t x = 0, i = 0; x < 32; x ++ ) {

						for ( let y = 0; y < 32; y ++ ) {

							dummy.position.set( offset - 300 * x + 200 * Math.random(), 0, offset - 300 * y );

							dummy.updateMatrix();

							mesh.setMatrixAt( i, dummy.matrix );

							mesh.setColorAt( i, new THREE.Color( `hsl(${Math.random() * 360}, 50%, 66%)` ) );

							i ++;
			
						}

			
					}

					scene.add( mesh );

					mixer = new THREE.AnimationMixer( glb.scene );

					const action = mixer.clipAction( glb.animations[ 0 ] );

			