   quadTexture1 = loadTexture(gl, QUAD_TEXTURE_MONO_PATH, (w, h) => {
          quadTexture1Width = w;
          quadTexture1Height = h;
          quadLayer1 = xrGLFactory.createQuadLayer({
            space: refSpace,
            viewPixelWidth: quadTexture1Width,
            viewPixelHeight: quadTexture1Height,
            layout: "mono",
          });
          quadLayer1.width = 0.5;
          quadLayer1.height = 0.5;
          let pos = { x: -1, y: 0, z: -2 };
          let orient = { x: 0, y: 0, z: 0,