ance;
                        controllerMesh.updateMatrixWorld();
                        controllerMesh.dotMesh.visible = true; */

                        const gamepads = navigator.getGamepads();
                        const gamepad = gamepads[i];
                        const pressed = gamepad.buttons[1].pressed;
                        const lastPressed = lastPresseds[i];
                        if (pressed && !lastPressed) {
                          const tab = tabs[menuMesh.listMesh.scrollIndex + j