arySignature"><a href="#event:render" class="signatureLink">render</a></div></td><td class="summaryTableDescription summaryTableCol">游戏对象本体更新帧时调度，调度时机在更新速度移动之后，执行其它更新之前</td><td class="summaryTableOwnerCol">GameSprite</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#event:renderAnimate" class="si