 /* const _loadPlanes = updates => {
      // _clearPlanes();

      for (let i = 0; i < updates.length; i++) {
        const update = updates[i];
        const {type, id, position, normal, scale} = update;

        if (type === 'new') {
          const planeMesh = new THREE.Object3D();
          planeMesh.position.fromArray(position);
          planeMesh.quaternion.setFromUnitVectors(
            localVector.set(0, 0, 1),
            localVector2.fromArray(normal)
          );
          planeMesh.scale.fro