.translate( offset.x, offset.y, offset.z );
					geometryBonds.translate( offset.x, offset.y, offset.z );

					let positions = geometryAtoms.getAttribute( 'position' );
					const colors = geometryAtoms.getAttribute( 'color' );

					const position = new THREE.Vector3();
					const color = new THREE.Color();

					for ( let i = 0; i < positions.count; i ++ ) {

						position.x = positions.getX( i );
						position.y = positions.getY( i );
						position.z = positions.getZ( i );

						color.r = colors.get