 as follows:<BR><BR>
</FONT><FONT FACE="Geneva, Verdana, Arial, Helvetica, sans-serif" size="1" CLASS="G10" COLOR="#111122">
// If you override the Multiplayer class this line would be in ProcessUnhandledPacket<BR>
if (packetIdentifier==/* User assigned packet identifier here */)<BR>
	DoMyPacketHandler(packet);<BR>
<BR>
// Put this anywhere you want.  Inside the state class that handles the game is a good place<BR>
void DoMyPacketHandler(Packet *packet)<BR>
{<BR>
	// Cast the data to the appropriate type of