Geometry( 20, 20 );
				fire = new THREE.Fire( plane, {
					textureWidth: 512,
					textureHeight: 512,
					debug: false
				} );
				fire.position.z = - 2;
				scene.add( fire );

				renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );
				renderer.autoClear = false;
				document.body.appendChild( renderer.domElement );

				function updateColor1( value ) {

					fire.