erHeight;

				camera.aspect = width / height;
				camera.updateProjectionMatrix();

				renderer.setSize( width, height );

			}

			function animate() {

				stats.begin();
				render();
				stats.end();

			}

			function render() {

				renderer.toneMappingExposure = params.exposure;
				scene.backgroundBlurriness = params.backgroundBlurriness;

				controls.update();

				renderer.render( scene, camera );

			}

		</script>

	</body>
</html>
