1, {
            x: 0,
            y: 0,
            ease: Power3.easeIn,
          });
        }

        function checkHit(e) {
          if (bugs) {
            var slipperDy = Math.round(slipperOffsetY / 2),
              mouseX = e.clientX,
              mouseY = e.clientY - slipperDy; // account for slipper animation

            bugs.forEach(function (b) {
              var bugEl = b.svg;
              var bugX = bugEl.getBoundingClientRect().left,
                bugY = bugEl.getBoundingClientRect()