on a single container ( Sprite ),<br/>
      if false, each polygon is rendered on its own container.</p>
      <span class="label">Implementation</span>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function get useSingleContainer():Boolean</code>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function set useSingleContainer(value:Boolean):void</code>
<br>
</div>
<a name="constructorDetail"></a>
<div class="detailSectionHeader">Constructor detail</div>
<a name="Shape3D()"></a>
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