GL_MAX_TEXTURE_SIZE</code> - 1. <em class="parameter"><code>depth</code></em> is the number of array slices in the array texture's image.
            <em class="parameter"><code>samples</code></em> specifies the number of samples in the image and must be in the range zero to <code class="constant">GL_MAX_SAMPLES</code> - 1.
        </p><p>
            <em class="parameter"><code>internalformat</code></em> must be a color-renderable, depth-renderable, or stencil-renderable format.
        </p><p>
           