 </p></li>
  <li><p>bounding sphere <a class="normal" href="GLZVectorMathEx.TGLZBoundingSphere.html">TGLZBoundingSphere</a></p></li>
  <li><p>and use a specialized raycast advanced record TGLZRayCast</p></li>
</ul>

<p>

<p><h2 class=""><span id="SecOverloadOps"></span>Overloaded Operators</h2>


<p>All vector types support overloaded operators which allow you to negate, add, subtract, multiply and divide scalars, vectors . <br> There are also overloaded operators that compare vectors or matrices for equali