 {type, id, position, normal, size} = e.update;
      console.log('plane add', id);

      const planeMesh = new THREE.Object3D();
      planeMesh.position.fromArray(position);
      planeMesh.quaternion.setFromUnitVectors(
        localVector.set(0, 0, 1),
        localVector2.fromArray(normal)
      );
      // planeMesh.scale.set(size[0], size[1], 1);
      planeMesh.planeId = id;

      const plantMesh = (() => {
        const index = Math.floor(Math.random() * plantMeshes.length);
        const plantMe