g
function click (e: {
 scene.light.setDirection(stage.stageWidth / 2 - stage.mouseX, stage.mouseY - stage.stageHeight / 2, 100);
 BitmapUtil.burnShapeTexture (sphere, scene, tex, mat.texture, 0.3, 1.0, 2, 15.0);
}

stage.addEventListener ("click", click);
</pre></div>
   <p></p>
</div>
<a name="concatBitmapMatrix()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">concatBitmapMatrix</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">met