 file
			loader.load(
				// resource URL
				'model.3dm',
				// called when the resource is loaded
				function ( object ) {
	
					scene.add( object );
	
				},
				// called as loading progresses
				function ( xhr ) {
	
					console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
	
				},
				// called when loading has errors
				function ( error ) {
	
					console.log( 'An error happened' );
	
				}
			);
			</code>

	<h3>[method:Object3D parse]( [param:ArrayBuffer buffer], [param:Function onLoa