      continue;
          }
          if (!frame.fillPoses(inputSource.hand.values(), refSpace, positions)) {
            console.log("no fillPoses");
            continue;
          }
          for (const box of boxes[hand_type]) {
            scene.addNode(box);
            let matrix = positions.slice(offset * 16, (offset + 1) * 16);
            let jointRadius = radii[offset];
            offset++;
            mat4.getTranslation(box.translation, matrix);
            mat4.getRotation(box.rotation, matri