mepad => gamepad.hand === 'left' ? 0 : 1;

// rig

let focusedTab = null;
const _makeRig = () => {
  const rig = new THREE.Object3D();
  rig.scale.set(0, 0, 0);
  rig.visible = false;
  rig.open = false;
  rig.animation = null;

  const menuMesh = (() => {
    const object = new THREE.Object3D();
    object.position.set(0, menuPositionHeight, 0);

    const urlMesh = (() => {
      const canvas = document.createElement('canvas');
      canvas.width = menuWidth;
      canvas.height = menuHeight;
      const 