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          <td class="memname">void sf::RenderTarget::pushGLStates </td>
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          <td class="paramname"></td><td>)</td>
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<p>Save the current OpenGL render states and matrices. </p>
<p>This function can be used when you mix SFML drawing and direct OpenGL rendering. Combined with popGLStates, it ensures that: </p><ul>
<li>SFML's internal states are not messed u