 class="comment">/* ignore errors */</span>

    <span class="comment">/* convert to an anti-aliased bitmap */</span>
    error = FT_Render_Glyph( face-&gt;glyph, FT_RENDER_MODE_NORMAL );
    if ( error )
      continue;

    <span class="comment">/* now, draw to our target surface */</span>
    my_draw_bitmap( &amp;slot-&gt;bitmap,
                    pen_x + slot-&gt;bitmap_left,
                    pen_y - slot-&gt;bitmap_top );

    <span class="comment">/* increment pen position */</span>
    pen_x += 