st &amp;t1, T const &amp;t2, T const &amp;t3)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). </div></div>
<div class="ttc" id="a00190_html_ga0242b5ab68651db70c6025815549427f"><div class="ttname"><a href="a00190.html#ga0242b5ab68651db70c6025815549427f">glm::eulerAngleYXZ</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4&lt; T, defaultp &gt; eulerAngleYXZ(T const &amp;yaw, T const &amp;pitch, T const &amp;roll)</div><div class="ttdoc">Creates a 3D 4 * 4 