THREE.Vector3(min.x, min.y, min.z));
                vertices.push(new THREE.Vector3(max.x, min.y, min.z));

                return vertices;
            }

            /**
             *
             */
			function createFloorAndWalls() {
			    var FLOOR_S = 5;
			    var FLOOR_T = 5;

                var planeGeo = new THREE.PlaneGeometry( PLANE_SIZE, PLANE_SIZE );

                var floorMat = new THREE.MeshStandardMaterial( {
                    roughness: 0.8,
                    co