same dimensions for display.</p></td></tr><tr><td class="RowSpacer" colspan="5">&nbsp</td></tr>
<tr class="RowA"><td class="ColA">snes.h_blend</td><td class="ColB">boolean</td><td class="ColC">0<br>1</td><td class="ColD">0</td><td class="ColE"><a name="snes.h_blend">Enable horizontal blend(blur) filter.</a><p>Intended for use in combination with the "goat" OpenGL shader, or with bilinear interpolation or linear interpolation on the X axis enabled.</p></td></tr><tr><td class="RowSpacer" colspan="5">&nbsp</td