><td><p>Specify which game camera you want. If null, getScreenPosition() will just grab the first global camera.</p></td></tr></table><p class="javadoc">Returns:</p><div class="indent inline-content"><p>Whether or not the two objects overlap.</p></div></div></div><div class="field "><a name="overlapsAt"></a><h3 class="anchor"><code><span class="label label-meta label-meta-value" title="Used to store default values for fields and function arguments.">@:value({ InScreenSpace : false })</span><span class="labe