;

				//

				renderer = new THREE.WebGLRenderer();
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );
				renderer.setAnimationLoop( animate );
				renderer.autoClear = false;
				container.appendChild( renderer.domElement );

				//

				const renderModel = new RenderPass( scene, camera );
				const effectBloom = new BloomPass( 1.25 );
				const outputPass = new OutputPass();

				composer = new EffectComposer( renderer );

				composer.a