    };
      _updateList();
      mesh.updateList = _updateList;

      const _updateWheel = (dx, dy) => {
        mesh.scrollIndexFine += dy;
        while (mesh.scrollIndexFine >= 0) {
          mesh.scrollIndexFine--;
          mesh.scrollIndex--;
        }
        while (rig.menuMesh.listMesh.scrollIndexFine <= -1) {
          mesh.scrollIndexFine++;
          mesh.scrollIndex++;
        }
        _updateRigLists();
      };
      mesh.updateWheel = _updateWheel;

      mesh.plane = new THREE.Plane();
 