nalLight(0xffffff, 2);
                light.position.set(0, 5, -2);
                this.scene.add(light);

                this.light = light;
            }

            static initLoaders() {
                this.textureLoader = new TextureLoader();
                this.textureLoader.setPath('../assets/textures/');

                this.environmentLoader = new EnvironmentTextureLoader(this.renderer);
                this.environmentLoader.setPath('../assets/textures/env/');
            }

            sta