y), u_s9d.z + (uv.y - u_s9d.z) / centerHeight * centerSliceHeight));\n\t\t\t\t\t\t\t\t}else{\n\t\t\t\t\t\t\t\t\tcolor2 = texture2Dgery(getUv(u_s9d.x + (uv.x - u_s9d.x) / centerWidth * centerSliceWidth, u_s9d.z + (uv.y - u_s9d.z) / centerHeight * centerSliceHeight));\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\tgl_FragColor = color2 * openfl_Alphav;\n}&quot;)</span><a href="#new"><span class="identifier">new</span></a>(<span style="white-space:nowrap">lef