;

				gl_FragColor = vec4( diffuse * vColor, 1.0 );
			#endif

		}

	</script>

	<script id="vertMaterial" type="x-shader/x-vertex">
		#define SHADER_NAME vertMaterial

		precision highp float;

		uniform mat4 modelViewMatrix;
		uniform mat4 projectionMatrix;

		attribute vec3 position;

		#ifndef PICKING
			varying vec3 vPosition;
		#endif

		void main()	{

			vec3 positionEye = ( modelViewMatrix * vec4( position, 1.0 ) ).xyz;

			#ifndef PICKING
				vPosition = positionEye;
			#endif

			gl_Position = pr