ynamics** integrate the velocity of the agent to change its position. The green target moves once in a while to a random location. The red target always slowly follows the agent.
- The **reward** awarded to the agent is based on its distance to the green target (low is good). However, if the agent is in the vicinity of the red target (inside the disk), the agent gets a negative reward proportional to its distance to the red target.

The optimal strategy for the agent is to always go towards the green target