as = document.querySelector( '#c' );
	const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );

	const fov = 75;
	const aspect = 2; // the canvas default
	const near = 0.1;
	const far = 5;
	const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
	camera.position.z = 2;

	const scene = new THREE.Scene();

	{

		const color = 0xFFFFFF;
		const intensity = 6;
		const light = new THREE.DirectionalLight( color, intensity );
		light.position.set( - 1, 2, 4 );
		scene.add( light );

	