0, 1.0, 1.0]);
wtu.drawUnitQuad(gl);
gl.disable(gl.SCISSOR_TEST);

wtu.checkCanvasRect(gl, 1, 0, 1, 1, [ 0, 255, 0, 255 ]);
wtu.checkCanvasRect(gl, 0, 0, 1, 1, [ 0, 0, 255, 255 ]);

// -

finishTest();

var successfullyParsed = true;
</script>
</body>
</html>
