ironment variable can be set to 0 to place fullscreen SDL windows on the first Xinerama screen.
</P>
<P>
	Added the SDL_VIDEO_FBCON_ROTATION environment variable to control output orientation on the framebuffer console.
	<BR>
	Valid values are:
	<UL>
	<LI>not set   - Not rotating, no shadow.
	<LI>"NONE"    - Not rotating, but still using shadow.
	<LI>"CW"      - Rotating screen clockwise.
	<LI>"UD"      - Rotating screen upside down.
	<LI>"CCW"     - Rotating screen counter clockwise.
	</UL>
</P>
<P>
	Fixed