n class="comment">//template&lt;typename T&gt; mat&lt;4, 4, T, Q&gt; reflect3D(const mat&lt;4, 4, T, Q&gt; &amp; m, const vec&lt;3, T, Q&gt;&amp; normal){return reflect3DGTX(m, normal);}                                                                        //!&lt; \brief Build a reflection matrix (from GLM_GTX_transform2 extension)</span></div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;</div>
<div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160; 