3ced01653">glfwGetWindowUserPointer</a></li>
<li><a class="el" href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651">glfwSetWindowUserPointer</a></li>
<li><a class="el" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a></li>
<li><a class="el" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a></li>
</ul>
<p>These functions for working with OpenGL and OpenGL ES contexts may be called from any thread, but the window object is not