t's easier to just work with a FlxSprite than it is to work
		 directly with the BitmapData buffer.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxDebugger.html#_screen" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">_screen</a> &mdash; Property, class org.flixel.system.<a href="org/flixel/system/FlxDebugger.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxDebugger</a></td></tr><tr><td width="20"></td><td>
		 Int