 T, P &gt; const &amp;s2, T const &amp;h)</div><div class="ttdoc">Compute a point on a path according squad equation. </div></div>
<div class="ttc" id="a00224_html_gaedc9fba6485eade37cc26c16df9d7aad"><div class="ttname"><a href="a00224.html#gaedc9fba6485eade37cc26c16df9d7aad">glm::toMat4</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4&lt; T, P &gt; toMat4(tquat&lt; T, P &gt; const &amp;x)</div><div class="ttdoc">Converts a quaternion to a 4 * 4 matrix. </div><div class="ttdef"><b>Definition:</b> <a href=