 If <em class="parameter"><code>fixedsamplelocations</code></em> is <code class="constant">GL_TRUE</code>, the image will use identical sample locations and the same
            number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image.
        </p><p>
            When a multisample texture is accessed in a shader, the access takes one vector of integers describing which texel to fetch and an integer
            corresponding to the s