beLoader().load([
			cubeTexturePath + 'posx.jpg',
			cubeTexturePath + 'negx.jpg',
			cubeTexturePath + 'posy.jpg',
			cubeTexturePath + 'negy.jpg',
			cubeTexturePath + 'posz.jpg',
			cubeTexturePath + 'negz.jpg'
		]);
		cubeTexture.encoding = t3d.TEXEL_ENCODING_TYPE.SRGB;

		const scene = new t3d.Scene();
		scene.fog = new t3d.Fog(undefined, 10, 100);
		scene.fog.color.setRGB(0.6, 0.7, 0.8);
		scene.environment = cubeTexture;

		const camera = new t3d.Camera();
		camera.outputEncoding = t3d.TEXEL_ENCODIN