ons that may be called before initialization, which lets you be notified of errors both during and after initialization.</p>
<div class="fragment"><div class="line"><a class="code" href="group__init.html#gaa5d796c3cf7c1a7f02f845486333fb5f">glfwSetErrorCallback</a>(error_callback);</div></div><!-- fragment --><h2><a class="anchor" id="quick_create_window"></a>
Creating a window and context</h2>
<p>The window and its OpenGL context are created with a single call to <a class="el" href="group__window.html#ga5c3