cator.visible = true;
						// Using the Plane's world-matrix we can convert to local-space coordinates
						// Three JS uses in-place modifications, so clone the matrix and vector so we do not disrupt their data.
						const localPosition = intersectThreeVector.clone().applyMatrix4(planeMesh.matrixWorld.clone().invert());
						// X and Y correspond to image UV. The original Z corresponds to world-space elevation
						localPosition.multiplyScalar(1.0 / (img.width * mapScale));
						// Transformed result