rldPosition.xyz;
            vUV = uv;
            vNormal = (uModel * vec4(normal.xyz, 0.0)).xyz;
            vScreenVelocity = vec2(0.0);
            
            gl_Position = viewProj * worldPosition;
        
        }
    </script>
    <script type="x-shader/vf" id="fragment-draw">
        #version 300 es
        precision highp float;

        layout(std140, column_major) uniform;

        uniform SceneUniforms {
            mat4 viewProj;
            vec4 eyePosition;
            vec4 lightPosition;