ou want to do a general randomization of the AI's behavior, do that here. Changes to Empire.Persistent are being tracked now.
</li>
<li>
Empire.Resume(): Here a saved game has been loaded. The Status values and Empire.Persistent have the same content as before, but all other data in your AI has to be recreated.
</li>
</ul>


<h2>Cevo.Pedia</h2>

<p>
The static class Cevo provides a lot of information about the rules of the game. You can look up terrain types, terrain improvements, advances, city improvents,