"bottom"><b>transform</b> (const my_float_t *R, const my_float_t *T, const bool transform_mesh=true, const bool transform_hbond_surfaces=true)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="962f9d9c2cd80c7266aa6adda57d0717"></a><!-- doxytag: member="SimSite3D::ModelSitemap::inverse_transform" ref="962f9d9c2cd80c7266aa6adda57d0717" args="(const my_float_t *R, const my_float_t *T, const bool transform_mesh=true, const bool transform_hbond_surfaces=true)" -->
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