his.scene.environmentIntensity = 1.2;
            }

            static initPhysics() {
                this.physics = new OimoPhysics({
                    gravity: new Vector3(0, 0, 0)
                });
            }

            static addListeners() {
                this.renderer.domElement.addEventListener('touchstart', this.onTouchStart);
            }

            // Event handlers

            static onTouchStart = e => {
                e.preventDefault();
            };

            // Public m