avascript">
"use strict";
description("A non-constant offset is not valid in texture offset functions.");

var wtu = WebGLTestUtils;

var shaderTextureOffsetSrc = wtu.getScript('fshaderTextureOffset');
var shaderTextureLodOffsetSrc = wtu.getScript('fshaderTextureLodOffset');
var shaderTextureGradOffsetSrc = wtu.getScript('fshaderTextureGradOffset');
var shaderTextureProjOffsetSrc = wtu.getScript('fshaderTextureProjOffset');
var shaderTextureProjLodOffsetSrc = wtu.getScript('fshaderTextureProjLodOffset');
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