.x, y: target.position.y, z: target.position.z }, Math.random() * duration + duration)
					.easing(TWEEN.Easing.Exponential.InOut)
					.start();

				new TWEEN.Tween(object.rotation)
					.to({ x: target.rotation.x, y: target.rotation.y, z: target.rotation.z }, Math.random() * duration + duration)
					.easing(TWEEN.Easing.Exponential.InOut)
					.start();

			}

			new TWEEN.Tween(this)
				.to({}, duration * 2)
				.onUpdate(render)
				.start();

		}

		function onWindowResize() {

			camera.aspect = w