rateConfig(CONFIG_TYPE.POINTS, {
        material: toSymbol(pointsMaterial),
        geometry: toSymbol(geometry),
        position: {
          z: 20,
        },
      });

      const sprite = generateConfig(CONFIG_TYPE.SPRITE, {
        scale: {
          x: 10,
          y: 10,
          z: 10,
        },
        position: {
          z: -20,
        },
      });

      const selectiveBloom = generateConfig(CONFIG_TYPE.SELECTIVEBLOOMPASS, {
        strength: 1,
        renderScene: toSymbol(scene),
    