REE.Vector2( 3.0, 1.0 ) },
					'texture1': { value: cloudTexture },
					'texture2': { value: lavaTexture }

				};

				const size = 0.65;

				const material = new THREE.ShaderMaterial( {

					uniforms: uniforms,
					vertexShader: document.getElementById( 'vertexShader' ).textContent,
					fragmentShader: document.getElementById( 'fragmentShader' ).textContent

				} );

				mesh = new THREE.Mesh( new THREE.TorusGeometry( size, 0.3, 30, 30 ), material );
				mesh.rotation.x = 0.3;
				scene.add( mesh )