ently operate on.
The back-end is composed of four core algorithms: mesh smoothing, dominant plane normal estimation, planar segment extraction, and finally polygon extraction.</p>
<p>Currently this repo (named Polylidar3D) has all the front-end modules and the plane/polygon extraction of the back-end core algorithms.
The GPU accelerated mesh smoothing procedures for organized points clouds are found in a separate repo titled <a class="reference external" href="https://github.com/JeremyBYU/OrganizedPointFil