Loren Schmidt is a Pittsburgh based independent developer who pursued art practice following a period of undergraduate study in biology and psychology. Schmidt initially developed Strawberry Cubes as a game for the Ludum Dare. The design of the game was initially inspired by Schmidt's desire to "make a game about my relationship with my grandmother, who suffered from Alzheimer's disease," and further driven by a personal goal to revisit and interrogate memories of her grandmother in terms of the "happy ones and memories of losing her gradually over seven years." In line with this theme, Schmidt stated the game was developed as an open-ended experience "consciously (without) a sense of achievement or mastery," and the game lacks a distinct end state, with Schmidt inviting the player to find meaning and closure to the game upon their own terms.
