text
  /** @type {HTMLCanvasElement} */
  var canvas = document.querySelector("#canvas");
  var gl = canvas.getContext("webgl2");
  if (!gl) {
    return;
  }

  // look up the divcontainer
  var divContainerElement = document.querySelector("#divcontainer");

  // make the div
  var div = document.createElement("div");

  // assign it a CSS class
  div.className = "floating-div";

  // make a text node for its content
  var textNode = document.createTextNode("");
  div.appendChild(textNode);

  // add it to