 TO SHAPE
		<span class="parameters">(int softBodyID, int objectID, int limbID, int shapeIndex, int attachmentFlag)
		</span>
		<br><br> This command will attatch the soft body to a rigid body shape, the rigid body shape must not be a triangle mesh. Each soft body vertex which is currently inside the shape will be attached.  
		<br><br>
		<span class="parameters">Parameters:
		</span>
		<br>softBodyID - ID number of the soft body.
		<br>objectID - ID number of the limbs owning object.
		<br>limbID - ID numb