> – (x, y, z) position of the ray in the specified frame.</p></li>
<li><p><strong>ray_direction</strong> – (x, y, z) vector denoting the direction of the ray in the specified
frame.</p></li>
<li><p><strong>raycast_types</strong> – array of 0 or more raycast types. 0 will cast into all sources.</p></li>
<li><p><strong>min_distance</strong> – a positive real value denoting how far (meters) behind a ray an
intersection can occur.</p></li>
<li><p><strong>frame_name</strong> – the frame the ray is in.<