ature's damage() callback (optional)
        </li>
        <li><span class="parameter">armor_piercing</span>
         True/False, or Number. If set to true, it ignores all armor. If set to a number, ignores that much armor. (optional)
        </li>
    </ul>

    <h3>Returns:</h3>
    <ol>

        Number. The final damage that was done.
    </ol>




</dd>
    <dt>
    <a name = "feature:calculate_damage_received"></a>
    <strong>feature:calculate_damage_received (amt, damage_type, armor_piercing, ignoreW