     renderer.clear();
                renderer.render(this.screen, this.screenCamera);

                // Scene composite pass
                this.compositeMaterial.uniforms.tScene.value = renderTargetA.texture;
                this.compositeMaterial.uniforms.tHologram.value = renderTargetB.texture;
                this.compositeMaterial.uniforms.tGlow.value = renderTargetBlurB.texture;
                this.screen.material = this.compositeMaterial;
                renderer.setRenderTarget(renderTargetC);