 -barrier in using dynamic languages to graphics
programming. No matter how it good it looked, it&#x27;s just not
enough when you got to crunch it all the way down. </p><p>I see that
the problem is not the performance of the language at this point.
It&#x27;s how well and how gradually can you lower out of it? Of
course we could prototype everything in Python if it was easy to
transition the performance critical code to the form where it
performs. There would be huge development gains to get things into
plac