Because video games are (usually) screen-based media, there are strong links between the study of game music and the study of music in other screen-based media (like film and television). Concepts such as diegesis and acousmatics, which originate in film and film audio studies, are broadly applicable to video game music analyses, often with minimal adjustment. Furthermore, there are similarities between video game and film music techniques as varying stages throughout video game music history. For example, Neil Lerner notes a relationship between music in early/silent cinema and game music aesthetics from the 1970s onwards, on the basis of "largely nonverbal communication system[s]" and "continuous musical accompaniment". Similarly, Gregor Herzfeld compares the use of high energy music in Gran Turismo to the use of rock music in action films like The Fast and the Furious, due to associations with risky and/or exciting behavior.
