nerateMipmaps: true, minFilter: THREE.LinearMipmapLinearFilter } );

		// Crea una cube camera
		const cubeCamera = new THREE.CubeCamera( 1, 100000, cubeRenderTarget );
		scene.add( cubeCamera );

		// Crea una macchina
		const chromeMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: cubeRenderTarget.texture } );
		const car = new THREE.Mesh( carGeometry, chromeMaterial );
		scene.add( car );

		// Aggiorna il cube di destinazione del rendering
		car.visible = false;
		cubeCamera.position.