 to be platform-independent, and to avoid being restricted to one graphical technology (even a cross-platform one such as pdf, eps or OpenGL ...), the choice has been made to provide a C++ object (called <code><a class="el" href="classVGDevice.html" title="Generic platform independant drawing device.">VGDevice</a></code>) to the GGR objects, in place of the previous windows HDC handle.</p>
<p><code><a class="el" href="classVGDevice.html" title="Generic platform independant drawing device.">VGDevice</a></cod