              // Second channel for aoMap and lightMap
                // https://threejs.org/docs/#api/en/materials/MeshStandardMaterial.aoMap
                material.aoMap.channel = 1;

                const mesh = new Mesh(geometry, material);
                mesh.layers.set(layers.hologram);
                mesh.layers.enable(31); // Last layer for `Point3D` raycasting
                this.add(mesh);

                // Hologram
                const glowMaterial = material.clone();
                glo