.innerWidth, window.innerHeight);
    renderer.setPixelRatio(Math.min(2, window.devicePixelRatio));
    document.getElementById('globeViz').appendChild(renderer.domElement);

    // Setup scene
    const scene = new THREE.Scene();
    scene.add(Globe);
    scene.add(new THREE.AmbientLight(0xcccccc, Math.PI));
    scene.add(directionalLight);

    // Setup camera
    const camera = new THREE.PerspectiveCamera();
    camera.aspect = window.innerWidth/window.innerHeight;
    camera.updateProjectionMatrix();
  