In 1982, GW started to reprint some of these game aids, but this time solely as a GW product, without the TSR logo. By this time, D&D and other fantasy role-playing games had developed the custom of using a 1"-square grid for indoor and regional maps, and a hex grid for large-scale outdoor maps. Wilderness Hex Sheets, published in 1982 as a reprint of 1978's Hex Sheets, is a pad of 50 sheets marked with a hex grid. Gamemasters can use this to design wilderness campaigns, create large geographical areas or plan overland trips from one urban area to another.
