>mswindll</tt></b> device.  The caller should
create a window and call <b><tt>gsdll_draw()</tt></b> in response to the
<b><tt>WM_PAINT</tt></b> message.  The device context <b><tt>hdc</tt></b>
must be for a device because <b><tt>SetDIBitsToDevice()</tt></b> is used.

<blockquote>
<pre>void GSDLLAPI gsdll_draw(unsigned char *device, HDC hdc,
                                  LPRECT dest, LPRECT src);
/* copy the rectangle src from the device bitmap */
/* to the rectangle dest on the device given by hdc */
/*