pute 2 or 4 values at the same time by using it with a <a class="normal" href="GLZVectorMath.TGLZVector4f.html">TGLZVector4f</a> or <a class="normal" href="GLZVectorMath.TGLZVector2f.html">TGLZVector2f</a>

<p>All fast math describe in <a class="normal" href="GLZFastMath.html">GLZFastMath</a> unit are prefixed by &quot;Fast&quot; (Except for <a class="normal" href="GLZMath.html#Sin">sin</a>/<a class="normal" href="GLZMath.html#Cos">cos</a> approximations functions).

<p>In <a class="normal" href="GLZVectorM