= new THREE.MeshPhongMaterial();
	var parent	= new THREE.Mesh( geometry, material );
	scene.add( parent );
	parent.position.x	= -2
	parent.position.z	= -2
	onRenderFcts.push(function(){
		parent.rotation.x	+= 0.01
	})


	var geometry	= new THREE.BoxGeometry( 1, 1, 1);
	var material	= new THREE.MeshPhongMaterial();
	var mesh	= new THREE.Mesh( geometry, material );
	parent.add( mesh );

	onRenderFcts.push(function(){
		var now		= Date.now()/1000

		// mesh.rotation.x	+= 0.01
		// mesh.rotation.y	+= 0.01

		va