dth || 2;
		let height = window.innerHeight || 2;

		const canvas = document.createElement('canvas');
		canvas.width = width * window.devicePixelRatio;
		canvas.height = height * window.devicePixelRatio;
		canvas.style.width = width + 'px';
		canvas.style.height = height + 'px';
		document.body.appendChild(canvas);

		const forwardRenderer = new ForwardRenderer(canvas);

		const scene = new t3d.Scene();

		const loader = new GLTFLoader();
		loader.load(
			'./resources/models/gltf/TextureTransformTest/glTF/