l future pointer
	 * events be passed directly to this game piece. */
    @call self::MSG_VIS_GRAB_MOUSE();</PRE>
<PRE>	/* Finally, return that this particular click event has been processed.
	 * If this flag is not returned, the system will send out the click
	 * event again. */
    retVal-&gt;flags = MRF_PROCESSED;					 /* this event processed */
}</PRE>
<PRE>/***********************************************************************
 *		MSG_META_END_SELECT for TicTacPieceClass
 *****************************