&nbsp; y: Y coordinate
Byte 3&nbsp;&nbsp;&nbsp; cccccccc&nbsp;&nbsp;&nbsp; c: starting character (tile) number&nbsp;&nbsp;&nbsp; p: palette number
Byte 4&nbsp;&nbsp;&nbsp; vhoopppc&nbsp;&nbsp;&nbsp; v: vertical flip&nbsp;&nbsp; h: horizontal flip&nbsp; o: priority bits
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Note: the 'c' in byte 4 is the MOST significant bit in the 9-bit char #.</PRE>
The second table is 32 bytes and has 2 bits for each sprite (each byte
contains information for 4 sprites.)&