, width / height, 1, 5000);
		scene.add(camera);

		const controller = new OrbitControls(camera, canvas);
		
		const gui = new GUI();
		gui.add({ version: 'WebGL ' + forwardRenderer.capabilities.version }, 'version').disable();
		gui.add(scene, 'logarithmicDepthBuffer');

		function loop(count) {
			requestAnimationFrame(loop);

			controller.update();

			forwardRenderer.render(scene, camera);
		}
		requestAnimationFrame(loop);

		function onWindowResize() {
			width = window.innerWidth || 2;
			height = w