</li>
<li><strong>Playing</strong> - When the animator is currently playing and evaluating new frames for an animation.</li>
</ul>
<p>You can use the <code>Stop()</code>, <code>Pause()</code> and <code>Resume()</code> methods to... well... stop, pause and resume the animator. This will fire these will all fire the <code>StateChanged</code> UnityEvent updating listeners about the current state of the animator.</p>
<p>The other method wich alters the animator's state is the already mentioned <code>Play()</cod