 to(t);
        context.lineTo(point.x, point.y);
      }
      context.closePath();
// create the fill
      context.fillStyle = '#ff30c5';
      // context.fillStyle = '#ea80b0';
      context.fill();
// create the image
      var image = new Image();
      image.src = canvas.toDataURL();
      return image;
    })();
// render that thing!
    function render() {
// next animation frame
      requestAnimationFrame(render);
// update time
      var newTime = new Date().getTime() / 1000,
