    const mesh2 = generateConfig(CONFIG_TYPE.MESH, {
        geometry: toSymbol(decalGeometry),
        material: toSymbol(material2),
        renderOrder: 1,
      });

      mesh.children.push(toSymbol(mesh2));

      const object3D = new THREE.Object3D();

      engine.eventManager.addEventListener("click", (event) => {
        if (event.intersections.length) {
          const inter = event.intersections[0];
          const point = inter.point;
          decalGeometry.point.x = point.x;
          decalGe