ject));

     console.log("level : " + cbObject.level);
     console.log("muted : " + cbObject.muted);
     console.log("externalSpeaker : " + cbObject.externalSpeaker);

     // Do something
        ...
  }

  function failureCb(cbObject) {
     var errorCode = cbObject.errorCode;
     var errorText = cbObject.errorText;
     console.log ("Error Code [" + errorCode + "]: " + errorText);
  }

  var sound = new Sound();
  sound.getSoundStatus(successCb, failureCb);
}</pre>
								
							
						
							
			