penGL ES
version, it also supports all numerically lower OpenGL ES versions. Therefore,
an application that requires both OpenGL ES 1.0 and OpenGL ES 2.0 must specify
that it requires OpenGL ES 2.0.</p>

  <p>An application that can work with any of several OpenGL ES versions should
only specify the numerically lowest version of OpenGL ES that it requires. (It
can check at run-time whether a higher level of OpenGL ES is available.)</p>

  <p>For more information about using OpenGL ES, including how to check