 time. This linearity of TASing process builds certain limits in TASer's thinking. When you get used to receiving the game reaction on each button press, you involuntarily associate yourself with a game character. This makes it harder to look at the events from an outsider's viewpoint. And yet a TASer is expected to have the most objective point of view possible. Thus we need further transformation of TASer's way of perception.</span></p>
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