{\n\t\t\t\treturn vec4(color.rgb * color.a * openfl_Alphav, color.a * openfl_Alphav);\n\t\t\t}\n\t\t\treturn vec4(0.0, 0.0, 0.0, 0.0);\n\t\t}\n\t&quot;)</span><span class="label label-meta label-meta-glFragmentSource" title="">@:glFragmentSource(&quot;\n\t\t#pragma header\n\t\t\n\t\tvoid main(void)\n\t\t{\n\t\t\tgl_FragColor = flixel_texture2D(bitmap, openfl_TextureCoordv);\n\t\t}&quot;)</span><a href="#new"><span class="identifier">new</span></a>()</code></h3><div class="doc"><p></p></div></div></div><h3 c