dth="20"></td><td>
		 If there is a state change requested during the update loop,
		 this function handles actual destroying the old state and related processes,
		 and calls creates on the new state and plugs it into the game object.</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');