reate a player, even if it is just to lurk).  You must've received the message already, determined by the <a href='RecvNetMsg().htm'>RecvNetMsg()</a> command - and probably determined the type of message with (<a href='NetMsgType().htm'>NetMsgType()</a>.<br>
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The value returned from this command denotes the sender's ID number assigned to them when they were created with <a href='CreateNetPlayer.htm'>CreateNetPlayer</a> command.  Use this to perform actions on the player on the local machine.<br>
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