trix from euler angles (X * Y * Z). </div></div>
<div class="ttc" id="a00319_html_ga996dce12a60d8a674ba6737a535fa910"><div class="ttname"><a href="a00319.html#ga996dce12a60d8a674ba6737a535fa910">glm::eulerAngleXZY</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; eulerAngleXZY(T const &amp;t1, T const &amp;t2, T const &amp;t3)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * Y). </div></div>
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