s://threejs.org/docs/#api/en/materials/MeshStandardMaterial.aoMap
                material.aoMap.channel = 1;

                const mesh = new Mesh(geometry, material);
                this.add(mesh);

                this.mesh = mesh;
            }

            // Public methods

            update = () => {
                // Counter clockwise rotation
                this.mesh.rotation.y += 0.005;
            };

            ready = () => this.initMesh();
        }

        class SceneView extends Group