#88c0d0>orthonormalized</span><span style=color:#eceff4>()</span>
</span></span><span style=display:flex><span>    velocity <span style=color:#81a1c1>=</span> <span style=color:#81a1c1>-</span>transform<span style=color:#81a1c1>.</span>basis<span style=color:#81a1c1>.</span>z <span style=color:#81a1c1>*</span> forward_speed
</span></span><span style=display:flex><span>    <span style=color:#88c0d0>move_and_collide</span><span style=color:#eceff4>(</span>velocity <span style=color:#81a1c1>*</span> delta<span