ram": {
        "vertexShader": "../default/default.vert",
        "uniforms": {
          "result": {
            "count": 1,
            "type": "uniform4fv",
            "value": [
              1.0,
              1.0,
              1.0,
              1.0
            ]
          }
        },
        "fragmentShader": "../default/expected.frag"
      },
      "model": null,
      "testProgram": {
        "vertexShader": "../default/default.vert",
        "fragmentShader": "ivec4_empty_in_ivec4_array_frag.