an style=color:#81a1c1>*</span> forward_speed
</span></span><span style=display:flex><span>    <span style=color:#88c0d0>move_and_collide</span><span style=color:#eceff4>(</span>velocity <span style=color:#81a1c1>*</span> delta<span style=color:#eceff4>)</span>
</span></span></code></pre></div><p>Make a test scene with a <i class=gd-Camera3D></i> <code>Camera3D</code> to try it out. You can use a stationary camera or a <a href=/godot_recipes/4.x/3d/interpolated_camera/>chase camera</a>. Check that the ship 