de>
              </span>
            </dt>
            <dd>
              <p>
                        Shader uniforms sourced from buffer objects after the barrier will reflect data
                        written by shaders prior to the barrier.
                    </p>
            </dd>
            <dt>
              <span class="term">
                <code class="constant">GL_TEXTURE_FETCH_BARRIER_BIT</code>
              </span>
            </dt>
            <dd>
              <p>
                    