js.y = - (mouseEvt.clientY / window.innerHeight) * 2 + 1;
					// This is the stock Three JS picker logic
					rayCaster_3js.setFromCamera(pointerV2_3js, camera);
					const { origin, direction } = rayCaster_3js.ray;
					// Jolt Ray casts use the 'direction' vector length to limit our search, so use something sure to hit our target for this demo
					direction.multiplyScalar(1000)
					jRay.mOrigin.Set(origin.x, origin.y, origin.z)
					jRay.mDirection.Set(direction.x, direction.y, direction.z);

					// R