 near = 0.1;
-const far = 5;
+const far = 100;
const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
-camera.position.z = 2;
+camera.position.z = 3;

+const controls = new OrbitControls(camera, canvas);
+controls.target.set(0, 0, 0);
+controls.update();
</pre>
<p>예제를 드래그하면 큐브맵이 주위를 둘러싼 게 보일 겁니다.</p>
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