e(tHologram, vUv);

                            // Blend soft light background color
                            blend = blendSoftLight(blend, vec4(uColor, 1.0), 0.8);

                            FragColor = blendScreen(base, blend, 1.0);

                            base = FragColor;
                            blend = texture(tGlow, vUv);

                            FragColor = blendScreen(base, blend, 1.0);
                        }
                    `,
                    blending: NoBlending,
     