 **/
    let volume = materials.loadVolume();
    volume.extinction = 1.0;
    volume.scatteringColor = [1, 1, 1];
    volume.absorptionColor = [1, 1, 1];
    volume.anisotropy = 0.0;
    volume.emission = 1.0;
    volume.emissionColor = [1, 1, 1];

    /** Camera settings **/
    camera.fov = 45;
    camera.aperture = -20;
    camera.focalDistance = 0.2029756496915401;
    camera.up.set(0, 1, 0);
    camera.position.set(12.554360356492802, -0.8964858196334042, 3.2059965511946658);
    controls.target.set(-