               tween(this.videoGlitchMaterial.uniforms.uSpeed, { value: 1.3 }, 120, 'easeOutCubic', () => {
                    tween(this.videoGlitchMaterial.uniforms.uSpeed, { value: this.glitchSpeed }, 180, 'easeOutCubic');
                });
            };
        }

        class WorldController {
            static init() {
                this.initWorld();
                this.initLights();
                this.initLoaders();
                this.initEnvironment();
                this.initControls(