
Sets the message to be displayed on top of each player's screen</p><p><strong>Arguments:</strong><br />
An std::string that specifies what should be displayed.<br />
Which screen you want to set text to.<br />
The interval with which the screen will be blinking, in ms. 0 means no blinking.<br />
The duration, in MS to force this message to display. No other message can be displayed before this expires. ClearScreenText overrides it though.<br />
Vertically centered on the screen</p><p><strong>Return value:<