tion)
          this.player.add(followCam)
          this.camerasArr.push(followCam)

          // back camera
          const frontCam = new THREE.Object3D()
          frontCam.position.copy(new THREE.Vector3(0, 3, -5))
          this.player.add(frontCam)
          this.camerasArr.push(frontCam)

          // overhead camera
          const overheadCam = new THREE.Object3D()
          overheadCam.position.copy(new THREE.Vector3(0, 20, 0))
          // this.player.add(overheadCam) // uncomment this line if 