r = new THREE.SpotLightHelper( spotLight );
		scene.add( spotLightHelper );
		</code>

		<h2>例子</h2>
		<p>[example:webgl_lights_spotlights WebGL / lights / spotlights ]</p>

		<h2>构造函数</h2>


		<h3>[name]( [param:SpotLight light], [param:Hex color] )</h3>
		<p>
			[page:SpotLight light] -- 被模拟的聚光灯 [page:SpotLight] . <br /><br/>

			[page:Hex color] -- (可选的) 如果没有赋值辅助对象将使用光源的颜色.
		</p>


		<h2>属性</h2>
		<p>请到基类 [page:Object3D] 页