ure2D</code>, and
            <code class="function">glFramebufferTexture3D</code>, <em class="parameter"><code>texture</code></em> must be zero or the name of an existing
            texture with a target of <em class="parameter"><code>textarget</code></em>, or <em class="parameter"><code>texture</code></em> must be the name
            of an existing cube-map texture and <em class="parameter"><code>textarget</code></em> must be one of <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_X</code>,
         