 all the mips
                this.screen.material = this.bloomCompositeMaterial;
                renderer.setRenderTarget(renderTargetC);
                renderer.render(this.screen, this.screenCamera);

                // Chromatic aberration pass (render to screen)
                this.caMaterial.uniforms.tMap.value = renderTargetC.texture;
                this.screen.material = this.caMaterial;
                renderer.setRenderTarget(null);
                renderer.clear();
                renderer.ren