tanced' ).textContent;
			var frag = document.getElementById( 'fragInstanced' ).textContent;

			var material = new THREE.RawShaderMaterial( {
				vertexShader: vert,
				fragmentShader: frag,
			} );
			materialList.push( material );

			var pickingMaterial = new THREE.RawShaderMaterial( {
				vertexShader: "#define PICKING\n" + vert,
				fragmentShader: "#define PICKING\n" + frag
			} );
			materialList.push( pickingMaterial );

			// geometry

			var igeo = new THREE.InstancedBufferGeometry();
			geometr