tsToBindPose( pnts, chain, pose, debug ){
        const tail = [0,0,0];
        const from = [0,0,0];
        const to   = [0,0,0];
        const q    = [0,0,0,1];
        const pt   = new Transform();
        const ct   = new Transform();
        let lnk    = chain.links[ 0 ];

        pose.getWorldTransform( lnk.pidx, pt ); // Get the Starting Transform for the chain.
        //vec3.copy( pt.pos, this._bonePos[0] );  // Move to root to new pos  TODO-Not the right way to do it, just for prototyping.

     