l = level
          console.log(`Playing level ${this.currentLevel}`)
        }

        async create() {
          // we do not need a ground in this scene
          const { orbitControls } = await this.warpSpeed('-ground')

          // dispose the orbitControls on reload
          this.deconstructor.add(() => orbitControls?.dispose())

          // set a per scene physics
          this.physics.setGravity(0, -9.81, 0)

          // add grass
          const grass = await this.load.texture('grass')
      