tiesEXT.maxUpdateAfterBindDescriptorsInAllPools;
physicalDeviceDescriptorIndexingPropertiesEXT.shaderUniformBufferArrayNonUniformIndexingNative;
physicalDeviceDescriptorIndexingPropertiesEXT.shaderSampledImageArrayNonUniformIndexingNative;
physicalDeviceDescriptorIndexingPropertiesEXT.shaderStorageBufferArrayNonUniformIndexingNative;
physicalDeviceDescriptorIndexingPropertiesEXT.shaderStorageImageArrayNonUniformIndexingNative;
physicalDeviceDescriptorIndexingPropertiesEXT.shaderInputAttachmentArrayNonUnifor