../js/webgl-test-utils.js"></script>
</head>
<body>
<canvas width="32" height="32" id="c"></canvas>
<div id="description"></div>
<div id="console"></div>
<script>
"use strict";
description("This test verifies the functionality of the EXT_texture_mirror_clamp_to_edge extension, if it is available.");

debug("");

var wtu = WebGLTestUtils;
var gl = wtu.create3DContext("c");
const w = gl.drawingBufferWidth;
const h = gl.drawingBufferHeight;
var ext;
var sampler;

const pnames = ['TEXTURE_WRAP_S', 'TEXTURE_WRAP