         </span>
            </dt>
            <dd>
              <p>Specifies a null terminated string containing
            the name of the vertex shader attribute variable to
            which <em class="parameter"><code>index</code></em> is to be
            bound.</p>
            </dd>
          </dl>
        </div>
      </div>
      <div class="refsect1" id="description">
        <h2>Description</h2>
        <p><code class="function">glBindAttribLocation</code> is used to
    associate a user-define