               this.datamosh.swap();

                // Extract bright areas
                this.luminosityMaterial.uniforms.tMap.value = this.datamosh.read.texture;

                if (this.display === DisplayOptions.Luma) {
                    // Debug pass (render to screen)
                    this.screen.material = this.blackoutMaterial;
                    renderer.setRenderTarget(null);
                    renderer.clear();
                    renderer.render(this.screen, this.screenCamera);
     