(35);
                this.camera.near = 1;
                this.camera.far = 3000;
                this.camera.position.z = 40;
                this.camera.lookAt(this.scene.position);

                // Global geometries
                this.quad = new PlaneGeometry(1, 1);
                this.screenTriangle = getFullscreenTriangle();

                // Global uniforms
                this.resolution = { value: new Vector2() };
                this.texelSize = { value: new Vector2() };
                t