REE.Object3D();

          object.position.x = (i % 5) * 400 - 800;
          object.position.y = -(Math.floor(i / 5) % 5) * 400 + 800;
          object.position.z = Math.floor(i / 25) * 1000 - 2000;

          targets.grid.push(object);
        }

        //

        renderer = new CSS3DRenderer();
        renderer.setSize(window.innerWidth, window.innerHeight - 100);
        document.getElementById("container").appendChild(renderer.domElement);

        //

        controls = new TrackballControls(camera,