ss="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</code>.
        </p><p>
            If <em class="parameter"><code>texture</code></em> is non-zero, the specified <em class="parameter"><code>level</code></em> of the texture object named
            <em class="parameter"><code>texture</code></em> is attached to the framebfufer attachment point named by <em class="parameter"><code>attachment</code></em>.
            For <code class="function">glFramebufferTexture1D</code>, <code class="function">glFramebufferText