d overflow to infinity
    // GLSL ES 3.00.6 section 4.1.4 Floats:
    // "If the value of the floating point number is too large (small) to be stored as a single precision value, it is converted to positive (negative) infinity"
    float f = -1.0e2048 + u;
    float correct = (isinf(f) && f < 0.0) ? 1.0 : 0.0;
    my_FragColor = vec4(0.0, correct, 0.0, 1.0);
}
</script>
<script type="text/javascript">
"use strict";
description();

GLSLConformanceTester.runRenderTests([
{
  fShaderId: 'fshaderParsedFloatOve