loats (4bytes each)
  const staticVertexBufferSize = staticUnitSize * kNumObjects;
  const changingVertexBufferSize = changingUnitSize * kNumObjects;

  const staticVertexBuffer = device.createBuffer({
    label: 'static vertex for objects',
    size: staticVertexBufferSize,
    usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
  });

  const changingVertexBuffer = device.createBuffer({
    label: 'changing vertex for objects',
    size: changingVertexBufferSize,
    usage: GPUBufferUsage.VERTEX | GPU