ctor(scene, x, y, data, atlas, animation, loop) {
        this.scene = scene;
        this.spine = scene.add.spine(x, y, data, atlas);
        this.spine.animationState.setAnimation(0, animation, loop);
      }
    }

    class CustomSpineObject2 {
      constructor(scene, x, y, dataKey, atlasKey, animation, loop) {
        this.scene = scene;
        this.spine = scene.make.spine({ scene, x, y, dataKey, atlasKey });
        this.spine.animationState.setAnimation(0, animation, loop);

        scene.sys.disp