   wolves = [];
        score = 0;
        timeLeft = 60;

        // Create sheep
        for (let i = 0; i < levelConfig.numSheep; i++) {
          const sheepElement = document.createElement("div");
          sheepElement.className = "sheep";
          gameContainer.appendChild(sheepElement);
          sheep.push({
            element: sheepElement,
            x: Math.random() * (gameContainer.offsetWidth - 20) + 10,
            y: Math.random() * (gameContainer.offsetHeight / 2 - 20) + 10, // Sheep sta