position.z = 3;
			obstacle.setRenderComponent( obstacleMesh, sync );

			target = new YUKA.GameEntity();
			target.name = 'target';
			target.setRenderComponent( targetMesh, sync );

			const entity = new CustomEntity();
			entity.setRenderComponent( entityMesh, sync );

			const helper = createVisionHelper( entity.vision );
			entityMesh.add( helper );

			entityManager.add( entity );
			entityManager.add( obstacle );
			entityManager.add( target );

		}

		function onWindowResize() {

			camera.aspect = 