e(time, frame) {
  const now = Date.now();
  const timeDiff = now - lastTime;
  const startTimeDiff = now - startTime;

  const gamepads = navigator.getGamepads();
  for (let i = 0; i < gamepads.length && i < 2; i++) {
    const gamepad = gamepads[i];
    const moveTab = moves[i];
    const boxMesh = boxMeshes[i];

    if (moveTab) {
      const {iframe} = moveTab;

      const scrollFactor = scrollFactors[i];
      const scaleFactor = scaleFactors[i];

      localVector.fromArray(gamepad.pose.position);
  