;
  texture.magFilter = THREE.NearestFilter;
  const repeats = planeSize / 2;
  texture.repeat.set(repeats, repeats);

  const planeGeo = new THREE.PlaneGeometry(planeSize, planeSize);
  const planeMat = new THREE.MeshBasicMaterial({
    map: texture,
    side: THREE.DoubleSide,
  });
+  planeMat.color.setRGB(1.5, 1.5, 1.5);
  const mesh = new THREE.Mesh(planeGeo, planeMat);
  mesh.rotation.x = Math.PI * -.5;
  scene.add(mesh);
}
</pre>
<p>Note we're setting the color to <code class="notranslate" translate=