 near, T far)</div><div class="ttdoc">Creates a left handed frustum matrix. </div></div>
<div class="ttc" id="a00243_html_ga257b733ff883c9a065801023cf243eb2"><div class="ttname"><a href="a00243.html#ga257b733ff883c9a065801023cf243eb2">glm::perspectiveFovRH_NO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveFovRH_NO(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a perspective projection matrix based on a field of view using right-handed coordinate