       // https://threejs.org/docs/#api/en/materials/MeshStandardMaterial.aoMap
                material.aoMap.channel = 1;

                const mesh = new Mesh(geometry, material);
                mesh.rotation.x = MathUtils.degToRad(-45);
                mesh.rotation.z = MathUtils.degToRad(-45);
                mesh.layers.set(layers.hologram);
                mesh.layers.enable(31); // Last layer for `Point3D` raycasting
                this.add(mesh);

                // Hologram
                cons