mp;M, T &amp;t1, T &amp;t2, T &amp;t3)</div><div class="ttdoc">Extracts the (Y * X * Z) Euler angles from the rotation matrix M. </div></div>
<div class="ttc" id="a00319_html_ga1975e0f0e9bed7f716dc9946da2ab645"><div class="ttname"><a href="a00319.html#ga1975e0f0e9bed7f716dc9946da2ab645">glm::eulerAngleXYZ</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; eulerAngleXYZ(T const &amp;t1, T const &amp;t2, T const &amp;t3)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous rotation ma