      this.third.camera.position.lerp(
            this.camerasArr[this.cameraIndex % 3].getWorldPosition(new THREE.Vector3()),
            0.05
          )
          const pos = this.player.position.clone()
          this.third.camera.lookAt(pos.x, pos.y + 3, pos.z)

          if (pos.y < -20) this.scene.restart()

          if (this.keys.space.isDown) {
            if (this.canCameraMove) {
              this.canCameraMove = false
              this.time.addEvent({
                delay: 250,
            