ameter"><code>barriers</code></em> is <code class="constant">GL_ALL_BARRIER_BITS</code>, shader memory accesses
            will be synchronized relative to all the operations described immediately above, but not the wider list of operations described by
			<code class="function">glMemoryBarrier</code>.

			This implies that reads/writes for scatter/gather-like algorithms may or may not be completed/reflected after a <code class="function">glMemoryBarrierByRegion</code>
			command. However, for uses such as