s and runs map:is_safe_to_block on them.


    <h3>Parameters:</h3>
    <ul>
        <li><span class="parameter">openType</span>
         Text. Determines what counts as "safe." "wall": next to wall only, "noWalls": not next to wall, "wallsCorners": open walls and corners only, "corners": corners only
        </li>
    </ul>

    <h3>Returns:</h3>
    <ol>

        Table. A table of tiles deemed safe to block.
    </ol>




</dd>
    <dt>
    <a name = "room:get_largest_internal_rectangle"></a>
    <strong>