>Compute the collision manifold between two polygons. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aee6f752fdf8c89152e824da12e944733"></a><!-- doxytag: member="b2Collision.h::b2CollideEdgeAndCircle" ref="aee6f752fdf8c89152e824da12e944733" args="(b2Manifold *manifold, const b2EdgeShape *polygonA, const b2Transform &amp;xfA, const b2CircleShape *circleB, const b2Transform &amp;xfB)" -->
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="