   const planet = planets[i];
                const x = sun.x + Math.cos(angles[i]) * planet.orbit;
                const y = sun.y + Math.sin(angles[i]) * planet.orbit;

                ctx.beginPath();
                ctx.arc(x, y, planet.radius, 0, 2 * Math.PI);
                ctx.fillStyle = planet.colors[0];
                ctx.fill();
                ctx.fillStyle = planet.colors[1];
                ctx.fillRect(x - planet.radius / 2, y - planet.radius / 2, planet.radius, planet.radius);
            