000;
        const ITERATIONS = 15;
        const CORNERS = [
          new THREE.Vector3(0, 1, -0.7),
          new THREE.Vector3(0, 0, 0),
          new THREE.Vector3(0.6, 1, 0.5),
          new THREE.Vector3(-0.6, 1, 0.5),
        ];

        const center = new THREE.Vector3();
        const scales = new THREE.Vector3().setScalar(0.0005);
        const quaternion = new THREE.Quaternion();
        const opacity = 1;
        const color = new THREE.Color(1, 1, 1);

        for (let i = 0; i 