   min: 0,
                        max: 1,
                        step: 0.01,
                        value: RenderManager.bloomRadius,
                        callback: value => {
                            RenderManager.bloomRadius = value;
                            bloomCompositeMaterial.uniforms.uBloomFactors.value = RenderManager.bloomFactors();
                        }
                    }
                ];

                const items = [
                    {
                        type: 'di