nt. A key focus was looking at the existing 2D desktop apps, ensuring minimal compatibility and performance problems. The next step is to look what else we can do to foster real world 3D interactivity. We decided to open source this at a very early stage to ensure that we got good feedback from the community.</p> <p>The original proof-of-concept blurred the X client/server model more that we would like. Also, it didn't define any reasonable APIs. Our goal for this release was to refine the architecture and 