it is converted to positive (negative) infinity"
    float correct = isinf(1.0e2147483649) ? 1.0 : 0.0;
    my_FragColor = vec4(0.0, correct, 0.0, 1.0);
}
</script>
<script id="fshaderNonConstFloatIsInfinity" type="x-shader/x-fragment">#version 300 es
precision highp float;
out vec4 my_FragColor;

uniform float u; // Assumed to have the default value 0.0

void main()
{
    // Out-of-range floats should overflow to infinity
    // GLSL ES 3.00.6 section 4.1.4 Floats:
    // "If the value of the floating poin