  for (let i = 0, l = this.nMips; i < l; i++) {
                    const factor = bloomFactors[i];
                    bloomFactors[i] = this.bloomStrength * MathUtils.lerp(factor, 1.2 - factor, this.bloomRadius);
                }

                return bloomFactors;
            }

            static setLightPosition() {
                this.lightPosition.copy(this.view.sphere.position).project(this.camera);

                const x = (this.lightPosition.x + 1) / 2;
                const y = (this.lightP