</I> is used by the MemorySynchronizer implementation to provide the user with greater control over how and when memory elements are synchronized.  To use, pass a pointer to an implementation of MemSynchSpec to the associated parameter in SynchronizeMemory and UnsynchronizeMemory.


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You are supposed to serialize your networked data elements into the provided BitStream using the BitStream Write functions.  lastSentValue and lastSendTime are provided in case you want to use them for optimization purp