= 0, len = boxes.length; i < len; ++i) {
                    boxes[i].drawCall.draw();
                }

                // DRAW LIGHTS
                app.defaultDrawFramebuffer()
                .enable(PicoGL.BLEND)
                .depthMask(false)
                .clear();

                for (let i = 0, len = lights.length; i < len; ++i) {
                    lights[i].drawCall.draw();
                }
                
                timer.end();                
                                
  