     ...parameters,
                  // transparent: true,
                  // depthWrite: true,
                  // depthTest: true,
                  // alphaTest: 0.001,
                  // vertexColors: true,
                });
              },
              twoColorTint: false,
            });
            skeletonMesh.state.setAnimation(0, "swing", true);
            skeletonMesh.state.setAnimation(1, "eyeblink-long", true);
            mesh.add(skeletonMesh);

          skeletonMesh.position.y = 