rmal pointing in the Z-Axis, the default for 2D particle systems</li>
<li>
psAlignZRotated: The particle is rendered as a quad with the normal pointing in the Z-Axis and with particle spin</li>
<li>
psTrail: The particle is rendered as interconnected, billboarded quads</li>
<li>
psTrailZ: The particle is rendered as interconnected axis aligned quads</li>
<li>
psCustom: Custom particle shape, you have to register a renderer for this shape with RegisterRenderer</li>
</ul>
</td></tr>
</table>
<tabl