tPropertyValue('right'));
            const charLeft = parseInt(window.getComputedStyle(player).getPropertyValue('left'));

            // console.log(charTop, blo);
            if (blo >= charLeft && blo <= charLeft + 20 && charTop >= 350) {

                // game.classList.add('transform');
                // end.classList.add('block1');

                const endTimeCalculated = calcTime();

                setTimeout(() => {
                    end.style.display = 'block';
               