          distance = game.physics.arcade.distanceToPointer(pointer);
                theta = game.physics.arcade.angleToPointer(pointer);
                
                // Govern the distance the sprite is dragged away from launch post
                if (distance > 300)
                { 
                    distance = 300;
                    adjacentX = Math.cos(theta) * distance;
                    oppositeY = Math.sin(theta) * distance;
                    player.x = 400 + adjacentX;
               