/../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
<script src="../../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="fshaderWithLongLine" type="text/something-not-javascript">
precision mediump float;
uniform float fooo;
#if defined(someSymbolNotDefined)
#error long
#endif
void main()
{
    gl_FragColor = vec4(fooo+fooo+fooo+fooo, fooo+fooo+fooo+fooo, fooo+fooo+fooo+fooo, 1.0);
}
</script>
<s