		const planeGeometry = new THREE.PlaneGeometry( 20, 20, 32, 32 );
		const planeMaterial = new THREE.MeshStandardMaterial( { color: 0x00ff00 } )
		const plane = new THREE.Mesh( planeGeometry, planeMaterial );
		plane.receiveShadow = true;
		scene.add( plane );

		//Create a helper for the shadow camera (optional)
		const helper = new THREE.CameraHelper( light.shadow.camera );
		scene.add( helper );
		</code>

		<h2>Constructor</h2>
		<h3>[name]( )</h3>
		<p>
			Creates a new [name]. This is not intended to 