 deltaTime) {
					if(!this.init && this.el.object3D.children[0] && this.el.object3D.children[0].children[0]) {
						var o = this.el.object3D.children[0].children[0];
						this.object3d = o;
						this.elapsedTime = 0;
						this.object3d.addEventListener('cursorenter', (function() {
							this.active = true;
						}).bind(this));
						this.object3d.addEventListener('cursorleave', (function() {
							this.active = false;
							this.elapsedTime = 0;
							this.object3d.material.lightMapIntensity = 1;
