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<td class="detailHeaderName">burnShapeTexture</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td>
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<code>public static function burnShapeTexture(obj:<a href="../core/scenegraph/Shape3D.html">Shape3D</a>, scene:<a href="../core/Scene3D.html">Scene3D</a>, srcTexture:BitmapData, dstTexture:BitmapData, ambient:Number = 0.3, diffuse:Number = 1.0, specular:Number = 0.0, gloss:Number = 5.0):void</code><p>
   Computes shape texture map pr