te glow mesh
                this.mesh.matrix.decompose(this.glowMesh.position, this.glowMesh.quaternion, this.glowMesh.scale);
            };

            ready = () => this.initMesh();
        }

        class SceneView extends Group {
            constructor() {
                super();

                this.visible = false;

                this.initViews();
            }

            initViews() {
                this.darkPlanet = new DarkPlanet();
                this.add(this.darkPlanet);

          