elf-&gt;TTP_vertPos,
			 ((pself-&gt;TTP_horizPos) + PIECE_WIDTH),
			 ((pself-&gt;TTP_vertPos) + PIECE_HEIGHT));
	}</PRE>
<PRE>	    /* Check to see if the new bounds are on the game board. If
	     * they are, set the object's bounds to the new values. If
	     * the are not, retain the original values and set the values
	     * to those last stored. */</PRE>
<PRE>	if (@call TicTacBoard::MSG_TICTAC_VALIDATE_BOUNDS(
			((pself-&gt;TTP_vertPos) + PIECE_HEIGHT),
			((pself-&gt;TTP_horizPos) + PIECE_WIDTH),
		