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size_type&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00012.html#a01c07293e367b293736943e92f6a9e98">base_level</a> () const </td></tr>
<tr class="memdesc:a01c07293e367b293736943e92f6a9e98"><td class="mdescLeft">&#160;</td><td class="mdescRight">Return the base level of the texture instance, effectively a memory offset in the actual texture 