         this.renderer.setPixelRatio(dpr);
                this.renderer.setSize(width, height);

                width = Math.round(width * dpr);
                height = Math.round(height * dpr);

                this.datamosh.setSize(width, height);

                this.renderTargetA.setSize(width, height);
                this.renderTargetB.setSize(width, height);

                this.drawBuffers.setSize(width, height);

                // Gaussian blur
                const blurWidth = Math.round(wid