</td>
<td>These are for Server Authoritative Movement to sync all player input with the server.<br>  - PlayerActionPacket (one-off actions)<br>  - MovePlayerPacket (primary input)<br>  - MoveActorAbsolutePacket (positioning client authoritative vehicles)<br>  - AnimatePacket (For client to server, it is only used for swing)  - InventoryTransactionPacket (item use)<br>  <br>  The server can force reposition on the client using these:<br>  - MovePlayerPacket<br>  - CorrectPlayerMovePredictionPacket<br>  - Se