     camera.layers.set(layers.default);

                scene.overrideMaterial = this.blackoutMaterial;
                renderer.setRenderTarget(renderTargetBlurA);
                renderer.clear();
                renderer.render(scene, camera);
                scene.overrideMaterial = currentOverrideMaterial;

                camera.layers.set(layers.glow);

                renderer.render(scene, camera);

                // Restore renderer settings
                scene.background = currentBackground;
