Current = brickMass;

						if ( oddRow && ( i == 0 || i == nRow - 1 ) ) {

							brickLengthCurrent *= 0.5;
							brickMassCurrent *= 0.5;

						}

						const brick = createParalellepiped( brickDepth, brickHeight, brickLengthCurrent, brickMassCurrent, pos, quat, createMaterial() );
						brick.castShadow = true;
						brick.receiveShadow = true;

						if ( oddRow && ( i == 0 || i == nRow - 2 ) ) {

							pos.z += 0.75 * brickLength;

						} else {

							pos.z += brickLength;

						}

					}

				