
         var time = (Date.now() - firstTime) / 1000.0;
         program.time = gl.getUniformLocation(program, "time");
         gl.uniform1f(program.time, time);
         
         program.resolution = gl.getUniformLocation(program, "resolution");
         gl.uniform2f(program.resolution, canvas.width, canvas.height);
         
         program.cameraPos = gl.getUniformLocation(program, "cameraPos");
         gl.uniform3f(program.cameraPos, config.camera.x, config.camera.y, config.camera.z);
     