'negx.jpg',
			cubeTexturePath + 'posy.jpg',
			cubeTexturePath + 'negy.jpg',
			cubeTexturePath + 'posz.jpg',
			cubeTexturePath + 'negz.jpg'
		]);
		cubeTexture.encoding = t3d.TEXEL_ENCODING_TYPE.SRGB;

		const scene = new t3d.Scene();
		scene.environment = cubeTexture;

		const skyBox = new SkyBox(cubeTexture);
		skyBox.gamma = true;
		scene.add(skyBox);

		const loader = new GLTFLoader();
		function loadModel(url, position, scale) {
			loader
				.load(url)
				.then(function(result) {
					const object