ce code on GitHub"
    >
      <img src="images/source.svg" />
    </a>

    <script type="module">
      import * as THREE from 'three'
      import WebGLApp from './lib/WebGLApp.js'
      import ProjectedMaterial, { allocateProjectionData } from '..'
      import { visibleWidthAtZDepth, visibleHeightAtZDepth } from './lib/three-utils.js'
      import { random } from './lib/math-utils.js'

      // grab our canvas
      const canvas = document.querySelector('#app')

      // WebGLApp is a really basic wrap