61046a28d69b5"><div class="ttname"><a href="a00319.html#ga483903115cd4059228961046a28d69b5">glm::eulerAngleZX</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; eulerAngleZX(T const &amp;angle, T const &amp;angleX)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). </div></div>
<div class="ttc" id="a00236_html"><div class="ttname"><a href="a00236.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00015_source.html#l00020">