, - 10000, 10000 );
				cameraRTT.position.z = 100;

				//

				sceneRTT = new THREE.Scene();
				sceneScreen = new THREE.Scene();

				let light = new THREE.DirectionalLight( 0xffffff, 3 );
				light.position.set( 0, 0, 1 ).normalize();
				sceneRTT.add( light );

				light = new THREE.DirectionalLight( 0xffd5d5, 4.5 );
				light.position.set( 0, 0, - 1 ).normalize();
				sceneRTT.add( light );

				rtTexture = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFi