rial();

		const mesh = new t3d.Mesh(geometry, material);
		mesh.morphTargetInfluences = [1, 1];
		scene.add(mesh);

		// box3 helper

		const boxHelper = new Box3Helper(geometry.boundingBox);
		mesh.add(boxHelper);

		// sphere helper

		const sphereHelper = new SphereHelper(geometry.boundingSphere, 0x00ffff);
		mesh.add(sphereHelper);

		// Set up dat.GUI to control targets

		const params = {
			Spherify: 1,
			Twist: 1,
			BoundingBox: true,
			BoundingSphere: true
		};

		const gui = new GUI({ title: '