(DynamicDrawUsage); // Will be updated every frame
                mesh.layers.enable(layers.buffers);
                this.add(mesh);

                const object = new Group();

                for (let i = 0; i < mesh.count; i++) {
                    object.position.x = MathUtils.randFloat(10, 100) * (headsTails() ? -1 : 1);
                    object.position.y = MathUtils.randFloat(10, 100) * (headsTails() ? -1 : 1);
                    object.position.z = MathUtils.randFloat(10, 100) * (headsTails()