(let i = 0; i < API.dynamic; i++) {
				const mesh = regularMeshes.children[i];
		
				if (!mesh) break;
		
				batchedMesh.setMatrixAt(mesh.userData.batchId, mesh.matrix);
			}

			// update boundings for selected mesh
			if (targetMesh && API.selected.boundings !== 'None') {
				const targetId = targetMesh.userData.batchId;

				if (API.selected.boundings === 'Box') {
					batchedMesh.getBoundingBoxAt(targetId, targetBoundingBox);
					boundingBoxHelper.visible = true;
					boundingSphereHelper.visible = 