xploration as a function of simulation count, and minimizing simple regret requires linear exploration, while maintaining exploitation. AZ-PUCT makes an interesting compromise here, choosing to grow exploration with the square root of simulation count, in combination with an additional factor that starts at 1.25 and grows logarithmically after a delay.</p>
        <p><a href="https://arxiv.org/pdf/1207.5536.pdf">Tolpin &amp; Shimony (2012)</a> similarly suggest a square root exploration incentive, and addit