#include "stdafx.h"
// GCPrivateInfo.cpp
// 
/////////////////////////////////////////////////////

#include "GCPrivateInfo.h"

BOOL GCPrivateInfo::Read( SocketInputStream& iStream ) 
{
    __ENTER_FUNCTION

    iStream.Read( (CHAR*)(&m_CharGUID), sizeof(UINT));
    
    return TRUE ;

    __LEAVE_FUNCTION

        return FALSE ;
}

BOOL GCPrivateInfo::Write( SocketOutputStream& oStream )const
{
    __ENTER_FUNCTION

    oStream.Write( (CHAR*)(&m_CharGUID), sizeof(UINT));

    return TRUE ;

    __LEAVE_FUNCTION

        return FALSE ;
}

UINT GCPrivateInfo::Execute( Player* pPlayer )
{
    __ENTER_FUNCTION

        return GCPrivateInfoHandler::Execute( this, pPlayer ) ;

    __LEAVE_FUNCTION

        return FALSE ;
}

