ultp &gt; eulerAngleY(T const &amp;angleY)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. </div></div>
<div class="ttc" id="a00257_html_ga8aa248b31d5ade470c87304df5eb7bd8"><div class="ttname"><a href="a00257.html#ga8aa248b31d5ade470c87304df5eb7bd8">glm::angle</a></div><div class="ttdeci">GLM_FUNC_DECL T angle(qua&lt; T, Q &gt; const &amp;x)</div><div class="ttdoc">Returns the quaternion rotation angle. </div></div>
<div class="ttc" id="a00319_html_gafdfa880a64b