to this headline">¶</a></h2>
<p>Since the way rendering works is a little bit different from Gothic, we have to come up with a
solution to get Gothic’s visuals attached to the objects.  In bs::framework, there is a
<em>Renderable</em>-Component, which holds mesh data, materials, etc.  For REGoth, I would suggest wrapping
that <em>Renderable</em>-component into a <em>Visual</em>-Component, which is able to load and digest the original
data.  It could then save everything needed to display an object as a c