ar projection = m4.identity();
  var inverseProjection = m4.identity();
  var exampleProjection = m4.identity();
  var exampleInverseProjection = m4.identity();
  var view = m4.identity();
  var viewInverse = m4.identity();
  var world = m4.identity();
  var worldInverseTranspose = m4.identity();
  var scaleMat = m4.identity();
  var viewProjection = m4.identity();
  var inverseViewProjection = m4.identity();
  var worldViewProjection = m4.identity();
  var exampleWorldViewProjection = m4.identity();
  fPos