
    
    boneView.material.uniforms.meshScl.value = 2.0; // Mixamo Skeletons comes with an offset transform which causes the bones to scale badly
    boneView.material.uniforms.dirScl.value  = 1;   // ... So make the bones bigger to offset that massive downscaling.

    App.add( boneView );                            // Add to Scene for rendering

    pose.updateWorld();
    boneView.updateFromPose( pose );

    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // SETUP ANIMATION
    const glAnim 