enderer.clear();
                renderer.render(this.screen, this.screenCamera);

                // Datamosh pass
                this.datamoshMaterial.uniforms.tOld.value = this.datamosh.read.texture;
                this.datamoshMaterial.uniforms.tNew.value = renderTargetB.texture;
                this.screen.material = this.datamoshMaterial;
                renderer.setRenderTarget(this.datamosh.write);
                renderer.clear();
                renderer.render(this.screen, this.screenCamera);
 