agColor = textureLodOffset(u_sampler, u_texCoord, u_lod, offset);
}
</script>
<script id="fshaderTextureProjLodOffset" type="x-shader/x-fragment">#version 300 es
precision mediump float;

out vec4 my_FragColor;
uniform sampler2D u_sampler;
uniform vec4 u_texCoord;
uniform float u_lod;

void main() {
    ivec2 offset = ivec2(0);
    my_FragColor = textureProjLodOffset(u_sampler, u_texCoord, u_lod, offset);
}
</script>
<script id="fshaderTextureGradOffset" type="x-shader/x-fragment">#version 300 es
precision 