     // with location of 0,150...
           new Point(0, 150),
           // and with size of 60,53...
           new Point(60, 53)
       );

       // Create a simple render component to display our object

       // Here we've removed the reference to our simple shape renderer, and added a sprite render component.
       var render:SpriteRenderer = new SpriteRenderer();

       // Tell the Render component to use one of the images embedded by our ResourceBundle
       render.fileName = "../assets/fanshi