horizontal and vertical) to apply the blur efficiently.</p></li>
<li><p>Handles <strong>edge pixels</strong> by assigning the <strong>nearest edge values</strong> to prevent artifacts.</p></li>
<li><p>Optimized for <strong>image processing</strong>, <strong>real-time rendering</strong>, and <strong>graphics effects</strong>.</p></li>
</ul>
<p><strong>Memory Efficiency</strong></p>
<ul class="simple">
<li><p>Operates <strong>directly on the image buffer</strong>, avoiding extra memory allocations.</p><