Griesemer said that a recurring theme throughout Infamous games that they wanted to continue with Second Son was the idea of "modern elemental powers", variations on commonplace powers drawn from the game world. Producer Brian Fleming found that the graphical effects helped to inform players of the amount of power Delsin possesses. "This is a game about super powers, so for us, the way the effects look tells you a lot about how you're playing the game", he explained. Fox considered that the game world's resemblance to Seattle helped the superpower elements feel authentic. "Because we have that sweet foundation of plausibility, you buy into the super-powered element", he explained.
