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State Library's LIS Collection

How to Request Materials
If you would like to request this or other materials from the State Library of Kansas, please use your library’s established interlibrary loan process. This collection is supported in part by the Institute of Museum and Library Services through the Library Services and Technology Act, administered by the State Library of Kansas.

Jul 18

Physical Computing and Makerspaces (2015)

Posted on July 18, 2016 at 9:03 AM by Brian Herder


Physical Computing and Makerspaces

Physical Computing and Makerspaces (2015)

Amie Jane Leavitt

Rosen Publishing Group

978-1-4777-7659-9


The urge to experiment and create has been strong in humankind since time immemorial. So, too, has the need to gather together for the greater good. Makerspaces, where innovators meet to advance technologies through physical computing, answer the call of both these motivating factors. Once a wave of the future, makerspaces are quickly becoming a fixture in the here and now. This books lets students discover where to find, and how to make the best use of, these creative spaces.
Jul 18

Makerspaces in Libraries (2015)

Posted on July 18, 2016 at 9:01 AM by Brian Herder


Makerspaces in Libraries

Makerspaces in Libraries (2015)

Theresa Willingham and Jeroen de Boer

Rowman & Littlefield

978-1-4422-5300-1


Makerspaces, sometimes also referred to as hackerspaces, hackspaces, and fablabs are creative, DIY spaces where people can gather to create, invent, and learn. In libraries they often have 3D printers, software, electronics, craft and hardware supplies and tools, and more. Makerspaces are becoming increasingly popular in both public and academic libraries as a new way to engage patrons and add value to traditional library services. Discover how you can create a makerspace within your own library though this step-by-step guidebook. From planning your innovation center to hosting hack-a-thons, guest lectures, and social events in your new lab, Makerspaces in Libraries provides detailed guidance and best practices for creating an enduring, community driven space for all to enjoy and from which both staff and patrons will benefit.

This well researched, in-depth guide will serve libraries of all sizes seeking to implement the latest technologies and bring fresh life and engaging programming to their libraries. Highlights and best practices include:

  1. budgeting and business planning for a librarymakerspace,
  2. creating operational documents,
  3. tools and resources overviews,
  4. national and international case studies,
  5. becoming familiar with 3D printers through practical printing projects (seed bombs),
  6. how to get started with Arduino (illuminate your library with a LED ambient mood light),
  7. how to host a FIRST Robotics Team at the library,
  8. how to develop hands-on engagement for senior makers (Squishy Circuits), and
  9. how to host a Hackathon and build a coding community.

Jul 18

Makerspaces: A Practical Guide for Librarians (2014)

Posted on July 18, 2016 at 8:59 AM by Brian Herder


Makerspaces - A Practical Guide for Librarians

Makerspaces: A Practical Guide for Librarians (2014)

John J. Burke

Rowman & Littlefield

978-1-4422-2967-9



A “makerspace” is an area in a library where users can use tools and equipment to design, build, and create all sorts of different things. It may be a dedicated room or a multipurpose space in which a collection of raw materials and resources can be utilized as desired. Projects range from prototyping product designs with 3D printers, to programming robots, to creating art out of recycled items.

This practical guide will help librarians

  • develop, budget for, and implement makerspaces;
  • write grant proposals for funding;
  • and understand the mindset behind the maker movement in order to meet patron needs.

Makerspaces: A Practical Guide for Librarians also includes useful case studies, descriptions of equipment and new technologies, and models for planning and assessing projects.
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