s contained in the header, you'll have to call InitOpenGL to initialize the functionpointers. In your app it should look something like that :</p>

    <pre id="code">
procedure MyGLInit;
begin
  InitOpenGL; // Don't forget, or first gl-Call will result in an access violation!
  MyDC := GetDC(...);
  MyRC := CreateRenderingContext(...);
  ActivateRenderingContext(MyDC, MyRC); // Necessary, will also read some extension
  ...
end;</pre>
    <p>After doing the above initialisation, you're ready to 