 var secondsToCalc = Math.floor(seconds % 60) + '';
        return minutes + ':' + (secondsToCalc.length < 2 ? '0' + secondsToCalc : secondsToCalc);
      },


      //
      // When user clicks somewhere on the progress bar

      _onDown: function(e) {
        e.preventDefault();
        var player = this;

        if (player.canBePlayed) {
          player._updateProgressBar(e);
          if (!player.isPlaying) {
            player._play();
          } else {
            // Audio is already playing,
    