lass="normal" href="GLZMath.html#Sin">Sin</a>, <a class="normal" href="GLZMath.html#Cos">Cos</a>, <a class="normal" href="GLZMath.html#ArcTan2">ArcTan2</a> ect.. are on single-precision floating-point values only. Double-precision floating-point arithmetic is unsupported with fast math functions.

<p>2D, 3D and 4-Dimensional vectors, of type Byte, Single Integer are supported.<br> Respectively <a class="normal" href="GLZVectorMath.TGLZVector2i.html">TGLZVector2i</a>, <a class="normal" href="GLZVectorMath.TG