

				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

				renderer.setSize( window.innerWidth, window.innerHeight );
				renderTarget.setSize( window.innerWidth * dpr, window.innerHeight * dpr );

			}

			function animate() {

				box.rotation.x += 0.01;
				box.rotation.y += 0.02;

				renderer.setRenderTarget( renderTarget );
				renderer.render( scene, camera );

				renderer.setRenderTarget( null );
				quadMesh.render( renderer );

			}

		</script>
	</bod