vert from 0-255 to 0.0-1.0
  var stride = 0;        // 0 = move forward size * sizeof(type) each iteration to get the next color
  var offset = 0;        // start at the beginning of the buffer
  gl.vertexAttribPointer(
      colorAttributeLocation, size, type, normalize, stride, offset);


  function degToRad(d) {
    return d * Math.PI / 180;
  }

  var translation = [0, 30, -360];
  var rotation = [degToRad(190), degToRad(40), degToRad(30)];
  var scale = [1, 1, 1];
  var fieldOfViewRadians = degToRad(60