ion.set(0, 30, 100);
		directionalLight.lookAt(new t3d.Vector3(), new t3d.Vector3(0, 1, 0));
		scene.add(directionalLight);

		const camera = new t3d.Camera();
		camera.outputEncoding = t3d.TEXEL_ENCODING_TYPE.SRGB;
		camera.position.set(10, 10, 80);
		camera.lookAt(new t3d.Vector3(0, 0, 0), new t3d.Vector3(0, 1, 0));
		camera.setPerspective(60 / 180 * Math.PI, width / height, 1, 1000);
		scene.add(camera);

		const controller = new OrbitControls(camera, canvas);

		const backRenderTarget = new t3d.RenderTa