HREE.TextureLoader();
		const geometry = new THREE.SphereGeometry( 1, 64, 32 );

		const indexTexture = loader.load( 'resources/data/world/country-index-texture.png', render );
		indexTexture.minFilter = THREE.NearestFilter;
		indexTexture.magFilter = THREE.NearestFilter;

		const pickingMaterial = new THREE.MeshBasicMaterial( { map: indexTexture } );
		pickingScene.add( new THREE.Mesh( geometry, pickingMaterial ) );

		const fragmentShaderReplacements = [
			{
				from: '#include <common>',
				to: `
     