ns = gltf.animations;
					mixer = new THREE.AnimationMixer( model );

					numAnimations = animations.length;

					for ( let i = 0; i !== numAnimations; ++ i ) {

						let clip = animations[ i ];
						const name = clip.name;

						if ( baseActions[ name ] ) {

							const action = mixer.clipAction( clip );
							activateAction( action );
							baseActions[ name ].action = action;
							allActions.push( action );

						} else if ( additiveActions[ name ] ) {

							// Make the clip additive and re