ffer" name="xrTarget" value="useRenderbuffer" checked>
          <label for="useRenderbuffer">use renderbuffers</label><br>
          <input type="radio" id="useTexture" value="useTexture" name="xrTarget">
          <label for="useTexture">use textures</label><br>
          <input type="radio" id="useMultisampleTexture" value="useMSTexture" name="xrTarget" disabled>
          <label for="useTexture">use textures with multisampling</label><br>
          <input type="radio" id="useFoveatedTexture" value="useF