 renderTargetBlurB.texture;
                this.screen.material = this.vBlurMaterial;
                renderer.setRenderTarget(renderTargetBlurA);
                renderer.clear();
                renderer.render(this.screen, this.screenCamera);

                // Video glitch pass
                this.videoGlitchMaterial.uniforms.tMap.value = renderTargetBlurA.texture;
                this.screen.material = this.videoGlitchMaterial;
                renderer.setRenderTarget(renderTargetBlurB);
           