e();

	{

		const color = 0xFFFFFF;
		const intensity = 3;
		const light = new THREE.DirectionalLight( color, intensity );
		light.position.set( - 1, 2, 4 );
		scene.add( light );

	}

	const boxWidth = 1;
	const boxHeight = 1;
	const boxDepth = 1;
	const geometry = new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth );

	function makeInstance( geometry, color, x ) {

		const material = new THREE.MeshPhongMaterial( { color } );

		const cube = new THREE.Mesh( geometry, material );
		scene.add( cube );

		c