point color: 32 bits red (float), 32 bits green (float), 32 bits blue (float). <em>Aligned as <code>float</code>, no alpha channel</em>. <b>Used in the 3D API</b>. <br  />
</li>
<li><a class="el" href="structtgx_1_1_r_g_b64.html">tgx::RGB64</a> : 64 bits color: 16 bits red, 16 bits: green, 16 bits blue. 16 bits (pre-multiplied) Alpha channel. <em>Aligned as and convertible to <code>uint64_t</code></em>.</li>
<li><a class="el" href="structtgx_1_1_h_s_v.html">tgx::HSV</a> : 96 bits colors: 16 bits Hue, 16 bit