el);
                                }

                                if (hologramOptions[value]) {
                                    object.mesh.layers.set(layers.hologram);
                                    object.glowMesh.layers.set(layers.glow);
                                    object.wireframe.layers.set(layers.hologram);

                                    item.toggleContent(true);

                                    RenderManager.glitchHologram();
                                } else {
 