ords:</p>
<ul>
<li>Do <em>not</em> include the OpenGL header yourself, as GLFW does this for you in a platform-independent way</li>
<li>Do <em>not</em> include <code>windows.h</code> or other platform-specific headers unless you plan on using those APIs yourself</li>
<li>If you <em>do</em> need to include such headers, include them <em>before</em> the GLFW header and it will detect this</li>
</ul>
<p>On some platforms supported by GLFW the OpenGL header and link library only expose older versions of OpenGL.