After being dissatisfied with the results of the clay animation in ClayFighter 2, Interplay contacted Danger Productions for the new game's character models and stop motion as it had done on the original ClayFighter. Once the game's characters were sketched out by the artists at Interplay, Danger made the illustrations into maquettes for plastic molds, which were then formed into models with clay, foam, and wire. Interplay directed Danger in filming these figures in various positions with stop motion photography against backlighting. Finally, Interplay digitized the photographs and linked the animation, sound, and player input together with computer scripting tools. These tools had been created during the short production of ClayFighter 2 but had not been fine-tuned until work began on the third entry in the series.
