indow.innerWidth / window.innerHeight;
			camera.updateProjectionMatrix();

			renderer.setSize(window.innerWidth, window.innerHeight);

			render();

		}

		function animate() {

			// 让场景通过x轴或者y轴旋转  & z
			// scene.rotation.x += 0.011;
			scene.rotation.y += 0.008;

			requestAnimationFrame(animate);

			TWEEN.update();

			controls.update();

			// 渲染循环
			render();

		}

		function render() {

			renderer.render(scene, camera);

		}

	</script>

</body>

</html>