onst extrudeSettings = {
			steps: 2,
			depth: 16,
			bevelEnabled: true,
			bevelThickness: 1,
			bevelSize: 1,
			bevelOffset: 0,
			bevelSegments: 1
		};

		const geometry = new THREE.ExtrudeGeometry( shape, extrudeSettings );
		const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
		const mesh = new THREE.Mesh( geometry, material ) ;
		scene.add( mesh );
		</code>


		<h2>Constructeur</h2>


		<h3>[name]([param:Array shapes], [param:Object options])</h3>
		<p>
		shapes — Forme ou table