(targetRayPose.transform);
            }

            let targetRay = new Ray(targetRayPose.transform);
            let cursorDistance = 2.0;
            let cursorPos = vec3.fromValues(
                targetRay.origin.x,
                targetRay.origin.y,
                targetRay.origin.z
                );
            vec3.add(cursorPos, cursorPos, [
                targetRay.direction.x * cursorDistance,
                targetRay.direction.y * cursorDistance,
                targetRay.direction.z * cu