istent - 4k of memory for free use
</li>
</ul>

<p>
The status properties are the easier way. You can simply write and rely on them any turn later as if there was no saving and loading of games. It is recommendable to implement higher level access to these raw values in the related classes, which alllows sharing between multiple values and expressive names. Before you set a status value, it is always 0. However, everytime the meaning or the binary format of a status is <i>changed</i> with a new version of t