 properties</h1>
<p >Each monitor has a current video mode, a list of supported video modes, a virtual position, a content scale, a human-readable name, a user pointer, an estimated physical size and a gamma ramp.</p>
<h2><a class="anchor" id="monitor_modes"></a>
Video modes</h2>
<p >GLFW generally does a good job selecting a suitable video mode when you create a full screen window, change its video mode or make a windowed one full screen, but it is sometimes useful to know exactly which video modes are sup