 the necessary density
        </li>
        <li><span class="parameter">forceGeneric</span>
         Boolean. Whether to ignore any special populate_items() code in the room decorator's code. Optional
        </li>
    </ul>





</dd>
    <dt>
    <a name = "room:get_possible_doors"></a>
    <strong>room:get_possible_doors (exclude_rooms, exclude_hallways)</strong>
    </dt>
    <dd>
    Gets a list of possible walls that could be turned into doors (ie there's open space on both sides)


    <h3>Parameter