ion (v) {
						this.object.exposure = v;
						this.object.changed = true;
					});
				},
				
				Display: function () {
					this.ms_Renderer.render(this.ms_Scene, this.ms_Camera);
				},

				Update: function () {
					var currentTime = new Date().getTime();
					this.ms_Ocean.deltaTime = (currentTime - lastTime) / 1000 || 0.0;
					lastTime = currentTime;
					this.ms_Ocean.render(this.ms_Ocean.deltaTime);
					this.ms_Ocean.overrideMaterial = this.ms_Ocean.materialOcean;
					if (this.ms_Ocean.change