r>
1 - cosine similarity: &lt;x,y&gt;/(|x|*|y|)<br>
2 - &lt;x,y&gt;/(|x|^2 * |y|^2)<br>
3 - scale by sqrt of vertex weights<br>
4 - scale by vertex weights<br>
      </td>
    </tr>
    <tr>
      <td valign="top">&nbsp;&nbsp;&nbsp; <i>PHG_COARSEPARTITION_METHOD</i></td>
      <td>Method to partition the coarsest (smallest) hypergraph;
typically done in serial:<br>
      <span style="font-style: italic;">random</span> - random<br>
      <span style="font-style: italic;">linear</span> - linear
(natural) orde