}

        update(time, delta) {
          if (this.man && this.man.body) {
            /**
             * Update Controls
             */
            this.controls.update(this.moveRight * 2, -this.moveTop * 2)
            /**
             * Player Turn
             */
            const speed = 4
            const v3 = new THREE.Vector3()

            const rotation = this.camera.getWorldDirection(v3)
            const theta = Math.atan2(rotation.x, rotation.z)
            const rotationMan = this.man.getWo