lic SpriteAnimator _animator;
public SpriteAnimation _idleAnimation;

private void Start()
{
    _animator.Play(_idleAnimation);
}
</code></pre>
<h2 id="states">States</h2>
<p>The animator will always be in one of these 3 states:</p>
<ul>
<li><strong>Stopped</strong> - When there is no current animation being played.</li>
<li><strong>Paused</strong> - When there is a current animation being played, but you paused the animator and it won't evaluate new frames for that animation until the animator is resumed.