ORMAL</a></code>. Not supported under GPU rendering.</td></tr><tr><td><code><a href="../../openfl/display/BlendMode.html#MULTIPLY">BlendMode.MULTIPLY</a></code></td><td><img src="/images/blendMode-3.jpg" alt="blend mode MULTIPLY" /></td><td>Multiplies the values of the display object constituent colors by the colors of the background color, and then normalizes by dividing by 0xFF, resulting in darker colors. This setting is commonly used for shadows and depth effects.<br>For example, if a constituent color 