><p><a href="http://glm.g-truc.net">OpenGL Mathematics (GLM)</a> is a header only C++ mathematics library for graphics software based on the <a href="https://www.opengl.org/documentation/glsl/">OpenGL Shading Language (GLSL)</a> specification.</p>
<p>GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that when a programmer knows GLSL, he knows GLM as well which makes it really easy to use.</p>
<p>This project isn't limited to GLSL fe