tion)
    v Qu - furthest-site Voronoi diagram
    Hn,n,... - halfspace intersection about point [n,n,0,...]
    Qt   - triangulated output
    QJ   - joggle input instead of merging facets
    Qc   - keep coplanar points with nearest facet
    Qi   - keep interior points with nearest facet

Qhull control options:
    Qbk:n   - scale coord k so that low bound is n
      QBk:n - scale coord k so that upper bound is n (QBk is 0.5)
    QbB  - scale input to unit cube centered at the origin
    Qbb  - scale las