ndow.innerWidth;
				postprocessing.bokeh_uniforms[ 'textureHeight' ].value = window.innerHeight;

				renderer.setSize( window.innerWidth, window.innerHeight );

			}

			function onPointerMove( event ) {

				if ( event.isPrimary === false ) return;

				mouse.x = ( event.clientX - windowHalfX ) / windowHalfX;
				mouse.y = - ( event.clientY - windowHalfY ) / windowHalfY;

				postprocessing.bokeh_uniforms[ 'focusCoords' ].value.set( event.clientX / window.innerWidth, 1 - ( event.clientY / window.innerHei