DL windows are no longer transparent in X11 compositing systems like XGL.
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	The mouse is properly released by the X11 video driver if the fullscreen window loses focus.
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	The X11 input driver now uses XIM to handle international input.
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	The screensaver and DPMS monitor blanking are disabled while SDL games are running under the X11 and DGA video drivers.  This behavior will be formalized and selectable in SDL 1.3.
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	Fixed a bug preventing stereo OpenGL contexts from being selected on the X11 dr