eforge.net/phpBB2/viewtopic.php?t=21057" target="_blank" rel="noopener">TheGameMaker</a></div>

		<script id="fragmentShader" type="x-shader/x-fragment">

			uniform float time;

			uniform float fogDensity;
			uniform vec3 fogColor;

			uniform sampler2D texture1;
			uniform sampler2D texture2;

			varying vec2 vUv;

			void main( void ) {

				vec2 position = - 1.0 + 2.0 * vUv;

				vec4 noise = texture2D( texture1, vUv );
				vec2 T1 = vUv + vec2( 1.5, - 1.5 ) * time * 0.02;
				vec2 T2 = vUv + vec2( - 0