8, 0.78);
        mesh.position.set(1 + 0, 0, 0);
        scene.add(mesh);
      }

  
 
      function updateDraw(deltaTime) {
        material.uniforms.time.value = -deltaTime / (1000 * 2); 
        material.uniforms.color5.value = new THREE.Vector3(...options.color5); 
        material.uniforms.color3.value = new THREE.Vector3(...options.color3);
        material.uniforms.color2.value = new THREE.Vector3(...options.color2);
        material.uniforms.color1.value = new THREE.Vector3(...options.color1);
  