EE.Mesh( sphereGeometry, new THREE.MeshStandardMaterial( {
					metalness: 1.0,
					roughness: 0.0,
				} ) );
				sphere03.position.z += 0;
				scene.add( sphere03 );

				const sphere04 = new THREE.Mesh( sphereGeometry, new THREE.MeshStandardMaterial( {
					metalness: 1.0,
					roughness: 0.5,
					color: 0x888888
				} ) );
				sphere04.position.z -= 1;
				scene.add( sphere04 );

				const sphere05 = new THREE.Mesh( sphereGeometry, new THREE.MeshStandardMaterial( {
					metalness: 0.0,
					roughness: