ion(0.8)

          // uncomment this, to destroy the body and create a new one (for testing)
          // setTimeout(() => {
          //   this.third.physics.destroy(this.player.body)
          // }, 1000)

          // setTimeout(() => {
          //   this.third.physics.add.existing(this.player)
          // }, 2000)

          // default camera
          const followCam = new THREE.Object3D()
          // copies the position of the default camera
          followCam.position.copy(this.third.camera.posi