nder target. In other words, it does the inverse of what the graphics card does, to find the initial position of a rendered pixel.</p>
<p>Initially, both coordinate systems (world units and target pixels) match perfectly. But if you define a custom view or resize your render target, this assertion is not true anymore, i.e. a point located at (10, 50) in your render target may map to the point (150, 75) in your 2D world &ndash; if the view is translated by (140, 25).</p>
<p>For render-windows, this function 