gidBodies[ i ];
					const objPhys = objThree.userData.physicsBody;
					const ms = objPhys.getMotionState();
					if ( ms ) {

						ms.getWorldTransform( transformAux1 );
						const p = transformAux1.getOrigin();
						const q = transformAux1.getRotation();
						objThree.position.set( p.x(), p.y(), p.z() );
						objThree.quaternion.set( q.x(), q.y(), q.z(), q.w() );

					}

				}

			}

		</script>

	</body>
</html>
