
                var min = helper.box.min;

                vertices.push(new THREE.Vector3(max.x, max.y, max.z));
                vertices.push(new THREE.Vector3(min.x, max.y, max.z));
                vertices.push(new THREE.Vector3(min.x, min.y, max.z));
                vertices.push(new THREE.Vector3(max.x, min.y, max.z));
                vertices.push(new THREE.Vector3(max.x, max.y, min.z));
                vertices.push(new THREE.Vector3(min.x, max.y, min.z));
                vertices.push(new 