d vertex list.</li>
				<li>A new set of faces is created with each edge of the 'horizon' and 'eyeVertex'. Each face is connected with the opposite horizon face and the face on the left/right.</li>
				<li>The vertices removed from all the visible faces are assigned to the new faces if possible.</li>
			</ul>
		</p>

		<h3>[method:this cleanup]()</h3>

		<p>Cleans up internal properties after computing the convex hull.</p>

		<h3>[method:this compute]()</h3>

		<p>Starts the execution of the quick hull algo