code></th><td><p>Takes a <code><a href="../flixel/math/FlxPoint.html#FlxPoint">FlxPoint</a></code> object and assigns the post-scrolled X and Y values of this object to it.</p></td></tr><tr><th style="width:25%;"><code>Camera</code></th><td><p>Specify which game camera you want.
If <code>null</code>, it will just grab the first global camera.</p></td></tr></table><p class="javadoc">Returns:</p><div class="indent inline-content"><p>The Point you passed in, or a new Point if you didn't pass one,
containing th