al = new BloomCompositeMaterial();
                this.bloomCompositeMaterial.uniforms.tBlur1.value = this.renderTargetsVertical[0].texture;
                this.bloomCompositeMaterial.uniforms.tBlur2.value = this.renderTargetsVertical[1].texture;
                this.bloomCompositeMaterial.uniforms.tBlur3.value = this.renderTargetsVertical[2].texture;
                this.bloomCompositeMaterial.uniforms.tBlur4.value = this.renderTargetsVertical[3].texture;
                this.bloomCompositeMaterial.unifo