5,z*100<br>
  make static object o,collision,Arbitraryvalue,shadow,portal : inc o<br>
  if x=6 and z=6<br>
   make object cube o,25 : make mesh from object 1,o : position object o,x*100,-10,z*100<br>
   for l=1 to 15 : add limb o,l,1 : offset limb o,l,0,l*28,0 : make static limb o,l,collision,Arbitraryvalue,shadow,portal : next l : inc o<br>
  endif<br>
 next z : next x<br>
 for w=1 to 4<br>
  if w=1 then sx=1000 : sz=50 : px=500 : pz=0<br>
  if w=2 then sx=1000 : sz=50 : px=500 : pz=1000<br>
  if w=3 then 