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</a><a href=javascript:history.back(); class=lightbox id=image-545a1ff6a4677e17ddd503a8fa2ed004><img src=/godot_recipes/4.x/img/animtree_condition.png alt=alt class=lightbox-image loading=lazy></a></p><p>Similarly, the transition between <code>Jump_Idle</code> and <code>Jump_Land</code> has a condition of <code>grounded</code>.</p><p>We&rsquo;ll be able to set these conditions in code to trigger the transition.</p><p>Finally, if you&rsquo;re looking closel