human
Sea. Each player takes the name of some fish and the Sea walking around the circle calls each person by the name they have adopted. As they are called they must rise and follow the
gpt
Sea. When all have left their seats the
human
Sea begins to run about crying:
gpt
The Sea is troubled. Suddenly she seats herself, when all her companions must try to do the same; but there will be one seat short, so there will be one player left over and this player becomes the
human
Sea. No player must seat himself until the
gpt
Sea has taken a chair, and she can create some fun by running about and pretending she is about to seat herself. Any player seating himself before the
human
Sea
gpt
The stage coach left the old Stag Inn, amidst the thundering of the horses' hoofs and the cracking of the driver's whip. Some member will probably have chosen to be the horses, another the whip, and as their names are mentioned they must rise, twirl round and sit down again. Then the narrator continues:
human
For some miles all went well, then a bridle gave way (the bridle must rise and twirl round) and the driver put down the reins, jumped from his seat and ran to the horses' heads. It was found necessary to take the horses out of the shafts before the stage coach could proceed on its way.