ay.ShaderInput - // TODO: Document GLSL Shaders A ShaderInput instance represents a single input image for a shader kernel." href="../../../openfl/display/ShaderInput.html">ShaderInput</a>&lt;<a class="type" title="openfl.display.BitmapData - The BitmapData class lets you work with the data (pixels) of a Bitmap object." href="../../../openfl/display/BitmapData.html">BitmapData</a>&gt;</code></h3><div class="doc"><p></p></div></div></div><h4><a href="#" class="expand-button"><i class="fa fa-arrow-circle-o-ri