		textureCube = loader.load( [ 'posx.jpg', 'negx.jpg', 'posy.jpg', 'negy.jpg', 'posz.jpg', 'negz.jpg' ] );

				const textureLoader = new THREE.TextureLoader();

				textureEquirec = textureLoader.load( 'textures/2294472375_24a3b8ef46_o.jpg' );
				textureEquirec.mapping = THREE.EquirectangularReflectionMapping;
				textureEquirec.colorSpace = THREE.SRGBColorSpace;

				scene.background = textureCube;

				//

				const geometry = new THREE.IcosahedronGeometry( 1, 15 );
				sphereMaterial = new THREE.MeshBa