2 bits per pixel) graphic
(palette 0 is transparent, and palettes 1-3 are the actual colors). This uses <kbd>ConvertBarFillAmountToTilesDoubleBar</kbd> instead of the &ldquo;normal&rdquo; fill amount &rarr; tile number routines.</td>
</table><br>

<h2>How this works</h2>
These bars have two values stored in memory so that they are both represented as separate fills. It's essentially two bars merged into one. The code to do this is
considerably different if you want the &ldquo;rapid-flicker&rdquo; or &ldquo;