edsUpdate = true;

				plane.material.uniforms.map.value = texture;

			}

			function render() {

				plane.material.uniforms.level.value = params.mipLevel;
				mipPlane.material.uniforms.level.value = params.mipLevel;
				renderer.render( scene, camera );

			}

		</script>

	</body>

</html>
