oveatedTexture" name="xrTarget" disabled>
          <label for="useFoveatedTexture">use foveated textures</label><br>
        </p>
      </details>
    </header>
    <script type="module">
      import {WebXRSampleApp} from '../js/webxr-sample-app.js';
      import {createWebGLContext} from '../js/render/core/renderer.js';
      import {Gltf2Node} from '../js/render/nodes/gltf2.js';
      import {SkyboxNode} from '../js/render/nodes/skybox.js';
      import {WebXRView} from '../js/render/scenes/scene.js';
 