.net/projects/pong.shtml"
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><I
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>TomPong</I
></A
>, a game I've written. By the end of the tutorial, you should not only have a firmer grasp of Pygame, but
you should also understand how TomPong works, and how to make your own version.</P
><P
>Now, for a brief recap of the basics of Pygame. A common method of organising the code for a game is to divide it into the following
six sections:</P
><P
></P
><UL
><LI
><P
><SPAN
CLASS="bold"
><B
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>Load modules</B
></SPAN