e class="constant">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</code>, or <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</code>.
        </p><p>
            <code class="constant">GL_INVALID_ENUM</code> is generated if there is no attached object at the named attachment point and <em class="parameter"><code>pname</code></em> is not
            <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</code>.
        </p><p>
            <code class="constant">GL_INVALID_OPERATION</code