 have a knowledge of UV data and DirectX blending operations before attempting to use this command.<br><br>Texture Coord Mode:<br>0 - Regular UV Stage Match<br>1 - Sphere Mapping UV Data<br>2 - Cube Mapping UV Data<br>3 - Steal UV Data From Stage Zero<br>10-17 - Take UV Data From Stage Mode Value minus 10<br><br>Blend Mode:<br>1 - D3DTOP_DISABLE<br>2 - D3DTOP_SELECTARG1<br>3 - D3DTOP_SELECTARG2<br>4 - D3DTOP_MODULATE<br>5 - D3DTOP_MODULATE2X<br>6 - D3DTOP_MODULATE4X <br>7 - D3DTOP_ADD<br>8 - D3DTOP_ADDSIGNE