XEL_AT(-2,-1) * 0.0938 ) + ( PIXEL_AT(-1,-1) * 0.1406 ) + ( PIXEL_AT( 0,-1) * 0.1875 ) + ( PIXEL_AT( 1,-1) * 0.1406 ) + ( PIXEL_AT( 2,-1) * 0.0938 ) + ( PIXEL_AT( 3,-1) * 0.0234 ) +
                //          ( PIXEL_AT(-3, 0) * 0.0313 ) + ( PIXEL_AT(-2, 0) * 0.1250 ) + ( PIXEL_AT(-1, 0) * 0.1875 ) + ( PIXEL_AT( 0, 0) * 0.2500 ) + ( PIXEL_AT( 1, 0) * 0.1875 ) + ( PIXEL_AT( 2, 0) * 0.1250 ) + ( PIXEL_AT( 3, 0) * 0.0313 ) +
                //          ( PIXEL_AT(-3, 1) * 0.0234 ) + ( PIXEL_AT(-2, 1) * 0.0938