homogeneous rotation matrix from euler angles (Y * X * Z). </div></div>
<div class="ttc" id="a00190_html_gaeb193af1184bdf39c23636d756e1ff33"><div class="ttname"><a href="a00190.html#gaeb193af1184bdf39c23636d756e1ff33">glm::eulerAngleY</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4&lt; T, defaultp &gt; eulerAngleY(T const &amp;angleY)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. </div></div>
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