entPacket</a></td>
<td>Level Sound Event</td>
<td>
Most sounds get launched on server and replicated to clients, but a handful of player initiated sounds are launched on their client and replicated through the network. 
(In most of the codebase 'Event' means telemetry events; this is not the case here, this is how sounds get replicated across the network in vanilla.)
With support for custom entities. Entity Id is a string and Event Id is an integer.
	</td>
</tr><tr><td>124</td>
<td><a href = "LevelE