ms = new Transforms(gl, program, camera, canvas);

      gl.uniform3fv(program.uLightPosition, [0, 120, 120]);
      gl.uniform4fv(program.uLightAmbient, [0.2, 0.2, 0.2, 1]);
      gl.uniform4fv(program.uLightDiffuse, [1, 1, 1, 1]);
      gl.uniform4fv(program.uLightSpecular, [1, 1, 1, 1]);
      gl.uniform1f(program.uShininess, 230);
    }

    // Load objects into our scene
    function load() {
      scene.add(new Floor(80, 2));
      scene.add(new Axis(82));
      scene.load('/common/models/geometries/s