this is not quite the same as normal scaling: The bitmap's resolution is still ignored, but each pixel of the bitmap will receive a square of pixels on the display. <CODE>
GrDrawHugeImage()</CODE>
<A NAME="Shapes_c.htm_IX_GrDrawHugeImage()">
 </A>
 draws the image of a bitmap stored in a <CODE>
HugeArray</CODE>
.</P>
<P>
<A NAME="Shapes_c.htm_IX_IF_&ldots;  (ImageFlags)">
 </A>
<A NAME="Shapes_c.htm_IX_ImageFlags">
 </A>
The image-drawing routines take an <CODE>
ImageFlags</CODE>
 structure which holds a fl