 this.vBlurMaterial = new BlurMaterial(BlurDirectionY);
                this.vBlurMaterial.uniforms.uBlurAmount.value = this.blurAmount;

                // Volumetric light material
                this.vlMaterial = new VolumetricLightLensflareMaterial();
                this.vlMaterial.uniforms.uExposure.value = this.vlExposure;
                this.vlMaterial.uniforms.uDecay.value = this.vlDecay;
                this.vlMaterial.uniforms.uDensity.value = this.vlDensity;
                this.vlMaterial.uni