<td>; NetMsgFrom() example<br>
; --------------------<br>
; Run this program on the REMOTE computer to 'watch'<br>
; the activity of the SendNetMsg example.  Run that<br>
; example on local machine.<br>
;<br>
; This program will tell you when a player involved in<br>
; the game hits a wall ...<br>
<br>
; We'll use this instead of JoinHostGame - make it easier<br>
StartNetGame()<br>
<br>
; Create a player - a player must be created to<br>
; receive mesages!<br>
playerID=CreateNetPlayer("Shane")<br>
<br>
; Lo