tEngine = engine;

      const scene = generateConfig("Scene");

      engine.setSceneBySymbol(toSymbol(scene));

      generateConfig.injectScene = true;

      const pointLight = generateConfig("PointLight", {
        position: {
          x: 30,
          y: 50,
        },
        distance: 300,
      });

      const material = generateConfig(CONFIG_TYPE.MESHSTANDARDMATERIAL);

      const geometry = generateConfig(CONFIG_TYPE.SPHEREGEOMETRY, {
        radius: 5,
        widthSegments: 128,
        heig