terial, DirectionalLight, Group, HemisphereLight, LinearSRGBColorSpace, Mesh, MeshStandardMaterial, OrthographicCamera, PanelItem, PerspectiveCamera, Scene, SinglePassBlurMaterial, SphereGeometry, UI, Vector2, WebGLRenderTarget, WebGLRenderer, getFullscreenTriangle, ticker } from '../../build/alien.three.js';

        import periodic3d from '../../src/shaders/modules/noise/periodic3d.glsl.js';

        class SceneView extends Group {
            constructor() {
                super();

                this