ince the game started based on elapsed ticks, and interpolationFactor, which is identical to the parameter passed to onInterpolateTick. In general, you should use virtualTime instead of flash.utils.getTimer() and interpolationFactor when you need to be aware of where you are relative to ticks.</p>
    
    <p>You may want to experiment with altering timeScale on the ProcessManager. This will allow you to do bullet time type effects or speed up the action. Unfortunately, you cannot reverse time.</p>
    
