        this.camera.top = height / 2;
                this.camera.bottom = -height / 2;

                if (width < breakpoint) {
                    this.camera.zoom = 0.8;
                } else {
                    this.camera.zoom = 1;
                }

                this.camera.updateProjectionMatrix();

                width = Math.round(width * dpr);
                height = Math.round(height * dpr);

                this.resolution.value.set(width, height);
                this.texelSize.value.