      </p><p>
            When the color buffer is transferred, values are taken from the read buffer of the read framebuffer and written to each of the draw
            buffers of the draw framebuffer.
        </p><p>
            If the source and destination rectangles overlap or are the same, and the read and draw buffers are the same, the result of the operation
            is undefined.
        </p></div><div class="refsect1"><a id="errors"></a><h2>Errors</h2><p>
            <code class="constant">GL_I