ap' && gesture.type !== 'screenTap')		return;
		
		var position	= controller.convertPosition(gesture.position)
		smokePuff.emit(position)
		
		//fartScroll.play()
	});
	
	
	
	// render the scene
	;(function animate(){
		requestAnimationFrame( animate );
		renderer.render( scene, camera );
	})();


function SmokePuff(){
	// load the texture
	var texture	= THREE.ImageUtils.loadTexture('../../threex.particles/examples/images/cloud10.png')
	this.emit	= function(position){
		// randomize the initial position
		p