l#springLength" class="tsd-kind-method">springLength</a> as the <a href="ForceDirectedEdge.html#length" class="tsd-kind-accessor">ForceDirectedEdge.length</a>.</p>
<p>This then iterates, updating the position of each vertex according to the forces upon it,
until reaching <a href="ForceDirectedLayout.html#maxIterations" class="tsd-kind-accessor">maxIterations</a> or until no vertex moves more than about <a href="ForceDirectedLayout.html#epsilonDistance" class="tsd-kind-accessor">epsilonDistance</a>.</p>
<p>F