idly pushed keys can be completely unnoticed
between two calls to <code class="docutils literal notranslate"><span class="pre">pygame.key.get_pressed()</span></code>. There is also no way to
translate these pushed keys into a fully translated character value. See
the <code class="docutils literal notranslate"><span class="pre">pygame.KEYDOWN</span></code> events on the <a class="tooltip reference internal" href="event.html#module-pygame.event" title=""><code class="xref py py-mod docutils literal notranslat