ebGLDrawRandom = webGL
    ? webGL.createKernel(drawRandomFunction)
      .setGraphical(true)
      .setOutput([100, 100])
    : () => {};

  const webGL2DrawRandom = webGL2
    ? webGL2.createKernel(drawRandomFunction)
      .setGraphical(true)
      .setOutput([100, 100])
    : () => {};

  function draw() {
    cpuDrawRandom();
    webGLDrawRandom();
    webGL2DrawRandom();

    requestAnimationFrame(draw);
  }

  requestAnimationFrame(draw);
</script>
</html>
