t algorithm (requires 16 tiles!).
Setting this to either AUTO or ALT will override any values you put for StartingIndex, DrawIndex, or CollideIndex.</p></td></tr><tr><th style="width:25%;"><code>StartingIndex</code></th><td><p>Used to sort of insert empty tiles in front of the provided graphic.
Default is 0, usually safest ot leave it at that.  Ignored if AutoTile is set.</p></td></tr><tr><th style="width:25%;"><code>DrawIndex</code></th><td><p>Initializes all tile objects equal to and after this index as v