">CGRAM</A> will
be mapped to the colors in the character. The number formed by the palette
bits is multiplied by the number of colors in the BG to get the starting
index in the color palette. For example, if palette 3 is selected in 16
color mode, the tile's colors will range from CG entries 48 to 63.&nbsp;
However, entry #48 will be unused since this is mapped from color 0, which
is always the 'transparent color'.&nbsp; Notice that, except in a 256-color
mode, it is not possible to select colors above 127