 (creatTotal, forceGeneric)</a></td>
	<td class="summary">Randomly add creatures to the map</td>
	</tr>
	<tr>
	<td class="name" nowrap><a href="#room:populate_items">room:populate_items (itemTotal, forceGeneric)</a></td>
	<td class="summary">Randomly add items to the room</td>
	</tr>
	<tr>
	<td class="name" nowrap><a href="#room:get_possible_doors">room:get_possible_doors (exclude_rooms, exclude_hallways)</a></td>
	<td class="summary">Gets a list of possible walls that could be turned into doors (ie there's