survive the end of a turn be pure code objects with no data, i.e. having just methods but no fields.
</p>


<h2>Differences to Playing</h2>

<p>
Apart from the technical aspect, there are only a few differences for the AI developer, compared to playing:
</p>

<h4>Terminology:</h4>
<ul>
<li>
Unit designs are called "models" in the code.
</li>
</ul>

<h4>City Tile Management:</h4>
<p>
For AI built with this template, the decision which tiles to exploit by a city is only possible by setting priorities. There i