 jump scale (progress bar for horse jumping) is computed like this:<br>  - Jump ticks start accumulating when `InputData::Jumping` is set in `PlayerAuthInputPacket`<br>  - Every following tick that `InputData::Jumping` is still set the jump ticks increase by 1<br>  - The first tick that releases `InputData::Jumping` expects the jump to trigger, producing the jump scale using this formula<br>  floor((ticks < 10.0f ? ticks x 0.1f : 0.8f + (2.0f / (ticks - 9.0f)) x 0.1f) x 100.0)<br>  <br>  Boat paddling deter