global positions gives us the natural global position
         for our joint. If you find this is not the case then its just a matter of refering to the debug renderer until the
         joint crosshairs intersect the two limb actors at the desired point.


         <H5>DBPro</H5>

<pre class = "dbpro">
FUNCTION makeJoint(id, jointDesc, objectID, limbA, limbB )
    PHY SET JOINT ACTOR A jointDesc, objectID, limbA
    PHY SET JOINT ACTOR B jointDesc, objectID, limbB
    x# = limb position x (objectID, limbA)