    root.updateMatrixWorld();
+    for (const car of loadedCars.children.slice()) {
+      const fix = fixes.find(fix =&gt; car.name.startsWith(fix.prefix));
+      const obj = new THREE.Object3D();
+      car.getWorldPosition(obj.position);
+      car.position.set(0, 0, 0);
+      car.rotation.set(...fix.rot);
+      obj.add(car);
+      scene.add(obj);
+      cars.push(obj);
+    }
     ...
</pre>
<p>Cela corrige l'orientation des voitures.</p>
<p></p><div translate="no" class="threejs_example_container n