/pre>
<blockquote>
Integer
<br>
When the cull flag is set to 0, the matrix will draw polygons normally hidden due to the direction the polygon faces
</blockquote>
<pre>
Filter
</pre>
<blockquote>
Integer
<br>
A Filter value of zero does no mipmapping, a value of one uses no smoothing and a value of two uses Linear Filtering
</blockquote>
<pre>
Light
</pre>
<blockquote>
Integer
<br>
The Light Flag activates and deactivates the matrices sensitivity to any lights in the scene
</blockquote>
<pre>
Fog
</pre>
<bl