/*-------------------------------------------------------------------------
 * \src\Inc\MessageVersion.h
 *
 *
 *
 * Owner: FAZ Dev Team
 */

#ifndef _MESSAGEVERSION_
#define _MESSAGEVERSION_


/* this gets incremented for any change to the file. On client startup, we
   make sure the client version is equal to the server version. Of course,
   at a later date, if we decide to allow the server to support out of date
   clients, we can leave in the old structure of message(s) and the server can
   use whichever, depending on the version of client connected. Since we have
   one server, and many clients, the server is always up to date by definition.
   ***Also gets incremented for changes to parts.h***
*/
const int MSGVER = 220; // KGJV updated for R5 - 203 Imago R5Contrib 7/11/09 (missionparam.bAllowAllied*) - 204 Imago FAZR6 (wing behavior), + #2 6/10
						// 206 Imago, #62 (remote version) 7/10
						// 207 roid info (#100)  //208 #132 more He3 updates //#121 viz
						// 210 Xynth #163 Optimize msg  //211 Xynth #156 miner ore
						// 212 Imago #169 added nNumNoatPlayers to LOBBYMISSIONINFO
						// 213 //Imago #192 //214 Xynth #208 //215 Xynth #170 
						// 216 pkk - Keep out outdated clients //217 Spunky #300
						// 218 Turkey #307 //219 Turkey #317
						// 220 AZ Imago 9/14

#endif