ently on screen.</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th style="width:25%;"><code>Camera</code></th><td><p>Specify which game camera you want.
If <code>null</code>, it will just grab the first global camera.</p></td></tr></table><p class="javadoc">Returns:</p><div class="indent inline-content"><p>Whether the object is on screen or not.</p></div></div></div><div class="field "><a name="isPixelPerfectRender"></a><h3 class="anchor"><code><a href="#isPixelPerfectR