        </p>
        <p>
            </p>
        <div class="variablelist">
          <dl class="variablelist">
            <dt>
              <span class="term">
                <code class="constant">GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT</code>
              </span>
            </dt>
            <dd>
              <p>
                        If set, vertex data sourced from
                        buffer objects after the barrier will reflect data written by shaders
                        prior to the barr