trix.b && 0 == testSVGTransform.matrix.c && 1 == testSVGTransform.matrix.d && 0 == testSVGTransform.matrix.e && 0 == testSVGTransform.matrix.f)
            {
                passCount++;
            }

            var testSVGTransformFromMatrix = testSVG.createSVGTransformFromMatrix(testSVGMatrix);
            if (1 == testSVGTransformFromMatrix.type && 0 == testSVGTransformFromMatrix.angle && 1 == testSVGTransformFromMatrix.matrix.a && 0 == testSVGTransformFromMatrix.matrix.b && 0 == testSVGTransformFromMa