mage = compress(quality);
          image.compressedSize = getValue(pImage + 8, 'i32');
          image.data = getValue(pImage + 12, 'i32');
          document.getElementById('size').innerHTML = 'Quality:' + quality + ' / Weight: ' + (image.compressedSize / 1024).toFixed(2) + ' Kb';
          // Show it to the world
          display();
          // The display function has copied the bitmap data to the canvas through
          // an Uint8Array. Si, we do not need the bitmap structure anymore.
          Mod