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<td><font face="Times">Let's assume the simple case of a single client and server.&nbsp; The client wants to send messages to an object that the server owns.&nbsp; The current implementation of DistributedObjects uses MACH ports as its underlying connection vehicle, and we leverage off of a standard MACH facility called the Network Name Server (NetNameServer) to find the object that the server owns:</font></td></tr>

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