CL mat&lt; 4, 4, T, defaultp &gt; eulerAngleYZX(T const &amp;t1, T const &amp;t2, T const &amp;t3)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * X). </div></div>
<div class="ttc" id="a00319_html_ga400b2bd5984999efab663f3a68e1d020"><div class="ttname"><a href="a00319.html#ga400b2bd5984999efab663f3a68e1d020">glm::eulerAngleZY</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; eulerAngleZY(T const &amp;angleZ, T const &amp;angleY)</div>