tells the suit, and the next consonant sound tells the value. The name Haggett would code the 7H, Cavanaugh the 8C, and so on. 
  You can't, of course, repeat either of these demonstrations for the same people—you'd have to tell them to ask to speak to a different "medium," which would look suspicious. If you're asked to repeat the stunt, claim mental fatigue!