ode>canvas</code> is the actual canvas tile on which you can draw, <code>tilePoint</code> represents the tile numbers, and <code>zoom</code> is the current zoom.</td>
	</tr>
	<tr id="tilelayer-canvas-tiledrawn">
<td><code><b>tileDrawn</b>( <nobr>&lt;HTMLCanvasElement&gt; <i>canvas</i></nobr> )</code></td>
<td>-</td>
<td>If <code>async</code> option is defined, this function should be called for each tile after drawing completion. <code>canvas</code> is the same canvas element, that was passed to <a hre