                } else {
                    renderer.setRenderTarget(renderTargetBlurB);
                    renderer.clear();
                    renderer.render(this.screen, this.screenCamera);
                }

                // Post-processing
                camera.layers.set(layers.default);

                scene.background = null;
                renderer.setClearColor(this.clearColor, 1);

                // Debug override material passes (render to screen)
                if (this.display === D