ld 'very low' to 'very high' settings) to ± a factor of 6 (shown as '17%' to '600%'). Previously the values were stored internally as one of 5 discrete options, but as the recent terrain generation changes have made actual numeric multipliers more meaningful in most contexts (e.g. the number of ore patches is directly proportional to the value of the 'frequency' slider, rather than being just vaguely related to it somehow), we're switching to storing them as numbers. This has the side-effect that if you do