mArray(scale);
          planeMesh.planeId = id;

          const plantMesh = (() => {
            const index = Math.floor(Math.random() * plantMeshes.length);
            const plantMesh = plantMeshes[index];
            return plantMesh.clone();
          })();
          planeMesh.add(plantMesh);

          scene.add(planeMesh);
          planeMeshes.push(planeMesh);
        } else {
          const index = planeMeshes.findIndex(planeMesh => planeMesh.planeId === id);
          if (index !== -1) {
      