ild/three.webgpu.js",
					"three/tsl": "../build/three.tsl.js",
					"three/addons/": "./jsm/"
				}
			}
		</script>

		<script type="module">

			import * as THREE from 'three/webgpu';
			import { texture, uniform, saturation, hue } from 'three/tsl';

			let camera, scene, renderer;
			const mouse = new THREE.Vector2();

			let quadMesh, renderTarget;

			let box;

			const dpr = window.devicePixelRatio;

			init();

			function init() {

				camera = new THREE.PerspectiveCamera( 70, window.innerWidth / 