Utils.degToRad(25);
            }

            async initMesh() {
                const { anisotropy, loadTexture } = WorldController;

                const geometry = new SphereGeometry(0.6, 40, 20);

                // Second set of UVs for aoMap and lightMap
                // https://threejs.org/docs/#api/en/materials/MeshStandardMaterial.aoMap
                geometry.attributes.uv1 = geometry.attributes.uv;

                // Textures
                const [map, normalMap, ormMap] = await Promise.al