                           geometry:planeGeometry,
                                material: new Hilo3d.BasicMaterial({
                                    lightType:'NONE',
                                    diffuse:texture,
                                    side:Hilo3d.constants.FRONT_AND_BACK
                                }),
                                rotationX:180,
                                x:0.8 * ( i % 2 - 0.5),
                                y:0.8 * ( 0.5 - Math.floor(i/2) ),
      