blur using the TGLMotionBlur component</li>
        </ul>
    </li>
    <li><a href="ParticleMasking/ParticleMasksManagerDemo.dpr"><b>ParticleMasking</b></a><b>&nbsp;:</b><ul>
            <li>Demo showing particle masking, using TGLEParticleMasksManager</li>
            <li>Particles are masked to only appear inside the chosen character.</li>
        </ul>
    </li>
    <li><a href="posteffect/posteffect.dpr"><b>posteffect</b></a><b>&nbsp;:</b><ul>
            <li>A demo that shows how the TGLPostEffect com