ight, 1, 500);
		scene.add(camera);

		function createMorphtargetsGeometry() {
			const geometry = new t3d.BoxGeometry(2, 2, 2, 32, 32, 32);

			// create an empty array to  hold targets for the attribute we want to morph
			// morphing positions and normals is supported
			geometry.morphAttributes.position = [];

			// the original positions of the cube's vertices
			const positionAttribute = geometry.attributes['a_Position'];

			// for the first morph target we'll move the cube's vertices onto the surfac