ders/BokehShader2.js';

			let container, stats;
			let camera, scene, renderer, materialDepth;

			let windowHalfX = window.innerWidth / 2;
			let windowHalfY = window.innerHeight / 2;

			let distance = 100;
			let effectController;

			const postprocessing = { enabled: true };

			const shaderSettings = {
				rings: 3,
				samples: 4
			};

			const mouse = new THREE.Vector2();
			const raycaster = new THREE.Raycaster();
			const target = new THREE.Vector3( 0, 20, - 50 );
			const planes = [];
			const l