f="class_d3_d12_m_a_1_1_allocator.html#ae276d2358a58a36f8c6639f837f29be5">D3D12MA::Allocator</a></li>
<li>GetDesc()&#160;:&#160;<a class="el" href="class_d3_d12_m_a_1_1_pool.html#aaab59af46d922d6b81fce8d8be987028">D3D12MA::Pool</a></li>
<li>GetHeap()&#160;:&#160;<a class="el" href="class_d3_d12_m_a_1_1_allocation.html#adca8d5a82bed492fe7265fcda6e53da2">D3D12MA::Allocation</a></li>
<li>GetMemoryCapacity()&#160;:&#160;<a class="el" href="class_d3_d12_m_a_1_1_allocator.html#a434ae3147209953253da26687bfd62dc">D