fsetX, offsetY);
				}

				// These tools assist in converting from screen/camera space to actual Rays usable in picking our terrain data
				const rayCaster_3js = new THREE.Raycaster();
				const pointerV2_3js = new THREE.Vector2();
				// We are modifying this shape, but never the body, so can fetch this just once.
				// Note: If the body would move, we would need to re-fetch this after the body's movement finishes
				const transformedShape = bodyInterface.GetTransformedShape(terrain.GetID());

				con