"""
Platformer Game
"""
import arcade

# Constants
SCREEN_WIDTH = 1000
SCREEN_HEIGHT = 650
SCREEN_TITLE = "Platformer"

# Constants used to scale our sprites from their original size
CHARACTER_SCALING = 1
TILE_SCALING = 0.5
COIN_SCALING = 0.5

# Movement speed of player, in pixels per frame
PLAYER_MOVEMENT_SPEED = 5
GRAVITY = 1
PLAYER_JUMP_SPEED = 15


class MyGame(arcade.Window):
    """
    Main application class.
    """

    def __init__(self):

        # Call the parent class and set up the window
        super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)

        # These are 'lists' that keep track of our sprites. Each sprite should
        # go into a list.
        self.coin_list = None
        self.wall_list = None
        self.player_list = None

        # Separate variable that holds the player sprite
        self.player_sprite = None

        # Our physics engine
        self.physics_engine = None

        arcade.set_background_color(arcade.csscolor.CORNFLOWER_BLUE)

    def setup(self):
        """ Set up the game here. Call this function to restart the game. """
        # Create the Sprite lists
        self.player_list = arcade.SpriteList()
        self.wall_list = arcade.SpriteList()
        self.coin_list = arcade.SpriteList()

        # Set up the player, specifically placing it at these coordinates.
        self.player_sprite = arcade.Sprite("images/player_1/player_stand.png", CHARACTER_SCALING)
        self.player_sprite.center_x = 64
        self.player_sprite.center_y = 96
        self.player_list.append(self.player_sprite)

        # Create the ground
        # This shows using a loop to place multiple sprites horizontally
        for x in range(0, 1250, 64):
            wall = arcade.Sprite("images/tiles/grassMid.png", TILE_SCALING)
            wall.center_x = x
            wall.center_y = 32
            self.wall_list.append(wall)

        # Put some crates on the ground
        # This shows using a coordinate list to place sprites
        coordinate_list = [[512, 96],
                           [256, 96],
                           [768, 96]]

        for coordinate in coordinate_list:
            # Add a crate on the ground
            wall = arcade.Sprite("images/tiles/boxCrate_double.png", TILE_SCALING)
            wall.position = coordinate
            self.wall_list.append(wall)

        # Create the 'physics engine'
        self.physics_engine = arcade.PhysicsEnginePlatformer(self.player_sprite,
                                                             self.wall_list,
                                                             GRAVITY)

    def on_draw(self):
        """ Render the screen. """

        # Clear the screen to the background color
        arcade.start_render()

        # Draw our sprites
        self.wall_list.draw()
        self.coin_list.draw()
        self.player_list.draw()

    def on_key_press(self, key, modifiers):
        """Called whenever a key is pressed. """

        if key == arcade.key.UP or key == arcade.key.W:
            if self.physics_engine.can_jump():
                self.player_sprite.change_y = PLAYER_JUMP_SPEED
        elif key == arcade.key.LEFT or key == arcade.key.A:
            self.player_sprite.change_x = -PLAYER_MOVEMENT_SPEED
        elif key == arcade.key.RIGHT or key == arcade.key.D:
            self.player_sprite.change_x = PLAYER_MOVEMENT_SPEED

    def on_key_release(self, key, modifiers):
        """Called when the user releases a key. """

        if key == arcade.key.LEFT or key == arcade.key.A:
            self.player_sprite.change_x = 0
        elif key == arcade.key.RIGHT or key == arcade.key.D:
            self.player_sprite.change_x = 0

    def on_update(self, delta_time):
        """ Movement and game logic """

        # Call update on all sprites (The sprites don't do much in this
        # example though.)
        self.physics_engine.update()


def main():
    """ Main method """
    window = MyGame()
    window.setup()
    arcade.run()


if __name__ == "__main__":
    main()
