try.computeBoundingBox();
              const xMid = -0.5 * (geometry.boundingBox.max.x - geometry.boundingBox.min.x);
              geometry.translate(xMid, 0, 0);
              textMesh = new THREE.Mesh(geometry, new THREE.MeshStandardMaterial());

              scene.add(textMesh);
            }
            const originGroup = baseOriginGroup.clone();
            originGroup.visible = false;

            meshMesh.add(originGroup);
            allMeshOrigins.push(originGroup);

            const meshConte