</span>&#160;        glBindBuffer(GL_SHADER_STORAGE_BUFFER, ssb);</div>
<div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;</div>
<div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;        glBufferData(GL_SHADER_STORAGE_BUFFER, sizeInBytes, buffer, GL_DYNAMIC_COPY_ARB);</div>
<div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;        <span class="comment">// Now bind the buffer to the shader</span></div>
<div class="line"><a na