es are to play.</td>
</tr><tr><td>mNextState</td>
<td>The next state to transition to once the specified animation is finished playing.</td>
</tr><tr><td>mStopExpression</td>
<td>The stop expression, the the condition that determines when to transition to the next state.</td>
</tr><tr><td>mController</td>
<td>The name of an animation controller</td>
</tr><tr><td>mBlendOutTime</td>
<td>The amount of time to blend out of this animation</td>
</tr><tr><td>mRuntimeIds</td>
<td>ActorRuntimeIDs of the entities tha