 + boneName);
                    this.draggableBones.push(bone)
                }

                // Setup an input listener on the canvas to process touch/mouse events.
                canvas.input.addListener({
                    down: (x, y) => {
                        // Calculate the mouse position in the coordinate space of the camera, aka world space.
                        // The skeleton and its bones live in the same coordinate space.
                        let mousePosition = new spine.Vect