uilds a scale 4 * 4 matrix created from 3 scalars. </div></div>
<div class="ttc" id="a00163_html_ga747c8cf99458663dd7ad1bb3a2f07787"><div class="ttname"><a href="a00163.html#ga747c8cf99458663dd7ad1bb3a2f07787">glm::perspective</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspective(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a symetric perspective-view frustum based on the default handedness and default ...</div></div>
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