out having to transform every single entity. See the documentation of <a class="el" href="classsf_1_1View.html" title="2D camera that defines what region is shown on screen">sf::View</a> for more details and sample pieces of code about this class.</p>
<p>On top of that, render targets are still able to render direct OpenGL stuff. It is even possible to mix together OpenGL calls and regular SFML drawing commands. When doing so, make sure that OpenGL states are not messed up by calling the pushGLStates/popGLS