= 0;
        if (!inputSource.hand) {
          for (const box of boxes[hand_type]) {
            scene.removeNode(box);
          }
          scene.removeNode(indexFingerBoxes[hand_type]);

          continue;
        } else {
          let pose = frame.getPose(inputSource.targetRaySpace, refSpace);
          if (pose === undefined) {
            console.log("no pose");
          }

          if (!frame.fillJointRadii(inputSource.hand.values(), radii)) {
            console.log("no fillJointRadii");
      