*= rot_xz;
    dir.yz *= rot_yz;
    forward.yz *= rot_yz;
    from.xy *= - rot_xy;
    from.xz *= rot_xz;
    from.yz *= rot_yz;
    float zooom = (time2 - 3311.) * speed;
    from += forward * zooom;
    float sampleShift = mod(zooom, 0.190);
    float zoffset = - sampleShift;
    sampleShift /= 0.190;
    float s = 0.24;
    float s3 = s + 0.190 / 2.0;
    vec3 v = vec3(0.);
    float t3 = 0.0;
    vec3 backCol2 = vec3(0.);
    for(
        int r = 0;
        r < 8;
        r ++
    )
        {
         