     argument <code class="constant">GL_TEXTURE_INTERNAL_FORMAT</code>.
            To store the texture for later use, associate the internal format and size
            with the retrieved texture image.  These data can be used by the respective
            texture or subtexture loading routine used for loading <em class="parameter"><code>target</code></em> textures.
        </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>
            <code class="function">glGetC