4, 4, T, defaultp &gt; perspectiveFovLH_NO(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a perspective projection matrix based on a field of view using left-handed coordinates...</div></div>
<div class="ttc" id="a00243_html_ga4da358d6e1b8e5b9ae35d1f3f2dc3b9a"><div class="ttname"><a href="a00243.html#ga4da358d6e1b8e5b9ae35d1f3f2dc3b9a">glm::perspectiveRH_ZO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveRH_ZO(T fovy, T aspect, T near, T far)</di