			postprocessing.rtTextureColor = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { type: THREE.HalfFloatType } );

				const bokeh_shader = BokehShader;

				postprocessing.bokeh_uniforms = THREE.UniformsUtils.clone( bokeh_shader.uniforms );

				postprocessing.bokeh_uniforms[ 'tColor' ].value = postprocessing.rtTextureColor.texture;
				postprocessing.bokeh_uniforms[ 'tDepth' ].value = postprocessing.rtTextureDepth.texture;
				postprocessing.bokeh_uniforms[ 'textureWidth' ].value = w