var promise = this.player.play()
    if (promise !== undefined) {
      promise.then(function() {
        // Autoplay started!
      }).catch(function(err) {
        console.log("Play blocked: " + err)
        if (self.options.autoPlayMute && !retried) {
          self.setVolume(0, false);
          self.play(noads, true)
        } else {
          if (playOverlay) {
            playOverlay.style.display = "block"
          }
          self.paused_ = true
          self.started = false
        }
      });
 