a65468510c291c93"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structtgx_1_1_mat4.html#a559673dc298b417ba65468510c291c93">setLookAt</a> (T eyeX, T eyeY, T eyeZ, T centerX, T centerY, T centerZ, T upX, T upY, T upZ)</td></tr>
<tr class="memdesc:a559673dc298b417ba65468510c291c93"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set the matrix for a camera looking at a given direction.  <a href="structtgx_1_1_mat4.html#a55