wMaterial.color = new Color(colors.lightColor);
                glowMaterial.emissive = new Color(colors.lightColor);
                glowMaterial.emissiveIntensity = 0.125;

                const uniforms = {
                    fresnelColor: { value: new Color(colors.lightColor).offsetHSL(0, 0, 0.25) },
                    fresnelPower: { value: 1 }
                };

                glowMaterial.onBeforeCompile = shader => {
                    shader.uniforms = Object.assign(shader.uniforms, uniforms);