or drawraw messages. With the exception of the drawraw message, all of the standard OB3D object state is setup prior to calling your ob3d_draw method, so you needn't setup things like the modelview transform, color, lighting properties, texture information, if your object doesn't have special needs. The following example from jit.gl.simple, just draws a simple quadrilateral.</p>
<div class="fragment"><div class="line">t_jit_err jit_gl_simple_draw(t_jit_gl_simple *x)</div>
<div class="line">{</div>
<div clas