t(ninjaID, 13, 12);
	makeJoint(ninjaID, 14, 13);
    makeJoint(ninjaID, 15, 1);
	makeJoint(ninjaID, 16, 15);
	makeJoint(ninjaID, 17, 16);

	//== Hand/Sword for ninja1, ninja2 drops sword.
	if(ninjaID == 1){
	   phySetJointGlobalAnchor(2, dbLimbPositionX(ninjaID, 10), dbLimbPositionY(ninjaID, 10), dbLimbPositionZ(ninjaID, 10));
       phyMakeJoint(jointCount, 2);
	   jointCount++;
	}
}

void DarkGDK ( void )
{
	bool  alive = true;
	bool  limbOverrideReady = false;
	float camSpeed = 1.0;

	phyStart();
	phyMak