   renderer.setRenderTarget(null);
                renderer.render(this.screen, this.screenCamera);
            };
        }

        class WorldController {
            static init() {
                this.initWorld();
                this.initLights();

                this.addListeners();
            }

            static initWorld() {
                this.renderer = new WebGLRenderer({
                    powerPreference: 'high-performance',
                    antialias: true
                });

     