e( window.innerWidth, window.innerHeight );
				renderer.toneMapping = THREE.NeutralToneMapping;
				renderer.toneMappingExposure = 1;
				container.appendChild( renderer.domElement );

				const environment = new RoomEnvironment();
				const pmremGenerator = new THREE.PMREMGenerator( renderer );

				scene = new THREE.Scene();
				scene.backgroundBlurriness = 0.5;

				const env = pmremGenerator.fromScene( environment ).texture;
				scene.background = env;
				scene.environment = env;
				environment.dispo