         if (object.isInstancedMesh) {
                                object.material = this.normalMaterialInstanced;
                            } else {
                                object.material = this.normalMaterial;
                            }
                        }
                    });

                    renderer.setRenderTarget(null);
                    renderer.clear();
                    renderer.render(scene, camera);

                    this.restoreRendererState();
            