e/glad/glad.h</code> and <code>output/include/KHR/khrplatform.h</code> files to your build. Then you need to include the glad header file, which will replace the OpenGL header of your development environment. By including the glad header before the GLFW header, it suppresses the development environment's OpenGL or OpenGL ES header.</p>
<div class="fragment"><div class="line"><span class="preprocessor">#include &lt;glad/glad.h&gt;</span></div>
<div class="line"><span class="preprocessor">#include &lt;<a clas