 active uniform block, shader storage block, atomic
            counter buffer or transform feedback buffer is written to <em class="parameter"><code>params</code></em>.  The number of values written to
            <em class="parameter"><code>params</code></em> for an active resource is given by the value of the property
            <code class="constant">GL_NUM_ACTIVE_VARIABLES</code> for the resource.
        </p>
        <p>
            For the properties <code class="constant">GL_REFERENCED_BY_VERTEX_SH