, 1, 1]);
      gl.uniform3fv(program.uKs, [1, 1, 1]);
      gl.uniform1f(program.uNs, 1);

      // Configure `floor`
      floor = new Floor(200, 2);

      // Describe the data for each car model
      carModelData = {
        'BMW i8': {
          // This is the alias that's used to determine whether the item being
          // loaded is a body panel with paint. Each object within the model has particular
          // aliases that were set by the 3D artists.
          paintAlias: 'BMW',
          // Thi