<div class="refentry"><a id="glFramebufferTexture"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glFramebufferTexture — attach a level of a texture object as a logical buffer to the currently bound framebuffer object</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table class="funcprototype-table" style="cellspacing: 0; cellpadding: 0;"><tr><td><code class="funcdef">void <strong class="fsfunc">glFramebufferTexture</strong>(</code></td><td>