1, 1, -1, 0, 1);
                this.screen = new Mesh(screenTriangle);
                this.screen.frustumCulled = false;

                // Render targets
                this.datamosh = getDoubleRenderTarget(1, 1, {
                    depthBuffer: false
                });

                this.renderTargetA = new WebGLRenderTarget(1, 1, {
                    depthBuffer: false
                });

                this.renderTargetB = this.renderTargetA.clone();

                this.renderTargetBlurA