).getCollisionShape().setMargin( margin * 3 );
				physicsWorld.addSoftBody( clothSoftBody, 1, - 1 );
				cloth.userData.physicsBody = clothSoftBody;
				// Disable deactivation
				clothSoftBody.setActivationState( 4 );

				// The base
				const armMass = 2;
				const armLength = 3 + clothWidth;
				const pylonHeight = clothPos.y + clothHeight;
				const baseMaterial = new THREE.MeshPhongMaterial( { color: 0x606060 } );
				pos.set( clothPos.x, 0.1, clothPos.z - armLength );
				quat.set( 0, 0, 0, 1 );
		