thPos.z - clothWidth * 0.5 );

				const clothMaterial = new THREE.MeshLambertMaterial( { color: 0xFFFFFF, side: THREE.DoubleSide } );
				cloth = new THREE.Mesh( clothGeometry, clothMaterial );
				cloth.castShadow = true;
				cloth.receiveShadow = true;
				scene.add( cloth );
				textureLoader.load( 'textures/grid.png', function ( texture ) {

					texture.colorSpace = THREE.SRGBColorSpace;
					texture.wrapS = THREE.RepeatWrapping;
					texture.wrapT = THREE.RepeatWrapping;
					texture.repeat.set( clot