buffersInfo.renderer.audio.size = data.queueSize; // In samples
        buffersInfo.renderer.audio.lengthMs = data.queueLengthMs; // In ms
        if (data.isPlaying) {
            buffersInfo.renderer.audio.state = AUDIO_PLAYING;
        }

        playerUpdateRendererAudioUI(timingInfo.renderer.currentAudioTS, buffersInfo.renderer.audio, data.totalSilenceInsertedMs);
    }

    function playerUpdateAudioState() {
        if (buffersInfo.renderer.audio.lengthMs >= playerBufferMs & buffersInfo.renderer.audi