le.copy(localVector2);
      // boxMesh.updateMatrixWorld();
      boxMesh.visible = true;

      if (serverConnectedUrl) {
        const objectMesh = xrmp.getObjectMeshes().find(objectMesh => objectMesh.object.id === moveTab.id);
        const {object} = objectMesh;
        const {objectMatrix} = object;
        localVector.toArray(objectMatrix.position);
        localQuaternion.toArray(objectMatrix.quaternion);
        object.pushUpdate();
      }
    } else {
      boxMesh.visible = false;
    }
  }

  c