in server authoritative movement mode, see ServerAuthMovementMode documentation.<br>
	Since it is sent to the specified client the target player is implied to be the receiver.<br>
	It is an optional part of the server authoritative protocol. A server could choose to never send this or do all corrections
	through MovePlayerPacket, although doing so would likely provide less smooth results.</td>
</tr><tr><td>162</td>
<td><a href = "ItemRegistryPacket.html">ItemRegistryPacket</a></td>
<td>ItemRegistryPac