ild(openfl.utils._internal.ShaderMacro.build())</span></div><div class="body"><div class="doc doc-main"><p>图层透明着色器</p></div><h3 class="section">Constructor</h3><div class="fields"><div class="field "><a name="new"></a><h3 class="anchor"><code><span class="label label-meta label-meta-value" title="Used to store default values for fields and function arguments.">@:value({ soureColor : 1, color : 1 })</span><span class="label label-meta label-meta-glFragmentSource" title="">@:glFragmentSource(&qu