ss="constant">GL_FRAMEBUFFER</code> is equivalent to <code class="constant">GL_DRAW_FRAMEBUFFER</code>.
        </p><p>
            <em class="parameter"><code>attachment</code></em> specifies the logical attachment of the framebuffer and must be
            <code class="constant">GL_COLOR_ATTACHMENT<span class="emphasis"><em>i</em></span></code>, <code class="constant">GL_DEPTH_ATTACHMENT</code>,
            <code class="constant">GL_STENCIL_ATTACHMENT</code> or <code class="constant">GL_DEPTH_STENCIL_ATTA