
will move. We need to put the shadow slightly above the ground to prevent z-fighting.
We also set <code class="notranslate" translate="no">depthWrite</code> to false so that the shadows don't mess each other up.
We'll go over both of these issues in <a href="transparency.html">another article</a>.
The shadow is a <a href="/docs/#api/en/materials/MeshBasicMaterial"><code class="notranslate" translate="no">MeshBasicMaterial</code></a> because it doesn't need lighting.</p>
<p>We make each sphere a different h