o.state === AUDIO_STOPPED) {
            audioSharedBuffer.Play();
        }
    }

    function playerAudioTimestamps(wcTimestamp) {
        const wcInterval = wcTimestamp - wcLastRender;

        // Update every 10ms
        if ((audioCtx != null) && (wcInterval > RENDER_VIDEO_EVERY_MS)) {
            wcLastRender = wcTimestamp;

            if (audioSharedBuffer != null) {
                playerUpdateAudioStats(audioSharedBuffer.GetStats());
                playerUpdateAudioState();
            }

      