int, even while we are currently iterating through the players. There are two ways to be able to go through the players in a thread-safe manor <strong>WHICH YOU MUST ALWAYS DO</strong>. You either will be required to lock the players before performing any actions on them, or you can use the provided helper method <strong>NetWorker::IteratePlayers</strong>.</p>
<p>If you were to use a simple lock, then let's say we had a reference to a <strong>NetWorker</strong> with the variable name <code>myNetWorker</code