                    floorMat.map = texture;
                    floorMat.needsUpdate = true;
                } );

                textureLoader.load( "images/hardwood2_bump.jpg", function( texture ) {
                    texture.wrapS = THREE.RepeatWrapping;
                    texture.wrapT = THREE.RepeatWrapping;
                    texture.anisotropy = 4;
                    texture.repeat.set( FLOOR_S, FLOOR_T );
                    floorMat.side = THREE.DoubleSide;
                    floorM