 *= 0.001;  // convertir en secondes

  if (resizeRendererToDisplaySize(renderer)) {
    const canvas = renderer.domElement;
    camera.aspect = canvas.clientWidth / canvas.clientHeight;
    camera.updateProjectionMatrix();
  }

+  if (cars) {
+    for (const car of cars.children) {
+      car.rotation.y = time;
+    }
+  }

  renderer.render(scene, camera);

  requestAnimationFrame(render);
}
</pre>
<p>Et nous obtenons</p>
<p></p><div translate="no" class="threejs_example_container notranslate">
  <div><if