td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1" title="Parameters"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term">
                    <em class="parameter"><code>target</code></em>
                </span></dt><dd><p>Specifies the target texture. Must be
                    <code class="constant">GL_TEXTURE_2D</code>.</p></dd><dt><span class="term">
                    <em class="parameter"><code>level</code></em>
  