e,
            16
          );
          const material = new THREE.MeshBasicMaterial({
            map: texture,
            side: THREE.DoubleSide,
            transparent: true,
            alphaTest: 0.5,
          });
          const mesh = new THREE.Mesh(geometry, material);
          mesh.frustumCulled = false;
          return mesh;
        })();
        mesh.add(keyMesh);

        keyMeshes.push(keyMesh);
      }
      mesh.keyMeshes = keyMeshes;

      return mesh;
    })();
    object.add(planeMe