makes it possible to draw 2D entities like sprites, shapes, text without using any OpenGL command directly.</p>
<p>A <a class="el" href="classsf_1_1RenderTarget.html" title="Base class for all render targets (window, texture, ...)">sf::RenderTarget</a> is also able to use views (<a class="el" href="classsf_1_1View.html" title="2D camera that defines what region is shown on screen">sf::View</a>), which are a kind of 2D cameras. With views you can globally scroll, rotate or zoom everything that is drawn, with