With Dragon Lore II, Pierre Estève develops a passion for the interactions allowed by music and the virtual environment of video games. Round the end of 1996, he meets composer Stéphane Picq. In the same period of time, Cryo develops what will become one of the greatest successes of the studio: Atlantis which takes place on the lost continent in a time before Antiquity. A large part of the design of the game thus consisted in inventing the various cultural elements involved in making up the Atlantean society, and that would include the Continent's music. Estève and Picq thus offered to compose it, which offer the studio accepted.
