Similar to the first installment, the player is once again trapped in a house. This game introduces another antagonist, Grandpa, who is harder of hearing and will not be alerted by most sounds. The player has the option to choose between Granny or Grandpa on lower difficulties, as opposed to harder difficulties like Hard and Extreme, in which both are automatically forced to be enabled. The game introduces new items and weapons, methods of escape, and environmental hazards.
