 : new Array(width - n.length + 1).join('0') + n;
                      }

                      _requestSpriteMesh(`icons/Food_${pad((4+mesh.scrollIndex+i) + '', 2)}.png`)
                        .then(spriteMesh => {
                          spriteMesh.position.set(-0.45, 0.15 - i*0.1, 0.05);
                          spriteMesh.rotation.order = 'YXZ';
                          spriteMesh.scale.set(0.16, 0.16, 0.16);
                          spriteMesh.frustumCulled = false;
                          ic