nbsp; To see the effect of the priority bits,
see the description of <A HREF="#Reg2105">register $2105</A>.&nbsp; The
palettes start at CG entry 128, so that palette 0 is colors 128 to 143,
and palette 1 consists of colors 144 to 159.

<P><A NAME="SpriteBasics_CharNum"></A>The character number indexes into
an array of 8x8 tiles starting at a base VRAM location selected by bits
0-2 of <A HREF="#Reg2101">register $2101</A>. The byte address in VRAM
where the character data starts can be found using the follow