MPONENT16, this.renderbufferWidth, this.renderbufferHeight);

                this.MRTR.framebufferTexture2DMultisampleEXT(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this.colorTexture, 0, 4);
              }

            }
          }

          gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);

          let views = [];
          for (let view of pose.views) {
            views.push(new WebXRView(view, layer));
          }

          this.scene.drawViewArray(views);

          // Now bind the 