f [page:Material].
			Default is a new [page:MeshBasicMaterial].
		</p>

		<h2>Properties</h2>
		<p>See the base [page:Mesh] class for common properties.</p>

		<h3>[property:String bindMode]</h3>
		<p>
			Either `AttachedBindMode` or `DetachedBindMode`. `AttachedBindMode` means the skinned mesh
			shares the same world space as the skeleton. This is not true when using `DetachedBindMode`
			which is useful when sharing a skeleton across multiple skinned meshes.
			Default is `AttachedBindMode`.
		</p>

		<