Y0</td><td>if (Vx == Vy)</td><td>Skips the next instruction if VX equals VY. (Usually the next instruction is a jump to skip a code block);</td></tr>
	<tr><td>6XNN</td><td rowspan="2">Const</td><td>Vx = N</td><td>Sets VX to NN.</td></tr>
	<tr><td>7XNN</td><td>Vx += N</td><td>Adds NN to VX. (Carry flag is not changed);</td></tr>
	<tr><td>8XY0</td><td>Assig</td><td>Vx = Vy</td><td>Sets VX to the value of VY.</td></tr>
	<tr><td>8XY1</td><td rowspan="3">BitOp</td><td>Vx |= Vy</td><td>Sets VX to VX or VY. (Bitwi