[method:undefined computeBoundingBox]()</h3>
		<p>
			Computes the bounding box of the skinned mesh, and updates the [page:.boundingBox] attribute.
			The bounding box is not computed by the engine; it must be computed by your app.
			If the skinned mesh is animated, the bounding box should be recomputed per frame.
		</p>

		<h3>[method:undefined computeBoundingSphere]()</h3>
		<p>
			Computes the bounding sphere of the skinned mesh, and updates the [page:.boundingSphere] attribute.
			The bounding sphere i