dd(plane);

		const ambientLight = new t3d.AmbientLight(0xffffff, 0.3);
		scene.add(ambientLight);

		const directionalLight = new t3d.DirectionalLight(0xffffff, 0.8);
		directionalLight.position.set(-10, 20, 30);
		directionalLight.lookAt(new t3d.Vector3(), new t3d.Vector3(0, 1, 0));
		directionalLight.castShadow = true;
		directionalLight.shadow.windowSize = 15;
		scene.add(directionalLight);

		const camera = new t3d.Camera();
		camera.position.set(0, 3, 20);
		camera.lookAt(new t3d.Vector3(0, 0, 0), new