e = (ii == 0) ? gl.STATIC_DRAW : gl.DYNAMIC_DRAW;
        debug("Testing " + ((ii == 0) ? "STATIC_DRAW" : "DYNAMIC_DRAW"));

        runDrawTests(drawType);

        // These tests are tweaked duplicates of the buffers/index-validation* tests
        // using unsigned int indices to ensure that behavior remains consistent
        runIndexValidationTests(drawType);
        runIndexOutOfRangeTests(drawType);
        runResizedBufferTests(drawType);
        runCrashWithBufferSubDataTests(drawType);

        wt