>
<script src="../../js/webgl-test-utils.js"></script>
</head>
<body>
<canvas id="example" width="4" height="4"></canvas>
<div id="description"></div>
<div id="console"></div>
<script>
"use strict";
enableJSTestPreVerboseLogging();
description("Verifies that GL framebuffer bindings do not change when canvas is resized");

var err;
var wtu = WebGLTestUtils;
var canvas = document.getElementById("example");
var gl = wtu.create3DContext(canvas);
var green = [0, 255, 0, 255];
var blue = [0, 0, 255, 255];
var fbo