Element );
			orbit.enableZoom = false;

			const lights = [];
			lights[ 0 ] = new DirectionalLight( 0xffffff, 3 );
			lights[ 1 ] = new DirectionalLight( 0xffffff, 3 );
			lights[ 2 ] = new DirectionalLight( 0xffffff, 3 );

			lights[ 0 ].position.set( 0, 200, 0 );
			lights[ 1 ].position.set( 100, 200, 100 );
			lights[ 2 ].position.set( - 100, - 200, - 100 );

			scene.add( lights[ 0 ] );
			scene.add( lights[ 1 ] );
			scene.add( lights[ 2 ] );

			const group = new Group();

			const geometry = new Bu