sion and Integer are only (currently) supported. By default, matrices are stored in row-major order ; column-major order is not supported.

<p>There is also support for Homogenous plane operations and transformations <a class="normal" href="GLZVectorMath.TGLZHmgPlane.html">TGLZHmgPlane</a>. And for representing rotations in 3D space, you can use <a class="normal" href="GLZVectorMath.TGLZQuaternion.html">TGLZQuaternion</a>.

<p>Vectors, matrices and other are not only used to represent points in space, they 