onsole.log("Yikes!  The object has escaped!! ");
                    //window.prompt("Copy to clipboard: Ctrl+C, Enter", memLog);
                    debugger;
                }
            }

            function checkObjectCollisions ( mesh ) {

                for ( var vertexIndex = 0; vertexIndex < mesh.geometry.vertices.length; vertexIndex++ )
                {
                    var localVertex = mesh.geometry.vertices[vertexIndex].clone();
                    var globalVertex = localVert