esh&#39;s collision vertices when finding the bounding box instead of just checking all of its vertices</span></div>
<div class="line"><a name="l00627"></a><span class="lineno">  627</span>&#160;<span class="comment"></span>    NVSCENECAPTURER_API <a class="code" href="struct_f_n_v_cuboid_data.html">FNVCuboidData</a> GetMeshCuboid_OOBB_Simple(<span class="keyword">const</span> <span class="keyword">class</span> UMeshComponent* MeshComp, <span class="keywordtype">bool</span> bInWorldSpace = <span class="keyw