Scaled to the regimental/battalion level — each hex is 100 metres, and each turn is 20 minutes of game time — the game utilizes four maps and 1400 counters representing various military units, making it one of the biggest and most complex wargames published at the time. In the essay "A Game Out of All Proportion", Jon Peterson commented that "The market's sweet tooth for fantasy in the 1970s did not spoil its appetite for historical simulation entirely. Traditional wargames in this period grew in both depth and breadth, though not simultaneously in the same product. The small unit actions depicted by Tactical Game 3 inspired a number of narrow-scale successors [...] Simultaneously, other titles tried to capture the campaign-level activities of major battle theatres [...] there followed many of these so-called "monster games," such as the 1,400-counter juggernaut of Marshall Enterprises, La Bataille de la Moscowa (1975) [...] These games tested the limits of what could practically be modelled on a physical apparatus."
