 until then
            myTween = game.add.tween(player).to({x: 150}, 5000, Phaser.Easing.Linear.None);
            myTween.onComplete.add(reappear, this);
            game.camera.follow(player, Phaser.Camera.FOLLOW_TOPDOWN);
        }

        function reappear() {
            
            launched = false;
            player.alpha = 1;
        }

        function set(player,pointer) {

            //disallow launching until reset
            if (!launched)
            {
                catchFlag = true;
 