e( object );

					}

					//

					object = group;

				} );

			}

			function onWindowResize() {

				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

				renderer.setSize( window.innerWidth, window.innerHeight );

				render();

			}

			function render() {

				renderer.render( scene, camera );

			}

		</script>
	</body>
</html>
