onstant">GL_TEXTURE_2D_MULTISAMPLE</code>. For <code class="function">glFramebufferTexture3D</code>, if <em class="parameter"><code>texture</code></em> is
            not zero, then <em class="parameter"><code>textarget</code></em> must be <code class="constant">GL_TEXTURE_3D</code>.
        </p></div><div class="refsect1"><a id="notes"></a><h2>Notes</h2><p>
            <code class="function">glFramebufferTexture</code> is available only if the GL version is 3.2 or greater.
        </p></div><div class="ref