			position.Set(-2.0 + j * 0.4 + (i & 1 ? 0.2 : 0.0), 0.2 + i * 0.4, -2.0);
							let creationSettings = new Jolt.BodyCreationSettings(shape, position,
								rotation, Jolt.EMotionType_Dynamic, LAYER_MOVING);
							creationSettings.mFriction = 0.1;
							creationSettings.mOverrideMassProperties = Jolt.EOverrideMassProperties_CalculateInertia;
							creationSettings.mMassPropertiesOverride.mMass = 1;
							let body = bodyInterface.CreateBody(creationSettings);
							addToScene(body, 0x00ffff);
						