epath$)=0 then make directory lightmapsavepath$<br>
 create light maps texturesize,texturequality,lightmapsavepath$<br>
 if file exist(tfile$)=1 then delete file tfile$<br>
 save static objects tfile$ : omax=o<br>
 for i=1 to omax-1 : delete object i : next i<br>
endif<br>
set static scorch scorchimage,1,1<br>
d=omax : make object cone d,100 : make mesh from object 2,d : add limb d,1,2 : rotate limb d,1,90,0,0<br>
offset limb d,1,0,0,50 : scale limb d,1,30,100,30<br>
position object d,500,150,600 : color ob