a and turns it into an image on the TV screen.</LI>

<LI>
VRAM: Video RAM. 64K of memory where tiles and tile maps are stored</LI>

<LI>
Registers: Memory-mapped I/O ports used for sending data and commands to
the PPU.</LI>

<LI>
OAM (also known as OBJ, object, or sprite info): Information about the
sprites on the screen, or the memory that contains this information. OAM
stands for "Object Attribute Memory".</LI>

<LI>
CG: Color palette data, or the memory that stores it. There are 256 palette
entries which