l = new DatamoshMaterial();
                this.datamoshMaterial.uniforms.tVelocity.value = this.drawBuffers.renderTarget.textures[1];
                this.datamoshMaterial.uniforms.uAmount.value = this.datamoshAmount;
                this.datamoshMaterial.uniforms.uLossy.value = this.datamoshLossy;
                this.datamoshMaterial.uniforms.uDamping.value = this.datamoshDamping;
                this.datamoshMaterial.uniforms.uResolution = resolution;
                this.datamoshMaterial.uniforms.uTim