stylistic:tone, structural:scholar_edition
Rules of thumb

The following rules of thumb are useful for situations approximated by classical mechanics under the standard assumptions of astrodynamics outlined below. The specific example discussed is of a satellite orbiting a planet, but the rules of thumb could also apply to other situations, such as orbits of small bodies around a star such as the Sun.

The consequences of the rules of orbital mechanics are sometimes counter-intuitive. For example, if two spacecrafts are in the same circular orbit and wish to dock, unless they are very close, the trailing craft cannot simply fire its engines to go faster. This will change the shape of its orbit, causing it to gain altitude and actually slow down relative to the leading craft, missing the target. The space rendezvous before docking normally takes multiple precisely calculated engine firings in multiple orbital periods, requiring hours or even days to complete.

To the extent that the standard assumptions of astrodynamics do not hold, actual trajectories will vary from those calculated. For example, simple atmospheric drag is another complicating factor for objects in low Earth orbit.

These rules of thumb are decidedly inaccurate when describing two or more bodies of similar mass, such as a binary star system (see n-body problem). Celestial mechanics uses more general rules applicable to a wider variety of situations. Kepler's laws of planetary motion, which can be mathematically derived from Newton's laws, hold strictly only in describing the motion of two gravitating bodies in the absence of non-gravitational forces; they also describe parabolic and hyperbolic trajectories. In the close proximity of large objects like stars the differences between classical mechanics and general relativity also become important.