
		}

		if (size.w == 1) {
			var rgb:Float = (color2.r + color2.g + color2.b) / 3.;
			color2 = vec4(rgb, rgb, rgb, gl_FragColor.a);
		}
		gl_FragColor = color2 * gl_openfl_Alphav;
	}
	#end
</code></pre></div></div></div><h3 class="section">Variables</h3><div class="fields"><div class="field "><a name="frameSpriteRect"></a><h3 class="anchor"><code><span class="label label-meta label-meta-uniform" title="">@:uniform</span><a href="#frameSpriteRect"><span class="identifier">frameSpriteRect</span></a>:<span c