.timing.delay || 0;

      var oldDelay = config.timing.delay;
      var abortedConfigure;
      for (var node, index = 0; node = nodes[index]; index++) {
        config.timing.delay += nodeDelay;
        config.node = node;

        var animation = document.createElement(config.animation);
        if (animation.isNeonAnimation) {
          var effect = animation.configure(config);

          this._animations.push(animation);
          effects.push(effect);
        } else {
          Polymer.Base._warn(this