ormat, [50, 50, 50]);
            modelMesh.setLocalTransform(transformat);
            const defines = modelMesh.getDefines();
            defines.HAS_PICKING_ID = 2;
            modelMesh.setDefines(defines);
            return modelMesh;
        }

        function createGeometry(points, prim) {
            const primitive = !prim ? getPrimitiveType(points) : prim;
            const triangles = earcut(points, null, 3);
            return new reshader.Geometry({
                POSITION : points
         