 lie on a render boundary.
            const testTime = 0.15;
            const rampEnd = testTime + 0.001;

            should(
                () => src.offset.setTargetAtTime(0.5, 0.01, timeConstant),
                `src.offset.setTargetAtTime(0.5, 0.01, ${timeConstant})`)
                .notThrow();
            should(
                () => src.offset.setValueAtTime(0.5, testTime),
                `src.offset.setValueAtTime(0.5, ${testTime})`)
                .notThrow();
            should(
         