d) {
						this.ms_Ocean.materialOcean.uniforms.u_size.value = this.ms_Ocean.size;
						this.ms_Ocean.materialOcean.uniforms.u_sunDirection.value.set( this.ms_Ocean.sunDirectionX, this.ms_Ocean.sunDirectionY, this.ms_Ocean.sunDirectionZ );
						this.ms_Ocean.materialOcean.uniforms.u_exposure.value = this.ms_Ocean.exposure;
						this.ms_Ocean.changed = false;
					}
					this.ms_Ocean.materialOcean.uniforms.u_normalMap.value = this.ms_Ocean.normalMapFramebuffer ;
					this.ms_Ocean.materialOcean.uniforms.