7 we've reworked biter placement using a system similar to that with which we got resource placement under control. The size and frequency controls now act more like most people would expect, with frequency increasing the number of bases, and size changing the size of each base. </p>
        <p>
            <img src="https://cdn.factorio.com/assets/img/blog/fff-282-enemy-bases.gif" />
            <br /><i>New preview UI showing the effects of enemy base controls. In reality the preview takes a couple second