DRAWING = true;						// game will be drawn (or only calculated ?)
			var TICKS_DELAY = 5;					// delay in multiplayer game. Too low delay can lead to slow running game if connection is bad
			var EDITOR_BUTTON_SIZE = 64;
			
			// canvas
			var canvas = document.getElementById('canvas');
			var c = canvas.getContext("2d");
			
			// dummy canvas
			var canvas2 = document.getElementById('canvas2');
			var c2 = canvas2.getContext("2d");
			canvas2.width = 1000;
			canvas2.height = 1000;
			
			// Global Varia