=> {
          quadTexture2Width = w;
          quadTexture2Height = h;
          quadLayer2 = xrGLFactory.createQuadLayer({
            space: refSpace,
            viewPixelWidth: quadTexture2Width,
            viewPixelHeight: quadTexture2Height,
            layout: "mono",
          });
          quadLayer2.width = 0.5;
          quadLayer2.height = 0.5;
          let pos = { x: 1, y: 0, z: -2 };
          let orient = { x: 0, y: 0, z: 0, w: 1 };
          quadLayer2.transform = new XRRigidTransform(pos