;

void main() {
    my_FragColor = vec4(0.0);
}
</script>
<script type="application/javascript">
"use strict";
description("ESSL3 sampler with no precision qualifier should not compile.");

var wtu = WebGLTestUtils;

var fragmentShaderTemplate = wtu.getScript('fshaderSamplerNoPrecision');
var vertexShaderTemplate = wtu.getScript('vshaderSamplerNoPrecision');

// ESSL 3.00.4 section 4.5.4 types with no predefined precision.
var samplerTypes = [
    'sampler3D',
    'samplerCubeShadow',
    'sampler2DShadow'