t renderer.init();


			initGeometries();
			initMesh( count );

			controls = new OrbitControls( camera, renderer.domElement );
			controls.autoRotate = true;
			controls.autoRotateSpeed = 1.0;

			// stats

			stats = new Stats( {
				precision: 3,
				horizontal: false,
				trackGPU: true,
			} );
			stats.init( renderer );
			document.body.appendChild( stats.dom );
			stats.dom.style.position = 'absolute';

			// gui

			gui = new GUI();
			gui.add( api, 'renderBundle' ).onChange( () => {

				init( ! a