Mesh.updateMatrixWorld();
              controllerMesh.dotMesh.visible = true; */

              for (let j = 0; j < keyMap.length; j++) {
                const [key, kx1, ky1, kx2, ky2] = keyMap[j];
                if (x >= kx1 && x < kx2 && y >= ky1 && y < ky2) {
                  if (keyboardHighlightCanvasCtx) {
                    const width = kx2 - kx1;
                    const height = ky2 - ky1;
                    let imageData = keyboardHighlightCanvasCtx.getImageData(kx1, ky1, width, height);
 