othCorner11 = new Ammo.btVector3( clothPos.x, clothPos.y, clothPos.z - clothWidth );
				const clothSoftBody = softBodyHelpers.CreatePatch( physicsWorld.getWorldInfo(), clothCorner00, clothCorner01, clothCorner10, clothCorner11, clothNumSegmentsZ + 1, clothNumSegmentsY + 1, 0, true );
				const sbConfig = clothSoftBody.get_m_cfg();
				sbConfig.set_viterations( 10 );
				sbConfig.set_piterations( 10 );

				clothSoftBody.setTotalMass( 0.9, false );
				Ammo.castObject( clothSoftBody, Ammo.btCollisionObject 