e", 10, 120);
      myGamePiece.gravity = 0.05;
      myScore = new component("30px", "Consolas", "black", 10, 30, "text");
      myGameArea.start();
    }

    var myGameArea = {
      canvas: document.createElement("canvas"),
      start: function() {
        this.canvas.width = 580;
        this.canvas.height = 370;
        this.context = this.canvas.getContext("2d");
        document.body.insertBefore(this.canvas, document.body.childNodes[0]);
        this.frameNo = 0;
        this.interval = setInterva