en, this.screenCamera);
                    this.restoreRendererState();
                    return;
                }

                // Scene layer
                camera.layers.set(layers.default);

                renderer.setRenderTarget(renderTargetA);
                renderer.clear();
                renderer.render(scene, camera);

                // Occlusion layer
                scene.background = null;

                scene.overrideMaterial = this.blackoutMaterial;
                renderer.set