onst boxMeshes = [
  _makeBoxMesh(),
  _makeBoxMesh(),
];
boxMeshes.forEach(boxMesh => {
  scene.add(boxMesh);
});

const moves = [null, null];

window.addEventListener('click', () => {
  if (fakeXrDisplay) {
    renderer.domElement.requestPointerLock();
  }
});
window.addEventListener('mousedown', e => {
  if (window.document.pointerLockElement) {
    const gamepads = navigator.getGamepads();
    gamepads[1].buttons[1].pressed = true;
    gamepads[1].buttons[1].value = 1;
  }
});
window.addEventListener('m