EE.Mesh( geometryTeapot, new THREE.MeshStandardNodeMaterial( { color: 0x555555 } ) );
				rightObject.material.lightsNode = blueLightsNode;
				rightObject.material.metalnessNode = texture( alphaTexture );
				rightObject.position.x = 3;
				scene.add( rightObject );

				leftObject.rotation.y = centerObject.rotation.y = rightObject.rotation.y = Math.PI * - 0.5;
				leftObject.position.y = centerObject.position.y = rightObject.position.y = - 1;

				//renderer

				renderer = new THREE.WebGPURenderer( { ant