</td></tr></table><div class="detailBody"><span class="label">Event Object Type: </span><a href="../../bvn/sprite/events/GameSpriteEvent.html"><code>bvn.sprite.events.GameSpriteEvent</code></a><br/><span class="label">GameSpriteEvent.type property = </span><a href="../../bvn/sprite/events/GameSpriteEvent.html#RENDER_ANIMATE"><code>bvn.sprite.events.GameSpriteEvent.RENDER_ANIMATE</code></a><br/><p></p><p></p><p>
	 游戏对象本体更新动画帧时调度，调度时机在执行其它更新之前，始终�