 -0.5));
    const material = new THREE.MeshBasicMaterial({
      color: RAY_COLOR,
    });

    const mesh = new THREE.Mesh(geometry, material);
    // mesh.visible = true;
    mesh.frustumCulled = false;
    return mesh;
  })();
  controllerMesh.add(rayMesh);
  controllerMesh.rayMesh = rayMesh;

  /* const dotMesh = (() => {
    const geometry = new THREE.SphereBufferGeometry(0.01, 5, 5);
    const material = new THREE.MeshBasicMaterial({
      color: 0xe91e63,
    });

    const mesh = new THREE.Mesh(geo