/ all models share the same animation state

				const sharedModel = SkeletonUtils.clone( model );
				const shareSkinnedMesh = sharedModel.getObjectByName( 'vanguard_Mesh' );
				const sharedSkeleton = shareSkinnedMesh.skeleton;
				const sharedParentBone = sharedModel.getObjectByName( 'mixamorigHips' );
				scene.add( sharedParentBone ); // the bones need to be in the scene for the animation to work

				const model1 = shareSkinnedMesh.clone();
				const model2 = shareSkinnedMesh.clone();
				const model3