= 0 && largeEnough);
      if (!show) {
        elem.style.display = 'none';
        continue;
      }

      // Orient the position based on the camera's orientation.
      // Since the sphere is at the origin and the sphere is a unit sphere
      // this gives us a camera relative direction vector for the position.
      tempV.copy(position);
      tempV.applyMatrix3(normalMatrix);

      // compute the direction to this position from the camera
      cameraToPoint.copy(position);
      cameraToPoint.appl