tatic update = () => {
                if (!this.view.visible) {
                    return;
                }

                if (this.enabled || !this.animatedOneFramePast) {
                    // Mouse light
                    this.lightPosition.x = this.mouse.x * this.halfWidth;
                    this.lightPosition.y = this.mouse.y * this.halfHeight;
                    this.lightPosition.z = this.view.sphere.position.z;

                    this.physics.setPosition(this.view.sphere.body, this.ligh