// Copyright (c) 2019-2020 Open Tournament Project, All Rights Reserved.

/////////////////////////////////////////////////////////////////////////////////////////////////

#pragma once

#include "CoreMinimal.h"

#include "UR_Weapon.h"

#include "UR_Weap_GrenadeLauncher.generated.h"

/////////////////////////////////////////////////////////////////////////////////////////////////

/**
 *
 */
UCLASS()
class OPENTOURNAMENT_API AUR_Weap_GrenadeLauncher : public AUR_Weapon
{
	GENERATED_BODY()

	AUR_Weap_GrenadeLauncher(const FObjectInitializer& ObjectInitializer);
};
