
                    </p>
            </dd>
            <dt>
              <span class="term">
                <code class="constant">GL_TEXTURE_UPDATE_BARRIER_BIT</code>
              </span>
            </dt>
            <dd>
              <p>
                        Writes to a texture via <code class="function">glTex(Sub)Image*</code>,
                        <code class="function">glCopyTex(Sub)Image*</code>, <code class="function">glCompressedTex(Sub)Image*</code>
                                     