e more efficient on some implementations;
            see <a class="citerefentry" href="glInterleavedArrays"><span class="citerefentry"><span class="refentrytitle">glInterleavedArrays</span></span></a>.)
        </p><p>
            If a non-zero named buffer object is bound to the <code class="constant">GL_ARRAY_BUFFER</code> target
            (see <a class="citerefentry" href="glBindBuffer"><span class="citerefentry"><span class="refentrytitle">glBindBuffer</span></span></a>) while a vertex array is
     