nywhere, BlueprintReadWrite, Category = Randomization)</div>
<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;    <span class="keywordtype">bool</span> bUseAllMaterialInDirectories;</div>
<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;</div>
<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;    UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Randomization)</div>
<div class="line"><a name="l00051"></a><span class="