: { value: null },
                        tVelocity: { value: null },
                        tScene: { value: null },
                        tBloom: { value: null },
                        tAdd: { value: null },
                        uDebug: { value: isDebug },
                        uAspect: aspect
                    },
                    vertexShader: /* glsl */ `
                        in vec3 position;
                        in vec2 uv;

                        out vec2 vUv;

                