ies which player controls an entity (if it also has
a <a class="reference internal" href="component_controller.html#modding-reference-component-controller"><em>Controller component</em></a>).  While it can be declared in
YAML, there is currently only one hardcoded player (player <tt class="docutils literal"><span class="pre">0</span></tt>), which
controls the player ship. In future, this might be used for multiple players,
and maybe AI players. The only parameter a player component takes is the player
index