derer.js';
		import { GUI } from './libs/lil-gui.esm.min.js';

		let width = window.innerWidth || 2;
		let height = window.innerHeight || 2;

		const canvas = document.createElement('canvas');
		canvas.width = width;
		canvas.height = height;
		document.body.appendChild(canvas);

		const forwardRenderer = new ForwardRenderer(canvas);

		const scene = new t3d.Scene();
		scene.fog = new t3d.Fog(0x000000, 10, 1000);
		
		const cubes = [];
		const positions = [
			new t3d.Vector3(0, 20, 0),
			new t3d.Vector3(2