tanced( geo );
						break;

					case "singleMaterial":
						makeSingleMaterial( geo );
						break;

					case "multiMaterial":
						makeMultiMaterial( geo );
						break;

				}

				render();

				var end = window.performance.now();

				document.getElementById( 'materialCount' ).innerText = materialList.length;
				document.getElementById( 'objectCount' ).innerText = objectCount;
				document.getElementById( 'drawcalls' ).innerText = renderer.info.render.calls;
				document.getElementById( 'initTime'