Camera name</td><td>string</td><td>&quot;&quot;</td></tr><tr><td><code>near </code></td><td>Camera frustum near plane.<br>The valid range is greater than 0 and less than the current value of the far plane.<br>Note that, unlike for the OrthographicCamera, 0 is not a valid value for a PerspectiveCamera&#39;s near plane.</td><td>number</td><td>0.1</td></tr><tr><td><code>position </code></td><td>Camera position</td><td>Vector3Like</td><td>[0, 0, 0]</td></tr><tr><td><code>up </code></td><td>Camera up vector</td>