) &&
            testFloatComponent(vecRandom.z) &&
            testLastFloatComponent(vecRandom.w)) {
            v_color = vec4(0.0, 1.0, 0.0, 1.0); // green -- Out of range
        } else {
            v_color = vec4(1.0, 0.0, 0.0, 1.0); // red -- Unexpected value
        }
        gl_Position = vec4(position, 0.0, 1.0);
    }
</script>

</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script>
"use strict";
description("This test verifies the functionality of the Uint element indices