ats();
			container.appendChild( stats.dom );

			const renderer = new THREE.WebGLRenderer( { antialias: true } );
			renderer.setPixelRatio( window.devicePixelRatio );
			renderer.setSize( window.innerWidth, window.innerHeight );
			container.appendChild( renderer.domElement );

			const pmremGenerator = new THREE.PMREMGenerator( renderer );

			const scene = new THREE.Scene();
			scene.background = new THREE.Color( 0xbfe3dd );
			scene.environment = pmremGenerator.fromScene( new RoomEnvironment(), 0.04 ).