   const action = this.mixer.clipAction(clip);
      action.enabled = true;
      action.reset();
      action.play();
      this.actions[animName] = action;
    }
    update() {
      this.mixer.update(globals.deltaTime);
    }
  }

  class Player extends Component {
    constructor(gameObject) {
      super(gameObject);
      const model = models.knight;
      this.skinInstance = gameObject.addComponent(SkinInstance, model);
      this.skinInstance.setAnimation('Run');
      this.turnSpeed = globals.moveS