class="textblock"><p>The geometry subpass is in charge of sending the geometry portion of the Deferred pipeline to the GPU. </p>
<p>This includes frame buffer attachments for albedo, normals, and depth as well some actual mesh data via a Uniform buffer Uses the Deferred shaders </p>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
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