 const topIntersectionPoint = menuMesh.optionsMesh.topLine.closestPointToPoint(intersectionPoint, true, localVector3);

          const xFactor = topIntersectionPoint.distanceTo(menuMesh.optionsMesh.topLine.start) / menuWorldWidth;
          const yFactor = leftIntersectionPoint.distanceTo(menuMesh.optionsMesh.leftLine.start) / menuWorldHeight;
          const distance = controllerMesh.ray.origin.distanceTo(intersectionPoint);

          if (xFactor > 0 && xFactor < 0.99999 && yFactor > 0 && yFactor < 0.999