               camera.layers.set(layers.buffers);

                this.drawBuffers.update();

                if (this.display === DisplayOptions.Velocity) {
                    // Debug pass (render to screen)
                    this.copyMaterial.uniforms.tMap.value = this.drawBuffers.renderTarget.textures[1];
                    this.screen.material = this.copyMaterial;
                    renderer.setRenderTarget(null);
                    renderer.clear();
                    renderer.render(this.scre