				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

				renderer.setSize( window.innerWidth, window.innerHeight );

			}

			function animate() {

				const delta = clock.getDelta();

				for ( const mixer of mixers ) mixer.update( delta );

				renderer.render( scene, camera );

			}

		</script>

	</body>

</html>
