ls.maxDistance = 6;

				//

				params = {
					Cube: function () {

						scene.background = textureCube;

						sphereMaterial.envMap = textureCube;
						sphereMaterial.needsUpdate = true;

					},
					Equirectangular: function () {

						scene.background = textureEquirec;

						sphereMaterial.envMap = textureEquirec;
						sphereMaterial.needsUpdate = true;

					},
					Refraction: false,
					backgroundRotationX: false,
					backgroundRotationY: false,
					backgroundRotationZ: false,
					syncMat