Buckminster Fuller
Dymaxion map and World Game

Fuller, along with co-cartographer Shoji Sadao, also designed an alternative projection map, called the Dymaxion map. This was designed to show Earth's continents with minimum distortion when projected or printed on a flat surface.

In the 1960s, Fuller developed the World Game, a collaborative simulation game played on a 70-by-35-foot Dymaxion map, in which players attempt to solve world problems. The object of the simulation game is, in Fuller's words, to "make the world work, for 100% of humanity, in the shortest possible time, through spontaneous cooperation, without ecological offense or the disadvantage of anyone".
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