o;

			// adjust the helpers to point to the latitude and longitude
			lonHelper.rotation.y = THREE.MathUtils.degToRad( lon ) + lonFudge;
			latHelper.rotation.x = THREE.MathUtils.degToRad( lat ) + latFudge;

			// get the position of the lat/lon
			positionHelper.updateWorldMatrix( true, false );
			const position = new THREE.Vector3();
			positionHelper.getWorldPosition( position );
			countryInfo.position = position;

			// compute the area for each country
			const width = max[ 0 ] - min[ 0 ];
			const 