ize', onWindowResize );

			}

			function onWindowResize() {

				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

				renderer.setSize( window.innerWidth, window.innerHeight );
				effect.setSize( window.innerWidth, window.innerHeight );

			}

			//

			function animate() {

				const timer = Date.now() - start;

				sphere.position.y = Math.abs( Math.sin( timer * 0.002 ) ) * 150;
				sphere.rotation.x = timer * 0.0003;
				sphere.rotation.z = timer * 0.0002;
