is controller.
            fetchProfile(inputSource, DEFAULT_PROFILES_PATH).then(({profile, assetPath}) => {
              // Typically if you wanted to animate the controllers in response
              // to device inputs you'd create a new MotionController() instance
              // here to handle the animation, but this sample will skip that
              // and only display a static mesh for simplicity.

              scene.inputRenderer.setControllerMesh(new Gltf2Node({url: assetPath}), inputSource.ha