an class="special">);</span>
</pre>
<p>
      </p>
<p>
        Here we assume that our sphere is a unit sphere at origin. If your sphere
        was different then now would be the time to scale and translate the <code class="computeroutput"><span class="identifier">point_on_sphere</span></code>.
      </p>
<p>
</p>
<pre class="programlisting">  <span class="identifier">points</span><span class="special">.</span><span class="identifier">push_back</span><span class="special">(</span><span class="identifier">