uch as the Lag visualization or the Branches Tree. Then you'll need some Input copy/paste, and Taseditor is better alternative to an external editor. After some time you'll notice that direct Input editing turns out faster than rerecording.</span></p>
<p class="rvps7"><img alt="" style="float: right; padding : 6px;" src="lib/chip-and-dale.png"></p>
<p class="rvps7"><span class="rvts20">Advantages of the new method reveal themselves quicker when you're making a TAS controlling 2 and more players simultaneo