 = shareSkinnedMesh.clone();

				model1.bindMode = THREE.DetachedBindMode;
				model2.bindMode = THREE.DetachedBindMode;
				model3.bindMode = THREE.DetachedBindMode;

				const identity = new THREE.Matrix4();

				model1.bind( sharedSkeleton, identity );
				model2.bind( sharedSkeleton, identity );
				model3.bind( sharedSkeleton, identity );

				model1.position.x = - 2;
				model2.position.x = 0;
				model3.position.x = 2;

				// apply transformation from the glTF asset

				model1.scale.setScalar( 0.0