nPacket</a></td>
<td>Inventory Transaction</td>
<td>Sent for item interaction UI depending on if ItemStackNetManager is enabled as well as when the player uses items in gameplay.  See ComplexInventoryTransaction::Type for more details</td>
</tr><tr><td>31</td>
<td><a href = "MobEquipmentPacket.html">MobEquipmentPacket</a></td>
<td>Mob Equipment</td>
<td>A bunch of things use this both server to client and can still be sent from the client if LocalPlayer's inventory doesn't match the inventory sent (de