d = id + 1
   makeJoint(id, jointDescOne, ninjaID, 17, 16) 
   id = id + 1    
   
   PHY SET JOINT GLOBAL ANCHOR jointDescTwo, limb position x(ninjaID, 10), limb position y(ninjaID, 10), limb position z(ninjaID, 10)                                
   PHY MAKE JOINT id, jointDescTwo
   id = id + 1
ENDFUNCTION
</pre>

         <H5>DarkGDK</H5>
<pre class = "gdk">
void setToRagdoll(int ninjaID){
    phySetActorsToLimbs(ninjaID);

    makeJoint(ninjaID, 1, 2);
    makeJoint(ninjaID, 3, 2);
    makeJoint(ninjaI