r the server. The client method is <strong>TakeOwnership</strong> and has no arguments. Any client can call this method on the <strong>networkObject</strong> to request ownership of an object. The method that you would use to force ownership from the server is <strong>AssignOwnership</strong> which has an argument <strong>NetworkingPlayer</strong> (the player who is going to be the new owner for the network object). Only the server can call this method on the <strong>networkObject</strong> due to it's autho