      this.uniforms = uniforms;
            }

            // Public methods

            setHologramColor = color => {
                this.glowMesh.material.color.copy(color);
                this.glowMesh.material.emissive.copy(color);
                this.wireframe.material.color.copy(color).offsetHSL(0, 0, 0.25);
                this.uniforms.fresnelColor.value.copy(color).offsetHSL(0, 0, 0.25);
            };

            update = () => {
                this.mesh.rotation.y -= 0.005;

               