and <code class="constant">GL_STENCIL_BUFFER_BIT</code>.
                </p></dd><dt><span class="term"><em class="parameter"><code>filter</code></em></span></dt><dd><p>
                    Specifies the interpolation to be applied if the image is stretched. Must be <code class="constant">GL_NEAREST</code> or <code class="constant">GL_LINEAR</code>.
                </p></dd></dl></div></div><div class="refsect1"><a id="description"></a><h2>Description</h2><p>
            <code class="function">glBlitFrameb