is both inside an
	exterior and an interior worldcell, preference will be given to the interior
	worldcell.
</p>

<h4>
	Interior lighting
</h4>

<p>
	If a worldcell has its lighting set to be interior, it means that for every
	entity in that cell the <a href="../render.html">directional lighting</a>
	will be disabled. This is more of a convention for entity implementation,
	than something that is forced on entities	
</p>

<h4>
	Transition
</h4>

<p>
	A worldcell transition has a volume, defined by a convex 