     let roundDraw = !gameState.includes("");
            if (roundDraw) {
                statusDisplay.innerHTML = drawMessage();
                gameActive = false;
                return;
            }

            handlePlayerChange();
        }

        function handleCellClick(clickedCellEvent) {
            const clickedCell = clickedCellEvent.target;
            const clickedCellIndex = parseInt(
                clickedCell.getAttribute("data-cell-index")
            );

           