l()&#160;:&#160;<a class="el" href="interface_brawl_lib_1_1_platform_1_1_win32_1_1_direct_sound_1_1_i_direct_sound8.html#ad2e7303ca5ef0b8dee8ae93119711667">BrawlLib.Platform.Win32.DirectSound.IDirectSound8</a></li>
<li>SetCorrespondingAnimation()&#160;:&#160;<a class="el" href="class_brawl_lib_1_1_internal_1_1_windows_1_1_controls_1_1_model_viewer_1_1_main_window_base_1_1_model_editor_base.html#a6cd8d17b5227fe82008567cbbb4495e8">BrawlLib.Internal.Windows.Controls.ModelViewer.MainWindowBase.ModelEditorBase</