        <pre><code>
init() {
  ...

  this.canvas = document.createElement('canvas');
  this.canvas.width = this.map[0].length * 100;
  this.canvas.height = this.map.length * 100;
  this.ctx = this.canvas.getContext('2d');
  let c = new THREE.CSS3DObject(this.canvas);
  c.position.x = ~~((this.map[0].length * 100) / 2) - 50;
  c.position.y = ~~((this.map.length * 100) / 2) - 50;
  c.position.z = -1;
  c.rotation.x = 180 * (Math.PI / 180)
  this.scene.add(c);
}
            </code></pre>
          </section>
