   wireframeMesh.visible = showMeshTriangles.checked;
            wireframeMesh.matrix.fromArray(meshPose.transform.matrix);
            if (textMesh) {
              textMesh.visible = true;
              const position = new THREE.Vector3().setFromMatrixPosition(wireframeMesh.matrix);
              textMesh.position.copy(position);
            }
          } else {
            meshMesh.visible = false;
            wireframeMesh.visible = false;
            if (textMesh) {
              textMesh.visible = f