tlasFile);

        requestAnimationFrame(load);
      }

      function load(name, scale) {
        if (assetManager.isLoadingComplete()) {
          // Add a box to the scene to which we attach the skeleton mesh
          geometry = new THREE.BoxGeometry(200, 200, 200);
          material = new THREE.MeshBasicMaterial({
            color: 0xff0000,
            wireframe: true,
          });
          mesh = new THREE.Mesh(geometry, material);
          scene.add(mesh);

          // Load the texture atlas