flibbles</strong> and rewards you, when you kill a monster, with <strong>flubbles</strong>, we can handle those values as if they were HP and XP.</p>
<p>Indeed, the Status task is not limited to collecting HP, MP, SP, XP and QP. We can design patterns that will collect any kind of data, and we can display that data in the task window and in the coloured gauges at the bottom of the main window.</p>
<h2><a name="6.3">6.3 Gathering data - simple patterns</a></h2>
<p>Let's start by writing some patterns that ma