According to Walton's theory, representational art can be understood as props that prescribe specific imaginings, analogous to the way children's toys such as dolls and teddy bears function as props in children's games of make-believe, albeit with greater sophistication.Mimesis, p. 11 Via certain principles of generation, any such prop generates fictional truths, which collectively constitute fictional worlds.Mimesis, p. 38 Walton identifies two kinds of such worlds: the game world of each participant and the work world, which can be thought of as containing only such content as is true in any well-formed game world.Mimesis, pp. 58-61 Props are divided into two forms: sensory depictions (such as paintings, sculpture and certain kinds of music), and verbal representations (such as novels and the spoken component of theater).Mimesis, pp. 293-384
