ng a Sound object and a NXSoundStream:&nbsp; A Sound object can be &quot;turned on&quot; and then ignored; an NXSoundStream demands constant attention.&nbsp; You can ameliorate this by supplying the NXSoundStream with large buffers, although this affords less dynamic control over the data in the stream.</font>

<p><font face="Times">Important:&nbsp; An NXSoundStream's sound data buffers aren't the same as an NXSoundDevice's DMA transfer buffers.&nbsp; The former can be arbitrarily large; the latter is restr