gh precision
rendering scheme. If dynamic rebasing updates the <code>HPRoot</code>, particles
simulated in world space will appear to jump around as a function of
the rebasing.</p>
<h2 id="scripts">Scripts</h2>
<p>Any script that reads world-space positions will likely behave strangely
when using the High Precision Framework. These scripts would need to be
written such that only relative values are used or so that they use the 
<code>HPTransform</code> component rather than the <code>Transform</code> compon