floor
				createFloor();
				const floorModel = dynamicObjects[dynamicObjects.length - 1];
				floorModel.material.map = texture;

				let shape = new Jolt.BoxShape(new Jolt.Vec3(0.2, 0.2, 0.2));
				const position = new Jolt.RVec3();
				const rotation = Jolt.Quat.prototype.sIdentity();
				let boxes = [];

				function buildBoxes() {
					boxes.forEach(box => {
						removeFromScene(box);
					});
					boxes = [];
					for (let i = 0; i < 3; ++i)
						for (let j = i / 2; j < 10 - (i + 1) / 2; ++j) {
				