age:Skeleton] created from a [page:Bone Bones] tree.<br />
			[page:Matrix4 bindMatrix] - [page:Matrix4] that represents the base
			transform of the skeleton.<br /><br />

			Bind a skeleton to the skinned mesh. The bindMatrix gets saved to
			.bindMatrix property and the .bindMatrixInverse gets calculated.
		</p>

		<h3>[method:SkinnedMesh clone]()</h3>
		<p>
			This method does currently not clone an instance of [name] correctly.
			Please use [page:SkeletonUtils.clone]() in the meanwhile.
		</p>

		<h3>