                   renderer.render(scene, camera);
                    return;
                }

                const renderTarget = this.renderTarget;
                const renderTargetBright = this.renderTargetBright;
                const renderTargetsHorizontal = this.renderTargetsHorizontal;
                const renderTargetsVertical = this.renderTargetsVertical;

                // Scene pass
                renderer.setRenderTarget(renderTarget);
                renderer.render(scene, camera);

  