this.initRenderer();
            }

            static initRenderer() {
                const { screenTriangle, resolution, time, frame, textureLoader, getTexture } = WorldController;

                // Manually clear
                this.renderer.autoClear = false;

                // Clear colors
                this.clearColor = new Color(0, 0, 0);
                this.currentClearColor = new Color();

                // Fullscreen triangle
                this.screenCamera = new OrthographicCamera(-1, 