ixWorldInverse );
		// get the camera's position
		camera.getWorldPosition( cameraPosition );
		for ( const countryInfo of countryInfos ) {

			const { position, elem, area } = countryInfo;
			// large enough?
			if ( area < large ) {

				elem.style.display = 'none';
				continue;

			}

			// Orient the position based on the camera's orientation.
			// Since the sphere is at the origin and the sphere is a unit sphere
			// this gives us a camera relative direction vector for the position.
			tempV.copy( p