n</a>, <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a8b2c8939b1d31458de5359998375c189">&#9670;&#160;</a></span>axes</h2>

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          <td class="memname">float GLFWgamepadstate::axes[6]</td>
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<p>The 