      gameContainer.appendChild(obstacleElement);
          obstacles.push({ element: obstacleElement, ...obs });
        });

        //Create wolves
        levelConfig.wolves.forEach((w) => {
          const wolfElement = document.createElement("div");
          wolfElement.className = "wolf";
          wolfElement.style.width = "15px";
          wolfElement.style.height = "15px";
          wolfElement.style.left = w.x + "px";
          wolfElement.style.top = w.y + "px";
          gameContainer.appendCh