dowMaterial.uniforms, 'shadowFalloff', 0, 1, 0.0001);
		shadowFolder.addColor(planarShadowMaterial.uniforms, 'shadowColor');

		function loop(count) {
			requestAnimationFrame(loop);

			controller.update();

			scene.updateMatrix();
			const renderStates = scene.updateRenderStates(camera);
			const renderQueue = scene.updateRenderQueue(camera);

			renderer.setRenderTarget(backRenderTarget);
			renderer.clear(true, true, true);
			renderer.renderScene(scene, camera);

			// Render planar shadows

			render