ight;
            }
            
            //check sprite motion and if done, return camera to left side of world
            var tweening = myTween.isRunning;

            if (!tweening && launched && (player.x >= game.world.width-20 || player.body.deltaX() == 0))
            {
                player.body.velocity.setTo(0, 0);
                player.alpha = 0;
                player.body.moves = false;
                player.x = 150;
                player.y = 420;
                myTween.start();
      