.y = s;
					humanoid.getNormalizedBoneNode( 'leftUpperArm' ).rotation.z = s;
					humanoid.getNormalizedBoneNode( 'rightUpperArm' ).rotation.x = s;

					vrmCore.update( deltaTime );

				}

				renderer.render( scene, camera );

			}

			animate();
		</script>
	</body>
</html>
