emove('hide');
        window.requestAnimationFrame(gameplay);
        let car= document.createElement('div');
    car.setAttribute('class','car');
    gamearea.appendChild(car);
    player.x=car.offsetLeft;
    player.y=car.offsetTop;
    }

    function gameplay()
    {if(keys.ArrowUp && player.y>0)
        player.y-=5;
    if(keys.ArrowDown && player.y<560)
        player.y+=5;
    if(keys.ArrowLeft && player.x>0)
        player.x-=5;
    if(keys.ArrowRight && player.x<351)
        playe