// default
		light.shadow.camera.far = 500; // default

		//Create a sphere that cast shadows (but does not receive them)
		const sphereGeometry = new THREE.SphereGeometry( 5, 32, 32 );
		const sphereMaterial = new THREE.MeshStandardMaterial( { color: 0xff0000 } );
		const sphere = new THREE.Mesh( sphereGeometry, sphereMaterial );
		sphere.castShadow = true; //default is false
		sphere.receiveShadow = false; //default
		scene.add( sphere );

		//Create a plane that receives shadows (but does not cast them)
