		start.z = positions.getZ( i );

						end.x = positions.getX( i + 1 );
						end.y = positions.getY( i + 1 );
						end.z = positions.getZ( i + 1 );

						start.multiplyScalar( 75 );
						end.multiplyScalar( 75 );

						const object = new THREE.Mesh( boxGeometry, new THREE.MeshPhongMaterial( { color: 0xffffff } ) );
						object.position.copy( start );
						object.position.lerp( end, 0.5 );
						object.scale.set( 5, 5, start.distanceTo( end ) );
						object.lookAt( end );
						root.add( object );

