 (0-127)<br>
  </blockquote><b>Return</b>

  <blockquote>
    The address of a sprite's copied OAM data.
  </blockquote><b>Remarks</b>

  <blockquote>
    All sprite (OAM) data is duplicated in RAM. You should use
    SPRITE to get the address of the copied data so you are
    manipulating data that will be upated with the next
    UPDATESPRITES. If you directly manipulate OAM data,
    UPDATESPRITES will erase all your changes.
  </blockquote><b>See Also</b>

  <blockquote>
    <a href="Sprites_UPDATESPRIT