14: bottom scanline 01234567&nbsp; be reversed using the BG/sprite flip bits.</PRE>
Planes 0 and 1 are stored first, followed by planes 2 and 3, etc.&nbsp;
As you can see, the bytes in each plane are two bytes apart; the byte "in
between" is the following plane.&nbsp; In other words, byte 0 stores the
first eight pixels of plane 0 and byte 1 stores the first eight pixels
of plane 1.&nbsp; If using more than 4 colors, the pattern repeats; byte
16 stores the first eight pixels of plane 2 and byte 17 stores th