Count Von Sabrewulf is afflicted with lycanthropy and promised a cure by Ultratech if he wins the tournament. In the sequel, Sabrewulf was captured by Ultratech after being severely injured during the first tournament, and has been driven mad by experimentation. With cybernetic arms, he desperately seeks a cure for his lycanthropy. Sabrewulf fights in his inherited castle with biting and claw attacks and has the ability to howl and use his flaming bats (although sometimes they do not flame).
