             map,
                    metalnessMap: ormMap,
                    roughnessMap: ormMap,
                    aoMap: ormMap,
                    aoMapIntensity: 1,
                    normalMap,
                    normalScale: new Vector2(1, 1),
                    flatShading: true,
                    polygonOffset: true,
                    polygonOffsetFactor: 3,
                    polygonOffsetUnits: 1
                });

                // Second channel for aoMap and lightMap
         