aracter
and the Mob will start to play an animation.</p>
<p>Which animation that would be, is defined by the <em>state</em> the Mob is in.  A chest, for example, has
the states:</p>
<ol class="arabic simple" start="0">
<li>Idle</li>
<li>Closed</li>
<li>Open</li>
</ol>
<p>Depending on which state should be activated after an action by the character, a transition
animation is played.  For the chest, a transition animation <code class="docutils literal notranslate"><span class="pre">0-to-1</span></code> would 