    renderCamera: toSymbol(camera),
        selectedObjects: [toSymbol(mesh)],
      });

      const gui = new GUI();

      const selection = {
        mesh: true,
        line: false,
        points: false,
        sprite: false,
        scene: scene.vid,
      };

      gui.add(selectiveBloom, "strength", 0, 5, 0.1);
      gui.add(selectiveBloom, "threshold", 0, 1, 0.01);
      gui.add(selectiveBloom, "radius", 0, 5, 0.1);

      gui.add(selection, "mesh").onChange((data) => {
        if (data) {
      