tes a 2D 2 * 2 rotation matrix from an euler angle. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00736.html" title="Include &lt;glm/gtx/euler_angles.hpp&gt; to use the features of this extension. ">GLM_GTX_euler_angles</a> </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#ga7ca98668a5786f19c7b38299ebbc9b4c">&#9670;&nbsp;</a></span>orientate3() <span class="overload">[1/2]</span></h2>

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