etail of the terrain.
</p>
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Example Code
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<pre>
make terrain 1,"land.bmp"<BR>
position terrain 1, 0, 0, 1025<BR>
load image "grass.bmp",1<BR>
texture terrain 1,1<BR>
set cursor 0,0<BR>
print "TERRAIN DATA"<BR>
print " exist:";terrain exist(TerrainNumber)<BR>
if terrain exist(1)=1<BR>
print " x:";terrain position x(1)<BR>
