.png', 'ny.png',
			'pz.png', 'nz.png'
		] );

		const material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } );
		</code>

		<h2>Constructor</h2>

		<h3>
			[name]( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace )
		</h3>

		<p>
			CubeTexture is almost equivalent in functionality and usage to
			[page:Texture]. The only differences are that the images are an array of 6
			images as opposed to a single image, and the mapping options are
	