;
		camera.outputEncoding = t3d.TEXEL_ENCODING_TYPE.SRGB;
		camera.position.set(0, 0, 80);
		camera.setPerspective(45 / 180 * Math.PI, width / height, 1, 1000);
		scene.add(camera);

		const controls = new OrbitControls(camera, canvas);
		controls.maxDistance = 200;
		controls.autoRotate = true;
		controls.autoRotateSpeed = 0.3;

		const ambientLight = new t3d.AmbientLight(0xffffff, 0.2);
		scene.add(ambientLight);

		const directionalLight = new t3d.DirectionalLight(0xffffff, 1.8);
		directionalLight.lookA