culate, creature conditions to do their thing, and the output buffer to clear.</td>
	</tr>
	<tr>
	<td class="name" nowrap><a href="#win">win ()</a></td>
	<td class="summary">This function is called when you win.</td>
	</tr>
	<tr>
	<td class="name" nowrap><a href="#game_over">game_over ()</a></td>
	<td class="summary">This function is called when you lose.</td>
	</tr>
	<tr>
	<td class="name" nowrap><a href="#goToMap">goToMap (depth, branch, force)</a></td>
	<td class="summary">Move to another map</td>
	</tr>