sed animation. The control internally:</p>
<ol>
<li>Loads a spritesheet image into an <code>SKBitmap</code></li>
<li>Calculates frame dimensions based on <code>Columns</code> and <code>Rows</code></li>
<li>Extracts individual frames on demand by creating a new bitmap for each frame</li>
<li>Uses a <code>SkiaImage</code> control to display the current frame</li>
<li>Manages animation timing through the inherited animator functionality</li>
</ol>
<p>This architecture aligns with other animation controls in Dr