ch use as they will tend to D=2
when surfaces a low relative to wide. Whereas, if you are examining
surfaces that are as high as they are wide, then the <code>area</code>
and <code>cubes</code> methods might be a better choice. If you are
examining a closed 3D objects (i.e., watertight), then the
<code>cubes</code> method is preferable as the 3D analogue to box
counting on closed shapes like the coastline of the UK.</p>
<div class="sourceCode" id="cb6"><pre class="downlit sourceCode r">
<code class="sourceC