bound
            rendering API defined by <span class="command"><strong>eglBindAPI</strong></span>, and
            the current contexts for each supported client API. The
            overhead of maintaining this state may be objectionable in
            applications which create and destroy many threads, but only
            call EGL or client APIs in a few of those threads at any
            given time.
        </p>
        <p>
            <code class="constant">EGL_TRUE</code> is returned on success, an