code>Bitmap</code></th><td><p>A Flash BitmapData object, preferably black and white.</p></td></tr><tr><th style="width:25%;"><code>Invert</code></th><td><p>Load white pixels as solid instead.</p></td></tr><tr><th style="width:25%;"><code>Scale</code></th><td><p>Default is 1. Scale of 2 means each pixel forms a 2x2 block of tiles, and so on.</p></td></tr><tr><th style="width:25%;"><code>ColorMap</code></th><td><p>An array of color values (alpha values are ignored) in the order they're intended to be assigned