xture:</span></div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;<span class="comment">        - 8 bytes/block for BC1/ETC1,</span></div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;<span class="comment">        - 16 bytes/block for BC3/BC6H/BC7/ASTC</span></div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;<span class="comment">    - the blocks are stored in raster scan order (natural CPU texture layout)</span>