shader group has <b>type</b> of <b>VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_NV</b> or <b>VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_NV</b> and <b>VK_SHADER_UNUSED_NV</b> otherwise.</vk-property-description>
      </vk-property-entry>
      <vk-property-entry>
        <vk-property-prototype>VkRayTracingShaderGroupCreateInfoNV.prototype.<vk-prototype-name>anyHitShader</vk-prototype-name></vk-property-prototype>
        <vk-property-type type="number">Number</vk-property-type>
        <v