llocated <em>factories</em> so that the compilation of the same DSP code -- that is the same source code and the same set of <em>normalized</em> (sorted in a canonical order) compilation options -- will return the same (reference counted) factory pointer </li>
<li>next, the <code>createDSPInstance</code> method of the factory class, corresponding to the <code>new className</code> of C++, instantiates an <code>interpreter_dsp</code> pointer, to be used as any regular Faust compiled DSP object, run and contro