s';
import * as SkeletonUtils from 'three/addons/utils/SkeletonUtils.js';

function main() {

	const canvas = document.querySelector( '#c' );
	const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );

	const fov = 45;
	const aspect = 2; // the canvas default
	const near = 0.1;
	const far = 100;
	const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
	camera.position.set( 0, 20, 40 );

	const controls = new OrbitControls( camera, canvas );
	controls.target.set( 0, 5, 0 );
	cont