">
 <li class="rvps10"><span class="rvts0"><span class="rvts20">changing Input in any arbitrary order (not just in the order the events flow in the game) – thanks to Piano Roll interface</span></span></li>
 <li class="rvps10"><span class="rvts0"><span class="rvts20">watching game events in an arbitrary order (not just frame by frame) – thanks to Greenzone</span></span></li>
 <li class="rvps10"><span class="rvts0"><span class="rvts20">emphasizing the Cause-Effect relation between Input and its remote 