() {</p>
<pre><code>		super.fragment();
		var uv:Vec2 = size.z == 1 ? getFrameCoodv() * size.xy : gl_openfl_TextureCoordv * size.xy;
		var centerWidth:Float = size.x - s9d.x - s9d.y; // 中间宽度
		var centerHeight:Float = size.y - s9d.z - s9d.w; // 中间高度
		var centerSliceWidth:Float = (size.z == 1 ? frameSpriteRect.z : gl_openfl_TextureSize.x) - s9d.x - s9d.y; // 中间原图宽度
		var centerSliceHeight:Float = (size.z == 1 ? frameSpriteRect.w : gl_openfl_TextureSize.y) - s9d.z - s9d.w; // 中�