 setTimeout(() => {
            const placeholder = document.getElementById('welcome-game-placeholder')
            if (placeholder) placeholder.remove()
          }, 500)
        }

        jump() {
          if (!this.man || !this.canJump) return
          this.canJump = false
          this.man.animation.play('jump_running', 500, false)
          setTimeout(() => {
            this.canJump = true
            this.man.animation.play('idle')
          }, 650)
          this.man.body.applyForceY(6)
        