ot( cameraToPoint );

			// if the orientation is not facing us hide it.
			if ( dot > settings.maxVisibleDot ) {

				elem.style.display = 'none';
				continue;

			}

			// restore the element to its default display style
			elem.style.display = '';

			// get the normalized screen coordinate of that position
			// x and y will be in the -1 to +1 range with x = -1 being
			// on the left and y = -1 being on the bottom
			tempV.copy( position );
			tempV.project( camera );

			// convert the normalized pos