&nbsp;device,
 long&nbsp;image,
 int&nbsp;imageType,
 int&nbsp;format,
 short&nbsp;swizzle,
 int&nbsp;mipLevelCount,
 int&nbsp;layerCount)</span></div>
<div class="block">Create a shader resource view as shader input, for texture sampling.</div>
<dl class="notes">
<dt>Parameters:</dt>
<dd><code>imageType</code> - see <a href="../engine/Engine.ImageType.html" title="interface in icyllis.arc3d.engine"><code>Engine.ImageType</code></a></dd>
<dd><code>swizzle</code> - see <a href="../engine/Swizzle.html" title=