Jump);
            }
        },


        normal: function () {
            this.rect.attr("fill", this.normalColor);
            if (this.isScaled) {
                this.isScaled = false;
                var newWidth = Math.round((minTileWidth + this.playCount * growthPerPlay) * curGrowFactor);
                if (newWidth < 1) {
                    newWidth = 1;
                }
                if (newWidth > 90) {
                    curGrowFactor /= 2;
                    redrawTiles();
              