      // we position, scale, rotate etc. the mesh before adding physics to it
              mesh.scale.set(2, 2, 2)

              // @ts-ignore
              this.third.physics.add.existing(mesh, { mass: 0, collisionFlags: 1 })
            }
          })
        }
      }

      const config = {
        type: Phaser.WEBGL,
        transparent: true,
        scale: {
          mode: Phaser.Scale.FIT,
          autoCenter: Phaser.Scale.CENTER_BOTH,
          width: window.innerWidth * Math.max(1, window.devi