ge.viewport;
                gl.bindFramebuffer(gl.FRAMEBUFFER, xrFramebuffer);
                gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, subImage.colorTexture, 0);
                gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.TEXTURE_2D, subImage.depthStencilTexture, 0);

                views.push(new WebXRView(view, subImage, viewport));
            }
            scene.drawViewArray(views);
          } else {
            let glLayer = session.renderSta