_LEFT)
          this.car.vehicle.setSteeringValue(this.vehicleSteering, FRONT_RIGHT)

          this.car.vehicle.setBrake(breakingForce / 2, FRONT_LEFT)
          this.car.vehicle.setBrake(breakingForce / 2, FRONT_RIGHT)
          this.car.vehicle.setBrake(breakingForce, BACK_LEFT)
          this.car.vehicle.setBrake(breakingForce, BACK_RIGHT)

          this.car.update()
        }
      }

      PhysicsLoader('/lib/ammo', () => new Project({ scenes: [MainScene], antialias: true }))
    </script>
  </body>