rve as an object's visual moniker.</LI>
<LI>
a keyboard accelerator to activate an object through keyboard events.</LI>
<LI>
a state field relating to the usable state of an object.</LI>
<LI>
an attributes field relating to other default behavior, such as how the object handles busy states when an application is waiting for a routine to finish.</LI>
</UL>
<P>
GenClass also implements scores of hints that can affect UI geometry, visual representation, data structures, and functions.</P>


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