    mesh = new THREE.Mesh(geometry, material);
          scene.add(mesh);

          // Load the texture atlas using name.atlas and name.png from the AssetManager.
          // The function passed to TextureAtlas is used to resolve relative paths.
          atlas = assetManager.require(atlasFile);

          // Create a AtlasAttachmentLoader that resolves region, mesh, boundingbox and path attachments
          atlasLoader = new spine.AtlasAttachmentLoader(atlas);

          // Create a SkeletonJson instanc