THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.setClearColor('black')
	document.body.appendChild( renderer.domElement );

	var updateFcts	= [];
	var scene	= new THREE.Scene();
	var camera	= new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.01, 1000 );
	camera.position.z = 3;

	//////////////////////////////////////////////////////////////////////////////////
	//		comment								//
	/////////////////////////////////////////////////////////