3d.Attribute(new t3d.Buffer(new Float32Array(geometryData1.normals), 3)));
		geometry1.addAttribute('a_Uv', new t3d.Attribute(new t3d.Buffer(new Float32Array(geometryData1.uvs), 2)));
		geometry1.setIndex(new t3d.Attribute(new t3d.Buffer(
			(geometryData1.positions.length / 3) > 65536 ? new Uint32Array(geometryData1.indices) : new Uint16Array(geometryData1.indices),
			1
		)));
		geometry1.computeBoundingBox();
		geometry1.computeBoundingSphere();
		const tube = new t3d.Mesh(geometry1, lambertMaterial);
		