 invisible).</p></td></tr><tr><th style="width:25%;"><code>Camera</code></th><td><p>If the collision is taking place in a camera other than FlxG.camera (the default/current) then pass it here</p></td></tr></table><p class="javadoc">Returns:</p><div class="indent inline-content"><p>Whether the sprites collide</p></div></div></div><div class="field "><a name="pixelPerfectPointCheck"></a><h3 class="anchor"><code><span class="label label-meta label-meta-value" title="Used to store default values for fields and 