pported under GPU rendering.</td></tr><tr><td><code><a href="../../openfl/display/BlendMode.html#DIFFERENCE">BlendMode.DIFFERENCE</a></code></td><td><img src="/images/blendMode-7.jpg" alt="blend mode DIFFERENCE" /></td><td>Compares the constituent colors of the display object with the colors of its background, and subtracts the darker of the values of the two constituent colors from the lighter value. This setting is commonly used for more vibrant colors.<br>For example, if the display object has a pixel wi