l (with energy conservation).</p>
<p>This handles how each cube map texel can have a different solid angle. It also only considers texels for which the value of the kernel (without normalization) is at least 0.001. </p>

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          <td class="memname"><a class="el" href="nvtt__lowlevel_8h.html#a888e0c50df09fc78a88844abfbf23f97">NVTT_API</a> int nv