mogeneous rotation matrix from euler angles (X * Y * X). </div></div>
<div class="ttc" id="a00319_html_gab8ba99a9814f6d9edf417b6c6d5b0c10"><div class="ttname"><a href="a00319.html#gab8ba99a9814f6d9edf417b6c6d5b0c10">glm::eulerAngleYXZ</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; eulerAngleYXZ(T const &amp;yaw, T const &amp;pitch, T const &amp;roll)</div><div class="ttdoc">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </div></div>
<div class="ttc" 