

				const cloudTexture = textureLoader.load( 'textures/lava/cloud.png' );
				const lavaTexture = textureLoader.load( 'textures/lava/lavatile.jpg' );

				lavaTexture.colorSpace = THREE.SRGBColorSpace;

				cloudTexture.wrapS = cloudTexture.wrapT = THREE.RepeatWrapping;
				lavaTexture.wrapS = lavaTexture.wrapT = THREE.RepeatWrapping;

				uniforms = {

					'fogDensity': { value: 0.45 },
					'fogColor': { value: new THREE.Vector3( 0, 0, 0 ) },
					'time': { value: 1.0 },
					'uvScale': { value: new TH