x. The required inputs (ie, X, Y, and Z matrices) must be the same 
 dimensions.
 
 For a discussion on how vector rotation works, see: 
         http://www.kwon3d.com/theory/transform/rot.html</pre></div>

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<h2><a name="_cross"></a>CROSS-REFERENCE INFORMATION <a href="#_top"><img alt="^" border="0" src="../../up.png"></a></h2>
This function calls:
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This function is called by:
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