24) (24,24) &lt;Unused></PRE>
In practice, the sprites are interleaved.&nbsp; In other words, when using
32x32 tiles, there would be 3 more sprites stored in that "unused" space.&nbsp;
If the first sprite, shown in the above table, started at offset 0, the
next sprite would start at offset 128 (the <A HREF="#SpriteBasics_CharNum">Character
Number</A>, in <A HREF="#PPUMemoryTypes">OAM</A>, would be 4); the third
sprite would start at offset 256 (Character #8), and the fourth sprite
would start at offset 384 