       var poke = [frames[0], frames[3]];

                    var waterTexture = context.createImage();
                    context.loadImage(waterTexture, 'assets/water.png');
                    water = new twod.FillSprite(waterTexture);
                    water.setSize(stage.getWidth(), stage.getHeight());
                    stage.container.addChild(water);
                    var cloudsTexture = context.createImage();
                    context.loadImage(cloudsTexture, 'assets/clouds.png');
        