
                geometryUniforms,
                geometryScene,
                null
            );
        }
        
        const lineUniforms = {
            'fill': [0.1, 0.1, 0.8, 1.0]
        }
        function drawLineScene() {
            const matrix = getViewProjection();
            lineUniforms['projViewMatrix'] = matrix.projViewMatrix;
            renderer.render(
                geometryShader,
                lineUniforms,
                lineScene,
                null
            );
    