pragma solidity ^0.4.24;



interface PlayerBookReceiverInterface {
    function receivePlayerInfo(uint256 _pID, address _addr, bytes32 _name, uint256 _laff) external;
    function receivePlayerNameList(uint256 _pID, bytes32 _name) external;
}


contract PlayerBook {
    using NameFilter for string;
    using SafeMath for uint256;

    address private admin = msg.sender;




    uint256 public registrationFee_ = 10 finney;            
    mapping(uint256 => PlayerBookReceiverInterface) public games_;  
    mapping(address => bytes32) public gameNames_;          
    mapping(address => uint256) public gameIDs_;            
    uint256 public gID_;        
    uint256 public pID_;        
    mapping (address => uint256) public pIDxAddr_;          
    mapping (bytes32 => uint256) public pIDxName_;          
    mapping (uint256 => Player) public plyr_;               
    mapping (uint256 => mapping (bytes32 => bool)) public plyrNames_; 
    mapping (uint256 => mapping (uint256 => bytes32)) public plyrNameList_; 
    struct Player {
        address addr;
        bytes32 name;
        uint256 laff;
        uint256 names;
    }




    constructor()
        public
    {
        
            
            
        plyr_[1].addr = 0x584f2b61b5fdae9aed5d12e1bf7f77db3766fc68;  
        plyr_[1].name = "justo";
        plyr_[1].names = 1;
        pIDxAddr_[0x584f2b61b5fdae9aed5d12e1bf7f77db3766fc68] = 1;
        pIDxName_["justo"] = 1;
        plyrNames_[1]["justo"] = true;
        plyrNameList_[1][1] = "justo";

        pID_ = 1;
    }




    
    modifier isHuman() {
        address _addr = msg.sender;
        uint256 _codeLength;

        assembly {_codeLength := extcodesize(_addr)}
        require(_codeLength == 0, "sorry humans only");
        _;
    }

    modifier onlyDevs()
    {
        require(admin == msg.sender, "msg sender is not a dev");
        _;
    }

    modifier isRegisteredGame()
    {
        require(gameIDs_[msg.sender] != 0);
        _;
    }




    
    event onNewName
    (
        uint256 indexed playerID,
        address indexed playerAddress,
        bytes32 indexed playerName,
        bool isNewPlayer,
        uint256 affiliateID,
        address affiliateAddress,
        bytes32 affiliateName,
        uint256 amountPaid,
        uint256 timeStamp
    );




    function checkIfNameValid(string _nameStr)
        public
        view
        returns(bool)
    {
        bytes32 _name = _nameStr.nameFilter();
        if (pIDxName_[_name] == 0)
            return (true);
        else
            return (false);
    }




    
    function registerNameXID(string _nameString, uint256 _affCode, bool _all)
        isHuman()
        public
        payable
    {
        
        require (msg.value >= registrationFee_, "umm.....  you have to pay the name fee");

        
        bytes32 _name = NameFilter.nameFilter(_nameString);

        
        address _addr = msg.sender;

        
        bool _isNewPlayer = determinePID(_addr);

        
        uint256 _pID = pIDxAddr_[_addr];

        
        
        
        if (_affCode != 0 && _affCode != plyr_[_pID].laff && _affCode != _pID)
        {
            
            plyr_[_pID].laff = _affCode;
        } else if (_affCode == _pID) {
            _affCode = 0;
        }

        
        registerNameCore(_pID, _addr, _affCode, _name, _isNewPlayer, _all);
    }

    function registerNameXaddr(string _nameString, address _affCode, bool _all)
        isHuman()
        public
        payable
    {
        
        require (msg.value >= registrationFee_, "umm.....  you have to pay the name fee");

        
        bytes32 _name = NameFilter.nameFilter(_nameString);

        
        address _addr = msg.sender;

        
        bool _isNewPlayer = determinePID(_addr);

        
        uint256 _pID = pIDxAddr_[_addr];

        
        
        uint256 _affID;
        if (_affCode != address(0) && _affCode != _addr)
        {
            
            _affID = pIDxAddr_[_affCode];

            
            if (_affID != plyr_[_pID].laff)
            {
                
                plyr_[_pID].laff = _affID;
            }
        }

        
        registerNameCore(_pID, _addr, _affID, _name, _isNewPlayer, _all);
    }

    function registerNameXname(string _nameString, bytes32 _affCode, bool _all)
        isHuman()
        public
        payable
    {
        
        require (msg.value >= registrationFee_, "umm.....  you have to pay the name fee");

        
        bytes32 _name = NameFilter.nameFilter(_nameString);

        
        address _addr = msg.sender;

        
        bool _isNewPlayer = determinePID(_addr);

        
        uint256 _pID = pIDxAddr_[_addr];

        
        
        uint256 _affID;
        if (_affCode != "" && _affCode != _name)
        {
            
            _affID = pIDxName_[_affCode];

            
            if (_affID != plyr_[_pID].laff)
            {
                
                plyr_[_pID].laff = _affID;
            }
        }

        
        registerNameCore(_pID, _addr, _affID, _name, _isNewPlayer, _all);
    }

    
    function addMeToGame(uint256 _gameID)
        isHuman()
        public
    {
        require(_gameID <= gID_, "silly player, that game doesn't exist yet");
        address _addr = msg.sender;
        uint256 _pID = pIDxAddr_[_addr];
        require(_pID != 0, "hey there buddy, you dont even have an account");
        uint256 _totalNames = plyr_[_pID].names;

        
        games_[_gameID].receivePlayerInfo(_pID, _addr, plyr_[_pID].name, plyr_[_pID].laff);

        
        if (_totalNames > 1)
            for (uint256 ii = 1; ii <= _totalNames; ii++)
                games_[_gameID].receivePlayerNameList(_pID, plyrNameList_[_pID][ii]);
    }

    
    function addMeToAllGames()
        isHuman()
        public
    {
        address _addr = msg.sender;
        uint256 _pID = pIDxAddr_[_addr];
        require(_pID != 0, "hey there buddy, you dont even have an account");
        uint256 _laff = plyr_[_pID].laff;
        uint256 _totalNames = plyr_[_pID].names;
        bytes32 _name = plyr_[_pID].name;

        for (uint256 i = 1; i <= gID_; i++)
        {
            games_[i].receivePlayerInfo(_pID, _addr, _name, _laff);
            if (_totalNames > 1)
                for (uint256 ii = 1; ii <= _totalNames; ii++)
                    games_[i].receivePlayerNameList(_pID, plyrNameList_[_pID][ii]);
        }

    }

    
    function useMyOldName(string _nameString)
        isHuman()
        public
    {
        
        bytes32 _name = _nameString.nameFilter();
        uint256 _pID = pIDxAddr_[msg.sender];

        
        require(plyrNames_[_pID][_name] == true, "umm... thats not a name you own");

        
        plyr_[_pID].name = _name;
    }





    function registerNameCore(uint256 _pID, address _addr, uint256 _affID, bytes32 _name, bool _isNewPlayer, bool _all)
        private
    {
        
        if (pIDxName_[_name] != 0)
            require(plyrNames_[_pID][_name] == true, "sorry that names already taken");

        
        plyr_[_pID].name = _name;
        pIDxName_[_name] = _pID;
        if (plyrNames_[_pID][_name] == false)
        {
            plyrNames_[_pID][_name] = true;
            plyr_[_pID].names++;
            plyrNameList_[_pID][plyr_[_pID].names] = _name;
        }

        
        admin.transfer(address(this).balance);

        
        if (_all == true)
            for (uint256 i = 1; i <= gID_; i++)
                games_[i].receivePlayerInfo(_pID, _addr, _name, _affID);

        
        emit onNewName(_pID, _addr, _name, _isNewPlayer, _affID, plyr_[_affID].addr, plyr_[_affID].name, msg.value, now);
    }




    function determinePID(address _addr)
        private
        returns (bool)
    {
        if (pIDxAddr_[_addr] == 0)
        {
            pID_++;
            pIDxAddr_[_addr] = pID_;
            plyr_[pID_].addr = _addr;

            
            return (true);
        } else {
            return (false);
        }
    }




    function getPlayerID(address _addr)
        isRegisteredGame()
        external
        returns (uint256)
    {
        determinePID(_addr);
        return (pIDxAddr_[_addr]);
    }
    function getPlayerName(uint256 _pID)
        external
        view
        returns (bytes32)
    {
        return (plyr_[_pID].name);
    }
    function getPlayerLAff(uint256 _pID)
        external
        view
        returns (uint256)
    {
        return (plyr_[_pID].laff);
    }
    function getPlayerAddr(uint256 _pID)
        external
        view
        returns (address)
    {
        return (plyr_[_pID].addr);
    }
    function getNameFee()
        external
        view
        returns (uint256)
    {
        return(registrationFee_);
    }
    function registerNameXIDFromDapp(address _addr, bytes32 _name, uint256 _affCode, bool _all)
        isRegisteredGame()
        external
        payable
        returns(bool, uint256)
    {
        
        require (msg.value >= registrationFee_, "umm.....  you have to pay the name fee");

        
        bool _isNewPlayer = determinePID(_addr);

        
        uint256 _pID = pIDxAddr_[_addr];

        
        
        
        uint256 _affID = _affCode;
        if (_affID != 0 && _affID != plyr_[_pID].laff && _affID != _pID)
        {
            
            plyr_[_pID].laff = _affID;
        } else if (_affID == _pID) {
            _affID = 0;
        }

        
        registerNameCore(_pID, _addr, _affID, _name, _isNewPlayer, _all);

        return(_isNewPlayer, _affID);
    }
    function registerNameXaddrFromDapp(address _addr, bytes32 _name, address _affCode, bool _all)
        isRegisteredGame()
        external
        payable
        returns(bool, uint256)
    {
        
        require (msg.value >= registrationFee_, "umm.....  you have to pay the name fee");

        
        bool _isNewPlayer = determinePID(_addr);

        
        uint256 _pID = pIDxAddr_[_addr];

        
        
        uint256 _affID;
        if (_affCode != address(0) && _affCode != _addr)
        {
            
            _affID = pIDxAddr_[_affCode];

            
            if (_affID != plyr_[_pID].laff)
            {
                
                plyr_[_pID].laff = _affID;
            }
        }

        
        registerNameCore(_pID, _addr, _affID, _name, _isNewPlayer, _all);

        return(_isNewPlayer, _affID);
    }
    function registerNameXnameFromDapp(address _addr, bytes32 _name, bytes32 _affCode, bool _all)
        isRegisteredGame()
        external
        payable
        returns(bool, uint256)
    {
        
        require (msg.value >= registrationFee_, "umm.....  you have to pay the name fee");

        
        bool _isNewPlayer = determinePID(_addr);

        
        uint256 _pID = pIDxAddr_[_addr];

        
        
        uint256 _affID;
        if (_affCode != "" && _affCode != _name)
        {
            
            _affID = pIDxName_[_affCode];

            
            if (_affID != plyr_[_pID].laff)
            {
                
                plyr_[_pID].laff = _affID;
            }
        }

        
        registerNameCore(_pID, _addr, _affID, _name, _isNewPlayer, _all);

        return(_isNewPlayer, _affID);
    }





    function addGame(address _gameAddress, string _gameNameStr)
        onlyDevs()
        public
    {
        require(gameIDs_[_gameAddress] == 0, "derp, that games already been registered");
            gID_++;
            bytes32 _name = _gameNameStr.nameFilter();
            gameIDs_[_gameAddress] = gID_;
            gameNames_[_gameAddress] = _name;
            games_[gID_] = PlayerBookReceiverInterface(_gameAddress);

            games_[gID_].receivePlayerInfo(1, plyr_[1].addr, plyr_[1].name, 0);
            games_[gID_].receivePlayerInfo(2, plyr_[2].addr, plyr_[2].name, 0);
            games_[gID_].receivePlayerInfo(3, plyr_[3].addr, plyr_[3].name, 0);
            games_[gID_].receivePlayerInfo(4, plyr_[4].addr, plyr_[4].name, 0);
    }

    function setRegistrationFee(uint256 _fee)
        onlyDevs()
        public
    {
      registrationFee_ = _fee;
    }

}


library NameFilter {

    
    function nameFilter(string _input)
        internal
        pure
        returns(bytes32)
    {
        bytes memory _temp = bytes(_input);
        uint256 _length = _temp.length;

        
        require (_length <= 32 && _length > 0, "string must be between 1 and 32 characters");
        
        require(_temp[0] != 0x20 && _temp[_length-1] != 0x20, "string cannot start or end with space");
        
        if (_temp[0] == 0x30)
        {
            require(_temp[1] != 0x78, "string cannot start with 0x");
            require(_temp[1] != 0x58, "string cannot start with 0X");
        }

        
        bool _hasNonNumber;

        
        for (uint256 i = 0; i < _length; i++)
        {
            
            if (_temp[i] > 0x40 && _temp[i] < 0x5b)
            {
                
                _temp[i] = byte(uint(_temp[i]) + 32);

                
                if (_hasNonNumber == false)
                    _hasNonNumber = true;
            } else {
                require
                (
                    
                    _temp[i] == 0x20 ||
                    
                    (_temp[i] > 0x60 && _temp[i] < 0x7b) ||
                    
                    (_temp[i] > 0x2f && _temp[i] < 0x3a),
                    "string contains invalid characters"
                );
                
                if (_temp[i] == 0x20)
                    require( _temp[i+1] != 0x20, "string cannot contain consecutive spaces");

                
                if (_hasNonNumber == false && (_temp[i] < 0x30 || _temp[i] > 0x39))
                    _hasNonNumber = true;
            }
        }

        require(_hasNonNumber == true, "string cannot be only numbers");

        bytes32 _ret;
        assembly {
            _ret := mload(add(_temp, 32))
        }
        return (_ret);
    }
}


library SafeMath {

    
    function mul(uint256 a, uint256 b)
        internal
        pure
        returns (uint256 c)
    {
        if (a == 0) {
            return 0;
        }
        c = a * b;
        require(c / a == b, "SafeMath mul failed");
        return c;
    }

    
    function sub(uint256 a, uint256 b)
        internal
        pure
        returns (uint256)
    {
        require(b <= a, "SafeMath sub failed");
        return a - b;
    }

    
    function add(uint256 a, uint256 b)
        internal
        pure
        returns (uint256 c)
    {
        c = a + b;
        require(c >= a, "SafeMath add failed");
        return c;
    }

    
    function sqrt(uint256 x)
        internal
        pure
        returns (uint256 y)
    {
        uint256 z = ((add(x,1)) / 2);
        y = x;
        while (z < y)
        {
            y = z;
            z = ((add((x / z),z)) / 2);
        }
    }

    
    function sq(uint256 x)
        internal
        pure
        returns (uint256)
    {
        return (mul(x,x));
    }

    
    function pwr(uint256 x, uint256 y)
        internal
        pure
        returns (uint256)
    {
        if (x==0)
            return (0);
        else if (y==0)
            return (1);
        else
        {
            uint256 z = x;
            for (uint256 i=1; i < y; i++)
                z = mul(z,x);
            return (z);
        }
    }
}