 gray, the colors are multiplied, which results in a darker color. This setting is commonly used for shading effects. Not supported under GPU rendering.</td></tr><tr><td><code><a href="../../openfl/display/BlendMode.html#SHADER">BlendMode.SHADER</a></code></td><td>N/A</td><td>Adjusts the color using a custom shader routine. The shader that is used is specified as the Shader instance assigned to the blendShader property. Setting the blendShader property of a display object to a Shader instance automatically 