>The <b>processAudioFrame</b> function might be the most important function we implement since it is where we will do the DSP magic for the plugin. If you want to process buffers, then you should still make note of this section, as some of the paradigms are similar. The frame processing function is shown here with its function parameter passed as a <a class="el" href="struct_process_frame_info.html" title="Information package that arrives with each new audio frame; called internally from the buffer process.