linearize( 1 - sdistance );

					postprocessing.bokeh_uniforms[ 'focalDepth' ].value = ldistance;

					effectController[ 'focalDepth' ] = ldistance;

				}

				for ( let i = 0; i < leaves; i ++ ) {

					const plane = planes[ i ];
					plane.rotation.x += plane.rotation.dx;
					plane.rotation.y += plane.rotation.dy;
					plane.rotation.z += plane.rotation.dz;
					plane.position.y -= 2;
					plane.position.x += plane.position.dx;
					plane.position.z += plane.position.dz;

					if ( plane.position.y < 