ied here, see ServerAuthMovementMode enum documentation for details on the modes.    </td>
</tr><tr><td>12</td>
<td><a href = "AddPlayerPacket.html">AddPlayerPacket</a></td>
<td>Add Player</td>
<td>A new player joins the game; the server sends this packet to the *other* players.</td>
</tr><tr><td>13</td>
<td><a href = "AddActorPacket.html">AddActorPacket</a></td>
<td>Add Actor (a.k.a. Entity)</td>
<td>Newly created entities on server use AddActorPacket to notify clients that they exist. </td>
</tr>