Scene();

  {
    const color = 0xFFFFFF;
    const intensity = 1;
    const light = new THREE.DirectionalLight(color, intensity);
    light.position.set(-1, 2, 4);
    scene.add(light);
  }

  const material = new THREE.MeshPhongMaterial({
    map: renderTarget.texture,
  });
  const cube = new THREE.Mesh(geometry, material);
  scene.add(cube);

  function resizeRendererToDisplaySize(renderer) {
    const canvas = renderer.domElement;
    const width = canvas.clientWidth;
    const height = canvas.clientHe