f this handler is to beep (on presses only, not releases) and get rid of the event as if it had been handled.</P>
<P CLASS="refField">
Source:	Input flow mechanism.</P>
<P CLASS="refField">
Destination:	The affected VisContent object.</P>
<P CLASS="refField">
Parameters:	<CODE>
mouseGrab</CODE>
	A pointer to the appropriate <CODE>
VisMouseGrab</CODE>
 structure.</P>
<DL>
<DT>
<CODE>
inputState</CODE>
</DT><DD>Same as passed with the actual event.</DD>
</DL>
<P CLASS="refField">
Return:	Nothing.</P>
<P CLASS