iles.jpg');
		gridTex.wrapS = gridTex.wrapT = t3d.TEXTURE_WRAP.REPEAT;
		const plane_geometry = new t3d.PlaneGeometry(2, 2);
		const plane_material = new t3d.PBRMaterial();
		plane_material.roughness = 0.5;
		plane_material.metalness = 0;
		plane_material.diffuseMap = gridTex;
		const plane = new t3d.Mesh(plane_geometry, plane_material);
		plane.receiveShadow = true;
		plane.position.set(0, -0.33, 0);
		scene.add(plane);

		const water = createWater(2, 2);
		scene.add(water);

		const directionalLight = new