ion:function() {
            return {
              HILO_HAS_TEXCOORD0: 1,
            }
          },
          enableDrawBuffers: true,
        });

        var sceneNode = new Hilo3d.Node({
          onUpdate: function() {
            this.rotationY += 0.5;
            this.rotationX += 0.5;
          }
        });
        for(let i = 0;i < 20;i ++) {
          sceneNode.addChild(new Hilo3d.Mesh({
            material: material,
            geometry: boxGeometry,
            x: (Math.random() * 2 - 1) * 5