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		 <TITLE>PHY SOFT BODY ATTACH TO SHAPE</TITLE>
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		<span class="returns">//void</span>
		PHY SOFT BODY ATTACH TO SHAPE
		<span class="parameters">(int softBodyID, int objectID, int shapeIndex, int attachmentFlag)
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		<br><br> This command will attatch the soft body to a rigid body shape, the rigid body shape must not be a triangle mesh. Each soft body vertex which is currently inside the shape