following code:
<code>myFilters[0].quality = 1;</code></li><li>Assign the value of the temporary array to the <code>filters</code>
array.</li></ol>
<p>At load time, if a display object has an associated filter, it is
marked to cache itself as a transparent bitmap. From this point forward,
as long as the display object has a valid filter list, the player caches
the display object as a bitmap. This source bitmap is used as a source
image for the filter effects. Each display object usually has two bitmaps:
one