rawRect(395, 400, 10, 250);
            
            line = game.add.sprite(400, 400, 'line');
            line.width = 8;
            line.rotation = 220;
            line.alpha = 0;
            line.anchor.setTo(0.5, 0.0);
            
            pointer = game.add.sprite(400, 400, 'pointer');
            pointer.anchor.setTo(0.1, 0.5);
            pointer.alpha = 0;

            player = game.add.sprite(150, 520, 'player');
            player.anchor.setTo(0.5, 0.5);

            game.physics.enable(play