his is used for internal purposes in order to properly clean up OpenGL resources that cannot be shared between contexts.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">callback</td><td>Function to be called when a context is destroyed </td></tr>
    <tr><td class="paramname">arg</td><td>Argument to pass when calling the function </td></tr>
  </table>
  </dd>
</dl>

</div>
</div>
<hr/>The documentation for this class was generated from the following file