ect = new THREE.Object3D();
				// object.position.x = ( table[ i + 3 ] * 140 ) - 1330;
				// object.position.y = - ( table[ i + 4 ] * 180 ) + 990;
				object.position.x = (table[i].p_x * 140) - 1330;
				object.position.y = - (table[i].p_y * 180) + 990;

				targets.table.push(object);

			}

			// sphere

			var vector = new THREE.Vector3();
			var spherical = new THREE.Spherical();

			for (var i = 0, l = objects.length; i < l; i++) {

				var phi = Math.acos(-1 + (2 * i) / l);
				var theta = Math.sqrt