onment.js';

			let camera, scene, renderer;

			init().then( render );

			async function init() {

				const container = document.createElement( 'div' );
				document.body.appendChild( container );

				camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.01, 5 );
				camera.position.set( 0.1, 0.05, 0.15 );

				scene = new THREE.Scene();

				renderer = new THREE.WebGLRenderer( { antialias: true } );
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSiz