        this.sphere.ready(),
                this.balls.ready()
            ]);
        }

        class SceneController {
            static init(physics, view) {
                this.physics = physics;
                this.view = view;

                // Mouse light
                this.mouse = new Vector2();
                this.lightPosition = new Vector3();

                // Physics
                this.force = new Vector3();
                this.center = new Vector3(0, 0, 0);
                this.o