et(touch.clientX, touch.clientY); 
			leftVector.copyFrom(leftTouchPos); 
			leftVector.minusEq(leftTouchStartPos);
			sendFlag = true;
		}
		else if(rightTouchID == touch.identifier)		{
			rightTouchPos.reset(touch.clientX, touch.clientY); 
			rightVector.copyFrom(rightTouchPos); 
			rightVector.minusEq(rightTouchStartPos);
			sendFlag = true;
		}
	}
	
	touches = e.touches; 
	
} 

function onMouseMove(event) {

	mouseX = event.offsetX;
	mouseY = event.offsetY;
	if(mouseDown){
		if(leftMouseDown){
			leftTo