(config.global, "reflections").name("Reflections");
   panel.add(config.global, "postEffects").name("Post Effects");
   panel.add(config.global, "moveCamera").name("Move Camera");
   if (!mobile) panel.open();
   
   document.body.appendChild(stats.domElement);
   
   // create webgl context on the canvas element
   var canvas = document.getElementById("canvas");
   aspect = canvas.width / canvas.height;
   try
   {
      gl = canvas.getContext("experimental-webgl");
   }
   catch (e)
   {
 