 y = point.dy - bottom + _scaled.blRadiusY;
    radiusX = _scaled.blRadiusX;
    radiusY = _scaled.blRadiusY;
  } else {
    return true; &#47;&#47; inside and not within the rounded corner area
  }

  x = x &#47; radiusX;
  y = y &#47; radiusY;
  &#47;&#47; check if the point is outside the unit circle
  if (x * x + y * y &gt; 1.0)
    return false;
  return true;
}</code></pre>
    </section>

  </div> <!-- /.main-content -->

  <div class="col-xs-6 col-sm-6 col-md-2 sidebar sidebar-offcanvas-right">
  </