el, You can skip a few steps now, and <A HREF="#a_exporting">go directly to step: "Exporting to MD3"</A></TD></TR>
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	<TR class=BG1T><TD class=BG1T colspan=2>Using a skin</TD></TR>
	<TR class=BG0><TD>Playermodels are not textured, so they will be rendered all white.. They need to get a skin-file assigned, containing a reference to a shader for every surface in the model. (You can see that the shadernam