",
  "deleteProgram",
  "deleteRenderbuffer",
  "deleteShader",
  "deleteTexture",
  "depthFunc",
  "depthMask",
  "depthRange",
  "detachShader",
  "disable",
  "disableVertexAttribArray",
  "drawArrays",
  "drawElements",
  "enable",
  "enableVertexAttribArray",
  "finish",
  "flush",
  "framebufferRenderbuffer",
  "framebufferTexture2D",
  "frontFace",
  "generateMipmap",
  "getActiveAttrib",
  "getActiveUniform",
  "getAttachedShaders",
  "getAttribLocation",
  "getParameter",
  "getBufferParameter",
  