LE_MAX; angle += ANGLE_DELTA, ++cnt) {
            context.beginPath();

            if (cnt % 4 === 0) {
                context.moveTo(polygon.x + Math.cos(angle) * (radius - TICK_WIDTH),
                    polygon.y + Math.sin(angle) * (radius - TICK_WIDTH));
                context.lineTo(polygon.x + Math.cos(angle) * (radius),
                    polygon.y + Math.sin(angle) * (radius));
                context.strokeStyle = TICK_LONG_STROKE_STYLE;
                context.stroke();
            }
      