/b> = nullptr;<br />
 };<br />
 <br />
 At the top of the structure are the members that are the audio input and output pointers. Each frame of data consists of one sample from each channel packed into an array of float values. Float values are chosen because they are common across all APIs, thought VST3 does allow for processing doubles as well. The arrays are passed-by-pointer into the frame processing function. Just below these array pointer declarations are the unsigned integers (uint32_t) that tell you