         const renderTargetB = this.renderTargetB;
                const renderTargetBlurA = this.renderTargetBlurA;
                const renderTargetBlurB = this.renderTargetBlurB;
                const renderTargetBright = this.renderTargetBright;
                const renderTargetsHorizontal = this.renderTargetsHorizontal;
                const renderTargetsVertical = this.renderTargetsVertical;

                // Renderer state
                this.rendererState();

                // G-Buffer layer
 