3)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Y). </div></div>
<div class="ttc" id="a00299_html_ga0cc5ad970d0b00829b139fe0fe5a1e13"><div class="ttname"><a href="a00299.html#ga0cc5ad970d0b00829b139fe0fe5a1e13">glm::roll</a></div><div class="ttdeci">GLM_FUNC_DECL T roll(qua&lt; T, Q &gt; const &amp;x)</div><div class="ttdoc">Returns roll value of euler angles expressed in radians. </div></div>
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