ccess to the processing units.
    GPUBuffer and GPUTexture are the physical resources backed by GPU
    memory. GPUCommandBuffer and GPURenderBundle are containers for
    user-recorded commands. GPUShaderModule contains shader code. The
    other resources, such as GPUSampler or GPUBindGroup, configure the
    way physical resources are used by the GPU.

    <p>GPUs execute commands encoded in GPUCommandBuffers by feeding data
    through a pipeline, which is a mix of fixed-function and programmable
    s