for their position
   reports (whereas the joystick axes use 16 bits), so they have pretty
   coarse resolution.
</p>
<p>
   Unlike buttons, you <i>do</i> set up the axis mappings as part of the
   <tt>gamepad</tt> and <tt>xInput</tt> objects, as shown in the examples
   above.  Refer to the <a href="JSONConfigRef.htm#gamepad.x"><tt>gamepad.x</tt></a>
   property reference section for a list of the possible mappings.
</p>


<a name="Buttons"></a>
<h3>Button inputs</h3>
<p>
   Pinscape lets you connect butto