ial.uniforms.tBlur2.value = this.renderTargetsVertical[1].texture;
                this.bloomCompositeMaterial.uniforms.tBlur3.value = this.renderTargetsVertical[2].texture;
                this.bloomCompositeMaterial.uniforms.tBlur4.value = this.renderTargetsVertical[3].texture;
                this.bloomCompositeMaterial.uniforms.tBlur5.value = this.renderTargetsVertical[4].texture;
                this.bloomCompositeMaterial.uniforms.uBloomFactors.value = this.bloomFactors();

                // Blend it