conversations.from: human
conversations.value: What is a plot for a book about Graham, Isle, Valanice entitled The Silver Lining?
conversations.from: assistant
conversations.value: The Silver Lining (video game): The game begins approximately one year after the events of The Mask of Eternity, with Rosella and Edgar\'s wedding on the Isle of the Crown, in the land of the Green Isles where Alexander and Cassima are rulers.\nAs Rosella is about to take her vow of marriage, a strange man in a black cloak comes from the crowd and casts a spell on her, which renders Rosella unconscious.\nAs Edgar catches her, Alexander, her brother, suffers the same fate elsewhere in the castle.\nThe stranger then vanishes from the wedding, leaving only his cloak behind.\nHaving picked up the cloak, Graham decides to ask around the castle in order to find out more clues about who its owner might be.\nCaptain Saladin suggests to Graham to visit the Oracle who lives on the Isle of the Sacred Mountain in order to find out more.\nAs Graham dresses up for an adventure and quits the castle, a storm begins and he is forced to take refuge in the ferryman\'s house, befriending Hassan.\nEventually Hassan agrees to help Graham visit the Isle of the Sacred Mountain and lend his ferry to him.\nAfter some conversation with the Winged Ones, Graham is escorted to see the Oracle, but as she is unable to trace the source of magic from the cloak (knowing only that it is black magic), she sends Graham to see the druids living on the Isle of the Mists.\nGraham journeys there immediately, and talks to the Arch Druid.\nThe latter informs Graham that he is aware of unusual events taking place, and while working on a reverse spell from black magic, proposes Graham tries to reach his wife and children in their dreams.\nAt the same time Graham is given a list of ingredients that must be found throughout every consequent episode in order to help the Arch Druid counter black magic.\nAs Graham prepares to leave the Isle, the storm becomes unusually violent, leaving him no other choice but to stay for the night.\nNext morning, Graham sees the face of Shamir, the Court\'s genie, in the scroll, and rushes back to the Isle of the Crown.\nThere, he visits the library and meets with Ali the book keeper as well as Jollo the royal jester.\nAli tells Graham that he knows where to find one of the ingredients, but will require a map of the Isles in order to pin its location.\nAs Jollo plays a trick on Graham, he is eventually able to gather one of the ingredients for the scroll (the lethal liquid).\nAt the village square, Graham manages to get a map copy done for him, which he then shows to Ali to obtain the location of the item.\nUpon visiting Shamir at the Castle, Graham finds out that the genie once belonged to one of the members of the so-called "Black Cloak Society", who might be the owner of the cloak.\nKnowing that Valanice (and, thus, his own children) are descendants of the "Silver Cloaks", who were an ancient clan of magic protectors, Graham wonders if both are related.\nHe then thanks Shamir and makes his way by sea to the location of the map given by Ali, in order to retrieve the second ingredient (a magical bag).\nHassan suggests that the third ingredient might be found on the Isle of Wonders, but dares not step there after his quarrel with the Red Chess Queen.\nGraham journeys into the Isle alone and eventually makes his way to obtain the third ingredient (the animated vessel).\nAt the same time a nameless cloaked man shows up in front of Graham and tells him to question Valanice about her druidic roots.\nAs the man disappears, Graham runs back into the Castle in order to do so.\nAt the Castle, Valanice falls unconscious as Graham breaks into her room.\nShe sees herself at 23 years of age, when she was forcedly taken away from her family by a certain wizard Shadrack.\nShadrack keeps her in a deadly tower surrounded by her own nightmares.\nBack in the Castle, Graham, by her side, keeps a promise to help her.\nThe list shows four new ingredients and Graham continues his adventure.\nTalking with Shamir the second time reveals to Graham that at least two of the ingredients, which he can use to revive the children, are found at the Isle of the Mists.\nEventually Graham arrives there and meets again with the Arch Druid, who confirms the presence of the elements which can only be found in the depths of Mother Nature.\nIn order to address it properly, Graham undergoes a ritual in which he proves that he is both a savior and a part of the Nature.\nGraham passes the guardians and accesses the Sanctuary within the Isle, usually only available to druids.\nThere he meets and talks to the spirits of Nature, which explain that in order to obtain the requested items (a male subject\'s strength and a female subject\'s voice), Graham must enchant regular items with which he plans to do so.\nGraham touches the stones on an ancient tree to grant himself such power.\nValanice is then shown to him by the spirits, and he understands that she was once a druid.\nAt the same time, in her dream, Shadrack visits her in the tower and begins torturing her.\nSeeing all this, Graham rushes back into the Castle and reaches Valanice\'s crown, transporting himself inside her dream.\nAfter some fierce confrontation with the nightmares, he steps in and frees Valanice from the tower.\nAs they are back in reality, a cutscene reveals that Shadrack was in fact the master of the Black Cloak Society, to which another prominent figure, Mannanan, once belonged.\nAs Mannanan delivers young Valanice to Shadrack Shadrack, on the other hand, plans on tormenting Valanice In the present, Graham vows to destroy Shadrack whatever it takes.\nHaving brought Valanice back into reality, he journeys to the Isle of the Mists once more and now asks for the items to be enchanted.\nUpon returning, he gets both ingredients from his children.\nHe gets the third ingredient (a silver moon) from a crescent emerald shape he obtained from the druid tree, with the help of a blacksmith, and the fourth one (a pinch of lively shaken salt) from the druids at the Isle of the Mists.\nThere, he sees Cassima in the scroll and travels back into the Castle to witness her give a speech of hope to her people.\nCaptain Saladin interrupts Graham\'s witnessing of the speech by telling him that Rosella is not well in her bed.\nAt the same time, a dream sequence shows her venturing into a cave in which stands the Pandora\'s Box.\nShadrack then shows up and orders her to open in.\nIn the present, Graham sits next to her, then sees his list trace three more ingredients.\nOutside the castle, Graham starts seeing strange things occur in the Green Isles: a bird with eggs which he saw hatch before, water flowing backwards in the fountains, trees which were torn by the recent storm still undamaged.\nGraham decides to talk to the Arch Druid about these events, but voyaging back to the Isle of the Mists, he finds out that the Arch Druid is rather clueless.\nHowever, upon exiting his hut, Grahams meets once again with the nameless cloaked stranger, who now reveals that the secret of the events can be found in the gems of the spirit tree which stores the memories of the world.\nHe also notes that one of the ingredients is located with the Winged Ones on the Isle of the Sacred Mountain, while the other one can be found at the mansion on the Isle of the Beast.\nAs soon as Graham finds these two, the man hints he would know where to find the third one, and disappears again.\nGraham visits the tree as told and the memory stored in its gem reveals to him that Pandora\'s Box possesses a specific ability of being able to undo any deeds, good or bad, done by the powerful wizards, protectors of magic, by the hand of those who dare to open it.\nGraham understands that Shadrack must have found the Box and tries to open it, hence the unexplainable events.\nSeeing as meeting with the Winged Ones, who consider themselves superior to humans, has been forbidden to Graham after he visited to Oracle unless he "learns to fly like them", Graham continues his journey to the Isle of Beast first, where is meets with the Prince Cocteau, formerly a hideous beast, turned back human with the help of his beloved bride, as well as does the necessary in order to obtain another item for the list (this time, an ebony rose).\nBack at the Isle of the Crown, Graham meets one of sirens he got a magical bag from, and convinces her to give him flying shoes in exchange for a chance for her to fly, that he cleverly provides to her with the help of some locals.\nHaving obtained the shoes, Graham ventures to the Sacred Mountain right by flight, much to the disdain of its rulers, where is henceforth granted access.\nBy provoking the four Wind Gods to exercise their power onto a sacred spot in the Mountain, Graham eventually obtains the second ingredient (the richest fruit) from a golden tree located there.\nThe list then hints Graham visits the Isle of Wonders where a chess tournament is being currently held.\nUpon arriving there, he is captured hostage by the guards and brought to the Queens who have an argument over the fact that the White Chess King has fled the chessboard.\nGraham proposes his help and is offered the third ingredient if he succeeds.\nAll Graham then needs is to replace the king with a similar figure crafted by the best masters in the Land, which he does and finally obtains the third item (the evening glory).\nWith the three more ingredients crossed out, Shamir appears once more in it, and Graham rushes into the Castle.\nShamir then suggests that Graham visits the Arch Druid in order to bring all the obtained ingredients to use and have a possibility at stopping Shadrack.\nBack at the Isle of the Mists, the Arch Druid accepts the items and demands that Graham reunites with his spouse and children for the time being.\nGraham does so and promises that come the next day, they will all travel to Daventry in order to put an end to Shadrack\'s plans.\nThat night Valanice once again witnesses a nightmare in which she helps Shadrack finally open the Box as he tortures Rosella.\nThe final sequence of the dream shows the Silver Cloaks being defeated by the Black Cloaks in the past, and Valanice gets saved by the nameless stranger.\nThe next day, Graham and the family prepare to travel back to Daventry along with Hassan and Edgar, but are caught in the unusual storm.\nShadrack\'s projection appears and attacks Graham, who is saved at the last minute by the nameless stranger.\nThe cloaked man grants Graham ability to enter dream world by his own will and hence control its time.\nNow facing the projection once more, Graham sacrifices his reality to chase it off and finally stops Shadrack from hurting his family.\nThe royal family successfully arrives to Daventry, but Graham is unconscious.\nThe final episode would feature his wife and children as characters instead of Graham.\nThey must find the Silver Cloak master.
conversations.from: human
conversations.value: Reverse the sentences.
conversations.from: assistant
conversations.value: \nThey must find the Silver Cloak master..\nThe final episode would feature his wife and children as characters instead of Graham.\nThe royal family successfully arrives to Daventry, but Graham is unconscious.\nNow facing the projection once more, Graham sacrifices his reality to chase it off and finally stops Shadrack from hurting his family.\nThe cloaked man grants Graham ability to enter dream world by his own will and hence control its time.\nShadrack\'s projection appears and attacks Graham, who is saved at the last minute by the nameless stranger.\nThe next day, Graham and the family prepare to travel back to Daventry along with Hassan and Edgar, but are caught in the unusual storm.\nThe final sequence of the dream shows the Silver Cloaks being defeated by the Black Cloaks in the past, and Valanice gets saved by the nameless stranger.\nThat night Valanice once again witnesses a nightmare in which she helps Shadrack finally open the Box as he tortures Rosella.\nGraham does so and promises that come the next day, they will all travel to Daventry in order to put an end to Shadrack\'s plans.\nBack at the Isle of the Mists, the Arch Druid accepts the items and demands that Graham reunites with his spouse and children for the time being.\nShamir then suggests that Graham visits the Arch Druid in order to bring all the obtained ingredients to use and have a possibility at stopping Shadrack.\nWith the three more ingredients crossed out, Shamir appears once more in it, and Graham rushes into the Castle.\nAll Graham then needs is to replace the king with a similar figure crafted by the best masters in the Land, which he does and finally obtains the third item (the evening glory).\nGraham proposes his help and is offered the third ingredient if he succeeds.\nUpon arriving there, he is captured hostage by the guards and brought to the Queens who have an argument over the fact that the White Chess King has fled the chessboard.\nThe list then hints Graham visits the Isle of Wonders where a chess tournament is being currently held.\nBy provoking the four Wind Gods to exercise their power onto a sacred spot in the Mountain, Graham eventually obtains the second ingredient (the richest fruit) from a golden tree located there.\nHaving obtained the shoes, Graham ventures to the Sacred Mountain right by flight, much to the disdain of its rulers, where is henceforth granted access.\nBack at the Isle of the Crown, Graham meets one of sirens he got a magical bag from, and convinces her to give him flying shoes in exchange for a chance for her to fly, that he cleverly provides to her with the help of some locals.\nSeeing as meeting with the Winged Ones, who consider themselves superior to humans, has been forbidden to Graham after he visited to Oracle unless he "learns to fly like them", Graham continues his journey to the Isle of Beast first, where is meets with the Prince Cocteau, formerly a hideous beast, turned back human with the help of his beloved bride, as well as does the necessary in order to obtain another item for the list (this time, an ebony rose).\nGraham understands that Shadrack must have found the Box and tries to open it, hence the unexplainable events.\nGraham visits the tree as told and the memory stored in its gem reveals to him that Pandora\'s Box possesses a specific ability of being able to undo any deeds, good or bad, done by the powerful wizards, protectors of magic, by the hand of those who dare to open it.\nAs soon as Graham finds these two, the man hints he would know where to find the third one, and disappears again.\nHe also notes that one of the ingredients is located with the Winged Ones on the Isle of the Sacred Mountain, while the other one can be found at the mansion on the Isle of the Beast.\nHowever, upon exiting his hut, Grahams meets once again with the nameless cloaked stranger, who now reveals that the secret of the events can be found in the gems of the spirit tree which stores the memories of the world.\nGraham decides to talk to the Arch Druid about these events, but voyaging back to the Isle of the Mists, he finds out that the Arch Druid is rather clueless.\nOutside the castle, Graham starts seeing strange things occur in the Green Isles: a bird with eggs which he saw hatch before, water flowing backwards in the fountains, trees which were torn by the recent storm still undamaged.\nIn the present, Graham sits next to her, then sees his list trace three more ingredients.\nShadrack then shows up and orders her to open in.\nAt the same time, a dream sequence shows her venturing into a cave in which stands the Pandora\'s Box.\nCaptain Saladin interrupts Graham\'s witnessing of the speech by telling him that Rosella is not well in her bed.\nThere, he sees Cassima in the scroll and travels back into the Castle to witness her give a speech of hope to her people.\nHe gets the third ingredient (a silver moon) from a crescent emerald shape he obtained from the druid tree, with the help of a blacksmith, and the fourth one (a pinch of lively shaken salt) from the druids at the Isle of the Mists.\nUpon returning, he gets both ingredients from his children.\nHaving brought Valanice back into reality, he journeys to the Isle of the Mists once more and now asks for the items to be enchanted.\nAs Mannanan delivers young Valanice to Shadrack Shadrack, on the other hand, plans on tormenting Valanice In the present, Graham vows to destroy Shadrack whatever it takes.\nAs they are back in reality, a cutscene reveals that Shadrack was in fact the master of the Black Cloak Society, to which another prominent figure, Mannanan, once belonged.\nAfter some fierce confrontation with the nightmares, he steps in and frees Valanice from the tower.\nSeeing all this, Graham rushes back into the Castle and reaches Valanice\'s crown, transporting himself inside her dream.\nAt the same time, in her dream, Shadrack visits her in the tower and begins torturing her.\nValanice is then shown to him by the spirits, and he understands that she was once a druid.\nGraham touches the stones on an ancient tree to grant himself such power.\nThere he meets and talks to the spirits of Nature, which explain that in order to obtain the requested items (a male subject\'s strength and a female subject\'s voice), Graham must enchant regular items with which he plans to do so.\nGraham passes the guardians and accesses the Sanctuary within the Isle, usually only available to druids.\nIn order to address it properly, Graham undergoes a ritual in which he proves that he is both a savior and a part of the Nature.\nEventually Graham arrives there and meets again with the Arch Druid, who confirms the presence of the elements which can only be found in the depths of Mother Nature.\nTalking with Shamir the second time reveals to Graham that at least two of the ingredients, which he can use to revive the children, are found at the Isle of the Mists.\nThe list shows four new ingredients and Graham continues his adventure.\nBack in the Castle, Graham, by her side, keeps a promise to help her.\nShadrack keeps her in a deadly tower surrounded by her own nightmares.\nShe sees herself at 23 years of age, when she was forcedly taken away from her family by a certain wizard Shadrack.\nAt the Castle, Valanice falls unconscious as Graham breaks into her room.\nAs the man disappears, Graham runs back into the Castle in order to do so.\nAt the same time a nameless cloaked man shows up in front of Graham and tells him to question Valanice about her druidic roots.\nGraham journeys into the Isle alone and eventually makes his way to obtain the third ingredient (the animated vessel).\nHassan suggests that the third ingredient might be found on the Isle of Wonders, but dares not step there after his quarrel with the Red Chess Queen.\nHe then thanks Shamir and makes his way by sea to the location of the map given by Ali, in order to retrieve the second ingredient (a magical bag).\nKnowing that Valanice (and, thus, his own children) are descendants of the "Silver Cloaks", who were an ancient clan of magic protectors, Graham wonders if both are related.\nUpon visiting Shamir at the Castle, Graham finds out that the genie once belonged to one of the members of the so-called "Black Cloak Society", who might be the owner of the cloak.\nAt the village square, Graham manages to get a map copy done for him, which he then shows to Ali to obtain the location of the item.\nAs Jollo plays a trick on Graham, he is eventually able to gather one of the ingredients for the scroll (the lethal liquid).\nAli tells Graham that he knows where to find one of the ingredients, but will require a map of the Isles in order to pin its location.\nThere, he visits the library and meets with Ali the book keeper as well as Jollo the royal jester.\nNext morning, Graham sees the face of Shamir, the Court\'s genie, in the scroll, and rushes back to the Isle of the Crown.\nAs Graham prepares to leave the Isle, the storm becomes unusually violent, leaving him no other choice but to stay for the night.\nAt the same time Graham is given a list of ingredients that must be found throughout every consequent episode in order to help the Arch Druid counter black magic.\nThe latter informs Graham that he is aware of unusual events taking place, and while working on a reverse spell from black magic, proposes Graham tries to reach his wife and children in their dreams.\nGraham journeys there immediately, and talks to the Arch Druid.\nAfter some conversation with the Winged Ones, Graham is escorted to see the Oracle, but as she is unable to trace the source of magic from the cloak (knowing only that it is black magic), she sends Graham to see the druids living on the Isle of the Mists.\nEventually Hassan agrees to help Graham visit the Isle of the Sacred Mountain and lend his ferry to him.\nAs Graham dresses up for an adventure and quits the castle, a storm begins and he is forced to take refuge in the ferryman\'s house, befriending Hassan.\nCaptain Saladin suggests to Graham to visit the Oracle who lives on the Isle of the Sacred Mountain in order to find out more.\nHaving picked up the cloak, Graham decides to ask around the castle in order to find out more clues about who its owner might be.\nThe stranger then vanishes from the wedding, leaving only his cloak behind.\nAs Edgar catches her, Alexander, her brother, suffers the same fate elsewhere in the castle.\nAs Rosella is about to take her vow of marriage, a strange man in a black cloak comes from the crowd and casts a spell on her, which renders Rosella unconscious.The Silver Lining (video game): The game begins approximately one year after the events of The Mask of Eternity, with Rosella and Edgar\'s wedding on the Isle of the Crown, in the land of the Green Isles where Alexander and Cassima are rulers
conversations.from: human
conversations.value: What is a plot for a book about Ellington, Silver, Lining entitled The Silver Lining?
conversations.from: assistant
conversations.value: The Silver Lining (1921 film): While discussing heredity, a man recalls the story of two orphan girls to a pair of cohorts at a ball.\nAngel (Carmen) is adopted by crooks who teach her to steal, while Evelyn (Valli) is the criminally inclined girl adopted by a wealthy family.\nWhen Angel steals a watch from a passenger on the train, the man refuses to press charges and enlists her help in his confidence scheme in Havana.\nEvelyn is engaged to marry the promising author Robert Ellington (Austin), but after a quarrel, the writer goes to Havana and meets and falls for Angel.\nEllington is scheduled to leave on a ship but gives his ticket to Johnson (Albertson), the secret agent and con man.\nAngel watches tearfully as the boat pulls away before Ellington reveals he loves her, and the two are left in happiness.\nThe film ends as the story teller turning and pointing out the couple dancing at the ball.