r NPC. First, we have to know the name of an animation function. We can either look it up in the documentation or hunt around in the <b>lib_animation</b> script.</p>
		<p>(You can read all about libraries in the User's Documentation - but what you're looking for is a call to <b>MeLibraryFunction()</b>. That's the NWScript function that registers a <i>library function.</i>)</p>
		<p>Once we have found an animation function like &quot;f_bored&quot; we can add it to a table. This will cause our NPC to always a