d in the level editor. On disk each entity's signals are stored in the
	<a href="worldcell.html">Worldcell</a> file.
</p>

<h2>
	Signal types
</h2>

<hr/>

<h4 id="none">
	None | <code>NONE</code>
</h4>

<p>
	This is not a signal.
</p>

<h4 id="spawn">
	Spawn | <code>SPAWN</code>
</h4>

<p>
	Fired when an entity is loaded.
</p>

<h4 id="kill">
	Kill | <code>KILL</code>
</h4>

<p>
	Fired when an entity is killed.
</p>

<h4 id="activate">
	Activate | <code>ACTIVATE</code>
</h4>

<p>
	Fired off when an entity 