const stars = new SplatMesh({
      constructSplats: (splats) => {
        const NUM_SPLATS = 100000;

        const center = new THREE.Vector3();
        const scales = new THREE.Vector3().setScalar(0.008);
        const quaternion = new THREE.Quaternion();
        const opacity = 1;
        const color = new THREE.Color(1, 1, 1);

        for (let i = 0; i < NUM_SPLATS; i++) {
          // Distribute stars on a 50x50x50 cube
          center.set(Math.random() - 0.5, Math.random() - 0.5, Math.r