
    <h2>Shutdown</h2>
    
    <p>Currently, no code is run at game shutdown time.</p>

    <h2>Low-level Explanations</h2>

    <p>The ProcessManager exists to provide a consistent environment for gameplay code to execute. If you are concerned with how time is processed in Flash, you might benefit from reading Sean Christmann's article on <a href="http://www.craftymind.com/2008/04/18/updated-elastic-racetrack-for-flash-9-and-avm2/">Updated 'Elastic Racetrack' for Flash 9 and AVM2</a>, based on Ted P