tages. Programmable stages execute shaders, which are special
    programs designed to run on GPU hardware. Most of the state of a
    pipeline is defined by a GPURenderPipeline or a GPUComputePipeline
    object. The state not included in these pipeline objects is set
    during encoding with commands, such as beginRenderPass() or
    setBlendConstant().`
  </body>
</html>
