ebug-map.png" width="900" height="900" />
            <br /><i>Using 'debug-moisture' and 'debug-aux' generators to drive moisture and aux, respectively.</i>
        </p>
        <p> This map helped us realize that, rather than having controls for each different type of tile, it made more sense to just control moisture and aux (which is called 'terrain type' in the GUI, because 'aux' doesn't mean anything). </p>
        <p>
            <img src="https://cdn.factorio.com/assets/img/blog/fff-282-moisture+aux-