
                this.blurResolutionScale = 0.25;
                this.blurAmount = 1;

                // Unreal bloom
                this.luminosityThreshold = 0.1;
                this.luminositySmoothing = 1;
                this.bloomStrength = 0.3;
                this.bloomRadius = 0.2;

                // Chromatic aberration
                this.caRedOffset = 0;
                this.caGreenOffset = 4;
                this.caBlueOffset = 0;
                this.caIntensity = 1.2;

                t