l, and the preceding chapters on the Jitter object model and Max wrapper classes.</p>
<h1><a class="anchor" id="chapter_jit_ob3dqs_classdef"></a>
Defining the OB3D Jitter Class</h1>
<p>Jitter OB3Ds typically are defined to have all or most of the common OB3D attributes and methods discussed in the Group-OB3D section of the Jitter HTML object reference. These include attributes and methods to set the rendering destination name, object name, color, lighting, texturing, modelview transform, depth buffering, po