TargetA.clone());
                }

                this.renderTargetA.depthBuffer = true;
                this.renderTargetBlurA.depthBuffer = true;

                // G-Buffer
                this.drawBuffers = new DrawBuffers(this.renderer, this.scene, this.camera, layers.buffers, {
                    cameraBlur: false
                });

                // Motion blur composite material
                this.motionBlurCompositeMaterial = new MotionBlurCompositeMaterial(textureLoader, {
              