ometry.point.y = point.y;
          decalGeometry.point.z = point.z;

          const rotation = inter.face.normal.clone();
          rotation.transformDirection(inter.object.matrixWorld);
          rotation.multiplyScalar(10);
          rotation.add(point);

          object3D.lookAt(rotation);

          decalGeometry.orientation.x = object3D.rotation.x;
          decalGeometry.orientation.y = object3D.rotation.y;
          decalGeometry.orientation.z = object3D.rotation.z;
        }
      });

      cons