ta that is not buffered already.</p>
<h3 id="general-example">General Example</h3>
<pre><code class="csharp">// targetPlayer is a NetworkingPlayer refence we got from the NetWorker::Players list or anywhere else
// args is an object array

networkObject.SendRpc(targetPlayer, RPC_RPC_NAME, args);
</code></pre>

<h3 id="player-accept-join-example">Player Accept (join) Example</h3>
<pre><code class="csharp">// Somewhere in your code

if (networker.IsServer)
    networker.playerAccepted += PlayerAcceptedSetup;
