totally independent of any game logic or game objects, they were written as separate functions, and were written first so
that later code could make use of them. I generally put all my code of this nature first, in their own, classless functions; these
will, generally speaking, be resource handling functions. You can of course create classes for these, so that you can group them
together, and maybe have an object with which you can control all of your resources. As with any good programming environment, it'