						}).bind(this));

						this.init = true;
					}

					if(this.active) {
						this.elapsedTime += deltaTime;
						this.object3d.material.lightMapIntensity = Math.sin(this.elapsedTime / 400);
					}
				}
			});
		</script>
	</head>
	<body>
		<a-scene altspace="fullspace: true">
			<a-entity n-text="text: Diffuse Map; height: 3; font-size: 2; vertical-align: top" position="0 0.2 0" rotation="0 45 0">
				<a-entity bom-asset="src: assets/pillar_diffuse.bom" rotation="-90 0 0" scale="0.0005 0.0005 0.000