s to beep (on presses only, not releases) and return as if the event had been processed.</P>
<P CLASS="refField">
Source:	Input flow mechanism.</P>
<P CLASS="refField">
Destination:	The affected VisContent object.</P>
<P CLASS="refField">
Parameters:	<CODE>
character</CODE>
	The keyboard character pressed.</P>
<DL>
<DT>
<CODE>
flags</CODE>
</DT><DD>A word of flags: The low byte is a <CODE>
CharFlags</CODE>
 record, and the high byte is a <CODE>
ShiftState</CODE>
 record. Both are the same as passed with the