, max.y, max.z
             *  2: min.x, min.y, max.z
             *  3: max.x, min.y, max.z
             *  4: max.x, max.y, min.z
             *  5: min.x, max.y, min.z
             *  6: min.x, min.y, min.z
             *  7: max.x, min.y, min.z
             */
            function createAABBVertices ( mesh ) {
                var vertices = [];
                var helper = new THREE.BoundingBoxHelper(mesh, 0xff0000);
                helper.update();
                var max = helper.box.max;
