unction () {

					for ( const e in effectController ) {

						if ( e in postprocessing.bokeh_uniforms ) {

							postprocessing.bokeh_uniforms[ e ].value = effectController[ e ];

						}

					}

					postprocessing.enabled = effectController.enabled;
					postprocessing.bokeh_uniforms[ 'znear' ].value = camera.near;
					postprocessing.bokeh_uniforms[ 'zfar' ].value = camera.far;
					camera.setFocalLength( effectController.focalLength );

				};

				const gui = new GUI();

				gui.add( effectControll