owever, SNES graphics are planar; that is, the each of the color bits
are stored separately.&nbsp; Each color plane of the tile is stored like
this:
<PRE>byte 0:&nbsp;&nbsp; top scanline&nbsp;&nbsp; 01234567
byte 2:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 01234567&nbsp;&nbsp;&nbsp;&nbsp; right
byte 4:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; left&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 01234567&nbsp;&nbsp;&nbsp;&nbsp; side
byte 6:&nbsp;&nbsp;&nbsp;&nbsp;&