 uniforms
                this.resolution = { value: new Vector2() };
                this.texelSize = { value: new Vector2() };
                this.aspect = { value: 1 };
                this.time = { value: 0 };
                this.frame = { value: 0 };

                // Global settings
                this.anisotropy = this.renderer.capabilities.getMaxAnisotropy();
            }

            static initLights() {
                const hemisphereLight = new HemisphereLight(0x606060, 0x404040, 3);

   