 const bufferSizeSamples = Math.floor((buffersInfo.renderer.audio.sizeMs * aFrame.sampleRate) / 1000);

                audioSharedBuffer = new CicularAudioSharedBuffer();
                audioSharedBuffer.Init(aFrame.numberOfChannels, bufferSizeSamples, audioCtx.sampleRate);
                audioSharedBuffer.SetCallbacks(playerUpdateListDroppedFrame);

                // Set the audio context sampling freq, and pass buffers
                sourceBufferAudioWorklet.port.postMessage({ type: 'iniabuffer', con