ot;\n\t\t\n\t\t#pragma header\n\n        uniform vec3 mcolorvalue;\n        uniform vec3 msoureColor;\n\t\t\t\t\n\t\tvoid main(void) {\n\t\t\t\n\t\t\t#pragma body\n\t\t\t\n\t\t\tfloat a = gl_FragColor.a;\n\t\t\tif(distance(gl_FragColor.rgb, msoureColor.rgb * a) &lt; 0.05)\n                gl_FragColor.rgb = mcolorvalue;\n\t\t\tgl_FragColor *= a * openfl_Alphav;\n\t\t}\n\t\t\n\t&quot;)</span><a href="#new"><span class="identifier">new</span></a>(<span style="white-space:nowrap">color:<span class="type">UInt<