room:get_largest_internal_rectangle ()</strong>
    </dt>
    <dd>
    Gets the largest available rectangle in the room while







</dd>
    <dt>
    <a name = "room:get_neighbors"></a>
    <strong>room:get_neighbors (force_refresh.)</strong>
    </dt>
    <dd>
    Gets a list of all rooms that border a room


    <h3>Parameters:</h3>
    <ul>
        <li><span class="parameter">force_refresh.</span>
         If true, calculate neighbors again
        </li>
    </ul>

    <h3>Returns:</h3>
    <ol>

     