 on various manipulations with once created Input. And here the mouse or keyboard becomes much more handy than gamepad. For example, using a key combination you can move any part of Input one frame back or forth. And when you need to adjust the jump height (the duration of holding the </span><span class="rvts26">A</span><span class="rvts20"> button), it's easier to do it with single click, than to switch Recording on and retype the whole range of frames.</span></p>
<p class="rvps7"><span class="rvts20">Nev