3D] to compute the bounding box
			of.<br />
			precise - (optional) compute the smallest world-axis-aligned bounding box
			at the expense of more computation. Default is false.<br /><br />

			Computes the world-axis-aligned bounding box of an [page:Object3D]
			(including its children), accounting for the object's, and children's,
			world transforms. The function may result in a larger box than strictly
			necessary.
		</p>

		<h3>[method:this setFromPoints]( [param:Array points] )</h3>
		<p>
			[page:A