era = new THREE.PerspectiveCamera( params.fov, window.innerWidth / window.innerHeight, .1, 50 );
				camera.position.set( 7, 0, 0 );

				scene = new THREE.Scene();

				renderer = new THREE.WebGLRenderer();
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );
				renderer.setAnimationLoop( animate );

				container.appendChild( renderer.domElement );

				renderer.toneMapping = THREE.ACESFilmicToneMapping;

				//

				const sphereGeometry = 