(
          localVector.set(0, 0, 1),
          localVector2.fromArray(normal)
        );
        // planeMesh.scale.set(size[0], size[1], 1);
      }
    };
    const _planeremove = e => {
      console.log('plane remove', e.update.id);

      const index = planeMeshes.findIndex(planeMesh => planeMesh.planeId === e.update.id);
      if (index !== -1) {
        const planeMesh = planeMeshes[index];
        scene.remove(planeMesh);
        planeMeshes.splice(index, 1);
      }
    };

    async function init