T right, T bottom, T top, T near, T far)</div><div class="ttdoc">Creates a frustum matrix with default handedness, using the default handedness and default near and f...</div></div>
<div class="ttc" id="a00243_html_ga26b88757fbd90601b80768a7e1ad3aa1"><div class="ttname"><a href="a00243.html#ga26b88757fbd90601b80768a7e1ad3aa1">glm::perspectiveRH</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveRH(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for