ng "downtime." What that means and when that happens is up to you, this is just an example.







</dd>
    <dt>
    <a name = "refresh_player_sight"></a>
    <strong>refresh_player_sight ()</strong>
    </dt>
    <dd>
    Refreshes the player's sightmap.  Called every turn, may need to be called if something changes visibility for some reason (new lights or something that blocks sight showing up)







</dd>
    <dt>
    <a name = "show_tutorial"></a>
    <strong>show_tutorial (tutorial)</strong>
    </d