0.0, 0.0, 0.0, 1.0);
            gl.clear(gl.COLOR_BUFFER_BIT);

            gl.bindVertexArray(vertexArray);

            var matrix = new Float32Array([
                1.0, 0.0, 0.0, 0.0,
                0.0, 1.0, 0.0, 0.0,
                0.0, 0.0, 1.0, 0.0,
                0.0, 0.0, 0.0, 1.0
            ]);

            // Normalized textures
            gl.useProgram(programNormalized);
            gl.uniformMatrix4fv(mvpNormalizedLocation, false, matrix);
            gl.uniform1i(diffuseNormalizedLoc