ormat, dimensions and number of samples of a multisample texture's image.
        </p><p>
            <em class="parameter"><code>target</code></em> must be <code class="constant">GL_TEXTURE_2D_MULTISAMPLE_ARRAY</code> or <code class="constant">GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY</code>.
            <em class="parameter"><code>width</code></em> and <em class="parameter"><code>height</code></em>are the dimensions in texels of the texture, and must
            be in the range zero to <code class="constant">