//////////////////////
	//		Camera Controls							//
	//////////////////////////////////////////////////////////////////////////////////
	var mouse	= {x : 0, y : 0}
	document.addEventListener('mousemove', function(event){
		mouse.x	= (event.clientX / window.innerWidth ) - 0.5
		mouse.y	= (event.clientY / window.innerHeight) - 0.5
	}, false)
	onRenderFcts.push(function(delta, now){
		camera.position.x += (mouse.x*5 - camera.position.x) * (delta*3)
		camera.position.y += (mouse.y*5 - camera.position.y) * (del