)

			var geometry	= new THREE.CubeGeometry( 1, 1, 1);
			var material	= new THREE.MeshNormalMaterial();
			var mesh	= new THREE.Mesh( geometry, material );
			ctx.scene.add( mesh );

			ctx.hook(function(delta, now){
				mesh.rotation.x += 0.1 * delta*Math.PI*2;
				mesh.rotation.y += 0.2 * delta*Math.PI*2;
			})			
		</script>

	</body>
</html>
