_LIMITS, 1.0f);

            </pre>            
         <H5>C#    </H5>
         <H5>VB.Net</H5>

         <br>
         
         <H3> Actors </H3>
         We start by making a physics actor for each limb in the character model, you have the usual
         choice here of what shape to use for each limb. While box and sphere shapes will give very good results
         I am going to use a convex shape for each limb, this will not be as efficient as the simpler shapes
         but it is easy to set up and w