d,object angle y(d)+rnd(10)/100.0 : move object d,1<br>
 else<br>
  yrotate object d,object angle y(d)+1 : add static scorch 25,0<br>
 endif<br>
 if static volume(x#,y#,z#,x#,y#-5,z#,10)=0 then position object d,x#,y#-5,z#<br>
 if createdinvisiblefloor=0<br>
  make static collision box -100,-200,-100,1100,0,1100 : createdinvisiblefloor=1<br>
 else<br>
  x#=object position x(d+1) : y#=object position y(d+1) : z#=object position z(d+1)<br>
  if get static collision hit(x#-25,y#-25,z#-25,x#+25,y#+25,z#+25,x#-2