 new t3d.Camera();
		camera.outputEncoding = t3d.TEXEL_ENCODING_TYPE.SRGB;
		camera.position.set(0, 0, 8);
		camera.lookAt(new t3d.Vector3(0, 0, 0), new t3d.Vector3(0, 1, 0));
		camera.setPerspective(45 / 180 * Math.PI, width / height, 1, 1000);
		scene.add(camera);

		const controller = new OrbitControls(camera, canvas);
		controller.target.set(0, 0, 0);

		function loop(count) {
			requestAnimationFrame(loop);

			controller.update();

			forwardRenderer.render(scene, camera);
		}
		requestAnimationFrame(