o=0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; BG2, o=1
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; .&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Sprites with OAM priority 2 (%10)
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; .&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; BG2, o=1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; BG1, o=1
Drawn last&nbsp;&nbsp; BG1, o=1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; OAM pri. 3
&nbsp; (in front) OAM pri. 3&nbsp;&nbsp;&nbsp; BG3, o=1</PRE>
The p bit only works in Mode 1.&nbsp; In all other modes, it is ignored
(drawing is performed as if this bit were clear.)

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