tionalLight.layers.enable(layers.glow);
            }

            static initLoaders() {
                this.textureLoader = new TextureLoader();
                this.textureLoader.setPath('../assets/textures/');
                this.textureLoader.cache = true;

                this.environmentLoader = new EnvironmentTextureLoader(this.renderer);
                this.environmentLoader.setPath('../assets/textures/env/');
            }

            static async initEnvironment() {
                this.scene