y reliability, char orderingStream, PlayerID playerId, bool broadcast, bool secured);<BR>
bool Send(BitStream* bitStream, PacketPriority priority, PacketReliability reliability, char orderingStream, PlayerID playerId, bool broadcast, bool secured);<BR>
Packet* Receive(void);<BR>
void DeallocatePacket(Packet *packet);<BR>
unsigned short GetMaximumNumberOfPeers(void) const;<BR>
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<FONT FACE="Geneva, Verdana, Arial, Helvetica, sans-serif" size="2" CLASS="G10" COLOR="#3366CC"><strong>Player Managemen