#pragma once

#include <algorithm>
#include <functional>
#include <iostream>
#include <string>
#include <sstream>

#include <vector>
#include <list>
#include <unordered_map>
#include <thread>
#include <map>

#include <cstddef>
#include <stdio.h>
#include <math.h>

#include "OpenGL.h"
#include "AWS.h"
#include "src/maths/maths.h"
#include "src/graphics/Window.h"
#include "src/graphics/platform/opengl/Shader.h"
#include "src\graphics\BatchRenderer2D.h"
#include "src/graphics/Renderable2D.h"
#include "src\graphics\Static_Sprite.h"
#include "src\graphics\Sprite.h"
#include "src/graphics/layers/TileLayer.h"
#include "src/graphics/layers/Layer.h" 
#include "src/graphics/Label.h"
#include "src/graphics/layers/Group.h"
#include "src/graphics/Texture.h"
#include "TCPClient.h"
#include "INIReader.h"
#include "Stdafx.h"
#include "src\TypeDef.h"



