.value = this.blurAmount;

                this.vBlurMaterial = new BlurMaterial(BlurDirectionY);
                this.vBlurMaterial.uniforms.uBlurAmount.value = this.blurAmount;

                // Video glitch material
                this.videoGlitchMaterial = new VideoGlitchMaterial();
                this.videoGlitchMaterial.uniforms.uDistortion.value = this.glitchDistortion;
                this.videoGlitchMaterial.uniforms.uDistortion2.value = this.glitchDistortion2;
                this.videoGlitchM