      const planeMesh = planeMeshes[index];
            scene.remove(planeMesh);
            planeMeshes.splice(index, 1);
          }
        }
      }
    }; */
    /* const _clearPlanes = () => {
      for (let i = 0; i < planeMeshes.length; i++) {
        const planeMesh = planeMeshes[i];
        scene.remove(planeMesh);
      }
      planeMeshes.length = 0;
    }; */
    /* const _onPlanes = e => {
      const {updates} = e;
      _loadPlanes(updates);
    }; */
    const _planeadd = e => {
      const