ition.z = Math.sin( angle ) / 2.0;
					scene.add( mesh );
					meshes.push( mesh );

				}



				// the container, if you need to move the plane just move this
				shadowGroup = new THREE.Group();
				shadowGroup.position.y = - 0.3;
				scene.add( shadowGroup );

				// the render target that will show the shadows in the plane texture
				renderTarget = new THREE.WebGLRenderTarget( 512, 512 );
				renderTarget.texture.generateMipmaps = false;

				// the render target that we will use to blur the first re