m>, <em class="parameter"><code>stride</code></em>, and <em class="parameter"><code>pointer</code></em> are saved as client-side
            state, in addition to the current vertex array buffer object binding.
        </p><p>
            To enable and disable the vertex array, call <a class="citerefentry" href="glEnableClientState"><span class="citerefentry"><span class="refentrytitle">glEnableClientState</span></span></a> and
            <a class="citerefentry" href="glDisableClientState"><span class="cit