   </ul>

    <h3>Returns:</h3>
    <ol>
        <li>
        result String. "hit", "miss", or "critical"</li>
        <li>
        dmg Number. The damage to do.</li>
    </ol>




</dd>
    <dt>
    <a name = "advance_turn"></a>
    <strong>advance_turn ()</strong>
    </dt>
    <dd>
    Sets the game to advance a turn.  The turn itself will not actually advance until the next update cycle there is nothing with stopsInput set







</dd>
    <dt>
    <a name = "turn_logic"></a>
    <strong>turn_logic ()</