nessMap: ormMap,
                    roughnessMap: ormMap,
                    aoMap: ormMap,
                    aoMapIntensity: 1,
                    normalMap,
                    normalScale: new Vector2(3, 3)
                });

                // Second channel for aoMap and lightMap
                // https://threejs.org/docs/#api/en/materials/MeshStandardMaterial.aoMap
                material.aoMap.channel = 1;

                // Based on https://github.com/mrdoob/three.js/blob/dev/examples/jsm/