/code> -  The Y position of the sound.</dd>
									<dd><code>Object</code> -  The object you want to track.</dd>
									<dd><code>Radius</code> -  The maximum distance this sound can travel.</dd>
									<dd><code>Pan</code> -  Whether the sound should pan in addition to the volume changes (default: true).</dd>
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					<dt>Returns:</dt>
					<dd>This FlxSound instance (nice for chaining stuff together, if you're into that).</dd>
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