(!player.isPlaying) {
              player._play();
            } else {
              // Audio is already playing,
              // so dispatch 'Scrub' event to GA
              if (!!player.gaId) this._dispatchGAEvent('Scrub');
            }
          }, false);
        }
      },

      //
      // Helper function
      // that recalculates the progress bar position
      // based on the event.click position

      _updateProgressBar: function(e) {
        var player = this;

        var x = e.detail.x -