ject GenTextClass MyTextObject = {
    GTXI_text = &quot;&quot;;
    ATTR_GEN_TEXT_CHAR_ATTR = (ChunkHandle) @MyTextCharAttrs;
		/* This is a chunk handle to the chunk holding the text
		 * attributes (of type VisTextCharAttr). */
}</PRE>
<PRE>@chunk VisTextCharAttr MyCharAttrs = 
    CHAR_ATTR_FONT_SIZE_STYLE(FID_DTC_URW_ROMAN, 32, TS_UNDERLINE);
		/* This chunk holds the record that will determine the character
		 * attributes of all the GenText's text. The text will be
		 * 32-point Roman, underlined. */