e-bordered params"><tr><th style="width:25%;"><code>t</code></th><td><p>Texture to which RenderContext will render to. Texture should be allocated as a render target (have <code>Target</code> flag).</p></td></tr><tr><th style="width:25%;"><code>startX</code></th><td><p>X offset of rendering area on the Texture.</p></td></tr><tr><th style="width:25%;"><code>startY</code></th><td><p>Y offset of rendering area on the Texture.</p></td></tr><tr><th style="width:25%;"><code>width</code></th><td><p>Width of the cl