Down&nbsp; l: Left&nbsp;
r: Right</TT>
<BR><TT>High Byte&nbsp;&nbsp;&nbsp; A: A button&nbsp; X: X button&nbsp;
L: Top-left button R: Top-right button</TT>
<BR><TT>AXLR????</TT>

<P>This is the easy way to read the joypad.&nbsp; Simply set bit 0 of <A HREF="#Reg4200">register
$4200</A>, and the SNES will automatically read the state of all the buttons
(probably once every frame) into these registers.&nbsp; These registers
may be read more than once; that is, reading these registers does not destroy
their val