etries = [
					new THREE.BoxGeometry( 0.4, 0.4, 0.4 ),
					new THREE.IcosahedronGeometry( 0.3 ),
					new THREE.TorusKnotGeometry( 0.4, 0.05, 256, 24, 1, 3 )
				];

				const material = new THREE.MeshNormalMaterial();

				for ( let i = 0, l = geometries.length; i < l; i ++ ) {

					const angle = ( i / l ) * Math.PI * 2;

					const geometry = geometries[ i ];
					const mesh = new THREE.Mesh( geometry, material );
					mesh.position.y = 0.1;
					mesh.position.x = Math.cos( angle ) / 2.0;
					mesh.pos