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Measurement

Measurement of light or photometry is generally concerned with the amount of useful light falling on a surface and the amount of light emerging from a lamp or other source, along with the colors that can be rendered by this light. The human eye responds differently to light from different parts of the visible spectrum, therefore photometric measurements must take the luminosity function into account when measuring the amount of useful light. The basic SI unit of measurement is the candela (cd), which describes the luminous intensity, all other photometric units are derived from the candela. Luminance for instance is a measure of the density of luminous intensity in a given direction. It describes the amount of light that passes through or is emitted from a particular area, and falls within a given solid angle. The SI unit for luminance is candela per square metre (cd/m). The CGS unit of luminance is the stilb, which is equal to one candela per square centimetre or 10 kcd/m. The amount of useful light emitted from a source or the luminous flux is measured in lumen (lm).

The SI unit of illuminance and luminous emittance, being the luminous power per area, is measured in Lux. It is used in photometry as a measure of the intensity, as perceived by the human eye, of light that hits or passes through a surface. It is analogous to the radiometric unit watts per square metre, but with the power at each wavelength weighted according to the luminosity function, a standardized model of human visual brightness perception. In English, "lux" is used in both singular and plural.

Visual comfort often entails the measurement of subjective evaluations. Several measurement methods have been developed to control glare resulting from indoor lighting design. The Unified Glare Rating (UGR), the Visual Comfort Probability, and the Daylight Glare Index are some of the most well-known methods of measurement. In addition to these new methods, four main factors influence the degree of discomfort glare; the luminance of the glare source, the solid angle of the glare source, the background luminance, and the position of the glare source in the field of view must all be taken into account.