rn reference "enemy-base-intensity". By overriding any of those, a modder could easily create a map where biters are found only at high elevations, or only near water, or correlate enemy placement with that of resources, or any other thing that can be expressed as a function of location. </p>
        <h3>Cliffs</h3>
        <p> We've added a 'continuity' control for cliffs. If you really like mazes of cliffs, set it to high to reduce the number of gaps in cliff faces. Or you can turn it way down to make cli