er, including preprocessed source, object
code and error messages.  Compression is usually economical on
networks slower than 100Mbps, but results may vary depending on
the network, processors and source tree.<BR>
<P>
Enabling compression makes the distcc client and server use more
CPU time, but less network traffic.  The added CPU time is insignificant
for pump mode.  The compression ratio is typically 4:1 for source
and 2:1 for object code.<BR>
<P>
Using compression requires both client and server to use 