erged" type="x-shader/x-vertex">
		#define SHADER_NAME vertMerged

		precision highp float;

		uniform mat4 modelViewMatrix;
		uniform mat4 projectionMatrix;

		attribute vec3 position;
		#ifdef PICKING
			attribute vec3 pickingColor;
		#else
			attribute vec3 color;
			varying vec3 vPosition;
		#endif

		varying vec3 vColor;

		void main()	{

			vec3 positionEye = ( modelViewMatrix * vec4( position, 1.0 ) ).xyz;

			#ifdef PICKING
				vColor = pickingColor;
			#else
				vColor = color;
				vPosition = posi