ce-related tags are processed as soon as they are loaded by Flex - usually in the first few frames.</p>
   
   <p>As a side effect of these tags, the ResourceManager, LevelManager, and other managers may be initialized. They are all created on demand, as mentioned above, when you first access them via their static Instance member.</p>
   
   <p>If you are manually initializing your game, by directly calling the managers without using the tags, then it's up to you when everything starts.</p>
   
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