ort GetMaximumIncomingConnections(void) const;<BR>
void SetIncomingPassword(char* passwordData, int passwordDataLength);<BR>
const BitStream *GetIncomingPassword(void) const;<BR>
bool Connect(char* host, unsigned short remotePort, char* passwordData, int passwordDataLength);<BR>
void Disconnect(void);<BR>
bool IsActive(void) const;<BR>
bool GetConnectionList(PlayerID *remoteSystems, unsigned short *numberOfSystems) const;<BR>
bool Send(char *data, const long length, PacketPriority priority, PacketReliabilit