EGL (see section
            3.2) is not affected by releasing the thread; only
            per-thread state is affected.
        </p>
        <p>
            Resources explicitly allocated by calls to EGL, such as
            contexts, surfaces, and configuration lists, are not
            affected by <code class="function">eglReleaseThread</code>. Such
            resources belong not to the thread, but to the EGL
            implementation as a whole.
        </p>
      </div>
      <div class="refsect1"