          //console.log("Objects Collided");
                if (meshA === meshB)
                    console.log("Appears to be same object");

                /*
                var collision = new THREE.Vector3();
                collision.x = ((meshA.position.x * OBJ_SIZE) + (meshB.position.x * OBJ_SIZE)) / (OBJ_SIZE + OBJ_SIZE);
                collision.y = ((meshA.position.y * OBJ_SIZE) + (meshB.position.y * OBJ_SIZE)) / (OBJ_SIZE + OBJ_SIZE);
                collision.z = ((meshA.position.z 