ra.position.y = 150;
				camera.position.z = 500;

				scene = new THREE.Scene();
				scene.background = new THREE.Color( 0, 0, 0 );

				const pointLight1 = new THREE.PointLight( 0xffffff, 3, 0, 0 );
				pointLight1.position.set( 500, 500, 500 );
				scene.add( pointLight1 );

				const pointLight2 = new THREE.PointLight( 0xffffff, 1, 0, 0 );
				pointLight2.position.set( - 500, - 500, - 500 );
				scene.add( pointLight2 );

				sphere = new THREE.Mesh( new THREE.SphereGeometry( 200, 20, 10 ), new THREE.Me