llision_1_1_shapes_1_1_shape.html" target="_self">Shape</a></td><td class="desc">A shape is used for collision detection. You can create a shape however you like. <a class="el" href="namespacetainicom_1_1_aether_1_1_physics2_d_1_1_collision_1_1_shapes.html">Shapes</a> used for simulation in World are created automatically when a Fixture is created. <a class="el" href="namespacetainicom_1_1_aether_1_1_physics2_d_1_1_collision_1_1_shapes.html">Shapes</a> may encapsulate a one or more child shapes </td></tr>
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