cularConstant='.75' specularExponent='20' lighting-color='#bbbbbb' result='specOut'>
        <fePointLight x='-5000' y='-10000' z='20000'/>  
     </feSpecularLighting> 
     <feComposite in='specOut' in2='SourceAlpha' operator='in' result='specOut'/> 
     <feComposite in='SourceGraphic' in2='specOut' operator='arithmetic' k1='0' k2='1' k3='1' k4='0' result='litPaint'/>  
     <feMerge> 
         <feMergeNode in='offsetBlur'/> 
         <feMergeNode in='litPaint'/> 
     </feMerge> 
  </filter> 
  <radialG