		// 	]),
				// 	4, 4, THREE.RGBFormat
				// );
				// texture.minFilter = THREE.NearestFilter;

				// const w = 43;
				// const h = 17;
				// const b = 255;
				// texture = new THREE.DataTexture(
				// 	new Uint8Array( w * h * 3 ),
				// 	w, h, THREE.RGBFormat
				// );
				// texture.minFilter = THREE.NearestFilter;

				// for ( let x = 0; x < w; x ++ ) {

				// 	for ( let y = 0; y < h; y ++ ) {

				// 		const offset = x % 2 === 0.0 ? 1 : 0;
				// 		const index = ( y * w + x ) * 3;
				// 		te