bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; p: palette number&nbsp;&nbsp; o: priority bit</PRE>
The character number indexes into an "array of tiles" starting at a base
VRAM location selected by <A HREF="#Reg210B">registers $210B or $210C</A>.
The byte address in VRAM where the character data starts can be found using
the following calculation:
<BR>&nbsp;&nbsp;&nbsp; address_of_character = (base_location_bits &lt;&lt;
13) + (8 * color_depth * character_number);
<BR>This form