ger(baseUrl);
          assetManager.loadText(skeletonFile);
          assetManager.loadTextureAtlas(atlasFile);

          requestAnimationFrame(load);
      }

      function load(name, scale) {
          if (assetManager.isLoadingComplete()) {
          // Add a box to the scene to which we attach the skeleton mesh
          geometry = new THREE.BoxGeometry(200, 200, 200);
          material = new THREE.MeshBasicMaterial({
              color: 0xff0000,
              wireframe: true,
          });
      