th
          1,                                          // rect height
      );
      // render the scene
      renderer.setRenderTarget(pickingTexture);
      renderer.render(scene, camera);
      renderer.setRenderTarget(null);
      // clear the view offset so rendering returns to normal
      camera.clearViewOffset();
      //read the pixel
      renderer.readRenderTargetPixels(
          pickingTexture,
          0,   // x
          0,   // y
          1,   // width
          1,   // height
          