fferGeometry();
			geometry.setAttribute( 'position', new Float32BufferAttribute( [], 3 ) );

			const lineMaterial = new LineBasicMaterial( { color: 0xffffff, transparent: true, opacity: 0.5 } );
			const meshMaterial = new MeshPhongMaterial( { color: 0x156289, emissive: 0x072534, side: DoubleSide, flatShading: true } );

			group.add( new LineSegments( geometry, lineMaterial ) );
			group.add( new Mesh( geometry, meshMaterial ) );

			chooseFromHash( group );

			scene.add( group );

			function render() 