t&lt; T, P &gt; const &amp;x)</div><div class="ttdoc">Converts a quaternion to a 3 * 3 matrix. </div></div>
<div class="ttc" id="a00172_html_ga37ae19405f1ccf766f27e4fcd035d859"><div class="ttname"><a href="a00172.html#ga37ae19405f1ccf766f27e4fcd035d859">glm::angleAxis</a></div><div class="ttdeci">GLM_FUNC_DECL tquat&lt; T, P &gt; angleAxis(T const &amp;angle, tvec3&lt; T, P &gt; const &amp;axis)</div><div class="ttdoc">Build a quaternion from an angle and a normalized axis. </div></div>
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