s to regenerate after every change, but the regeneration part is skipped in this animation to clearly show the effects of the controls.</i>
        </p>
        <p> If you don't like the relatively uniform-across-the-world placement of biters, there are changes under the hood to make it easier for modders to do something different. Placement is now based on <a href="https://wiki.factorio.com/Prototype/NamedNoiseExpression">NamedNoiseExpressions</a> "enemy-base-frequency" and "enemy-base-radius", which in tu