mn0EneClv/RDxzGijW8VPAzQ1cJ+95aqGH30n7VWuFX644aVYPtv9z85iUYJRSzza9huaHb/o5fCPKOGlUznqkUa1hPTT15nrrAfh5CLpoe/h8lYELNYZqBdQAAAABJRU5ErkJggg=="
        );
        texture.magFilter = THREE.LinearMipMapLinearFilter;
        texture.minFilter = THREE.LinearMipMapLinearFilter;
        var fog = new THREE.Fog(0x4584b4, -100, 3000);
        material = new THREE.MeshShaderMaterial({
            uniforms: {
                map: {
                    type: "t",
                    value: 2,
                    texture