    retrieveConstant: glProt.TEXTURE_BINDING_3D,
            name: "TEXTURE_BINDING_3D",
        },
        {
            typeName: 'WebGLTexture',
            creationFn: glProt.createTexture,
            bindFn: glProt.bindTexture,
            bindConstant: glProt.TEXTURE_2D_ARRAY,
            retrieveConstant: glProt.TEXTURE_BINDING_2D_ARRAY,
            name: "TEXTURE_BINDING_2D_ARRAY",
        },
        {
            typeName: 'WebGLFramebuffer',
            creationFn: glProt.createFramebuffer,
     