al data of a texture. The type of this property depends on the
			texture that uses this instance.
		</p>

		<h3>[property:Boolean isSource]</h3>
		<p>Read-only flag to check if a given object is of type [name].</p>

		<h3>[property:Boolean needsUpdate]</h3>
		<p>
			When the property is set to `true`, the engine allocates the memory for the texture (if necessary) and triggers the actual texture upload to the GPU next time the source is used.
		</p>

		<h3>[property:Boolean dataReady]</h3>
		<p>
			This pro