h.PI * .5], },
+  { prefix: 'CAR_03', y: 33, rot: [0, Math.PI, 0], },
+  { prefix: 'Car_04', y: 40, rot: [0, Math.PI, 0], },
];

root.updateMatrixWorld();
for (const car of loadedCars.children.slice()) {
  const fix = fixes.find(fix =&gt; car.name.startsWith(fix.prefix));
  const obj = new THREE.Object3D();
  car.getWorldPosition(obj.position);
-  car.position.set(0, 0, 0);
+  car.position.set(0, fix.y, 0);
  car.rotation.set(...fix.rot);
  obj.add(car);
  scene.add(obj);
  cars.push(obj);
}
</pre>
<p>Et le