ally the canvas width / canvas height.</td><td>number</td><td>1</td></tr><tr><td><code>autoResize</code></td><td>Flag marking whether camera aspect ratio recalculates on renderer resize.</td><td>boolean</td><td>true</td></tr><tr><td><code>far </code></td><td>Camera frustum far plane.<br>Must be greater than the current value of near plane.</td><td>number</td><td>2000</td></tr><tr><td><code>lookAt </code></td><td>Camera target</td><td>Vector3Like</td><td>[0, 0, 0]</td></tr><tr><td><code>name </code></td><td>