, 0 );
scene.add( colliderMesh1 );

const colliderMesh2 = new THREE.Mesh(
	new THREE.SphereGeometry( 1, 32, 32 ),
	new THREE.MeshNormalMaterial(),
);
colliderMesh2.position.set( - 3, 0, 0 );
scene.add( colliderMesh2 );

const colliderMesh3 = new THREE.Mesh(
	new THREE.TorusGeometry( 1, 0.3, 16, 64 ),
	new THREE.MeshNormalMaterial(),
);
colliderMesh3.position.set( 0, 0, - 3 );
scene.add( colliderMesh3 );

cameraControls.colliderMeshes.push( colliderMesh0 );
cameraControls.colliderMeshes.push( colliderMesh1 )