rner, by the very nature of the task, does
    not have the whole extension of a language or any of
    its grammatical categories, but at every stage of
    the game has only a finite experiential record
    of the instances that fall under the putative,
    contingent, and ever hypothetical, concepts.

This last aspect of the problem led me to recognize the importance of the
sampling relation, which reminded me, via some vague or vagrant memory,
of Aristotle's &quot;enumerative induction&quot;, and so I c