ansformed = position + f * normal;
                        `
                    );
                };

                const mesh = new Mesh(geometry, material);
                this.add(mesh);
            }
        }

        class PanelController {
            static init(ui) {
                this.ui = ui;

                this.initPanel();
            }

            static initPanel() {
                const { blurMaterial } = RenderManager;

                const items = [
                    {
      