atchram_GraphicalBar_FillByteTbl							;&gt;Source address
		LDY.w #!Scratchram_GraphicalBar_FillByteTbl+!Setting_GraphicalBar_SecondFillByteTableOffset	;&gt;Destination address
		MVN (!Scratchram_GraphicalBar_FillByteTbl>>16), (!Scratchram_GraphicalBar_FillByteTbl>>16)	;&gt;Move them
		SEP #$30
		PLB
.SecondQuantity
	;Thankfully the graphical bar routines does not mess up the scratch RAM inputs (other than !Scratchram_GraphicalBar_FillByteTbl), therefore
	;you only need to set them once.
	LDA <span style="