 copy.<BR>

virtual void CopySynchronizedDataFrom(MemSynchSpec *source)=0;<BR>
<BR>
RakNet no longer needs this copy of data.  You can delete the class immediately if you wish via a call to <I>delete this;</I><BR>

virtual Release(void)=0;<BR>
<BR>
This is an all-purpose update function telling RakNet if a given copy of data is different, different enough to send, and worth sending to a particular player.  You have total control over whether the data gets sent or not - however for RakNet to properly