( lightTime * 0.7 ) * 3;
				light1.position.y = Math.cos( lightTime * 0.5 ) * 4;
				light1.position.z = Math.cos( lightTime * 0.3 ) * 3;

				light2.position.x = Math.cos( lightTime * 0.3 ) * 3;
				light2.position.y = Math.sin( lightTime * 0.5 ) * 4;
				light2.position.z = Math.sin( lightTime * 0.7 ) * 3;

				light3.position.x = Math.sin( lightTime * 0.7 ) * 3;
				light3.position.y = Math.cos( lightTime * 0.3 ) * 4;
				light3.position.z = Math.sin( lightTime * 0.5 ) * 3;

				light4.position.x = Math