ed</li><li>Interfaces with EngineObject for collision</li><li>Collision layer is separate from visible layers</li><li>It is recommended to have a visible layer that matches the collision</li><li>Tile layers can be drawn to using their context with canvas2d</li><li>Drawn directly to the main canvas without using WebGL</li></ul></div><dl class="details"><div class="details-item-container"><dt class="tag-source bold">Source</dt><dd class="tag-source"><ul><li><a href="src_engineTileLayer.js.html">src/engineTile