ss="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;    UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Randomization, meta = (EditCondition = <span class="stringliteral">&quot;bUseAllMeshInDirectories&quot;</span>, RelativeToGameContentDir))</div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;    TArray&lt;FDirectoryPath&gt; MeshDirectories;</div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;</div>
<div class="line"><