E>
<PRE>	    pself-&gt;TTP_horizPos = pself-&gt;VI_bounds.R_left;
	    pself-&gt;TTP_vertPos = pself-&gt;VI_bounds.R_top;
	}</PRE>
<PRE>	    /* Now, the game piece must draw itself at its newly-set
	     * bounds (will draw itself over its original picture if the
	     * new bounds were invalid). */</PRE>
<PRE>	@call self::MSG_VIS_DRAW(0, gstate);</PRE>
<PRE>	    /* Finally, destroy the temporary gstate used for drawing. */</PRE>
<PRE>	GrDestroyState(gstate);</PRE>
<PRE>	    /* Clear flag to indicate we are