Finally, the code may have a means of calling for a specific pre-planned move. This is usually just a particular word - the play won't be used often enough in a match for the opposition to work out what the word means. For example, the code-word "postman" might indicate that the ball is to be caught by the jumper (typically number four) and held briefly while a player from the back of the line-out runs along the line. As he passes the catcher the ball is passed down to him, he continues on to the front of the line, and slips through the gap between the front of the line and the edge of the pitch.
