EE.Fog( color, near, far );
		scene.background = new THREE.Color( color );

		const fogGUIHelper = new FogGUIHelper( scene.fog, scene.background );
		gui.add( fogGUIHelper, 'near', near, far ).listen();
		gui.add( fogGUIHelper, 'far', near, far ).listen();
		gui.addColor( fogGUIHelper, 'color' );

	}

	{

		const color = 0xFFFFFF;
		const intensity = 3;
		const light = new THREE.DirectionalLight( color, intensity );
		light.position.set( - 1, 2, 4 );
		scene.add( light );

	}

	const boxWidth = 1;
	const bo