wCamera );

				// and reset the override material
				scene.overrideMaterial = null;
				cameraHelper.visible = true;

				blurShadow( state.shadow.blur );

				// a second pass to reduce the artifacts
				// (0.4 is the minimum blur amount so that the artifacts are gone)
				blurShadow( state.shadow.blur * 0.4 );

				// reset and render the normal scene
				renderer.setRenderTarget( null );
				renderer.setClearAlpha( initialClearAlpha );
				scene.background = initialBackground;

				renderer.render( sc