em.FXFRONTRIGHT     = 0;
System.FXREARLEFT       = @VelControl4DOF;
System.FXREARRIGHT      = @VelControl4DOF;
System.K                = 50000000; <span class="comment">% Rigidez torcional da massa suspensa</span>
System.C                = 5000000;

System.H    = 0.6;                       <span class="comment">% CG height                [m]</span>
System.L    = 0.6;                       <span class="comment">% track                    [m]</span>
System.IXX  = 12000;
System.IYY  = 65000;
System.IZZ  = 6500