angleX, float angleY, float angleZ)
		</span>
		<br><br>Sets the rotation of the shape relative to the local frame of the actor.
		<br><br>
		<span class="parameters">Parameters:
		</span>
		<br>objectID ID number of the owning object.
		<br>limbID ID number of the limb the actor represents in the simulation.
		<br>shapeID Index ID of the shape.
		<br>angleX Rotation about the X axis.
		<br>angleY Rotation about the Y axis.
		<br>angleZ Rotation about the Z axis.
		<br>
		<br>
		<br>
		<span class="returns"