athEx.html">GLZVectorMathEX</a>, you have access to some specifics advanced record for rendering system.<br> You'll can manipulate for 2D or 3D space view : <br> </p>

<ul class="paragraph_spacing">
  <li><p>Frustum TGLZFrustum </p></li>
  <li><p>Oriented Bounding Box (OBB) <a class="normal" href="GLZVectorMathEx.TGLZBoundingBox.html">TGLZBoundingBox</a> </p></li>
  <li><p>Axis Aligned Bounding Box (AABB) <a class="normal" href="GLZVectorMathEx.TGLZAxisAlignedBoundingBox.html">TGLZAxisAlignedBoundingBox</a>