68dfd5380525d13cca6607e336b7f9">_x</a> * <a class="code hl_variable" href="struct_brawl_lib_1_1_internal_1_1_vector4.html#a63302e5d3ade8c8f2ecc4a8def566513">_y</a> + <a class="code hl_variable" href="struct_brawl_lib_1_1_internal_1_1_vector4.html#a28ddfec09f9a928c97db29454fa868db">_z</a> * <a class="code hl_variable" href="struct_brawl_lib_1_1_internal_1_1_vector4.html#a8930322dc85d49de2bc88d9064c20276">_w</a>), 1 - 2 * (<a class="code hl_variable" href="struct_brawl_lib_1_1_internal_1_1_vector4.html#a63302