0,0),
	leftTouchStartPos = new Vector2(0,0),
	rightTouchStartPos = new Vector2(0,0),
	leftVector = new Vector2(0,0);
	rightVector = new Vector2(0,0);

var temperature;
try {
    var socket = io(); // comment this out for better debugging
}
catch(err){}

var sendFlag = false;

setupCanvas();

var mouseX, mouseY, 
	// is this running in a touch capable environment?
	mouseDown = false,
	leftMouseDown = false,
	touchable = 'createTouch' in document,
	touches = []; // array of touch vectors;

setInterval(draw, 1