{

				requestAnimationFrame( render );

				group.rotation.x += 0.005;
				group.rotation.y += 0.005;

				renderer.render( scene, camera );

			}

			window.addEventListener( 'resize', function () {

				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

				renderer.setSize( window.innerWidth, window.innerHeight );

			}, false );

			render();

		</script>
	</body>
</html>
