a class="el" href="structtram_1_1_physics_1_1_a_p_i_1_1_object_collision.html">ObjectCollision</a>, void * &gt; &gt; &amp;<a class="el" href="structtram_1_1_physics_1_1_a_p_i_1_1_shapecast_callback.html#a47ade4608bfdc01f7b7b9bdf9afacac8">collisions</a>, uint32_t <a class="el" href="structtram_1_1_physics_1_1_a_p_i_1_1_shapecast_callback.html#a484204bd5bd9c58a35435ea149de92b0">collision_mask</a>)</td></tr>
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