le bits of code you might want to add in.</P
></LI
><LI
><P
><SPAN
CLASS="bold"
><B
CLASS="EMPHASIS"
>The main loop</B
></SPAN
>, into which you put any input handling (i.e. watching for users hitting
	keys/mouse buttons), the code for updating the game objects, and finally for updating the screen.</P
></LI
></UL
><P
>Every game you make will have some or all of those sections, possibly with more of your own. For the purposes of this tutorial, I will
write about how TomPong is laid out, and the ideas I writ