.TEXEL_ENCODING_TYPE.SRGB;

		const transmissionRenderTarget = new t3d.RenderTarget2D(width, height);
		transmissionRenderTarget.texture.encoding = t3d.TEXEL_ENCODING_TYPE.SRGB;
		transmissionRenderTarget.texture.minFilter = t3d.TEXTURE_FILTER.LINEAR;
		transmissionRenderTarget.texture.magFilter = t3d.TEXTURE_FILTER.LINEAR;
		transmissionRenderTarget.texture.generateMipmaps = false;

		const resultRenderTarget = new t3d.RenderTarget2D(width, height);
		resultRenderTarget.texture.minFilter = t3d.TEXTURE_FILT