               this.datamoshAmount = 1;
                this.datamoshLossy = 1;
                this.datamoshDamping = 0.96;

                // Unreal bloom
                this.luminosityThreshold = 0.1;
                this.luminositySmoothing = 1;
                this.bloomStrength = 0.3;
                this.bloomRadius = 0.2;

                // Debug
                DisplayOptions.Light = 8;
                this.display = DisplayOptions.Default;

                this.enabled = true;

                