 comments and let&rsquo;s talk about this next piece.</p><p>Now we see a function called <code>_ready()</code>. In GDScript you define a function with the keyword &ldquo;func&rdquo;. The <code>_ready()</code> function is a special one that Godot looks for and runs whenever a node is added to the tree, for example when we hit &ldquo;Play&rdquo;.</p><p>Let&rsquo;s say that when the game starts, we want to make sure the Sprite goes to a particular location. In the Inspector, we want to set the <em>Position</em