r loc = gl.getUniformLocation(shaderProgram, name);
  if (loc != null) {
    gl.uniform1f(loc, x);
  }
}

function trySetUniform2f(gl, shaderProgram, name, x, y) {
  var loc = gl.getUniformLocation(shaderProgram, name);
  if (loc != null) {
    gl.uniform2f(loc, x, y);
  }
}

</script>
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Check out our medium post <a href="https://medium.com/@afd_icl/bugs-can-be-beautiful-65b93c5c58f9">here</a>.
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