.top;
              if (
                bugX > mouseX - slipperWidth / 2 &&
                bugX < mouseX + slipperWidth / 2 &&
                bugY > mouseY - slipperHeight / 2 &&
                bugY < mouseY + slipperHeight / 2
              ) {
                clearTimeout(b.timeoutID);
                b.update();
                updateCounter();
              }
            });
          } else {
            console.log("No bugs here!");
          }
        }

        function updateCounter() {
       