om the socket layer and skip the reliability layer because unconnected players do not use the reliability layer This function takes packet data after a player has been confirmed as connected. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramdir">[in]</td><td class="paramname">buffer</td><td>The socket data </td></tr>
    <tr><td class="paramdir">[in]</td><td class="paramname">length</td><td>The length of the socket data </td></tr>
    <tr><td class="paramdir">