ur4.value = this.renderTargetsVertical[3].texture;
                this.bloomCompositeMaterial.uniforms.tBlur5.value = this.renderTargetsVertical[4].texture;
                this.bloomCompositeMaterial.uniforms.uBloomFactors.value = this.bloomFactors();

                // Composite material
                this.compositeMaterial = new CompositeMaterial();
                this.compositeMaterial.uniforms.tFluid = this.fluid.uniform;
                this.compositeMaterial.uniforms.uBloomDistortion.value = thi