hould try to get to after all other waypoints are reached.<br />
OWNERSHIP IS NOT TRANSFERRED!</p><p><strong>Return value:</strong><br />
None.<br />
</p><br/><h3>Function:</h3><h2>ClearAIWaypoints</h2><p>
Removes all AI waypoints and clears the current path to the current waypoint. The AI Actor will stop in its tracks.</p><p><strong>Arguments:</strong><br />
None.</p><p><strong>Return value:</strong><br />
None.<br />
</p><br/><h3>Function:</h3><h2>GetLastAIWaypoint</h2><p>
Gets the last or furthest set AI