 bitmap version of the sprite scaled
down by a half, use a matrix that scales down by a half. If you application will display the sprite larger
than its current dimensions, use a matrix that scales up by that factor.</p>
<p><strong>Note:</strong> The <code>cacheAsBitmapMatrix</code> property is suitable for 2D transformations. If you need to apply
transformations in 3D, you may do so by setting a 3D property of the object and manipulating its
<code>transform.matrix3D</code> property. If the application is p