)
    var/icon/I = font.DrawText(txt, size, 32 - font.height,\
                               flags = DF_JUSTIFY_RIGHT, icons_y = 1)</pre>

<p>First, it's important to know just how big an <tt>/icon</tt> will be
needed to draw this text, so <tt>RoundUp32()</tt> will take the value of
<tt>font.GetWidth(txt)</tt> and round it up to a multiple of 32 pixels: the
size of an icon. So if the text is, say, 81 pixels wide, the next highest
multiple of 32 is 96, which is 96&divide;32 = 3 icons wide.</p>

<p>Now in <t