 {

				var width = window.innerWidth;
				var height = window.innerHeight;

				camera = new THREE.PerspectiveCamera( 70, width / height, 1, 1000 );
				camera.position.z = 25;

				scene = new THREE.Scene();
				scene.background = new THREE.Color( 0x000000 );

				var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
				scene.add( ambientLight );

				var pointLight = new THREE.PointLight( 0xffffff, 0.8 );
				camera.add( pointLight );
				scene.add( camera );

				var plane = new THREE.PlaneBuffer