ycaster = new THREE.Raycaster();

			raycaster.params.Line2 = {};
			raycaster.params.Line2.threshold = 0;

			const matLine = new THREE.Line2NodeMaterial( {

				color: 0xffffff,
				linewidth: 1, // in world units with size attenuation, pixels otherwise
				worldUnits: true,
				vertexColors: true,

				alphaToCoverage: true,

			} );

			const matThresholdLine = new THREE.Line2NodeMaterial( {

				color: 0xffffff,
				linewidth: matLine.linewidth, // in world units with size attenuation, pixels otherwise