				stats.update();

				document.getElementById( 'backend' ).innerText = `Average Render Time ${api.renderBundle ? '(Bundle)' : ''}: ` + average.toFixed( 2 ) + 'ms';

			}

			function animateMeshes() {

				const count = api.count / ( api.webgpu ? 1 : 10 );
				const loopNum = api.dynamic ? count : 0;

				for ( let i = 0; i < loopNum; i ++ ) {

					const child = group.children[ i ];
					const rotationSpeed = child.userData.rotationSpeed;

					child.rotation.set(
						child.rotation.x + rotationSpeed.