icleSystem {
            constructor() {
                this.canvas = document.createElement('canvas');
                this.ctx = this.canvas.getContext('2d');
                this.particles = [];
                
                this.setup();
                this.createParticles();
                this.animate();
            }
            
            setup() {
                const container = document.getElementById('particles');
                container.appendChild(this.canvas);
                
    