                ormMap.repeat.set(16, 16);

                const material = new MeshStandardMaterial({
                    color: new Color().offsetHSL(0, 0, -0.65),
                    metalness: 1,
                    roughness: 1,
                    map,
                    metalnessMap: ormMap,
                    roughnessMap: ormMap,
                    aoMap: ormMap,
                    aoMapIntensity: 1,
                    normalMap,
                    normalScale: new Vector2(3, 3)
            