 shot" non-adaptive Gauss-Legendre integration on some arbitrary
      function <span class="emphasis"><em>f</em></span> using the number of evaluation points as specified
      by <span class="emphasis"><em>Points</em></span>.
    </p>
<p>
      This is intentionally a very simple quadrature routine, it obtains no estimate
      of the error, and is not adaptive, but is very efficient in simple cases that
      involve integrating smooth "bell like" functions and functions with
      rapidly convergent pow