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Support for more information regarding API support across multiple profiles.</p>
<p>With <code>cacheAsBitmapMatrix</code> set, the application retains a cached bitmap image across various 2D
transformations, including translation, rotation, and scaling. If the application uses hardware acceleration,
the object will be stored in video memory as a texture. This allows the GPU to apply the supported
transformations to the object. The GPU can perform these transformations faster than the CPU.</p>
<p>To us