rms.tBlur5.value = this.renderTargetsVertical[4].texture;
                this.bloomCompositeMaterial.uniforms.uBloomFactors.value = this.bloomFactors();

                // Composite material
                this.compositeMaterial = new SceneCompositeDistortionMaterial({ dithering: true });
                this.compositeMaterial.uniforms.uBloomDistortion.value = this.bloomDistortion;
            }

            static bloomFactors() {
                const bloomFactors = [1, 0.8, 0.6, 0.4, 0.2];

          