oatNormal, reflectedLight);
                            `
                        )
                    );
                };

                const mesh = new Mesh(geometry, material);
                mesh.layers.enable(layers.buffers);
                this.add(mesh);

                // Occlusion mesh
                const occMesh = mesh.clone();
                occMesh.material = new MeshBasicMaterial({ color: colors.lightColor });
                occMesh.layers.set(layers.occlusion);
                thi