d objects.</p>
<pre class="prettyprint showlinemods notranslate lang-js" translate="no">const sphereShadowBases = [];
</pre>
<p>Then we'll make a sphere geometry</p>
<pre class="prettyprint showlinemods notranslate lang-js" translate="no">const sphereRadius = 1;
const sphereWidthDivisions = 32;
const sphereHeightDivisions = 16;
const sphereGeo = new THREE.SphereGeometry(sphereRadius, sphereWidthDivisions, sphereHeightDivisions);
</pre>
<p>And a plane geometry for the fake shadow</p>
<pre class="prettyprint 