E.ClampToEdgeWrapping,
        THREE.LinearMipMapLinearFilter,
        THREE.LinearFilter,
        THREE.RGBAFormat,
        THREE.UnsignedByteType,
        16
      );
      texture.needsUpdate = true;
      const material = new THREE.MeshBasicMaterial({
        map: texture,
        side: THREE.DoubleSide,
        transparent: true,
        alphaTest: 0.9,
      });
      const mesh = new THREE.Mesh(geometry, material);
      mesh.position.y = -menuWorldHeight - (10/menuHeight*menuWorldHeight);
      mesh