lling bindBufferRange on a buffer where the storage is not big enough should succeed.");
shouldBe("buffer2", "gl.getIndexedParameter(gl.UNIFORM_BUFFER_BINDING, 1)");
shouldBe("8", "gl.getIndexedParameter(gl.UNIFORM_BUFFER_SIZE, 1)");
shouldBe("0", "gl.getIndexedParameter(gl.UNIFORM_BUFFER_START, 1)");

debug("");
var successfullyParsed = true;
</script>
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