
	library backed, but more will be added in the future.
</p>

<p>
	If you want to add rigidbodies to your entities, consider using the
	<a href="components/physics.html">PhysicsComponent</a>. For triggers, the 
	<a href="components/trigger.html">TriggerComponent</a> is available.
</p>

<h2>
	Key concepts
</h2>

<hr/>

<h4 id="rigidbody">
	Rigidbody
</h4>

<p>
	An object in the physics simlation. Rigidbodies have some kind of a shape or
	volume. This is determined by their
	<a href="physics/collisionmodel.ht