ou'll be able to do most of things mechanically, staying focused on the in-game situation analysis.</span></p>
<p class="rvps7"><span class="rvts20">If you happen to get a nice idea how to reduce the rut some more, feel free to post on TASVideos forums. Many ideas implemented in TAS Editor were first voiced on these forums as "dream tools".</span></p>
<p class="rvps7"><span class="rvts20"><br/></span></p>
<p class="rvps7"><span class="rvts20">Besides the new approach to TASing, Taseditor offers simple me