bout position, size, priority, etc. There can
be 128 objects maximum, and the memory is 544 bytes: the first 512 bytes
have four bytes of information per sprite, and the last 32 bytes have two
more bits of information.&nbsp; Two or more sprites can share the same
set of tiles.

<P>The third area is the CGRAM, where the palette data is stored. It is
512 bytes: two bytes, and fifteen bits, for each of the 256 on-screen colors.
There are five bits for each primary color (red, green, and blue).
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