d specify at most one <code>android:glEsVersion</code>
attribute in its manifest. If it specifies more than one, the
<code>android:glEsVersion</code> with the numerically highest value is used and
any other values are ignored.</p>

  <p>If an application does not specify an <code>android:glEsVersion</code>
attribute, then it is assumed that the application requires only OpenGL ES 1.0,
which is supported by all Android-powered devices.</p>

  <p>An application can assume that if a platform supports a given O