ponent to the background entity ...
          createSpatial( bg, 
             // with location of 0,0...
             new Point(0, 0)
          );

          // Create a simple render component to display our object

          // Just like the hero, this also uses a SpriteRenderComponent
          var render:SpriteRenderer = new SpriteRenderer();

          // Tell the Render component to use one of the images embedded by our ResourceLinker
          render.fileName = "../assets/bg.jpg";

          // Set 