pragma solidity ^0.4.11;


interface ERC20 {
    function totalSupply() constant returns (uint _totalSupply);
    function balanceOf(address _owner) constant returns (uint balance);
    function transfer(address _to, uint _value) returns (bool success);
    function transferFrom(address _from, address _to, uint _value) returns (bool success);
    function approve(address _spender, uint _value) returns (bool success);
    function allowance(address _owner, address _spender) constant returns (uint remaining);
    event Transfer(address indexed _from, address indexed _to, uint _value);
    event Approval(address indexed _owner, address indexed _spender, uint _value);
}
contract Unity3d is ERC20 {
    string public constant symbol = "U3D";
    string public constant name = "unity3d";
    uint8 public constant decimals = 1;

    uint private constant __totalSupply = 12800000;
    mapping (address => uint) private __balanceOf;
    mapping (address => mapping (address => uint)) private __allowances;

    function Unity3d() {
            __balanceOf[msg.sender] = __totalSupply;
    }

    function totalSupply() constant returns (uint _totalSupply) {
        _totalSupply = __totalSupply;
    }

    function balanceOf(address _addr) constant returns (uint balance) {
        return __balanceOf[_addr];
    }

    function transfer(address _to, uint _value) returns (bool success) {
        if (_value > 0 && _value <= balanceOf(msg.sender)) {
            __balanceOf[msg.sender] -= _value;
            __balanceOf[_to] += _value;
            return true;
        }
        return false;
    }

    function transferFrom(address _from, address _to, uint _value) returns (bool success) {
        if (__allowances[_from][msg.sender] > 0 &&
            _value > 0 &&
            __allowances[_from][msg.sender] >= _value &&
            __balanceOf[_from] >= _value) {
            __balanceOf[_from] -= _value;
            __balanceOf[_to] += _value;
            
            __allowances[_from][msg.sender] -= _value;
            return true;
        }
        return false;
    }

    function approve(address _spender, uint _value) returns (bool success) {
        __allowances[msg.sender][_spender] = _value;
        return true;
    }

    function allowance(address _owner, address _spender) constant returns (uint remaining) {
        return __allowances[_owner][_spender];
    }
}