d_1_1_i_light_source.html#a084ddbd7d21cf83b7b4eb09b9d3461c8">GetObstruction</a> (Point3D point, IEnumerable&lt; Triangle3DElement &gt; shadowingTriangles)</td></tr>
<tr class="memdesc:a084ddbd7d21cf83b7b4eb09b9d3461c8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Determines the amount of obstruction of the light that results at <em>point</em>  due to the specified <em>shadowingTriangles</em> .   <a href="interface_vect_sharp_1_1_three_d_1_1_i_light_source.html#a084ddbd7d21cf83b7b4eb09b9d3461c8">M