       </p>
        <p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated if a non-zero buffer object name is bound to an
            enabled array and the buffer object's data store is currently mapped.
        </p>
        <p>
                        <code class="constant">GL_INVALID_FRAMEBUFFER_OPERATION</code> is generated if the currently bound framebuffer is not
                        framebuffer complete (i.e. the return value from
                        <a class="citerefe