 create faces with the current hull.
			<ul>
				<li>Let the initial face be the first face existing in the 'assigned' vertex list.</li>
				<li>If a face doesn't exist then return since there're no vertices left.</li>
				<li>Otherwise for each vertex that face sees find the one furthest away from it.</li>
			</ul>
		</p>

		<h3>[method:this reindexFaces]()</h3>

		<p>Removes inactive (e.g. deleted) faces from the internal face list.</p>

		<h3>[method:VertexNode removeAllVerticesFromFace]( [param:Face fac