escOne, ninjaID, 13, 12)
   id = id + 1  
   makeJoint(id, jointDescOne, ninjaID, 14, 13)
   id = id + 1  
   makeJoint(id, jointDescOne, ninjaID, 15, 1)
   id = id + 1   
   makeJoint(id, jointDescOne, ninjaID, 16, 15)
   id = id + 1
   makeJoint(id, jointDescOne, ninjaID, 17, 16) 
   id = id + 1    
   
   //Comment out this joint to release sword when dead
   PHY SET JOINT GLOBAL ANCHOR jointDescTwo, limb position x(ninjaID, 10), limb position y(ninjaID, 10), limb position z(ninjaID, 10)                 