      },
                    {
                        type: 'list',
                        list: physicsOptions,
                        value: getKeyByValue(physicsOptions, SceneController.enabled),
                        callback: value => {
                            SceneController.enabled = physicsOptions[value];
                            drawBuffers.saveState = SceneController.enabled;
                        }
                    },
                    {
                        type: 'slider',
