
  v_color = color;
}

</script>
<script id="vertexColorFragmentShader" type="text/something-not-javascript">
precision mediump float;
uniform vec4 u_color;
varying vec4 v_color;
void main() {
  gl_FragColor = u_color * v_color;
}
</script>
<script id="vertexColorFakeLightVertexShader" type="text/something-not-javascript">
attribute vec4 position;
attribute vec3 normal;
uniform mat4 u_world;
uniform mat4 u_worldViewProjection;
uniform mat4 u_worldInverseTranspose;
uniform mat4 u_viewInverse;
uniform vec3 u_