br>
else<br>
 collision=2 : Arbitraryvalue=0 : shadow=1 : portal=1 : o=1<br>
 for x=0 to 10 : for z=0 to 10<br>
  make object box o,100,5,100 : position object o,x*100,2.5,z*100<br>
  make static object o,collision,Arbitraryvalue,shadow,portal : inc o<br>
  if x=6 and z=6<br>
   make object cube o,25 : make mesh from object 1,o : position object o,x*100,-10,z*100<br>
   for l=1 to 15 : add limb o,l,1 : offset limb o,l,0,l*28,0 : make static limb o,l,collision,Arbitraryvalue,shadow,portal : next l : inc o<br