as you would do for quantity, so do the same
	STA !Scratchram_GraphicalBar_FillByteTbl+3		;/as that if your value is 8-bit.
	RTS</pre></td></tr></table><br>
	
	<a name="SecondTable">Thus, assuming you left <nobr><kbd>!Setting_GraphicalBar_SecondFillByteTableOffset</kbd></nobr> equal to <kbd>32</kbd>, both ends set to 3
	pieces, middle set to 8 pieces, and middle span 7 tile bytes long, the table of values
	are laid out like this:
<table><tr><td><pre>!Scratchram_GraphicalBar_FillByteTbl+0:  (SecondFill left 