are valid, then
 * 		it sets the objects VI_bounds field to the new values
 * 		and causes the object to erase its original drawing
 * 		and draw itself at its new bounds. If the bounds are
 * 		not on the game board, it will retain the original bounds
 * 		and redraw using them.
 * PARAMETERS:		void ();
 ***********************************************************************/</PRE>
<PRE>@method TicTacPieceClass, MSG_VIS_LOST_GADGET_EXCL {
    WindowHandle win;				/* window handle of view window */
    GSta