ct.height / gameObject.width) * 300;
        gameObject.animationState.setAnimation(0, "shake", true);
      }
    }

    new Phaser.Game({
      type: Phaser.AUTO,
      width: 800,
      height: 600,
      type: Phaser.WEBGL,
      scene: [BasicExample],
      plugins: {
        scene: [
          {
            key: "spine.SpinePlugin",
            plugin: spine.SpinePlugin,
            mapping: "spine",
          },
        ],
      },
    });
  </script>
</html>
