      var a = this.angle(this.cv)  // Angle
                      , sa = this.startAngle          // Previous start angle
                      , sat = this.startAngle         // Start angle
                      , ea                            // Previous end angle
                      , eat = sat + a                 // End angle
                      , r = true;

              this.g.lineWidth = this.lineWidth;

              this.o.cursor
                      && (sat = eat - 0.3)
                      