
            distance means that the point is outside the clip plane. The clip distances will be linearly interpolated across
            the primitive and the portion of the primitive with interpolated distances less than 0.0 will be clipped.
        </p>
        <p>
            The <code class="varname">gl_ClipDistance</code> array is initially predeclared as unsized and must be
            sized by the shader either by redeclaring it with an explicit size, or by indexing it
            with only integral