WindowFrameResize:
      size*: Vec2i

  of iekWindowClose:
    nil
  of iekWindowRedraw:
    nil
  of iekWindowFocus:
      focused*: bool

  of iekWindowIconify:
      iconified*: bool

  of iekWindowMaximize:
      maximized*: bool

  of iekWindowScale:
      scale*: Vec2f

  of iekKeyPress .. iekKeyRelease:
      key*: Key                ## the pressed key
      scancode*: int           ## the pressed key&apos;s scancode
                   ## (keyboard layout-independent number, useful for saving keys)
