lMaterial({
		transparent : true,
		opacity: 0.5,
		side: THREE.DoubleSide
	});
	var mesh	= new THREE.Mesh( geometry, material );
	mesh.position.y	= geometry.parameters.height/2
	markerRoot.add( mesh );

	var geometry	= new THREE.TorusKnotGeometry(0.3,0.1,64,16);
	var material	= new THREE.MeshNormalMaterial();
	var mesh	= new THREE.Mesh( geometry, material );
	mesh.position.y	= 0.5
	markerRoot.add( mesh );

	onRenderFcts.push(function(){
		mesh.rotation.x += 0.1
	})

	///////////////////////////////////////