lization = function() {
+  const material = new THREE.MeshBasicMaterial();
+  const geometry = new THREE.PlaneGeometry();
+  const scene = new THREE.Scene();
+  scene.add(new THREE.Mesh(geometry, material));
+  const camera = new THREE.Camera();
+
+  return function forceTextureInitialization(texture) {
+    material.map = texture;
+    renderer.render(scene, camera);
+  };
+}();

function makePerson(x, labelWidth, size, name, color) {
  const canvas = makeLabelCanvas(labelWidth, size, name);
  const textur