hild-object to keep other
components from directly interacting with what the <em>Visual</em>-Component needed to create.</p>
<p>To match the original game, we would need at least the following visuals:</p>
<ul class="simple">
<li>Static meshes (.3DS)</li>
<li>Skeletal-Meshes (.ASC)</li>
<li>Morph-Meshes</li>
<li>Particle-Effects</li>
</ul>
</div>
</div>


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