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<p>Write data to be sent only when the object is constructed on a remote system. </p>
<p>SerializeConstruction is used to write out data that you need to create this object in the context of your game, such as health, score, name. Use it for data you only need to send when the object is created.<br/>
 After <a class="el" href="classRakNet_1_1Replica3Composite.html#a75be39067450e1d717473408600a9c73" title="Write dat