ffs very rare or be completely absent. </p>
        <p>
            <img src="https://cdn.factorio.com/assets/img/blog/fff-282-cliff-controls.gif" />
            <br /><i>Changing cliff frequency and continuity. Since cliffs are based on elevation, you'll have to turn frequency <strong>way</strong> up if you want lots of layers even near the starting lake.</i>
        </p>
        <h3>Biome Debugging</h3>
        <p> Tile placement is based on a range of humidity and 'aux' values (humidity and aux being pro