rithm.</p>

		<h3>[method:Object computeExtremes]()</h3>

		<p>Computes the extremes values (min/max vectors) which will be used to compute the initial hull.</p>

		<h3>[method:this computeHorizon]( [param:Vector3 eyePoint], [param:HalfEdge crossEdge], [param:Face face], [param:Array horizon]	)</h3>
		<p>
			[page:Vector3 eyePoint] - The 3D-coordinates of a point.<br />
			[page:HalfEdge crossEdge] - The edge used to jump to the current face.<br />
			[page:Face face] - The current face being tested.<br />
