	// material

			var vert = document.getElementById( 'vertMaterial' ).textContent;
			var frag = document.getElementById( 'fragMaterial' ).textContent;

			var material = new THREE.RawShaderMaterial( {
				vertexShader: vert,
				fragmentShader: frag,
				uniforms: {
					"color": {
						value: new THREE.Color()
					}
				}
			} );
			materialList.push( material );

			var pickingMaterial = new THREE.RawShaderMaterial( {
				vertexShader: "#define PICKING\n" + vert,
				fragmentShader: "#define PICKING\n"