         gl = texture;

                        var uniforms = {
                            tOne: {type: "t", value: gl},
                            tSec: {type: "t", value: monitor}
                        };

                        var shaderMat = new THREE.ShaderMaterial({
                            uniforms: uniforms,
                            vertexShader: vertShader,
                            fragmentShader: fragShader
                        });

                        var mesh 