        the renderbuffer object which contains the attached image.
                        If the value of <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</code>
                        is <code class="constant">GL_TEXTURE</code>,
                        <em class="parameter"><code>params</code></em> returns the name of
                        the texture object which contains the attached image.
                        The initial value is zero.
                    </p></dd><dt><span class="te