  T.BoxBufferGeometry({ id: "geometry" }),
        T.MeshStandardMaterial({
          id: "material",
          color: "gold",
          metalness: 0.1,
          roughness: 0.3
        })
      ]

      const Camera = () => T.PerspectiveCamera({ id: "camera", fov: 70, position: [0, 0, 30] })

      const Scene = () =>
        T.Scene({ "ref:camera": "#camera", backgroundColor: "#222" }, [
          h(Resources),
          h(Fog),
          h(Camera),
          h(Lights),
          h(Swarm),
          h("th