his.vlMaterial.uniforms.tMap.value = renderTargetBlurA.texture;
                this.setLightPosition();
                this.screen.material = this.vlMaterial;

                if (this.display === DisplayOptions.Light) {
                    // Debug pass (render to screen)
                    renderer.setRenderTarget(null);
                    renderer.clear();
                    renderer.render(this.screen, this.screenCamera);
                    this.restoreRendererState();
                    return;
