               game.camera.follow(null);
                player.body.moves = false;
                player.body.gravity.set(0);
                player.body.velocity.set(0);
            }
        }

        function launch() {
            
            if (catchFlag)
            {
                catchFlag = false;
                launched = true;
                game.camera.follow(player, Phaser.Camera.FOLLOW_TOPDOWN);
            
                pointer.alpha = 0;
                line.alpha = 0;
          