 = (i - I.setwidth + 1) * 32
      O.icon_state = "[i],0"
      overlays += O</pre>

<p>The call to <tt>DrawText()</tt> will be explained in the next section. For
now, what you need to know is this: When the <tt>/icon</tt> is created, by
default it uses blank transparent icons. The text drawn by <tt>DrawText()</tt>
is white on a transparent background.</p>

<p>Because BYOND's icon_state coordinates put 0,0 at the lower left, here's
how that loop would look if the <tt>/iconset</tt> could be more than one til