               depthTest: false,
                    depthWrite: false
                });
            }
        }

        import fresnel from '../../src/shaders/modules/fresnel/fresnel.glsl.js';

        class AbstractCube extends Group {
            constructor() {
                super();

                this.position.x = 2.5;
            }

            async initMesh() {
                const { anisotropy, loadTexture } = WorldController;

                const geometry = new BoxGeometry();

         