t;</var></tt>
options in the prelude to provide a default for all the bitmaps in the family
(which may be overridden by an individual bitmap's attributes); it may contain
any <tt class="syntax"><var>&lt;BitmapAttribute&gt;</var></tt> related to
compression, namely those in the first two lines of the list above.
</li></ul>

<p>
The original syntax allows the creation of bitmap and icon resources
containing exactly one member bitmap.  That member bitmap's depth depends on
which of <tt>BITMAP</tt>/<tt>BITMAPGR