,
  };

  const radToDegOptions = { min: -360, max: 360, step: 1, converters: GUI.converters.radToDeg };

  const gui = new GUI();
  gui.onChange(render);
  gui.add(settings.translation, '0', 0, 1000).name('translation.x');
  gui.add(settings.translation, '1', 0, 1000).name('translation.y');
  gui.add(settings, 'rotation', radToDegOptions);
  gui.add(settings.scale, '0', -5, 5).name('scale.x');
  gui.add(settings.scale, '1', -5, 5).name('scale.y');

  function render() {
    // Get the current texture from 