ionalLight.lookAt(new t3d.Vector3(), new t3d.Vector3(0, 1, 0));
		scene.add(directionalLight);

		const camera = new t3d.Camera();
		camera.outputEncoding = t3d.TEXEL_ENCODING_TYPE.SRGB;
		camera.position.set(0, 5, 15);
		camera.setPerspective(45 / 180 * Math.PI, width / height, 1, 8000);
		scene.add(camera);

		const controller = new OrbitControls(camera, canvas);
		controller.target.set(0, 1, 0);

		const sceneRenderTarget = new t3d.RenderTarget2D(width, height);
		sceneRenderTarget.texture.encoding = t3d