"color", framebuffer.colorAttachments[0])
            .texture("velocity", framebuffer.colorAttachments[1]);

            let modelMatrix = mat4.create();
            let translationMatrix = mat4.create();
            let rotationMatrix = mat4.create();

            let slowMoCounter = 0;

            window.draw = function draw() {
                if (timer.ready()) {
                    utils.updateTimerElement(timer.cpuTime, timer.gpuTime);
                }

                if (--slowMoCounter > 0) {
  