2D</code>,
            and <code class="function">glFramebufferTexture</code> attach a selected mipmap level or image of a texture object as one of the
            logical buffers of the framebuffer object currently bound to <em class="parameter"><code>target</code></em>. <em class="parameter"><code>target</code></em> must
            be <code class="constant">GL_DRAW_FRAMEBUFFER</code>, <code class="constant">GL_READ_FRAMEBUFFER</code>, or <code class="constant">GL_FRAMEBUFFER</code>.
            <code cla