.");

debug("");

var wtu = WebGLTestUtils;
var gl = null;
var canvas = null;

// Test both STATIC_DRAW and DYNAMIC_DRAW as a regression test
// for a bug in ANGLE which has since been fixed.
for (var ii = 0; ii < 2; ++ii) {
    canvas = document.createElement("canvas");
    canvas.width = 50;
    canvas.height = 50;

    gl = wtu.create3DContext(canvas, null, 2);

    if (!gl) {
        testFailed("WebGL context does not exist");
    } else {
        testPassed("WebGL context exists");

        var drawTyp