texture;

			const camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, .2, 100 );
			camera.position.set( -3, 2, 6 );

			const controls = new OrbitControls( camera, renderer.domElement );
			controls.target.set( 0, 0.5, 0 );
			controls.update();
			controls.enablePan = false;
			controls.enableDamping = true;

			const dracoLoader = new DRACOLoader();
			dracoLoader.setDecoderPath( 'jsm/libs/draco/gltf/' );
			

			const ktx2Loader = new KTX2Loader()
				.setTranscoderPath( '