* OBJ_SIZE) + (meshB.position.z * OBJ_SIZE)) / (OBJ_SIZE + OBJ_SIZE);
				*/
                var avX = (meshA.velocity.x * (meshA.mass - meshB.mass) + (2 * meshB.mass * meshB.velocity.x)) / (meshA.mass + meshB.mass);
                var avY = (meshA.velocity.y * (meshA.mass - meshB.mass) + (2 * meshB.mass * meshB.velocity.y)) / (meshA.mass + meshB.mass);
                var avZ = (meshA.velocity.z * (meshA.mass - meshB.mass) + (2 * meshB.mass * meshB.velocity.z)) / (meshA.mass + meshB.mass);
          