            if (frameClosestData.valid) {
                            const currentLatencyMs = (Date.now() - Number(frameClosestData.clkms));
                            playerUpdateVideoLatencyUI(currentLatencyMs);
                        }
                    }
                    retData.vFrame.close();
                } else {
                    if (VERBOSE) {
                        console.debug(`NO FRAME to paint`);
                    }
                }
                if (retData.discarded > 0) {