ape() {
      var geo = new THREE.CubeGeometry(1.0, 1.0, 1.0);

      var texture = THREE.ImageUtils.loadTexture('assets/peppers.png');
      var mats = [];
      for (var i = 0; i < 6; i++) {
        mats.push(new THREE.MeshBasicMaterial({map: texture}));
      }
      var mat = new THREE.MeshFaceMaterial(mats);

      mesh = new THREE.Mesh(geo, mat);

      scene.add(mesh);

      tick = 0;
    }

    function init() {
      scene = new THREE.Scene();

      var canvas = document.getElementById('glcanvas'