			</center>
		</td>
	</tr>
	<tr>
		<td>
			Add an option to attach audio effects to audio sources.
		</td>
		<td>
			The OpenAL backend supports this. Other possible, future backends
			might also support this.
		</td>
	</tr>
	<tr>
		<td>
			Add an option to automatically determine audio effects for audio sources.
		</td>
		<td>
			This could be implemented as reverb zones, which are manually
			placed in levels, or the parameters of the effects could be 
			determined using raycasts, or with other means.
