e about can be transferred to almopst any kind of game you might make. I will
also assume that you want to keep all of the code in a single file, but if you're making a reasonably large game, it's often a good
idea to source certain sections into module files. Putting the game object classes into a file called "<TT
CLASS="FUNCTION"
>objects.py</TT
>", for
example, can help you keep game logic separate from game objects. If you have a lot of resource handling code, it can also be handy
to put that into "<TT
