nit for which the action was ordered has been removed as an effect of that. This can happen in several ways, for example when the action was an intentional removal of the unit, or when moving through hostile terrain, or when attacking. In case of an attack, the PlayResult always has either UnitRemoved or <i>EnemyDestroyed</i> set. Note that even both of them can be true at the same time, when fighting with or against fanatic units.
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<h2>Diplomacy</h2>

<p>
Two of the abstract base class methods that t