* s1 * s1) * a * 0.03 * fade;
            backCol2 += mix(.4, 1., v2) * vec3(1.8 * t3 * t3 * t3, 1.4 * t3 * t3, t3) * fade;
            s += 0.190;
            s3 += 0.190;
        }
    v = mix(vec3(length(v)), v, 0.800);
    vec4 forCol2 = vec4(v * .01, 1.);
    backCol2 *= 0.41;
    backCol2.b *= 1.8;
    backCol2.r *= 0.05;
    backCol2.b = 0.5 * mix(backCol2.g, backCol2.b, 0.8);
    backCol2.g = 0.0;
    backCol2.bg = mix(backCol2.gb, backCol2.bg, 0.5 * (cos(time * 0.01) + 1.0));
    vec4 newCol = (for