 = new THREE.PlaneBufferGeometry(1, 1)
    const planeMaterial1 = new THREE.MeshPhongMaterial({
      color: 0xe91e63,
    });
    const planeGeometry2 = planeGeometry1.clone()
      .applyMatrix(
        new THREE.Matrix4().makeRotationFromQuaternion(
          new THREE.Quaternion().setFromUnitVectors(
            new THREE.Vector3(0, 0, 1),
            new THREE.Vector3(0, 0, -1),
          )
        )
      );
    const planeMaterial2 = new THREE.MeshPhongMaterial({
      color: 0x673ab7,
    }); */
   