stEffects");
         gl.uniform1f(program.postEffects, config.global.postEffects);
         
         program.reflections = gl.getUniformLocation(program, "reflections");
         gl.uniform1f(program.reflections, config.global.reflections);
         
         program.aVertexPosition = gl.getAttribLocation(program, "aVertexPosition");
         gl.enableVertexAttribArray(program.aVertexPosition);
         gl.vertexAttribPointer(program.aVertexPosition, triCount, gl.FLOAT, false, 0, 0);
         
 