wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after program initialization");
    shouldBe('gl.getProgramParameter(program, gl.LINK_STATUS)', 'true');

    colorLoc = gl.getUniformLocation(program, "u_draw_color")
    wtu.glErrorShouldBe(gl, gl.NO_ERROR, "query uniform location");
    shouldBeNonNull('colorLoc');
    wtu.setupUnitQuad(gl, 0);

    render_stencil();
}

var successfullyParsed = true;
</script>
<script src="../../js/js-test-post.js"></script>

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