 z } = boxCenter;
                    group.position.set(-x * boxScale, -y * boxScale, -z * boxScale);
                }
                // rotation
                const group1 = new THREE.Group();
                group1.rotation.x = Math.PI / 2;
                group1.add(group);

                baseObjectModel = threeLayer.toModel(group1, { coordinate: map.getCenter() });
                // model.position.copy(threeLayer.coordinateToVector3(map.getCenter()));
                threeLayer.addMesh(baseObjec