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Example Code
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rem Create simple plain and read its 4 vertices (plus any indices)<BR>
if get maximum vertex shader version()>0<BR>
 make object plain 1,100,100<BR>
 lock vertexdata for limb 1,0<BR>
 vmax=get vertexdata vertex count()<BR>
 for v=0 to vmax-1<BR>
  x#=get vertexdata position x(v)<BR>
  y#=get vertexdata position y(v)<BR>
  z#