
            written to <em class="parameter"><code>params</code></em>.  If the top-level block member is an array with no
            declared size, the value zero is written to <em class="parameter"><code>params</code></em>.
        </p>
        <p>
            For the property <code class="constant">GL_TOP_LEVEL_ARRAY_STRIDE</code>, a single integer identifying the
            stride between array elements of the top-level shader storage block member
            containing the active variable is written 