ion, euler, plane operations and transformations. <br> Also provide extra operations for specific mathematical algorithms for 2D/3D rendering systems.<br> It is include some function in the way of standard GLSL and HLSL scripting like <a class="normal" href="GLZMath.html#SmoothStep">SmoothStep</a>, FaceFoward, Reflect, ect... A set of functions provides a fast approximation to sine, cosine, square root, <a class="normal" href="GLZMath.html#ArcTan2">arctan2</a>, ect...( Taylor, Remez, Quadratic, LUT... algor