</h3>
<p><code>GLFW_USE_EGL</code> determines whether to use EGL instead of the platform-specific context creation API. Note that EGL is not yet provided on all supported platforms.</p>
<h1><a class="anchor" id="compile_manual"></a>
Compiling GLFW manually</h1>
<p>If you wish to compile GLFW without its CMake build environment then you will have to do at least some of the platform detection yourself. GLFW needs a number of configuration macros to be defined in order to know what it's being compiled for and 