.RVec3(x, -20, z); // The image tends towards 'white', so offset it down closer to zero
				const rotation = new Jolt.Quat(0, 0, 0, 1)
				var creationSettings = new Jolt.BodyCreationSettings(shape, position, rotation, Jolt.EMotionType_Static, LAYER_NON_MOVING);
				let body = bodyInterface.CreateBody(creationSettings);
				Jolt.destroy(creationSettings);
				return body;
			}

			initJolt().then(async function (Jolt) {
				// Initialize this example
				initExample(Jolt, null);
				const img = new Image();