Mesh.ray.intersectPlane(menuMesh.urlMesh.plane, localVector) : null;
        if (intersectionPoint) {
          const leftIntersectionPoint = menuMesh.urlMesh.leftLine.closestPointToPoint(intersectionPoint, true, localVector2);

          const topIntersectionPoint = menuMesh.urlMesh.topLine.closestPointToPoint(intersectionPoint, true, localVector3);

          const xFactor = topIntersectionPoint.distanceTo(menuMesh.urlMesh.topLine.start) / menuWorldWidth;
          const yFactor = leftIntersectionPoint.di