components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values.  <a href="a00372.html#gaf59b52e6b28da9335322c4ae19b5d745">More...</a><br /></td></tr>
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