    shader object.</p>
            </dd>
            <dt>
              <span class="term">
                <code class="constant">GL_DELETE_STATUS</code>
              </span>
            </dt>
            <dd>
              <p> <em class="parameter"><code>params</code></em> returns
                    <code class="constant">GL_TRUE</code> if
                    <em class="parameter"><code>shader</code></em> is currently flagged
                    for deletion, and <code class="constant">GL_FALSE</code>
 