d>
          </dl>
        </div>
      </div>
      <div class="refsect1" id="description">
        <h2>Description</h2>
        <p>
            <code class="function">texture</code> samples texels from the texture bound to <em class="parameter"><code>sampler</code></em> at texture
            coordinate <em class="parameter"><code>P</code></em>. An optional bias, specified in <em class="parameter"><code>bias</code></em> is included in
            the level-of-detail computation that is used to choose mipm