      material.uniforms.color0.value = new THREE.Vector3(...options.color0);
      }

      function animatBloom(deltaTime) {
        requestAnimationFrame(animatBloom);
        updateDraw(deltaTime);
        controls.update();
        bloomPass.strength = options.bloomStrength;
        bloomPass.radius = options.bloomRadius;
        bloomComposer.render();
      }

      function handleResize() {
        camera.aspect = window.innerWidth / window.innerHeight;
        camera.updateProjectionMatrix();
      