leSocketReceiveFromConnectedPlayer</a> (const char *buffer, unsigned int length, <a class="el" href="structRakNet_1_1SystemAddress.html">SystemAddress</a> &amp;systemAddress, <a class="el" href="classDataStructures_1_1List.html">DataStructures::List</a>&lt; <a class="el" href="classRakNet_1_1PluginInterface2.html">PluginInterface2</a> * &gt; &amp;messageHandlerList, int MTUSize, RakNetSocket2 *s, RakNetRandom *rnr, CCTimeType timeRead, <a class="el" href="classRakNet_1_1BitStream.html">BitStream</a> &amp;up