Used heavily in the survival horror genre, fixed 3D was first seen in Infogrames' Alone in the Dark series in the early 1990s and imitated by titles such as Ecstatica. It was later brought back by Capcom in the Resident Evil series. Gameplay-wise there is little difference between fixed 3D games and their 2D precursors. Players' ability to navigate within a scene still tends to be limited, and interaction with the gameworld remains mostly "point-and-click".
