            drawCall: app.createDrawCall(program, sphereArray)
                    .uniformBlock("SceneUniforms", sceneUniformBuffer)
                    .texture("tex", texture),
                    noBlurDrawCall: app.createDrawCall(noVelocityProgram, sphereArray)
                    .uniformBlock("SceneUniforms", sceneUniformBuffer)
                    .texture("tex", texture),
                }
            }

            let blurDrawCall = app.createDrawCall(blurProgram, quadArray)
            .texture(