MATRIX4 1<br>
SET IDENTITY MATRIX4 2<br>
SET IDENTITY MATRIX4 3<br>
IF IS IDENTITY MATRIX4(1)=1<br>
IF IS EQUAL MATRIX4(2,3)=1<br>
VIEW MATRIX4 1<br>
WORLD MATRIX4 2<br>
PROJECTION MATRIX4 3<br>
TRANSLATE MATRIX4 1,0,50,200<br>
ROTATE X MATRIX4 1,45<br>
ROTATE Y MATRIX4 1,45<br>
ROTATE Z MATRIX4 1,45<br>
ROTATE YPR MATRIX4 1,45,45,45<br>
SCALE MATRIX4 1,250,250,250<br>
TRANSPOSE MATRIX4 1,1<br>
r=INVERSE MATRIX4(1,1)<br>
ENDIF<br>
ENDIF<br>
COPY MATRIX4 1,2<br>
ADD MATRIX4 1,2,3<br>
SUBTRACT MATRIX4 1,2,3<b