plane.material.dithering = true;
						gammaPass.material.defines.DITHERING = '';
						break;

				}

				gammaPass.material.needsUpdate = true;
				plane.material.needsUpdate = true;

			}

			function updateDisplay() {

				if ( params.postprocessing ) {

					renderTarget.texture.encoding = THREE.LinearEncoding;

				} else {

					renderTarget.texture.encoding = THREE.sRGBEncoding;

				}

				if ( ! params.gammaOutput ) {

					renderTarget.texture.encoding = THREE.LinearEncoding;
					gammaPass.enabl