ol.setInactive();

					}

				} );

			}

			function activateAction( action ) {

				const clip = action.getClip();
				const settings = baseActions[ clip.name ] || additiveActions[ clip.name ];
				setWeight( action, settings.weight );
				action.play();

			}

			function modifyTimeScale( speed ) {

				mixer.timeScale = speed;

			}

			function prepareCrossFade( startAction, endAction, duration ) {

				// If the current action is 'idle', execute the crossfade immediately;
				// else wait until the c