onst scene = this.scene;
                const camera = this.camera;

                if (!this.enabled) {
                    renderer.setRenderTarget(null);
                    renderer.render(scene, camera);
                    return;
                }

                const renderTarget = this.renderTarget;
                const renderTargetBright = this.renderTargetBright;
                const renderTargetsHorizontal = this.renderTargetsHorizontal;
                const renderTargetsVertical = this.r