ples/RotateSprite.bb>Example</a></h1>
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Graphics3D 640,480
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cam = CreateCamera()
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MoveEntity cam,0,0,-5
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sp = CreateSprite()
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ang# = 0
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While Not KeyDown(1)
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RenderWorld:Flip
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RotateSprite sp,ang
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ang = ang +3
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Wend
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End
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