elist"><dl><dt><span class="term"><em class="parameter"><code>mask</code></em></span></dt><dd><p>
                    Bitwise OR of masks that indicate the buffers to be cleared.
                    The three masks are
                    <code class="constant">GL_COLOR_BUFFER_BIT</code>,
                    <code class="constant">GL_DEPTH_BUFFER_BIT</code>, and
                    <code class="constant">GL_STENCIL_BUFFER_BIT</code>.
                </p></dd></dl></div></div><div class="refsect1" lang="en" 