gt; const &amp;direction, vec&lt; 3, T, Q &gt; const &amp;up)</div><div class="ttdoc">Build a look at quaternion based on the default handedness. </div></div>
<div class="ttc" id="a00299_html_ga4524810f07f72e8c7bdc7764fa11cb58"><div class="ttname"><a href="a00299.html#ga4524810f07f72e8c7bdc7764fa11cb58">glm::quat_cast</a></div><div class="ttdeci">GLM_FUNC_DECL qua&lt; T, Q &gt; quat_cast(mat&lt; 4, 4, T, Q &gt; const &amp;x)</div><div class="ttdoc">Converts a pure rotation 4 * 4 matrix to a quaternion. </di