
                      intersectionCbs.push(() => {
                        controllerMesh.rayMesh.scale.z = distance;
                        controllerMesh.updateMatrixWorld();

                        /* controllerMesh.dotMesh.position.z = -distance;
                        controllerMesh.updateMatrixWorld();
                        controllerMesh.dotMesh.visible = true; */

                        const gamepads = navigator.getGamepads();
                        const gamepad = gamepads[i];
            