
						scene.backgroundBlurriness = 0.35;

						scene.environment = texture;

						// model

						new GLTFLoader()
							.setPath( 'models/gltf/' )
							.setDRACOLoader( new DRACOLoader().setDecoderPath( 'jsm/libs/draco/gltf/' ) )
							.load( 'IridescentDishWithOlives.glb', function ( gltf ) {

								mixer = new THREE.AnimationMixer( gltf.scene );
								mixer.clipAction( gltf.animations[ 0 ] ).play();

								scene.add( gltf.scene );

							} );

					} );

				renderer = new THREE.WebGLRender