)),
            console.log(e)
        },
        printErr: function(e) {
            1 < arguments.length && (e = Array.prototype.slice.call(arguments).join(" ")),
            console.error(e)
        },
        canvas: function() {
            var e = document.getElementById("canvas");
            return e.addEventListener("webglcontextlost", function(e) {
                alert("WebGL context lost. You will need to reload the page."),
                e.preventDefault()
            }, !1),
            e
  