/a> *t_Cam, <a class="el" href="classFling_1_1FrameBuffer.html">FrameBuffer</a> *t_OffscreenDep, std::shared_ptr&lt; <a class="el" href="classFling_1_1Shader.html">Fling::Shader</a> &gt; t_Vert, std::shared_ptr&lt; <a class="el" href="classFling_1_1Shader.html">Fling::Shader</a> &gt; t_Frag)</td></tr>
<tr class="separator:a97cd1e6fb57792868ef1e68cc09cbde0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5200e3042a48ceba8a33cc859449da61"><td class="memItemLeft" align="right" valign=