TracingShaderGroupNVInfo.generalShader = ;
rayTracingShaderGroupNVInfo.closestHitShader = ;
rayTracingShaderGroupNVInfo.anyHitShader = ;
rayTracingShaderGroupNVInfo.intersectionShader = ;
</code></pre>
    </vk-stub>

    <vk-stub id="code-expanded" style="display:none;">
      <pre><code class="language-js">let rayTracingShaderGroupNVInfo = new VkRayTracingShaderGroupCreateInfoNV();
rayTracingShaderGroupNVInfo.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV;
rayTracingShaderGroupNVInfo.pN