r;

		}
		set near( v ) {

			this.fog.near = v;
			this.fog.far = Math.max( this.fog.far, v );

		}
		get far() {

			return this.fog.far;

		}
		set far( v ) {

			this.fog.far = v;
			this.fog.near = Math.min( this.fog.near, v );

		}
		get color() {

			return `#${this.fog.color.getHexString()}`;

		}
		set color( hexString ) {

			this.fog.color.set( hexString );
			this.backgroundColor.set( hexString );

		}

	}

	{

		const near = 1;
		const far = 2;
		const color = 'lightblue';
		scene.fog = new THR