sh.position.y = position.y;

    // Use the `placeObjectAtHit` utility to position
    // the cube where the hit occurred
    THREE.ARUtils.placeObjectAtHit(model,  // The object to place
                                   hit,   // The VRHit object to move the cube to
                                   1,     // Easing value from 0 to 1; we want to move
                                          // the cube directly to the hit position
                                   true); // Whether or not we also appl