  wireframeMesh.matrixAutoUpdate = false;
            scene.add(wireframeMesh);

            meshMesh = new THREE.Mesh(geometry,
              meshMaterials[meshId % meshMaterials.length]
            );
            meshMesh.matrixAutoUpdate = false;
            scene.add(meshMesh);
            if (mesh.semanticLabel && mesh.semanticLabel.length > 0) {
              const shapes = font.generateShapes(mesh.semanticLabel, 0.1);
              const geometry = new THREE.ShapeGeometry(shapes);
              geome