 LOT of things in it, it might be faster to use FlxG.overlaps().
WARNING: Currently tilemaps do NOT support screen space overlap checks!</p><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th style="width:25%;"><code>Object</code></th><td><p>The object being tested.</p></td></tr><tr><th style="width:25%;"><code>InScreenSpace</code></th><td><p>Whether to take scroll factors into account when checking for overlap.</p></td></tr><tr><th style="width:25%;"><code>Camera</code></th