bles
			var timestamp = new Date().getTime();
			var newTime = timestamp;
			var timeDiff = 0;
			var timeOfLastUpdate = 0;
			var show_fps = false;
			var timestampArchives = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
			var show_unit_details = false;
			var fps = 0;
			var disable_fog = false;
			var use_1sec_build_Time = false;
			var ticksCounter = 0;
			var percentageOfCurrentTickPassed = 0;
			var game_paused = false;
			var maps = [];
			
			var ressourcesToLoad = 1;
			
		</script>
		
		<!-- extern -->
		<scri