 HREF="#Terminology">character data</A> for sprites is stored in
<A HREF="#PPUMemoryTypes">VRAM</A>, in the same format as <A HREF="#Terminology">BG</A>
tiles.&nbsp; Two or more sprites can share the same set of tiles.&nbsp;
When the sprites are larger than 8x8, they are arranged in columns, followed
by rows of 8x8 tiles.&nbsp; For example, a 32x32 sprite is stored like
this:
<PRE>Byte Offset&nbsp; 0&nbsp;&nbsp;&nbsp;&nbsp; 32&nbsp;&nbsp;&nbsp; 64&nbsp;&nbsp;&nbsp;&nbsp; 96&nbsp;&nbsp;&nbsp;&nbsp; 128&nbsp;