ity is populated by Sims -- Simulated Citizens. Like their human
counterparts, they build houses, condos, churches, stores and
factories. And, also like humans, they complain about things like
taxes, mayors, taxes, city planners, and taxes. If they get unhappy,
they move out; you collect fewer taxes, the city deteriorates.  <p>

The next few sections will explain the overall concept of Micropolis and
give information that will help you win Scenarios and design and build
better cities.  <p>

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