n't exist, then all the removed vertices will be added to the 'unassigned' vertex list.</li>
				<li>If 'absorbingFace' exists, then this method will assign all the vertices of 'face' that can see 'absorbingFace'.</li>
				<li>If a vertex cannot see 'absorbingFace', it's added to the 'unassigned' vertex list.</li>
			</ul>
		</p>

		<h3>[method:Vector3 intersectRay]( [param:Ray ray], [param:Vector3 target] )</h3>
		<p>
			[page:Ray ray] - The given ray.<br />
			[page:Vector3 target] - The target vector rep