tride, offset);
        }
        var stride = Math.floor(255 / info.bytesPerComponent) * info.bytesPerComponent;

        if (offset == 0) {
          checkVertexAttribIPointer(
              gl, gl.NO_ERROR, "at stride limit",
              size, info.type, stride, offset);
          checkVertexAttribIPointer(
              gl, gl.INVALID_VALUE, "over stride limit",
              size, info.type, stride + info.bytesPerComponent, offset);
        }
      }
    }
  }
}

debug("");
var successfullyParsed = t