e1D</span></span></a>,
            <a class="citerefentry" href="glTexSubImage2D"><span class="citerefentry"><span class="refentrytitle">glTexSubImage2D</span></span></a>, <a class="citerefentry" href="glTexSubImage3D"><span class="citerefentry"><span class="refentrytitle">glTexSubImage3D</span></span></a>).
            Additionally, if the <code class="code">ARB_imaging</code> extension is supported, pixel
            storage modes affect convolution filters
            (see <a class="citerefentry" href="g