<code><a href="../../../engine/Mesh.html#setVertexBuffer(icyllis.arc3d.engine.Buffer,int,int)">Mesh</a></code></span></div>
<div class="block">The callback method for 
<details class="invalid-tag">
<summary>invalid reference</summary>
<pre><code>MeshDrawTarget#makeVertexSpace(Mesh)</code></pre>
</details>
 results.
 The given GPU buffer will be kept by <a href="../../../engine/GpuBufferPool.html" title="class in icyllis.arc3d.engine"><code>GpuBufferPool</code></a> and moved to
 command buffer when the frame