     }

            /**
             * Player Jump
             */
            if (this.keys.space.isDown && this.canJump) {
              this.jump()
            }
          }
        }
      }

      window.addEventListener('load', () => {
        PhysicsLoader('/lib/ammo', () => {
          const project = new Project({
            antialias: false,
            maxSubSteps: 10,
            fixedTimeStep: 1 / 120,
            scenes: [MainScene]
          })
        })
      })
    </script>
  </body>
</h