.innerHeight;

				camera.aspect = width / height;
				camera.updateProjectionMatrix();

				renderer.setSize( width, height );

			}

			function animate() {

				requestAnimationFrame( animate );

				stats.begin();
				render();
				stats.end();

			}

			function updateFilter() {

				const val = params.linearFilter;

				const planeMat = plane.material;
				const mipMat = mipPlane.material;
				if ( val ) {

					planeMat.uniforms.map.value.minFilter = THREE.LinearMipMapLinearFilter;
					planeMat.unif