eate a loop that will, on each iteration, load one
    glyph image, convert it to an anti-aliased bitmap, draw it on the target
    surface, then increment the current pen position.</p>

      <h4>
        a.&nbsp;Basic code
      </h4>

      <p>The following code performs our simple text rendering with the
      functions previously described.</p>

      <div class="pre">
  FT_GlyphSlot  slot = face-&gt;glyph;  <span class="comment">/* a small shortcut */</span>
  int           pen_x, pen_y, n;


  ... in