1;
				scene.add( pointLight );

				// Render Pass Setup
				renderPass = new RenderPass( scene, camera );
				gammaPass = new ShaderPass( DitheredGammaCorrectionShader );

				composer = new EffectComposer( renderer );
				composer.setSize( window.innerWidth, window.innerHeight );
				composer.setPixelRatio( window.devicePixelRatio );
				composer.addPass( renderPass );
				composer.addPass( gammaPass );

				// camera controls
				controls = new OrbitControls( camera, renderer.domElement );
				controls.