tructures are obscure, and you will likely never have to use them. */</PRE>
<PRE><A NAME="VisContent_5.htm_IX_VMG_&ldots;"> </A><A NAME="IX_VisMouseGrab"> </A>/* The VisMouseGrab structure contains information about the object that
 * currently has the mouse grab. */</PRE>
<PRE>typedef struct {
    optr		VMG_object;		/* The optr of the object that has the grab.
				 * If no object has the grab, this is zero. */
    WindowHandle		VMG_gWin;		/* The window handle of the window with the object
				 * having the