eneric UI objects in the most appropriate way. To describe a dialog box in GEOS, for instance, you simply have to define the objects contained in the dialog box and their relative positions in the generic object tree; GEOS does the rest, determining the position and visual effects of each object. You can even fine-tune the appearance of each object with the use of hints.</P>
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<A HREF="Geometry_5.htm">General Geometry Rules</A></P>
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<A HREF="Geometry_6.htm"