             renderer.render(this.screen, this.screenCamera);

                    inputRenderTarget = renderTargetsVertical[i];
                }

                // Composite all the mips
                this.screen.material = this.bloomCompositeMaterial;

                if (this.display === DisplayOptions.Bloom) {
                    // Debug pass (render to screen)
                    renderer.setRenderTarget(null);
                    renderer.clear();
                    renderer.render(this.screen, 