om object d+10,d+10<br>
lock vertexdata for mesh d+10<br>
perform csg difference on vertexdata d+11 : perform csg union on vertexdata d+11 : perform csg intersection on vertexdata d+11<br>
unlock vertexdata<br>
delete object d+10 : make object d+10,d+10,0 : position object d+10,900,50,925<br>
set global shadows on : set global shadow shades 1 : set global shadow color 0,0,0,64<br>
set shadow light 1,300,500,700,2000 : set shadow position -1,300,500,700<br>
for i=0 to 11 : set shadow shading on d+i : next i<