st call enableBufferObjects() on the Builder.</div>
<dl>
<dt><span class="paramLabel">参数:</span></dt>
<dd><code>engine</code> - Reference to the filament::Engine to associate this VertexBuffer with.</dd>
<dd><code>bufferIndex</code> - Index of the buffer to initialize. Must be between 0
                    and Builder::bufferCount() - 1.</dd>
<dd><code>bufferObject</code> - The handle to the GPU data that will be used in this buffer slot.</dd>
</dl>
</li>
</ul>
<a name="getNativeObject--">
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</