		[page:Textures THREE.CubeReflectionMapping] (default) or [page:Textures THREE.CubeRefractionMapping]
		</p>

		<h2>Properties</h2>

		<p>See the base [page:Texture Texture] class for common properties.</p>

		<h3>[property:Boolean flipY]</h3>
		<p>
			If set to `true`, the texture is flipped along the vertical axis when
			uploaded to the GPU. Default is `false`.
		</p>

		<h3>[property:Boolean isCubeTexture]</h3>
		<p>Read-only flag to check if a given object is of type [name].</p>

		<h2>Methods</h2>

	