	const rootBone = skeleton.bones[ 0 ];
		mesh.add( rootBone );

		// bind the skeleton to the mesh
		mesh.bind( skeleton );

		// move the bones and manipulate the model
		skeleton.bones[ 0 ].rotation.x = -0.1;
		skeleton.bones[ 1 ].rotation.x = 0.2;
		</code>

		<h2>Constructor</h2>
		<h3>
			[name]( [param:BufferGeometry geometry], [param:Material material] )
		</h3>
		<p>
			[page:BufferGeometry geometry] - an instance of [page:BufferGeometry].<br />
			[page:Material material] - (optional) an instance o