1f26b93ce1ab63"><td class="memTemplItemLeft" align="right" valign="top">void&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00074.html#acfa1b227a008a334741f26b93ce1ab63">transform</a> (texture_cube &amp;Out, texture_cube const &amp;In0, texture_cube const &amp;In1, typename transform_func&lt; vec_type &gt;::type TexelFunc)</td></tr>
<tr class="memdesc:acfa1b227a008a334741f26b93ce1ab63"><td class="mdescLeft">&#160;</td><td class="mdescRight">Compute per-texel operations using a 