();
        }

        class ScenePanelController {
            static init(view) {
                this.view = view;

                this.initPanel();

                this.addListeners();
            }

            static initPanel() {
                const { darkPlanet } = this.view;

                const objects = [darkPlanet];

                objects.forEach(object => {
                    object.point = new Point3D(object.mesh);
                    object.add(object.point);

                    Mat