 0.0;

        // Global mesh object of the cube
        var cubeMesh;

        // Initialize the scene
        initializeScene();

        // Animate the scene
        animateScene();

        /**
         * Initialize the scene.
         */
        function initializeScene(){
            // Check whether the browser supports WebGL. If so, instantiate the hardware accelerated
            // WebGL renderer. For antialiasing, we have to enable it. The canvas renderer uses
            // anti