);

                // Composite pass (render to screen)
                this.compositeMaterial.uniforms.tScene.value = renderTarget.texture;
                this.compositeMaterial.uniforms.tBloom.value = renderTargetsHorizontal[0].texture;
                this.screen.material = this.compositeMaterial;
                renderer.setRenderTarget(null);
                renderer.render(this.screen, this.screenCamera);
            };
        }

        class WorldController {
            static init() {
         