      </p></dd><dt><span class="term"><code class="constant">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</code></span></dt><dd><p>
                        If the value of <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</code>
                        is <code class="constant">GL_TEXTURE</code> and
                        <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</code>
                        is the name of a cube-map texture,
                        <em class="parameter">