tp &gt; eulerAngleZYX(T const &amp;t1, T const &amp;t2, T const &amp;t3)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * X). </div></div>
<div class="ttc" id="a00319_html_ga4a044653f71a4ecec68e0b623382b48a"><div class="ttname"><a href="a00319.html#ga4a044653f71a4ecec68e0b623382b48a">glm::orientate4</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt; orientate4(vec&lt; 3, T, Q &gt; const &amp;angles)</div><div class="ttdoc">Creates a 3D 4 * 4 h