﻿#pragma once

// Name: SeaOfThieves, Version: 2.0.23


/*!!DEFINE!!*/

/*!!HELPER_DEF!!*/

/*!!HELPER_INC!!*/

#ifdef _MSC_VER
	#pragma pack(push, 0x01)
#endif

namespace CG
{
//---------------------------------------------------------------------------
// Parameters
//---------------------------------------------------------------------------

// Function bld_beacon_01_b_fire.bld_beacon_01_b_fire_C.UserConstructionScript
struct Abld_beacon_01_b_fire_C_UserConstructionScript_Params
{
};

// Function bld_beacon_01_b_fire.bld_beacon_01_b_fire_C.ReceiveBeginPlay
struct Abld_beacon_01_b_fire_C_ReceiveBeginPlay_Params
{
};

// Function bld_beacon_01_b_fire.bld_beacon_01_b_fire_C.ExecuteUbergraph_bld_beacon_01_b_fire
struct Abld_beacon_01_b_fire_C_ExecuteUbergraph_bld_beacon_01_b_fire_Params
{
	int                                                EntryPoint;                                                // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
};

}

#ifdef _MSC_VER
	#pragma pack(pop)
#endif
