0;</td><td class="mdescRight">Save the current OpenGL render states and matrices.  <br /></td></tr>
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<tr class="memitem:ad5a98401113df931ddcd54c080f7aa8e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1RenderTarget.html#ad5a98401113df931ddcd54c080f7aa8e">popGLStates</a> ()</td></tr>
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