 40;
                this.camera.position.z = 8;
                this.camera.lookAt(this.scene.position);

                // Global geometries
                this.screenTriangle = getFullscreenTriangle();

                // Global uniforms
                this.resolution = { value: new Vector2() };
                this.texelSize = { value: new Vector2() };
                this.aspect = { value: 1 };
                this.time = { value: 0 };
                this.frame = { value: 0 };
            }

      