r dangle = 360 * (angle / (Math.PI * 2));
            this.rect.transform('r' + dangle);
        },

        playStyle: function (didJump) {
            if (!this.isPlaying) {
                this.isPlaying = true;
                if (!this.isScaled) {
                    this.isScaled = true;
                    this.rect.attr('width', maxTileWidth);
                }
                this.rect.toFront();
                this.rect.attr("fill", highlightColor);
                highlightCurves(this, true, did