VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT</vk-prototype-name></vk-property-prototype>
        <vk-property-description> specifies that any shader input variables decorated as <i>ViewIndex</i> will be assigned values as if they were decorated as <i>DeviceIndex</i>.</vk-property-description>
      </vk-property-entry>
      <vk-property-entry>
        <vk-property-prototype>VkPipelineCreateFlagBits.<vk-prototype-name>VK_PIPELINE_CREATE_DISPATCH_BASE</vk-prototype-name></vk-property-prototype>
      