of the destination buffers being written, which may include multiple draw
            buffers, the depth buffer, and/or the stencil buffer depending on mask. Whether or not the source or destination regions are altered due
            to these limits, the scaling and offset applied to pixels being transferred is performed as though no such limits were present.
        </p><p>
            If the sizes of the source and destination rectangles are not equal, <em class="parameter"><code>filter</code></em> speci