peed / 4;
      this.offscreenTimer = 0;
      this.maxTimeOffScreen = 3;
    }
    update() {
      const {deltaTime, moveSpeed} = globals;
      const {transform} = this.gameObject;
      const delta = (inputManager.keys.left.down  ?  1 : 0) +
                    (inputManager.keys.right.down ? -1 : 0);
      transform.rotation.y += this.turnSpeed * delta * deltaTime;
      transform.translateOnAxis(kForward, moveSpeed * deltaTime);

      const {frustum} = globals.cameraInfo;
      if (frustum.containsPo