InputHandler('imageFileInput', 'imageCanvasInput');
utils.addFileInputHandler('logoFileInput', 'logoCanvasInput');

let tryIt = document.getElementById('tryIt');
tryIt.addEventListener('click', () => {
    utils.executeCode('codeEditor');
});

utils.loadOpenCv(() => {
    tryIt.removeAttribute('disabled');
});
</script>
</body>
</html>
