//
// Copyright (c) 2009, Markus Rickert
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
//   this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
//   this list of conditions and the following disclaimer in the documentation
//   and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//

#ifndef RL_SG_PQP_SCENE_H
#define RL_SG_PQP_SCENE_H

#include <PQP.h>
#include <vector>

#include "../DistanceScene.h"
#include "../SimpleScene.h"

namespace rl
{
	namespace sg
	{
		/**
		 * Proximity Query Package.
		 * 
		 * http://gamma.cs.unc.edu/SSV/
		 */
		namespace pqp
		{
			class RL_SG_EXPORT Scene : public ::rl::sg::DistanceScene, public ::rl::sg::SimpleScene
			{
			public:
				Scene();
				
				virtual ~Scene();
				
				bool areColliding(::rl::sg::Shape* first, ::rl::sg::Shape* second);
				
				::rl::sg::Model* create();
				
				using ::rl::sg::DistanceScene::distance;
				
				::rl::math::Real distance(::rl::sg::Shape* first, ::rl::sg::Shape* second, ::rl::math::Vector3& point1, ::rl::math::Vector3& point2);
				
				::rl::math::Real distance(::rl::sg::Shape* shape, const ::rl::math::Vector3& point, ::rl::math::Vector3& point1, ::rl::math::Vector3& point2);
				
				bool isScalingSupported() const;
				
			protected:
				
			private:
				
			};
		}
	}
}

#endif // RL_SG_PQP_SCENE_H
