terval) {
          clearInterval(player.timer.sliderUpdateInterval);
        }

        player.timer.sliderUpdateInterval = setInterval( function(){
          if ( player.isPlaying ) {
            player.currentTime = player.$.audio.currentTime;
            player.timeLeft = player.$.audio.duration - player.currentTime;

            var percentagePlayed = player.currentTime / player.$.audio.duration;
            player._updateVisualProgress(percentagePlayed);

          } else {
            clearInterval(p