ent time
    var deltaTime = time - then;
    // Remember the current time for the next frame.
    then = time;

    webglUtils.resizeCanvasToDisplaySize(gl.canvas);

    // Tell WebGL how to convert from clip space to pixels
    gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);

    gl.enable(gl.CULL_FACE);
    gl.enable(gl.DEPTH_TEST);

    // Animate the rotation
    modelYRotationRadians += -0.7 * deltaTime;
    modelXRotationRadians += -0.4 * deltaTime;

    // Clear the canvas AND the depth buffer