When encountering a monster, the combat takes place in a turn-based manner. On their turn, the player is shown their equipment, each of which has slots for one or more dice to be added, and then a random roll of the number of dice their character currently possesses. The player then places each dice into one of the equipment slots; when all slots are filled, this creates a combat effect. For example, a sword may have a slot for a single dice, and when a dice is slotted, it will do the damage shown on that dice. Some slots have specific requirements, such as an odd or even number, or dice values less or greater than some number. Some equipment or abilities can alter the dice rolls, allowing the dice to be reused. The player continues to slot dice into equipment and abilities until they have exhausted their dice for the turn, or end their turn early. Their opponents have similar equipment with dice slots, and arranges their attacks in similar manner. There are various buffs and debuffs that can be triggered through equipment from both the player and enemy. Combat continues until the player character's health or the enemies' health drops to zero, or both. If only the player character's health is reduced to zero, then the game is over and the player must restart the game. If the enemy's health is reduced to zero, the enemy is defeated and the player character wins, gaining in-game monetary rewards and character experience, along with other potential rewards. By gaining levels, the player character gains more total health as well as an extra dice that is rolled. The player may also get new equipment that they can equip on the character at any time outside of battles. Shops in levels can be used to buy new equipment, trade equipment, or other features. Upgrade stations can improve the effect of one piece of equipment.
