d object, there is a helper base class provided with the engine, PBLabs.Engine.Components.AnimatedComponent, which not only automatically registers/unregisters for you, but lets you specify a priority.</p>
   
   <h3>Ticks</h3>
   
   <p><b>Ticks</b> are extremely useful when trying to implement gameplay that doesn't break at very high or low framerates. Ticks are guaranteed to happen at a fixed interval (see ProcessManager API documentation for details on the interval). At the start of each frame, the 