                                   object.mesh.layers.set(layers.default);
                                    object.glowMesh.layers.disable(layers.glow);
                                    object.wireframe.layers.disable(layers.hologram);

                                    item.toggleContent(false);
                                }

                                object.mesh.layers.enable(31); // Last layer for `Point3D` raycasting
                            }
                        }
             