.position),
            cb: intersectionCbs[i],
          }))
          .sort((a, b) => a.distance - b.distance)[0].cb;
        intersectionCb();
      } else {
        _setIntersectionDefault();
      }

      const gamepads = navigator.getGamepads();
      const gamepad = gamepads[i];
      if (gamepad) {
        const pressed = gamepad.buttons[1].pressed;
        const padPressed = gamepad.buttons[0].pressed;
        const padTouched = gamepad.buttons[0].touched;

        const {axes} = gamepad;
        