CHMENT</code>.
            <span class="emphasis"><em>i</em></span> in <code class="constant">GL_COLOR_ATTACHMENT<span class="emphasis"><em>i</em></span></code> may range from zero to
            the value of <code class="constant">GL_MAX_COLOR_ATTACHMENTS</code> - 1. Attaching a level of a texture to
            <code class="constant">GL_DEPTH_STENCIL_ATTACHMENT</code> is equivalent to attaching that level to both the
            <code class="constant">GL_DEPTH_ATTACHMENT</code> <span class="emphasis"><em>