, Math.PI / 8, 50, BABYLON.Vector3.Zero(), Scene);

        light0 = new BABYLON.PointLight("Omni", new BABYLON.Vector3(0, 30, -50), Scene);

        //Creation of a box
        //(name of the box, size, scene)
        var box = BABYLON.Mesh.CreateBox("box", 6.0, Scene);
        
        // Creation of a torus
        // (name, diameter, thickness, tessellation, scene, updatable)
        var torus = BABYLON.Mesh.CreateTorus("torus", 5, 1, 10, Scene, false);
        
        // Moving elements
        box.po