rivate compile definitions on the GLFW target but if you compile the GLFW sources manually you will need to define them yourself.</p>
<p>The window system is used to create windows, handle input, monitors, gamma ramps and clipboard. The options are:</p>
<ul>
<li><b>_GLFW_COCOA</b> to use the Cocoa frameworks</li>
<li><b>_GLFW_WIN32</b> to use the Win32 API</li>
<li><b>_GLFW_WAYLAND</b> to use the Wayland protocol</li>
<li><b>_GLFW_X11</b> to use the X Window System</li>
</ul>
<p>The <b>_GLFW_WAYLAND</b> and