       if (blurEnabled) {
                        sphere.drawCall.uniform("uModelPrevious", sphere.previousModelMatrix)
                        .uniform("uModel", sphere.modelMatrix)
                        .draw();
                    } else {
                        sphere.noBlurDrawCall.uniform("uModel", sphere.modelMatrix)
                        .draw();
                    }
                }
                
                if (blurEnabled) {
                    // Multi draw seems to require a clear