        current rendering API is <code class="constant">EGL_NONE</code> (this
            can only arise in an EGL implementation which does not
            support OpenGL ES, prior to the first call to
            <code class="function">eglBindAPI</code>).
        </p>
        <p>
            <code class="constant">EGL_BAD_MATCH</code> is generated if the
            server context state for
            <em class="parameter"><code>share_context</code></em> exists in an address
            space which canno