ocus"></a><h3 class="anchor"><code><a href="#onFocus"><span class="identifier">onFocus</span></a>():<a class="type" title="Void - The standard Void type." href="./Void.html">Void</a></code></h3><div class="doc"><p>This method is called after the game receives focus.
Can be useful for third party libraries, such as tweening engines.</p></div></div><div class="field "><a name="onFocusLost"></a><h3 class="anchor"><code><a href="#onFocusLost"><span class="identifier">onFocusLost</span></a>():<a class="type" tit