applyMatrix(
        localMatrix.makeRotationFromQuaternion(localQuaternion.setFromAxisAngle(localVector.set(0, 0, 1), Math.PI/2))
      )
      .applyMatrix(
        localMatrix.makeTranslation(0, size/2, -size/2)
      ).attributes.position.array,
    lineGeometry.attributes.position.array.length * 6
  );
  positions.set(
    lineGeometry.clone()
      .applyMatrix(
        localMatrix.makeScale(x, 1, 1)
      )
      .applyMatrix(
        localMatrix.makeRotationFromQuaternion(localQuaternion.setFromAxis