ght );

			}

			function animate() {

				index ++;

				if ( Math.round( index / 200 ) % 2 === 0 ) {

					for ( let i = 0; i < scene.children.length; i ++ ) {

						const child = scene.children[ i ];

						child.rotation.x += 0.005;
						child.rotation.y += 0.01;

					}

				}

				postProcessing.render();

				stats.update();

			}

		</script>
	</body>
</html>
