orted()) {
        canvas = document.getElementById("renderCanvas");
        engine = new BABYLON.Engine(canvas, true);

        BABYLON.SceneLoader.Load("", "path.babylon", engine, function (newScene) {
            Scene = newScene;
            // Wait for textures and shaders to be ready
            newScene.executeWhenReady(function () {
                // Attach camera to canvas inputs
                Camera = Scene.activeCamera;
                newScene.activeCamera.attachControl(canvas);
      
      