ass="parameter"><code>program</code></em>, a value of 0 will be returned in
        <em class="parameter"><code>count</code></em>. The actual number of attached
        shaders can be obtained by calling
        <a class="citerefentry" href="glGetProgram"><span class="citerefentry"><span class="refentrytitle">glGetProgram</span></span></a>
        with the value <code class="constant">GL_ATTACHED_SHADERS</code>.</p></div><div class="refsect1"><a id="notes"></a><h2>Notes</h2><p><code class="function">glGetAt