s in the selected region
					float32MemoryBuffer.forEach((_o, f32Index) => {
						float32MemoryBuffer[f32Index] += amount;
					})

					const centerOfMass = terrain.GetCenterOfMassPosition();
					terrainHeightFieldShape.SetHeights(offsetX, offsetY, READ_SIZE, READ_SIZE, float32MemPointer, READ_SIZE, jolt.GetTempAllocator());
					bodyInterface.NotifyShapeChanged(terrain, centerOfMass, false, Jolt.EActivation_Activate);
					// Reload the THREE JS texture for just this region
					updateThreeHeightMap(of