ity. This is most remarkable for the ForeignUnit structure, which is used to provide information about foreign units. This technical restriction corresponds to the actual situation, because foreign units don't have an identity. A ForeignUnit structure from the turn before and one from the current turn, which have identic properties, might describe the same foreign unit or not, you never know. Also, if you see the unit getting destroyed, this will not be reflected by the ForeignUnit data object.
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<h2>T