mon, with an unknown reason for that.</li>
<li>It's not possible to execute code on I-RAM nor BW-RAM. Applies to both SA-1 CPU and SNES CPU. To workaround, code must be placed and executed on the W-RAM.</li>
<li>There is no Character Conversion support, with the exception from the one that Super Mario RPG uses.</li>
<li>Has partial SA-1 IRQ support. Often SA-1 IRQs conflicts with PPU and H-/V-IRQs.</li>
<li>Can drop frames out of sudden depending of the code executed on the SNES CPU.</li>
<li>Does not lock 