 game.load.image('pointer', 'res/pointer.png');
        }

        var myTween;
        var player;
        var cursors;
        var pointer;
        var catchFlag = false;
        var launchVelocity = 0;
        var launched;

        function create() {
            
            game.world.setBounds(0, 0, 5000, 600);
            game.add.tileSprite(0, 0, 5000, 600, 'background');
            
            var graphics = game.add.graphics(0,0);
            graphics.beginFill(0x049e0c);
            graphics.d