and</em></span> the <code class="constant">GL_STENCIL_ATTACHMENT</code>
            attachment points simultaneously.
        </p><p>
            <em class="parameter"><code>textarget</code></em> specifies what type of texture is named by <em class="parameter"><code>texture</code></em>, and for
            cube map textures, specifies the face that is to be attached. If <em class="parameter"><code>texture</code></em> is not zero, it
            must be the name of an existing texture with type <em class="pa