            // Unreal bloom
                this.luminosityThreshold = 0.1;
                this.luminositySmoothing = 1;
                this.bloomStrength = 0.3;
                this.bloomRadius = 0.2;
                this.bloomDistortion = 1;

                this.enabled = true;

                this.initRenderer();
            }

            static initRenderer() {
                const { screenTriangle } = WorldController;

                // Fullscreen triangle
                this.screenCamera = new