/PRE>
<PRE>	    /* Set the game piece object's bounds to the new coordinates. */</PRE>
<PRE>	    pself-&gt;VI_bounds.R_left = pself-&gt;TTP_horizPos;
	    pself-&gt;VI_bounds.R_right = (pself-&gt;TTP_horizPos) + PIECE_WIDTH;
	    pself-&gt;VI_bounds.R_top = pself-&gt;TTP_vertPos;
	    pself-&gt;VI_bounds.R_bottom = (pself-&gt;TTP_vertPos) + PIECE_HEIGHT;</PRE>
<PRE>	} else {</PRE>
<PRE>	    /* If the bounds are not on the game board, then reset the
	     * current positions to be the original bounds. */</PR