occlusion-roughness-metalness.glitch.me/
                    loadTexture('pbr/pitted_metal_orm.jpg')
                ]);

                map.anisotropy = anisotropy;
                normalMap.anisotropy = anisotropy;
                ormMap.anisotropy = anisotropy;

                const material = new MeshStandardMaterial({
                    name: 'Abstract Cube',
                    color: new Color().offsetHSL(0, 0, -0.65),
                    metalness: 0.7,
                    roughness: 0.7,
       