lace traditional pencil-and-paper mapping. Unfortunately, none of the
readily available options were to my liking. Spreadsheet applications, a
popular choice among many cRPG enthusiasts, proved too fiddly and slow to work
with. The dungeon mapping tools I could find were either overcomplicated, too
bare-bones, unattractive, or lacked the type of keyboard-driven interface I
was seeking.</p>
<p>And that last point is the crux of the matter. A grid-based cRPG with, let’s
say, ten 32×32 dungeons amounts to a