Scene();

			// light
			const light = new THREE.DirectionalLight( 0xffffff, Math.PI );
			light.position.set( 1.0, 1.0, 1.0 ).normalize();
			scene.add( light );

			// gltf and vrm
			let currentGltf = undefined;

			const loader = new GLTFLoader();
			loader.crossOrigin = 'anonymous';

			loader.register( ( parser ) => {

				return new VRMCoreLoaderPlugin( parser, { helperRoot: scene, autoUpdateHumanBones: true } );

			} );

			loader.load(

				// URL of the VRM you want to load
				'./models/cube.glt