nst &amp;angleY)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). </div></div>
<div class="ttc" id="a00190_html_gad5838a4c87ce2b8ee4c4e17bd162fd14"><div class="ttname"><a href="a00190.html#gad5838a4c87ce2b8ee4c4e17bd162fd14">glm::extractEulerAngleXYZ</a></div><div class="ttdeci">GLM_FUNC_DECL void extractEulerAngleXYZ(tmat4x4&lt; T, defaultp &gt; const &amp;M, T &amp;t1, T &amp;t2, T &amp;t3)</div><div class="ttdoc">Extracts the (X * Y * Z) Euler angles from 