on mouseMoveHandler(e) {
          var mouseX = e.clientX - document.body.getBoundingClientRect().left, // Calculates mouse coords in the context of game area - body element has a max-width set in CSS for big screens
            mouseY = e.clientY;

          var offset = document
            .getElementById("top-bar")
            .getBoundingClientRect().height; // Vertical offset to prevent the weapon to move over the topbar
          var newX, newY;

          // Limit x
          if (mouseX < slipperWid