void&nbsp;</td><td class="memItemRight" valign="bottom"><b>revert</b> (const bool transform_mesh=true, const bool transform_hbond_surfaces=true)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSimSite3D_1_1ModelSitemap.html#1081951b9ad9b1b6f26578a3c1d2a8f5">get_current_inverse_3D_transform</a> (Quaternion *Q, my_float_t *T) const </td></tr>

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