><p>This is another fun place to experiment by changing the roll and yaw speeds. For example, what if yaw was primary and roll smaller? What if other axes were linked? If your game has different ships, you can give them different values for variety in flight styles/performance.</p><h3 id=wrapping-up>Wrapping up</h3><p>That&rsquo;s it, now you can fly! This controller is a great start for whatever space-based game you might have in mind. Add some other ships, and a few effects, and you&rsquo;re ready go:</p>