 var eye = [
        Math.sin(clock) * radius,
        0,
        Math.cos(clock) * radius];
    var target = [Math.sin(clock) * 9, Math.cos(clock * 0.71) * 5, 0];
    var up = [0, 1, 0];
    var view = m.lookAt(eye, target, up);

    var worldViewProjection = m.multiplyMatrix(view, projection);
    gl.uniformMatrix4fv(
        worldViewProjectionLoc, false, worldViewProjection);

    gl.uniform4f(colorMultLoc, 1, 1, 1, 1);
    gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, triIndicesBuffer);
    gl.drawElements(gl