ample numbers describing which sample within the texel to fetch. No standard sampling instructions are allowed on the
            multisample texture targets.
        </p></div><div class="refsect1"><a id="notes"></a><h2>Notes</h2><p>
            <code class="function">glTexImage2DMultisample</code> is available only if the GL version is 3.2 or greater.
        </p></div><div class="refsect1"><a id="errors"></a><h2>Errors</h2><p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated if