= fog( color( 0xFF00FF ), rangeFogFactor( 12, 30 ) );

				const sphereGeometry = new THREE.SphereGeometry( 0.1, 16, 8 );

				//textures

				const textureLoader = new THREE.TextureLoader();

				const normalMapTexture = textureLoader.load( './textures/water/Water_1_M_Normal.jpg' );
				normalMapTexture.wrapS = THREE.RepeatWrapping;
				normalMapTexture.wrapT = THREE.RepeatWrapping;

				const alphaTexture = textureLoader.load( './textures/roughness_map.jpg' );
				alphaTexture.wrapS = THREE.RepeatWrapping