		object.material.uniforms[ "color" ].value.setHex( Math.random() * 0xffffff );
				materialList.push( object.material );

				pickingObject.material = pickingMaterial.clone();
				pickingObject.material.uniforms[ "pickingColor" ].value.setHex( i + 1 );
				materialList.push( pickingObject.material );

				pickingData[ i + 1 ] = object;

				scene.add( object );
				pickingScene.add( pickingObject );

			}

			material.dispose();
			pickingMaterial.dispose();

		}

		function makeSingleMaterial( geo ) {

		