

                        uniform sampler2D tScene;
                        uniform sampler2D tHologram;
                        uniform sampler2D tGlow;
                        uniform vec3 uColor;

                        in vec2 vUv;

                        out vec4 FragColor;

                        ${blendScreen}
                        ${blendSoftLight}

                        void main() {
                            vec4 base = texture(tScene, vUv);
                            vec4 blend = textur