 destructor, you need to free your OB3D data pointer with jit_ob3d_free(). The jit.gl.simple constructor and destructors are below as an example.</p>
<div class="fragment"><div class="line">t_jit_gl_simple *jit_gl_simple_new(<a class="code" href="structt__symbol.html">t_symbol</a> *dest_name)</div>
<div class="line">{</div>
<div class="line">   t_jit_gl_simple *x;</div>
<div class="line"> </div>
<div class="line">   <span class="comment">// make jit object</span></div>
<div class="line">   <span class="keyw