;angleZ)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). </div></div>
<div class="ttc" id="a00190_html_ga1033f84f51d61646145352ef0c1bb58c"><div class="ttname"><a href="a00190.html#ga1033f84f51d61646145352ef0c1bb58c">glm::eulerAngleYZ</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4&lt; T, defaultp &gt; eulerAngleYZ(T const &amp;angleY, T const &amp;angleZ)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). </d