erver, with arbitrarily encoded information in b0 and b1.</td>
<td></td>
</tr><tr><td>27</td>
<td><a href = "ActorEventPacket.html">ActorEventPacket</a></td>
<td>All kinds of actor state changes (see Actor::handleEntityEvent).</td>
<td>Ranges from a crossbow being ready to fire to taming animals..., some of which may be obsolete (frex, ADD_PLAYER_LEVELS)</td>
</tr><tr><td>28</td>
<td><a href = "MobEffectPacket.html">MobEffectPacket</a></td>
<td>Mob Effect</td>
<td>At the start of the game the serve