ay we can use to update the changingStorageBuffer
  const vertexValues = new Float32Array(changingVertexBufferSize / 4);

  const { vertexData, numVertices } = createCircleVertices({
    radius: 0.5,
    innerRadius: 0.25,
  });
  const vertexBuffer = device.createBuffer({
    label: 'vertex buffer vertices',
    size: vertexData.byteLength,
    usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
  });
  device.queue.writeBuffer(vertexBuffer, 0, vertexData);

  const renderPassDescriptor = {
    label: 