the most commonly used functions, but there are many more.</p>
<p>This guide assumes no experience with earlier versions of GLFW. If you have used GLFW 2 in the past, read <a class="el" href="moving_guide.html">Moving from GLFW 2 to 3</a>, as some functions behave differently in GLFW 3.</p>
<h1><a class="anchor" id="quick_steps"></a>
Step by step</h1>
<h2><a class="anchor" id="quick_include"></a>
Including the GLFW header</h2>
<p>In the source files of your application where you use OpenGL or GLFW, you need