                  requestAnimationFrame(draw);
                    return;
                }

                slowMoCounter = slowMoReset;

                timer.start()

                if (blurEnabled) {
                    app.drawFramebuffer(framebuffer)
                }
                app.clear();

                for (let i = 0, len = spheres.length; i < len; ++i) {
                    let sphere = spheres[i];
                    sphere.previousModelMatrix.set(sphere.modelMatrix);

                 