ebgl-test-utils.js"></script>
<script src="../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="fshaderTextureOffset" type="x-shader/x-fragment">#version 300 es
precision mediump float;

out vec4 my_FragColor;
uniform sampler2D u_sampler;
uniform vec2 u_texCoord;

void main() {
    ivec2 offset = ivec2(0);
    my_FragColor = textureOffset(u_sampler, u_texCoord, offset);
}
</script>
<script id="fshaderTextureProjOffset" type="x-shader/x