10; y++)
					for (let x = 0; x < 10; x++) {
						const px = -31 + x * 62 / 10;
						const py = -31 + y * 62 / 10;
						position.Set(px, 20, py);
						createSphere(position, 1, Jolt.EMotionType_Dynamic, LAYER_MOVING, 0xFF0000);
					}


				// Allocate an 8x8 floating point array in memory, and map it against Jolt's HEAP for raw access
				const READ_SIZE = 8;
				const float32MemPointer = Jolt._webidl_malloc(READ_SIZE * READ_SIZE * 4);
				const float32MemoryBuffer = new Float32Array(Jolt.HEAPF32.buffe