&nbsp;Note: usually enemy slots are in reverse order. &nbsp;So the first addresses is usually the last enemy slot loaded into memory. &nbsp;TMNT is an exception.</span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts6">All object (player, weapon, enemy) characteristics reside in block 4.</span></p>
<p class="rvps2"><span class="rvts6">Each row is a different characteristic of each object on the screen (040x refers to a sprite ID of an object)</span></p>
<p cl