.innerHeight;
				camera.updateProjectionMatrix();

				renderer.setSize( window.innerWidth, window.innerHeight );

			}

			//

			function animate() {

				const time = Date.now() * 0.001;

				points.rotation.x = time * 0.25;
				points.rotation.y = time * 0.5;

				renderer.render( scene, camera );

				stats.update();

			}

		</script>

	</body>
</html>
