e> triggers a synchronous one. <code>m.redraw()</code> is tied to <code>window.requestAnimationFrame()</code>. It will thus typically fire at most 60 times per second. It may fire faster if your monitor has a higher refresh rate.</p>
<p><code>m.redraw.sync()</code> is mostly intended to make videos play work in iOS. That only works in response to user-triggered events. It comes with several caveat:</p>
<ul>
<li>You should not call <code>m.redraw.sync()</code> from a <a href="lifecycle-methods.html">lifecycl