 sword		right,
        sword		bottom);</PRE>
<P>
Determine whether a rectangle lies within the passed region.</P>
<P CLASS="refField"><STRONG>
Structures:</STRONG>	</P>
<PRE CLASS="syntax">        typedef ByteEnum TestRectReturnType;
TRRT_OUT,			/* rectangle completely out of region */
TRRT_PARTIAL,			/* rectangle partially in region */
TRRT_IN 			/* rectangle completely in region */</PRE>
<P CLASS="refField"><STRONG>
Include:</STRONG>	<STRONG CLASS="fileName">
graphics.h</STRONG>
 </P>
</DIV>
<DIV>
<A NAME