se textures have a size. The shadow camera's area we set above is stretched
across that size. That means the larger area you set, the more blocky your shadows will
be.</p>
<p>You can set the resolution of the shadow map's texture by setting <code class="notranslate" translate="no">light.shadow.mapSize.width</code>
and <code class="notranslate" translate="no">light.shadow.mapSize.height</code>. They default to 512x512.
The larger you make them the more memory they take and the slower they are to compute so y