per around the three.js setup,
      // it hides all unnecessary stuff not related to this example
      const webgl = new WebGLApp({
        canvas,
        // set the scene background color
        background: '#111',
        // show the fps counter from stats.js
        showFps: true,
        // enable orbit-controls
        orbitControls: true,
        // enable the gui panel
        gui: true,
      })

      // attach it to the window to inspect in the console
      window.webgl = webgl

      const w