tlas);
                var skeletonBinary = new spine.SkeletonBinary(atlasLoader);
                skeletonBinary.scale = 1;
                var skeletonData = skeletonBinary.readSkeletonData(assetManager.require("/assets/stretchyman-pro.skel"));
                this.skeleton = new spine.Skeleton(skeletonData);
                var animationStateData = new spine.AnimationStateData(skeletonData);
                this.animationState = new spine.AnimationState(animationStateData);

                // Find the b