code></h3><div class="doc"><p>Useful state for many game objects - "dead" (<code>!alive</code>) vs <code>alive</code>. <code>kill()</code> and
<code>revive()</code> both flip this switch (along with <code>exists</code>, but you can override that).</p></div></div><div class="field "><a name="camera"></a><h3 class="anchor"><code><a href="#camera"><span class="identifier">camera</span></a>:<a class="type" title="flixel.FlxCamera - The camera class is used to display the game&#039;s visuals." href="./flixel/Flx