 no longer dragging. */</PRE>
<PRE>	pself-&gt;TTP_dragging = FALSE;
    }
	/* Release the mouse grab now that the move has finished.
	 * Other objects in the view (other game pieces, for example)
	 * may now receive pointer, select, and drag events. */</PRE>
<PRE>    @call self::MSG_VIS_RELEASE_MOUSE();
}</PRE>



<H3 CLASS="HeadingD">
Passive <A NAME="IX_Input:passive grabs;Input:mouse filters">
 </A>
Grabs</H3>
<PRE>MSG_VIS_ADD_BUTTON_PRE_PASSIVE, MSG_VIS_REMOVE_BUTTON_PRE_PASSIVE, MSG_VIS_ADD_BUTTON_POST