pler2D tScene;
                        uniform sampler2D tBloom;
                        uniform sampler2D tAdd;
                        uniform bool uDebug;
                        uniform float uAspect;

                        in vec2 vUv;

                        out vec4 FragColor;

                        ${dither}

                        void main() {
                            // Extract data from render targets
                            vec3 color = texture(tColor, vUv).rgb;
                   