.
</p><br/><h3>Function:</h3><h2>AddAISceneWaypoint</h2><p>
Adds an absolute scene point to the list of waypoints this is going to go to, in order</p><p><strong>Arguments:</strong><br />
The new scene point this should try to get to after all other waypoints are reached.</p><p><strong>Return value:</strong><br />
None.<br />
</p><br/><h3>Function:</h3><h2>AddAIMOWaypoint</h2><p>
Adds an MO in the scene as the next waypoint for this to go to, in order</p><p><strong>Arguments:</strong><br />
The new MO this s