this.renderer.outputColorSpace = LinearSRGBColorSpace;

                // Isometric scene
                this.scene = new Scene();
                this.scene.background = new Color(0x060606);
                this.camera = new OrthographicCamera();
                this.camera.near = 0;
                this.camera.far = 3000;
                this.camera.zoom = 1;
                this.camera.position.set(500, 500, 500);
                this.camera.lookAt(this.scene.position);

                // Global geome