this position
			// on the globe with the direction from the camera to that point.
			// -1 = facing directly towards the camera
			// 0 = exactly on tangent of the sphere from the camera
			// > 0 = facing away
			const dot = tempV.dot( cameraToPoint );

			// if the orientation is not facing us hide it.
			if ( dot > settings.maxVisibleDot ) {

				elem.style.display = 'none';
				continue;

			}

			// restore the element to its default display style
			elem.style.display = '';

			// get the normalized 