)
           mesh.position.setY(100)
           var entity=new SteeringEntity(mesh)
           entity.position.set(Math.random() * (5000 - (-5000)) + (-5000) ,0,Math.random() * (5000 - (-5000)) + (-5000));
           entities.push(entity)
           scene.add(entity);
       }


       //Plane boundaries (do not cross)
       boundaries=new THREE.Box3(new THREE.Vector3(-5000,0, -5000), new THREE.Vector3(5000, 0, 5000));

       //Gui



       var gui = new dat.GUI();
       var quantity = gui.add(params, '