ecutor/GlideExecutor.html#KEEP_ALIVE_TIME_MS"><code>KEEP_ALIVE_TIME_MS</code></a> keep alive time, the <code>#SOURCE_UNLIMITED_EXECUTOR_NAME</code> thread name prefix, the <a href="../../../../../../com/bumptech/glide/load/engine/executor/GlideExecutor.UncaughtThrowableStrategy.html#DEFAULT"><code>GlideExecutor.UncaughtThrowableStrategy.DEFAULT</code></a>
 uncaught throwable strategy, and the <code>SynchronousQueue</code> since using default unbounded
 blocking queue, for example, <code>PriorityBlockingQueu