gl-test-utils.js"></script>
<script src="../../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="InvariantVertex" type="x-shader/x-vertex">
varying vec4 v_varying;
invariant v_varying;

void main()
{
    gl_Position = v_varying;
}
</script>
<script id="InvariantFragment" type="x-shader/x-fragment">
precision mediump float;
invariant varying vec4 v_varying;

void main()
{
    gl_FragColor = v_varying;
}
</script>
<script id="VertexWithV