OpenCL memory buffers corresponding to
        OpenGL memory objects (such as VBOs). This allows for OpenCL kernels to read
        and write data which is then used directly for rendering with OpenGL.
      </p>
<p>
        Boost.Compute provides a few classes to manage OpenGL objects and make them
        accessible to OpenCL. These include <code class="computeroutput"><a class="link" href="../boost/compute/opengl_buffer.html" title="Class opengl_buffer">opengl_buffer</a></code>
        (for OpenGL memory