* texture2Dgery(
			getUv(s9dx + centerSliceWidth + uvx - (sizex - s9dy), centerSliceHeight + s9dz + uvy - (sizey - s9dw)));
		// 上
		var if9:Float = step(uvy , s9dz);
		color2 += if9 * texture2Dgery( getUv(s9dx + (uvx - s9dx) / centerWidth * centerSliceWidth, uvy));
		// 下
		var if10:Float = step(sizey - s9dw, uvy);
		color2 += if10 * texture2Dgery(
			getUv(s9d.x + (uvx - s9dx) / centerWidth * centerSliceWidth, centerSliceHeight + s9dz + uvy - (sizey - s9dw)));
		// 左
		var if11:Float = step(uvx, s9