              value: new THREE.Vector3(...options.color2),
            },
            color1: {
              value: new THREE.Vector3(...options.color1),
            },
            color0: {
              value: new THREE.Vector3(...options.color0),
            },
            resolution: { value: new THREE.Vector2(width, height) },
          },
          vertexShader: vert,
          fragmentShader: frag,
        });

        const mesh = new THREE.Mesh(geometry, material);
        mesh.scale.set(0.78, 0.7