hull wrapped around
	a set of points, and an originating and a destination worldcell. If an
	entity is in the originating worldcell and it enters the volume of the
	tranistion, it will be switched to being in the destination worldcell.
</p>

<h4>
	Volume
</h4>

<p>
	If a transition has its originating and its destination worldcells set to
	the same worldcell, then it is considered that the volume of the transition
	contributes to the volume of the worldcell.
</p>

<h2>
	Programming in C++
</h2>

<hr/>

<p>
