iv><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveFovRH_ZO(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a perspective projection matrix based on a field of view using right-handed coordinates...</div></div>
<div class="ttc" id="a00243_html_ga0bcd4542e0affc63a0b8c08fcb839ea9"><div class="ttname"><a href="a00243.html#ga0bcd4542e0affc63a0b8c08fcb839ea9">glm::frustum</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; frustum(T left, 