 (this is the regular PuckWorld), but to also avoid the red target's area of effect. This makes things more interesting because the agent has to learn to avoid it. Also, sometimes it's fun to watch the red target corner the agent. In this case, the optimal thing to do is to temporarily pay the price to zoom by quickly and away, rather than getting cornered and paying much more reward price when that happens.

**Interface**: The current reward experienced by the agent is shown as its color (green = high, red