vWorldNormal, fresnelPower);
                        totalEmissiveRadiance += (fresnel * fresnelColor) * 0.2;
                        `
                    );
                };

                const glowMesh = new Mesh(geometry, glowMaterial);
                glowMesh.position.copy(mesh.position);
                glowMesh.scale.copy(mesh.scale);
                glowMesh.layers.set(layers.glow);
                glowMesh.layers.disable(layers.glow); // Off
                this.add(glowMesh);

              