te Function Signature</a></h2><p>The compute shader procedure can be written in two ways:</p>
<ol class="simple"><li>With shared memory:</li>
</ol>
<p><pre class="listing"><span class="Keyword">proc</span> <span class="Identifier">computeFunction</span><span class="Punctuation">[</span><span class="Identifier">A</span><span class="Punctuation">,</span> <span class="Identifier">B</span><span class="Punctuation">,</span> <span class="Identifier">C</span><span class="Punctuation">]</span><span class="Punctuati