ightHeper = new THREE.DirectionalLightHelper( dirLight, 10 );
		scene.add( dirLightHeper );

	}

	const birds = [];
	const loader = new GLTFLoader();
	const fogNear = 1350;
	const fogFar = 1500;

	function rand( min, max ) {

		if ( min === undefined ) {

			min = 0;
			max = 1;

		} else if ( max === undefined ) {

			max = min;
			min = 0;

		}

		return min + Math.random() * ( max - min );

	}

	loader.load( 'resources/models/flamingo/Flamingo.glb', ( gltf ) => {

		const orig = gltf.scene.children[ 0 ];