EE.Vector3(0, 1, 1).normalize()
      );

      const keyMeshes = [];
      for (let i = 0; i < 2; i++) {
        const keyMesh = (() => {
          const geometry = new THREE.PlaneBufferGeometry(1, 1);
          const texture = new THREE.Texture(
            null,
            THREE.UVMapping,
            THREE.ClampToEdgeWrapping,
            THREE.ClampToEdgeWrapping,
            THREE.LinearMipMapLinearFilter,
            THREE.LinearFilter,
            THREE.RGBAFormat,
            THREE.UnsignedByteTyp