f="a00319.html#ga7238c8e15c7720e3ca6a45ab151eeabb">glm::orientate3</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 3, 3, T, Q &gt; orientate3(vec&lt; 3, T, Q &gt; const &amp;angles)</div><div class="ttdoc">Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). </div></div>
<div class="ttc" id="a00319_html_ga59359fef9bad92afaca55e193f91e702"><div class="ttname"><a href="a00319.html#ga59359fef9bad92afaca55e193f91e702">glm::extractEulerAngleZXZ</a></div><div class="ttdeci">GLM_FUNC_DECL void extr