     * Player Move
             */
            if (this.keys.w.isDown || this.move) {
              if (this.man.animation.current === 'idle' && this.canJump) this.man.animation.play('run')

              const x = Math.sin(theta) * speed,
                y = this.man.body.velocity.y,
                z = Math.cos(theta) * speed

              this.man.body.setVelocity(x, y, z)
            } else {
              if (this.man.animation.current === 'run' && this.canJump) this.man.animation.play('idle')
       