0 ) plane.position.y += 300;

				}


				if ( postprocessing.enabled ) {

					renderer.clear();

					// render scene into texture

					renderer.setRenderTarget( postprocessing.rtTextureColor );
					renderer.clear();
					renderer.render( scene, camera );

					// render depth into texture

					scene.overrideMaterial = materialDepth;
					renderer.setRenderTarget( postprocessing.rtTextureDepth );
					renderer.clear();
					renderer.render( scene, camera );
					scene.overrideMaterial = null;

					// 