aliasing by default.
            // The approach of multiplse renderers is quite nice, because your scene can also be
            // viewed in browsers, which don't support WebGL. The limitations of the canvas renderer
            // in contrast to the WebGL renderer will be explained in the tutorials, when there is a
            // difference.
            if(Detector.webgl){
                renderer = new THREE.WebGLRenderer({antialias:true});

                // If its not supported, instantiate t