         result[resultpos++] = abs &gt; 0? (GLfloat) (abs*alphascale) :(GLfloat) (-abs*alphascale) ;<span class="comment">// alphavalue;</span></div>
<div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;        }</div>
<div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;</div>
<div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;    }</div>
<div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;</div>
<div cla