ml">CrypticCabinet.SceneManagement.SceneRoomObject</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">This is added to the prefab that the MRUK spawns that describes a Scene object. Once loaded passes the details of the loaded object to the SceneUnderstandingLocationPlacer.  <a href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_room_object.html#details">More...</a><br /></td></tr>
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