 on http://lo-th.github.io/Oimo.js/#planet

        class Balls extends Group {
            constructor() {
                super();
            }

            async initMesh() {
                const { physics, anisotropy, loadTexture } = WorldController;

                const geometry = new IcosahedronGeometry(1, 12);

                // Second set of UVs for aoMap and lightMap
                // https://threejs.org/docs/#api/en/materials/MeshStandardMaterial.aoMap
                geometry.attributes.uv1