death_count, life_status
</code></pre>
<p>Several of these values can be combined into single strings, using these variables:</p>
<pre><code>    fight_string, interact_string, coward_string
</code></pre>
<p>If available (at most worlds, they are not), you can capture details about the opponent you're fighting.</p>
<pre><code>    opp_name, opp_level, opp_health, opp_health_max, opp_strength
</code></pre>
<p>(Note that you must design patterns so the Attack task can recognise these events; see <a href="tut08.