othing = 1;
                this.bloomStrength = 0.3;
                this.bloomRadius = 0.2;

                this.enabled = true;

                this.initRenderer();
            }

            static initRenderer() {
                const { screenTriangle, resolution } = WorldController;

                // Fullscreen triangle
                this.screenCamera = new OrthographicCamera(-1, 1, 1, -1, 0, 1);
                this.screen = new Mesh(screenTriangle);
                this.screen.frustumCulled =