ted to positive (negative) infinity"
    float correct = isinf(1.0e40) ? 1.0 : 0.0;
    my_FragColor = vec4(0.0, correct, 0.0, 1.0);
}
</script>
<script id="fshaderParsedFloatUnderflowToZero" type="x-shader/x-fragment">#version 300 es
precision highp float;
out vec4 my_FragColor;

void main()
{
    // GLSL ES 3.00.6 section 4.1.4 Floats:
    // "A value with a magnitude too small to be represented as a mantissa and exponent is converted to zero."
    // 1.0e-50 is small enough that it can't even be stored a