because most of the time the animation 
         will be controlling your character model and you will need to switch between the two on the fly.
         

         <H5>DBPro</H5>
<pre class = "dbpro">
PHY SET LIMBS 1, 1
</pre>
         <H5>DarkGDK</H5>  
<pre class = "gdk">
phySetLimbs(1, true);
</pre>          
         <H5>C#</H5>
         <H5>VB.Net</H5>


      
         <br>
         <H3> Complete code </H3>  
         <H5>DBPro</H5>
<pre class = "dbpro">
// Rem Project: Ragdoll
// Rem Created: Wedne