Packet.html">SetTimePacket</a></td>
<td>Set Time</td>
<td>Every so often (and at login) the server sends the current time to the client, and additionally the client can set the server time through 2 commands: DayLockCommand and TimeCommand</td>
</tr><tr><td>11</td>
<td><a href = "StartGamePacket.html">StartGamePacket</a></td>
<td>Start Game</td>
<td>    Sent from the server to client when the game is starting (or client joins), gives ids and current tick.<br>    The player movement mode is also specif