l">FrameBuffer</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classFling_1_1GeometrySubpass.html#ad711b09c11adc8e1a298c0992f733a31">m_OffscreenFrameBuf</a> = nullptr</td></tr>
<tr class="memdesc:ad711b09c11adc8e1a298c0992f733a31"><td class="mdescLeft">&#160;</td><td class="mdescRight">The offscreen frame buffer that has the G <a class="el" href="classFling_1_1Buffer.html" title="A Buffer represents a Vulkan buffer with a size, buffer pointer, and buffer memory. ">Buffer</a> att