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File: Gongoran.jpg (81 KB, 567x587)
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>Thread Question: What are some magical beings in the setting?
>Thread task: Develop the different sentient species of the setting.
>Another thread task: Make a small detailed map or infographic for one of the nations

Wiki
https://crumbling-giantstep.fandom.com/wiki/
https://crumbling-giantstep.fandom.com/wiki/
https://crumbling-giantstep.fandom.com/wiki/

Rules:
>be nice
>don't fuck up other people's lore
>don't add new landmasses
>no fetishes/coomershit
>don't sperg out if people don't accept or like your lore/additions

Project Ideas:
>Hexmap
>Hand drawn map
>Diplomacy Map
>TL;DR for all the nations
>Extended Compass

How can I help expand the wiki?
>Upload missing images to the wiki
>Create Hyperlinks
>Add pictures
>Create missing articles
>Search the archives and expand existing articles
>Correct grammar and writing mistakes
>Create lists and sub-categories for similiar articles
>Make lists of articles that need fixing
>Make the wiki look more appealing by fixing ugly layouting
>Freshen up the front page and make it look nice
>Write up lore for articles that feel lacking (everything goes trough the thread first)

Other Things that can be done right away
>Write up lore (politics, culture, economy, characters, creatures, … )
>Figure out essential trade goods for each nation
>Figure out the popular weapons used by each nation
>Make maps
>Expand and update the Bestiary and Herbarium
>Figure out trade routes
>Create a Star map and Zodiacs
>Expand the underground lore
>Help expand the worlds history
>Write about world villains, wars or other threats
>Work on giantstep’s mythology and religions
>Think about the world’s cosmology, day/night cycle, seasons, sea currents and so on

Previous thread
>>88125000
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1 - https://suptg.thisisnotatrueending.com/archive/2022/84774616/
2 - https://suptg.thisisnotatrueending.com/archive/2022/84847594/
3#1 - https://suptg.thisisnotatrueending.com/archive/2022/84864673/
3#2 - https://suptg.thisisnotatrueending.com/archive/2022/84877899/
5 - https://suptg.thisisnotatrueending.com/archive/2022/84890048/
6 - https://suptg.thisisnotatrueending.com/archive/2022/84918731/
7 - https://suptg.thisisnotatrueending.com/archive/2022/84930206/
8 - https://suptg.thisisnotatrueending.com/archive/2022/84943450/
9 - https://suptg.thisisnotatrueending.com/archive/2022/84963046/
10 - https://suptg.thisisnotatrueending.com/archive/2022/84990296/
11 - https://suptg.thisisnotatrueending.com/archive/2022/85001905/
12 - https://suptg.thisisnotatrueending.com/archive/2022/85025361/
13 - https://suptg.thisisnotatrueending.com/archive/2022/85034498/
14 - https://suptg.thisisnotatrueending.com/archive/2022/85074457/
15 - https://suptg.thisisnotatrueending.com/archive/2022/85181021/
15#2 - https://suptg.thisisnotatrueending.com/archive/2022/85273765/
16 - https://suptg.thisisnotatrueending.com/archive/2022/85357735/
17 - https://suptg.thisisnotatrueending.com/archive/2022/85442583/
17#2 - https://suptg.thisisnotatrueending.com/archive/2022/85499731/
18 - https://suptg.thisisnotatrueending.com/archive/2022/85554910/
21 - https://suptg.thisisnotatrueending.com/archive/2022/85580942/
22 - https://suptg.thisisnotatrueending.com/archive/2022/85686282/
23 - https://suptg.thisisnotatrueending.com/archive/2022/85775039/
24 - https://suptg.thisisnotatrueending.com/archive/2022/85865971/
25 - https://suptg.thisisnotatrueending.com/archive/2022/85981957/
26 - https://suptg.thisisnotatrueending.com/archive/2022/86150840/
27 - https://suptg.thisisnotatrueending.com/archive/2022/86258892/
28 - https://suptg.thisisnotatrueending.com/archive/2022/86355397/
29 - https://suptg.thisisnotatrueending.com/archive/2022/86504173/
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30 - https://suptg.thisisnotatrueending.com/archive/2022/86662491/
31 - https://suptg.thisisnotatrueending.com/archive/2022/86786745/
31#2 - https://suptg.thisisnotatrueending.com/archive/2022/86924239/
32 - https://suptg.thisisnotatrueending.com/archive/2022/87072460/
33 - https://suptg.thisisnotatrueending.com/archive/2022/87171716/
34 - https://suptg.thisisnotatrueending.com/archive/2023/87267880/
35 - https://suptg.thisisnotatrueending.com/archive/2023/87388478/
39#1 - https://suptg.thisisnotatrueending.com/archive/2023/87472712/
38 - https://suptg.thisisnotatrueending.com/archive/2023/87550989/
39#2 - https://suptg.thisisnotatrueending.com/archive/2023/87627406/
40 - https://suptg.thisisnotatrueending.com/archive/2023/87795959/
41 - https://suptg.thisisnotatrueending.com/archive/2023/87956630/
42 - Someone archive this thread
43 - Someone archive this thread
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Google Doc Link for the timeline. As updated as it can be.

https://docs.google.com/spreadsheets/d/1Weiu2IWHLvwzuWaCnggBT0nYVzJvvHEeD0ec3KB16WI/edit?usp=sharing
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>>88278805
Thread 42 https://suptg.thisisnotatrueending.com/archive/2023/88125000/
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If the years vary in length, do the seasons do as well?
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Gautlan

>History:

The Gautlan region has long been home to a substantial dwarven population, and some believe it is the original dwarven homeland. However, during the early days of the Azan Empire and onwards, the dwarves became more and more focused on mining, relying on humans to supply many goods from the surface. As the Azan Empire grew, the dwarves frequently migrated to areas with great mineral wealth in newly incorporated regions.

Most of the dwarven kingdoms maintain close relations with the Azan Empire. The leaders of the wealthiest were given the title of “Princedom” and their leaders were technically equals to the offspring of the Emperor himself. But not all the dwarven kingdoms were friendly with the Azanese. Some settled in Scimitaria, accepting rulership by the hated fey in return for massive profits. Others, like those that settled in the Baalps, maintained a prickly independence from all sides, and only grudgingly paid lip service to the Azanese or the fey when forced to.

In the last centuries of the Azanese Eighth Dynasty, the three dwarven Baalps kingdoms (also known as the Staligurd kingdoms) gained a particularly wild reputation, as they had come to believe that aggression was the key to greatness. After several minor border wars with both the fey and the Azanese, they allied with the Azanese in order to sell weapons and mercenary services to Azanese legions fighting against the Witch-Elves.

Perhaps sensing weakness with their foes distracted by the Witch-Elves, an unknown group of individuals, likely powerful Faerie Lords, cast a dangerous ritual that spawned seemingly endless swarms of gibberlings. Both the dwarves and the Azanese were forced to withdraw from the Baalps region after massive losses.
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>>88281715

Feeling betrayed by the Azanese, and also unwilling to accept vassal status, the Staligurd set their sights on conquering the Oront province of Azan, a mountainous region where several large, but partially abandoned dwarven holds had already existed for millennia. In order to invade, they also had to conquer the Gautlan region, which by this point was an underwhelming collection of minor impoverished dwarven kingdoms ruled by corrupt and hidebound merchant clans.

Although the Staligurd were easily able to conquer Gautlan, they were driven out of both Oront Province and later the Maasbeke Province, despite the many wars the Azanese were fighting at the time. But the Azanese Emperor recognized the need to recruit allies for his other wars, and ultimately let the Staligurd dwarves keep the Gautlan province.

Since then, Gautlan has maintained strong ties to the Azan Empire, but exercising greater autonomy than most other provinces, and sometimes outright claiming independence, but still reliable whenever Azan needs the assistance of its fearsome fighting force.

>Government:

The King of Gautlan holds the title of “Prince of the Realm”, a title once given to several of the wealthiest and most powerful dwarven vassal kings, but now only officially awarded to the King of Gautlan, though a few minor dwarven kings elsewhere still unofficially use it for old times sake.

Several of the leaders of major dwarven clans in Gautlan are considered kings in their own right, while other clan leaders use a range of titles.

The clans form the backbone of dwarven social structure. Most dwarves belong to two or more clans; their family clan (typically made up of several hundred related individuals), their overclan (in this case Gautlan), and sometimes one or more oath clans (local king, mercenary group, merchant group, etc.). The system is essentially feudal, though clan leaders are often more accountable to their members than feudal lords are to their peasants.
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>>88281837

>Economy:

Gautlan’s most profitable mineral deposits were depleted ages ago, but there are still vast quantities of less profitable resources that can be dug out of the ground like iron, copper, or coal.

The land is hilly, but not completely infertile, so both humans and dwarves can be found herding sheep, ponies, and growing grains, potatoes, apples, grapes, and various hardy vegetables. Some dwarves also practice traditional underground agriculture like mushroom farms. There is also some fishing along the coast.

Some traditional Staligurd crafted goods are highly profitable, like gold torcs and shroomwine, even if the raw materials are sometimes provided from elsewhere.

Mercenary work and military service also remain major sources of income for many dwarves.

>Foreign Relations:

Azan Empire – Gautlan is Azan’s vassal, though only loosely so, and the proud dwarves are sometimes known to declare independence during diplomatic disputes, though old oaths and current trade ties lure them back in sooner or later.

The Baalps – Some of the Staligurd dwarves still talk of reclaiming their ancestral homelands in the Baalps, but despite the fact that gibberlings are now rarely seen on the surface, it is likely large numbers still live in the old dwarven mines, as every reclamation expedition launched by the dwarves as been driven out or disappeared.

Jibaro Wetlands – The dwarves rarely enter the wetlands, but occasionally the most skilled or reckless of the dwarven mercenaries and adventurers will enter in order to try and slay a siren and steal its gold.

Stymphalian Swamps – The dwarves don’t have much reason to enter this region either.

Daligrad – Relations between Daligrad and Gautlan are generally pretty good due to Daligrad’s relatively Staligurd large dwarven population, trade ties, and Daligrad’s usage of dwarven mercenaries.
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>>88281862

Furlaniya – Furlaniya is a major employer of dwarven mercenaries and many entire clans have relocated here, to the point that all dwarves in Furlaniya are locally known as Gautlaners regardless of their heritage.

Dominion of the Bog-Witch – Dwarves from Gautlan often fight Mutaa’s raiders on behalf of Daligrad. Even ignoring this, relations are extremely poor as dwarves in general dislike fey, many Staligurd dwarves believe the Bog-Witch is at least partially responsible for the gibberlings in the Baalps, and Mutaa’s agents frequently stir up trouble in Gautlan when they can.

>Geography:

Gautlan is mostly covered in hilly grassland, though the eastern border is mountainous and many small mountains and plateaus are found elsewhere as well. Small forests can be found throughout the region, but are most common in the west.

>Demographics:

Dwarves – Dwarves form a slight majority in the region, and are unofficially split between the Gautlaner Dwarves and the Staligurd Dwarves. The Gautlaner dwarves have lived in the Gautlan region for ages, and are in some ways the most traditional of the dwarven cultures, but in other ways have become perhaps the most human-like due to their focus on mercantilism and their poor wealth distribution. The Staligurd dwarves have a wide range of traditions they brought with them when they were forced out of the Baalps, but are mostly famous for the (often accurate) stereotype of them being aggressive drunken louts.

Humans – Some humans have lived in the region since the beginning, and others migrated to the area over the millennia as the Gautlaner dwarves gradually moved to more profitable regions. Culturally they have a lot in common with both the North Coast Azanese and the Oronti, but have picked up some dwarven cultural traits as well.
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>>88281715
>Gautlan
I imagine Gautlan society to be quite interesting in CY. After all, they are the last remaining "free" dwarven nation. The rest are either nomad dwarves or under the rule of the drow.
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>>88281889

>Religion:

The dwarves have their own pantheon of ancestral gods which is poorly understood by outsiders. It consists of a creator god, gods filling several other typical niches like war, nature, wealth, etc., plus deified ancestral hero-kings who are credited for leading many of the earliest dwarven migrations now lost in myth. Among the Gautlaner dwarves and certain other dwarven cultures, aspects of the Azanese Faith have crept into their traditions, including some dragon iconography and good versus evil morality. In general the dwarven and Azanese priesthoods get along due to both placing a strong emphasis on law and order, though the dwarves feel the Azanese Faith sometimes goes off the rails like during the 4th and 6th dynasties and in Suiverland.

The humans in the region are mostly followers of the New Azan Faith, though there are a few pockets of the Triple God Faith along the coast.

Small numbers of both humans and dwarves secretly worship Gogotha and/or the Bog-Witch, and Althazzar has a few followers here as well.

>Military:

Dwarves in general are renowned for being stubborn and tough fighters, though some dwarves in Gautlan are particularly famous for their aggression.

The dwarves of Gautlan (like most dwarves) usually fight as heavy infantry, though they sometimes use large boars and other hardy creatures as mounts. Pikes, axes, hammers, and short swords are the preferred melee weapons, while crossbows and firearms are used for ranged combat.

Offensive magic is rarely used, though the dwarves are adept at defensive magic and healing.

The Legions of Gautlan are separate from the Azanese Legion system, but share many similarities and mesh well together. Many dwarven mercenary groups of varying size also operate out of Gautlan.

Humans aren’t seen as tough enough to fight “dwarven style” but human communities have their own militias, and many humans go on to be mercenaries, Azanese Legionaries, or freelance adventurers.
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>>88281837
>GPT 4chan
Wat? Is that a thing?
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What happened to the previous thread?
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>>88282767
It is, today.
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>>88281715
am I crazy or does the OG Gautlan lore mention that the dwarves migrated there after being kicked out of their original homeland?
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>>88283933
>am I crazy or does the OG Gautlan lore mention that the dwarves migrated there after being kicked out of their original homeland?
That is what the whole Baalps/Staligurd dwarves thing was about, the current rulers got driven out of the Baalps roughly 1000 years ago

But a piece of land that big doesn't just sit empty waiting for someone to show up, so I wrote it as being home to a mix of humans and dwarves that got conquered by the Staligurd dwarves

>>88283863
>What happened to the previous thread?
For some reason a number of threads started autosaging after just one week instead of the usual two weeks. Not sure if that is a new rule on /tg/, or a mod got bored, or it somehow helped with the April Fool's joke.

>>88282767
>>88283888
April Fool's
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That bird in the OP creeps me out
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What are the differences between the nomadic dwarves and the underground dwarves?
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>>88286919
Not sure what you mean by nomadic dwarves

There is at least one pocket of dwarves in most regions of the world, most of whom behave in a fairly stereotypical dwarven manner (with some regional variation).

The Kayakker Dwarves are probably the biggest outlier, and the only one I remember being described as nomadic. They are most likely related to the dwarves living in Tarot and/or Zemyland, but the reason for the split hasn't been given as far as I know
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>>88287027
There are also fisher dwarves in the Purple Shell Coast.
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>>88287027
The Kayakker
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>>88287137
are they nomadic though? there doesn't seem to be much info on them
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>>88288797
Reading about them again, they live in small towns from fishing or going around gathering the dates and coconuts of the trees. My mistake, I misremembered they were nomad as well.
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Ok, a quick draw of the map of 2.181 ABE, with the Treaty of Nefkin signaling the end of the Azanese Civil War. I'm not sure if I should expand this conflict too much, since it could probably use a propper in-depth writeup later down the linde. But for a TLDR for the war:
>The lands of Dsrvyth Peninsula and the Onyx Strip fight for Azan. Dsrvyth gets occupied and liberated multiple times during the war, while the Onyx Strip gets conquered by the Gökmavi.
>Nosso Lar fights for Azan too, but it barely does anything but finance the war due to the distances.
>Most of the lands of the [Peninsula where Lorient is, I don't remember the name] fights for Azan, but they end up becoming independent 2/3rds of the war. The damages in the area near Changrila allows the trolls to take over.
>The Witchelven advance, occupying the areas that would later become the Succubi Breaches.
>The Golden Hills is divided in two, but after the war both sides become independent.
>The Ögchuck Fiefdoms stay in Changrila, but later become independent, Changrila tries to annex them back ever since.
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>>88291001
And this for the events not related to the Azanese Civil War.
>Celin Magtow finally coalesces the wizars from Wanaidheain into a nation, the Island of Wizards is born.
>The Northern Khenomeric Empire breaks down into the kingdoms that would become Tarot and Greater Elanxa (how did they start moving towards Zemyland, when they had Littlestep so much closer?)
>A plague in the Seguerial Hordas destroys the Alegnawigan Dominion.
>The Kingdom of Nogar abandons the lands of Izar, creating the Kingdom of Drunigzar as a vassal.
>The Duke of Calcabria unifies the human settlements north of the Drow City States, creating the Grand Duchy of Calcabria.

The next big point of history is the birth of the zemylander nations. I'll have to read their lore once again, but I don't remember the elanxan expansion to the north being developed further than "it happened".
>>
Also, it's been a while since I wrote region lore. So here's a quick one before going back to the historical maps.

>The Troll Wastes
The history of the region began around the 15th century BBE, when azanese settlers began exploring the region in search of useful resources. The southern half of the region was blessed with the Marble Mountains, the birthplace of many of the rivers that feed the lands of Fûrlaniya, whereas the north is a dry and arid land, only really workable in certain isolated spots, mostly near the Southern Dragon Lage. The region was historically tied to Fûrlaniya for a long time, with the arid north serving as a place where many exiles and outcasts were sent, especially running away from the familiar feuds of the south. The local authorities tried to push the economy of the region by building many roads to connect the populations to the richer lands of the northwest, but with little result. Thus, the area became a forgotten part of the empire, which worsened the economic woes of the population. This turned the area into a den of crime, since the authorities were busy keeping actually important areas in order, plus the presence of a considerably efficient road system helped the bandits to move rapidly. This situation was maintained until the Accords of Liussul around the 800 ABE, where new efforts to recolonize the regions north the Marble Mountains doubled the population. This created a lot of conflict with the locals, many of which enjoying their isolated lives with little to no oversight.
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>>88292125
The region suffered greatly during the Witchelven War. Due to lack of defenses and troops stationed in the region, the witchelven managed to raid the region to a point of nearly depopulating it. The azanese authorities realized that this massive empty space represented a hole in their defenses, with the potential of dividing the azanese territories in two. The azanese army began building many fortresses along the roads, but the longer the war dragged on, it became apparent that the lack of manpower was a critical weakness of the region. Desperately needing the aid of the army elsewhere, the authorities decided to take an unorthodox approach. They hired many troll and ogre mercenaries to defend the main fortresses, dissuading the witchelven to continue their advances through the area. This tactic became quite successful, even with a small number of mercenaries staying in the region. And while the ogres left in search of other battlefields, a small number of trolls stayed. Their population was quite small, nothing that the human population could not handle, though it did grow overtime.
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>>88292144
In 2.191 ABE, the Gomorrah Breach began opening, causing quite a lot of damage to the regions nearby. Still recovering from the effects of the Azanese Civil War, the azanese armies was in no shape to defend the region, much less an area with such a little importance. Once again, the local authorities made a calling for mercenaries; this time trolls specifically, since the authorities believed that decades of interacting with the remaining trolls had taught them how to deal with them. However, this time the flow of troll mercenaries was much higher than usual. Since their region was in upheaval since the end of the civil war, the tribes most loyal to Azan went in droves, with entire clans moving to the region to defend it. This proved quite effective as a defense against the succubi, but now the authorities became overwhelmed with the trolls, who effectively became the ruling authority.
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>>88292176
The human inhabitants now pay to keep the trolls in line. In exchange for foodstuffs and some payments in gold to the chieftains, the trolls keep the entire area protected from the succubae. Human populations still live in the area, now mostly centered around the Fort Timavo, the biggest fort built during the wars with the witchelven, and that now serves as a commercial hub for the towns near the Timavo River. The human authorities in Fort Timavo are the theoretical rulers of the wastes, but their control over the troll clans is limited at best. Still, many consider the presence of the trolls as beneficial, since they tend to keep to themselves for the most part, and don’t mind to live in the most arid and dangerous areas of the region. Two times a year, the farming towns bring their offerings of foodstuffs to the Fort Timavo, from where the products are then sent to the different clans “as a sign of friendship”.
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>>88292197
In 3.111 ABE, the Mostnobles Noble Kingdemocracy of the Civilized Trolls was born, with warchief Kin'glar of the Rock Clan becoming the first “monarch” of the nation. This has made the human populations worried that the trolls from the wastes could imitate their southern cousins and fully become the rulers of the land, but for now the trolls seem content with their current situation.
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>>88291001
Also, I imagine that the Three Sisters Archipelago was an useful point to defend azanese sea trade between Scimitarian to Azan, and was abandoned shortly after the war, since its purpose as a defensive point against the WEE was long gone, plus Azan needed to focus its resources.
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>>88291001
>>88291050

>Most of the lands of the [Peninsula where Lorient is, I don't remember the name] fights for Azan, but they end up becoming independent 2/3rds of the war. The damages in the area near Changrila allows the trolls to take over.
Nasr fights for Changrila, Lorient refuses to fight for either

>>The Northern Khenomeric Empire breaks down into the kingdoms that would become Tarot and Greater Elanxa (how did they start moving towards Zemyland, when they had Littlestep so much closer?)
Greater Elanxa had territory in Littlestep as well, including Poker and Platinum, though it is unclear how much else they held

>I don't remember the elanxan expansion to the north being developed further than "it happened".
There isn't much info on how it expanded aside from some dates related to when they fought in Zemyland, but how it collapsed will be trickier due to the Greater Elanxa to Arkadiya Empire and independent colonies sequence

>>88293900
It was built roughly a thousand years ago to contain the Drow Empire, and later abandoned at an unclear time
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>>88294185
So what's the name of this peninsula?
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>>88294185
>It was built roughly a thousand years ago to contain the Drow Empire, and later abandoned at an unclear time

The wiki says "After the wars, [the archipelago] was subsequently abandoned, and its inhabitants turned to fishing as a means to provide for themselves." So I imagine it was abandoned once its use was not needed anymore after the civil war.
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>>88292125
That region is weird
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Man I just realised how many earlier lore entries have such terrible writing and grammar

Just looked at the troll wastes page

>Between the Gomorrah Breach and Fürlaniya lay the Troll Wastes, trolls are viscous creatures mostly found in the far south near unkillable.

I think we got a new Tolkien right here folks
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>>88292176
Where did they get these trolls from?
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>>88292197
ackshually the fort is called "Fort Pharoth" as per the maps
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>>88295188
Well, that's what rewrites and lore expansions are for.

>>88295241
From >>88294402

>>88295260
Ups, my bad.
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>>88294402
I didn't write anything for it, so if it has a name buried somewhere I haven't noticed
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>>88295818
We ought to update the geographical map. There are still many important places without a name.
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>>88295890
Ok, so here are a couple of names yet to be added to the big map. If I can recall, some of them have names already, but other than those in the maps, I can't remember where were they.
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>>88295055
Why?
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Alright, I'll write something about the Sea of Bile myself
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>>88298385
I honestly couldn't think of much to add to it, and desu I feel that some parts of it ought to remain unexplained

>The Sea of Bile

The following excerpt was written by Cristova Garupe, famous cartographer from the Drunig city of Segaltar.

"As many o'ye have heard, the Sea of Bile is a vast body o' water located somewhere to the vast southeast of our world's ocean. It humbles me to say that, as far as we know, me and my crew were the first ones to report this strange phenomenon, some thirty years ago, during the maiden voyage o' me ship, Lucilla. As we were tasked on mapping the waters beyond Leng, we noticed that the once clear blue sea began to take on a sickly green hue, that soon turned to a yellow and then a red tint.

The water was thick and viscous, like oil, and it stank of decay and death. We had to navigate carefully, for fear of getting stuck in the muck. The crew grew restless and uneasy, but I pressed on, driven by me desire to map this uncharted territory. We saw no other ships, no signs of life beyond the twisted and mutated creatures that now called this place home. Flies the size of seagulls and vile, nightmare hailing mosquitoes were only some of them. Plenty o' my men fell to these wicked creatures, but, by God's will, we repelled their attacks.

We had set sail to return home when some of my men reported something peculiar; they saw a white, massive form on the horizon, claiming it was a whale, but only ten times larger, its rotting carcass being feasted upon by the same creatures that attacked us. They were paralyzed in fear, and this soon spread to everyone in the crew. I was the only one unphased, thinking that scurvy must have gotten hold of my men. By God's grace, we were able to return back to Segaltar, and since then, I've devoted my life's work to this "Sea of Bile", as we started calling it.
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>>88299083
I made many voyages, either returning back to the Bile, or sailing to places in search of knowledge. Years and years I was met with failure, until a queer dusted scroll fell on my hands, during one of my excursions in the wasteland known as the Merfolk Empire ruins. This scrolll was not alike anything I had ever seen. Written in strange, otherworldly runes, I initially thought it a farce, and ordered it to be burned down. Fortunately, one of my partners, the late Esteban Chalkos, was a scholar well versed in ancient Merfolk history and culture. He recognized the script as one used by the Merfolk elite thousands of years in the past, and urged me to reconsider. Convinced by his words, we paid a visit to one of his collegues, who at the time was residing in Picaea, capital of Elanxa. That eccentric man was able to decipher the scroll for me, and I was astonished at its contents.

It contained an old legend, rooted deep in the culture and mythos all across the Merfolk Empire. It talked of a massive sea monster, as big as an island, known simply as the "Leviathan". This sea creature was said to be the only mortal being in the entire world that resisted Uun's influence, and saw to ascend to immortality, dethroning Uun. According to the scroll, Uun placed a curse on this creature for its defiance, blessing it with eternal life, as it wanted, but that was merely a trick. The Leviathan would be damned to watch for eternity as fish and crabs would nab on its flesh, unable to die or ease the pain, its pus and blood filling the ocean around it.

The details of this ancient legend and the similarities to the Sea of Bile shook me. I saw some truth in my former crew's sightings of a large, white whale's carcass stranded in the ocean, but despite my many voyages back to the Sea of Bile, I was never able to confirm this theory.
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>>88299090
Could it be that this phenomenon had occured in the past, and that was what led to the creation of the legend? Or was it really a powerful creature cursed by a long forgotten god? Whatever the truth is, I've met my peace that it'll never be known."
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>>88299463
Only 27 places to go...
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We still need to fill up the capitals.
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>>88291001
Here we have an approximation of the world's great powers right at the year 2.181 ABE.

The history of the 21st and 22nd century are heavily marked by the Azanese Civil War, one of the longest wars ever fought in the entire step, which saw the great empire of Azan split and shrink, completely changing the status quo of the world. The development of the war was a complicated thing, and many historians still debate how could this conflict go on for nearly two centuries after the decades of brutal fighting against the drow and the witchelven. Of course, it was not a continuous conflict, there multiple periods of truces or low level warfare, and even moments where both sides enjoyed a slight recovery, but the truth was that the level of continued warfare at that level was unseen until that point, and has not happened since, at least to that scale.
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>>88305364
The initial start of the war was marked by considerable outrage from both sides. The azanese loyalists saw the Fenhu Xianhiao rebellion and his allies as traitors, seeing as they had tried a coup to dethrone the current emperor during a war. The changrilese rebels, on the other hand, managed to present Fenhu Xianhiao as a martyr, a just man trying to do the best for his people and being executed by a tyrannical overlord. This argumentation was based on the old grudges the changrilanese provinces, and as such, the provinces outside of the changrilese influence did not fall under this rhetoric, seing the rebellion as a power grab. This led Changrila surrounded by three sides, but Changrila was the most populated area of the empire by quite a lot, so it could afford to divide its forces in three different fronts. Once the initial attempts of neutralizing each other failed, both sides attempted to end the war by the use of the navy. Changrila had gained a lot of influence within the navy, and many of the admirals and captains swore loyalty to the rebellion, giving an initial advantage to Changrila. In 2.029 ABE, the changrilese fleet managed to begin the First Siege of Nanakinor, sieging the capital of Azan from the sea. However, the distances involved and the fortification of the capital meant that the fleet was driven back to changrilese ports. The azanese fleet tried to counter this by blocking the changrilese vessels from exiting the Gun-Po Sea, which did have a certain degree of success, but the ports to the south meant that changrilese naval power was a considerable danger throughout the duration of the conflict.
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>>88305372
With a quick victory through land or sea gone, the conflict devolved into a long period of attritional warfare, with certain levels of intensity as time went on, and even certain truces to fight the encroaching witchelven. With both forces evenly matched, both sides tried to find allies from the outside. The witchelven were out of the question, they were the one entity that both sides unequivocally hated, and an alliance with them would mean the loss of their local support. The drow weren’t interested in the war either. While there was quite a lot of debate between the different city-states about whether to fight or not, or who to support, in the end all drow saw more profitable to just play both sides to their interests. This allowed the drow to train their navy to defend their interests at sea, something they had never had to do since they were mostly underground dwellers. The wizards from Wanaidheain declared neutrality from the get go, but the war definitively allowed them to organize their rule over the island without azanese influence, who had declared in the past to desire to recover their territories in Wanaidheain. The Fey Lords in the Hedge and beyond were not interested at all in the affairs of the humans, having completely severed ties to anything outside feydom. The Khenomeric Empire was too far away to offer anything but token support, and it was too far away from even that. The one power that did participate in the war was the Gökmavi Khanagate, which saw an opportunity to fully control the salt trade by expelling azanese influence from the Onyx Strip. Allying with Changrila, they promised to support their efforts in exchange for control of the Onyx Strip and ports to the Sea of the Dead Pirates. In 2.050 ABE, the Gökmavi quickly overwhelmed the azanese forces, isolating Azan from the riches of Nosso Lar and the salt trade, and giving the advantage to Changrila once again.
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>>88305382
What next? I was thinking of a changrilese offensive in>>88294402 that becomes stuck and it's destroyed, but it costs too much to the local population and they declare independence in turn. With the treat of the region going to support the other side, both Azan and Changrila leave it alone for a big ceasefire to fight the witchelven.
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Is the azan autist still doing his thing?
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>>88306469
which one? there is one who specializes in azan history, one who focuses on history in general, but likes rewriting other anon's history lore, so mostly does azan and khenomeric, and one anon that mostly does current year lore, but focuses on the west coast
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>>88306653
>one who focuses on history in general, but likes rewriting other anon's history lore, so mostly does azan and khenomeric
To be fair, I think I already mentioned I read a lot more about the eastern part of the world than the western one, so I sometimes fumble some stuff in Scimitarian or western Giantstep. I have no problem rewriting what I made if someone points out where I made a mistake.
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What aspects of this setting are worth stealing?
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>>88299463
We're so close
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>>88302743
Isn't Lunatik Nine supposed to be a large slum-city? So it should be its own capital

Also, Moreelse and Kalydon are city states. Nasr Satrapies are made up of 3 satrapies, each having their own capital
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>>88308337
Thanks, I'll add them later.
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Where's the frozen lake lore?
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Excremental golem artwork
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>>88311519
I will probably get around to it someday, but basically just look at the lore for the surrounding nations and throw in something about the weird island in the middle
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>>88308337
Added.
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>>88298385
>>88299083
>>88299090
Neat.
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>>88313106
Chocobsa - Tchkobons
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>>88313106
The Sahabaharadad Sultanate has no written capital. So what about Mahasharabadid?

Also, should we make a political map with the cities of the world?
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>>88320332
I'd love a proper political map, >>88278778 needs so many updates

>Isle of Wizards
Needs a proper name
>Blesire States
They need to be fractured into multiple states (with perhaps different hues of orange)
>Etera
The land around Etera should belong to Bumi, apart from a small dot that is actually the sealed city of Etera
>Drow City States
Same as Blesire
>Fallen Kingdom of Kinnog
It features many independent communities, although we'd need more lore on that
>Orc'Eire
needs to feature the independent bugbear state
>Last Remnants
Same as Blesire
>Islands next to Hithlone
Under Hithlone
>Castle Athassel
Under the Isle of Wizards

And that's just for Scimitaria
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>>88321126
>>Drow City States
That's already done.
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I want to expand a bit on the Troll Wastes

>Summary (to get rid of that terrible written crap)

The Troll Wastes are located between Fûrlaniya and Azan. The wastes have been tied to Fûrlaniya for a long time, with the arid north serving as a place for exiles and outcasts. The area became a den of crime due to its economic woes and lack of oversight. However, during the Witchelven War, the authorities hired troll and ogre mercenaries to defend the main fortresses, and their tactic became quite successful. The trolls' population grew over time, and they became the ruling authority during the Gomorrah Breach. The human inhabitants now pay the trolls to keep them in line, and Fort Pharoth serves as a commercial hub for the towns near the Timavo River.

>Government

The Troll Wastes are, in theory, ruled by the authorities at Fort Pharoth, which even though was built by Azan during the Witchelven wars, grew in size and stature thanks to support and financial aid from the Fûrlaniyan states.

Even though Pharoth is now independent from Fûrlaniya, its control over the region is limited to Pharoth itself and the surrounding towns near the Timavo river's shores. The rest of the countryside is inhabited and effectively ruled by several troll clans, who not only seldom pay any taxes to Pharoth, but are the recipients of offerings by the humans instead.

>Fort Pharoth

Pharoth was initially built as a small fortress around river Timavo, using the marble from the surrounding quarries as the primary material. The subsequent centuries and changing of hands are evident in its architecture; both Azaneese and Fûrlaniya styles are present at the same time. Over the years, Pharoth evolved into a bustling fortress city, built upon many layers, each one separated by walls, providing the city with a ringed shape.

Pharoth is most famous for its dozen tower houses, which dominate its skyline. Each tower house was built by and belongs to prominent Azaneese or Fûrlan families.
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>>88322103
It's surrounded by fertile plains, which is evident by the numerous farms outside its walls. Pharoth's main trading partners are the Fûrlan states and Changrila.
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>>88321232
It should be implemented in the political map then
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I just noticed that Aelar'Ra has plenty of lore already written to it, so I'm going to only write a bit of history.

>Äelar'Ra

The area around lake Äelar was first inhabited by humans who migrated from the north, from the regions that now consitute Kalydon, Daligrad and the Baalps. These humans settled near the shores of Äelar, as well as in the nearby hills. For many years they lived with little conflict, and the collapse of two neighboring underground Dwarven kingdoms led to a influx of Dwarven refugees in the region.

Thus, most of the smaller towns consolidated into one large city, known as Äelar'Ra, which fell into the Azan Empire's hands around 750 BBE, and so did the surrounding area. Under Azan's administration, Äelar'Ra flourished, although it remained largely autonomous, due to the large distance between Äelar and the empire's heartland.

Around the year 2000 ABE, a large slave revolt occured in the Witchelven Empire, known as the Greyhammer revolt, which was eventually crushed. The consequences were dire for these slaves, many of whom fled towards Kalydon and especially Äelar, who had already received many Witchelven refugees before, either exiled nobles, or serfs from the borders of the Empire. These immigrants quickly settled in Äelar'Ra, which had already turned into a multicultural center.

The century following the Azaneese civil war led to many of Azan's northern provinces either seceding from the Empire or being practically abandoned, and Äelar'Ra counted itself in the latter. Since its de facto independence, tensions have arisen in Äelar'Ra, with even more refugees flowing from the Witchelven Empire, partly due to the appearance of the Succubi Breaches, leading to the emergence of many refugee camps around lake Äelar's shores.
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>>88322975
Amidst rumours of the Witchelven war machine arming itself to prepare for a full scale war against Äelar'Ra, several factions have emerged in the city. The Witch Elves have stationed themselves in the southern half of Warmog, a forested land that formerly belonged to Äelar'Ra. However valuable millitary information handed out by Witchelven turncloaks have led to the Äelar'Rans conducting a succesful guerilla warfare campaign, which have kept the Witchelves at bay... for now.

And some lore about the Warmog forest, although not much can be said.

>History

Warmog is a forrested area that used to extend much more to the south (into Hasteria) and the west (into Stymphalia), although firstly the southern human migrations, and secondly the Azaneese expansion to the north, led to a large increase in logging and arable land. This resulted in large parts of the forest being cut down, and its surrounding area being implemented in the Äelar'Ra province of the Azan Empire.

For long, the Äelar'Rans had established ranger patrols in the forest, which only increased alonside the Witchelven Empire's ambitions. One night, the Witch Elves swooped out of nowhere and took large swathes of the southern portion of the forest, using it as fuel towards their war machine, building many siege engines out of the trees. The Witch Elves remain in Warmog as of now, planning their next moves in great detail, while the people of Äelar'Ra watch from within the northern end of the forest.

>Settlements

No settlements are present within the forest, apart from the occasional logging camp or forest barracks, although many towns can be found to the north of the forest, in closer proximity to Äelar'Ra.
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>>88324758
What could be written about the Lost Isle?
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>>88322236
But if we add all the confederations and all fractured lands to the political maps, wouldn't it look too cluttered?
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>>88278726
There is a magical beast that feeds on the memories of those that sleep nearby. It stays out of cities and populated areas because the more it absorbs at once, the more it becomes physical. Normally takes on the form of a favored pet from the victims past, but sometimes appears as a source of trauma.

In large towns it can appear muddled, like an aberrant conglomeration of everyone's pets or fears. Tends toward fears when the people start out scared.

In a completely neutral space, it takes the form of a specter of an expectant child, hungry for knowledge and stories.
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>>88325230
Maybe something like this? An island that only appears certain at seemingly random every couple of years, with a fauna and a vegetation unique to that place, and that once you enter it, if you stay there, you become seemingly trapped in a world that's all ocean with the exception of said island.
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>>88325230
>>88329654
I'll write something with this. Give me a moment.
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>>88313106
What's the capital of Gilgemash?
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>>88329654
I like it.
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There‘s a ratfolk race living in the sewers of Scatoley
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Will write lore about the Knightlands next
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Just finished the lore for the Lost Island. Let's see if it works.

>The Island of Mirages
Sailors who travel the waters south of the Oroma Archipelago and west of the Great Peninsula of Cemak I talk of a strange phenomenon. The ocean currents in the area make those waters very rich in sea life, and that brings many fishing expeditions each year. This has made the local sailors very familiar with that region of the ocean. And yet, at certain points of the year, once can see outlines of an island behind a screen of fog. Mariners know this island, and stay far away from it every time it is sighted, which has given it a mystical reputation despite stories of the island being well known in all the western seas.
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>>88337373
Cartographers have called the island the “Lost Island”, or the “Island of Mirages”, due to its cryptic nature. During most of the year, the island is seemingly gone, with sailors swearing they could navigate freely through the area the island is supposedly located. However, every couple of years, the island appears, looking like a regular piece of land. And after another seemingly arbitrary period of time, it will disappear, leaving no trace of its existence. Experts have discarded the possibility of it sinking under the sea, since the region’s vegetation and fauna seems unaltered, and many suggest possible mystical causes behind this mystery. Because of this, local sailors consider the island cursed, and will stay far away from the region. Those interested will have to go under their own means, or bribe sailors to go closer than usual. Still, no bribe is high enough to make them actually set foot on the island.
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>>88337385
There have been many attempts to study the island, but due to the apparently random frequency of the spawning and the amount of time it stays in the area, they have not been particularly successful or thorough. The few expeditions that have explored and come back usually come back after a couple of days at most, since being there longer than that risks disappearing alongside the island. The reports show a seemingly ordinary place without any signs of sentient occupation, but with a fauna and flora unlike anything seen outside the isle. There have been attempts of taking specimens to the mainland, but these never survive the travel, and thus the experts need either to study the dissected individuals or to go themselves.
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>>88337403
>The Merdinen Incident
The strangeness of the island does not end with its random disappearances. The island has also been recorded to experience time dilations, with the passage of time on the island being considerably different than in the rest of the world. This phenomenon was first studied by Dsrvysthian cartographer Ans Merdiner. Working as an explorer and a mapmaker for the growing Azan Empire during the 13th Century BBE, he was tasked to explore the lands of the Great Peninsula of Cemak I, at the time in the middle of their conquest by Azan. After studying the western coast of the peninsula, he set sail for the island that he had heard local sailors talk about. The fact that there was no known population there made Merdiner puzzled, and he ignored the locals’ fears for the island, discarding them as simple superstitions. He hired an expedition composed of local sailors to travel to the island, but he couldn’t convince them to accompany him to the island. As such, his ship stayed at a respectable distance, while Merdiner went alone to the island on a boat. While he was only supposed to stay for a day, a storm forced the crew to move away from the area back to the mainland, leaving Merdinen stranded. When the storm passed and they went for him, the island had disappeared.
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>>88337416
With the island gone and no form of finding him, the azanese authorities ordered that a search party had to be launched the next time the island was sighted. Around a year later, the island appeared once again, and a ship sailed to the island. When they arrived, instead of the young explorer, they found a wizened old man dressed in rags. After they managed to contact him, they figure out that within the island had passed many decades, leaving Merdiner to survive to his own. He had been thoroughly affected by spending more than half of his life in complete isolation, practically forgetting how to speak, but having retained a great deal of his sanity to the surprise of all involved. He refused to go with the rescue party, demanding them to leave the island and don’t come back. While the leaders of the expedition went back to their ship to assess the situation, the island disappeared once again, leaving Merdiner once again alone in the island.
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>>88337433
The next time the island appeared was ten years after the original rescue mission, and another search party was sent. However, they did not find any remnants of Merdiner ever being there, or any other human for that matter. Not even the cottage Merliner had apparently built during his decades of isolation remained, and as such, everyone agreed that Merliner must have passed away. Many expeditions to the island were carried out during the following centuries, with all of them lasting no more than a day to avoid the fate of Merliner. For the most part, however, the island was left alone out of fear of its mystical nature. However, in 2.221 ABE, an expedition organized by the Ancient Order of Most Practical Wizards found an old man waiting on the shores of the island. When the wizards went to see this figure, they discovered to their shock and horror that it was none other than Ans Merliner himself. When they asked him how he had managed to survive for this long, Merliner was puzzled by the question, since from his perspective, only two days had passed.
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>>88337450
This time, Merliner was taken to the azanese court, causing quite a commotion within the magical and astromantic society at the time. During his stay at the azanese court, he penned his memoirs and his studies of the island, the biggest compendium about the Lost Island ever to be penned by quite a margain, though a lot of things are of murky validity due to the extreme isolation and the loss of his mental faculties due to seclusion and age. He died in 2.224 ABE, his body being buried in his natal town in the Dsrvysthian principalty of Susar. He is still considered the longest lived human to ever exist without help of necromancy, having been born at some point of the end of the 14th century and having died in 2.224 ABE.
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So, according to Hithlone's history:

>Terpsythea was first inhabited by a group of humans fleeing to the south, being slaves in the Drow Empire. They founded the canal city of Hithlone on the delta of the Fulenn River.

So, they are relatives to the people of the Remnants? And where did they come from, anyway? Did they come to Scimitaria from Azan when it colonized the continent, or where they brought as slaves from the northern human populations (Calcabra, Blesirya etc)
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>>88337593
Also, the Remnants lore:

After the great victory of the Azannean legions during the First Azan-drow war, the emperor of the azure throne took all lands east of the drow mountains, up to the south. Soon after, citizens of the empire began to migrate there, specially the soldiers, who's unpaid salaries were redeemed in the form of vast land grants. Soon after, many Azanni colonies dotted the land, specially in the south where the ground has a smaller ash component.

But when the drow counter-attacked 14 years later (in what is now known as the Second Azan-Drow War) and the imperial fleet was decimated at the Sea of Merchants, the dark elves retook the lands up to the Terusian isthmus. All humans living in the eastern Scimitarian mainland were either killed or fled, with the exception of the communities in the south.

How long did the Drow rule over much of Scimitaria after the second Drow-Azan war? It could be after that time that refugees/escaped slaves fled to Hithlone
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>>88337613
If I understood the timeline, it's

>First Western Elven Empire (wood elf dominate) conquers much of Scimitaria, where it's mostly humans, sea elves and dwarves at that point
>FWEE gets BTFO'd by Azan, which takes control of their former territories. This leads to the migration of many humans towards Scimitaria
>Dwarves discover lots of mineral wealth underground, which prompts the arrival of many Drow from other dimensions (?)
>Second WEE forms, consisting of the Drow
>First Azan-Drow War occurs, the Drow conquer most of Scimitaria, only the Remnants and maybe the surrounding islands are left alone
>Later, second Azan-Drow war occurs, the Drow lose most of their land and withdraw to their current borders
>Around these two wars, the first Azaneese settlement in the Three Sisters is founded
>Also around these events, refugees from the current Drow lands/the Remnants form Hithlone
>Human countries to the north gain independence from the Drow, and make up larger states or break into smaller ones. Moreelse is founded

So, I'm assuming that there was a decent human population in the current day Drow lands (either native/related to the northern humans, or arrived in Scimitaria during the Azan rule) and those that were enslaved fled to Hithlone, so they could be a mix of both.

But my question is this, the Hithlone lore mentions the following:

>However, after a series of wars, they were once again conquered by the Drow. Under their yoke they suffered for almost 20 years, until a series of internal political strifes cause the Drow Confederacy to split into multiple city-states, an opportunity many of the human city-states of the south used to gain their independence, Hithlone included.

So from my understanding, the Drow, after they got their ass handed to them by Azan, and the SWEE disbanded, reunited again (or only certain city-states did?) and conquered these southern human cities, only to disband yet again, ending up in their current state of affairs.
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>>88337752
Anyone can correct me if I got anything wrong.

Anyways, I'm not a huge fan of the Drow coming from a "different dimension", and I remember it being talked back when that lore was established. Couldn't we (re)write it so the Drow were staying in underground lairs, either co-existing with Dwarves or being subordinate to them, and it was only after they discovered a powerful artifact/ore/material they were able to overcome the Dwarves and emerge to the surface, beginning their wars of conquest?

The whole "different dimension" thing is only mentioned on this specific lore page, and only once.
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>>88337814
I think this was retconned already before, because there are many lore entires that mention the Drow during the First Western Elf Empire and the Azaneese rule in Scimitaria
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>>88337752
the various lore pages contradict each other

the remnants page says that the first azan-drow war was when Azan took large swathes of land, and during the second one the drow counterattacked

from what I understand, the second azan-drow war could have been when the Drow Confederacy was formed. But wouldn't the initial uprising of the Drow be the first war in the line, considering the land belonged, or was under the influence of Azan at the time?
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I feel that the blind pirate queen Renne is surrounded by too much hostility, surely SOMEONE in that region has some gripe with the Azan Empire or Gnoll Empire great enough to ally with her?
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>>88337593
It is weird that Terpsythea Island remained empty for so long. I imagine this is partially due to Hithlone being one of the first nations to get a write-up (before it was established just how far back recorded history went), and partially due to anons having a shaky grasp on real world history and how rare it was for humans to explore an area that was new to them and find it completely devoid of other humans.

I figure humans should be well established in southern Scimitaria before the Azan Empire was even founded, but Hithlone's modern elite descend from human refugees from other parts of southern Scimitaria. I suppose it is possible though there was some reason Terpsythea was avoided in the past though.

>>88337613
I can't remember if dates were ever given on the First and Second Azan-Drow wars, but I always figured they were 1-2 centuries max after the initial drow invasion

>>88337752
>If I understood the timeline
That seems to be correct, though I think the timeline guy might have moved some things around

>So, I'm assuming that there was a decent human population in the current day Drow lands
Modern day drow lands is mostly ashland that isn't really suitable for humans, but there are some human slaves in the ashlands, and human vassals in the more inhabitable south

>So from my understanding, the Drow, after they got their ass handed to them by Azan, and the SWEE disbanded, reunited again (or only certain city-states did?) and conquered these southern human cities, only to disband yet again, ending up in their current state of affairs.
Many of the drow city-states are individually pretty dangerous, and they do work together in smaller groups sometimes to invade smaller nations. The brief occupation of Hithlone would have been one of those times
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>>88337814
>>88337910
The bit about the drow coming from another dimension has largely been retconned. Most of the invaders who established the drow empire/city-states came from underground cities across scimitaria and the western main continent

There was also some living on the surface in scimitaria at the time of the invasion, some of whom also joined the drow empire

>>88337963
The First and Second Azan-Drow wars were originally meant to be after the Drow Empire/City-States were established, but the timeline anon mudded the waters a bit by using the name "First Azanese-Drow War" for both the initial clashes between the Western Elven Empire and Azan, as well as the establishment of the establishment of the Drow Empire. To be fair, there likely have been many wars between Azan and the drow, numbering each one differently would result in a large number

>>88338194
Azan Empire doesn't really have much of a presence in the south anymore, so there isn't much to ally against.

But BBD has good trading relations with a number of nations, and magic users from many nations have been visiting BBD to work on a solution to the gnoll problem
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>>88338239
I think Hithlone, the Drow city states and possibly the Remnants could do well with a rewrite of their histories, at least to have them all on the same page

I propose:

>First Western Elven Empire (wood elf dominate) conquers much of Scimitaria, where it's mostly humans, drow sea elves and dwarves at that point
>FWEE gets BTFO'd by Azan, which takes control of their former territories, through vassalage. This leads to the migration of many humans towards Scimitaria and the opposite.
>Dwarves discover lots of mineral wealth/a new ore that can be used to create superior armor and weapons. They fight over the Drow for it, and the Drow are victorious.
>The Drow emerge from their underground lairs, having subjugated/enslaved the Dwarves, and begin their conquering
>Second WEE forms, consisting of the Drow ashlands at first
>First Azan-Drow War occurs, the Drow conquer most of Scimitaria
>During that time, refugees form Hithlone in Terpsythea, Azan establishes outposts in the Three Sisters
>Thirty years later (as per Aurous Highlands lore), the second Azan-Drow war (which, until now, was called the first Azan-Drow war) occurs, the Drow lose most of their land and withdraw to their current borders. SWEE disbands.
>>Human countries to the north gain independence from the Drow, and make up larger states or break into smaller ones. Moreelse is founded
>Some Drow city states form the Drow confederacy and counterattack 14 years later, known as the third Azan-Drow war (previously the second Azan-Drow war), taking much of the land they've lost in southern and eastern Scimitaria (Moreelse, Terusia, etc). Hithlone is conquered, the Remnants are formed.
>After an unknown amount of time, the Drow confederacy disbands, and the aforementioned states gain their independence, with only the Remnants having significant Drow influence right now

you can tell me whether you agree or not with this
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>>88338194
Renne is such a shitty little wildcard that I can't imagine her dominion exists outside the fact that they're constantly protected by pirates and orcs.
>Her claim to the Azan throne is based on a bold lie that, even if true, would mean nothing
>She constantly sends pirates and slavers everywhere to prop her up
>She's a literal heretic that has to suppress her own religion because its adherents find her theology laughable
>She's fucking blind
In fact, since she is blind, how the hell does she govern?
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>>88338519
I thought the whole "Blind Bastard" wasn't supposed to be 100% literal, as in, she could be blind only from one eye (y'know, wearing an eyepatch, like a typical pirate)

>>88338468
I like this. Have we reached the point of the Azan-Drow wars on the historical maps anyways? Sounds like they're pretty recent

>>88338239
Terpsythea doesn't have to be empty before the refugees. Could have been like Venice, where small settlements existed around it, but not significant enough to be a power in the region or form a large state.

But yeah, the whole bit about Southern Scimitaria is a puzzle, because most of these nations' history begins with/after the Drow wars
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>>88338519
>>88338571
She wears an eyepatch, stating that she was attacked by Imperial assassins. Obviously, everything she says is highly dubious and only the most illiterate pea brains heed her.
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>>88338571
the whole "humans were enslaved by the drow" bit could have been the humans from south scimitaria, that probably were under azan at the time, and the FWEE before that. the names of these realms that were vassals of said empires are not mentioned, and I don't think they need to be. Just a mention of "humans have been living in south scimitaria for X amount of years, migrated from north of the continent/area around Azan" should be enough.
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Ampleazzo still needs actual lore written
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>>88338468
>>First Western Elven Empire (wood elf dominate) conquers much of Scimitaria, where it's mostly humans, drow sea elves and dwarves at that point
that was the original plan, but two other anons really pushed for WEE to be drow, so I ended up making them multi-ethnic as a compromise

>FWEE gets BTFO'd by Azan, which takes control of their former territories, through vassalage. This leads to the migration of many humans towards Scimitaria and the opposite.
>Dwarves discover lots of mineral wealth/a new ore that can be used to create superior armor and weapons. They fight over the Drow for it, and the Drow are victorious.
I am cool with this, though the timeline guy will probably object because he retconned this part in his writings

>Second WEE forms, consisting of the Drow ashlands at first
>First Azan-Drow War occurs.........
>During that time, refugees form Hithlone in Terpsythea, Azan establishes outposts in the Three Sisters
>Thirty years later (as per Aurous Highlands lore), the second Azan-Drow war (which, until now, was called the first Azan-Drow war) occurs, the Drow lose most of their land and ......
>Human countries to the north gain independence from the Drow, and make up larger states or break into smaller ones. Moreelse is founded
>Some Drow city states form the Drow confederacy and counterattack 14 years later, known as the third Azan-Drow war (previously the second Azan-Drow war), taking.......
I am not sure what the advantage to renumbering everything is, it would just create even more confusion on top of the timeline anon's changes. The initial invasion can just be called "the uprising" or the "invasion" or whatever

>After an unknown amount of time, the Drow confederacy disbands, and the aforementioned states gain their independence, with only the Remnants having significant Drow influence right now
They also have a fair bit of influence in SonQo, Purple Shell, and Kinh Hee
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>>88338700
>that was the original plan, but two other anons really pushed for WEE to be drow, so I ended up making them multi-ethnic as a compromise

I'm fine with it being multi-ethnic, don't really have to mention that or care about what happens in that timeline

>I am cool with this, though the timeline guy will probably object because he retconned this part in his writings

What did he retcon exactly?

>I am not sure what the advantage to renumbering everything is, it would just create even more confusion on top of the timeline anon's changes. The initial invasion can just be called "the uprising" or the "invasion" or whatever

I'm fine with calling it the "Uprising" I guess, as long as the distinction between "First" and "Second" Azan-Drow war is clear, because right now it's not.
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>>88338571
>I like this. Have we reached the point of the Azan-Drow wars on the historical maps anyways? Sounds like they're pretty recent
We passed it and are now on the Azan-Changrila war. The timeline anon added some weird retcons, but such is life on a group project

>Terpsythea doesn't have to be empty before the refugees. Could have been like Venice, where small settlements existed around it, but not significant enough to be a power in the region or form a large state.
Seems reasonable

>But yeah, the whole bit about Southern Scimitaria is a puzzle, because most of these nations' history begins with/after the Drow wars
I figure Southern Scimitaria has seen more fighting between various factions than pretty much any other region, and you could have a whole library on the minor city-states that have been added, destroyed, or reinvented over the millennia

>>88338606
or just say humans have been living in southern scimitaria as far back as anyone can remember, there are several known pre-Azan human cultures in the vicinity
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>>88338744
>What did he retcon exactly?
- WEE still controlled much of Scimitaria at the time of the drow attack
- drow were an underclass to dwarves (who were part of the WEE), so it is more of a social uprising than an invasion
- uses "first azanese-drow" war to describe two unrelated events
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>>88337814
The "different dimension" thing was pretty much ignored from the get go. If I had to think of a way to make it canon, maybe the drow believe they were brought to the world by their gods from other dimension, but it's only a religious belief?
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I'm going to rewrite the Drow lore and hopefully find a way to piece it together with the existing ones all over Scimitaria. Wish me luck

Also, Arangea & Bumi don't mention their history with the whole First and Second Elven Empire fuckery, do you think it's necessary to mention that?
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>>88338903
>uses "first azanese-drow" war to describe two unrelated events
Where?
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>>88338700
>>88338468

>Dwarves discover lots of mineral wealth/a new ore that can be used to create superior armor and weapons. They fight over the Drow for it, and the Drow are victorious.
When would this happen exactly?
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>>88342558
Somewhere during Azan's dominion over Scimitaria
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>>88305382
Looking to press their advantage, Changrila went to take over the Great Peninsula of Cemak I. Changrilese leaders thought that azanese control of this area was tenuous, with trolls and orcs occupying most of the central areas, and the human populations concentrated in the coast. If Changrila could take over the ports of the peninsula, it could free the azanese grip over the Gulf of Nailing and the Huan Ho-Sei Sea, giving Changrila’s fleet trapped within free range to go on the offensive. Taking the azanese ports would also mean the azanese reinforcements to the Dsrvysthians, which were bogging down changrilese forces to the south, allowing them to close an entire front and focus their forces to the north. The invasion started with a stroke of good fortune: The provinces of Nasr in the Pi Xiuon Cape had initially swore loyalty to Azan, but this support was tenuous at best, with many nobles and high officials secretly wishing to free themselves from the empire’s influence. In 2.051 ABE, a rebellion did quick work of the few nobles loyal to Nanakinor, and the entire province declared for Changrila. The Changrilese army was on its way to reinforce the Nasrians, as well as moving another force to the south.
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>>88349185
The azanese authorities sent their forces by sea, successfully taking over the lands near the Xi-Hin Sun Strait, and guaranteeing a beachhead for further reinforcements. The rebellious Nasrians couldn’t manage to resist before the changrilese armies arrived, and the territory was swiftly taken over. The azanese quickly began a series of fortifications in the province of Limonaint, which had stayed loyal, to try to funnel the changrilese armies advancing. Meanwhile, another azanese fleet was sent to prepare against the army to the south, but a storm forced the fleet to move southern to the Trolltooth Peninsula, causing them to move much slower than anticipated. This allowed the changrilese forces to take over most of the area east of the Trumgull River. However, the azanese forces managed to destroy the main bridges connecting the two sides of the river, stalling the changrilese army enough to mount a proper defense. All the while this was going on, the province of Lorient had been at turmoil for a long time since the start of the civil war. While there were many proponents that argued for Azan or Changrila, the truth was the vast majority of the nobility saw the war as extremely pointless. Azan had taken many powers and privileges from the region, sure, but they were still tied to Nanakinor by bonds of loyalty. On the other hand, while Changrila promised more independence to the provinces of the empire, the lorient nobles had somehow heard about the treason of the changrilese generals to Fenhu Xianhiao, and did not trust their word at all. Without a way to prove the betrayal against Fenhu Xianhiao and with the armies of both sides nearing the border, the lorient nobles publicly declared that Lorient would stay neutral for the entirety of the conflict, and that any attack or territory violation against it would invariably mean that they would side with the other.
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>>88349202
The declaration of neutrality of Lorient put both sides at a crossroad. Both battlefields in the Great Peninsula of Cemak I were separated by Lorient, since it was the easiest area to traverse. Crossing the inland would mean disturbing the inland orc tribes and troll clans, which could pose a severe danger to the armies. If Azan tried to make Lorient submit, it would open two new fronts, dividing the azanese forces by half. If Changrila tried to make Lorient submit, the azanese would gain a great deal of ports, not to mention easy travel between the northern and the southern fronts, allowing Azan to move their forces at their leisure. The azanese troops in the region were able to move away from the region peacefully, in exchange of medical supplies and receiving the sick and wounded. This worried azanese authorities that the example of Lorient would inspire other regions, but at the time, they simply couldn’t risk the entire campaign for a chance others might rebel.
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>>88349225
In 2.055 ABE, Azan managed to push back against the changrilese troops in the south by sending part of their army behind the changrilese fortifications near the Trumgull River. The changrilese general, thinking that the azanese forces were more numerous than what they actually were, and fearing to end up trapped between the enemy and the river, decided to move south. This allowed the azanese troops to open up the bridges once again, and began pushing the changrilese forces further and further inland. All the while, the changrilese forces began being harassed by the ogres and trolls of the inside of the Great Peninsula, weakening them constantly. Surrounded by raiders, cut off from most lines of supplies and afflicted by an epidemic of dysentery, the changrilese forces surrended to the azanese forces. This allowed the azanese forces to the south to push further and further, recovering in a couple of months all the land that changrila had captured , and threatening to cut the changrilese army to the north from the continent. Seeing this, the changrilese began retreating from the region, on a mad dash to avoid being surrounded by all sides, while the azanese army pursued. And while the changrilese army managed to go back, the fights and skirmishes between the two sides left the region of Limonaint highly damaged.
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>>88349202
I have a problem with the backstory here, and it's that the dates in the backstory of Lorient do not match the Azanese Civil War, even though Lorient becomes independent during the war.

I'm not sure how to fit this bit into the lore. From the page of the Kingdom of Lorient:
>The Duke of Lorianne Charloi I wanting to unify all Lorientian people declared the kingdom of Lorient, getting many other local lords to swear fealty. This was only a partial success, as the new state only contained what is nowadays known as the Lorientain crownlands, most of Glorenaise and some of Ouestain. The north was reluctant to join, instead being a series of smaller states lead by the prominent duchy of Limonaint. Vrainaint had also centralized under it's own prince, while the Isles were contested. The king spent his first years warring in Ouestain, and defending against Azan loyalists.
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>>88349270
I could write something as the duke declaring independence while Azan and Changrila are fighting far away from the Great Peninsula, or when they are busy with the witchelven. Maybe it spreads throughout the peninsula and it allows the rest to become independent?
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>>88342403
if you look at the historical map page on the wiki, "first azanese-drow war" appears in 1401 BBE title, and then again at the bottom of the 1935 ABE section describing two different events

however when anons first started using "first azan drow war" it was actually in reference to an event that took place after the main drow invasion

>>88349270
>>88349351
the anon who wrote the lorient history moved a bunch of dates around, so it doesn't really match either the original timeline, or the new timeline

I guess fit it into the civil war where it fits best
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>>88350137
>if you look at the historical map page on the wiki, "first azanese-drow war" appears in 1401 BBE title, and then again at the bottom of the 1935 ABE section describing two different events
Ah. There used to be discussion about whether the first war between the WEE and Azan was going to be named "First Azan-Drow War" or have other name. At the time I went with the Azan-Drow war, but now I'm not sure if it's the most appropiate name.

>the anon who wrote the lorient history moved a bunch of dates around, so it doesn't really match either the original timeline, or the new timeline
So the dates on the wiki page need to be changed?
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>>88350595
First Azan-Drow war should be when Azan repels the invasion of the Drow, and the Second Western Elven Empire disbands (the first time they emerge from the surface, is known simply as the "Uprising"). Second Azan-Drow war is when the Drow retaliate (14 years late) and take back part of southern Scimitaria (under the "Drow Confederacy")
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This is what I imagine when I think of Nogar
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>>88353235
I always thought it would be either more regular european medieval or maybe something like Mycenaean/minoan Greece, since Drunigzar came from Nogar and Drunigzar is a mix of portuguese-greek artstyles.
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>>88352832
>Second Azan-Drow war is when the Drow retaliate (14 years late) and take back part of southern Scimitaria (under the "Drow Confederacy")
Source? I don't remember Azan entering a war with the Drow Confederacy, especially since they were too busy with the witchelven, and plus they signed the Treaty of Terusia as a peace offering.
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>>88355295
The Remnants lore:

>But when the drow counter-attacked 14 years later (in what is now known as the Second Azan-Drow War) and the imperial fleet was decimated at the Sea of Merchants, the dark elves retook the lands up to the Terusian isthmus. All humans living in the eastern Scimitarian mainland were either killed or fled, with the exception of the communities in the south.

It doesn't mention the Drow Confederacy by name, but we know from other lore entries that the confederacy succeeded the SWEE and was the one that conquered the southern provinces, as mentioned above

>>88355276
the guy who wrote Nogar said he envisioned it as having an asian aesthetic
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I'll try to rewrite the Drow, tell me what you think

>History

The Drow have inhabited the subterranean expanses of Central Scimitaria for what seems an eternity. The above ground region has always been spurned and neglected by foreign powers, thanks in part to its climate and geography. Being aptly named "the Ashlands", it's known as a harsh region, full of volcanoes, lava rivers, ash clouds and little to no sunlight, a place where almost nothing grows.

The Drow, however, did not have to worry about the inhospitable conditions of their home region, due to their natural avertion to sunlight. Not only were they able to survive above ground, cultivating what little crops they could, but they also inhabited vast underground caverns, where they carved out their largest cities. There, however, they were not alone, as many Dwarven kingdoms had existed in the area, as well as in the Cornfloor Peninsula. These Dwarves were more skilled craftsmen and miners than the Drow, and thus accumulated more wealth, and often led to many Drow states being subjugated by Dwarven ones.

Empires came and Empires left, and the Ashlands were left mostly untouched, its subterranean nature unknown to most. It was during the First Elven Empire that the Drow first took an interest to the outside world, with many Drow ending up as soldiers or officers within the Empire's army. After the fall of the First Elven Empire, Azan formally took over the Empire's former lands, which included the Ashlands. Once again, the region was largely ignored by the Azaneese, thinking the Drow (and the residing Dwarves) as no more than barbaric cavemen. However, the Drow that lived outside of the Ashlands, who were mostly serving the First Elven Empire, had been left stranded, and that created a large immigrant exodus to Terusia and Azan itself.
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Writing lore about Scimitaria is hard, because there are like 5 different versions of events. Particularly, in the "Western Elven Empire" page, it states:

>Over time, the Dragon/Azan Empire took nearly all fey/elvish holdings along the western coast, in Scimitaria (the Western Elvish Empire), and other minor holdings, though some pockets persist to this day. However, the Dragon/Azan Empire itself when into decline around a thousand years ago with the arrival of large numbers of drow and witch elves.

Arrival from where? I thought we ditched the "they came from an alternate dimension" nonsense, and if we're talking about their "uprising", then it needs to be reworded

>Then there were the drow and their cousins the sea elves. Their origins are unclear. At the time it was widely assumed they were related to wood elves, but the massive migration of drow from parts unknown about a 1000 years ago has caused many to doubt this.

what
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>>88355979
But isn't that talking about the original wars between the WEE and Azan during BBE? Since many called those wars the Azan-Drow wars, instead of other name, we are keeping them confused with the wars ABE.

We need to recheck the names of the wars.
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>>88356115
>>88356239
I agree that Scimitarian lore needs to be at the very least edited. Its nations have too many contradictions with each other. Plus the names of the wars and all that.
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>>88356098
continuation

During the time of the Eighth Azan Dynasty, a big breakthrough came deep in the earth, in the mines of the Dwarven kingdoms of Gaspar and Bashnar. Veins of a then unknown ore were discovered, and this particular metal not only was stronger and more durable than steel, it was also lighter and easier to smith. The Dwarves were overjoyed at this discovery, and their ambitions of standing up to the Azaneese rule started to become a reality in their heads. Their rulers got greedy, and ordered for more and more of this ore to be mined up, to the peril of the slaves working in the mines.

What they failed to calculate, however, was that most of these slaves were Drow, and having enough of subjugation and slavery, began hiding and amassing large swathes of this ore, smuggling it to the remaining independent Drow realms, leaving the Dwarven rulers frustrated with their quotas remaining unfullfilled. The harsh treatment of the slaves spiralled out of control, and a huge slave revolt broke out in pretty much every Dwarven realm. These revolts were supported by the independent Drow cities, united by Queen (later known as Empress) Kruspe, and were actually much better armed than the Dwarves, whose supplies of the valuable ore were sabotage by the working slaves.

The Drow were eventually victorious, leading to a slaughter of the Dwarves, with most of their population either killed or enslaved, never recovering since. This was not to be the end of the Drow's wars, however, and they sought out to expand their newly absorbed territory. In an event that was known as the "Uprising", massive Drow armies emerged out of the Ashlands, and took the Azaneese by surprise, who had very sparsely fortified their Scimitarian holdings, as they thought no threat to their dominion was to be found in that continent.
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>>88356306
In a series of rapid skirmishes and battles, the Drow conquered vast swathes of Scimitaria, from the south, which was populated by scattered, human populations, to the east, up to the Terusia Isthmus. Queen Kruspe crowned herself as Empress, and called her realm the "Second Elven Empire", seeing it as a successor of the first eponymous state. The (now former) Azaneese lands fell like dominoes, and the Drow did not stop there, as they also expanded northwards, into the human dominated regions of Belsirya and Calcabra.

The Azaneese bid their time, licking their wounds, while in the meantime the Drow taxed the humans, as well as any other non-Elven resident in their Empire, as second hand citizens. It was three decades after the Uprising that the Drow met their demise, as when they launched their invasion into Arangea, Azan retaliated, beginning the First Azan-Drow War. Fought over both land and sea, the Emperor of the Azure Throne, with help from Arangea, was victorious, ook all lands east of the drow mountains, up to the south. Soon after, citizens of the Azan Empire began to migrate there, specially the soldiers, whose unpaid salaries were redeemed in the form of vast land grants. Soon after, many Azannese colonies dotted the land, specially in the south where the ground had a smaller ash component, and there was already a sizable human population living there before the times of the First Elven Empire.

This was not the end of the Drow's woes, as the humans of northern Scimitaria took advantage of the situation, and pushed back the Drow, gaining their independence. Kurpe's son, who was reigning as Emperor, was assassinated by conspiring rivals, and so was the end of the short lived Second Elven Empire. The Drow's territory was reduced to approximately half its size, restricting them back to the Ashlands.
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>>88356098
>>88356306
>>88356511

>Empires came and Empires left, and the Ashlands were left mostly untouched, its subterranean nature unknown to most.
I imagine they must have been the main source of ores of the WEE, seeing as the fey are more in tune to nature and wouldn't cut down forests to search for minerals below. Plus, the dwarven kingdoms must have been very rich out of ore mining alone.

>After the fall of the First Elven Empire, Azan formally took over the Empire's former lands, which included the Ashlands.
But Azan never really ruled the ashlands, though. The closest thing Azan had there were the alliances with the dwarven kingdoms. Plus, the WEE weakened steadily, only really disappearing after the drow uprising.

>Once again, the region was largely ignored by the Azaneese, thinking the Drow (and the residing Dwarves) as no more than barbaric cavemen.
Why would they ignore the rich ores only drow and dwarves could access? Isn't that the point of the alliances with the dwarven kingdoms?

>Drow that lived outside of the Ashlands, who were mostly serving the First Elven Empire, had been left stranded, and that created a large immigrant exodus to Terusia and Azan itself.
Seems reasonable, the poor conditions of the drow nations simply causing many to seek refuge anywhere else.

>The harsh treatment of the slaves spiralled out of control
Were drow really slaves, though? Servitude would be more than enough.

>and a huge slave revolt broke out in pretty much every Dwarven realm.
The drow uprisings have a lot of things behind them.

>These revolts were supported by the independent Drow cities, united by Queen (later known as Empress) Kruspe
This is not really accurate. The one organizing the uprisings was Celia II, who was in Azan at the moment. She was the first empress of the Second Elven Empire, named after the legendary matriarch Celia I.

>The development of the war.
That is told differently in the historical maps' page.
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>>88356511
However, the Drow had not had their last word yet, and 14 years after the dissolution of the Second Elven Empire, many Drow cities (but not those to the west) reunited again, forming the Drow Confederacy. This state was vastly different from the previous one, as the Drow were not united under one monarch, but all cities had an equal say in handling matters within the realm, at least in theory. They aimed on reconquering the lands lost by Azan, and so began the Second Azan-Drow War.

Supporting Azan was Arangea, and to a lesser extent the humans of Calcabra, still weary of a second Drow dominion over the lands. Although the Drow never managed to reconquer their former northern holdings, they defeated Azan, with the decimation of the Imperial Fleet in the Sea of Merchants sounding their ultimate defeat.

The Drow were victorious, regaining land to the east and south -which now included the city of Moreelse and the island of Terpsythea- and establishing the Remnants, a number of human communities to the south that acted as satellites to the confederacy. However, their victory was a pyrrhic one at best. The Drow had exhausted most of their resources, their armier had grown weary of the war, and many families had been left decimated, creating a financial crisis back in the Ashalnds. Not only that, but the few independent Drow cities to the west had bidden their time, not participating in the conflict between the Confederacy and Azan, and were in a much better situation than their Drow brethen, gaining the financial and political leverage over them.

The Drow, even though they had repelled their old enemies, was now facing monumental internal strifes. These strifes were the cause of their undoing, and the Confederacy imploded no later than 20 years after the Second Azan-Drow year, splitting into multiple city-states once again. The southern Human states of Hithlone and Moreelse took advantage of this to gain their independence.
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>>88356791
Nowadays, the Drow only hold influence over the Remnants and Terusia, as well as holding dominion over the Ashlands. Every century or so, a number of city-states will unify and try and expand their borders, although the human nations around them, well aware of their history and past antics, have formed a defensive pact against the Drow, so such efforts are often met with failure.
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>>88356573
>I imagine they must have been the main source of ores of the WEE, seeing as the fey are more in tune to nature and wouldn't cut down forests to search for minerals below. Plus, the dwarven kingdoms must have been very rich out of ore mining alone.

I just went with what the wiki said. "This region has historically been underdeveloped. Neither the Western Elf Empire or the various iterations of the Azan Empire cared for the climate despite its great mineral wealth." I could change this to the Ashlands being a region that was disputed for that reason.

>Why would they ignore the rich ores only drow and dwarves could access? Isn't that the point of the alliances with the dwarven kingdoms?

ditto

>Were drow really slaves, though? Servitude would be more than enough.

Not all of them would have to be slaves.

>The drow uprisings have a lot of things behind them.

What do you mean?

>This is not really accurate. The one organizing the uprisings was Celia II, who was in Azan at the moment. She was the first empress of the Second Elven Empire, named after the legendary matriarch Celia I.

I can change that to Celia
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>>88356837
>I just went with what the wiki said. "This region has historically been underdeveloped."
I would tweak it indicating that the surface is underdeveloped and has little to no interest for anyone, and that the uderground, while very noteworthy and valuable, cannot be occupied by humans or most fey, so it's domain of the dwarves and drows.

>Not all of them would have to be slaves.
We would have to explain why a vassal of the WEE was enslaving another. According to the historical maps, with the WEE weakening and disappearing, the drow tried to become more independent and powerful, only to fall under the heel of the dwarves. There is no mention of war or violent conflict befor the drow uprising.

>What do you mean?
See above. It's not just a slave revolt for the drow. They had been the belly of fey society under the WEE and now were the servants/slaves of the dwarves (and in turn, of Azan). I imagine the revolt would take a very nationalistic take, only to crumble once Celia II was murdered and everyone fell to infighting.

>The wars after the fall of the Second Elven Empire.
The Treaty of Terusia was signed in 1.957 between Azan and the Drow Confederacy. There is no war between them afterwards (or with the City-States, for that matter), since Azan desperately needs to focus on the east. If there's a war, it would be against Calcabria, but they haven't formed up yet.
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Is this thread on autosage?
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>>88359578
I don't think so.
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>>88356115
>Writing lore about Scimitaria is hard, because there are like 5 different versions of events
It actually wasn't that bad before the timeline anon messed with the existing timeline and tried to retcon several events

>Arrival from where? I thought we ditched the "they came from an alternate dimension" nonsense, and if we're talking about their "uprising", then it needs to be reworded
They came from underground cities all across Scimitaria and the western mainland continent

>The Dwarves were overjoyed at this discovery, and their ambitions of standing up to the Azaneese rule started to become a reality in their heads
unnecessary retcon

>was that most of these slaves were Drow
also unnecessary retcon

>>88356987
>We would have to explain why a vassal of the WEE was enslaving another.
This wouldn't have been necessary if the timeline guy hadn't messed things up. In the original sequence of events, most of the dwarves didn't show up until WEE was defeated, and most of the drow didn't show up until the invasion.

Personally I kind of hate the whole "drow social uprising" angle and feel it should be downplayed whenever possible. It doesn't really mesh well with any of the lore that came before it.

>There is no war between them afterwards (or with the City-States, for that matter),
Another retcon. There was at least two wars after the original invasion. Azan is big enough to fight wars on multiple fronts if needed to. Sure they would take a peace treaty if the terms were good enough, but clearly they weren't

>>88359578
>>88360435
it probably will autosage soon if they are keeping the 1-week then autosage rule they seem to have recently implemented
>>
>>88361712
>Personally I kind of hate the whole "drow social uprising" angle and feel it should be downplayed whenever possible. It doesn't really mesh well with any of the lore that came before it.

you mean the 3 versions of lore from 3 different people? because everyone seems to have their own angle at it
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>>88356987
there was a second Azan-Drow war that has been mentioned very early on in these threads, when the Remnants and Hithlone got their first lore entries
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>>88361712
but why would the drow and the dwarves suddenly migrate to scimitaria when it became convenient
>>
So, there are 2-3 (4?) different versions of the events happening in Scimitaria between the WEE, the Drow and Azan. I don't know where they come from and which ones we should keep, but ideally, whenever writing general lore, the nation's pages should be updated likewise to prevent any confusion
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>>88362922
Seconded, the nations' pages should be the first priority when it comes to updating the wiki, since those are the ones that new people will first look at when finding out the setting
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>>88363006
I agree, and I also suggest to re-read all nation pages once we have completed the lore map. A lot of pages have lore that either isn't entirely accurate with more recent changes.
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>>88362741
>you mean the 3 versions of lore from 3 different people? because everyone seems to have their own angle at it
The main disagreement was between myself and the timeline anon. He first came up with the "drow uprising" retcon back in August, and I repeatedly told him to drop it, then he recently brought it back again, then pretended he would drop it, then included it anyways

I have gone along with a lot of his retcons out of respect for the fact that just reiterating other people's lore is kind of boring, and also that a lot of key historic facts are scattered in weird places, but this is one that I will never accept.

The drow are one of my favorite factions, and their original lore is heavily woven into the detailed write-ups I did for Azan, Terusia, Drow-City States, and some stuff I have been working on for the past week.

>>88362874
>but why would the drow and the dwarves suddenly migrate to scimitaria when it became convenient
there was some drow and dwarves there during the WEE

most of the dwarves started showing up after WEE got cleared out

most of the drow showed up once the dwarves started making the area profitable. Also Celia's ability to get the drow to ally with each other was highly unusual

>>88362922
there used to be just two, GoT anon added the third today by trying to merge the existing two
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>>88363093
>I agree, and I also suggest to re-read all nation pages once we have completed the lore map. A lot of pages have lore that either isn't entirely accurate with more recent changes
Or we can stop making retcons in the first place...
>>
>>88349235
With the war in the Great Peninsula marking a victory for Azan, both armies began once again for a push against each other. Changrila’s luck, who had the initiative until now, began souring faster and faster. The dsrvythian loyalists managed to push back the gökmavi, who began retreating from the front and fortifying their gains, since they had gotten what they wanted from the campaign. This meant that the azanese troops south of Changrila were able to once again push against the changrilese border, forcing Changrila to divert more troops to the south. Surrounded by three fronts in the north, the south and the east, Changrila began losing ground steadily. In particular, the Siege of Honshu became the bloodiest battle of the war, with hundreds of thousands of dead and wounded during the six years that the battle lasted. To the south, changrilese forces managed to contain the azanese advance to the Yi-Nii River, but the retreating forces of Changrila were not in shape to stand their ground against the azanese forces coming from the Great Peninsula of Cemak I, though both forces were weakened by having to confront different troll clans. Changrila was quickly losing steam in the war, and tensions began brewing within the changrilese generals. Fortunately for them, in 2.077 ABE, the witchelven launched a massive attack against the borders of both Azan and Changrila. Needing to protect their rear, Azan agreed to a ceasefire with Changrila, which would last until 2.088 ABE.
>>
>>88363496
Changrila profited enormously from this ceasefire, since their fortifications in the Great Wall of Changrila, which had continued throughout the war, were solid enough to repel the brunt of the damage. They used the time to rebuild the fortifications in the Yi-Nii River, as well as the fortresses in the Din-Milong Plains. Changrilese officials knew well that the plains were extremely difficult to defend, since the vast expanses of flat land were easy to traverse, and had little major population centers. Even if Changrila fortified the roads that connected the towns and cities, the azanese could still find ways to bypass them. Thus, they began fortifying their western and southern borders to organize a massive push northwards. In 2.089 ABE, the changrilese launched a massive offensive against Azan, reaching so far as the Golden Hills. However, the response of Azan managed to slowly weaken the offensive, and Changrila ended up abandoning the offensive, moving instead to reinforce the conquered lands.
>>
>>88363511
This led to the next stage of the war, a long period of stagnation that would drain the resources of both sides. With the war slowing to a crawl, with decades and decades of barely any progress, and with whatever advance one did swiftly countered by the other, their provinces began thinking that the war had ran out its course, and was not really worth fighting anymore. The first area that saw their chance of separating was Lorient. Their successful neutrality had made it very popular between traders, refugee nobles and any group that was running away from the war. This allowed the province to refuse paying their taxes, since they argued that taxation money would be used to fund the war, breaking the terms of their neutrality. The growing prosperity in the region allowed governor Charloi Charolus to begin conspiring with the nearby territories to mount up a successful independence. In 2.030 ABE, he managed to coordinate the different provinces within the influence of Lorient, as well as the Nasr territories and the lands of Limonaint to rise up in rebellion, declaring their independence from Azan and Changrila. This rebellion was highly successful, mostly due to the element of surprise, freeing the majority of the territories within the Great Peninsula of Cemak I with the exception of the lands of the Nasr (the azanese strategy of keeping the changrilese fleet bottled up needed the control of the Pi-Xiuon Cape to function). And while this rebellion could have been stopped by the azanese forces with relative ease, another rebellion to the south allowed Lorient to successfully separate from the empire.
>>
>>88363528
The lands of Dsrvysth had been an azanese province for centuries, being the main beneficiary of the azanese trade with the eastern seas. Thus, their loyalty for Azan at the beginning of the conflict was quite high, allowing them to near singlehandedly keep the entire southern front by themselves. However, decades of war and the loss of the eastern trade with Nosso lar at the hands of the Gökmavi had led the previously rich province in a dire situation. The multitude of princedoms within Dsrvysth agreed that the war was simply not winnable in its current course, and that a peace treaty needed to be signed. However, the emperor was not interested in conceding against the rebels, and the same was true about the changrilese officials. During secret meetings, the dsrvysthian leaders agreed that the war was no longer in their interests, and they managed to get in contact with the rebels from Lorient. They agreed that secession would either end the war or free the dsrvysthians from it, and thus they rebelled alongside the lorientains. Thus, the princes rose up in rebellion in 2.081 ABE, taking longer to do so since the higher presence of azanese troops in the area made matters difficult. However, once preparations were complete, the armies of Azan became surrounded by dsrvysthian rebels, their generals captured and their ships taken in port. Dsrvysthian authorities allowed the azanese troops to return back home, under the condition they left all their weaponry in the region, so as to not be an immediate threat to the province, and to allow the dsrvysthians to prepare for a possible counterattack from Azan, or a changrilese assault.
>>
>>88363551
This sudden change of fortune made Changrila believe that they had a chance to finally end the war once and for all. With Azan struggling to reorganize their armies and rearm their fleeing forces, Changrila threw caution to the wind and launched a massive offensive to take as much land as possible. After signing a non-agression pact with Lorient and Dsrvysth, they pushed with a massive army along the coast, in a straight line to divide the remaining territory of azan in two, and if they were successful, to take over the capital itself. While they advanced quickly into azanese territory, the armies quickly spread further than their supply lines, and they ended up losing steam just as fast. The battles of Ionnina and Narses severely broke the changrilese armies, quickly turning the tides once again. However, this time, Azan had little steam to push back all the way into Fenqui, even though many historians argue it could have been possible in better circumstances. Thus, the front stagnated once again around the Golden Hills, back to the defensive line Changrila had built decades ago.
>>
Gonna write some lore about the Golden Skulls Knightlands.

>History

There are few traces of civilization in the region that is now known as the "Knightlands". Few ever human settlements have ever been found - suspected to have belonged to the Galman Tribes - and those were usually stone foundations, a far cry from what one would call civilization.

It's no surprise that humans were never able to gain a foothold in this land, as for the Knightlands are plagued by what seems a myriad tribes of trolls that live in the hills and the mountains of the region. Although these trolls are not always hostile to humans, most of the aforementioned human settlement ruins were found close to where Trolls usually make their homes.

Not only that, but the Knightlands are also subject to incursions from the barbaric orcs of the Brumgull Steppe to the north, and are also vulnerable to raids from pirates of the Maneater Isles. To make matters worse, Kresteneg often can be spotted on the coast, which would make life difficult for any fishing hamlets there.

The Knightlands were largely ignored even by the neighboring nations of Lorient and Changrila, apart from some small coastal colonies established by Lorient in the Great Morgull's Sea. The region first came into the spotlight, when a group of scholars from the Archeological Society of Azan found the ruins of what seemed an underground clockwork city built by the Brassmen of the Handprint Desert, hidden beneath a valley. This discovery intrigued the scholars, and they were determined to dig out the ruins completely, but they soon found out that this would be no easy task, as they would often come in contact with orcs, trolls and the unfaltering forces of nature, in the form of snowstorms and blizzards.

The scholars would often find themselves get overwhelmed and unable to continue their research. Thus, they prompted into acting, and used large part of the Society's funds to hire mercenaries for protection.
>>
>>88363558
At this point, the war just meandered. With both sides having been fighting for centuries at this point, neither one was in any condition to launch massive assaults, least the witchelven to the east would attack the undefended territories. Thus the final decades of the war were spend in mostly skirmishes, with both sides needing to recuperate as much as possible. In the end, after more than a century of civil war, and with the leadership of both sides having completely changed, they saw that there was no way to end this conflict as they initially had. Azan could not retake Changrila and hope to keep it, and the same could be said about Changrila. In 2.181 ABE, during a ceasefire between the two sides, the two sides managed to start peace talks that would led to the Treaty of Nankin. Azan agreed to recognize the independence of Changrila in exchange of the leaders of Changrila swearing to never again claim the azanese throne, or to ever become involved in the workings of Azan. The sudden peace caught everyone by surprise, and for decades afterwards, both sides would have problems adapting to peace once again.
>>
>>88363570
The Azanese Civil War was the longest conflict in the history of Giantstep. Many historians discussed the level of destruction caused by the war, since even though both sides fought until exhaustion, they stayed within the bounds of civilized war. Azan saw the war as a punishment campaign as a wayward province, and Changrila saw the azanese provinces as future vassals. Neither one wanted to cause a lasting impact on the other, seeing them as part of the empire. As such, despite the long duration of the war, the material destruction was lower than the wars against the witchelven, or the Great War of the Gnoll centuries later. The human losses, however, cannot be overstated. The long duration of the war meant that entire generations knew nothing but war, with many areas withering due to the loss of people inheriting the skills to continuing the trade. Many areas also became practically uninhabited, with crime running rampant due to the lack of manpower to stop it. Entire fields were retaken by nature, since no one was there to work them. During the most violent moments of the war, both sides had to deal with peasant revolts, demanding better conditions for their servitude. In Azan, the emperor allowed increased rights for the peasants, which allowed them to begin owning part of the land they worked. In Changrila, however, these revolts were punished hard, and in many cases their conditions worsened, something that would come to bite Changrila during their own civil war many decades later.
>>
>>88363587
At the beginning of the 20th Century ABE, it looked like Azan had become the unquestionable power in the world. With the Khenomeric Empire slowly crumbling and the Western Elven Empire dissipating due to poor leadership, many saw Azan as the one singular power in the world, the one establishing the international order. Two centuries later, and Azan had become the shadow of its former self, being thoroughly humbled by enemies from within and without, and having lost more than two thirds of their territory. The world after the Treaty of Nefkin looked like a multipolar world, with Azan not being the singular human power in the west anymore.
>>
>>88363600
The true winners of the Azanese Civil War were the other powers. While the drow had sworn not to intervene in the war, they used the void left by the conflict in the seas to become a sea power. Each of the drow cities with access of docks managed to build a competent fleet, and unlike other fey, the drow had no compunctions in cutting down trees to make warships. They quickly became apt sailors, something they had never done before, being underground dwellers.

To the east, the witchelven were being pushed back hard after Azan finally focused their war machine against them, and were suffering catastrophic losses, and many thought that the Witchelven Empire would collapse in time. The civil war not only gave the witchelven enough time to recover their numbers, but they also increased their territory, something that would become critical once the Succubus Breaches began appearing.
>>
>>88363613
The Gökmavi were able to expand southwards at the cost of Azan. The conquest of the Onyx Strip became instrumental for the gökmavi economy, gaining not only full control of the salt trade, but also a port to connect the Gökmavi Khaganate with the rest of the world. The city of Opole became the most important port of the nation, though it lost quite a lot of population, since a good portion of them decided to flee back to Dsrvysth. The Gökmavi never became great sailors, though, and most of the trade within the gökmavi ports is ran by foreign merchants.
>>
>>88363623
And that's it for the Azanese Civil War. I'm not sure if I've messed up some of the dates (particularly with Lorient's lore not really fitting with the timeline). If anyone sees something that could need a rewrite, please point it out.

Tomorrow I'll try to write about >>88291050 and then move to the next map.
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>>88363567
The mercenary group tasked with the job were the Golden Skulls, one of the most reputable mercenary companies in Ampleazzo. Its originals members were exiled knights, officers and nobles from Changrila, hoping to one day reclaim their home from the what they considered was an extremely corrupt Emperor's bureacracy.

The mercenaries settled in the valley surrounding the ruins as the scholars continued their research at a sound pace. Their research, however, took longer than anticipated, and the society's funds started getting low, as the mercenaries were getting paid quite hansomely. Thus, a deal was struck out between the two parties. The Golden Skulls would continue their contracted work for the scholars, and the Society would use its influence in Lorient and Azan to legitimize the mercenaries' occupation of the Knightlands, making them the de jure ruler of the land.

This announcement led to many other mercenary groups, renegades and vagabonds from Ampleazzo, Fûrlaniya and beyond to seek their fortune and settle in the Knightlands, with some even conducting their business from there, in order to be exempt from taxes they would face in their home nations.

Years after years, many settlements and towns (that often resembled fortresses and millitary camps more than cities) emerged, with the Golden Skulls being the most numerous and dominant of the different factions present - especially when it came to foreign diplomacy - giving the wider area its present name.
>>
>>88363900
All in all, excavations and research of the lost technology of the Brassmen was going at marvelous speed for the Archelogical Society. The ruins of the underground city were surrounded, on surface level, by the largest settlement in the Knightlands, which was also the main base of the Golden Skulls.They were also wary of the other mercenary companies that made their way to the Knightlands, fearing that they were after their newly excavated artifacts.This led to the strengthening of their alliance with the Golden Skulls, with them sharing parts of their fortunes discovered deep within the Brassmen ruins.

Due to their affiliation, the scholars were excempt of taxes and allowed to freely conduct their research of the Brassmen cities and mechanisms. They managed to recreate replicas of the automatons that used to serve the Brassmen (although, not quite managing to bring them to life) as well as replicate certain other inventions, such as rapid-firing crossbows, ventilation systems and solar compasses. Perhaps their most earth-shattering discovery was that of a mysterious, enchanted airship made out of brass, on which the scholars still use in their travels, and is the only known

However, after to the influx of many different mercenary groups, of many different cultural backgrounds, has led the Society to worry of an inevitable war between them, as tensions have arisen amongst the mercenaries, most of whom have created their own separate camps, and do not see the Golden Skulls as their overlords.

Ironically enough, the scholars, afraid that their swift progress could be erased were a war to break out, have used their newly found riches to hire even more mercenaries from Azan, that would protect them from their previous employees, in case of violent conflicts.
>>
>>88364118
>Government

Although the Golden Skulls claim ownership over the entire area, their authority extends only to small parts of the mountains and the valley they oversee, near its center. Even so, most foreign mercenary groups claim to be independent and operate autonomously, with their territories usually in close proximity with each other.

In reality, the Golden Skulls Knightlands are torn between the different mercenary captains and their fiefdoms, who are no different than ordinary warlords.

>Demographics

Humans

Humans only arrived less than two decades ago in this land, and mostly occupy the heart of the Knightlands, centered around the underground Brassmen city. Little to no humans can be found on the coasts and to the east, due to large presence of pirates and trolls. Humans from nations all over the western part of the world can be found: Changrila, Azan, Lorient, Scimitaria, Asvaran, Ogchuk and more. Most are mercenaries, sellswords and pirates, so naturally the majority of the population consists of battle hardened men, although many merchants, archeologists and other professions have moved in.

Trolls

These trolls, although less intelligent than a human or an elf, maintain some cunning that allows them to engange in some form of trade or diplomacy with human nations, as evident from their deal with Azan, that saw many of them employed as mercenaries in and around the Troll Wastes. They used to inhabit the majority of the Knightlands, although most of them living in the middle of the region fled, due to being actively hunted by the mercenaries. They can be found concentrated towards the eastern hills, close to the Civilized Trolls (which is typically considered part of the Knightlands region).
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>>88364846
Other

Tribes of cave goblins and orcs can be found skulking around the Brumgull Mountains, which separate the Knightlands from the Brumgull steppe and Ingurland, but have gotten less bold after the Archeological Society and the Golden Skulls first established themselves in the region.

I'll write about foreign relations and geography tomorrow, as I'm going to sleep. That's all folks!
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Alright, let's play a game.

I just stumbled upon this setting, and I have no idea what it is or what it's about, and I am in no mood to read 43 threads of this. So what I'll do instead is post 5 random pictures, and you'll tell me what nation/location in this setting best describes it
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>>88365054
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>>88365093
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>>88365106
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>>88365113
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>>88365093
Northern Azhar Nar or Tergaconne

>>88365106
Otamlar

>>88365123
Tower of Insanity

>>88365113
Grobianismus? Or maybe Anchovia

>>88365054
Witchelven Empire
>>
>>88365054
could work for a lot of places really, but if you want not-China with dragon motifs then Changrila is your best bet, probably in the mountains bordering the handprint desert

>>88365093
we have several not-Arabias, but Azhar Nar or Tergaconne are probably the closest to Dorne

>>88365106
yeah Otamlar is probably your best bet, but Kinga and Ogabo are also options

>>88365113
if you want boat-people in a desert that are also Mediterranean-ish, then I think your only option is adding a new subculture to the Azhar Nar-Tergaconne area

>>88365123
I am guessing you want somewhere desolate up north that isn't too slavic. I would go with one of the parts of Zapalovah that is mostly Westerling rather than Northman

Fortress Islands are another possibility
>>
We should retcon the Neeugs
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>>88366873
Why?
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>>88365123
Maybe a sea fortress in the Laurentian Crusade?
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>>88365054
Definitively witchelven. Maybe an old azanese fortress captured and redesigned by the witchelven.
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>>88365054
Witchelven Empire

>>88365093
Ogabo Desert

>>88365106
Hmm... Bit generic. Azan maybe

>>88365113
Luden, but man is replaced with rat. If no maybe a poorer part of Florith.

>>88365123
Drow City-states
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here are the salvageable parts of this setting
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>>88371274
Is it the ones in red or the ones left out of the red?
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either we hit autosage or /tg/ is moving quickly today
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>>88371722
it's autosage
>>
>>88371930
Are the rest of the threads autosaging this fast as well?



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