bove!
-->
      <script src="scripts/dat.gui.min.js"></script>
      <script src="scripts/stats.min.js"></script>
      <script id="vertex" type="x-shader">
attribute vec2 aVertexPosition;

void main()
{
   gl_Position = vec4(aVertexPosition, 0.0, 1.0);
}
      </script>
      <script id="fragment" type="x-shader">
#ifdef GL_ES
precision highp float;
#endif

uniform float time;
uniform vec2 resolution;
uniform vec3 cameraPos;
uniform vec3 cameraLookat;
uniform vec3 lightDir;
uniform ve