      offset);
        gl.enableVertexAttribArray(
          programInfo.attribLocations.vertexColor)
      }

      gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffers.indices)

      gl.useProgram(programInfo.program)

      gl.uniformMatrix4fv(
        programInfo.uniformLocations.projectionMatrix,
        false,
        projectionMatrix);
      gl.uniformMatrix4fv(
        programInfo.uniformLocations.modelViewMatrix,
        false,
        modelViewMatrix)

      {
        const vertexCount = 36
        con