lygon mode, and several other common tasks. These common attributes and methods are added by the call to the jit_ob3d_setup() function in your Jitter class definition, after calling jit_class_new, but typically prior to defining other methods and attributes. For an OB3D, Jitter needs to store additional information in your object. This information is stored in an opaque pointer in your object struct, typically named ob3d. The byte offset to your OB3D data pointer is passed into jit_ob3d_setup(). You can ove