MeshDrawTarget#makeInstanceSpace(Mesh)</code></pre>
</details>
 results.
 The given GPU buffer will be kept by <a href="../../../engine/GpuBufferPool.html" title="class in icyllis.arc3d.engine"><code>GpuBufferPool</code></a> and moved to
 command buffer when the frame ends.</div>
<dl class="notes">
<dt>Parameters:</dt>
<dd><code>buffer</code> - the raw ptr to the instance buffer that will hold the instances</dd>
<dd><code>baseInstance</code> - the offset into buffer of the first instance,
                  