ple architectures.&nbsp; However, precompiled headers generated on one architecture were often not usable during compilation on a host of a different architecture.&nbsp; This was a byte-swapping issue, which is handled in 3.2 by on-demand byte-swapping of precomps before checking and using them.&nbsp; Note that there is an approximate 20% slow-down in the usage of a precomp due to the time necessary to do this byte-swapping.&nbsp; Therefore, you should always attempt to build your precomps on the host archi