 to, at least in cases where there are multiple options, show the generator information to players. A couple of reasons for this: </p>
        <ul>
            <li>It was already possible for mods to override tile property generators via presets, but we didn't have a place to show that information in the UI. So switching between presets could change hidden variables in non-obvious ways and lead to a lot of confusion.</li>
            <li>I had dreams of shipping alternate elevation generators in the base ga