THREE.Scene();
				scene.background = new THREE.Color( 0x0d0912 );

				const offset = .55;
				plane = new THREE.Mesh( new THREE.PlaneBufferGeometry() );
				plane.position.y = - offset;
				plane.position.x = - offset;
				plane.material = new THREE.ShaderMaterial( mipBiasShader );
				plane.material.side = THREE.DoubleSide;
				scene.add( plane );

				mipPlane = new THREE.Mesh( new THREE.PlaneBufferGeometry() );
				mipPlane.position.y = - offset;
				mipPlane.position.x = offset;
				mipPlane.material 