          this.initRenderer();
            }

            static initRenderer() {
                const { screenTriangle, resolution } = WorldController;

                // Fullscreen triangle
                this.screenCamera = new OrthographicCamera(-1, 1, 1, -1, 0, 1);
                this.screen = new Mesh(screenTriangle);
                this.screen.frustumCulled = false;

                // Render targets
                this.renderTargetA = new WebGLRenderTarget(1, 1, {
                    depthBuff