lowing
table (the initial values of the registers are: base=0; top=3;): </P>

<PRE>LOAD l,a  Load value          Push(stack[Frame(l)+a]);
LIT i     Load literal        Push(i);
STO l,a   Store               stack[Frame(l)+a]=Pop();
ADD       Add                 j=Pop(); i=Pop(); Push(i+j);
SUB       Subtract            j=Pop(); i=Pop(); Push(i-j);
DIV       Divide              j=Pop(); i=Pop(); Push(i/j);
MUL       Multiply            j=Pop(); i=Pop(); Push(i*j);
EQU       Compare if equal    j=Pop(); i=Pop