-test-utils.js"></script>
<script src="../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="vshaderSamplerNoPrecision" type="x-shader/x-vertex">#version 300 es
precision mediump float;

uniform $(samplerType) u_sampler;

void main() {
    gl_Position = vec4(0.0);
}
</script>
<script id="fshaderSamplerNoPrecision" type="x-shader/x-fragment">#version 300 es
precision mediump float;

out vec4 my_FragColor;
uniform $(samplerType) u_sampler