r2 = new THREE.AnimationMixer( model2 );
				const mixer3 = new THREE.AnimationMixer( model3 );

				mixer1.clipAction( animations[ 0 ] ).play(); // idle
				mixer2.clipAction( animations[ 1 ] ).play(); // run
				mixer3.clipAction( animations[ 3 ] ).play(); // walk

				scene.add( model1, model2, model3 );
			
				objects.push( model1, model2, model3 );
				mixers.push( mixer1, mixer2, mixer3 );

			}

			function setupSharedSkeletonScene() {

				// three cloned models with a single shared skeleton.
				/