mines the ActorDataIDs::ROW_TIME_LEFT and ROW_TIME_RIGHT like this:<br>  Every tick the row time is incremented on that side if it is paddling.<br>  Paddle input is determined in two different ways depending on input mode. 'Paddle force' mode is used if:<br>  - `PlayerAuthInputPacket::mInputMode` is anything other than `InputMode::Touch`<br>  - `PlayerAuthInputPacket::mPlayMode` is `ClientPlayMode::Reality` (VR)<br>  - `PlayerAuthInputPacket::mNewInteractionModel` is `NewInteractionModel::Touch` or `NewInte