            ormMap.anisotropy = anisotropy;
                ormMap.wrapS = RepeatWrapping;
                ormMap.wrapT = RepeatWrapping;
                ormMap.repeat.set(2, 2);

                const material = new MeshStandardMaterial({
                    name: 'Floating Crystal',
                    color: new Color().offsetHSL(0, 0, -0.65),
                    metalness: 0.7,
                    roughness: 0.7,
                    map,
                    metalnessMap: ormMap,
                    roug