   = gltf.getAnimation();
    const clip      = Clip.fromGLTF2( glAnim );
    const animator  = new Animator();
    animator.inPlace = true;
    animator.setClip( clip );

    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // SAVE Vars
    Ref.animator = animator;
    Ref.pose     = pose;
    Ref.boneView = boneView;

    App.render();
});

function armature_from_gltf( gltf, defaultBoneLen = 0.07 ){
    const arm  = new Armature();
    const skin = gltf.getSkin();

    for( let j of skin.joints 