tant">GL_FALSE</code>
                    otherwise.</p>
            </dd>
            <dt>
              <span class="term">
                <code class="constant">GL_INFO_LOG_LENGTH</code>
              </span>
            </dt>
            <dd>
              <p> <em class="parameter"><code>params</code></em> returns the
                    number of characters in the information log for
                    <em class="parameter"><code>shader</code></em> including the null
                    termination c