 0;

			init();

			function init() {

				renderer = new THREE.WebGPURenderer();
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );
				renderer.setAnimationLoop( animate );
				document.body.appendChild( renderer.domElement );

				stats = new Stats();
				document.body.appendChild( stats.dom );

				camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
				camera.position.z = 2.5;

				scene = new TH