cetainicom_1_1_aether_1_1_physics2_d_1_1_collision_1_1_shapes.html">Shapes</a>. Box2D supports multiple types of contact: </td></tr>
<tr id="row_0_0_0_0_5_"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structtainicom_1_1_aether_1_1_physics2_d_1_1_collision_1_1_clip_vertex.html" target="_self">ClipVertex</a></td><td class="desc">Used for computing contact manifolds </td></tr>
<tr id="row_0_0_0_0_6_" cla