to tile numbers (this will write to <nobr><kbd>!Scratchram_GraphicalBar_FillByteTbl+0</kbd></nobr>, not the other table address).<br><br>

You can set <nobr><kbd>!Setting_GraphicalBar_SecondFillByteTableOffset</kbd></nobr> to any number (beware of bank borders though), just be careful not to have your longest bar in your game to exceed this number
(so if you have a bar that can go higher than 9 tile bytes long, and you set <nobr><kbd>!Setting_GraphicalBar_SecondFillByteTableOffset</kbd></nobr> to 9 or lower