         position: vec3.fromValues(1, 0, 0.5),
                    color:    vec3.fromValues(0.0, 0.8, 0.0),
                    uniforms: null,
                    drawCall: null
                },
                {
                    position: vec3.fromValues(0.5, 0, 1),
                    color:    vec3.fromValues(0.0, 0.8, 0.8),
                    uniforms: null,
                    drawCall: null
                }
            ];

            // LIGHT UNIFORMS AND DRAW CALLS    
            let light