                   <code class="function">glFramebufferTexture3D</code>, specifies what type of texture is expected
                    in the <em class="parameter"><code>texture</code></em> parameter, or for cube map textures, which face is to be attached.
                </p></dd><dt><span class="term"><em class="parameter"><code>texture</code></em></span></dt><dd><p>
                    Specifies the texture object to attach to the framebuffer attachment point named by <em class="parameter"><code>attachm