
				mRagdoll = mRagdollSettings.CreateRagdoll(0, 0, physicsSystem);
				mRagdoll.AddToPhysicsSystem(Jolt.EActivation_Activate);

				// Create ragdoll
				let bodyCount = mRagdoll.GetBodyCount();
				for (let i = 0; i < bodyCount; i++) {
					const bodyID = mRagdoll.GetBodyID(i);
					let body = physicsSystem.GetBodyLockInterfaceNoLock().TryGetBody(bodyID);
					addToThreeScene(body, 0xFF00FF);
					bodyThreeJs.push(dynamicObjects[dynamicObjects.length - 1]);
				}

				mPose = new Jolt.SkeletonPose();
			