gin(),
          GridHelperPlugin(),
          PointerLockControlsPlugin(),
        ],
        strategy: [EffectRenderStrategy()],
      })
        .setDom(document.getElementById("app"))
        .setSize()
        .play();

      const scene = engine.scene;

      const box = new THREE.Mesh(
        new THREE.BoxGeometry(10, 10, 10),
        new THREE.MeshStandardMaterial({ color: "rgb(255, 105, 100)" })
      );
      box.position.x = 10;
      scene.add(box);

      const pointLight = new THREE.PointLigh