s : add static objects to light map pool<br>
 make object cube o,100 : position object o,600,75,400 : add object to light map pool o<br>
 make mesh from object 3,o : add limb o,1,3 : offset limb o,1,0,0,-125<br>
 add limb to light map pool o,1 : inc o<br>
 add light map light 400,90,800,500,255,0,0,50,1<br>
 add light map light 200,90,400,500,0,255,0,50,1<br>
 add light map light 800,90,200,500,0,0,255,50,1<br>
 texturesize=16 : texturequality=1 : lightmapsavepath$="lightmaps"<br>
 if path exist(lightmapsav