his.bloomCompositeMaterial;
                renderer.setRenderTarget(renderTargetsHorizontal[0]);
                renderer.render(this.screen, this.screenCamera);

                // Volumetric light pass
                this.setLightPosition();

                // Composite pass (render to screen)
                this.compositeMaterial.uniforms.tScene.value = renderTarget.texture;
                this.compositeMaterial.uniforms.tBloom.value = renderTargetsHorizontal[0].texture;
                this.screen.