			// allocate the Scene object, request orbitControls, some of 3D axes 10 units high and the stats
			var gfxScene = new GFX.Scene( {
			    cameraPos : [8, 2, 40],
                axesHeight: 30,
                controls:true,
                displayStats:true
            });

            // then initialize our demo's stuff
			initializeDemo();
	
			// Animate the scene
			animateScene();
	
			/**
			 * Initialize the Demo.  
			 */
			function initializeDemo() {

                create