an>UTextureRenderTarget2D* GetRenderTarget() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;</div>
<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;<span class="keyword">protected</span>:</div>
<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> UpdateSettings() <span class="keyword">override</span>;</di