(renderer.domElement);
      }

      function postProc() {
        const renderScene = new RenderPass(scene, camera);
        bloomPass = new UnrealBloomPass(
          new THREE.Vector2(window.innerWidth, window.innerHeight),
          1.5,
          0.4,
          0.85
        );
        bloomPass.threshold = options.bloomThreshold;
        bloomPass.strength = options.bloomStrength;
        bloomPass.radius = options.bloomRadius;

        bloomComposer = new EffectComposer(renderer);
        bloomCompos