3 title="classic: An ordinary shader editor.
geek: Uniform variables become a single character.
geeker: geek mode + you don't have to define precision and uniform variables by yourself.
geekest: geeker mode + 'void main(){}' can be omitted, 'gl_FragCoord' can be described as 'FC'. In addition, a variety of GLSL snippets are available." style="cursor: help;">Regulation</h3></div>
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