    Point3D.update(time);
            };
        }

        const BlurDirectionX = new Vector2(1, 0);
        const BlurDirectionY = new Vector2(0, 1);

        class RenderManager {
            static init(renderer, scene, camera) {
                this.renderer = renderer;
                this.scene = scene;
                this.camera = camera;

                // Hologram
                this.glitchDistortion = 0.15;
                this.glitchDistortion2 = 0.04;
                this.glitchSpeed = 0.01;