Leo features multiple deviations from the R-Type gameplay structure. The most notable change is the removal of the Force, a shield item from previous installments that also acted as an additional source of firepower. The player is instead given two Psy-Bit satellites that follow them and fire at enemies. There are power-ups that can be collected to grant the Leo access to new weapons. Weapon types include a powerful laser beam, a homing shot, and a laser that reflects off of walls.
