                    p.verlet_w(end+1) = w;
                    end
                    if (this.kinpw_cyl_circ.separ >= this.cutoff * p.radius)
                        return;
                    end
                    kin = copy(this.kinpw_cyl_circ);
            end
            
            % Create new interaction object by copying base object
            int = copy(this.b_interact);
            
            % Set handles to interecting elements
            int.elem1 = p;
            int.elem2 = w;
     