  = System.a;
b   = System.b;
K   = 50000000;                             % Rigidez torcional da massa suspensa
CC  = 5000000;
h   = 0.6;                                  % CG height             [m]
l   = 0.6;                                  % track                 [m]
g   = 9.81;

FzRight = (m*g*l/2 + K*THETA + CC*dTHETA)/l;
FzLeft = m*g - FzRight;

FzFrontRight = FzRight*b/(a+b);
FzFrontLeft = FzLeft*b/(a+b);
FzRearRight = FzRight*a/(a+b);
FzRearLeft = FzLeft*a/(a+b);

figure
hold on ; grid on ; box on
p