ox3&lt; T &gt;</a></li>
<li>clamp()&#160;:&#160;<a class="el" href="structtgx_1_1_r_g_bf.html#a4d382cf8b662b0d21b43e14f6458627a">tgx::RGBf</a></li>
<li>clear()&#160;:&#160;<a class="el" href="classtgx_1_1_image.html#a81816066e883c3d17f13b4bdef22b8c1">tgx::Image&lt; color_t &gt;</a></li>
<li>clearZbuffer()&#160;:&#160;<a class="el" href="classtgx_1_1_renderer3_d.html#ad613bdffc57596703abe1a2a47583003">tgx::Renderer3D&lt; color_t, LOADED_SHADERS, ZBUFFER_t &gt;</a></li>
<li>color&#160;:&#160;<a class="el" hre