ml#a5d5bae224d21ce65876f8d8120a066e8">Camera::Rig</a> &amp;rig, const int d, const std::vector&lt; <a class="el" href="_align_colors_8cpp.html#a67366ebafbdff080756990835b537c40">Image</a> &gt; &amp;images, const std::vector&lt; GLuint &gt; &amp;imageTextures, const std::vector&lt; <a class="el" href="_geometric_consistency_8cpp.html#a82a5ea1979711d65215fc1e132a37e87">DepthMat</a> &gt; &amp;depths={}, const std::vector&lt; GLuint &gt; &amp;depthTextures={})</td></tr>
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