 reflect writes prior to the barrier.
                    </p>
            </dd>
            <dt>
              <span class="term">
                <code class="constant">GL_SHADER_STORAGE_BARRIER_BIT</code>
              </span>
            </dt>
            <dd>
              <p>
                        Accesses to shader storage blocks after the
                        barrier will reflect writes prior to the barrier.
                    </p>
            </dd>
          </dl>
        </div>
        <p>
 