= new THREE.CameraHelper(light.shadow.camera);
scene.add(cameraHelper);
</pre>
<p>And now you can see the area for which shadows are cast and received.</p>
<p></p><div translate="no" class="threejs_example_container notranslate">
  <div><iframe class="threejs_example notranslate" translate="no" style=" " src="/manual/examples/resources/editor.html?url=/manual/examples/shadows-directional-light-with-camera-helper.html"></iframe></div>
  <a class="threejs_center" href="/manual/examples/shadows-directional-lig