                    widget.state.addAnimation(0, "interactive/head/idle", true);
                        } else {
                            widget.state.setAnimation(0, "interactive/pwd/sad", 0);
                            widget.state.addAnimation(0, "interactive/head/idle", true);
                        }
                    }
                };
            }

            const textSlot = widgetButton.skeleton.findSlot("CLICK ME");
            textSlot.setAttachment(null);


            const divText 