loat32Array(audio0 == null ? audio.length : audio0.length + audio.length);
                                        if (audio0 != null) {
                                            audioAll.set(audio0, 0);
                                        }
                                        audioAll.set(audio, audio0 == null ? 0 : audio0.length);

                                        if (instance) {
                                            Module.set_audio(instance, audioAll);
                            