REE.Scene();

				const geometry = new THREE.BoxGeometry();
				const material1 = new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true } );

				const mesh1 = new THREE.Mesh( geometry, material1 );
				mesh1.position.x = - 1;
				scene.add( mesh1 );

				const texture = new THREE.TextureLoader().load( 'textures/brick_diffuse.jpg' );
				texture.minFilter = THREE.NearestFilter;
				texture.magFilter = THREE.NearestFilter;
				texture.generateMipmaps = false;
				texture.colorSpace = THREE.SRGBColo