AGE_ACCESS_BARRIER_BIT</code>, <code class="constant">GL_COMMAND_BARRIER_BIT</code>, <code class="constant">GL_PIXEL_BUFFER_BARRIER_BIT</code>,
                    <code class="constant">GL_TEXTURE_UPDATE_BARRIER_BIT</code>, <code class="constant">GL_BUFFER_UPDATE_BARRIER_BIT</code>,
                    <code class="constant">GL_FRAMEBUFFER_BARRIER_BIT</code>, <code class="constant">GL_TRANSFORM_FEEDBACK_BARRIER_BIT</code>, <code class="constant">GL_ATOMIC_COUNTER_BARRIER_BIT</code>,
                    or 