25%;"><code>ObjectOrGroup</code></th><td><p>The object or group being tested.</p></td></tr><tr><th style="width:25%;"><code>InScreenSpace</code></th><td><p>Whether to take scroll factors into account when checking for overlap.  Default is false, or "only compare in world space."</p></td></tr><tr><th style="width:25%;"><code>Camera</code></th><td><p>Specify which game camera you want.  If null getScreenPosition() will just grab the first global camera.</p></td></tr></table><p class="javadoc">Returns:</p><div