miv"><span class="citerefentry"><span class="refentrytitle">glGetProgramiv</span></span></a>
	with the value
	<code class="constant">GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</code>. This value
	should be used to allocate a buffer of sufficient size to store
	the returned attribute name. The size of this character buffer
	is passed in <em class="parameter"><code>bufSize</code></em>, and a pointer to
	this character buffer is passed in
	<em class="parameter"><code>name</code></em>.</p><p><code class="function">glGetAct