freedom.
                    this.element(el).type.ue = this.U(this.element(el).type.gle); 

                    % Update the vertices based on the displacement vector
                    % associated to the element
                    for i = 1:length(this.element(el).type.result.faces)
                        X = vertices(i,:);
                        u = this.element(el).type.displacementField(X);
                        vertices(i,:) = X + factor*u';
                    end
                end
         