* Math.sin( 1.2 * t ) + 20;
		man.torso.turn = 40 * Math.sin( 2.1 * t );

		man.head.turn = 40 * Math.sin( 1.9 * t );
		man.head.nod = 20 * Math.sin( 2.3 * t );
		man.head.tilt = 10 * Math.sin( 1.4 * t );

		man.l_leg.reset();
		man.r_leg.reset();
		man.l_leg.straddle = 30 * Math.cos( 2.2 * t ) + 50;
		man.r_leg.straddle = 30 * Math.sin( 2.6 * t ) + 50;
		man.l_leg.raise = 40 * Math.sin( 2.4 * t ) + 30;
		man.r_leg.raise = 40 * Math.cos( 2.1 * t ) + 30;
		man.l_leg.turn = 30 * Math.cos( 1.2 * t ) + 20;
		ma