 context<span class="special">,</span> <span class="identifier">GLuint</span> renderbuffer<span class="special">,</span> 
                    <span class="identifier">cl_mem_flags</span> flags <span class="special">=</span> <span class="identifier">read_write</span><span class="special">)</span><span class="special">;</span></pre>
<p>Creates a new OpenGL renderbuffer object in <code class="computeroutput">context</code> for <code class="computeroutput">renderbuffer</code> with <code class="computeroutput">f