0, 1 );
	camera.lookAt( 0, 0, 0 );

	const scene = new THREE.Scene();

	{

		const color = 0xFFFFFF;
		const intensity = 500;
		const light = new THREE.PointLight( color, intensity );
		scene.add( light );

	}

	const objects = [];

	const radius = 1;
	const widthSegments = 6;
	const heightSegments = 6;
	const sphereGeometry = new THREE.SphereGeometry(
		radius, widthSegments, heightSegments );

	const solarSystem = new THREE.Object3D();
	scene.add( solarSystem );
	objects.push( solarSystem );

	const sunMa