r.add(material.uniforms, 'thickness', 0, 5, 0.01);
			transmissionFolder.addColor(material.uniforms, 'attenuationColor');
			transmissionFolder.add(material.uniforms, 'attenuationDistance', 0, 1, 0.01);
			transmissionFolder.add(material.uniforms, 'ior', 1, 3, 0.01);
		}).catch(e => console.error(e));

		const ambientLight = new t3d.AmbientLight(0xffffff, 0.2);
		scene.add(ambientLight);

		const directionalLight = new t3d.DirectionalLight(0xffffff, 0.8);
		directionalLight.position.set(0, 10, 30);
		direct