sition.set( - 40, 0, 60 );

				controls = new OrbitControls( camera, renderer.domElement );
				controls.minDistance = 10;
				controls.maxDistance = 500;

				const sphereGeometry = new THREE.SphereGeometry( 0.25, 8, 4 );
				const sphereInterMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, depthTest: false } );
				const sphereOnLineMaterial = new THREE.MeshBasicMaterial( { color: 0x00ff00, depthTest: false } );

				sphereInter = new THREE.Mesh( sphereGeometry, sphereInterMaterial );
				spher