l-test-utils.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script>
"use strict";
description("WebGL buffer overflow test: buffer overflow will not lead to failure in bindBufferRange");

var wtu = WebGLTestUtils;

var gl = wtu.create3DContext(undefined, undefined, 2);

debug("");
var buffer1 = gl.createBuffer();
gl.bindBufferRange(gl.TRANSFORM_FEEDBACK_BUFFER, 0, buffer1, 0, 4);
wtu.glErrorShouldBe(gl, gl.NO_ERROR,
    "Calling bindBufferRange on a buffer where no storag