vas. To be identifiable later on,
		the id 'WebGLCanvas' is applied to it. -->
		<div id="WebGLCanvas">

		<!-- This JavaScript block encloses the Three.three-js commands -->
		<script type="text/javascript"> //<![CDATA[
        // Global scene object
        var scene;

        // Global camera object
        var camera;

        // The cube has to rotate around all three axes, so we need three rotation values.
        var xRotation = 0.0;
        var yRotation = 0.0;
        var zRotation =