ng to the face of a cube around the light. This means
<a href="/docs/#api/en/lights/PointLight"><code class="notranslate" translate="no">PointLight</code></a> shadows are much slower since the entire scene must be
drawn 6 times, one for each direction.</p>
<p>Let's put a box around our scene so we can see shadows on the walls
and ceiling. We'll set the material's <code class="notranslate" translate="no">side</code> property to <code class="notranslate" translate="no">THREE.BackSide</code>
so we render the i