iplierv = colorMultiplier;\n\t\t\t}\n\t\t}&quot;)</span><span class="label label-meta label-meta-glFragmentHeader" title="">@:glFragmentHeader(&quot;\n\t\tuniform bool hasTransform;\n\t\tuniform bool hasColorTransform;\n\n\t\tvec4 flixel_texture2D(sampler2D bitmap, vec2 coord)\n\t\t{\n\t\t\tvec4 color = texture2D(bitmap, coord);\n\t\t\tif (!hasTransform)\n\t\t\t{\n\t\t\t\treturn color;\n\t\t\t}\n\n\t\t\tif (color.a == 0.0)\n\t\t\t{\n\t\t\t\treturn vec4(0.0, 0.0, 0.0, 0.0);\n\t\t\t}\n\n\t\t\tif (!hasColorTra