EE.RepeatWrapping;
				perlinMap.colorSpace = THREE.SRGBColorSpace;

				// uv box for debugging
			
				const mesh = new THREE.Mesh(
					new THREE.BoxGeometry( 1, 1, 1 ),
					new THREE.MeshStandardNodeMaterial( {
						map: uvMap,
						roughnessMap: uvMap,
						emissiveMap: uvMap,
						emissive: 0xffffff
					} )
				);
				mesh.position.set( 0, 1.25, 0 );
				mesh.scale.setScalar( 2 );
				scene.add( mesh );

				// reflection

				const reflection = reflector( { resolution: .5, bounces: false, gener