y using <cite>get_view(â€˜3â€™)</cite>,
which allows it to process <strong>only the RGB channels</strong>, ignoring the alpha channel.</p></li>
<li><p>It calls an optimized Cython function, <cite>blur3d_c()</cite>, to perform the in-place blurring with minimal overhead.</p></li>
<li><p>If <cite>npass &gt; 1</cite>, multiple blur passes are applied for a stronger effect, but this increases the processing time.</p></li>
</ul>
<p><strong>Memory Efficiency</strong></p>
<ul class="simple">
<li><p