	object.scale.set(3, 3, 3);
			scene.add(object);

			const gui = new GUI();
			const basicFolder = gui.addFolder('Basic');
			basicFolder.addColor(material, 'diffuse');
			basicFolder.add(material, 'opacity', 0, 1, 0.01);
			basicFolder.add(material, 'metalness', 0, 1, 0.01);
			basicFolder.add(material, 'roughness', 0, 1, 0.01);
			basicFolder.close();
			const transmissionFolder = gui.addFolder('Transmission');
			transmissionFolder.add(material.uniforms, 'transmission', 0, 1, 0.01);
			transmissionFolde