mingInfo.decoder.currentAudioTs = aFrame.timestamp + e.data.timestampCompensationOffset;
            buffersInfo.decoder.audio.timestampCompensationOffset = e.data.timestampCompensationOffset;

            buffersInfo.decoder.audio.size = e.data.queueSize;
            buffersInfo.decoder.audio.lengthMs = e.data.queueLengthMs;

            playerUpdateDecoderUI('audio', timingInfo.decoder.currentAudioTs, buffersInfo.decoder.audio);

            if (audioCtx == null && aFrame.sampleRate != undefined && aFrame