 ].value	= glow.renderTarget
	// // glow.composer.passes[1].renderTarget;
	// composer.addPass( effect )

	// add Blend Pass - to blend with glow.renderTarget
	var effect	= new THREE.ShaderPass( THREEx.GlowKeyColor.BlendShader, 'tDiffuse1');
	effect.uniforms['tDiffuse2' ].value	= glow.renderTarget;
	effect.uniforms['mixRatio' ].value	= 0.5;
	effect.uniforms['opacity' ].value	= 2;
	effect.uniforms['keyColor' ].value	= keyColor;
	effect.uniforms['glowColor' ].value	= glowColor;
	composer.addPass( effect );	
	