 types will fall into a more general Keyframe class that
 treats its values as Objects. Unless your animation requires dealing with a custom type
 or a data structure that needs to be animated directly (and evaluated using an implementation
 of <code><a href="../../../reference/android/animation/TypeEvaluator.html">TypeEvaluator</a></code>), you should stick to using float and int as animations using those
 types have lower runtime overhead than other types.</p>
</p>





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