(geometryData2.positions), 3)));
		geometry2.addAttribute('a_Normal', new t3d.Attribute(new t3d.Buffer(new Float32Array(geometryData2.normals), 3)));
		geometry2.addAttribute('a_Uv', new t3d.Attribute(new t3d.Buffer(new Float32Array(geometryData2.uvs), 2)));
		geometry2.setIndex(new t3d.Attribute(new t3d.Buffer(
			(geometryData2.positions.length / 3) > 65536 ? new Uint32Array(geometryData2.indices) : new Uint16Array(geometryData2.indices),
			1
		)));
		geometry2.computeBoundingBox();
		geometry2.computeBo