trols.js';

			let perspectiveCamera, orthographicCamera, controls, scene, renderer, stats;

			const params = {
				orthographicCamera: false
			};

			const frustumSize = 400;

			init();

			function init() {

				const aspect = window.innerWidth / window.innerHeight;

				perspectiveCamera = new THREE.PerspectiveCamera( 60, aspect, 1, 1000 );
				perspectiveCamera.position.z = 500;

				orthographicCamera = new THREE.OrthographicCamera( frustumSize * aspect / - 2, frustumSize * aspect / 2, frustumSize /