      if (player.smallSkip < player.timeLeft) newTime = player.currentTime + player.smallSkip;
            break;
          default:
            if (player.currentTime - player.smallSkip > 0) newTime = player.currentTime - player.smallSkip;
        }

        player._updatePlayPosition(newTime);
        if (!player.isPlaying) player._play();
      },


      // starts Timer

      _startProgressTimer: function() {
        var player = this;
        player.timer = {};

        if (player.timer.sliderUpdateIn