reNode( 'depth' );
				const scenePassVelocity = scenePass.getTextureNode( 'velocity' );

				const traaNode = traa( scenePassColor, scenePassDepth, scenePassVelocity, camera );
			
				postProcessing.outputNode = traaNode;

				//

				window.addEventListener( 'resize', onWindowResize );

			}

			function onWindowResize() {

				const width = window.innerWidth;
				const height = window.innerHeight;

				camera.aspect = width / height;
				camera.updateProjectionMatrix();

				renderer.setSize( width, hei