> root and a <i class=gd-MeshInstance3D></i> <code>MeshInstance</code> child. Add a <i class=gd-CollisionShape3D></i> <code>CollisionShape3D</code> to the body.</p><p>In <em>Project Settings -> Input Map</em>, set up the following inputs:</p><ul><li><code>roll_right </code>/ <code>roll_left</code></li><li><code>pitch_up</code> / <code>pitch_down</code></li><li><code>yaw_right</code> / <code>yaw_left</code></li><li><code>throttle_up</code> / <code>throttle_down</code></li></ul><p>You can assign keys or contr