st jRay = new Jolt.RRayCast();
				const jRayResult = new Jolt.RayCastResult();

				// Tiny sphere to show on top of the canvas to indicate the actual RayCast location
				const cursorIndicator = new THREE.Mesh(new THREE.SphereGeometry(0.25, 32, 32), new THREE.MeshPhongMaterial({ color: '#00ff00' }));
				scene.add(cursorIndicator);
				cursorIndicator.visible = false;

				function mouseEventToTerrainCoords(mouseEvt) {
					pointerV2_3js.x = (mouseEvt.clientX / window.innerWidth) * 2 - 1;
					pointerV2_3