           bindConstant: glProt.UNIFORM_BUFFER,
            retrieveConstant: glProt.UNIFORM_BUFFER_BINDING,
            name: "UNIFORM_BUFFER_BINDING",
        },
    ];

    simpleData.forEach(function(test) {
        // This test sets all of the separate indexed bindings first, then
        // tests them all. It puts a different extra expando on each indexed
        // parameter so that we can ensure they're all distinct.
        var instances = [];
        for (var i = 0; i <= test.indexMax; i++) {
    