const lastPadTouched = lastPadToucheds[i];
        const lastAxis = lastAxes[i];
        if (padTouched && lastPadTouched && rig.open && !moves[i]) {
          const dx = axes[0] - lastAxis[0];
          const dy = axes[1] - lastAxis[1];

          rig.menuMesh.listMesh.updateWheel(dx*4, dy*4);
        }
        lastPresseds[i] = pressed;
        lastPadToucheds[i] = padTouched;

        if (padPressed && moves[i]) {
          if (padPressed) {
            if (gamepad.axes[1] > 0.5) {
              scrollFa