st color = 0xFFFFFF;
    const intensity = 3;
    const light = new THREE.PointLight(color, intensity);
    scene.add(light);
  }

  const objects = [];

  const radius = 1;
  const widthSegments = 6;
  const heightSegments = 6;
  const sphereGeometry = new THREE.SphereGeometry(
      radius, widthSegments, heightSegments);

  const solarSystem = new THREE.Object3D();
  scene.add(solarSystem);
  objects.push(solarSystem);

  const sunMaterial = new THREE.MeshPhongMaterial({emissive: 0xFFFF00});
  const sunM