s devices and displays: mobile devices, desktop, chromebook, VR headsets, AR hardware, etc. Rather than using proprietary, third-party engines, developers can use traditional web development languages, tooling, and standards to create immersive sites/experiences.
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  Sounds dreamy, right? [So why isn't WebXR already huge?](https://learn.framevr.io/post/the-immersive-web-and-webxr-matter-more-than-ever)</blockquote>
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