conversations.from: human
conversations.value: Do you know the first five paragraphs for a book with the title 'The Dragons'?
conversations.from: assistant
conversations.value: The Dragons
  And there was added incentive, for the master dwarf was interested only peripherally in such baubles as diamonds, rubies, and emeralds. These finds were to be kept by the workers themselves, and many a dwarven laborer grew rich in the service of this mysterious stranger. Unfortunately, some of the workers also lost their lives, as is ever the way with mines, but the families of these victims invariably received generous compensation from the dwarven overseer.
  As to his purpose, the master delver's instructions were specific: He desired for himself only those rare stones that were perfect spheres, pure and unblemished in color. They were discovered in five varieties: black, red, blue, green, and white, and the rich dwarf paid handsomely for every sample brought to him.
  When he had collected many dozens of each variety, the dwarven businessman organized another great expedition and made ready to march down from the Khalkists. He prepared to travel with a great caravan of wagons, announcing his intention to seek and purchase trade goods of all kinds. Of course, the party would also carry a generous selection of the rare, spherical baubles of color.
  The dwarves who worked for him were hired for a new task now, informed that the caravan would spend years in making a great circuit about Ansalon, and they were promised that the party would return bearing fabulous profit for all. The master delver had proven to be a beneficent and generous employer, so once again he was greeted by many willing offers of assistance.
  Eventually more than a hundred dwarven laborers signed on for the duration of the expedition, with the understanding that they might be gone for a score of years, or even longer. The caravan departed with a creaking of sturdy wagon wheels and lowing of oxen under the skillfully wielded whips of dwarven teamsters, with the fond farewells of a great populace still ringing from the mountain heights.
conversations.from: human
conversations.value: Do you know three more paragraphs?
conversations.from: assistant
conversations.value: Perhaps because of that purpose, he reminisced almost sleepily as he flew through the warm, tropical currents of air. For a moment, he was confused, which was a not uncommon state for him these days. His mind brightened with memories of a young silver female... was it Heart? No, Saytica... She had been a good companion during the long, uneventful centuries on the Dragon Isles. His mind drifted to the image of the lofty High Kharolis, and he sighed heavily at the thought that he would never see those mountains again.
  How long had it actually been since the dragons of Paladine had come to these isles, in their exile that had become a way of life? The question troubled him, for it was becoming increasingly difficult—almost impossible, in fact—to remember the time when dragons had dwelt upon Ansalon.
  Many hundreds of winters had passed, he knew, though perhaps it was more appropriate to count the summers here in this balmy, tropical clime. And for most of those annums, it had seemed that he and his kin-dragons had lived without meaning or purpose, merely passing the time from one period of wakefulness to the next. They dwelt in peace and harmony, true, but also in boredom and indolence.
conversations.from: human
conversations.value: Delete the last sentence.
conversations.from: assistant
conversations.value: Perhaps because of that purpose, he reminisced almost sleepily as he flew through the warm, tropical currents of air. For a moment, he was confused, which was a not uncommon state for him these days. His mind brightened with memories of a young silver female... was it Heart? No, Saytica... She had been a good companion during the long, uneventful centuries on the Dragon Isles. His mind drifted to the image of the lofty High Kharolis, and he sighed heavily at the thought that he would never see those mountains again.
  How long had it actually been since the dragons of Paladine had come to these isles, in their exile that had become a way of life? The question troubled him, for it was becoming increasingly difficult—almost impossible, in fact—to remember the time when dragons had dwelt upon Ansalon.
  Many hundreds of winters had passed, he knew, though perhaps it was more appropriate to count the summers here in this balmy, tropical clime. And for most of those annums, it had seemed that he and his kin-dragons had lived without meaning or purpose, merely passing the time from one period of wakefulness to the next.
conversations.from: human
conversations.value: Do you know the last five paragraphs?
conversations.from: assistant
conversations.value: For the first time in their thousand years of life, and the last time in the history of their mighty sire, they were going to their true home—home to the High Kharolis.
  Every story of Dragonlance draws its heart and soul from the work of Margaret Weis and Tracy Hickman. They told of the War of the Lance in the Chronicles, and laid down much of the history of the world in the Legends trilogy and other works. Their writing has been an inspiration to me for more than a decade, and I am grateful to have a chance to share in the wonderful fantasy world of their creation.
  Also, thanks to Mary Kirchoff, Dan Parkinson, Harold Johnson, and Sue Weinlein Cook, for their previous work and current input into the ever-changing world of Krynn. And, of course, thanks to my Dragonlance editors: Bill Larson, J. Robert King, Pat McGilligan, and Brian Thomsen, all of whom have helped these stories more than any reader will ever know.
  A former high-school teacher, Niles was inspired to switch careers after he discovered the D&D® game and ran a campaign for several years. He has designed over sixty different game products for Wizards of the Coast LLC., ranging from role-playing adventures and game systems to fast-playing board games and detailed military simulations. Among his game designs are numerous DRAGONLANCE modules and accessories, and the TOP SECRET/S.I.™ role-playing game system.
  The Dungeons & Dragons® Fantasy Roleplaying Game Starter Set has everything you need for you and your friends to start playing. Explore infinite universes, create bold heroes and prepare to begin—or rediscover—the game that started it all.