            uniforms['cameraPosition'] = camPos;
            renderer.render(
                shader,
                uniforms,
                scene,
                null
            );
        }
        
        const geometryUniforms = {
            'fill': [1.0, 0.1, 0.1, 0.8]
        };
        function drawGeometryScene() {
            const matrix = getViewProjection();
            geometryUniforms['projViewMatrix'] = matrix.projViewMatrix;
            renderer.render(
                geometryShader,