 renderer.domElement );

	var loop	= new THREEx.Loop().start()	
	var scene	= new THREE.Scene();
	var camera	= new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000 );
	camera.position.z = 3;

	// init leap controller
	var controller	= new THREEx.LeapController()
	// listen to raw frame
	controller.addEventListener('frame', function(frame){
		if( frame.valid !== true )	return;
		//console.log('received valid frame')
	})
	// init pointable viewer
	new THREEx.LeapViewerPointable({
		c