              FragColor.rgb = dither(FragColor.rgb);
                            FragColor.a = 1.0;
                        }
                    `,
                    blending: NoBlending,
                    depthTest: false,
                    depthWrite: false
                });
            }
        }

        class Triangle extends Group {
            constructor() {
                super();
            }

            async initMesh() {
                const { camera, loadSVG } = WorldController;

