
    <script id="fragmentShader" type="x-shader/x-fragment">
        void main() {
            gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0);
        }
    </script>
    <script type="module">
        import {initShaders} from '../jsm/Utils.js';
    
        const canvas = document.getElementById('canvas');
        canvas.width=window.innerWidth;
        canvas.height=window.innerHeight;
        const gl = canvas.getContext('webgl');
        const vsSource = document.getElementById('vertexShader').inn