red">!Freeram_FirstQuantity</span>
	
	.SetupQuantity
		STA !Scratchram_GraphicalBar_FillByteTbl 		;&gt;Quantity low
		LDA <span style="color: red">#$00</span>						;\Quantity high (remove this two-line for 16-bit)
		STA !Scratchram_GraphicalBar_FillByteTbl+1		;/
		LDA <span style="color: red">#!DoubleBar_MaxQuantity</span>				;\Max Quantity low
		STA !Scratchram_GraphicalBar_FillByteTbl+2		;/
		LDA <span style="color: red">#$00</span>						;\Max quantity high (remove this two-line for 16-bit)
		STA !Scratch