dow.innerWidth, window.innerHeight );
				document.body.appendChild( renderer.domElement );

				// geometry
				var material = new THREE.MeshStandardMaterial({ color: 0xffffff, side: THREE.DoubleSide });
				plane = new THREE.Mesh(
					new THREE.PlaneBufferGeometry(),
					material
				);
				plane.rotation.x = Math.PI / 2;
				plane.scale.set(100, 100, 1);
				plane.material.dithering = true;
				scene.add( plane );

				var pointLight = new THREE.PointLight( 0xffffff, 1 );
				pointLight.position.y = .0