_hex___editor_1_1_i_byte_provider.html#ade69c9fb1be2270d4245888b4bc31084">BrawlLib.Internal.Windows.Controls.Hex_Editor.IByteProvider</a></li>
<li>Swap()&#160;:&#160;<a class="el" href="struct_brawl_lib_1_1_internal_1_1_void_ptr.html#a2965aaf6399b07ce0c0a00273ef9b279">BrawlLib.Internal.VoidPtr</a>, <a class="el" href="class_brawl_lib_1_1_modeling_1_1_triangle___converter_1_1_graph_array.html#a80b3379fd1e6b06f949fefac22ad036d">BrawlLib.Modeling.Triangle_Converter.GraphArray&lt; T &gt;</a>, <a class="el" href