>The remainining Status task variables are generated by other tasks, or by the core Axmud code itself. For example, the Attack task, when running, will keep count of the number of fights your character has fought, the number of kills, and the number of times wimpy mode was engaged.</p>
<pre><code>    fight_count, kill_count, wimpy_count, fight_defeat_count
    interact_count, interact_success_count, interact_fail_count, 
        interact_fight_count, interact_disaster_count
    flee_count, escape_count
    