rom '../../src/animation/index';

import BoneDirMesh2                 from './_lib/BoneDirMesh.js';

import Bvh                          from '../../src/parsers/bvh/index';
//#endregion

//#region MAIN
let App;
let Debug = {};
let Ref = {};

function onRender( dt=0, et=0 ){
    Ref.animator
        .update( dt )
        .applyPose( Ref.pose );

    Ref.pose.updateWorld( true );
    Ref.boneView.updateFromPose( Ref.pose );
}

window.addEventListener( "load", async _=>{
    App = new Starter( { webgl2:true, g