/computer-history-museum/pos-z.jpg',
    },
    {
      target: gl.TEXTURE_CUBE_MAP_NEGATIVE_Z,
      url: 'resources/images/computer-history-museum/neg-z.jpg',
    },
  ];
  faceInfos.forEach((faceInfo) => {
    const {target, url} = faceInfo;

    // Upload the canvas to the cubemap face.
    const level = 0;
    const internalFormat = gl.RGBA;
    const width = 512;
    const height = 512;
    const format = gl.RGBA;
    const type = gl.UNSIGNED_BYTE;

    // setup each face so it's immediately renderabl