iv class="doc"><p>A Pixel Perfect Collision check between a given x/y coordinate and an FlxSprite</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th style="width:25%;"><code>PointX</code></th><td><p>The x coordinate of the point given in local space (relative to the FlxSprite, not game world coordinates)</p></td></tr><tr><th style="width:25%;"><code>PointY</code></th><td><p>The y coordinate of the point given in local space (relative to the FlxSprite, not game world coor