ils.degToRad(lat) + latFudge;

      // get the position of the lat/lon
      positionHelper.updateWorldMatrix(true, false);
      const position = new THREE.Vector3();
      positionHelper.getWorldPosition(position);
      countryInfo.position = position;

      // compute the area for each country
      const width = max[0] - min[0];
      const height = max[1] - min[1];
      const area = width * height;
      countryInfo.area = area;

      // add an element for each country
      const elem = document.