.Container();
                    stage.container.addChild(bmpAnimsContainer);
                    for(var i = 0; i < numSprites; ++i){
                        var bmpAnim = new twod.AnimSprite(Math.sin(i*0.1)<0?walk:poke);
                        bmpAnim.setPlayback(0, Math.sin(i*0.01)*0.01 + 0.01);
                        bmpAnims.push(bmpAnim);
                        var container = new twod.Container();
                        container.addChild(bmpAnim);
                        bmpAnimsContainer.addCh