can also be used as arrays of 2, 3,4,...16 values that can be used to perform calculations in parallel.

<p>You'll equally find,some functions like in shader languages (such as GLSL and HLSL). For example : <br> You can use the the <a class="normal" href="GLZMath.html#SmoothStep">SmoothStep</a>, <a class="normal" href="GLZMath.html#Sin">Sin</a>, <a class="normal" href="GLZMath.html#Sqrt">Sqrt</a>, (<a class="normal" href="GLZMath.html#SinCos">SinCos</a>)... functions to calculate only a single value, or com