        const pressed = gamepad.buttons[1].pressed;
                        const lastPressed = lastPresseds[i];
                        if (pressed && !lastPressed) {
                          focusedTab = tabs[menuMesh.listMesh.scrollIndex + j];

                          menuMesh.urlMesh.updateText();
                          menuMesh.listMesh.updateList();
                        }

                        intersectionSpecs[i] = null;
                      });
                    }

                   