ay, with the SVG image
				displacementContext2D.drawImage(img, 0, 0);
				visibleCanvasContext2d.drawImage(img, 0, 0);
				const terrain = heightFieldFromSVGl(img, -img.width * mapScale / 2, -img.width * mapScale / 2);

				// Create two distinct textures. One for depth, one for the original image and any overlay we draw on it
				const displacementMap = new THREE.CanvasTexture(displacementCanvas);
				const overlayMap = new THREE.CanvasTexture(visibleTextureCanvas);

				// Creating the THREE JS plane wit