game:</p>
<ul class="simple">
<li>Characters</li>
<li>Interactable objects</li>
<li>Triggers</li>
<li>Items on the ground</li>
</ul>
<p>Of course these could (and should) be split into multiple components.  For example, the
<em>Character</em>-Component could manage the appearance, animations and inventory of a character, while
other components could do AI or handle being controlled by the Player.</p>
</div>
<div class="section" id="visuals">
<h2>Visuals<a class="headerlink" href="#visuals" title="Permalink 