                  <code class="constant">GL_REFERENCED_BY_FRAGMENT_SHADER</code>
                </td>
                <td style="text-align: left; border-bottom: 2px solid ; "><code class="constant">GL_UNIFORM</code>, <code class="constant">GL_UNIFORM_BLOCK</code>, <code class="constant">GL_ATOMIC_COUNTER_SHADER</code>,
                                            <code class="constant">GL_BUFFER</code>, <code class="constant">GL_SHADER_STORAGE_BLOCK</code>, <code class="constant">GL_BUFFER_VARIABLE</code>,