For sound and graphics, the Atari 2600 had its Television Interface Adaptor (TIA) which authors Nick Montfort and Ian Bogost described as a programming challenge, allowing for only a relatively small number of unique features. The Atari 2600 did not allow for such services such as graphic rendering, forcing programmers to draw the entirety of each frame of the game's display. The game features no music and only simple sound effects, such as audio getting louder and quieter as Superman flies higher and lower into the air. It was one of the first video game with multicolored sprites and was among the first console games with a pause feature, following the Fairchild Channel F system.
