rs:</h3>
    <ul>
        <li><span class="parameter">target</span>
         Entity. The target for the action
        </li>
    </ul>





</dd>
    <dt>
    <a name = "player_dies"></a>
    <strong>player_dies ()</strong>
    </dt>
    <dd>
    Called when the player dies.  Starts the screen going black, saves a graveyard file, and updates death statistics.







</dd>
    <dt>
    <a name = "downtime"></a>
    <strong>downtime ()</strong>
    </dt>
    <dd>
    Function that causes things to happen duri