= true;
        /* if (!window.document.pointerLockElement) {
          renderer.domElement.requestPointerLock();
        } */
        break;
      }
      case 68: { // D
        keys.right = true;
        /* if (!window.document.pointerLockElement) {
          renderer.domElement.requestPointerLock();
        } */
        break;
      }
      case 69: { // E
        gamepads[1].buttons[2].pressed = true;
        break;
      }
      case 81: { // Q
        gamepads[1].buttons[0].pressed = true;
        br