	function animate() {

				if ( params.backgroundRotationX ) {

					scene.backgroundRotation.x += 0.001;

				}

				if ( params.backgroundRotationY ) {

					scene.backgroundRotation.y += 0.001;

				}

				if ( params.backgroundRotationZ ) {

					scene.backgroundRotation.z += 0.001;

				}

				if ( params.syncMaterial ) {

					sphereMesh.material.envMapRotation.copy( scene.backgroundRotation );

				}

				camera.lookAt( scene.position );
				renderer.render( scene, camera );

			}

		</script>

	</bo