">GL_COMMAND_BARRIER_BIT</code>
              </span>
            </dt>
            <dd>
              <p>
                        Command data sourced from buffer objects by
                        Draw*Indirect commands after the barrier will reflect data written by
                        shaders prior to the barrier.  The buffer objects affected by this bit
                        are derived from the <code class="constant">GL_DRAW_INDIRECT_BUFFER</code> binding.
                     </p>
            </