rocessor">#include &lt;point.H&gt;</span>
<a name="l00025"></a>00025 <span class="preprocessor">#include &lt;math_basics.H&gt;</span>
<a name="l00026"></a>00026 <span class="preprocessor">#include &lt;my_float_array.H&gt;</span>
<a name="l00027"></a>00027 
<a name="l00028"></a>00028 <span class="keyword">namespace </span>SimSite3D{
<a name="l00029"></a>00029 
<a name="l00031"></a>00031 
<a name="l00037"></a>00037 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> _Tp&gt;
<a name=