an.uniforms.u_viewMatrix = { type: "m4", value: this.ms_Camera.matrixWorldInverse };
					this.ms_Ocean.materialOcean.uniforms.u_cameraPosition = { type: "v3", value: this.ms_Camera.position };
					this.ms_Scene.add(this.ms_Ocean.oceanMesh);

					var gui = new dat.GUI();
					var c1 = gui.add(this.ms_Ocean, "size",100, 5000);
					c1.onChange(function(v) {
						this.object.size = v;
						this.object.changed = true;
					});
					var c2 = gui.add(this.ms_Ocean, "choppiness", 0.1, 4);
					c2.onChange(fun