Brough also identifies another design problem in roguelikes which he likens to Zugzwang in Chess, when the game forces you to move into a bad situation. Most roguelikes implement a "Wait" command to let the player pass their turn, forcing monsters to move into a bad position instead; however, Brough argues this is a poor solution, and thus he tries to avoid implementing wait actions in his games. "Attacking is already a form of waiting" since combatants stay in the same positions before and after the attack, which means enemies are already "resources for waiting". To try to innovate on this Zugzwang problem, 868-HACK lets the player use ranged attacks, as well as consume resources to use a ".WAIT" ability if they have acquired it.
