render(sceneNode, camera);
          framebuffer.unbind();
        }

        var framebuffer = new Hilo3d.Framebuffer(renderer, {
          colorAttachmentInfos: [{
            attachmentType: Hilo3d.Framebuffer.ATTACHMENT_TYPE_TEXTURE,
          }, {
            attachmentType: Hilo3d.Framebuffer.ATTACHMENT_TYPE_TEXTURE,
          }, {
            attachmentType: Hilo3d.Framebuffer.ATTACHMENT_TYPE_TEXTURE,
          }, {
            attachmentType: Hilo3d.Framebuffer.ATTACHMENT_TYPE_TEXTURE,
          }]
