terial();

                    for (let j = 0, jl = path.subPaths.length; j < jl; j++) {
                        const subPath = path.subPaths[j];
                        const geometry = SVGLoader.pointsToStroke(subPath.getPoints(), path.userData.style);

                        if (geometry) {
                            geometry.center();

                            const mesh = new Mesh(geometry, material);
                            group.add(mesh);
                        }
                    }
   