k together if they move apart. Defaults to <code>0</code>.</li><li><em>Disable Collisions</em>: Allows the connected bodies to ignore collisions between them. Defaults to <code>true</code>.</li></ul><p>There are three types of <i class=gd-Joint2D></i><code>Joint2D</code>. In all of the following examples, there is one <i class=gd-RigidBody2D></i><code>RigidBody2D</code> connected via a joint to a <i class=gd-StaticBody2D></i><code>StaticBody2D</code>. &ldquo;Visible Collision Shapes&rdquo; is enabled in the