on toggleRenderingMethod(method) {
			const isBatched = method === 'Batched';
			batchedMesh.visible = isBatched;
			regularMeshes.visible = !isBatched;
		}
		
		const API = {
			method: 'Batched', // 'Batched' or 'Regular' rendering method
			count: 512, // Number of instances to create
			dynamic: MAX_INSTANCE_COUNT, // Number of instances to animate

			selected: {
				color: new t3d.Color3(1, 1, 1),
				opacity: 1,
				boundings: 'Box' // 'None', 'Box' or 'Sphere'
			},

			stats: {
				render: 0
			}
	