FloorAndWalls();

                for (var n=0; n<OBJ_COUNT; n++ ) {

                    createBox( n );
                    createCylinder( n );
                    createSphere( n );
                    createIcosahedron( n );
                }

                gfxScene.add(objects);

                gfxScene.renderScene();
            }

			function randColor() {
                return new THREE.Color(parseInt(Math.random()*16777216));
            }

            function randVel() {
