d_Pose4"];

				let sAnimationName = "Walk";

				let mAnimation, mPose, mRagdoll;

				let mAnimationTime = 0;

				// Initialize this example
				initExample(Jolt, (mTime, mDeltaTime) => {
					if (mAnimation && mPose && mRagdoll) {
						mAnimation.Sample(mAnimationTime, mPose);
						mAnimationTime += mDeltaTime;
						mPose.CalculateJointMatrices();
						mRagdoll.DriveToPoseUsingKinematics(mPose, mDeltaTime);
					}
				});

				scene.add(new THREE.AmbientLight(0xFFFFFF, 0.2));

				// Create a basic 