ld target, check if unit or field or none
								var target = null;
								var targetAvailable = true;
								
								if(orders[0] == "unit")
								{
									target = game.getUnitById(orders[3]);
									targetAvailable = target ? true : false;
									orders.splice(0, 4);
								}
								
								if(orders[0] == "field")
								{
									target = new Field(orders[3], orders[4], true);
									orders.splice(0, 5);
								}
								
								if(orders[0] == "instant")
								{
									orders.