to 5,600,000 rather than 700,000 and divided by the number of devices. On a v3-8 TPU, the schedule becomes AlphaZero's (although with 8&nbsp;×&nbsp;512 batches instead of 64&nbsp;×&nbsp;64, which does affect batch normalization, regularization and convergence). Code and configuration refer to ChessCoach steps; however, in this documentation I will use AlphaZero steps for easier comparison.</p>
        <p>The most resource-intensive part of the training schedule is generating self-play games; hence, speedi