ene = new t3d.Scene();
		scene.fog = new t3d.Fog(0x999999, 50, 1000);

		const pbrMaterial = new t3d.PBRMaterial();
		pbrMaterial.diffuse.setHex(0xBBBBBB);
		pbrMaterial.metalness = 0;
		pbrMaterial.roughness = 1;
		pbrMaterial.side = t3d.DRAW_SIDE.DOUBLE;

		const sphere = new t3d.Mesh(new t3d.SphereGeometry(10, 32, 16), pbrMaterial);
		sphere.position.set(30, 10, 15);
		sphere.planarShadow = true;
		scene.add(sphere);

		const cylinder = new t3d.Mesh(new t3d.CylinderGeometry(0, 10, 20, 100, 50), pbrMateri