accepted by systems that are in the participant list.  These functions are valid to call at any time.<BR>



void AddParticipant(PlayerID playerId);<BR>
void RemoveParticipant(PlayerID playerId);<BR>

<BR>


SynchronizeMemory associates the pointer memory of size memorySize (in bytes) with a string identifier, or a class that implements MemSynchSpec (see below).  Pass 0 for either memory or memorySpec, since only one of these parameters is allowed.  stringId must be a unique identifier for this me