////////////
        //		Init
        //////////////////////////////////////////////////////////////////////////////////

        const renderer = new THREE.WebGLRenderer({
            antialias: true,
            alpha: true,
            precision: 'mediump',
            premultipliedAlpha: true,
            stencil: true,
            depth: true,
            logarithmicDepthBuffer: true,
        });

        const clock = new THREE.Clock();

        const mixers = [];

        renderer.setPixelRatio(windo