. Receive returns non-zero, there are three steps involved in handling it.  The Multiplayer class handles step one and three for you, so if you derive from it you can just override ProcessUnhandledPacket and the public functions you can skip straight to step two.<BR>
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1.  Determine the packet type.  This is returned by the following code:<BR>

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unsigned char GetPacketIdentifier(Packet *p)<BR>
{<BR