                const scene = this.scene;
                const camera = this.camera;

                if (!this.enabled) {
                    renderer.setRenderTarget(null);
                    renderer.render(scene, camera);
                    return;
                }

                const renderTargetA = this.renderTargetA;
                const renderTargetB = this.renderTargetB;

                // Scene pass
                renderer.setRenderTarget(renderTargetA);
                renderer.render(s