as"></canvas>
<script>

window.onload = function(){
    var canvas = document.getElementById("canvas");

    // Check support
    if (!BABYLON.Engine.isSupported()) {
        window.alert('Browser not supported');
    } else {
        // Babylon
        var engine = new BABYLON.Engine(canvas, true);

        Scene = new BABYLON.Scene(engine);

//        Camera = new BABYLON.FreeCamera("FreeCamera", new BABYLON.Vector3(0, 3, -75), Scene);
        Camera = new BABYLON.ArcRotateCamera("Camera", 3 * Math.PI / 2