  _fragmentShader-&gt;setUniform(<span class="stringliteral">&quot;DEPTH&quot;</span>,(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>)DEPTH);</div>
<div class="line"><a name="l00480"></a><span class="lineno">  480</span>&#160;           </div>
<div class="line"><a name="l00481"></a><span class="lineno">  481</span>&#160;            <span class="comment">//calculate the current rotationmatrix for the raytracer</span></div>
<div class="line"><a name="l00482"></a><span class="li