 PBE is given through components, and rendering sprites is no exception.  Remember that in previous lessons, we used SimpleShapeRenderComponent to display our hero as a blue circle.  To display our hero as a hovercraft sprite instead, we will replace that one render component with one we haven't looked at before -- a SpriteRenderComponent.</p>
   
   <p>The SpriteRenderComponent has very similar parameters to the shape renderer -- the primary difference is that it now needs a filename.  Because we also plan