ing calculation:
<BR>&nbsp;&nbsp;&nbsp; address_of_character = (base_location_bits &lt;&lt;
14) + (32 * character_number);
<BR>For example, if base location 1 is selected, and character number 1
is selected, the address will be 16384+32*1 = 16416.&nbsp; Note that the
word address entered into the <A HREF="#Reg2116">VRAM address register</A>
will be half of that, or 8208.

<P>Notice that two or more sprites in the OAM table may have the same character
number; if this is the case, they will look the same exce