/actor to which the shape belongs.
		<br>shapeID Index ID of the shape.
		<br>angleX Rotation about the X axis.
		<br>angleY Rotation about the Y axis.
		<br>angleZ Rotation about the Z axis.
		<br>
		<br>
		<br>
		<span class="returns">Returns:
		</span>
		<br>None
		<br>

<br><br>
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		<span class="returns"></span>
		DYN SHAPE SET LOC ROT
		<span class="parameters">(int actorID, int limbID, int shapeID, float 