draw(Vx, Vy, N)</td><td>Draws a sprite at coordinate (VX, VY) that has a width of 8 pixels and a height of N pixels. Each row of 8 pixels is read as bit-coded starting from memory location I; I value does not change after the execution of this instruction. As described above, VF is set to 1 if any screen pixels are flipped from set to unset when the sprite is drawn, and to 0 if that does not happen</td></tr>
	<tr><td>EX9E</td><td rowspan="2">KeyOp</td><td>if (key() == Vx)</td><td>Skips the next instruction 