se,
        passMsg: 'Vertex shader with a ' + type + ' uniform with no precision qualifier should not compile'
    });
    var fragmentShaderSrc = wtu.replaceParams(fragmentShaderTemplate, {'samplerType': type});
    tests.push({
        fShaderSource: fragmentShaderSrc,
        fShaderSuccess: false,
        linkSuccess: false,
        passMsg: 'Fragment shader with a ' + type + ' uniform with no precision qualifier should not compile'
    });
}

GLSLConformanceTester.runTests(tests, 2);
</script>
</body>