	pos.y += brickHeight;

				}

				// The cloth
				// Cloth graphic object
				const clothWidth = 4;
				const clothHeight = 3;
				const clothNumSegmentsZ = clothWidth * 5;
				const clothNumSegmentsY = clothHeight * 5;
				const clothPos = new THREE.Vector3( - 3, 3, 2 );

				const clothGeometry = new THREE.PlaneGeometry( clothWidth, clothHeight, clothNumSegmentsZ, clothNumSegmentsY );
				clothGeometry.rotateY( Math.PI * 0.5 );
				clothGeometry.translate( clothPos.x, clothPos.y + clothHeight * 0.5, clo