tSize(width, height);

                    this.blurMaterials[i].uniforms.uResolution.value.set(width, height);

                    width = Math.round(width / 2);
                    height = Math.round(height / 2);
                }
            };

            static update = () => {
                const renderer = this.renderer;
                const scene = this.scene;
                const camera = this.camera;

                if (!this.enabled) {
                    renderer.setRenderTarget(null);
 