draws geometry within a named rendering context - we refer to such an object as an OB3D.</p>
<p>For this task, we will use the jit.gl.simple SDK example. More details such as how to make an OpenGL object which deals with resources such as display lists and textures, wishes to support matrix input/output, or needs greater access to OpenGL state will appear in the following chapter. This chapter assumes familiarity with Jitter's OpenGL object suite used from the Max patcher, as discussed in the Jitter Tutoria