use.y;
                this.target.z = this.origin.z;

                this.camera.position.lerp(this.target, this.lerpSpeed);
                this.camera.lookAt(this.lookAt);
            };

            static start = () => {
                if (isOrbit) {
                    return;
                }

                this.camera.fov = 75;
                this.camera.updateProjectionMatrix();
            };

            static animateIn = () => {
                if (isOrbit) {
                    return;
 