ADER</code>,
            <code class="constant">GL_REFERENCED_BY_TESS_CONTROL_SHADER</code>, <code class="constant">GL_REFERENCED_BY_TESS_EVALUATION_SHADER</code>,
            <code class="constant">GL_REFERENCED_BY_GEOMETRY_SHADER</code>, <code class="constant">GL_REFERENCED_BY_FRAGMENT_SHADER</code>, and
            <code class="constant">GL_REFERENCED_BY_COMPUTE_SHADER</code>, a single integer is written to <em class="parameter"><code>params</code></em>,
            identifying whether the active resourc