5, .5); }
        25% { transform: scale(1, 1); }
        50% { transform: scale(.5, .5); }
        75% { transform: scale(0, 0); }
        100% { transform: scale(.5, .5); }
      }

      @keyframes loading-3 {
        0% { transform: scale(0, 0); }
        50% { transform: scale(1, 1); }
        100% { transform: scale(0, 0); }
      }
    </style>
    <script type="x-shader/x-vertex" id="vertexshader">
			attribute float scale;
			void main() {
				vec4 mvPosition = modelViewMatrix * vec4( position, 1.0