                 renderer.setRenderTarget(null);
                    renderer.clear();
                    renderer.render(scene, camera);
                    this.restoreRendererState();
                    return;
                }

                // Motion blur pass
                this.motionBlurCompositeMaterial.uniforms.tMap.value = renderTargetA.texture;
                this.screen.material = this.motionBlurCompositeMaterial;
                renderer.setRenderTarget(renderTargetB);
                r