> to the hardware gamma correction, which today is usually an approximation of sRGB gamma. This means that setting a perfectly linear ramp, or gamma 1.0, will produce the default (usually sRGB-like) behavior.</p>
<p>For gamma correct rendering with OpenGL or OpenGL ES, see the <a class="el" href="window_guide.html#GLFW_SRGB_CAPABLE">GLFW_SRGB_CAPABLE</a> hint.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>T