er specific to each tile type, and could also influenced by user-adjustable autoplace controls (e.g. turning the grass slider up). So to further help us visualize how humidity, aux, tile-specific noise, and autoplace controls worked together to determine tiles on the map, there are a couple of alternate humidity and aux generators that simply vary them linearly from north-south and west-east, respectively. </p>
        <p>
            <img src="https://cdn.factorio.com/assets/img/blog/fff-282-moisture+aux-d