etry();

                // Second set of UVs for aoMap and lightMap
                // https://threejs.org/docs/#api/en/materials/MeshStandardMaterial.aoMap
                geometry.attributes.uv1 = geometry.attributes.uv;

                // Textures
                const [map, normalMap, ormMap] = await Promise.all([
                    // loadTexture('uv.jpg'),
                    loadTexture('pbr/pitted_metal_basecolor.jpg'),
                    loadTexture('pbr/pitted_metal_normal.jpg'),
             