 objects.forEach(object => {
                    object.point = new Point3D(object.mesh);
                    object.add(object.point);

                    const hologramOptions = {
                        Off: false,
                        On: true
                    };

                    const colorOptions = {
                        Light: colors.lightColor,
                        Error: colors.errorColor
                    };

                    const hologramItems = [
                        {
