ull) {
          tapDown(i)
        }
        else {
          direction.i  = i
          direction.sx = t.clientX
          direction.sy = t.clientY
          direction.lx = t.clientX
          direction.ly = t.clientY
          taptimeout = setTimeout(_ => tapDown(i), 100)
        }
        updateStick(),pd(e)
      }
      const move = e => {
        for(let z = 0; z < e.changedTouches.length; z++) {
          const t = e.changedTouches[z]
          const i = t.identifier
          if (i == direction.i) 