der(this.screen, this.screenCamera);
            };

            static glitchHologram = () => {
                clearTween(this.videoGlitchMaterial.uniforms.uDistortion2);
                clearTween(this.videoGlitchMaterial.uniforms.uSpeed);

                tween(this.videoGlitchMaterial.uniforms.uDistortion2, { value: 0.1 }, 120, 'easeOutCubic', () => {
                    tween(this.videoGlitchMaterial.uniforms.uDistortion2, { value: this.glitchDistortion2 }, 180, 'easeOutCubic');
                });

 