blurPlane, shadowCamera );

				// blur vertically and draw in the main renderTarget
				blurPlane.material = verticalBlurMaterial;
				blurPlane.material.uniforms.tDiffuse.value = renderTargetBlur.texture;
				verticalBlurMaterial.uniforms.v.value = amount * 1 / 256;

				renderer.setRenderTarget( renderTarget );
				renderer.render( blurPlane, shadowCamera );

				blurPlane.visible = false;

			}

			function animate( ) {

				meshes.forEach( mesh => {

					mesh.rotation.x += 0.01;
					mesh.rotation.y +