&nbsp</td></tr>
<tr class="RowA"><td class="ColA">snes_faust.affinity.ppu</td><td class="ColB">integer</td><td class="ColC">0x0000000000000000 <i>through</i> 0xFFFFFFFFFFFFFFFF</td><td class="ColD">0</td><td class="ColE"><a name="snes_faust.affinity.ppu">PPU rendering thread CPU affinity mask.</a><p>Set to 0 to disable changing affinity.</p></td></tr><tr><td class="RowSpacer" colspan="5">&nbsp</td></tr>
<tr class="RowB"><td class="ColA">snes_faust.correct_aspect</td><td class="ColB">enum</td><td class="ColC