s/init.js"></script>
    <script>
        var boxGeometry = new Hilo3d.BoxGeometry();
        boxGeometry.setAllRectUV([[0, 1], [1, 1], [1, 0], [0, 0]]);
        var material = new Hilo3d.ShaderMaterial({
          shaderCacheId: 'HiloDrawBuffers',
          shaderName: 'HiloDrawBuffers',
          lightType: 'PBR',
          vs: Hilo3d.Shader.shaders['basic.vert'],
          fs: `
            ${Hilo3d.Shader.shaders['chunk/extensions.frag']}
            ${Hilo3d.Shader.shaders['chunk/precision.frag']}
    