ible-blurred') {
          for (const box of boxes['input_left']) {
            scene.removeNode(box);
          }
          for (const box of boxes['input_right']) {
            scene.removeNode(box);
          }
          for (const box of boxes['tracked_left']) {
            scene.removeNode(box);
          }
          for (const box of boxes['tracked_right']) {
            scene.removeNode(box);
          }
        }
      });

      // Create a WebGL context to render with, initialized to be compatible