Col2 + vec4(backCol2, 1.0)) * pow(r, 1.5 * ((0.5 - 0.5 * sus_sin(0.5 * time))));
    gl_FragColor = newCol;
}
</textarea>
      <div>
        <button id="start" title="Starts rendering fragment shader" onclick="startSafe()">Start rendering (Execute)</button>
        <button id="stop" title="Stops rendering" onclick="stop()">Stop rendering</button>
      </div>
      <textarea id="console" placeholder="Shader compilation output" readonly></textarea>
    </div>
    
  </div>
</div>
</div>
</body>
</html>

