al;
			}
		};

		const copyPass = new t3d.ShaderPostPass(CopyShader);

		const fxaaPass = new t3d.ShaderPostPass(FXAAShader);

		function loop(count) {
			requestAnimationFrame(loop);

			controller.update();
		
			scene.updateMatrix();
			const renderStates = scene.updateRenderStates(camera);
			const renderQueue = scene.updateRenderQueue(camera);
			const mainRenderQueueLayer = renderQueue.getLayer(0);
			const transmissionRenderQueueLayer = renderQueue.getLayer(1);

			// Step1: render scene to sceneRend