tool, enabling you to construct complex objects out of node &ldquo;building blocks&rdquo;. For example, a &ldquo;Player&rdquo; node in your game might have many child nodes attached to it: a Sprite for display, an AnimationPlayer to animate it, a Camera to follow it around, and so on.</p><p><a href=#image-8ddbe4b94f611f74eee721b369c067c6 class=lightbox-link><img src=/godot_recipes/3.x/img/101_01_scene_tree_example.png alt=alt style=height:auto;width:auto loading=lazy></a>
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