pt>

			if ( WEBGL.isWebGLAvailable() === false ) {

				document.body.appendChild( WEBGL.getWebGLErrorMessage() );

			}

			var camera, scene, renderer,
				light1, light2, light3, light4,
				object, stats;

			var clock = new THREE.Clock();

			init();
			animate();

			function init() {

				camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
				camera.position.z = 100;

				scene = new THREE.Scene();

				//model

				var loader = new THREE.OBJLoader();
				lo