te orbital controls
          controls.update();

          // update the animation
          skeletonMesh.update(delta);

          // render the scene
          renderer.render(scene, camera);

          requestAnimationFrame(render);
      }

      function resize() {
          let w = window.innerWidth;
          let h = window.innerHeight;
          if (canvas.width != w || canvas.height != h) {
          canvas.width = w;
          canvas.height = h;
          }

          camera.aspect = w / h;
     