here you use OpenGL or GLFW, you need to include the GLFW 3 header file.</p>
<div class="fragment"><div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3_8h.html">GLFW/glfw3.h</a>&gt;</span></div>
</div><!-- fragment --><p>This defines all the constants, types and function prototypes of the GLFW API. It also includes the OpenGL header, and defines all the constants and types necessary for it to work on your platform.</p>
<p>For example, under Windows you are normally required 