.7;
VehicleModel.c      = -0.3;
VehicleModel.nF     = 2;
VehicleModel.nR     = 4;
VehicleModel.nM     = 8;
VehicleModel.wT     = 2.6;
VehicleModel.wS     = 2.4;
VehicleModel.muy    = 0.8;
VehicleModel.deltaf = 0;
VehicleModel.Fxf    = 0;
VehicleModel.Fxr    = 0;
VehicleModel.Fxm    = 0;

<span class="comment">% The System is completely defined once we atribute the chosen tire model</span>
<span class="comment">% to the vehicle object.</span>
VehicleModel.tire   = TireModel;
</pre><h2 id="3">Simulation param