              });

                    renderer.setRenderTarget(null);
                    renderer.clear();
                    renderer.render(scene, camera);

                    this.restoreRendererState();
                    return;
                } else if (this.display === DisplayOptions.Geometry) {
                    scene.traverseVisible(object => {
                        if (object.material) {
                            this.originalMaterials.set(object, object.material);

                   