p.png";
       
       // Add the renderer to the scene.
       render.scene = PBE.scene;
       
       // Set our hero to render above the background.
       render.layerIndex = 10;
       
       // Point the render component to this entity's Spatial component for position information
       render.positionProperty = new PropertyReference("@Spatial.position");
       // Point the render component to this entity's Spatial component for size information
       render.sizeProperty = new PropertyReference("@