onBox.visible = false;	
      if (Distance(indexFingerBoxes.input_left, interactionBox) < interactionDistance) {
        leftInteractionBox.visible = true;	
      } else if (Distance(indexFingerBoxes.input_right, interactionBox) < interactionDistance) {
        rightInteractionBox.visible = true;	
      }	
      interactionBox.visible = !(leftInteractionBox.visible || rightInteractionBox.visible);
      
      mat4.rotateX(interactionBox.matrix, interactionBox.matrix, time/1000);
      mat4.rotateY(interact