he canvas renderer to support all non WebGL
                // browsers
            } else {
                renderer = new THREE.CanvasRenderer();
            }

            // Set the background color of the renderer to black, with full opacity
            renderer.setClearColor(0x000000, 1);

            // Get the size of the inner window (content area) to create a full size renderer
            canvasWidth = 768;
            canvasHeight = 1024;

            // Set the renderers size to th