talks.GroupGLLayer('group', [layer/*, layer1*/], { jitterRatio: 0.2, antialias: true, sceneConfig }).addTo(map);

    function updateCubeLight() {
      lights.ambient.resource.url = './resources/venice_sunset_2k.hdr';
      map.setLights(lights);
    }

    function highlight() {
      layer.outlineBatch(0);
    }

    map.on('click', e => {
      var result = layer.identify(e.coordinate);
      if (result.length) {
        console.log(result[0]);
        layer.outline(result[0].plugin, [result[0].featureI