sprite-animation / generate_sprite_metadata.py
Loacky's picture
change dataset names and create sprite_metadata.json
45b4835
import json
import os
def load_metadata():
"""Load metadata from metadata.jsonl"""
metadata_path = "metadata.jsonl"
metadata = {}
if not os.path.exists(metadata_path):
print(f"Error: '{metadata_path}' file not found!")
return metadata
# Parse JSONL file and map descriptions by sprite ID
try:
with open(metadata_path, 'r') as f:
for line in f:
if line.strip():
entry = json.loads(line)
# Extract sprite ID from file_name (e.g., "images/23.png" -> "23")
sprite_id = entry["file_name"].split("/")[1].split(".")[0]
metadata[sprite_id] = entry["text"]
except Exception as e:
print(f"Error reading metadata file: {str(e)}")
print(f"Loaded {len(metadata)} entries from metadata file")
return metadata
def extract_info_safely(description):
"""Extract information from description with error handling"""
info = {
"frames": "unknown",
"action": "unknown",
"direction": "unknown",
"character": "unknown"
}
try:
# Standard format: "X-frame sprite animation of: CHARACTER, that: ACTION, facing: DIRECTION"
if "-frame sprite animation of:" in description:
# Extract frame count
info["frames"] = description.split("-frame")[0].strip()
# Extract character
if "of:" in description and ", that:" in description:
character_part = description.split("of:")[1].split(", that:")[0].strip()
info["character"] = character_part
# Extract action
if ", that:" in description and ", facing:" in description:
action_part = description.split(", that:")[1].split(", facing:")[0].strip()
info["action"] = action_part
elif ", that:" in description:
# Handle case where facing might not be present
action_part = description.split(", that:")[1].strip()
info["action"] = action_part
# Extract direction
if ", facing:" in description:
direction_part = description.split(", facing:")[1].strip()
info["direction"] = direction_part
except Exception as e:
print(f"Warning: Error parsing description: '{description}'")
print(f"Error details: {str(e)}")
return info
def create_sprite_metadata():
"""Create proper sprite metadata from metadata.jsonl"""
# Load metadata
metadata = load_metadata()
if not metadata:
print("No metadata entries found. Check if metadata.jsonl exists and has content.")
return {}
# Create metadata mapping
sprite_info = {}
# Process each entry in the metadata
for sprite_id, description in metadata.items():
# Extract information safely
info = extract_info_safely(description)
# Create folder name using the sprite ID in the correct format
folder_name = f"spritesheet_{sprite_id}"
# Create organized structure with folder name
sprite_info[sprite_id] = {
"frames": info["frames"],
"action": info["action"],
"direction": info["direction"],
"character": info["character"],
"folder_name": folder_name,
"full_description": description
}
# Save metadata to JSON file
metadata_path = "sprite_metadata.json"
with open(metadata_path, "w") as f:
json.dump(sprite_info, f, indent=4)
print(f"Created sprite metadata for {len(sprite_info)} sprites")
return sprite_info
if __name__ == "__main__":
sprite_info = create_sprite_metadata()