only used for shading effects. Not supported under GPU rendering.</td></tr><tr><td><code><a href="../../openfl/display/BlendMode.html#HARDLIGHT">BlendMode.HARDLIGHT</a></code></td><td><img src="/images/blendMode-14.jpg" alt="blend mode HARDLIGHT" /></td><td>Adjusts the color of each pixel based on the darkness of the display object. If the display object is lighter than 50% gray, the display object and background colors are screened, which results in a lighter color. If the display object is darker than 50%