       items.forEach(data => {
                    this.ui.addPanel(new PanelItem(data));
                });
            }
        }

        const BlurDirectionX = new Vector2(1, 0);
        const BlurDirectionY = new Vector2(0, 1);

        class RenderManager {
            static init(renderer, scene, camera, view) {
                this.renderer = renderer;
                this.scene = scene;
                this.camera = camera;
                this.view = view;

                // Volumetric light an