ypename Graph&gt;
void
write_graphviz_dp(std::ostream&amp; out, const Graph&amp; g,
                  const dynamic_properties&amp; dp,
                  const std::string&amp; node_id = "node_id");

template&lt;typename Graph, typename VertexID&gt;
void
write_graphviz_dp(std::ostream&amp; out, const Graph&amp; g,
                  const dynamic_properties&amp; dp, const std::string&amp; node_id,
                  VertexID vertex_id);
</pre>

<p>
This is to write a BGL graph object into an output stream in 