he GLSL source, compile the shaders
  var vertexShader = createShader(gl, gl.VERTEX_SHADER, vertexShaderSource);
  var fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragmentShaderSource);

  // Link the two shaders into a program
  var program = createProgram(gl, vertexShader, fragmentShader);

  // look up where the vertex data needs to go.
  var positionAttributeLocation = gl.getAttribLocation(program, "a_position");

  // Create a buffer and put three 2d clip space points in it
  var positionBuff