arameter"><code>target</code></em> and <em class="parameter"><code>lod</code></em>
            into <em class="parameter"><code>img</code></em>.  <em class="parameter"><code>img</code></em> should be an array of
            <code class="constant">GL_TEXTURE_COMPRESSED_IMAGE_SIZE</code> bytes.
            <em class="parameter"><code>target</code></em> specifies whether the desired texture image was one specified by
            <a class="citerefentry" href="glTexImage1D"><span class="citerefentry"><span class