ml">FabGL::Scene</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_fab_g_l_1_1_scene.html#a95a881faf2394b47726455be09383632">update</a>(int updateCount)=0</td><td class="entry"><a class="el" href="class_fab_g_l_1_1_scene.html">FabGL::Scene</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_fab_g_l_1_1_scene.html#abc68518d1f8366c91779365c8d5fc491">updateSprite</a>(Sprite *sprite)</td>