new THREE.SphereGeometry( 0.45, 64, 32 );

				const sphere01 = new THREE.Mesh( sphereGeometry, new THREE.MeshPhysicalMaterial( {
					transmission: 1.0,
					thickness: 2.0,
					metalness: 0.0,
					roughness: 0.0,
				} ) );
				sphere01.position.z += 2;
				scene.add( sphere01 );

				const sphere02 = new THREE.Mesh( sphereGeometry, new THREE.MeshStandardMaterial( {
					metalness: 0.0,
					roughness: 1.0,
				} ) );
				sphere02.position.z += 1;
				scene.add( sphere02 );

				const sphere03 = new THR