pan><span class="n">shape</span><span class="p">)],</span>
    <span class="s2">"device"</span><span class="p">:</span> <span class="n">torch_tensorrt</span><span class="o">.</span><span class="n">Device</span><span class="p">(</span><span class="s2">"dla:0"</span><span class="p">,</span> <span class="n">allow_gpu_fallback</span><span class="o">=</span><span class="kc">True</span><span class="p">),</span>
    <span class="s2">"enalbed_precisions"</span><span class="p">:</span> <span class="p">{</span><span 