 to add a background entity to the game in the next step, we will specify the layerIndex property of the render component, to ensure that the hero is drawn on top of the background.</p>
   
   <p>In the method createHero(), update the code that sets up the render component to be like the following:</p>
   
   <p><strong>File: /Lesson5Base/src/Lesson5Base.as</strong></p>
   <pre class="brush: js">
                  
       // Add our spatial component to the Hero entity ...
       createSpatial( hero,
      