l allow you to change an existing entry with the same window as you use to Add. Add will open an empty window, which allows you to fill in several details. Double-clicking a breakpoint will enable and disable it, so you don't have to delete items to stop them from causing the debugger to halt the game(the short term for this is called 'breaking' the debugger, referred to in the same way as one would refer to a broken vase)</p>
<p><br></p>
<p>In the Add Breakpoint window, you have 2 Address boxes [ ] - [ ]