ram, "a_position");
  var normalLocation = gl.getAttribLocation(program, "a_normal");

  // lookup uniforms
  var projectionLocation = gl.getUniformLocation(program, "u_projection");
  var viewLocation = gl.getUniformLocation(program, "u_view");
  var worldLocation = gl.getUniformLocation(program, "u_world");
  var textureLocation = gl.getUniformLocation(program, "u_texture");
  var worldCameraPositionLocation = gl.getUniformLocation(program, "u_worldCameraPosition");

  // Create a vertex array object (att