linguistic:paraphrasing, quality:corruption, quality:correction, structural:expansion
Theory

When light illuminates an object, it interacts with it in a number of ways:

Variations in surface texture directly influence the level of specular reflection. Objects with a smooth surface, i.e. highly polished or containing coatings with finely dispersed pigments, appear shiny to the eye due to a large amount of light being reflected in a specular direction whilst rough surfaces reflect no specular light as the light is scattered in other directions and therefore appears dull. The image forming qualities of these surfaces are much lower making any reflections appear blurred and distorted.

Substrate material type also influences the gloss of a surface. Non-metallic materials, i.e. plastics etc. produce a higher level of reflected light when illuminated at a greater illumination angle due to light being absorbed into the material or being diffusely scattered depending on the colour of the material. Metals do not suffer from this effect producing higher amounts of reflection at any angle.

The Fresnel formula gives the specular reflectance, R s {\displaystyle R_{s}}, for an unpolarized light of intensity I 0 {\displaystyle I_{0}}, at angle of incidence i {\displaystyle i}, giving the intensity of specularly reflected beam of intensity I r {\displaystyle I_{r}}, while the refractive index of the surface specimen is m {\displaystyle m}.

The Fresnel equation is given as follows : R s = I r I 0 {\displaystyle R_{s}={\frac {I_{r}}{I_{0}}}}