w Vector2(1, 0);
        const BlurDirectionY = new Vector2(0, 1);

        class RenderManager {
            static init(renderer, scene, camera, light) {
                this.renderer = renderer;
                this.scene = scene;
                this.camera = camera;
                this.light = light;

                // Volumetric light
                this.lightPosition = new Vector3();

                // Unreal bloom
                this.luminosityThreshold = 0.1;
                this.luminositySmo