</p><p>Also, consider when the character is standing still: it should be playing the &ldquo;Idle&rdquo; animation. When the player presses &ldquo;forward&rdquo;, the character should move and switch to playing the &ldquo;Walking&rdquo; animation. This sudden transition is going to look jarring, so we&rsquo;d prefer if the two animations can be &ldquo;blended&rdquo; into a smoother transition.</p><p>The solution to these complex animation issues is to use the <i class=gd-AnimationTree></i><code>AnimationTree