y threads are used to process a filter pipeline. Each pipeline
will produce a thread pool with this many threads available for parallel
processing. The default is 0 which means that the thread count will be
determined by the number of available CPUs.
</p>
</dd>
</dl>

<a name="While-playing"></a>
<h2 class="section"><a href="ffplay.html#toc-While-playing">3.6 While playing</a></h2>

<dl compact="compact">
<dt>&lt;q, ESC&gt;</dt>
<dd><p>Quit.
</p>
</dd>
<dt>&lt;f&gt;</dt>
<dd><p>Toggle full screen.
</p>
</dd