e('Wander Distance').step(1);
       gui.add(params, 'wanderRadius', 5, 1000).name('Wander Radius').step(1);
       gui.add(params, 'wanderRange', 1, 20).name('Wander Range').step(1);

       window.addEventListener('resize', onWindowResize, false);

       animate();
   }


    function onWindowResize()
    {
        camera.aspect = window.innerWidth / window.innerHeight;
        camera.updateProjectionMatrix();
        renderer.setSize(window.innerWidth, window.innerHeight);
    }

    function animate()
