ameter"><code>pname</code></em> is <code class="constant">GL_FRAGMENT_SHADER</code>, the name of the
            current program object for the fragment shader type of the program pipeline object is
            returned in <em class="parameter"><code>params</code></em>.
        </p>
        <p>
            If <em class="parameter"><code>pname</code></em> is <code class="constant">GL_INFO_LOG_LENGTH</code>, the length of the
            info log, including the null terminator, is returned in <em class="param