you want the overheadCam follow the player
          this.camerasArr.push(overheadCam)

          // add keys
          this.keys = {
            a: this.input.keyboard.addKey('a'),
            w: this.input.keyboard.addKey('w'),
            d: this.input.keyboard.addKey('d'),
            s: this.input.keyboard.addKey('s'),
            space: this.input.keyboard.addKey(32)
          }
        }

        update(time, delta) {
          if (!this.player || typeof this.player.body === 'undefined') return

    