);
		renderer.shadowMap.enabled = true;
		renderer.shadowMap.type = THREE.PCFSoftShadowMap; // default THREE.PCFShadowMap

		//Create a PointLight and turn on shadows for the light
		const light = new THREE.PointLight( 0xffffff, 1, 100 );
		light.position.set( 0, 10, 4 );
		light.castShadow = true; // default false
		scene.add( light );

		//Set up shadow properties for the light
		light.shadow.mapSize.width = 512; // default
		light.shadow.mapSize.height = 512; // default
		light.shadow.camera.near = 0.5; 