teMaterial.uniforms.tVelocity.value = this.drawBuffers.renderTarget.textures[1];
                this.compositeMaterial.uniforms.tScene.value = this.datamosh.read.texture;
                this.compositeMaterial.uniforms.tBloom.value = renderTargetsHorizontal[0].texture;
                this.compositeMaterial.uniforms.tAdd.value = renderTargetBlurB.texture;
                this.screen.material = this.compositeMaterial;
                renderer.setRenderTarget(null);
                renderer.clear();
        