.initMesh();
            }

            initMesh() {
                const { time } = WorldController;

                const geometry = new SphereGeometry(1, 80, 80);

                const material = new MeshStandardMaterial({ roughness: 0 });

                // Based on https://github.com/spite/perlin-experiments

                material.onBeforeCompile = shader => {
                    shader.uniforms.time = time;

                    shader.vertexShader = shader.vertexShader.replace(
                