d=overview>Overview</h2><p>Writing scripts and attaching them to nodes and other objects is how you build behavior and game mechanics into your game. For example, a <code>Sprite</code> node automatically displays an image, but to move it across the screen, you&rsquo;ll add a script that tells it how fast, in what direction, and so on.</p><p>You can think of it as the coding version of using the Inspector - GDScript knows all about Godot nodes and how to access them, plus it allows you to change them dynamic