perty is only relevant when [page:.needUpdate] is set to `true` and provides more control on how texture data should be processed.
			When `dataReady` is set to `false`, the engine performs the memory allocation (if necessary) but does not transfer the data into the GPU memory. Default is `true`.
		</p>

		<h3>[property:String uuid]</h3>
		<p>
			[link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID] of
			this object instance. This gets automatically assigned, so this shouldn't
			be edited