Star Wars
LucasArts and modern self-published games (1993–2014)

Lucasfilm founded its own video game company in 1982, becoming best known for adventure games and World War II flight combat games, but as George Lucas took more interest in the increasing success of the video game market, he wanted to have more creative control over the games and founded his own development company, LucasArts. Improved graphics allowed games to tell complex narratives, which allowed for the retelling of the films, and eventually original narratives set in the same continuity, with voice-overs and CGI cutscenes. In 1993, LucasArts released Star Wars: X-Wing, the first self-published Star Wars video game and the first space flight simulator based on the franchise. It was one of the bestselling video games of 1993 and established its own series of games. The Rogue Squadron series was released between 1998 and 2003, also focusing on space battles set during the films.

Dark Forces (1995), a hybrid adventure game incorporating puzzles and strategy, was the first Star Wars first-person shooter. It featured gameplay and graphical features not then common in other games, made possible by LucasArts' custom-designed game engine, the Jedi. The game was well received, and it was followed by four sequels. The series introduced Kyle Katarn, who would appear in multiple games, novels, and comics. Katarn is a former stormtrooper who joins the Rebellion and becomes a Jedi, a plot arc similar to that of Finn in the sequel trilogy films. A massively multiplayer online role-playing game, Star Wars Galaxies, was in operation from 2003 until 2011. After Disney bought Lucasfilm, LucasArts ceased its role as a developer in 2013, although it still operates as a licensor.
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