.easing(TWEEN.Easing.Exponential.InOut)
            .start();

          new TWEEN.Tween(object.rotation)
            .to(
              {
                x: target.rotation.x,
                y: target.rotation.y,
                z: target.rotation.z,
              },
              Math.random() * duration + duration
            )
            .easing(TWEEN.Easing.Exponential.InOut)
            .start();
        }

        new TWEEN.Tween(this)
          .to({}, duration * 2)
          .onUpdate(render)
   