hySetJointSwing2Motion(2, 0);
phySetJointTwistMotion(2, 0);
phySetJointActorA(2, 1, 10);
phySetJointActorB(2, 1, 11);
</pre>           
         <H5>C#</H5>
         <H5>VB.Net</H5>


         <br>
         <H3> Joints </H3>
         We will now create a function to create our joints when needed, we will use the descriptor created above
         but now we will set the actors and the position of the joint. You will find that with most models
         the limbs are offset in such a way that retrieving their 