or3(x, y);
                        canvas.renderer.camera.screenToWorld(mousePosition, canvas.htmlCanvas.clientWidth, canvas.htmlCanvas.clientHeight);

                        // Find the first bone within a radius of 20 pixels to the mouse position
                        this.selectedBone = null;
                        for (let bone of this.draggableBones) {
                            if (mousePosition.distance(new spine.Vector3(bone.worldX, bone.worldY, 0)) < 20) {
                                this.