cbcb, depthWrite: false } ) );
				mesh.rotation.x = - Math.PI / 2;
				mesh.receiveShadow = true;
				scene.add( mesh );

				const loader = new GLTFLoader();
				loader.load( 'models/gltf/Xbot.glb', function ( gltf ) {

					model = gltf.scene;
					scene.add( model );

					model.traverse( function ( object ) {

						if ( object.isMesh ) object.castShadow = true;

					} );

					skeleton = new THREE.SkeletonHelper( model );
					skeleton.visible = false;
					scene.add( skeleton );

					const animatio