nd handles flickering.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/plugin/DebugPathDisplay.html#draw()" onclick="javascript:loadClassListFrame('org/flixel/plugin/class-list.html');">draw</a>() &mdash; method,  class org.flixel.plugin.<a href="org/flixel/plugin/DebugPathDisplay.html" onclick="javascript:loadClassListFrame('org/flixel/plugin/class-list.html');">DebugPathDisplay</a></td></tr><tr><td width="20"></td><td>
		 Called by FlxG.drawPlugins() after the game state has been drawn.</t