Location();

	// Root drag stiffness 'pulls' the root back (set to 1.0 to disable)
	Displacement /= DragStiffness;	
	
	// limit root displacement to drag length
	FVector LimitedDisplacement = Displacement.GetClampedToMaxSize(MaxDragDistance);
	PointToDrag.SetLocation(StartingTransform.GetLocation() + LimitedDisplacement);
}
*/

</script>
</body></html>