ght ) );

			}

			function initPostprocessing() {

				postprocessing.scene = new THREE.Scene();

				postprocessing.camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, - 10000, 10000 );
				postprocessing.camera.position.z = 100;

				postprocessing.scene.add( postprocessing.camera );

				postprocessing.rtTextureDepth = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { type: THREE.HalfFloatType } );
	