position.x = Math.random() * 4000 - 2000;
          objectCSS.position.y = Math.random() * 4000 - 2000;
          objectCSS.position.z = Math.random() * 4000 - 2000;
          scene.add(objectCSS);

          objects.push(objectCSS);

          //

          const object = new THREE.Object3D();
          object.position.x = table[i].col * 140 - 1850;
          object.position.y = -(table[i].row * 180) + 900;

          targets.table.push(object);
        }

        // sphere

        const vector = new THRE