ou want
to set them as small as you can and still make your scene work. The same is true with the
light's shadow camera area. Smaller means better looking shadows so make the area as small as you
can and still cover your scene. Be aware that each user's machine has a maximum texture size
allowed which is available on the renderer as <a href="/docs/#api/en/renderers/WebGLRenderer#capabilities"><code class="notranslate" translate="no">renderer.capabilities.maxTextureSize</code></a>.</p>
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Ok but what about