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<p><img src="../../images/sprite-animator-component.png" alt="Sprite Animator"></p>
<p>It is super easy to configure your Sprite Animator Component once attached to a GameObject.</p>
<ol>
<li>Provide a <a href="https://docs.unity3d.com/Manual/class-SpriteRenderer.html">SpriteRenderer</a> component, or leave the field empty
if you want the animator to use the SpriteRenderer present on the very same object as it is.</li>
<li>Define the update mode in wich frames will be evaluated. Set it to <code>Upd