ols( camera, canvas );
	controls.enableDamping = true;
	controls.enablePan = false;
	controls.minDistance = 1.2;
	controls.maxDistance = 4;
	controls.update();

	const scene = new THREE.Scene();
	scene.background = new THREE.Color( '#246' );

	const pickingScene = new THREE.Scene();
	pickingScene.background = new THREE.Color( 0 );

	const tempColor = new THREE.Color();
	function get255BasedColor( color ) {

		tempColor.set( color );
		const base = tempColor.toArray().map( v => v * 255 );
		base.push( 255 );