        <code class="constant">GL_DEPTH_ATTACHMENT</code>, and
                    <code class="constant">GL_STENCIL_ATTACHMENT</code>.
                </p></dd><dt><span class="term"><em class="parameter"><code>pname</code></em></span></dt><dd><p>
                    Specifies the symbolic name of a framebuffer object attachment parameter.
                    Accepted values are <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</code>,
                    <code class="constant">GL_FRAMEBUFFER_AT