s.default);

                renderer.setRenderTarget(renderTargetA);
                renderer.clear();
                renderer.render(scene, camera);

                // Hologram layer
                scene.background = null;
                renderer.setClearColor(this.clearColor, 1);

                scene.overrideMaterial = this.blackoutMaterial;
                renderer.setRenderTarget(renderTargetHologram);
                renderer.clear();
                renderer.render(scene, camera);
             