h3>[property:Matrix4 bindMatrix]</h3>
		<p>The base matrix that is used for the bound bone transforms.</p>

		<h3>[property:Matrix4 bindMatrixInverse]</h3>
		<p>The base matrix that is used for resetting the bound bone transforms.</p>

		<h3>[property:Box3 boundingBox]</h3>
		<p>
			The bounding box of the [name]. Can be calculated with
			[page:.computeBoundingBox](). Default is `null`.
		</p>

		<h3>[property:Sphere boundingSphere]</h3>
		<p>
			The bounding sphere of the [name]. Can be calculated with
		