                const sceneOptions = {
                    Scene: ScenePanel,
                    Post: PostPanel
                };

                this.scene.traverse(object => {
                    if (object.isLight) {
                        const key = getKeyByLight(LightOptions, object);

                        sceneOptions[key] = [object, LightOptions[key][1]];

                        this.lights.push(object);
                    }
                });

                const items = [
            