 d: BG4 address</PRE>
This register selects the location in VRAM where the tile map starts.&nbsp;
The byte address is calculated by shifting the four bits left by 13 (multiplying
by 8192).&nbsp; Note that, since there is only 64K of VRAM, the highest
of the four bits must be set to 0.

<P>For more information on storing characters, see <A HREF="#GraphicsFormat">The
SNES Graphics Format</A>.

<P><A NAME="Reg2115"></A><B><FONT FACE="Lucida Console">Register $2115:
Video Port Control (1b/W)</FONT></B>
<PRE>i--