ase}, ${level_prime_max}], minFilter: ${minFilter}, dest: ${dstMip}}`);

                            gl.drawArrays(gl.POINTS, 0, 1);
                            wtu.glErrorShouldBe(gl, expectError, "after draw with texture");
                        }
                    }
                }
            }
        }
    }
})();

var successfullyParsed = true;
</script>
<script src="../../../js/js-test-post.js"></script>

</body>
</html>
