bracelet );

	bracelet = bracelet.clone();
	man.r_elbow.attach( bracelet );

	// replacing the leg with other objects
	man.r_leg.hide();

	var material = new THREE.MeshPhongMaterial(
		{
			color: 'crimson',
			shininess: 200
		} );

	var obj = new THREE.Mesh( new THREE.CylinderGeometry( 3, 2, 3, 32 ), material );
	obj.castShadow = true;
	obj.position.y = 2;
	man.r_leg.attach( obj );

	obj = new THREE.Mesh( new THREE.CylinderGeometry( 3, 3, 1, 32 ), material );
	obj.castShadow = true;
	obj.position.y = 5.25