dow = true;
		scene.add( plane );

		//Create a helper for the shadow camera (optional)
		const helper = new THREE.CameraHelper( light.shadow.camera );
		scene.add( helper );
		</code>

		<h2>Constructor</h2>
		<h3>[name]( )</h3>
		<p>
			Creates a new [name]. This is not intended to be called directly - it is
			called internally by [page:DirectionalLight].
		</p>

		<h2>Properties</h2>
		<p>
			See the base [page:LightShadow LightShadow] class for common properties.
		</p>

		<h3>[property:Camera camera]<