xture("uUVBuffer", gBuffer.colorAttachments[3]);
            }

            function draw() {
                if (timer.ready()) {
                    utils.updateTimerElement(timer.cpuTime, timer.gpuTime);
                }

                timer.start();

                for (let i = 0, len = boxes.length; i < len; ++i) {
                    boxes[i].rotate[0] += 0.01;
                    boxes[i].rotate[1] += 0.02;

                    utils.xformMatrix(boxes[i].modelMatrix, boxes[i].translate, boxes[i].