h instruction should be located at an even addresses. If a program includes sprite data, it should be padded so any instructions following it will be properly situated in RAM.</p>

<ul>
	<li>nnn or addr - A 12-bit value, the lowest 12 bits of the instruction</li>
	<li>n or nibble - A 4-bit value, the lowest 4 bits of the instruction</li>
	<li>x - A 4-bit value, the lower 4 bits of the high byte of the instruction</li>
	<li>y - A 4-bit value, the upper 4 bits of the low byte of the instruction</li>
	<li>kk o