 }
            })

            /**
             * Animations
             */
            this.animationMixers.add(this.man.animation.mixer)
            object.animations.forEach(animation => {
              if (animation.name) {
                this.man.animation.add(animation.name, animation)
              }
            })
            this.man.animation.play('idle')

            /**
             * Add the player to the scene with a body
             */
            this.add.existing(this.man)
            th