st point = hit.point;
						_scale.setScalar( 0.01 );
						_matrix.compose( point, _quaternion, _scale );
						sphereInstance.setMatrixAt( i * 2 + 1, _matrix );

						lineSegments.geometry.attributes.position.setXYZ( lineNum ++, _position.x, _position.y, _position.z );
						lineSegments.geometry.attributes.position.setXYZ( lineNum ++, point.x, point.y, point.z );

					} else {

						sphereInstance.setMatrixAt( i * 2 + 1, _matrix );
						lineSegments.geometry.attributes.position.setXYZ( lineNum ++, _p