/span> result;</div>
<div class="line">}</div>
</div><!-- fragment --><p>Since this example is meant only to show a minimal object which draws geometry with standard OpenGL calls, there is no texture information or vertex normals specified. However, all standard OpenGL calls should work within the ob3d_draw method. This example also doesn't show matrix output, as accomplished by jit_ob3d_draw_chunk(), which will be discussed in the following chapter on OB3D details.</p>
<h1><a class="anchor" id="chapter_jit