has been increased to match the desktop refresh rate, when using equivalent resolutions.  A full API for querying and selecting refresh rates is planned for SDL 1.3.
<P>
	Dialog boxes are now shown when SDL is in windowed OpenGL mode.
<P>
	The SDL window is recreated when necessary to maintain OpenGL context attributes, when switching between windowed and fullscreen modes.
<P>
	An SDL_VIDEORESIZE event is properly sent when the SDL window is maximized and restored.
<P>
	Window positions are retained when sw