sicalDeviceDescriptorIndexingPropertiesEXT.pNext;
physicalDeviceDescriptorIndexingPropertiesEXT.maxUpdateAfterBindDescriptorsInAllPools;
physicalDeviceDescriptorIndexingPropertiesEXT.shaderUniformBufferArrayNonUniformIndexingNative;
physicalDeviceDescriptorIndexingPropertiesEXT.shaderSampledImageArrayNonUniformIndexingNative;
physicalDeviceDescriptorIndexingPropertiesEXT.shaderStorageBufferArrayNonUniformIndexingNative;
physicalDeviceDescriptorIndexingPropertiesEXT.shaderStorageImageArrayNonUniformIndexingN