<br>  - Left is paddling if `InputData::PaddlingLeft` is set<br>  - Right is paddling if `InputData::PaddlingRight` is set<br>  <br>  <b>Adopting server authoritative movement protocol</b><br>  <br>  This packet can be used to implement client authoritative motion by blindly accepting the Player Position and Rotation values except for the caveat described in PlayerActionType::HandledTeleport.<br>  If they are riding a client predicted vehicle as determined by a previous SetActorLinkPacket from the server, t