ize.set(1024, 1024);
		scene.add(spotLight);
		
		const spotLightHelper = new SpotLightHelper(spotLight);
		spotLight.add(spotLightHelper);

		const camera = new t3d.Camera();
		camera.outputEncoding = t3d.TEXEL_ENCODING_TYPE.SRGB;
		camera.position.set(80, 130, 150);
		camera.lookAt(new t3d.Vector3(0, 0, 0), new t3d.Vector3(0, 1, 0));
		camera.setPerspective(45 / 180 * Math.PI, width / height, 1, 1000);
		scene.add(camera);

		const controller = new OrbitControls(camera, canvas);
		controller.target.set(0,