  SceneController.resize();
                RenderManager.resize(width, height, dpr);
            };

            static onUpdate = (time, delta, frame) => {
                WorldController.update(time, delta, frame);
                SceneController.update(time);
                RenderManager.update(time, delta, frame);
                PanelController.update(time);
                this.ui.update();
            };
        }

        App.init();
    </script>
</head>
<body>
</body>
</html>
