ure('pbr/pitted_metal_basecolor.jpg'),
                    loadTexture('pbr/pitted_metal_normal.jpg'),
                    // https://occlusion-roughness-metalness.glitch.me/
                    loadTexture('pbr/pitted_metal_orm.jpg')
                ]);

                map.anisotropy = anisotropy;
                map.wrapS = RepeatWrapping;
                map.wrapT = RepeatWrapping;
                map.repeat.set(2, 1);

                normalMap.anisotropy = anisotropy;
                normalMap.wrapS =