copy( car.position );
		cubeCamera.update( renderer, scene );

		// Renderizza la scena
		car.visible = true;
		renderer.render( scene, camera );
		</code>

		<h2>Esempi</h2>

		<p>
			[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic ]
		</p>

		<h2>Costruttore</h2>


		<h3>[name]( [param:Number near], [param:Number far], [param:WebGLCubeRenderTarget renderTarget] )</h3>
		<p>
		near - La distanza vicina (near) di ritaglio. <br />
		far - La distanza lontana (far) di ritaglio. <br />
	