lor: 0xffffff,
                    bumpScale: 0.0005
                });

                var textureLoader = new THREE.TextureLoader();
                textureLoader.load( "images/hardwood2_diffuse.jpg", function( texture ) {
                    texture.wrapS = THREE.RepeatWrapping;
                    texture.wrapT = THREE.RepeatWrapping;
                    texture.anisotropy = 4;
                    texture.repeat.set( FLOOR_S, FLOOR_T );
                    floorMat.side = THREE.DoubleSide;
