{

					const node = nodes.at( i );
					const nodePos = node.get_m_x();
					clothPositions[ indexFloat ++ ] = nodePos.x();
					clothPositions[ indexFloat ++ ] = nodePos.y();
					clothPositions[ indexFloat ++ ] = nodePos.z();

				}

				cloth.geometry.computeVertexNormals();
				cloth.geometry.attributes.position.needsUpdate = true;
				cloth.geometry.attributes.normal.needsUpdate = true;

				// Update rigid bodies
				for ( let i = 0, il = rigidBodies.length; i < il; i ++ ) {

					const objThree = ri