ject. All objects with a common identifier are considered part of the same window layer. These layers can then be manipulated as a unit. By convention, these IDs are usually set to the handles owned by the application; this avoids collisions with other application window layer IDs.</P>
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If a null layer ID is specified, the handle of the block the object lies in will be selected as the layer ID at run-time. This is the common method of assigning layer IDs.</P>
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ATTR_GEN_WINDOW_CUSTOM_LAYER_PRIORITY all