t3d.ATTACHMENT.DEPTH_STENCIL_ATTACHMENT);
		transmissionRenderTarget.attach(depthTexture, t3d.ATTACHMENT.DEPTH_STENCIL_ATTACHMENT);

		const renderOptions = {
			getMaterial: function(renderable) {
				const material = renderable.material;
				material.uniforms.transmissionSamplerMap = sceneRenderTarget.texture;
				material.uniforms.transmissionSamplerSize[0] = sceneRenderTarget.texture.image.width;
				material.uniforms.transmissionSamplerSize[1] = sceneRenderTarget.texture.image.height;
				return materi