s.lightColor, 1.9, 4.4, 0);
                this.add(light);
            }

            async initMesh() {
                const { physics, anisotropy, loadTexture } = WorldController;

                const geometry = new IcosahedronGeometry(1, 12);

                // Second set of UVs for aoMap and lightMap
                // https://threejs.org/docs/#api/en/materials/MeshStandardMaterial.aoMap
                geometry.attributes.uv1 = geometry.attributes.uv;

                // Textures
                