</a></span>SetTexSRT()</h2>

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          <td class="memname">void BrawlLib.SSBB.Types.MDL0TexSRTData.SetTexSRT </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="struct_brawl_lib_1_1_s_s_b_b_1_1_types_1_1_texture_s_r_t.html">TextureSRT</a>&#160;</td>
          <td class="paramname"><em>value</em>, </td>
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