< NUM_SPLATS; i++) {
          center.set(0, 0, 0);
          for (let iter = 0; iter < ITERATIONS; iter++) {
            const corner = CORNERS[Math.floor(Math.random() * 4)];
            center.add(corner).multiplyScalar(0.5);
          }
          color.set(0.3 + center.x - center.z * 0.5, center.z * 1.5, 0.5 + center.z * 2);
          splats.pushSplat(center, scales, quaternion, opacity, color);
        }
      },
    });
    pyramid.position.set(0, -0.5, -2);
    scene.add(pyramid);

    