t sandy.primitive.
import sandy.materials.
import sandy.util.

var tex:BitmapData = new Texture (0, 0); // tex.fillRect (tex.rect, 0xFFFFFF00);

// code from "simplest sandy tutorial"
var scene:Scene3D = new Scene3D( "myScene", this, new Camera3D( 550, 400 ), new Group("root") );
var sphere:Sphere = new Sphere("mySphere");
var mat:BitmapMaterial = new BitmapMaterial( tex.clone () ); mat.smooth = true;
sphere.appearance = new Appearance( mat );
scene.root.addChild( sphere );
scene.render();

// apply lightin