Prisoner's dilemma
The iterated prisoner's dilemma

If two players play the prisoner's dilemma more than once in succession, remember their opponent's previous actions, and are allowed to change their strategy accordingly, the game is called the iterated prisoner's dilemma.

In addition to the general form above, the iterative version also requires that 2 R > T + S {\displaystyle 2R>T+S}, to prevent alternating cooperation and defection giving a greater reward than mutual cooperation.

The iterated prisoner's dilemma is fundamental to some theories of human cooperation and trust. Assuming that the game effectively models transactions between two people that require trust, cooperative behavior in populations can be modeled by a multi-player iterated version of the game. In 1975, Grofman and Pool estimated the count of scholarly articles devoted to it at over 2,000. The iterated prisoner's dilemma is also called the " peace-war game ".
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