ue));
                            animation.pitch = Cesium.Math.toRadians(parseInt(newValue)); //俯仰角
                        } else if (name === 'range') {
                            animation.range = parseFloat(newValue); //距离

                        } else if (name === 'heading') {
                            animation.heading = Cesium.Math.toRadians(parseInt(newValue)); //方位角
                        } else if (name === 'speed') {
                            animation.speedupFactor = par