Super Spacefortress Macross proved to be moderately popular in Japan but received mixed reception from critics and retrospective commentaries; reviewers commended game's fast-pacing and intensity, but others felt mixed regarding the action, perceived lack of innovation and originality in the gameplay as well as its easy difficulty and visuals, while criticism was geared towards its predictable bosses, weapon system and difficulty to distinguish incoming hazards due to the large number of sprites displayed on-screen. It received two arcade follow-ups in the form of Chō Jikū Yōsai Macross II (1993) and Macross Plus (1996).
