E.ClampToEdgeWrapping;
  texture.wrapT = THREE.ClampToEdgeWrapping;

-  const labelMaterial = new THREE.MeshBasicMaterial({
+  const labelMaterial = new THREE.SpriteMaterial({
    map: texture,
-    side: THREE.DoubleSide,
    transparent: true,
  });

  const root = new THREE.Object3D();
  root.position.x = x;

  const body = new THREE.Mesh(bodyGeometry, bodyMaterial);
  root.add(body);
  body.position.y = bodyHeight / 2;

  const head = new THREE.Mesh(headGeometry, bodyMaterial);
  root.add(head);
  head.