of <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_X</code>,
            <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Y</code>, <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Z</code>, <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_X</code>,
            <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</code>, or <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</code>, then <em class="parameter"><code>level</code></em> must be greater
            than or equal to zero and less 