178f966c52b01e4d65e31ebd007e3247">glm::eulerAngleZXZ</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; eulerAngleZXZ(T const &amp;t1, T const &amp;t2, T const &amp;t3)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Z). </div></div>
<div class="ttc" id="a00319_html_ga08bef16357b8f9b3051b3dcaec4b7848"><div class="ttname"><a href="a00319.html#ga08bef16357b8f9b3051b3dcaec4b7848">glm::eulerAngleYZX</a></div><div class="ttdeci">GLM_FUNC_DE