FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveFovLH(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a left handed perspective projection matrix based on a field of view. </div></div>
<div class="ttc" id="a00243_html_ga94218b094862d17798370242680b9030"><div class="ttname"><a href="a00243.html#ga94218b094862d17798370242680b9030">glm::frustumLH_ZO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; frustumLH_ZO(T left, T right, T bottom, T top, T near, T far)