tialize.call(this, layer, options);
                this._currentLoadedTime = 0;
                this._currentTimeData = {
                    data: []
                    };
                this.data= data;
                this.defaultWeight = heatmapCfg.defaultWeight || 1;
            },
            onAdd: function(map) {
                L.TimeDimension.Layer.prototype.onAdd.call(this, map);
                map.addLayer(this._baseLayer);
                if (this._timeDimension) {
                    this.