 = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

				renderer.setSize( window.innerWidth, window.innerHeight );

			}

			function animate() {

				// Render loop

				for ( let i = 0; i !== numAnimations; ++ i ) {

					const action = allActions[ i ];
					const clip = action.getClip();
					const settings = baseActions[ clip.name ] || additiveActions[ clip.name ];
					settings.weight = action.getEffectiveWeight();

				}

				// Get the time elapsed since the last frame, u