th, height, dpr);
                CameraController.resize(width, height);
                SceneController.resize();
                RenderManager.resize(width, height, dpr);
            };

            static onUpdate = (time, delta, frame) => {
                WorldController.update(time, delta, frame);
                CameraController.update();
                SceneController.update();
                RenderManager.update(time, delta, frame);
                this.ui.update();
            };
        }

   