ass="parameter"><code>params</code></em>.
        </p>
        <p>
            For the property <code class="constant">GL_BUFFER_BINDING</code>, to index of the buffer binding point
            associated with the active uniform block, shader storage block, atomic
            counter buffer or transform feedback buffer is written to <em class="parameter"><code>params</code></em>.
        </p>
        <p>
            For the property <code class="constant">GL_BUFFER_DATA_SIZE</code>, then the implementation-