setheight</tt> of 1. Its icon states are <tt>"0,0"</tt>, <tt>"1,0"</tt>,
and <tt>"2,0"</tt>. Here's a quick example that uses an icon only one tile
high, but arbitrarily wide.</p>

<pre>obj/killcounter
  screen_loc = "SOUTHEAST"

  New(client/C)
    C.screen += src
    Update(C.mob.kills)

  proc/Update(kills)
    var/icon/I = font.DrawText(...)   // we'll get back to this
    overlays = list()
    var/obj/O = new/obj
    O.layer = 10
    O.icon = I
    for(var/i = 0, i &lt; I.setwidth, ++i)
      O.pixel_x