 the polygon faces. The Filter Value sets the texture filtering, which controls the smoothing effect of the texture as it is mapped to the object. A Filter value of zero does no mipmapping, a value of one uses no smoothing and a value of two uses Linear Filtering. The Light Flag activates and deactivates the matrices sensitivity to any lights in the scene. The Fog Flag activates and deactivates the matrices sensitivity to fog in the scene. The Ambient Flag activates and deactivates the matrices sensitivity 