).textContent,
            depthTest: false,
        });
        var plane = new THREE.Mesh(new THREE.Plane(64, 64));
        for (i = 0; i < 8000; i++) {
            plane.position.x = Math.random() * 1000 - 500;
            plane.position.y = -Math.random() * Math.random() * 200 - 15;
            plane.position.z = i;
            plane.rotation.z = Math.random() * Math.PI;
            plane.scale.x = plane.scale.y =
                    Math.random() * Math.random() * 1.5 + 0.5;
            GeometryUtils.m