nst cubeSize = 4;
		const cubeGeo = new THREE.BoxGeometry( cubeSize, cubeSize, cubeSize );
		const cubeMat = new THREE.MeshPhongMaterial( { color: '#8AC' } );
		const mesh = new THREE.Mesh( cubeGeo, cubeMat );
		mesh.position.set( cubeSize + 1, cubeSize / 2, 0 );
		scene.add( mesh );

	}

	{

		const sphereRadius = 3;
		const sphereWidthDivisions = 32;
		const sphereHeightDivisions = 16;
		const sphereGeo = new THREE.SphereGeometry( sphereRadius, sphereWidthDivisions, sphereHeightDivisions );
		const sphere