ies and bullets are stored in database tables</li>
    <li>Recursive CTEs implement raycasting for 3D rendering</li>
    <li>SQL queries handle collision detection and game physics</li>
    <li>Views transform game state into ASCII art</li>
  </ul>

  <h2>Sample SQL</h2>
  <p>
    Here's a snippet of SQL that renders the 3D view using raycasting:
  </p>
  <pre>
CREATE OR REPLACE VIEW render_3d_frame AS
WITH RECURSIVE
s AS (SELECT * FROM settings LIMIT 1),
p AS (SELECT * FROM player LIMIT 1),
potential_cols 