 tquat&lt; T, P &gt; toQuat(tmat4x4&lt; T, P &gt; const &amp;x)</div><div class="ttdoc">Converts a 4 * 4 matrix to a quaternion. </div><div class="ttdef"><b>Definition:</b> <a href="a00095_source.html#l00174">gtx/quaternion.hpp:174</a></div></div>
<div class="ttc" id="a00224_html_ga4bfe3c7770fc43d14b8ef0058c4a86b5"><div class="ttname"><a href="a00224.html#ga4bfe3c7770fc43d14b8ef0058c4a86b5">glm::cross</a></div><div class="ttdeci">GLM_FUNC_DECL tvec3&lt; T, P &gt; cross(tvec3&lt; T, P &gt; const &amp;v, tqua