 new THREE.SplineCurve( [
			new THREE.Vector2( -10, 0 ),
			new THREE.Vector2( -5, 5 ),
			new THREE.Vector2( 0, 0 ),
			new THREE.Vector2( 5, -5 ),
			new THREE.Vector2( 10, 0 )
		] );

		const points = curve.getPoints( 50 );
		const geometry = new THREE.BufferGeometry().setFromPoints( points );

		const material = new THREE.LineBasicMaterial( { color: 0xff0000 } );

		// Create the final object to add to the scene
		const splineObject = new THREE.Line( geometry, material );
		</code>

		<h2>생성자</h2