AND</code> to use the Wayland API (experimental and incomplete)</li>
<li><code>_GLFW_MIR</code> to use the Mir API (experimental and incomplete)</li>
</ul>
<p>The context creation API is used to enumerate pixel formats / framebuffer configurations and to create contexts. The options are:</p>
<ul>
<li><code>_GLFW_NSGL</code> to use the Cocoa OpenGL framework</li>
<li><code>_GLFW_WGL</code> to use the Win32 WGL API</li>
<li><code>_GLFW_GLX</code> to use the X11 GLX API</li>
<li><code>_GLFW_EGL</code> to use t