
</p><br/><h3>Function:</h3><h2>GetAlarmPoint</h2><p>
Gets any point on the scene this actor should be alarmed about this frame.</p><p><strong>Arguments:</strong><br />
None.</p><p><strong>Return value:</strong><br />
The new scene point this should look at and see if anything dangerous is there or (0,0) if nothing is alarming.<br />
</p><br/><h3>Property:</h3><h2>AimDistance</h2><p>
The distance between the actor and the view point when not sharp aiming.
A const int describing how far this actor aims/looks