( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
                            RE_Direct_Scattering(directLight, vAoMapUv, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight);
                            `
                        )
                    );
                };

                const mesh = new InstancedMesh(geometry, material, count);
                mesh.instanceMatrix.setUsage