UnnamedStruct" type="text/something-not-javascript">
// ANGLE regression on Windows, crbug.com/401296
uniform struct {
  float f;
  vec4 v;
} u_struct;

void main()
{
    gl_Position = u_struct.f * u_struct.v;
}
</script>
<script id="fragmentShaderSimple" type="text/something-not-javascript">
void main()
{
    gl_FragColor = vec4(1.0);
}
</script>
<script>
"use strict";
var wtu = WebGLTestUtils;

var tests = [];
tests.push({
  vShaderSource: wtu.getScript("vertexShaderStructName"),
  vShaderSuccess: true,
 