ARY</code> determines which client API library to use. If set to <code>opengl</code> the OpenGL library is used, if set to <code>glesv1</code> for the OpenGL ES 1.x library is used, or if set to <code>glesv2</code> the OpenGL ES 2.0 library is used. The selected library and its header files must be present on the system for this to work.</p>
<p><code>GLFW_BUILD_EXAMPLES</code> determines whether the GLFW examples are built along with the library.</p>
<p><code>GLFW_BUILD_TESTS</code> determines whether the G