On platforms where it is possible to choose which types of objects are shared, GLFW requests that all types are shared.</p>
<p>See the relevant chapter of the <a href="https://www.opengl.org/registry/">OpenGL</a> or <a href="http://www.khronos.org/opengles/">OpenGL ES</a> reference documents for more information. The name and number of this chapter unfortunately varies between versions and APIs, but has at times been named <em>Shared Objects and Multiple Contexts</em>.</p>
<p>GLFW comes with a simple object