erMeshes); */

    if (serverConnectedUrl) {
      const vrCamera = renderer.vr.enabled ? renderer.vr.getCamera(camera).cameras[0] : camera;
      vrCamera.matrixWorld.decompose(xrmp.localPlayerMesh.hmd.position, xrmp.localPlayerMesh.hmd.quaternion, localVector2);

      for (let i = 0; i < 2; i++) {
        const controllerMesh = controllerMeshes[i];
        xrmp.localPlayerMesh.gamepads[i].visible = true;
        xrmp.localPlayerMesh.gamepads[i].position.copy(controllerMesh.position);
        xrmp.localPl