frame via HDMA.

<P>The p (priority bit) affects the order in which BGs are drawn on the
screen, as follows ("o" refers to the setting of bit 13 of the <A HREF="#BGBasics">tile
map</A>):
<PRE>p (Priority) 0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 1
Drawn first&nbsp; BG4, o=0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; BG4, o=0
&nbsp;&nbsp; (Behind)&nbsp; BG3, o=0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; BG3, o=0
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; .&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Sprites with OAM priority 