
          this.canCameraMove = true
          delete this.keys
          delete this.player
        }

        create() {
          this.third.warpSpeed('camera', 'ground', 'grid', 'light', 'sky')
          this.third.camera.position.set(10, 10, 20)

          // this.third.physics.debug.enable()

          // add player
          this.player = new THREE.Group()
          this.player.name = 'player' // <-- set a name if you haven't already
          this.player.position.setY(2)
          const body = this.