 objectFilter);
						// Free up the above AABox
						Jolt.destroy(aabox);
					} else {
						// Just like mouse-move, we are not on the terrain so clear any indicators and flush the texture to GPU
						visibleCanvasContext2d.drawImage(img, 0, 0);
						overlayMap.needsUpdate = true;
						cursorIndicator.visible = false;
					}
				})
			});

		</script>
	</body>
</html>
