>Value type used to build the matrix. Currently supported: half (not recommanded), float or double.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00227.html" title="Quaternions and matrices rotations around normalized axis. ">GLM_GTX_rotate_normalized_axis</a> </dd>
<dd>
- rotate(T angle, T x, T y, T z) </dd>
<dd>
- rotate(tmat4x4&lt;T, P&gt; const &amp; m, T angle, T x, T y, T z) </dd>
<dd>
- rotate(T angle, tvec3&lt;T, P&gt; const &amp; v) </dd></dl>
