                      If set, vertex array indices sourced from
                        buffer objects after the barrier will reflect data written by shaders
                        prior to the barrier.  The buffer objects affected by this bit are
                        derived from the <code class="constant">GL_ELEMENT_ARRAY_BUFFER</code> binding.
                    </p>
            </dd>
            <dt>
              <span class="term">
                <code class="constant">GL_UNIFORM_BARRIER_BIT</co