the correct performer type</p>
<p><strong>The &quot;No Slopes preferred&quot; way:</strong></p>
<p>Just like you do when using Unity's <a href="https://docs.unity3d.com/Manual/class-GameObject.html">GameObject.GetComponent</a> method.</p>
<pre><code class="lang-csharp">WindroseAnimator windroseAnimator = _animator.Play&lt;WindroseAnimator&gt;(&quot;Idle&quot;);
</code></pre>
<p>We prefer this aproach since it already delivers the correct type and makes your code cleaner.</p>
<p><strong>Using the &quot;as&qu