sible Layers and 32-Bit Graphics</A>
.</P>

<H3 CLASS="HeadingD">
Grabbing <A NAME="IX_Input:visible object grabs;Mouse:grabs">
 </A>
the Mouse</H3>
<PRE>MSG_VIS_GRAB_MOUSE, MSG_VIS_FORCE_GRAB_MOUSE, MSG_VIS_GRAB_LARGE_MOUSE, MSG_VIS_FORCE_GRAB_LARGE_MOUSE, MSG_VIS_RELEASE_MOUSE</PRE>
<P>
When an object &quot;grabs the mouse,&quot; it requests that the UI send all future mouse events directly to that object. Normally, mouse events will travel down the visible object tree until they reach either the leaf obj