a href="./Control.html" title=".Control">Control</a></td><td><p>Since, in many cases multiple actions should use similar keys, we don't want the
rebinding UI to list every action. ActionBinders are what the user percieves as
an input so, for instance, they can't set jump-press and jump-release to different keys.</p></td></tr><tr class="class"><td style="width:200px;"><a href="./Controls.html" title=".Controls">Controls</a></td><td><p>A list of actions that a player would invoke via some input device.
Uses F