n, 2, gl.FLOAT, false, 0, 0);
        gl.bindBuffer(gl.ARRAY_BUFFER, null);

        gl.bindVertexArray(null);

        loadImage('../assets/img/Di-3d.png', function(image) {
            var TextureTypes = {
                RGB: 0,
                RGB8: 1,
                RGBA: 2,
                RGB16F: 3,
                RGBA32F: 4,
                R16F: 5,
                RG16F: 6,
                RGB8UI: 7,
                RGBA8UI: 8,
                MAX: 9
            };

            var textureFormats