instanceCount * 3 ), 3
			);
			var mcol3 = new THREE.InstancedBufferAttribute(
				new Float32Array( instanceCount * 3 ), 3
			);
			var matrix = new THREE.Matrix4();
			var me = matrix.elements;
			for ( var i = 0, ul = mcol0.count; i < ul; i ++ ) {

				randomizeMatrix( matrix );
				var object = new THREE.Object3D();
				objectCount ++;
				object.applyMatrix( matrix );
				pickingData[ i + 1 ] = object;
				// matrices.set( matrix.elements, i * 16 );
				mcol0.setXYZ( i, me[ 0 ], me[ 1 ], me[ 2 ] );
		