            material.aoMap.channel = 1;

                const mesh = new Mesh(geometry, material);
                mesh.scale.set(0.5, 1, 0.5);
                mesh.layers.set(layers.hologram);
                mesh.layers.enable(31); // Last layer for `Point3D` raycasting
                mesh.layers.set(layers.default); // Off
                this.add(mesh);

                // Hologram
                const glowMaterial = material.clone();
                glowMaterial.color = new Color(colors.lightColor);