!--p8_playarea -->

	</div> <!-- p8_container -->

</div> <!-- p8_frame -->
</div> <!-- p8_frame_0 size limit -->

<script type="text/javascript">

	p8_update_layout();
	p8_update_button_icons();

	var canvas = document.getElementById("canvas");
	Module = {};
	Module.canvas = canvas;

	// from @ultrabrite's shell: test if an AudioContext can be created outside of an event callback.
	// If it can't be created, then require pressing the start button to run the cartridge

	if (p8_autoplay)
	{
		var temp_contex