/A>
 is less adaptable but faster than <CODE>
GrDrawBitmap()</CODE>
. <CODE>
GrDrawImage()</CODE>
 has its own kind of scaling which doesn't work in the standard GEOS fashion. This routine ignores the resolutions of both device and bitmap and displays the bitmap so that each pixel of the bitmap corresponds to one pixel of the display. If the coordinate system has been scaled or rotated, <CODE>
GrDrawImage()</CODE>
 will ignore the scale and rotation when drawing the bitmap. The bitmap may be magnified, but 