;
	man.r_leg.attach( obj );

	obj = new THREE.Mesh( new THREE.CylinderGeometry( 2.5, 2.8, 1, 32 ), material );
	obj.castShadow = true;
	obj.position.y = 7.75;
	man.r_leg.attach( obj );

	obj = new THREE.Mesh( new THREE.CylinderGeometry( 1.5, 2.5, 3, 32 ), material );
	obj.castShadow = true;
	obj.position.y = 11;
	man.r_leg.attach( obj );

	function animate( t ) {

		man.turn = 30 * Math.sin( 2.0 * t ) - 90;
		man.bend = 30 * Math.sin( 1.0 * t );
		man.tilt = 40 * Math.cos( 1.5 * t );

		man.torso.bend = 30 