sQuaternionMultiply</a>(&amp;tempq0, -1.0f);
<a name="l00199"></a>00199         angle *= -1.0f;
<a name="l00200"></a>00200     }
<a name="l00201"></a>00201 
<a name="l00202"></a>00202     <span class="keywordtype">float</span> scale, invScale;
<a name="l00203"></a>00203     <span class="keywordflow">if</span> (angle + 1.0f &gt; 0.05f) {
<a name="l00204"></a>00204         <span class="keywordflow">if</span> (1.0f - angle &gt;= 0.05f) {
<a name="l00205"></a>00205             <span class="keywordtype">float</s