niforms.textureMatrix = this.reflector.textureMatrixUniform;

                    shader.uniforms = Object.assign(shader.uniforms, uniforms);

                    shader.vertexShader = shader.vertexShader.replace(
                        'void main() {',
                        /* glsl */ `
                        uniform mat4 textureMatrix;

                        out vec4 vCoord;
                        out vec3 vToEye;

                        void main() {
                        `
                    