y = new Float32Array(quadArrayLen);

        // Leave all but the last 4 values zero-ed out
        var idx = quadArrayLen - 12;

        // Initialized the last 4 values to a quad
        quadArray[idx++] = 1.0 * s;
        quadArray[idx++] = 1.0 * s;
        quadArray[idx++] = 0.0;

        quadArray[idx++] = -1.0 * s;
        quadArray[idx++] = 1.0 * s;
        quadArray[idx++] = 0.0;

        quadArray[idx++] = -1.0 * s;
        quadArray[idx++] = -1.0 * s;
        quadArray[idx++] = 0.0;

        quadA