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<script src="../../js/glsl-conformance-test.js"></script>
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<div id="description"></div>
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<script id="fshaderParsedFloatOverflowToInfinity" type="x-shader/x-fragment">#version 300 es
precision highp float;
out vec4 my_FragColor;

void main()
{
    // Out-of-range floats should overflow to infinity
    // GLSL ES 3.00.6 section 4.1.4 Floats:
    // "If the value of the floating point number is too large (small) to be stored as a single precision value, it is conver