 my_float_t *point) const </td><td><a class="el" href="classSimSite3D_1_1Ball.html">SimSite3D::Ball</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>copy_points</b>(my_float_t *points, size_t n, size_t stride) (defined in <a class="el" href="classSimSite3D_1_1BoundingVolume.html">SimSite3D::BoundingVolume</a>)</td><td><a class="el" href="classSimSite3D_1_1BoundingVolume.html">SimSite3D::BoundingVolume</a></td><td><code> [protected]</code></td></tr>
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