ndexFingerBox.translation, matrix);
            mat4.getRotation(indexFingerBox.rotation, matrix);
            indexFingerBox.scale = [0.02, 0.02, 0.02];	
          }
        }
      }
    }
    
    function UpdateInteractables(time) {
      // Add scene objects if not present
      if (!interactionBox) {	
        // Add box to demonstrate hand interaction
        function AddInteractionBox(r, g, b) {	
          let box = new Node();	
          box.addRenderPrimitive(createBoxPrimitive(r, g, b));	
        