n RLNET's game loop
      _rootConsole.Run();
    }

    // Event handler for RLNET's Update event
    private static void OnRootConsoleUpdate( object sender, UpdateEventArgs e )
    {
      _rootConsole.Print( 10, 10, &quot;It worked!&quot;, RLColor.White );
    }

    // Event handler for RLNET's Render event
    private static void OnRootConsoleRender( object sender, UpdateEventArgs e )
    {
      // Tell RLNET to draw the console that we set
      _rootConsole.Draw();
    }
  }
}
</code></pre>
<p>If yo