urs
    // #define colour_1 vec4(1.0,0.3725490196,0.3333333333,1.0)
    // #define colour_2 vec4(0.0,0.6156862745,1.0,1.0)
    // #define colour_3 vec4(0.2156862745,0.2588235294,0.2666666667,1.0)
    
    #define colour_1 vec4(0.6392156863,0.3294117647,1.0,1.0)
    #define colour_2 vec4(0.7960784314,0.0,1.0,1.0)
    #define colour_3 vec4(0.2156862745,0.2588235294,0.2666666667,1.0)

    uniform vec2 iResolution;
    uniform float iTime;

    void main( )
    {
      // uncomment to enable pixelated bg
      