al memory
  usage. It is projectable.</li>

<li><tt>TEveBoxSet</tt>: for box-type <tt>kBT_FreeBox</tt> assure proper face
  orientation at registration time and calculate normals when
  rendering.

<li><tt>TEveJetCone</tt> is now projectable.</li>

<li>Several performance improvements when dealing with large
  collections of EVE objects. Profiled with simulated heavy-ion
  data. In particular, for destruction of self-contained sub-hierarchies of objects
  one can use <tt>TEveElement::Annihilate()</tt> and
 