teHandle">
 </A>
<H1 CLASS="refHeading">
GStateHandle</H1>
<PRE CLASS="syntax">typedef Handle GStateHandle;</PRE>
<P>
GStates, or graphics states, are used to interpret graphics commands. Any graphics command that draws anything takes a GStateHandle as an argument. Each GState is associated with a window, and the graphics system uses the GState to determine which window the command should affect.</P>
<P>
The GState also holds considerable information determining how drawing commands will be carried out. For