/code> property object when the
Shader instance is created. Those properties can be used to introspect
the shader and to set parameter and input values.
For information about accessing and manipulating the dynamic
properties of the <code>data</code> object, see the ShaderData class description.</p></div></div><div class="field "><a name="glFragmentSource"></a><h3 class="anchor"><code><a href="#glFragmentSource"><span class="identifier">glFragmentSource</span></a>:<a class="type" title="String - The basic St