pre>unsigned long gsdll_get_bitmap(unsigned char *device, unsigned char **pbitmap);
 /* return in pbitmap the address of the bitmap */
 /* device is a pointer to Ghostscript os2dll device from GSDLL_DEVICE message */
</pre></blockquote>

<p>
The caller can then display the bitmap however it likes, but should lock
the bitmap with <b><tt>gsdll_lock_device()</tt></b> before painting from
it, and unlock it afterwards.  The bitmap address does not change until the
<b><tt>os2dll</tt></b> device is closed; however