ing);
            throw warning;
        }

        const origin = [46.5763, 7.9904];
        const radius = 5.0;
        const terrain = await tgeo.getTerrainRgb(origin, radius, 12);
        scene.add(terrain);
        terrain.children.forEach(mesh => {
            // To get more 'lightweight' flat terrain, you might want to try [this](https://github.com/w3reality/three-geo/issues/19#issuecomment-640161898)
            const position = mesh.geometry.attributes.position;
            const arr = position.arr