ref=javascript:history.back(); class=lightbox id=image-8f3ac74a702cc6534efcef73456947f4><img src=/godot_recipes/4.x/img/3d_ship_03.gif alt=alt class=lightbox-image loading=lazy></a></p><h4 id=linking-rollyaw>Linking roll/yaw</h4><p>One problem with this control scheme is that it&rsquo;s awkward. Having to use a separate stick for the yaw input makes it difficult to control, especially when also shooting and using other controls. Many games solve this by linking the roll input to also apply a small amount of