ode can be interoperable with other native AudioNodes.

                        sourceBufferAudioWorklet.port.onmessage = (e) => {
                            // Handling data from the processor.
                            playerProcessWorkerMessage(e);
                        };
                        sourceBufferAudioWorklet.onprocessorerror = (event) => {
                            console.error('Audio worklet error. Err: ' + JSON.stringify(event));
                        };

                        