 class="constant">GL_TRUE</code>, the entire array is attached to the image unit and <em class="parameter"><code>layer</code></em>
            is ignored. However, if <em class="parameter"><code>layered</code></em> is <code class="constant">GL_FALSE</code> then <em class="parameter"><code>layer</code></em>
            specifies the layer of the array to attach to the image unit.
        </p>
        <p>
            <em class="parameter"><code>access</code></em> specifies the access types to be performed by 