les,
and the dispatching mechanism. We are currently testing this with the Event
Channel code.</li>

<li>
The problems arising due to public virtual inheritance when casting from
an interface class to CORBA::Object_ptr has been solved. We do this casting
inside the stubs/skeletons rather than first converting an interface class
pointer to a void*, storing it in an Any, and casting it to CORBA::Object_ptr
in the encode/decode methods. The casting inside the stubs/skeletons work
because the compiler has knowl