Bottom = .2;
+const bodyHeight = 2;
+const bodyRadialSegments = 6;
+const bodyGeometry = new THREE.CylinderGeometry(
+    bodyRadiusTop, bodyRadiusBottom, bodyHeight, bodyRadialSegments);
+
+const headRadius = bodyRadiusTop * 0.8;
+const headLonSegments = 12;
+const headLatSegments = 5;
+const headGeometry = new THREE.SphereGeometry(
+    headRadius, headLonSegments, headLatSegments);
+
+const labelGeometry = new THREE.PlaneGeometry(1, 1);
</pre>
<p>では、これらのパーツからキャラクターを�