ttribute('a_Position', new t3d.Attribute(new t3d.Buffer(new Float32Array(geometryData3.positions), 3)));
		geometry3.addAttribute('a_Normal', new t3d.Attribute(new t3d.Buffer(new Float32Array(geometryData3.normals), 3)));
		geometry3.addAttribute('a_Uv', new t3d.Attribute(new t3d.Buffer(new Float32Array(geometryData3.uvs), 2)));
		geometry3.setIndex(new t3d.Attribute(new t3d.Buffer(
			(geometryData3.positions.length / 3) > 65536 ? new Uint32Array(geometryData3.indices) : new Uint16Array(geometryData3.indic