prising thing.</li>
	<li>When a program has nothing surprising to say, it should say nothing.</li>
	<li>When a program must fail, it should fail noisily and as soon as possible.</li>
	<li>Write big programs only when it is clear by demonstration that nothing else will do.</li>
	<li>Consider how you would solve your immediate problem without adding anything new.</li>
</ul>

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