e glyph loader and hinter always places the outline in the 2D
        plane so that (0,0) matches its character origin.  This means that
        the glyph's outline, and corresponding bounding box, can be placed
        anywhere in the 2D plane (see the graphics in section&nbsp;III).</p>
      </li>
      <li>
        <p>The target bitmap's area is mapped to the 2D plane, with its
        lower left corner at (0,0).  This means that a bitmap or pixmap of
        dimensions [<tt>w,h</tt>] will be mapped to a