EA released Star Wars Battlefront in November 2015, which was extremely successful. Because of this, Visceral found that EA started to draw away from Ragtag, and instead funnel more of its studios into Battlefronts sequel, Star Wars Battlefront II; Motive Studios were taken off Ragtag, and Visceral was not allowed to hire additional staff. During 2016, EA laid off some of Visceral's staff, and others left for other positions, leaving Ragtags development stalled. Visceral knew they had to make a good game demo to get further development funding from EA, and began work on this in 2016. Part of this demo was shown at E3 2016 in June of that year. With more of Visceral's staff leaving, EA opted to bring its EA Vancouver team to help with Ragtags development. While this provided extra man-power to expand the demo, the new structure enforced in Visceral made it seem to the developers that EA was positioning EA Vancouver to take over the project.
