matically restart
the HDMA transfer at the beginning of the table next frame.

<P>Note:&nbsp; Transfers probably do not stop at the VBlank period.&nbsp;
That is, if the table is so long that it lasts into the VBlank period,
transferring will still continue (this is unconfirmed though).&nbsp; If
the table is so long that the next frame starts before a $0 has been encountered,
the SNES will reset the transfer from the beginning anyway.

<P><B>Indirect HDMA</B>

<P>Most of the properties of regular HDMA also a