class=lightbox id=image-8ddbe4b94f611f74eee721b369c067c6><img src=/godot_recipes/3.x/img/101_01_scene_tree_example.png alt=alt class=lightbox-image loading=lazy></a></p><p>A group of nodes arranged in a &ldquo;tree&rdquo; structure like this is called a <em>Scene</em>. In the next part, we&rsquo;ll look at how you can use scenes to organize your game&rsquo;s objects into independent parts that all work together. You&rsquo;ll see this in practice was you work through the examples in later lessons.</p><footer