></a><h3 class="anchor"><code><span class="label label-meta label-meta-glVertexSource" title="">@:glVertexSource(&quot;\n\t\t#pragma header\n\t\t\n\t\tattribute float alpha;\n\t\tattribute vec4 colorMultiplier;\n\t\tattribute vec4 colorOffset;\n\t\tuniform bool hasColorTransform;\n\t\t\n\t\tvoid main(void)\n\t\t{\n\t\t\t#pragma body\n\t\t\t\n\t\t\topenfl_Alphav = openfl_Alpha * alpha;\n\t\t\t\n\t\t\tif (hasColorTransform)\n\t\t\t{\n\t\t\t\topenfl_ColorOffsetv = colorOffset / 255.0;\n\t\t\t\topenfl_ColorMult