Collider) {
                selectionArrow.translation = [-1, -1, -2];
              } else if (hitResult.node == quad2Collider) {
                selectionArrow.translation = [1, -1, -2];
              }
            }
          }
        }

        let views = [];
        for (let view of pose.views) {
          let viewport = null;
          let glLayer = xrGLFactory.getViewSubImage(projLayer, view);
          glLayer.framebuffer = xrFramebuffer;
          viewport = glLayer.viewport;
          gl.bindFra