
class gli::sampler_cube&lt; T, P &gt;</h3>

<p>Cube map texture sampler. </p>
<dl class="tparams"><dt>Template Parameters</dt><dd>
  <table class="tparams">
    <tr><td class="paramname">T</td><td>Sampler can fetch, write and interpret any texture format but will expose and process the data through type T conversions. </td></tr>
    <tr><td class="paramname">P</td><td>Precision in term of ULPs </td></tr>
  </table>
  </dd>
</dl>

<p>Definition at line <a class="el" href="a00053_source.html#l00017">17</a> o