(first) this.el.title.classList.add('show');
        }

        updateXAxis(first = false) {
          if (this.el.xAxis === undefined) return;
          
          let bb = this.el.xAxis.getBoundingClientRect();
          let scenePosition = new Lore.Math.Vector3f(
            (this.min[0] + this.min[0]) / 2.0, this.min[1], 
            (this.min[2] + this.min[2]) / 2.0
          );

          let screenPosition = this.lore.controls.camera.sceneToScreen(scenePosition, this.lore);
          
          this.