 - u_s9d.w)));\n\t\t\t}else {\n\t\t\t\tif(uv.x &gt;= u_size.x - u_s9d.y &amp;&amp; uv.y &gt;= u_size.y - u_s9d.w){\n\t\t\t\t\tcolor2 = texture2Dgery(getUv(u_s9d.x + centerSliceWidth + uv.x - (u_size.x - u_s9d.y), centerSliceHeight + u_s9d.z + uv.y - (u_size.y - u_s9d.w)));\n\t\t\t\t}else {\n\t\t\t\t\tif(uv.y &lt;= u_s9d.z){\n\t\t\t\t\t\tcolor2 = texture2Dgery(getUv(u_s9d.x + (uv.x - u_s9d.x) / centerWidth * centerSliceWidth, uv.y));\n\t\t\t\t\t}else {\n\t\t\t\t\t\tif(uv.y &gt;= u_size.y - u_s9d.w){\n\t\t\t\