3x2&lt; float, highp &gt; float3x2</div><div class="ttdoc">single-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) ...</div><div class="ttdef"><b>Definition:</b> <a href="a00017_source.html#l00107">compatibility.hpp:107</a></div></div>
<div class="ttc" id="a00187_html_ga2f87500119da15e35e4a74780ba512bd"><div class="ttname"><a href="a00187.html#ga2f87500119da15e35e4a74780ba512bd">glm::double4x2</a></div><div class="ttdeci">tmat4x2&lt; double, highp &gt; double4x2<