use all OpenGL-Functions and extensions your card supports. And also don't forget to release your context properly when exiting :</p>
    <pre id="code">
procedure MyDeInit;
begin
  DeactivateRenderingContext; // Deactivates the current context
  wglDeleteContext(myRC);
  ReleaseDC(Handle, myDC);
end;</pre>
  </div>
  
<div id="content">
    <a name="howto" />
    <h2>Creating a versioned rendering context</h2>
    <p>As of OpenGL version 4.3, the header offers an additional way of creating a r