t"></A><FONT SIZE=+3>The SNES Graphics Format</FONT></CENTER>


<P>All SNES graphics (except in <A HREF="#Terminology">BG</A>1 of Mode
7) are made up of <A HREF="#Terminology">Tiles</A>, also called character
data.&nbsp; The basic tile is 8x8 in size, and larger bitmaps are stored
in the form of two-dimensional arrays of these small tiles.&nbsp; On most
computers, bitmaps are stored in a packed format: the color bits are grouped
together in the same byte (or word, or dword, for high-color displays.)&nbsp;
H