mni", new BABYLON.Vector3(0, 0, -20), scene);


        Ground = BABYLON.Mesh.CreateBox("Ground", 200, scene);
        Ground.scaling.y = 0.01;
        Ground.position.y = -30;
        Ground.checkCollisions = true;

        
        // Attach the camera to the scene
        scene.activeCamera.attachControl(canvas);

        mesh = BABYLON.Mesh.CreateBox("Box", 5, scene);

        main_timer();
        // Once the scene is loaded, just register a render loop to render it
        engine.runRenderLoop(functio