"></script>
</head>
<body>
<div id="description"></div>
<canvas id="canvas" style="width: 50px; height: 50px;"> </canvas>
<div id="console"></div>
<script>
"use strict";
description("This test verifies the functionality of the Sampler objects.");

debug("");

var wtu = WebGLTestUtils;
var canvas = document.getElementById("canvas");
var gl = wtu.create3DContext(canvas, null, 2);
var s = null;
var s1 = null;
var s2 = null;
var testCases = null;

if (!gl) {
    testFailed("WebGL context does not exist");
} els