ea * settings.minArea;
		// get a matrix that represents a relative orientation of the camera
		normalMatrix.getNormalMatrix( camera.matrixWorldInverse );
		// get the camera's position
		camera.getWorldPosition( cameraPosition );
		for ( const countryInfo of countryInfos ) {

			const { position, elem, area, selected } = countryInfo;
			const largeEnough = area >= large;
			const show = selected || ( numCountriesSelected === 0 && largeEnough );
			if ( ! show ) {

				elem.style.display = 'none';
				conti