* 16);
		}

		const instanceMatrixAttribute = new t3d.Attribute(new t3d.Buffer(new Float32Array(matrices), 16));
		instanceMatrixAttribute.divisor = 1;

		let mixer;

		function onBone(node, root) {
			let tempNode = node;

			while (tempNode !== root && tempNode !== null) {
				if (tempNode.isBone) {
					return true;
				}

				tempNode = tempNode.parent;
			}

			return false;
		}

		const nanobar = new Nanobar();
		nanobar.el.style.background = 'gray';

		const loadingManager = new t3d.LoadingManager(fu