mand or on the server), then the client sends a packet to the server, then the server changes the player's gametype and sends a packet back (UpdatePlayerGameTypePacket) to make sure it matches on the client.</td>
</tr><tr><td>63</td>
<td><a href = "PlayerListPacket.html">PlayerListPacket</a></td>
<td>Player List</td>
<td>Sent from the Server at the start of the game or when a player is added (or if the game does a clean up of disconnected players) </td>
</tr><tr><td>64</td>
<td><a href = "SimpleEventP