script>
</head>
<body>
<canvas id="canvas" width="8" height="8"></canvas>
<div id="description"></div>
<div id="console"></div>

<script>
"use strict";

var wtu = WebGLTestUtils;
description("This test verifies the functionality of blitFramebuffer with multiple draw buffers (srgb image and linear image).");

var gl = wtu.create3DContext("canvas", undefined, 2);
var linearMask = 1;
var srgbMask = 2;

if (!gl) {
    testFailed("WebGL context does not exist");
} else {
    testPassed("WebGL context exists");

