 This is located in the global <code>_glfw</code> struct.</p>
<p>Examples: <code>_glfw.platform.createWindow</code></p>
<p>The timer, threading and module loading bits of the platform API are plain functions with a <code>_glfwPlatform</code> prefix, as these things are independent of what window system is being used.</p>
<p>Examples: <code>_glfwPlatformGetTimerValue</code></p>
<p>The platform interface also defines structs that contain platform-specific global and per-object state. Their names mirror those 