Pos[0] );  // Move to root to new pos  TODO-Not the right way to do it, just for prototyping.

        // Last bone should point toward root since its a closed loop.
        vec3.copy( this._bonePos[ chain.count ], this._bonePos[ 0 ] );

        for( let i=0; i < chain.count; i++ ){
            lnk = chain.links[ i ];

            ct.fromMul( pt, lnk.bind );
            tail[0] = 0;
            tail[1] = lnk.len;
            tail[2] = 0;
            

            ct.transformVec3( tail );

            //deb