nsform)\n\t\t\t{\n\t\t\t\treturn color * openfl_Alphav;\n\t\t\t}\n\n\t\t\tcolor = vec4(color.rgb / color.a, color.a);\n\n\t\t\tmat4 colorMultiplier = mat4(0);\n\t\t\tcolorMultiplier[0][0] = openfl_ColorMultiplierv.x;\n\t\t\tcolorMultiplier[1][1] = openfl_ColorMultiplierv.y;\n\t\t\tcolorMultiplier[2][2] = openfl_ColorMultiplierv.z;\n\t\t\tcolorMultiplier[3][3] = openfl_ColorMultiplierv.w;\n\n\t\t\tcolor = clamp(openfl_ColorOffsetv + (color * colorMultiplier), 0.0, 1.0);\n\n\t\t\tif (color.a &gt; 0.0)\n\t\t\t