be-room/cube-room.gltf'}));
      scene.standingStats(true);

      let floorSize = 10;
      let floorPosition = [0, -floorSize / 2 + 0.01, 0];
      let floorNode = null;

      let boxTable = {};

      const BOX_SIZE = 0.03;
      const BOX_MOTION_RANGE = 0.010;
      const BOX_SEPARATION = 0.04;
      const BOX_SET_HEIGHT = 0.03;
      const BOX_SET_DEPTH = -0.06;

      class GamepadBox extends Node {
        constructor(position) {
          super();

          this.position = position;
          let