p or graphics string will affect the data structure instead of being drawn to screen.</P>
</DIV>
<DIV>
<A NAME="IX_GStrings:GString type">
 </A>
<H1 CLASS="refHeading">
GString</H1>
<PRE CLASS="syntax">typedef void GString;</PRE>
<P>
A GString (short for &quot;Graphics Strings&quot;) represents a string of graphics commands. Each GString is made up of one or more GString elements, each of which corresponds to some standard graphics command.</P>
<P>
GStrings may be created by means of drawing to a GStateHand