ld(renderer.domElement);

      renderer.setAnimationLoop(animate);
    }

    function animate(time, frame) {
      /* if (model) {
        const animationTime = 4000;
        const f = ((Date.now() % animationTime) / animationTime) * (Math.PI * 2);
        model.quaternion.setFromUnitVectors(
          new THREE.Vector3(0, 0, 1),
          new THREE.Vector3(Math.cos(f), 0, Math.sin(f)).normalize()
        );
        model.updateMatrixWorld();
      } */
      /* if (planeMeshes.length) {
        const vrC