github.com/PavelDoGreat/WebGL-Fluid-Simulation
        // Based on https://oframe.github.io/ogl/examples/?src=post-fluid-distortion.html by gordonnl

        import rgbshift from '../../src/shaders/modules/rgbshift/rgbshift.glsl.js';
        import dither from '../../src/shaders/modules/dither/dither.glsl.js';

        class CompositeMaterial extends RawShaderMaterial {
            constructor() {
                super({
                    glslVersion: GLSL3,
                    uniforms: {
               