     const { anisotropy, loadTexture } = WorldController;

                const geometry = new IcosahedronGeometry(1, 12);

                // Second set of UVs for aoMap and lightMap
                // https://threejs.org/docs/#api/en/materials/MeshStandardMaterial.aoMap
                geometry.attributes.uv1 = geometry.attributes.uv;

                // Textures
                const [map, normalMap, ormMap] = await Promise.all([
                    // loadTexture('uv.jpg'),
                    loadText