 t3d.DirectionalLight(0xffffff, 1);
		directionalLight.castShadow = true;
		directionalLight.shadow.windowSize = 10;
		directionalLight.shadow.mapSize.set(2048, 2048);
		directionalLight.shadow.bias = -0.00003;
		directionalLight.position.set(4, 5, -4);
		directionalLight.lookAt(
			new t3d.Vector3(0, 0, 0),
			new t3d.Vector3(0, 1, 0)
		);
		scene.add(directionalLight);

		const camera = new t3d.Camera();
		camera.outputEncoding = t3d.TEXEL_ENCODING_TYPE.SRGB;
		camera.position.set(0, 1.5, -2.45);
		camera