E LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
  IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-->
<!-- 
    Motion blur algorithm based on Stupid OpenGL Shader Tricks by Simon Green
    http://plaza.ufl.edu/sakib/docs/GDC2003_OpenGLShaderTricks.pdf
 -->
<body>
    <div id="example-title">
        PicoGL.js Example: Motion Blur
        <div>
            <a href="https://github.com/tsherif/pico