                      tScene: { value: null },
                        tBloom: { value: null },
                        uLightPosition: { value: new Vector2(0.5, 0.5) },
                        uLightColor: { value: new Color(colors.lightColor) },
                        uPower: { value: 1.5 },
                        uAmount: { value: 0.3 },
                        uResolution: { value: new Vector2() }
                    },
                    vertexShader: /* glsl */ `
                        in vec3 pos