ther we accept updates from other systems.  Generally one system would send updates and all other systems receive updates for a particular memory block.<BR>

void SynchronizeMemory(const char *stringId, int maxUpdateFrequencyMS, PacketPriority priority, PacketReliability reliability, char orderingChannel, void *memory, int memorySize, MemSynchSpec *memorySpec, bool sendUpdates, bool receiveUpdates, ObjectID optionalInstanceId=UNASSIGNED_OBJECT_ID);<BR>

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UnsynchronizeMemory stops synchronization of