es a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </div></div>
<div class="ttc" id="a00319_html_gaa39bd323c65c2fc0a1508be33a237ce9"><div class="ttname"><a href="a00319.html#gaa39bd323c65c2fc0a1508be33a237ce9">glm::eulerAngleXZ</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; eulerAngleXZ(T const &amp;angleX, T const &amp;angleZ)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). </div></div>
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