           this.light.shadow.camera.far = 240

            // https://stackoverflow.com/a/48939256
            this.light.shadow.bias = -0.01

            // debug shadow
            const shadowHelper = new THREE.CameraHelper(this.light.shadow.camera)
            this.scene.add(shadowHelper)
          }

          this.camera.position.set(5, 10, -20)
          this.camera.lookAt(0, 0, 0)
          // this.physics.debug?.enable()

          const grass = await this.load.texture('/assets/img/grass.jpg')
    