(FOV),
            // ... aspect ratio (usually set to the quotient of canvas width to canvas height)
            // ... near and
            // ... far.
            // Near and far define the cliping planes of the view frustum. Three.three-js provides an
            // example (http://mrdoob.github.com/three.js/examples/
            // -> canvas_camera_orthographic2.html), which allows to play around with these
            // parameters.
            // The camera is moved 10 units towards the z axi