cross-platform applications. The engine's APIs were in flux at the time, and
the rapid migration from one version to the next became more trouble than it
was worth. I also had difficulty versioning, and preserving copies, of these
massive project files. The engine's transition toward a monthly fee had me
looking elsewhere to host my projects.</p> <p>As of January 2015, all Unity
development was abandoned.</p>

<h2>Bitrot: Mobile games and tools.</h2>

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	<p>In another life, I was building mobile app