ld normally return true senderID is the playerID of the player that created the object (or the server, which you can get from <a class="el" href="classRakClientInterface.html#a35">RakClientInterface::GetServerID</a>)     </td>
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<a class="anchor" name="a15" doxytag="DistributedNetworkObject::OnDistributedObjectDestruction"></a><p>
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