"citerefentry" href="glGetAttachedShaders"><span class="citerefentry"><span class="refentrytitle">glGetAttachedShaders</span></span></a>
    with the handle of a valid program object</p>
        <p><a class="citerefentry" href="glGetShader"><span class="citerefentry"><span class="refentrytitle">glGetShader</span></span></a>
    with arguments <em class="parameter"><code>shader</code></em> and
    <code class="constant">GL_DELETE_STATUS</code></p>
        <p>
          <a class="citerefentry" href="glIsProgr