rSpace;

				const material2 = new THREE.MeshBasicMaterial( { map: texture } );

				const mesh2 = new THREE.Mesh( geometry, material2 );
				mesh2.position.x = 1;
				scene.add( mesh2 );

				// postprocessing

				postProcessing = new THREE.PostProcessing( renderer );
				const scenePass = pass( scene, camera );
				scenePass.setMRT( mrt( {
					output: output,
					velocity: velocity
				} ) );

				const scenePassColor = scenePass.getTextureNode( 'output' );
				const scenePassDepth = scenePass.getTextu