s.add(occMesh);

                // Physics
                physics.add(mesh);

                const body = new RigidBodyConfig();
                body.type = RigidBodyType.KINEMATIC;
                physics.add(body);

                const joint = new UniversalJointConfig();
                joint.rigidBody1 = physics.get(this);
                joint.rigidBody2 = physics.get(body);
                physics.add(joint);

                this.body = body;
            }

            // Public methods

        