          normalMap.anisotropy = anisotropy;
                normalMap.wrapS = RepeatWrapping;
                normalMap.wrapT = RepeatWrapping;
                normalMap.repeat.set(2, 1);

                ormMap.anisotropy = anisotropy;
                ormMap.wrapS = RepeatWrapping;
                ormMap.wrapT = RepeatWrapping;
                ormMap.repeat.set(2, 1);

                const material = new MeshStandardMaterial({
                    name: 'Dark Planet',
                    color: new Color(