s channels 0...2 to the power <code>1/gamma</code>. </p>
<p>Using a <code>gamma</code> of 2.2 approximates linear-to-sRGB conversion.</p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="structnvtt_1_1_surface.html#a6b256ef10f8640189647d04ab7131188" title="Raises channels 0...2 to the power 1/gamma. ">nvtt::Surface::toGamma()</a> </dd></dl>

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