         // hand (as opposed to their head or the screen) use it to render
            // a ray coming out of the input device to indicate the pointer
            // direction.
            scene.inputRenderer.addLaserPointer(targetRayPose.transform);
          }

          // If we have a pointer matrix we can also use it to render a cursor
          // for both handheld and gaze-based input sources.

          // Statically render the cursor 2 meters down the ray since we're
          // not calculating an