</p><br/><h3>Read-Only Property:</h3><h2>MovePathSize</h2><p>
Gets how many waypoints there are in the MovePath currently
The number of waypoints in the MovePath.
</p><br/><h3>Function:</h3><h2>SetAlarmPoint</h2><p>
Makes this alarmed about a certian point on in the scene, overriding the current AI mode until a certain time has passed.</p><p><strong>Arguments:</strong><br />
The new scene point this should look at and see if anything dangerous is there.</p><p><strong>Return value:</strong><br />
None.<br />