this.screenCamera);
                    this.restoreRendererState();
                    return;
                } else {
                    renderer.setRenderTarget(renderTargetsHorizontal[0]);
                    renderer.clear();
                    renderer.render(this.screen, this.screenCamera);
                }

                // Composite pass (render to screen)
                this.compositeMaterial.uniforms.tPosition.value = this.drawBuffers.renderTarget.textures[0];
                this.composi