ds"><div class="field "><a name="new"></a><h3 class="anchor"><code><span class="label label-meta label-meta-glFragmentSource" title="">@:glFragmentSource(&quot;#pragma header\nuniform vec4 u_size;\nuniform vec4 u_s9d;\nuniform vec4 u_frameSpriteRect;\nvec2 getFrameCoodv(){\n\treturn vec2(fract((openfl_TextureSize.x * openfl_TextureCoordv.x - u_frameSpriteRect.x) / u_frameSpriteRect.z), fract((openfl_TextureSize.y * openfl_TextureCoordv.y - u_frameSpriteRect.y) / u_frameSpriteRect.w));\n}\nvec2 getUv(float x