eGeometry.index.array.length * 12);
  for (let i = 0; i < 12; i++) {
    indices.set(
      lineGeometry.index.array,
      lineGeometry.index.array.length * i
    );

    for (let j = 0; j < lineGeometry.index.array.length; j++) {
      lineGeometry.index.array[j] += numLinePositions;
    }
  }
  geometry.setIndex(new THREE.BufferAttribute(indices, 1));
  return geometry;
};
const boxMaterial = new THREE.MeshPhongMaterial({
  color: 0x333333,
});
const _makeBoxMesh = () => {
  const geometry = _makeBoxGeom