ent, because your goal was already achieved or recognized as not achievable.
</p>

<p>
The template provides 4 sprawl classes, each having its own way of distance calculation: 
</p>

<ul>
<li>
Sprawl: the sheer distance on the map regardless of terrain
</li>
<li>
RestrictedSprawl: the distance by only stepping over land or only moving in water
</li>
<li>
TravelSprawl: the time it would take a certain unit located at the sprawl origin location to reach the other location
</li>
<li>
ExploreSprawl: the time it