er.addPass(renderScene);
        bloomComposer.addPass(bloomPass);
      }

      function mesh() {
        const geometry = new THREE.SphereGeometry(1, 30, 30);
        material = new THREE.ShaderMaterial({
          uniforms: {
            time: {
              type: "f",
              value: 0.0,
            },
            perlinnoise: {
              type: "t",
              value: new THREE.TextureLoader().load(
                FILE_HOST + "images/dissolve/dissolveRamp.png"
              ),
           