rted by both the context you created and the glad loader you generated and you are ready to start rendering.</p>
<p>You can specify a minimum required OpenGL or OpenGL ES version with <a class="el" href="window.html#window_hints_ctx">context hints</a>. If your needs are more complex, you can check the actual OpenGL or OpenGL ES version with <a class="el" href="window.html#window_attribs_ctx">context attributes</a>, or you can check whether a specific version is supported by the current context with the <cod