al &amp;phi, Camera::Vector3 &amp;rotation, Camera::Vector2 &amp;principal, Camera::Real &amp;focal, Camera::Distortion &amp;distortion, Camera::Vector3 &amp;world, Camera::Real radius, Camera::Vector3 &amp;referencePosition, const Camera &amp;camera, const Camera::Vector2 &amp;pixel, bool robust=false, const int weight=1)</td><td class="entry"><a class="el" href="structfb360__dep_1_1calibration_1_1_spherical_reprojection_functor.html">fb360_dep::calibration::SphericalReprojectionFunctor</a></td><td class="