ode>windowBits</code> = 15 (default value) plus a few kilobytes
for small objects.</p>
<p>This is in addition to a single internal output slab buffer of size
<code>chunkSize</code>, which defaults to 16K.</p>
<p>The speed of <code>zlib</code> compression is affected most dramatically by the
<code>level</code> setting. A higher level will result in better compression, but
will take longer to complete. A lower level will result in less
compression, but will be much faster.</p>
<p>In general, greater memory us