nue;

			}

			// Orient the position based on the camera's orientation.
			// Since the sphere is at the origin and the sphere is a unit sphere
			// this gives us a camera relative direction vector for the position.
			tempV.copy( position );
			tempV.applyMatrix3( normalMatrix );

			// compute the direction to this position from the camera
			cameraToPoint.copy( position );
			cameraToPoint.applyMatrix4( camera.matrixWorldInverse ).normalize();

			// get the dot product of camera relative direction to 