    localQuaternion.fromArray(gamepad.pose.orientation);
      localVector
        .add(
          localVector2.set(0, 0, -scrollFactor)
            .applyQuaternion(localQuaternion)
        );
      localVector2.set(scaleFactor, scaleFactor, scaleFactor);

      iframe.position = localVector.toArray();
      iframe.orientation = localQuaternion.toArray();
      iframe.scale = localVector2.toArray();

      boxMesh.position.copy(localVector);
      boxMesh.quaternion.copy(localQuaternion);
      boxMesh.sca