reateKey("full", c6Position);
    }
  }

  setInterval(() => {
    const currentTime = Date.now();
    const toRemove = [];

    playerCollisionRemovalSchedule.forEach((schedule, key) => {
      if (currentTime >= schedule.removalTime) {
        const keyObject = keyboard.get(schedule.keyId);
        if (keyObject) {
          keyObject.playersColliding.delete(schedule.playerId);
        }
        keyRelease(keyObject);
        toRemove.push(key);
      }
    });

    toRemove.forEach((key) => {
      playe