               
   PHY MAKE JOINT id, jointDescTwo
   id = id + 1
ENDFUNCTION
</pre>
  
<br>
<br>
         <H5>DarkGDK</H5>
<pre class = "gdk">
#include "DarkGDK.h"
#include "DarkPhy2.h"

int jointCount = 1;

void makeJoint(int objectID, int limbA, int limbB){
	phySetJointActorA(1, objectID, limbA);
	phySetJointActorB(1, objectID, limbB);
	phySetJointGlobalAnchor(1, dbLimbPositionX(objectID, limbA), dbLimbPositionY(objectID, limbA), dbLimbPositionZ(objectID, limbA));
	phyMakeJoint(jointCount, 1);
	jointCoun