haderRoundingModeRTEFloat16;
physicalDeviceFloatControlsPropertiesKHR.shaderRoundingModeRTEFloat32;
physicalDeviceFloatControlsPropertiesKHR.shaderRoundingModeRTEFloat64;
physicalDeviceFloatControlsPropertiesKHR.shaderRoundingModeRTZFloat16;
physicalDeviceFloatControlsPropertiesKHR.shaderRoundingModeRTZFloat32;
physicalDeviceFloatControlsPropertiesKHR.shaderRoundingModeRTZFloat64;
</code></pre>
    </vk-stub>

    <vk-stub id="code-expanded" style="display:none;">
      <pre><code class="language-js">let ph