th * this.blurResolutionScale);
                const blurHeight = Math.round(height * this.blurResolutionScale);

                this.renderTargetBlurA.setSize(blurWidth, blurHeight);
                this.renderTargetBlurB.setSize(blurWidth, blurHeight);

                this.hBlurMaterial.uniforms.uResolution.value.set(blurWidth, blurHeight);
                this.vBlurMaterial.uniforms.uResolution.value.set(blurWidth, blurHeight);

                // Unreal bloom
                width = Math.round(width 