nd(width * dpr);
                height = Math.round(height * dpr);

                this.renderTarget.setSize(width, height);

                // Unreal bloom
                width = Math.round(width / 2);
                height = Math.round(height / 2);

                this.renderTargetBright.setSize(width, height);

                for (let i = 0, l = this.nMips; i < l; i++) {
                    this.renderTargetsHorizontal[i].setSize(width, height);
                    this.renderTargetsVertical[i].se