   scene.overrideMaterial = currentOverrideMaterial;

                camera.layers.set(layers.hologram);

                renderer.render(scene, camera);

                this.videoGlitchMaterial.uniforms.tMap.value = renderTargetHologram.texture;
                this.screen.material = this.videoGlitchMaterial;
                renderer.setRenderTarget(renderTargetB);
                renderer.clear();
                renderer.render(this.screen, this.screenCamera);

                // Glow layer
           