../src/shaders/modules/blending/screen.glsl.js';
        import blendSoftLight from '../../src/shaders/modules/blending/soft-light.glsl.js';

        class CompositeMaterial extends RawShaderMaterial {
            constructor() {
                super({
                    glslVersion: GLSL3,
                    uniforms: {
                        tScene: { value: null },
                        tHologram: { value: null },
                        tGlow: { value: null },
                        uColor: { val