The villain player controls the nature of the quest the hero characters embark on, such as where enemies spawn, how aggressive they are, when the boss will come lumbering out of its lair, when to bring down an impassable portcullis or lay a trap to separate heroes from each other to thwart them. The Villain has a certain amount of "creature points", which he uses during a setup phase to plan his strategy. Each creature costs a certain number of points to summon. During setup, the Villain can also place a certain number of interactive objects in the quest, such as traps and gates.
