DampingCompression(suspensionCompression)

          wheelInfo.set_m_frictionSlip(friction)
          wheelInfo.set_m_rollInfluence(rollInfluence)

          this.wheelMeshes[index] = this.wheelMesh.clone(true)
          this.scene.add(this.wheelMeshes[index])
        }
      }

      class MainScene extends Scene3D {
        car
        keys = {
          w: false,
          a: false,
          s: false,
          d: false,
          space: false
        }
        vehicleSteering = 0
        light

       