s, never by strings. Also, the turns are simply counted, beginning on turn 0, instead of being converted to years as in the user interface. For example, turn 200 corresponds to 1750 AD. Years do not exist in the AI code. (You can make the game display numbers instead of names using the menu.)
</p>

<h4>Movement Points:</h4>
<p>
Movement points are scaled by 100, e.g. settlers have a speed of 150. All speed and movement point values are integers.
</p>

<h4>Movement of Allies:</h4>
<p>
The AI doesn't see simp