 = new OrbitControls( camera, canvas );
	controls.enableDamping = true;
	controls.enablePan = false;
	controls.minDistance = 1.2;
	controls.maxDistance = 4;
	controls.update();

	const scene = new THREE.Scene();
	scene.background = new THREE.Color( '#246' );

	{

		const loader = new THREE.TextureLoader();
		const texture = loader.load( 'resources/data/world/country-outlines-4k.png', render );
		const geometry = new THREE.SphereGeometry( 1, 64, 32 );
		const material = new THREE.MeshBasicMaterial( { map: te