ntToPoint(intersectionPoint, true, localVector3);

          const xFactor = topIntersectionPoint.distanceTo(menuMesh.listMesh.topLine.start) / menuWorldWidth;
          const yFactor = leftIntersectionPoint.distanceTo(menuMesh.listMesh.leftLine.start) / (menuWorldHeight*4);
          const distance = controllerMesh.ray.origin.distanceTo(intersectionPoint);

          if (xFactor > 0 && xFactor < 0.99999 && yFactor > 0 && yFactor < 0.99999 && distance < rayDistance) {
            const x = xFactor * menuWid