ring shadows with the ShadowVolume component</li>
            <li>experimenting with ShadowVolume modes and options</li>
        </ul>
    </li>
    <li><a href="shadows/shadows.dpr"><b>shadows</b></a><b>&nbsp;:</b><ul>
            <li>dynamic shadow casting using zBuffer-based shadow maps</li>
            <li>using GLzBuffer, adjusting shadow map properties</li>
        </ul>
    </li>
    <li><a href="thor/thor.dpr"><b>thor</b></a><b>&nbsp;:</b><ul>
            <li>using ThorFX for simulated electric arcs