</code>
                  </td>
                </tr>
              </tbody>
            </table>
          </div>
        </div>
        <p><br class="table-break"/>
        </p>
        <p>
            When a texture is bound to an image unit, the <em class="parameter"><code>format</code></em> parameter for the image
            unit need not exactly match the texture internal format as long as the formats are
            considered compatible as defined in the OpenGL Specification. The matching criterion