      (function (t) {
              var e = window.devicePixelRatio;
              (t.width = t.getBoundingClientRect().width * e),
                (t.height = t.getBoundingClientRect().height * e);
              var n,
                r = a()({ canvas: t }),
                o = f(r),
                u = function (t) {
                  var e = t.time;
                  t.tick % 2 != 0 &&
                    (r.clear({ color: [0, 0, 0, 1], depth: 1 }), o({ time: e }));
                };
       