oint(jointCount, 1);
jointCount++;
}
</pre>


         <br>
         <H3> Ragdoll </H3>
         We will now create a function that will position and orientate all the actors to the current position
         and orientation of their limb counterparts, it will then make use of our other function to join all the correct limb
         actors together. For this we need to know what limb actors should be joined together, this is just a matter of noting
         the ID numbers of our limbs.
  
         <H5>DBPro<