inish, as long it is approximately within the space of one to two network training updates. With tournament play, as much computing power as possible needs to be directed into a single game. It is important to identify a best move in short and long time controls, and latency and freshness of information become key to the search tree growing in a healthy manner. As a result, the design of threading and parallelism between self-play and tournament play poses a challenge.</p>
        <p>Leading classical engin