tag:blogger.com,1999:blog-58312192000725139862017-03-28T15:02:13.474-04:00In Places DeepEvanhttp://www.blogger.com/profile/10745062840676790649noreply@blogger.comBlogger590125tag:blogger.com,1999:blog-5831219200072513986.post-43961196472198627622017-01-07T23:57:00.001-05:002017-01-07T23:57:20.368-05:00Planets of the Habin Sector<div class="separator" style="clear: both; text-align: center;"><a href="https://2.bp.blogspot.com/-dMv52w8xL-0/WHHGjjun7II/AAAAAAAAN_Q/Eubb4n6lqvMyUFYvxqPVioY63OV0kMOdACLcB/s1600/Habin.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="284" src="https://2.bp.blogspot.com/-dMv52w8xL-0/WHHGjjun7II/AAAAAAAAN_Q/Eubb4n6lqvMyUFYvxqPVioY63OV0kMOdACLcB/s320/Habin.png" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><i>A hyperspace lane chart of the Habin Sector</i></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: inherit; margin-left: 1em; margin-right: 1em;"><a href="https://1.bp.blogspot.com/-IQreVi4PRCo/WHG1xY1sCGI/AAAAAAAAN-k/qMl98eAw5TQoQWzCRQxERcp0Rq8XSSw3gCLcB/s1600/Kaabla.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://1.bp.blogspot.com/-IQreVi4PRCo/WHG1xY1sCGI/AAAAAAAAN-k/qMl98eAw5TQoQWzCRQxERcp0Rq8XSSw3gCLcB/s320/Kaabla.jpg" width="316" /></a></span></div><span style="font-family: inherit;"><br /></span><span style="font-family: inherit;"><b style="background-color: white; color: #404040;">Kaabla</b><span style="background-color: white; color: #404040;">&nbsp;is gas giant that houses a rebel listening post on a rocky moon. The base is only staffed by a handful of rebel intelligence officers, and if discovered they are more likely to abandon it than fight (at least at this juncture).</span></span><br /><span style="font-family: inherit;"><br /></span><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://2.bp.blogspot.com/-4ivStlF7TcY/WHG10OMxDGI/AAAAAAAAN-o/_rgRxcjqgyMLFXAkRx1pA7TJKBVqLvJVQCLcB/s1600/Habin.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img border="0" height="320" src="https://2.bp.blogspot.com/-4ivStlF7TcY/WHG10OMxDGI/AAAAAAAAN-o/_rgRxcjqgyMLFXAkRx1pA7TJKBVqLvJVQCLcB/s320/Habin.jpg" width="320" /></span></a></div><span style="font-family: inherit;"><br /></span><span style="font-family: inherit;"><b style="background-color: white; color: #404040;">Habin</b><span style="background-color: white; color: #404040;">&nbsp;is to Santorini what Tatooine is to Tunisia. It's also the capital of the local Moff and acts as a resort world for several Imperial officers. The planet is 90% water but is covered in large-ish islands that house imperial villas and small cities. The largest island, almost continent sized, is home to the capital and the Imperial garrison. The native humans and alien populations appreciate the business but are largely considered second class citizens.</span></span><br /><span style="font-family: inherit;"><br /></span><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://3.bp.blogspot.com/-X3MEnyahXoE/WHG14pgSILI/AAAAAAAAN-s/w_Vi77HzOMIX_9LEy4aQaWxbHexiVBrjwCLcB/s1600/Dostroth.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img border="0" height="240" src="https://3.bp.blogspot.com/-X3MEnyahXoE/WHG14pgSILI/AAAAAAAAN-s/w_Vi77HzOMIX_9LEy4aQaWxbHexiVBrjwCLcB/s320/Dostroth.jpg" width="320" /></span></a></div><span style="font-family: inherit;"><br /></span><span style="font-family: inherit;"><b style="background-color: white; color: #404040;">Dostroth</b><span style="background-color: white; color: #404040;">&nbsp;is a cavernous rock of a planet that acts as the primary Imperial fortress in the region. Rumors say it houses an alternate cloning site from the clone wars, and that may explain the number of stormtroopers. Recently military buildup at Dostroth has been oddly high, even for a sector so near contested space. Operatives at Kaabla believe an Imperial official may have arrived their recently.</span></span><br /><div><span style="font-family: inherit;"><br style="background-color: white; color: #404040;" /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://2.bp.blogspot.com/-664gVkN4gxU/WHG17_EC5-I/AAAAAAAAN-w/4sqAOCOhhXkV9zPzoPEWAHwJeYGPDryBgCLcB/s1600/Urruro.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img border="0" height="320" src="https://2.bp.blogspot.com/-664gVkN4gxU/WHG17_EC5-I/AAAAAAAAN-w/4sqAOCOhhXkV9zPzoPEWAHwJeYGPDryBgCLcB/s320/Urruro.jpg" width="320" /></span></a></div><span style="font-family: inherit;"><br /></span><span style="font-family: inherit;"><b style="background-color: white; color: #404040;">Urruro</b><span style="background-color: white; color: #404040;">&nbsp;is the site of TaggeCo's current operations and the chief producer of weapons and walkers in the sector and one of the largest in the midrim as a whole. The air has been rendered almost unbreathable except by certain alien species and so a respirator will be required at all times.</span></span><br /><div><span style="font-family: inherit;"><br style="background-color: white; color: #404040;" /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-_2iCWNEdapo/WHG1_qYhBiI/AAAAAAAAN-0/Ybagfl6mx44lnwaz76lLSYSL5pkRPGxxwCLcB/s1600/Itan.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img border="0" height="315" src="https://1.bp.blogspot.com/-_2iCWNEdapo/WHG1_qYhBiI/AAAAAAAAN-0/Ybagfl6mx44lnwaz76lLSYSL5pkRPGxxwCLcB/s320/Itan.jpg" width="320" /></span></a></div><span style="font-family: inherit;"><br /></span><span style="font-family: inherit;"><b style="background-color: white; color: #404040;">Itan</b><span style="background-color: white; color: #404040;">&nbsp;the location of much of TaggeCo's operation during the Clone Wars. Now it is a nearly uninhabitable wasteland of garbage deposited by both TaggeCo and the Imperial forces. It is still inhabited by groups of scavengers and those too destitute to move.</span></span></div><div><span style="font-family: inherit;"><br style="background-color: white; color: #404040;" /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://3.bp.blogspot.com/-bdVKGY-7FbA/WHG2CaRoYJI/AAAAAAAAN-4/Z5jNMvqYzmYCtiHwvK74baT5HS07sIEcQCLcB/s1600/Veno.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img border="0" height="320" src="https://3.bp.blogspot.com/-bdVKGY-7FbA/WHG2CaRoYJI/AAAAAAAAN-4/Z5jNMvqYzmYCtiHwvK74baT5HS07sIEcQCLcB/s320/Veno.jpg" width="320" /></span></a></div><span style="font-family: inherit;"><br /></span><span style="font-family: inherit;"><b style="background-color: white; color: #404040;">Veno</b><span style="background-color: white; color: #404040;">&nbsp;is a slate gray world that acts as an Imperial Dungeon Planet.&nbsp;</span></span></div><div><span style="font-family: inherit;"><br style="background-color: white; color: #404040;" /></span><div class="separator" style="clear: both; text-align: center;"><a href="https://4.bp.blogspot.com/-rk8kc1_q6cA/WHG2FjcE64I/AAAAAAAAN-8/TnZtTA_awe4kwzJ6f1DA6NPgShGuCfsDQCLcB/s1600/Diteen.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img border="0" height="320" src="https://4.bp.blogspot.com/-rk8kc1_q6cA/WHG2FjcE64I/AAAAAAAAN-8/TnZtTA_awe4kwzJ6f1DA6NPgShGuCfsDQCLcB/s320/Diteen.jpg" width="320" /></span></a></div><span style="font-family: inherit;"><br /></span><span style="font-family: inherit;"><b>Diteen </b>is a world that consists of a gigantic, acidic ocean, few islands, and the terraformed bubble-cities of the "natives." &nbsp;Why the aliens who make this planet their home would've chosen such an inhospitable world to colonize, and to do so in such a strange way, is unknown.</span><br /><span style="font-family: inherit;"><br /></span><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://2.bp.blogspot.com/-dlzAlBqO7kw/WHG2M6IpxYI/AAAAAAAAN_A/arsN-lJ8J6IcWnxC6zmmmENBVuDLIH7ewCLcB/s1600/Tortera.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img border="0" height="316" src="https://2.bp.blogspot.com/-dlzAlBqO7kw/WHG2M6IpxYI/AAAAAAAAN_A/arsN-lJ8J6IcWnxC6zmmmENBVuDLIH7ewCLcB/s320/Tortera.jpg" width="320" /></span></a></div><span style="font-family: inherit;"><br /></span><span style="font-family: inherit;"><b style="background-color: white; color: #404040;">Tortera</b><span style="background-color: white; color: #404040;">&nbsp;is a jungle planet and home to several small pirate fleets that plague the system. So far they have been wise enough to avoid TaggeCo and Imperial ships and thus have avoided the jackboot.﻿</span></span></div></div>Evanhttp://www.blogger.com/profile/10745062840676790649noreply@blogger.com0tag:blogger.com,1999:blog-5831219200072513986.post-60152637505817294962017-01-07T22:37:00.003-05:002017-01-07T22:37:49.631-05:00Briefing from General Dodanna<div class="separator" style="clear: both; text-align: center;"><a href="https://4.bp.blogspot.com/-PK5tHIhEhA4/WHGz-XHauAI/AAAAAAAAN-c/kv73RCDPLtQIyzxqBiYO0St3BDqW8Jp7ACLcB/s1600/databank_generaldodonna_01_169_d3a64fe4.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://4.bp.blogspot.com/-PK5tHIhEhA4/WHGz-XHauAI/AAAAAAAAN-c/kv73RCDPLtQIyzxqBiYO0St3BDqW8Jp7ACLcB/s320/databank_generaldodonna_01_169_d3a64fe4.jpeg" width="320" /></a></div><span style="background-color: white; color: #404040; font-family: Roboto, arial, sans-serif; font-size: 13px;"><br /></span><span style="background-color: white; color: #404040; font-family: Roboto, arial, sans-serif; font-size: 13px;">As many of you know, the Empire has been quiet in most sectors since the destruction of the Deathstar; however, what some of you may not know is that there has been a significant military buildup in sectors bordering the Outer Rim. We believe the Empire is preparing to knock out pockets of resistance there so they do not have a chance to join the Alliance. This must not happen.</span><br style="background-color: white; color: #404040; font-family: Roboto, arial, sans-serif; font-size: 13px;" /><br style="background-color: white; color: #404040; font-family: Roboto, arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #404040; font-family: Roboto, arial, sans-serif; font-size: 13px;">To prevent their takeover of the Outer Rim, we are deploying you as a small strike team to the Habin sector. Until reaching that sector, you are to avoid all contact with the enemy. Once their, your primary mission is to make contact with local rebel cells, criminal organizations, and other potential dissidents and either convince them to join the Alliance or make them sufficiently indebted that they can be relied upon in future operations.</span><br style="background-color: white; color: #404040; font-family: Roboto, arial, sans-serif; font-size: 13px;" /><br style="background-color: white; color: #404040; font-family: Roboto, arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #404040; font-family: Roboto, arial, sans-serif; font-size: 13px;">Your secondary mission is to sabotage Imperial efforts in the region and the work of TaggeCo and its subsidiaries. I don't need to tell you that the Tagges are powerful figures in the Empire, and that their industries do much to power the Imperial war machine. Some of you have felt the effects of TaggeCo on your homeworlds. However, this sabotaging should not be done at the expense of the primary mission. Your goal is to secure allies not enemies.</span><br style="background-color: white; color: #404040; font-family: Roboto, arial, sans-serif; font-size: 13px;" /><br style="background-color: white; color: #404040; font-family: Roboto, arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #404040; font-family: Roboto, arial, sans-serif; font-size: 13px;">Your tertiary objective is to provide funding to the Rebellion as best you can. Any materiel that can be secured would be most useful to our war effort and can be securely given to the listening post at Kaabla.</span><br style="background-color: white; color: #404040; font-family: Roboto, arial, sans-serif; font-size: 13px;" /><br style="background-color: white; color: #404040; font-family: Roboto, arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #404040; font-family: Roboto, arial, sans-serif; font-size: 13px;">Your first task should be to make contact with Borba the Hutt and his base of Goti Station. Unfortunately, few know the hyperspace travel routes to reach it and thus you will need an informant. Fortunately, our agents at the listening post in Kaabla have set up a meeting with a potential informant on the planet of Habin, the capital of the sector. You are to proceed there with all speed and have this meeting.</span><br style="background-color: white; color: #404040; font-family: Roboto, arial, sans-serif; font-size: 13px;" /><br style="background-color: white; color: #404040; font-family: Roboto, arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #404040; font-family: Roboto, arial, sans-serif; font-size: 13px;">Good luck, and may the Force be with you!﻿</span>Evanhttp://www.blogger.com/profile/10745062840676790649noreply@blogger.com0tag:blogger.com,1999:blog-5831219200072513986.post-23731775468915895062017-01-04T17:25:00.002-05:002017-01-04T17:25:53.177-05:00News from the Dark Country January 1393<span style="font-family: inherit;"><span style="background-color: white; color: #404040;">Under the watchful eye of Kozel, the locals made the proper rites to "St Santa Claus" and managed to avoid the depredations of the Pestilence Man another year. Huthmas has now come and gone and things are relatively calm in Nightwick itself, though news and supplies continue to be scarce.</span></span><br /><span style="font-family: inherit;"><br style="background-color: white; color: #404040;" /><span style="background-color: white; color: #404040;">News has come from the south though. It seems&nbsp;</span><b style="background-color: white; color: #404040;">Marta the Black,</b><span style="background-color: white; color: #404040;">&nbsp;one of Arnawald's most trusted lieutenants and one of the few Women-at-arms in the World of Knightwick, was slain in a skirmish with Yimsleyians near Knightpath. Five separate men, each identified as Yim Yimsley, have hanged for the crime.﻿</span></span>Evanhttp://www.blogger.com/profile/10745062840676790649noreply@blogger.com0tag:blogger.com,1999:blog-5831219200072513986.post-38768065376009463132017-01-02T15:49:00.000-05:002017-01-02T15:49:23.236-05:00A Karslish Encounter<div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-Ye-LytJd4LM/WGq3ZBNXfzI/AAAAAAAAN5I/eLgq2TraP_g3yyN0_FNiOOjlYAFQmixOwCLcB/s1600/tumblr_n38ex4ys8z1sop58go1_r1_500.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://1.bp.blogspot.com/-Ye-LytJd4LM/WGq3ZBNXfzI/AAAAAAAAN5I/eLgq2TraP_g3yyN0_FNiOOjlYAFQmixOwCLcB/s320/tumblr_n38ex4ys8z1sop58go1_r1_500.jpg" width="194" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><i>O, Sire! O Sire! I'm afraid of your way.</i></div><div class="separator" style="clear: both; text-align: center;"><i>O, Sire! O, Sire! I'm afraid of your way.</i></div><div class="separator" style="clear: both; text-align: center;"><i>Your mind is to ramble and lead me astray!</i></div><div style="text-align: center;">- A Karslish Balad</div><div style="text-align: center;"><br /></div><div style="text-align: left;">The <b>Outlandish Knight </b>(HD 6+1 AC 18 ST 12 Move 12, Only hit by +1 or better weapons or cold iron)<b>&nbsp;</b>can be found in a sea-cave in hex XXXX. &nbsp;He lairs there with his six drowned brides (HD 2, AC 16, ST 16, Move 12, Undead) who wish they were somewhere else. &nbsp;If encountered in the cave he will strike out madly with a&nbsp;+2 greatsword (+3 to damage due to his maddened state). &nbsp;If the cave is found at night, when he is out wandering, the brides will try to ambush and drown victims in nearby eddies. &nbsp;</div><div style="text-align: left;"><br /></div><div style="text-align: left;">There is a 1 in 6 chance that he will be in any nearby coastal village the players are visiting, courting a lady with his <i>charm </i>ability (may only be used on one victim at a time, lasts until dispelled). &nbsp;He will persuade these women to steal their parents' money and horses and come with him to the seaside, where he promises there is a boat waiting. &nbsp;There never is. &nbsp;Women so tricked are added to the drowned brides. &nbsp;For each drowned bride the Outlandish Knight has he gains 1 HD. &nbsp;While he has a charmed victim he gains&nbsp;+1 to his HP.</div><div style="text-align: left;"><br /></div><div style="text-align: left;">The Knight appears as a knight of the Northern Isles, but with finely polished silver armor with a ghastly visage. &nbsp;If his helmet is removed his misshapen elf-head is revealed and any charm effects currently active will be dispelled if the victim is able to see him. &nbsp;His brides appear as beautiful women with damp hair clad in wet gossamer. &nbsp;Striking them is like striking cold steel.</div><div style="text-align: left;"><br /></div><div style="text-align: left;">In his sea cave he has accumulated a small treasure hoard from his victims. &nbsp;Notably he has enough fine clothes to be worth 6,000sp, and 300gp in coins.*<br /><br />*Note: The Nightwick campaign uses a silver standard.</div><div style="text-align: left;"><br /></div><div style="text-align: left;"><br /></div>Evanhttp://www.blogger.com/profile/10745062840676790649noreply@blogger.com1tag:blogger.com,1999:blog-5831219200072513986.post-21415055505027470452016-12-28T14:57:00.000-05:002016-12-28T14:57:59.531-05:00Star Wars: War on the Frontier<div class="separator" style="clear: both; text-align: left;">This is a revamp of my&nbsp;<a href="http://inplacesdeep.blogspot.com/2014/01/war-on-final-frontier.html">War on the Final Frontier</a>&nbsp;campaign for Star Wars. &nbsp;I did a&nbsp;<a href="http://inplacesdeep.blogspot.com/2016/01/star-wars-goti-station.html">Star Wars pitch</a>&nbsp;after seeing the Force Awakens, so it seems natural I should do one after seeing Rogue One.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://4.bp.blogspot.com/-QRAt835ZldU/WGQTItzUTlI/AAAAAAAAN0o/HsK_Z6lonUM1vrjGxaT3SbDesUwPFSrnQCLcB/s1600/rogue-one-cast-photo-d23.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="213" src="https://4.bp.blogspot.com/-QRAt835ZldU/WGQTItzUTlI/AAAAAAAAN0o/HsK_Z6lonUM1vrjGxaT3SbDesUwPFSrnQCLcB/s320/rogue-one-cast-photo-d23.jpg" width="320" /></a></div><br /><br />The year is 5 BBY. &nbsp;The Galactic Empire is approaching its zenith and the Galaxy is in the midst of the Dark Times, but the Empire has not yet gained control of certain corners of space. &nbsp;The Outer Rim, ever lawless and independent, has proven a tough nut to crack, even for the crack Imperial Navy. &nbsp;However, their expansion into this region has been aided recently by the acquisition of nine systems known as the Habin sector, after its capital. &nbsp;This sliver of space will prove vital to imperial operations as it will serve as the primary root for materiel from the Core and also has an industrial planet of its own.<br /><br />The players are members of Rebel Intelligence. &nbsp;Their mission is to head to the Habin Sector and make contact with any criminal organizations or potential rebel cells there. &nbsp;They are to persuade these entities to join the Alliance or, failing that, make sure that they are sufficiently indebted that they can be relied upon for "favors" in future operations. &nbsp;As a secondary goal, they are to sabotage whatever Imperial projects they can, but not at the expense of the long term operation.<br /><br />Their cover is to be bounty hunters and merchants in the hope that this will provide them an "in" with meeting the local criminal organizations and give them significant room to move within Habin society. &nbsp;Execution of the functions of these covers will be necessary to maintain them, but in a sector so close to the Outer Rim, it should be easy. &nbsp;The players are encouraged to remember that the long term mission of alliance building and intelligence gathering is paramount and will require sacrifices.<br /><br />Rebel brass believes the first organization you should contact is that belonging to Borba the Hutt. &nbsp;He supposedly operates out of a deep space station known as Goti Station, but its current whereabouts are unknown. &nbsp;An informant has promised to reveal its location for 10,000 Imperial Credits. &nbsp;He wishes to meet at a warehouse on Habin.<br /><br />Notorious murder and criminal Dr. Evazan has been sighted in the system and both Borba the Hutt and the Imperial Security Bureau have placed sizable bounties on him. &nbsp;Interestingly, the ISB bounty specifies that he must be brought in alive. &nbsp;Getting the bounty for him could prove useful for future operations in the sector, but he may know information that may be useful to the Rebellion.<br /><br />Spies at a listening post within the system report that the garrison on the fortress world of Dostroth has been recently reinforced, and rumors persist that it is due to the arrival of a high-ranking Imperial official. <br /><br /><div class="separator" style="clear: both; text-align: center;"><iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/UtkuZbcZORE/0.jpg" src="https://www.youtube.com/embed/UtkuZbcZORE?feature=player_embedded" frameborder="0" allowfullscreen></iframe>&nbsp;</div>Evanhttp://www.blogger.com/profile/10745062840676790649noreply@blogger.com0tag:blogger.com,1999:blog-5831219200072513986.post-45840566081116422232016-12-19T07:19:00.002-05:002016-12-19T07:22:37.776-05:00News from the Dark Country: December 1392<div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-6zl_H8aGJpE/WFfQI_-sFuI/AAAAAAAANwc/mzRPhtCaI1QW9dqpyfDtv_rMUuvwixjqQCLcB/s1600/819a3487c57a434babcf820fb39dc065.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="293" src="https://1.bp.blogspot.com/-6zl_H8aGJpE/WFfQI_-sFuI/AAAAAAAANwc/mzRPhtCaI1QW9dqpyfDtv_rMUuvwixjqQCLcB/s320/819a3487c57a434babcf820fb39dc065.jpg" width="320" /></a></div><span style="background-color: white; color: #404040; font-family: &quot;roboto&quot; , &quot;arial&quot; , sans-serif; font-size: 13px;"><br /></span><span style="background-color: white; color: #404040; font-family: &quot;roboto&quot; , &quot;arial&quot; , sans-serif; font-size: 13px;"><br /></span><span style="background-color: white; color: #404040; font-family: &quot;roboto&quot; , &quot;arial&quot; , sans-serif; font-size: 13px;">It appears the situation in the&nbsp;</span><b style="background-color: white; color: #404040; font-family: Roboto, arial, sans-serif; font-size: 13px;">Fog-bound Forest</b><span style="background-color: white; color: #404040; font-family: &quot;roboto&quot; , &quot;arial&quot; , sans-serif; font-size: 13px;">&nbsp;is worse than was previously feared. Baltzer the Bold, in his attempt to disperse the pagan rebels in the south, uncovered a diabolic coven within Blackleg itself! Under torture, several members admitted helping the wharwilfs and witches of the Fog-bound forest in some ritual meant to bring about a cursed Anti-savior sometime this month! Burnings and hangings continue.</span><br /><br style="background-color: white; color: #404040; font-family: Roboto, arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #404040; font-family: &quot;roboto&quot; , &quot;arial&quot; , sans-serif; font-size: 13px;">Also from&nbsp;</span><b style="background-color: white; color: #404040; font-family: Roboto, arial, sans-serif; font-size: 13px;">Blackleg,</b><span style="background-color: white; color: #404040; font-family: &quot;roboto&quot; , &quot;arial&quot; , sans-serif; font-size: 13px;">&nbsp;news has come that Arn's wife has given birth to a son, conceived before his death. The child is to be named Arn II of Blackleg and Baltzer the Bold is to continue to act as regent.</span><br /><br style="background-color: white; color: #404040; font-family: Roboto, arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #404040; font-family: &quot;roboto&quot; , &quot;arial&quot; , sans-serif; font-size: 13px;">A&nbsp;</span><b style="background-color: white; color: #404040; font-family: Roboto, arial, sans-serif; font-size: 13px;">Van Toad Merchant Caravan</b><span style="background-color: white; color: #404040; font-family: &quot;roboto&quot; , &quot;arial&quot; , sans-serif; font-size: 13px;">&nbsp;has arrived in the village. It's sluggish merchants still seem active enough to croak about pig-men, bandits, ghouls, and stranger things along the road north. In addition, they are offering a full set of finely crafted hand weapons and frogling handgonnes for sale if the party wishes to supply the Howling Kommandos.﻿</span><br /><span style="background-color: white; color: #404040; font-family: &quot;roboto&quot; , &quot;arial&quot; , sans-serif; font-size: 13px;"><br /></span><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://2.bp.blogspot.com/-A9M8J-23RcM/WFfQLlpOlMI/AAAAAAAANwg/grz1221-su4NIvKRIRdWHCVVBNjAPpk3wCLcB/s1600/963ecbf1c9f87a7f2fc37527eba61eeb.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://2.bp.blogspot.com/-A9M8J-23RcM/WFfQLlpOlMI/AAAAAAAANwg/grz1221-su4NIvKRIRdWHCVVBNjAPpk3wCLcB/s320/963ecbf1c9f87a7f2fc37527eba61eeb.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><span style="background-color: white; color: #404040; font-family: &quot;roboto&quot; , &quot;arial&quot; , sans-serif; font-size: 13px;">A group of masked figures cloaked in brown rags have arrived in the village. They have caused quite a stir due to the disturbing character of their masks and their furtive activities.</span><br /><br style="background-color: white; color: #404040; font-family: Roboto, arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #404040; font-family: &quot;roboto&quot; , &quot;arial&quot; , sans-serif; font-size: 13px;">They spoke only to Kozel and identified themselves as some of&nbsp;</span><b style="background-color: white; color: #404040; font-family: Roboto, arial, sans-serif; font-size: 13px;">Father Winter's Elves.</b><span style="background-color: white; color: #404040; font-family: &quot;roboto&quot; , &quot;arial&quot; , sans-serif; font-size: 13px;">&nbsp;There are three of them available and the party may pick whether they operate as men-at-arms or conjure men. They will only be available for the Christmas weekend game.</span><br /><span style="background-color: white; color: #404040; font-family: &quot;roboto&quot; , &quot;arial&quot; , sans-serif; font-size: 13px;"><br /></span><div class="separator" style="clear: both; text-align: center;"><iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/bukhmxx88wo/0.jpg" src="https://www.youtube.com/embed/bukhmxx88wo?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div><span style="background-color: white; color: #404040; font-family: &quot;roboto&quot; , &quot;arial&quot; , sans-serif; font-size: 13px;"><br /></span><span style="background-color: white; color: #404040; font-family: &quot;roboto&quot; , &quot;arial&quot; , sans-serif; font-size: 13px;"><br /></span><span style="background-color: white; color: #404040; font-family: &quot;roboto&quot; , &quot;arial&quot; , sans-serif; font-size: 13px;"><br /></span>Evanhttp://www.blogger.com/profile/10745062840676790649noreply@blogger.com0tag:blogger.com,1999:blog-5831219200072513986.post-33253786916300041172016-11-06T20:50:00.001-05:002016-11-06T20:50:22.446-05:00News from the Dark Country: October and November 1392<div class="separator" style="clear: both; text-align: center;"><a href="https://3.bp.blogspot.com/-599DHPtPhb0/V_wqaP8APKI/AAAAAAAANSw/81LcfaNjlpg47koXx88gW9JnBCXZMMyMwCPcB/s1600/AQUELARRE.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img border="0" height="250" src="https://3.bp.blogspot.com/-599DHPtPhb0/V_wqaP8APKI/AAAAAAAANSw/81LcfaNjlpg47koXx88gW9JnBCXZMMyMwCPcB/s320/AQUELARRE.jpg" width="320" /></span></a></div><span style="font-family: inherit;"><br /></span><span style="font-family: inherit;">October 1392</span><br /><span style="font-family: inherit;"><span style="background-color: white; color: #404040;">The calendar and liturgical months of October and Shocktober have once again aligned, meaning that there is likely to be a very hectic&nbsp;</span><b style="background-color: white; color: #404040;">Halloween Muster.</b><span style="background-color: white; color: #404040;">Admittedly, sometimes such Halloweens pass uneventfully as the dark powers which govern such things are pulled away by concerns in another dimension.</span></span><br /><span style="font-family: inherit;"><br style="background-color: white; color: #404040;" /><span style="background-color: white; color: #404040;">Still, the omens so far are grim. Women have been seen at dusk flying on brooms and kettles and pans and coffins and billy goats and cats and even men bent over and howling like wolves. Even the "cat lady" who recently... attended to one of the Trull brothers has left the village. They head into the&nbsp;</span><b style="background-color: white; color: #404040;">Fog-bound Forest</b><span style="background-color: white; color: #404040;">&nbsp;for what is likely to be a hideous rite of some import.</span></span><br /><span style="font-family: inherit;"><br style="background-color: white; color: #404040;" /><span style="background-color: white; color: #404040;">As if this unprecedented supernatural terror was not enough, banditry along the Long Road has essentially stopped all trade during this October. Rupert is beside himself, with a dwindling stock and little news from home. He does have a writ from the&nbsp;</span><b style="background-color: white; color: #404040;">Van Toad Merchant House</b><span style="background-color: white; color: #404040;">&nbsp;that offers a bounty of 200 gold Knots for anyone willing to find and clear a bandit encampment thought to be in the Great Swamp, somewhere near the ruins of Vollage.</span></span><br /><span style="font-family: inherit;"><br style="background-color: white; color: #404040;" /><span style="background-color: white; color: #404040;">Finally this month, Mervynn came into the village and has stated that&nbsp;</span><b style="background-color: white; color: #404040;">Nightwick Abbey</b><span style="background-color: white; color: #404040;">&nbsp;itself spoke allowed with the opening of its trap doors and the clapping of its falling stones. He did not understand all of what it said, but says that the short version is that the Abbey wishes to make it known that it can devour souls forever. He's not quite sure why it took the time to say that.﻿</span></span><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-iGdPfsBw-wQ/WB-mLX0MSUI/AAAAAAAANlc/NDKEB9gvfnYIsBzWSGeBrNYuBwI71VmTQCPcB/s1600/392788216_orig.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img border="0" height="197" src="https://1.bp.blogspot.com/-iGdPfsBw-wQ/WB-mLX0MSUI/AAAAAAAANlc/NDKEB9gvfnYIsBzWSGeBrNYuBwI71VmTQCPcB/s320/392788216_orig.jpg" width="320" /></span></a></div><span style="background-color: white; color: #404040;"><span style="font-family: inherit;"><br /></span></span><br /><span style="background-color: white; color: #404040;"><span style="font-family: inherit;"><br /></span></span><span style="background-color: white; color: #404040;"><span style="font-family: inherit;">November 1392</span></span><br /><span style="font-family: inherit;"><span style="background-color: white; color: #404040;">The strange coven that had been gathering in the&nbsp;</span><b style="background-color: white; color: #404040;">Fog-bound Forest</b><span style="background-color: white; color: #404040;">&nbsp;seems to have dispersed without ill effect on the Sons of Adam. Many of them could be seen leaving on their brooms, skillets, and ax handles as shadows on the moon. Halfdan suggests that, perhaps, they forgot some key component to their ritual and will have to wait to some future time to enact it. Regardless, the Cat-Lady from the village has yet to return, so it is possible that some witches still remain in the wood. The men of the Lodge have not yet returned to their work for fear of such women.</span></span><br /><span style="background-color: white; color: #404040;"><span style="font-family: inherit;"><br /></span></span><span style="font-family: inherit;"><span style="background-color: white; color: #404040;">The bandit activity of last month has escalated into a full&nbsp;</span><b style="background-color: white; color: #404040;">peasant revolt</b><span style="background-color: white; color: #404040;">&nbsp;in the southern villages. This one seems more typical than the strange occurrences earlier this year. It's the normal torches, pitchforks, and lynchings. Baltzer the Bold has sent a request to Badder for reinforcements, but Badder seems content to sit his men in Nightwick until the leaders of the Howling Kommandos make their way to Lychgate.﻿</span></span>Evanhttp://www.blogger.com/profile/10745062840676790649noreply@blogger.com0tag:blogger.com,1999:blog-5831219200072513986.post-45151597015180218952016-09-17T23:33:00.001-04:002016-09-17T23:33:28.736-04:00News from the Dark Country: September 1392<div class="separator" style="clear: both; text-align: center;"><a href="https://2.bp.blogspot.com/-G6waqF0Dltw/V94KpIUk45I/AAAAAAAANGo/wBfhUR3WY2Y_IubR4c7921qgPtBYTOvewCLcB/s1600/Valdemar_Atterdag_brandskattar_Visby_%25281882%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="198" src="https://2.bp.blogspot.com/-G6waqF0Dltw/V94KpIUk45I/AAAAAAAANGo/wBfhUR3WY2Y_IubR4c7921qgPtBYTOvewCLcB/s320/Valdemar_Atterdag_brandskattar_Visby_%25281882%2529.jpg" width="320" /></a></div><br /><span style="font-family: inherit;"><span style="background-color: white;"><span style="color: #404040;">Only a scant few days after the party&nbsp;delivered&nbsp;the electric mechanisms to&nbsp;</span></span><b style="background-color: white; color: #404040;">Halfdan the Black's</b><span style="background-color: white; color: #404040;">&nbsp;tower, strange arching lightning was seen exiting the window on a dark and storm night. The next day, a beautiful woman, full of figure and black of hair, was seen in the village buying "supplies." She claimed, in a halting accent, to be Halfdan's daughter.</span><br style="background-color: white; color: #404040;" /><br style="background-color: white; color: #404040;" /><span style="background-color: white; color: #404040;">Word has reached the village that&nbsp;</span><b style="background-color: white; color: #404040;">Baltzer the Bold</b><span style="background-color: white; color: #404040;">&nbsp;has begun a wave of punitive taxes on behalf of Bishop Notker to punish the "pagans" for the killing of Lord Arn. During the Harvest Moon celebration Baltzer is said to have taken all of the food from the banquet held within the walls of Blackleg. This has sparked a rebellion in the city, the third since Yim Yimsley appeared in 1388.</span><br style="background-color: white; color: #404040;" /><br style="background-color: white; color: #404040;" /><span style="background-color: white; color: #404040;">A group of Badder's Boys, commanded by none other than&nbsp;</span><b style="background-color: white; color: #404040;">Badder</b><span style="background-color: white; color: #404040;">&nbsp;himself, has entered Nightwick Village. They claim it is in response to the rebellion and that they wish to send raiding parties South to restore the Law to the area. They claim it is in response to the rebellion, but neither Kozel nor Roderick - the most literate men in the village - can work out how they could've heard about the rebellion, mustered troops, and deployed them so swiftly. Even Abraham, who is super-numerate, is baffled.</span><br style="background-color: white; color: #404040;" /><br style="background-color: white; color: #404040;" /><span style="background-color: white; color: #404040;">Badder has with him a&nbsp;</span><b style="background-color: white; color: #404040;">summons from Bishop Notker the Unshaven</b><span style="background-color: white; color: #404040;">&nbsp;for "Sheriff Blackbird, Brother Kozel, Brother Stavros, and the Howling Kommandos" to appear in Lychgate before His Holiness "before the Halloween Muster." Badder informs the party that they will be given some time to attend to things in the village but from the day they enter until the day the party returns from Lychgate Badder has been placed in control of the village.</span></span>Evanhttp://www.blogger.com/profile/10745062840676790649noreply@blogger.com0tag:blogger.com,1999:blog-5831219200072513986.post-51258089104913612002016-07-30T00:22:00.000-04:002016-07-30T00:22:20.207-04:00News from the Dark Country: July 1392<div class="separator" style="clear: both; text-align: center;"><a href="https://2.bp.blogspot.com/-w6hgup1ch2Y/V5wrAY_j5OI/AAAAAAAAMz4/5r2zaFj9ND4zldbMwIJdpqmna3U8Ex2IACLcB/s1600/charlesthebad.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="251" src="https://2.bp.blogspot.com/-w6hgup1ch2Y/V5wrAY_j5OI/AAAAAAAAMz4/5r2zaFj9ND4zldbMwIJdpqmna3U8Ex2IACLcB/s320/charlesthebad.jpg" width="320" /></a></div><span style="font-family: inherit;"><b style="background-color: white; color: #404040; line-height: 18.2px;"><br /></b></span><span style="font-family: inherit;"><b style="background-color: white; color: #404040; line-height: 18.2px;"><br /></b></span><span style="font-family: inherit;"><b style="background-color: white; color: #404040; line-height: 18.2px;">Arn of Blackleg is slain!</b><span style="background-color: white; color: #404040; line-height: 18.2px;">&nbsp;According to the current Regent - Baltzer the Bold, a knight and adviser foisted on Arn by Bishop Notker the Unshaven - a member of the pagan rebel group called the "Yimslians" entered Arn's room at night and light his bed aflame. Why he burned too quickly for anyone to help is, as yet, a mystery. Arn's pregnant wife has been taken into protective custody by Baltzer, and the regent has begun a series of hangings meant to punish the guilty and dissuade potential rebels.</span></span><br /><span style="font-family: inherit;"><br style="background-color: white; color: #404040; line-height: 18.2px;" /><span style="background-color: white; color: #404040; line-height: 18.2px;">The lost army of&nbsp;</span><b style="background-color: white; color: #404040; line-height: 18.2px;">Ulrich von Lichtenstein</b><span style="background-color: white; color: #404040; line-height: 18.2px;">&nbsp;has returned from the Witchwood, or what's left of it anyway. Only 88 men of the original army of 1500 have survived. Ulrich himself is not among them. They are shocked to find out how much time has passed but admit that the Witchwood seem eternally autumnal in a way that made the passage of time difficult to tell. They also tell stories of man-eating deer, rabbits which burrow into corpses, trees that grow out of people, and the dangers of eating pig-men.﻿</span></span><br />Evanhttp://www.blogger.com/profile/10745062840676790649noreply@blogger.com0tag:blogger.com,1999:blog-5831219200072513986.post-78624954835738679162016-06-30T00:01:00.000-04:002016-06-30T00:01:17.459-04:00Dogheads<div class="separator" style="clear: both; text-align: center;"><a href="https://4.bp.blogspot.com/-3UP8t8sgmmQ/TP18MiwYOHI/AAAAAAAAAJI/5bieOQ-JheMBl4XdWVl-thhqF8rOmfP1wCKgB/s1600/Kievskaya_psaltir_kinocefal.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="299" src="https://4.bp.blogspot.com/-3UP8t8sgmmQ/TP18MiwYOHI/AAAAAAAAAJI/5bieOQ-JheMBl4XdWVl-thhqF8rOmfP1wCKgB/s320/Kievskaya_psaltir_kinocefal.jpg" width="320" /></a></div><div style="text-align: center;"><i>This depiction of the "Apostle to the Dogheads" is... wrong</i></div><div style="text-align: center;"><i><br /></i></div><div style="text-align: left;">Dogheads were men once, and perhaps they still are. &nbsp;In some barely remembered time before the creation of the Realm of Man, perhaps even before even the Empire, there was a shinning kingdom of men far from the Middle Sea. &nbsp;Some say it lay south of the Desert Lands, but others say it was somewhere in the jungles of the Land of a Thousand Idols and some say it was in both and neither. &nbsp;Wherever it was or wherever it wasn't it was ruled by a wise king.*<br /><br />In some tomes it is claimed that it was this king who first heard the Law, but such a belief is the rankest of heresies. &nbsp;More conservative theologians who still believe the City existed before the Empire merely state that he could sense the great thrumming but not hear it as the Lady Could. &nbsp;This has kept them unburned... so far. &nbsp;In any case, he built the City. &nbsp;The City was the jewel of the world before the Realm came into being, and it is said to have sparkled for a thousand years - supposedly the unnatural length of the wise king's life.<br /><br />It's people became decadent and, as people without the light of the Law are wont to do, began to worship strange beings they believed to be gods. &nbsp;The wise king warned them of their folly, but they did not listen. &nbsp;Some say the high priests of the nameless god of the dogheads ate the king alive, though some say he still lives. &nbsp;At the very least, they bit him, and for this they gained the heads of canines - whether as a curse from the God of Law or as a divine boon from their nameless idol none can say.<br /><br />The City fell into ruin without its king and its (now dog-headed) people were set to a life of wandering. &nbsp;Somehow, in the time of the First Emperor and the Lady, they came to the Steppe which lies east of the Dark Country. &nbsp;They burned the human settlements that lay on the Steppe's edge and devoured the people there in the name of their nameless god. &nbsp;Then they came over the Nameless Mountains.** &nbsp;The legions beat them back but did not follow them into the Steppe, and they have lived their ever since. <br /><br />They are a plague on the Dark Country. &nbsp;They come in great raiding parties down the rivers and through the passes and burn and eat the men they come across. &nbsp;By the reckoning of the pagans and even most Realmish settlers in that benighted land, they are actually not <a href="http://inplacesdeep.blogspot.com/2012/07/monster-monday-beast-men.html">beast-men</a>. &nbsp;They seem, in their way, to have a language, a culture, and even two sexes. &nbsp;Aside from their cannibalism(?) they act not unlike the raiding pagans of old.<br /><br />There are three known types.<br /><br /><b>Lesser Dogheads (N) AC </b>15 <b>HD </b>2 <b>Attacks </b>Weapon <b>Special </b>None <b>Move</b> 12" The average doghead. &nbsp;Rarely seen outside of the steppe. &nbsp;Use spears, shields, and small compound bows to defend their tents.<br /><br /><b>Greater Dogheads (N) AC </b>16 <b>HD </b>4+1 <b>Attacks </b>Weapon (+1d6 damage if melee) <b>Special </b>None <b>Move </b>24" Taller than a man by half. &nbsp;Scamper on too many legs in an unsettling fashion. &nbsp;Fond of compound bows and scimitars.<br /><br /><b>Doghead Chieftans (N)&nbsp;</b><b>AC </b>16 <b>HD </b>5+4 <b>Attacks </b>Weapon (+1d6 if melee) <b>Special</b>&nbsp;See below <b>Move </b>24"/24" (Fly) &nbsp;As Greater Doghead but with two heads (often one male and one female) and two crowns. &nbsp;Can fly, become invisible, and breathe fire (8d6 damage, save for half) at will. &nbsp;They may charm person or monster and create a sphere of darkness once per day. &nbsp;Some may be able to turn into human form but are loathe to do so. &nbsp;They will retain their second head but will hide it with a cloak.<br /><br />*Some blasphemous sources record his name as Prestor Ultron, but only in Zenopolis. &nbsp;All such records have been burned on the orders of High Pontiff Burgos the Sullen shortly before his passing.<br /><br />**Some hold that the Nameless Mountains are named after the Dogheads nameless god. &nbsp;This assertion is ludicrous.</div>Evanhttp://www.blogger.com/profile/10745062840676790649noreply@blogger.com1tag:blogger.com,1999:blog-5831219200072513986.post-10267737153041280932016-05-19T00:00:00.000-04:002016-05-19T00:00:56.509-04:00More News from the Dark Country<div class="separator" style="clear: both; text-align: left;">After the most recent G+ session of Nightwick,&nbsp;<a href="http://straitsofanian.blogspot.com/2014/08/children-of-sea.html">Antion</a>&nbsp;or whatever had his character participate in a new system I've developed to eat the PCs money and to also give them stuff. &nbsp;This is part of the result.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://3.bp.blogspot.com/-r575TMvsfRE/Vz0zK08QVJI/AAAAAAAAMWc/1zKJL6dUe5k0sAYytEeqy6pBeJ3aX15kQCLcB/s1600/1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://3.bp.blogspot.com/-r575TMvsfRE/Vz0zK08QVJI/AAAAAAAAMWc/1zKJL6dUe5k0sAYytEeqy6pBeJ3aX15kQCLcB/s400/1.jpg" width="400" /></a></div><span style="font-family: inherit;"><br /></span><span style="font-family: inherit;"><b style="background-color: white; color: #404040; line-height: 18.2px;">Breaking News</b></span><br /><span style="font-family: inherit;"><span style="background-color: white; color: #404040; line-height: 18.2px;">While fishing near his hut in the Fog-Bound Forest, Kozel is approached by&nbsp;<b><a href="http://inplacesdeep.blogspot.com/2011/08/nightwick-village-minisetting-part-ii.html">a woodsman.</a></b>&nbsp;He is a young man with a bright face and a nervous smile. He identifies himself as&nbsp;</span><b style="background-color: white; color: #404040; line-height: 18.2px;">Jurgl</b><span style="background-color: white; color: #404040; line-height: 18.2px;">&nbsp;and says that "travelers" in the village related to him that when&nbsp;</span><b style="background-color: white; color: #404040; line-height: 18.2px;">Arnawald the Black Eagle</b><span style="background-color: white; color: #404040; line-height: 18.2px;">&nbsp;successful sacked Blackleg in a second siege his men found a&nbsp;</span><b style="background-color: white; color: #404040; line-height: 18.2px;">Temple to "<a href="http://inplacesdeep.blogspot.com/2012/12/christmas-in-dark-country.html">Saint Santa Claus</a>."</b></span><br /><span style="font-family: inherit;"><b><br style="background-color: white; color: #404040; line-height: 18.2px;" /></b><span style="background-color: white; color: #404040; line-height: 18.2px;">Knowing the go-- err... saint was responsible for his defeat at the first siege, he sent his men into the temple to seize the ido-- er... relics inside. They burned the idol after hacking it with axes.</span></span><br /><span style="font-family: inherit;"><br style="background-color: white; color: #404040; line-height: 18.2px;" /><span style="background-color: white; color: #404040; line-height: 18.2px;">Now the place lies in ruins and is said to be haunted by foul creatures from the Fog-Bound Forest. Perhaps, though, Kozel may find his answers about the "saint" within...</span></span><br /><span style="font-family: inherit;"><span style="background-color: white; color: #404040; line-height: 18.2px;"><br /></span></span><br /><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/K52eb79_we0/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/K52eb79_we0?feature=player_embedded" width="320"></iframe></div><span style="font-family: inherit;"><span style="background-color: white; color: #404040; line-height: 18.2px;"><br /></span></span>Evanhttp://www.blogger.com/profile/10745062840676790649noreply@blogger.com0tag:blogger.com,1999:blog-5831219200072513986.post-37249507323863984422016-05-18T18:57:00.001-04:002016-05-18T18:57:42.194-04:00The Savages of Time<div class="separator" style="clear: both; text-align: center;"><a href="https://3.bp.blogspot.com/-0Rs_pxLxC6Y/Vzzt5hUYCZI/AAAAAAAAMVk/LKV-oETPPGopNOXkE4hjYWfxw-w5pFoVQCLcB/s1600/1803311-morlock1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://3.bp.blogspot.com/-0Rs_pxLxC6Y/Vzzt5hUYCZI/AAAAAAAAMVk/LKV-oETPPGopNOXkE4hjYWfxw-w5pFoVQCLcB/s320/1803311-morlock1.jpg" width="320" /></a></div><br /><b>Savages of Time</b><br /><b>AC </b>14<br /><b>HD </b>3<br /><b>Attacks </b>Crude Weapons<br /><b>Special </b>Cosmic Entropy<br /><b>Move </b>9<br /><b>HDE </b>6/400<br /><br />The Savages of Time are heralds of cosmic entropy found in only the oldest ruins on dying and dead worlds. &nbsp;Their presence seems to erode these ruins such that by the end they are nothing more than foundations. &nbsp;From Earth the nearest example of their handy work may be seen on Mars, though - due in part to the zigguratic-structure of time, some of the ruins of that planet remain untouched.<br /><br />They appear as morlock-like creatures - stouter than a man and with imbecilic features. &nbsp;They are not so much albinistic as colorless. &nbsp;They have neither art nor legends nor songs. &nbsp;Their material culture, such as it is, consists only of crude tools for practical purposes. &nbsp;Even these are prone to break in the hands of non-savages.<br /><br />Wounds dealt by a savage contain the chill of cosmic entropy. &nbsp;As such, they may not be healed by non-magical means. &nbsp;Weapons which strike them must make a saving throw or rust beyond usefulness. &nbsp;Those made of precious metals do not rust but instead tarnish, reducing their value by half with each failed save. &nbsp;After four such failed saves the atoms of the weapon scatter harmlessly in a process that is only understood by those who meditate on the impermanence of all things.<br /><br />Even magic fails in their presence. &nbsp;Magical weapons used against them must make a similar save (the weapons attack bonus acting as a bonus to the roll) or lose an effect with each strike. &nbsp;Should all its magic be drained in this manner, the weapon may then be destroyed as described above. &nbsp;Spells cast on the Savages of Time may never be memorized again and the spell slots used are no longer available to the caster.<br /><br />Some scholars have speculated about the nature of their spontaneous generation and seeming lack of secondary sexual characteristics. &nbsp;A mad few have postulated that the savages of time are emanations of a 5th dimensional being best, but still dimly, understood as a god or titan of entropy. &nbsp;Should such a being exist its presence would only be detectable by use of&nbsp;<i>dispel&nbsp;magic. &nbsp;</i>Even this would only reveal the parts of the &nbsp;creature which intersect with the dimensions perceivable by man. In any event such a creature would appear as a shifting mass of colorless bubbles constantly ebbing and flowing, presumably about 30' in diameter. &nbsp;It would possess the following statistics: <b>AC 15 HD 16 Attacks Beam of Entropy (3d6 damage), Special Cosmic Entropy Move 3/120 (Fly). &nbsp;</b>Slaying the creature would remove the Savages of Time from existence and may even restore the ruins around them.Evanhttp://www.blogger.com/profile/10745062840676790649noreply@blogger.com0tag:blogger.com,1999:blog-5831219200072513986.post-4420830260980159212016-05-15T03:41:00.001-04:002016-05-15T03:41:06.082-04:00News from the Dark Country<div class="separator" style="clear: both; text-align: center;"><a href="https://2.bp.blogspot.com/-eSo5KmyVaek/VzgnekD2W0I/AAAAAAAAMTs/i_4Aj1kFx3QZeJgzHgjowC8tuN3fW61KACLcB/s1600/Medieval_robbers.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://2.bp.blogspot.com/-eSo5KmyVaek/VzgnekD2W0I/AAAAAAAAMTs/i_4Aj1kFx3QZeJgzHgjowC8tuN3fW61KACLcB/s320/Medieval_robbers.jpg" width="295" /></a></div><div style="text-align: center;"><span style="background-color: white; color: #404040; line-height: 18.2px; text-align: start;"><i><span style="font-family: inherit;">Pictured: The murder of one of Arn's wife's handmaidens by a group of rebels.</span></i></span></div><b style="background-color: white; color: #404040; line-height: 18.2px;"><span style="font-family: inherit;"><br /></span></b><span style="font-family: inherit;"><span style="font-family: inherit;"><b style="background-color: white; color: #404040; line-height: 18.2px;">News from the Dark Country</b><br style="background-color: white; color: #404040; line-height: 18.2px;" /><span style="background-color: white; color: #404040; line-height: 18.2px;">Word has reached Nightwick that the villages around&nbsp;</span><b style="background-color: white; color: #404040; line-height: 18.2px;">Blackleg</b><span style="background-color: white; color: #404040; line-height: 18.2px;">&nbsp;are once again in</span><b style="background-color: white; color: #404040; line-height: 18.2px;">revolt.</b><span style="background-color: white; color: #404040; line-height: 18.2px;">&nbsp;Arn, Arnawald's son and de facto Lord of Blackleg, is more competent than his predecessor and seems to be managing the situation much better.</span><br style="background-color: white; color: #404040; line-height: 18.2px;" /><br style="background-color: white; color: #404040; line-height: 18.2px;" /><span style="background-color: white; color: #404040; line-height: 18.2px;">However, the reports say the rebellion is more organized this time, relying on raids and terror rather than mass attacks. There are dark whispers of coins left in the eyes of rendered skulls and daggers thrust into dead men's hearts. Perhaps it is the work of the infamous&nbsp;</span><b style="background-color: white; color: #404040; line-height: 18.2px;">Brotherhood.</b><br style="background-color: white; color: #404040; line-height: 18.2px;" /><br style="background-color: white; color: #404040; line-height: 18.2px;" /><span style="background-color: white; color: #404040; line-height: 18.2px;">The members of the lodge who pay attention to such things have informed Kozel that&nbsp;</span><b style="background-color: white; color: #404040; line-height: 18.2px;">the Deer-men</b><span style="background-color: white; color: #404040; line-height: 18.2px;">&nbsp;have once again&nbsp;</span><b style="background-color: white; color: #404040; line-height: 18.2px;">retreated into the forest.</b><span style="background-color: white; color: #404040; line-height: 18.2px;">&nbsp;Signs in the soil around the Abbey make it seem as though their numbers are greatly diminished since their last exodus.</span><br style="background-color: white; color: #404040; line-height: 18.2px;" /><br style="background-color: white; color: #404040; line-height: 18.2px;" /><span style="background-color: white; color: #404040; line-height: 18.2px;">The army of&nbsp;</span><b style="background-color: white; color: #404040; line-height: 18.2px;">Sir Ulrich of Lichtenstein</b><span style="background-color: white; color: #404040; line-height: 18.2px;">&nbsp;has failed to return from its great campaign in the Witchwood. No survivors have scrambled out in the two years since he left. Those who have gone looking for them, either to help them find their way out or to loot their corpses, report no signs of the&nbsp;</span><b style="background-color: white; color: #404040; line-height: 18.2px;">Lost Army.</b><span style="background-color: white; color: #404040; line-height: 18.2px;">&nbsp;The only thing out of the ordinary is some extra activity at the&nbsp;</span><b style="background-color: white; color: #404040; line-height: 18.2px;">Witchfort.</b><br style="background-color: white; color: #404040; line-height: 18.2px;" /></span>------------------------------------------------------------------</span><br /><span style="font-family: inherit;"><br /></span><span style="font-family: inherit;">From now on whenever I generate news for the G+ and home groups I'm going to post it on here too. &nbsp;It might not make much sense to y'all but whatever.</span>Evanhttp://www.blogger.com/profile/10745062840676790649noreply@blogger.com2tag:blogger.com,1999:blog-5831219200072513986.post-66413813196701147172016-04-22T21:41:00.001-04:002016-04-22T21:41:26.125-04:00Here, Have a MapWhen I was running the Wilderlands a while back I decided an easy way to get interesting maps would be to convert maps from the Doom, Doom 2, and Final Doom so that they could be easily represented on twiddla. &nbsp;Since I was copying them from various wikis I wasn't necessarily sure where the entrances and secret doors were 100% of the time.<br /><br />Anyway, since I can't do anything else with them I decided to start posting them on her after I work them up in gridmapper.<br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://4.bp.blogspot.com/-6Rq56fH0diQ/VxrSU-a2XXI/AAAAAAAAMFo/nHwKUN6S6SIXvb1r0cYdALC-ZvTGu6sagCLcB/s1600/DoomD%2526DMap.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://4.bp.blogspot.com/-6Rq56fH0diQ/VxrSU-a2XXI/AAAAAAAAMFo/nHwKUN6S6SIXvb1r0cYdALC-ZvTGu6sagCLcB/s320/DoomD%2526DMap.png" width="266" /></a></div><br />Note to my players: it is highly likely that I will still use these maps at some point in the foreseeable future, so you might not want to look too hard at them.Evanhttp://www.blogger.com/profile/10745062840676790649noreply@blogger.com0tag:blogger.com,1999:blog-5831219200072513986.post-78717429772470822112016-03-25T00:16:00.000-04:002016-03-25T00:16:21.174-04:00Do You Want to Die in a Hole?!<div class="separator" style="clear: both; text-align: center;"><a href="https://4.bp.blogspot.com/-MWxXnrhofGM/VGESEfxfVxI/AAAAAAAAJCU/NIB4WlwLsocHcj5LsLiyVwWsv4qeuP52g/s1600/tumblr_n9efoxKqgh1qzn0kbo1_1280.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="301" src="https://4.bp.blogspot.com/-MWxXnrhofGM/VGESEfxfVxI/AAAAAAAAJCU/NIB4WlwLsocHcj5LsLiyVwWsv4qeuP52g/s320/tumblr_n9efoxKqgh1qzn0kbo1_1280.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"></div><b style="color: #263238; font-family: arial, sans-serif; font-size: 13px; line-height: 16px; outline: none;"><br /></b><b style="color: #263238; font-family: arial, sans-serif; font-size: 13px; line-height: 16px; outline: none;">Do You Want to Die in a Hole?!</b><br style="color: #263238; font-family: arial, sans-serif; font-size: 13px; line-height: 16px; outline: none;" /><i style="color: #263238; font-family: arial, sans-serif; font-size: 13px; line-height: 16px; outline: none;">Nightwick Abbey has lain in ruins for almost two centuries. &nbsp;Built by power hungry knights and mad wizards, it now is home to only ghosts and goblins. Peasants refuse to work in the shadow of the ruined church, and at night eerie lights issue forth from its depths. &nbsp;Many have tried to wrestle gold from the crypts which lie beneath, but few have returned. &nbsp;Are you brave enough to seek your fortune in a demon-haunted dungeon?</i><br style="color: #263238; font-family: arial, sans-serif; font-size: 13px; line-height: 16px; outline: none;" /><br style="color: #263238; font-family: arial, sans-serif; font-size: 13px; line-height: 16px; outline: none;" /><span style="color: #263238; font-family: arial, sans-serif; font-size: 13px; line-height: 16px;">A ConstantCon game using the Swords and Wizardry White Box</span><br style="color: #263238; font-family: arial, sans-serif; font-size: 13px; line-height: 16px; outline: none;" /><br style="color: #263238; font-family: arial, sans-serif; font-size: 13px; line-height: 16px; outline: none;" /><span style="color: #263238; font-family: arial, sans-serif; font-size: 13px; line-height: 16px;">Play is from 8:30 - Midnight CT every Monday.&nbsp;</span><br style="color: #263238; font-family: arial, sans-serif; font-size: 13px; line-height: 16px; outline: none;" /><br style="color: #263238; font-family: arial, sans-serif; font-size: 13px; line-height: 16px; outline: none;" /><span style="color: #263238; font-family: arial, sans-serif; font-size: 13px; line-height: 16px;">This is not a FLAILSNAILS game. &nbsp;You'll need a new guy for my precious-setting-shithole-hellscape.</span><br /><span style="color: #263238; font-family: arial, sans-serif; font-size: 13px; line-height: 16px;"><br /></span><span style="color: #263238; font-family: arial, sans-serif; font-size: 13px; line-height: 16px;">Email me at evanDOTvanDOTelkinsATgmailDOTcom if you're interested.</span>Evanhttp://www.blogger.com/profile/10745062840676790649noreply@blogger.com0tag:blogger.com,1999:blog-5831219200072513986.post-54583106137935084762016-03-18T19:52:00.002-04:002016-03-18T20:12:15.990-04:00Hail, Horrors!: Knights of Hell<div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="https://3.bp.blogspot.com/-1emf9PiMC6A/UYgLlQBR4LI/AAAAAAAAEfA/juQuSplwi_YsXNRYUqpdtQ58GJRjo3F5Q/s1600/ian_miller_the_vomit_hounds.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://3.bp.blogspot.com/-1emf9PiMC6A/UYgLlQBR4LI/AAAAAAAAEfA/juQuSplwi_YsXNRYUqpdtQ58GJRjo3F5Q/s320/ian_miller_the_vomit_hounds.jpg" width="230" /></a></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: inherit;"><span style="background-color: white; color: #404040; line-height: 18.2px;">At the bottom of space there is a Dragon. &nbsp;Its mouth gapes wide, fangs bared, gouts of flame spiraling up into the void. &nbsp;It is written that the river Acheron, which once brought life to the people of the Desert Lands in the eons before the founding of the Empire, flows through the World and down the throat of the Dragon, pooling in the first of its thousandfold terrible stomachs. &nbsp;It is in that boiling morass of mud and hate and fear and fire that the souls of the damned first enter the Pit.</span></span></div><span style="font-family: inherit;"><br style="background-color: white; color: #404040; line-height: 18.2px;" /><span style="background-color: white; color: #404040; line-height: 18.2px;">This is the realm of the Fishers of Souls. Horrid and hideous, blind and lame, they are the lowly smiths of Hell’s great armies. &nbsp;They wade through the searing muck to find larvae - the debased form that the souls assume upon first entering the nether-realms. &nbsp;These they grasp with great hooks of bone and sorrow and drag to the strange “forges” of Hell - vats and other devices too alien to man for our kind to understand their use. &nbsp;It is in these that demons are made, and thereby those who sought to gain the favor of the Lords of the World are set to suffer with them in chains in the belly of the Dragon.</span></span><br /><br /><div class="separator" style="clear: both; text-align: left;"><span style="font-family: inherit;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="color: #404040; font-family: inherit;"><span style="background-color: white;"><span style="line-height: 18.2px;">Most of these souls a changed into lesser fiends - such as imps or familiars - or gather together into a&nbsp;</span><a href="http://inplacesdeep.blogspot.com/2016/02/poison-for-body-and-soul.html" style="line-height: 18.2px;">host of fiends</a><span style="line-height: 18.2px;">&nbsp;with the power to possess mortals. &nbsp;There are certain souls, however, of special wickedness that they are elevated into the Pit's great&nbsp;hierarchy.* &nbsp;The forges change them in ways which reflect their diabolic masters. &nbsp;</span></span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="color: #404040; font-family: inherit;"><span style="background-color: white;"><span style="line-height: 18.2px;"><br /></span></span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="color: #404040; font-family: inherit;"><span style="background-color: white;"><span style="line-height: 18.2px;">These are the Knights of Hell. &nbsp;Four types are described below.</span></span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="color: #404040; font-family: inherit;"><span style="background-color: white;"><span style="line-height: 18.2px;"><br /></span></span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="color: #404040; font-family: inherit;"><span style="background-color: white;"><span style="line-height: 18.2px;">All Knights of Hell have the following statistics: <b>HD 4 AC 16 ST 14 Move 12</b> (<b>24 </b>if able to fly).</span></span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="color: #404040; font-family: inherit;"><span style="background-color: white;"><span style="line-height: 18.2px;"><br /></span></span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="color: #404040;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="line-height: 18.2px;">All Knights of Hell may only be wounded by silver or magic weapons since they are not of this plane. &nbsp;Holy water is also&nbsp;</span></span><span style="line-height: 18.2px;">sovereign</span><span style="font-family: inherit;"><span style="line-height: 18.2px;">&nbsp;against&nbsp;them. &nbsp;</span></span></span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="color: #404040;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="line-height: 18.2px;"><br /></span></span></span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="color: #404040;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="line-height: 18.2px;">Should a single Knight of Hell possess a man that man will not become a cadaverite in the normal fashion. &nbsp;Instead his body will warp to take on the aspects of the demon that possesses him. Eventually he will become a physical manifestation of the demon with double the normal Hit Dice. &nbsp;However, this physical body also means that he can be wounded by normal weapons.</span></span></span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="color: #404040; font-family: &quot;roboto&quot; , &quot;arial&quot; , sans-serif;"><span style="background-color: white;"><span style="font-size: 13px; line-height: 18.2px;"><br /></span></span></span></div><div class="separator" style="clear: both; text-align: left;">All Knights of Hell reform in the Pit if defeated on the material plane unless special lawful weapon are used.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">If forced into a magic circle, all Knights of Hell will teach one second level spell (roll or pick based on the most appropriate for the nature of the demon).</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://2.bp.blogspot.com/-NR624B15zWY/Vux_AZKP8kI/AAAAAAAAL9M/tnDdUmp9awUtaAP-udve4EU1TKY1WXVGg/s1600/10958982_858058947592373_9134713189246163572_o.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" src="https://2.bp.blogspot.com/-NR624B15zWY/Vux_AZKP8kI/AAAAAAAAL9M/tnDdUmp9awUtaAP-udve4EU1TKY1WXVGg/s320/10958982_858058947592373_9134713189246163572_o.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: left;"><span style="color: #404040; font-family: &quot;roboto&quot; , &quot;arial&quot; , sans-serif;"><span style="background-color: white;"><span style="font-size: 13px; line-height: 18.2px;"><br /></span></span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="color: #404040;"><span style="background-color: white;"><b style="font-family: inherit; line-height: 18.2px;">Knights of Armadeus</b><span style="font-family: inherit;"><span style="line-height: 18.2px;"> appear as great carrion birds of&nbsp;</span></span><span style="line-height: 18.2px;">enormous</span><span style="font-family: inherit;"><span style="line-height: 18.2px;">&nbsp;size - nearly the size of a draft horse, or as a great shaggy beast of diabolic aspect. &nbsp;In either form they have the power of flight.</span></span></span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="color: #404040;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="line-height: 18.2px;"><br /></span></span></span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="color: #404040;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="line-height: 18.2px;">They may dispel&nbsp;</span></span><span style="line-height: 18.2px;">invisibility</span><span style="font-family: inherit;"><span style="line-height: 18.2px;">&nbsp;at will. &nbsp;Once per day they can create 10' of darkness and locate any object relating to an arcane or secret matter within 4 hexes of their current location</span></span></span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="color: #404040;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="line-height: 18.2px;"><br /></span></span></span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="color: #404040;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="line-height: 18.2px;">If forced into a magic circle, their form will change to that of a spectral warrior with black skin, black teeth, and black eyes. &nbsp;In this form they may locate objects, and speak the true names of lesser fiends for the creator of the circle.</span></span></span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="color: #404040; font-family: &quot;roboto&quot; , &quot;arial&quot; , sans-serif;"><span style="background-color: white;"><span style="font-size: 13px; line-height: 18.2px;"><br /></span></span></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-Int__ZQpvy0/Vux_GAJK9oI/AAAAAAAAL9Q/cuoq_hQQ9LoOxywvGKrn_3-8ySjRiuf9Q/s1600/1456602_1028761780522088_8662476297242825846_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="319" src="https://1.bp.blogspot.com/-Int__ZQpvy0/Vux_GAJK9oI/AAAAAAAAL9Q/cuoq_hQQ9LoOxywvGKrn_3-8ySjRiuf9Q/s320/1456602_1028761780522088_8662476297242825846_n.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: left;"><span style="color: #404040; font-family: &quot;roboto&quot; , &quot;arial&quot; , sans-serif;"><span style="background-color: white;"><span style="font-size: 13px; line-height: 18.2px;"><br /></span></span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="color: #404040; font-family: inherit;"><span style="background-color: white;"><span style="line-height: 18.2px;"><b>Knights of the Horned One </b>appear in the form of satyrs, rams, bucks, and he-goats. &nbsp;Sometimes these have the heads of animals, other times the heads of men. &nbsp;They are always horned. &nbsp;In none of these forms may they fly.</span></span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="color: #404040; font-family: inherit;"><span style="background-color: white;"><span style="line-height: 18.2px;"><br /></span></span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="color: #404040;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="line-height: 18.2px;">Knights of the Horned One may cast a powerful charm against persons (-2 to save) or monsters (no modifier) at will. &nbsp;Once per day they may hold person, teleport from one spot shaded by a tree to any other within the confines of a hexmap (Judges Guild or ACKS regional sized), and may locate any object&nbsp;</span></span><span style="line-height: 18.2px;">pertaining</span><span style="font-family: inherit;"><span style="line-height: 18.2px;">&nbsp;to a carnal affair within 4 hexes of their current location.</span></span></span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="color: #404040;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="line-height: 18.2px;"><br /></span></span></span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="color: #404040;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="line-height: 18.2px;">If forced into a magic circle, they will change into an angelic form of the animal they most resemble - or, in the case of a satyr, a strangely diminished angel. &nbsp;In this form they will charm an object of the magician's lust, carry him to a shaded grove, or locate an object associated with his heart's desire.</span></span></span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="color: #404040;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="line-height: 18.2px;"><br /></span></span></span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="color: #404040;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="line-height: 18.2px;">Knights of the Horned One often engage in carnal acts with witches and warlocks. &nbsp;The result of these acts will be stillborn until the sixth time, when it will grow into a <a href="http://inplacesdeep.blogspot.com/2012/04/monster-monday-devil-men.html">devil-man</a>.</span></span></span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="color: #404040; font-family: inherit;"><span style="background-color: white;"><span style="line-height: 18.2px;"><br /></span></span></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://4.bp.blogspot.com/-xCbJ-52wkJo/Vux_NCO-qII/AAAAAAAAL9U/JWMmw-4VQmg3HTr-lM90Ih2ufdocGH_pQ/s1600/11796353_948966658501601_890852567757814367_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://4.bp.blogspot.com/-xCbJ-52wkJo/Vux_NCO-qII/AAAAAAAAL9U/JWMmw-4VQmg3HTr-lM90Ih2ufdocGH_pQ/s320/11796353_948966658501601_890852567757814367_n.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><span style="color: #404040; font-family: inherit;"><span style="background-color: white;"><span style="line-height: 18.2px;"><b>Knights of Ozgin</b> appear in a riot of forms, even for demons. &nbsp;Most are vaguely mannish, though only in the broadest sense. &nbsp;Their faces and limbs are twisted or multiplied in strange ways such that any semblance to humanity is difficult to tell. &nbsp;They clothe what parts of their body can be clothed in raucous colors that are sickening to the eyes. &nbsp;In no form may they fly.</span></span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="color: #404040; font-family: inherit;"><span style="background-color: white;"><span style="line-height: 18.2px;"><br /></span></span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="color: #404040;"><span style="background-color: white;"><span style="line-height: 18.2px;">Knights of Ozgin may become invisible or make one individual invisible at will. &nbsp;Once per day the knight may create a phantasmal force. render a victim maddened (-2 saving throw or perceive friends as diabolic foes that must be slain), or locate any object related to deadly madness within 4 hexes of its current location.</span></span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="color: #404040;"><span style="background-color: white;"><span style="line-height: 18.2px;"><br /></span></span></span></div><div class="separator" style="clear: both; text-align: left;">If forced into a magic circle, a Knight of Ozgin will become a billowing rainbow of colored smoke. &nbsp;In this form it will always lie to the caster, but usefully the statements are always the precise opposite of what is true. &nbsp;They will madden the magician's foes at times which would most likely lead to siblicide.</div><div class="separator" style="clear: both; text-align: left;"><span style="color: #404040; font-family: &quot;roboto&quot; , &quot;arial&quot; , sans-serif;"><span style="background-color: white;"><span style="font-size: 13px; line-height: 18.2px;"><br /></span></span></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://4.bp.blogspot.com/-VNPg7lki99Y/VuyCpM213DI/AAAAAAAAL9k/zFDlbZAqincJ2eZG4zbzL2N5VOWx5Rvbg/s1600/10904543_841217862609815_6078025746770306996_o.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="262" src="https://4.bp.blogspot.com/-VNPg7lki99Y/VuyCpM213DI/AAAAAAAAL9k/zFDlbZAqincJ2eZG4zbzL2N5VOWx5Rvbg/s320/10904543_841217862609815_6078025746770306996_o.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: left;"><span style="color: #404040; font-family: &quot;roboto&quot; , &quot;arial&quot; , sans-serif;"><span style="background-color: white;"><span style="font-size: 13px; line-height: 18.2px;"><br /></span></span></span></div><div class="separator" style="clear: both; text-align: left;"><b style="background-color: white; color: #404040; font-family: inherit; line-height: 18.2px;">Knights of Moloch</b><span style="background-color: white; color: #404040; font-family: inherit; line-height: 18.2px;"> appear as bulls or minotaurs belching fire and smoke. &nbsp;In either form they are priapic. &nbsp;Only in the forms of bulls may they fly.</span></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">Once per day they may create a fireball, teleport from one furnace to another within a hexmap, protect another individual from normal missiles, and locate an object related to the murderous arts -both clandestine and martial - within a 4 hex radius. &nbsp;They may belch forth flickering lights at will and their touch burns like fire (advantage on damage dice).</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">If forced into a magic a magic circle, their penis will vanish and their smoke and fire will die away. &nbsp;Blood will poor from their orifices in a most disturbing manner. &nbsp;In this form they may instruct in the use of weapons, reveal the names of murderers, will carry the caster from furnace to furnace (caster is not immune to damage from this effect), and will locate objects as described above.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><b>Notes</b>: the semi-assumed max-level for Nightwick characters is 10. &nbsp;Since it is so reliant on medieval and horror movie imagery, I decided it was useful to begin the ranks of demons at much fewer hit dice than Vrocks. &nbsp;Example barons, marquises, dukes, princes, presidents, and great kings of Hell will be discussed in due time.</div><div class="separator" style="clear: both; text-align: left;"><span style="color: #404040; font-family: inherit;"><span style="background-color: white;"><span style="line-height: 18.2px;"><br /></span></span></span></div><div style="text-align: center;"><span style="color: #404040; font-family: inherit;"><iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/h8COQkZYcRI/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/h8COQkZYcRI?feature=player_embedded" width="320"></iframe></span></div><div style="text-align: left;"><span style="color: #404040; font-family: inherit;"><br /></span></div><div style="text-align: left;"><span style="color: #404040; font-family: inherit;">*It must be remembered that the Pit's supposed hierarchy is an imposition by man on pure chaos. &nbsp;In fact, some dangerously heterodox scholars claim the demons described above are so "regular" only because they must conform to man's perception.</span></div>Evanhttp://www.blogger.com/profile/10745062840676790649noreply@blogger.com0tag:blogger.com,1999:blog-5831219200072513986.post-44924902024118907162016-02-10T02:18:00.000-05:002016-02-10T02:18:24.759-05:00Poison for Body and Soul<div class="separator" style="clear: both; text-align: center;"><a href="https://2.bp.blogspot.com/-1vHOg6g2Y4Y/VrrPoImDIzI/AAAAAAAAL08/yjN8YY9Eg28/s1600/Poisoning_of_Queen_Bona-detail.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="231" src="https://2.bp.blogspot.com/-1vHOg6g2Y4Y/VrrPoImDIzI/AAAAAAAAL08/yjN8YY9Eg28/s320/Poisoning_of_Queen_Bona-detail.png" width="320" /></a></div><div style="text-align: center;"><a href="https://www.youtube.com/watch?v=DckGotoquLw">More poison... I mean, tea?</a></div><div style="text-align: center;"><br /></div><div style="text-align: left;">The mechanics for poison in the World of Nightwick are not dissimilar to <a href="http://inplacesdeep.blogspot.com/2013/05/i-dont-feel-so-good.html">diseases</a>, though the saves occur at shorter time intervals. &nbsp;Hiding poison in food or drink increases the time between saves by a degree, thus a round becomes a turn, a turn becomes an hour, and so on. &nbsp;Hiding poison in food or drink <i>well</i>&nbsp;requires special skills and increases the time interval by two orders - a round to an hour, for example. &nbsp;</div><div style="text-align: left;"><br /></div><div style="text-align: left;">Should the victim of a poison or a disease ever successfully make three saves in a row, they move to an earlier stage. &nbsp;If this occurs at stage one, the poison passes out of the character's system harmlessly. &nbsp;</div><div style="text-align: left;"><br /></div><div style="text-align: left;">A second dose of poison will cause an immediate move to a lower stage regardless of time interval.</div><b><br /></b><b>Basilisk Venom</b> slowly turns its victims into a stone statue, which the creature then unhinges its jaw and grinds in its gizzard for sustenance.<br /><br />Stage 1: &nbsp;Muscles begin to slow. &nbsp;-2 to all STR, DEX, and CON related actions. &nbsp;Save each round or move to stage 2.<br /><br />Stage 2: One or more limbs turned to stone. &nbsp;-4 to all actions (regardless of associated ability scores), and move reduced to 3. &nbsp;Save each round or move to stage 3.<br /><br />Stage 3: Body is now mostly stone. &nbsp;Must make a saving throw to perform any action other than screaming. &nbsp;Make a save once each round or become a statue.<br /><br /><b>Giant Centipede Venom</b> is typically meant for smaller prey than humans, but can be fatal for unlucky individuals. &nbsp;Saves against centipedes of smaller than man sized have a +2 bonus.<br /><br />Stage 1: Area of bite swells and becomes extremely painful. &nbsp;-2 to all actions involving affected area. &nbsp;Make a save each hour or advance to stage 2.<br /><br />Stage 2: &nbsp;Bite swells and muscles begin to cramp. &nbsp;-4 to all actions. &nbsp;Make a save each hour or advance to stage 3.<br /><br />Stage 3: &nbsp;Body is completely paralyzed. &nbsp;Save every turn or die of suffocation.<br /><br /><b>Giant Spider Venom</b> varies based on the type of spider. &nbsp;The one described below assumes a spider whose bite causes necrosis.<br /><br />Stage 1: &nbsp;Strangely painless red welt appears. &nbsp;Make a save every turn or advance to stage 2.<br /><br />Stage 2: &nbsp;Lose 1 hit point as welt bursts to reveal rotten flesh beneath. &nbsp;Magical healing will only restore 1 hit point until poison exits system. &nbsp;Make a save every day or advance to stage 3.<br /><br />Stage 3: &nbsp;Rot grows to cover most of limb or torso. &nbsp;-4 to all actions. &nbsp;Make a save each hour or die of toxic shock.<br /><br /><b>Lotus Powder</b> comes in a variety of colors and is produced in the Land of One Thousand Idols. &nbsp;The entry here is for black lotus powder, which is commonly found in traps.<br /><br />Stage 1: &nbsp;Vision blurs, brain fogs. &nbsp;- 2 to all mental actions. &nbsp;Make a saving throw each round or advance to stage 2.<br /><br />Stage 2: &nbsp;Character swoons. &nbsp;Can be roused for 1d4 rounds before swooning again. &nbsp;During waking periods character takes a -4 penalty on all die rolls. &nbsp;Make a saving throw each turn or advance to stage 3.<br /><br />Stage 3: Character falls into coma filled with unearthly visions. &nbsp;Visions are always positive to the character, but their heavenly or hellish nature depends on their alignment. &nbsp;Make a saving throw every week or perish. &nbsp;Returning to stage 2 &nbsp;or magically neutralizing the poison is the only way the character may be roused.<br /><br /><b>Froad Poison </b>is secreted by the strange <a href="http://inplacesdeep.blogspot.com/search?q=froad">creatures</a> that live in the swamps. &nbsp;It is extremely potent to all humanoids except Froglings and Bullywugs, which are immune to its effects. &nbsp;All other creatures have a -4 to related saving throws. &nbsp;Oddly, the poison of a <a href="http://inplacesdeep.blogspot.com/2010/11/driffit.html">Driffit</a> is very similar in effect, but does not force the penalty to saves.<br /><br />Stage 1: &nbsp;Muscles tighten and breathing becomes laborious. &nbsp;- 2 penalty to all d20 rolls and -1 to all d6 rolls. &nbsp;Make a save each round or advance to stage 2.<br /><br />Stage 2: &nbsp;Muscles continue to tighten and heartbeat becomes shallow. &nbsp;-4 to all d20 rolls and d6 rolls are impossible. &nbsp;Movement decreases to 6 and is impossible in armor.<br /><br />Stage 3: &nbsp;Body is completely paralyzed but hideously aware. &nbsp;Saving throws to return to a lower stage are made once a week. &nbsp;Otherwise the victim will remain in this stage until they perish from exposure or other causes.<br /><br /><b>Wyvern Venom</b>, while potent, is slower acting than other forms of venom or poison. &nbsp;Wyverns prefer to fly down, sting an opponent, and then fly away and follow it until it perishes.<br /><br />Stage 1: &nbsp;Area swells and becomes excruciatingly painful. &nbsp;-2 penalty to all d20 rolls and a -4 penalty to rolls involving the afflicted limb. &nbsp;If stung in the leg, movement is reduced to 6. <br /><br />Stage 2: &nbsp;Blood begins to thin. &nbsp;In addition to the effects of Stage 1, a save must be made to perform any physical action. &nbsp;On a failure the character swoons for 1d4 rounds. &nbsp;Make a save each day or advance to stage 3.<br /><br />Stage 3: &nbsp;Character collapses into a coma. &nbsp;A save must be made each day or the character dies - assuming they are not eaten by a Wyvern before then.<br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://4.bp.blogspot.com/-JGchZagdQ9U/VrrQEqe9bVI/AAAAAAAAL1A/-_S9kukGsbw/s1600/tumblr_mj8cpsAOBZ1qmg4b2o1_1280.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="172" src="https://4.bp.blogspot.com/-JGchZagdQ9U/VrrQEqe9bVI/AAAAAAAAL1A/-_S9kukGsbw/s320/tumblr_mj8cpsAOBZ1qmg4b2o1_1280.jpg" width="320" /></a></div><div style="text-align: center;"><i>An Advanced Case of Possession</i></div><br />Possession works much the same way as poison, a fact that has not escaped sermon writers in the Church of Law. &nbsp;The most common type of possession, a host of fiends, is described below. &nbsp;More powerful possessors will inevitably be related to a <a href="http://inplacesdeep.blogspot.com/2012/06/some-demon-lords-of-nightwick.html">demon lord</a>&nbsp;and will be described at a later date.<br /><br />Host of Fiends<br /><br />Stage 1: Character is encouraged by strange voices to participate in vile acts. &nbsp;+2 bonus to all actions made in accordance with the voices' desires. &nbsp;If the act is particularly heinous (referee's discretion) then a save is immediately called for to advance to stage 2. &nbsp;Otherwise, the save is made each week.<br /><br />Stage 2: &nbsp;Voices become demanding. &nbsp;Instead of providing a bonus, a -4 penalty is incurred by following any course not advised by the fiends. &nbsp;As with stage 1, a save is made either when a heinous act is committed or when a week passes. &nbsp;If the save is failed, proceed to stage 3.<br /><br />Stage 3: &nbsp;The character is now a puppet for the host of fiends. &nbsp;The character is controlled by the referee and only an exorcism will return control to the player. &nbsp;Save each week or the character is permanently possessed and becomes a Cadaverite.<br /><br />Rules for exorcisms will be forthcoming, as they are more complicated than neutralizing poison or curing disease, but they may only be successful if the victim is at stage 3 or lower. <br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-5Diq3lE8vvs/VrrURai0QhI/AAAAAAAAL1Q/W14TdrRtHHs/s1600/69878_vorant_lg.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://1.bp.blogspot.com/-5Diq3lE8vvs/VrrURai0QhI/AAAAAAAAL1Q/W14TdrRtHHs/s320/69878_vorant_lg.gif" width="290" /></a></div><div class="separator" style="clear: both; text-align: center;"><i>Heraldry Depicting a Basilisk of Apparently Immense Size</i></div><br />Note: this section repeats the basilisk venom information from above to make it easier for referees to use without referencing this post.<br /><br /><b>Basilisk, Nightwick</b><br /><b>AC</b> 15<br /><b>HD </b>6<br /><b>Attacks</b> Bite<br /><b>Special </b>Poison<br /><b>Move </b>9<br /><b>HDE/XP</b> 8/800<br /><br />Basilisks in the world of Nightwick are actually snakes of sinister aspect. &nbsp;They have night-black bodies except for the small, crown-like protrusion from the top of their head. &nbsp;They are found most commonly in the Desert Lands, but in warmer months they plague the Dark Country and Iron Kingdoms.<br /><br />Basilisk Venom<b>&nbsp;</b>slowly turns its victims into stone, which the creature then unhinges its jaw and grinds in its gizzard for sustenance.<br /><br />Stage 1: &nbsp;Muscles begin to slow. &nbsp;-2 to all STR, DEX, and CON related actions. &nbsp;Save each round or move to stage 2.<br /><br />Stage 2: One or more limbs turned to stone. &nbsp;-4 to all actions (regardless of associated ability scores), and move reduced to 3. &nbsp;Save each round or move to stage 3.<br /><br />Stage 3: Body is now mostly stone. &nbsp;Must make a saving throw to perform any action other than screaming. &nbsp;Make a save once each round or become a statue.<br /><br />Basilisks are sacred to the Demon Prince Apollo, as are all serpents. &nbsp;They have been seen ruling courts of snakes in the desert, devouring those that displease them. &nbsp;Whether or not the snakes are intelligent or if they are merely vessels for intelligent demons is as yet a mystery.Evanhttp://www.blogger.com/profile/10745062840676790649noreply@blogger.com0tag:blogger.com,1999:blog-5831219200072513986.post-9915696360276095802016-01-01T01:23:00.000-05:002016-01-06T20:07:23.212-05:00Star Wars: Goti Station<div class="separator" style="clear: both; text-align: left;">New year. New blog post. &nbsp;This one is about Star Wars.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">I recently watched the original trilogy with my wife, who had never seen a New Hope or Empire and hadn't seen Jedi since she was a child. &nbsp;She loved them, and I was reminded of how much I loved them. &nbsp;Hence this campaign idea. &nbsp;I hope to run something like it later in the year, but right now I'm running WFRP again in Middenheim, my favorite fantasy city, and I am hoping that campaign will last long enough that this one can't start anytime soon.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-eiSvFcPpbHI/Urh12zESo4I/AAAAAAAAGwA/hDL0CxXzack/s1600/3142085_orig%2B%25281%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="223" src="http://3.bp.blogspot.com/-eiSvFcPpbHI/Urh12zESo4I/AAAAAAAAGwA/hDL0CxXzack/s320/3142085_orig%2B%25281%2529.jpg" width="320" /></a></div><br />Goti Station was once a mining colony on the outer edge of Hutt Space. &nbsp;It is essentially a collection of asteroids connected by durasteel struts and turbolifts. &nbsp;In the first years after Palpatine declared the New Order, a crime lord named Borba the Hutt* purchased the colony as well as a number of very large hyperdrives. &nbsp;He affixed these to Goti Station and shot the entire thing into deep space, far from any star.<br /><br />Borba now uses the station as a mobile command center for a vast, and territorially disparate, criminal empire. &nbsp;Goti Station floats in the blackness between systems, making jumps to crucial junctures between planets and then moving on before imperial agents can catch the scent. &nbsp;Their are sometimes complications, like asteroids tearing off in hyperspace, but nothing so great as to deter Borba's plan.<br /><br />The PCs are fugitives from the Empire - force users hunted by the inquisition, bounty hunters who violated proper jurisdictional codes, princes who made enemies of a Grand Moff, etc. &nbsp;They have made their way, through the use of contacts or through Borba's actively seeking them out, onto Goti Station. &nbsp;In exchange for credits (or more likely Borba's company scrip) and refuge form the Empire, the PCs must perform services for the various miscreants who run the station. <br /><br />These typically take the form of adventures on planets near the current location of Goti Station. &nbsp;The GM (i.e. me) will create 1-5 hooks each for 2 to 3 nearby planets. &nbsp;A single hook may be an isolated adventure, a connected mini-campaign comprised of multiple hooks on the same planet, or part of a web of scenarios that includes multiple planets. <br /><br />Whenever the PCs kick the hornets' nest of Imperial Law Enforcement too hard, Goti Station will have to jump somewhere else and a new list of hooks will be created. &nbsp;Should they decide to kick the hornets' nest, pick it up in their hands, and proverbially rub it on their genitals, then the Empire may very well find and attack Goti Station, forcing the PCs to either fight to defend their shitty home or to leave it in search of a new hiding place. &nbsp;The later option would necessitate a new campaign model, but since it would develop organically out of the players' actions I think that could work.<br /><br />Typical threats would include gross crime lords, trandoshan slavers, bounty hunters, imperial inquisitors, dark side prophets, and the robed weirdos of the Emperor's ruling council. &nbsp;Why those guys? &nbsp;Because those guys are why I like Star Wars.<br /><br />*Borba is not actually a Hutt. &nbsp;He is a&nbsp;<a href="http://vignette3.wikia.nocookie.net/starwars/images/f/fa/Villecham.jpg/revision/latest?cb=20151221104624">Tarsunt</a>&nbsp;that underwent extensive genetic modifications in order to be accepted by Hutt crime bosses on Nar Shadda. &nbsp;His hideously bloated form must now continually float in a bacta tank or he will die.Evanhttp://www.blogger.com/profile/10745062840676790649noreply@blogger.com1tag:blogger.com,1999:blog-5831219200072513986.post-24387587071912286262015-11-10T03:44:00.002-05:002015-11-10T03:44:58.768-05:00Classes of Nightwick: The Rogue<div class="separator" style="clear: both; text-align: center;"></div><div style="margin-bottom: 0in;"><div class="separator" style="clear: both; text-align: left;"><span style="font-family: inherit;">It was big in the blogosphere a couple of weeks ago to post your version of the rogue/thief/whatever. &nbsp;I couldn't find my houserules document until just now... so here's mine.</span></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: inherit;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-pHsTifmglT0/VkGtuJPXt7I/AAAAAAAALQU/z0SEroAKdUU/s1600/16082.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img border="0" src="http://1.bp.blogspot.com/-pHsTifmglT0/VkGtuJPXt7I/AAAAAAAALQU/z0SEroAKdUU/s1600/16082.gif" /></span></a></div><span style="color: black;"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;"><b><span id="goog_453535564"></span><span id="goog_453535565"></span><br /></b></span></span></span></div><div style="margin-bottom: 0in;"><b><span style="font-family: inherit;">Rogue</span></b></div><div style="margin-bottom: 0in;"><span style="color: black;"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">Rogues in the World of Nightwick are ne'er-do-wells who live by their wits. They are, unfortunately for the World and its people, quite common.</span></span></span></div><div style="margin-bottom: 0in;"><span style="font-family: inherit;"><br /></span></div><div style="margin-bottom: 0in;"><span style="color: black;"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">Rogue Advancement</span></span></span></div><table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" frame="HSIDES" rules="GROUPS" style="width: 100%px;"> <colgroup><col width="53*"></col> <col width="32*"></col> <col width="43*"></col> <col width="43*"></col> <col width="43*"></col> <col width="43*"></col> </colgroup><tbody><tr valign="TOP"> <td width="21%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">XP</span></span></div></td> <td width="13%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">Level</span></span></div></td> <td width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">HD</span></span></div></td> <td width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">ST</span></span></div></td> <td width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">Skills</span></span></div></td> <td width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">Sneak Attack</span></span></div></td> </tr></tbody> <tbody><tr valign="TOP"> <td bgcolor="#e6e6e6" width="21%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">0</span></span></div></td> <td bgcolor="#e6e6e6" width="13%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">1</span></span></div></td> <td bgcolor="#e6e6e6" width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">1</span></span></div></td> <td bgcolor="#e6e6e6" width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">15</span></span></div></td> <td bgcolor="#e6e6e6" width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">1-2</span></span></div></td> <td bgcolor="#e6e6e6" width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">x1</span></span></div></td> </tr><tr valign="TOP"> <td width="21%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">1,250</span></span></div></td> <td width="13%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">2</span></span></div></td> <td width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">2</span></span></div></td> <td width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">14</span></span></div></td> <td width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">1-2</span></span></div></td> <td width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">x1</span></span></div></td> </tr><tr valign="TOP"> <td bgcolor="#e6e6e6" width="21%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">2,500</span></span></div></td> <td bgcolor="#e6e6e6" width="13%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">3</span></span></div></td> <td bgcolor="#e6e6e6" width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">3</span></span></div></td> <td bgcolor="#e6e6e6" width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">13</span></span></div></td> <td bgcolor="#e6e6e6" width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">1-3</span></span></div></td> <td bgcolor="#e6e6e6" width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">x2</span></span></div></td> </tr><tr valign="TOP"> <td width="21%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">5,000</span></span></div></td> <td width="13%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">4</span></span></div></td> <td width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">3+1</span></span></div></td> <td width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">12</span></span></div></td> <td width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">1-3</span></span></div></td> <td width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">x2</span></span></div></td> </tr><tr valign="TOP"> <td bgcolor="#e6e6e6" width="21%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">10,000</span></span></div></td> <td bgcolor="#e6e6e6" width="13%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">5</span></span></div></td> <td bgcolor="#e6e6e6" width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">4</span></span></div></td> <td bgcolor="#e6e6e6" width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">11</span></span></div></td> <td bgcolor="#e6e6e6" width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">1-3</span></span></div></td> <td bgcolor="#e6e6e6" width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">x2</span></span></div></td> </tr><tr valign="TOP"> <td width="21%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">20,000</span></span></div></td> <td width="13%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">6</span></span></div></td> <td width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">5</span></span></div></td> <td width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">10</span></span></div></td> <td width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">1-4</span></span></div></td> <td width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">x3</span></span></div></td> </tr><tr valign="TOP"> <td bgcolor="#e6e6e6" width="21%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">40,000</span></span></div></td> <td bgcolor="#e6e6e6" width="13%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">7</span></span></div></td> <td bgcolor="#e6e6e6" width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">6</span></span></div></td> <td bgcolor="#e6e6e6" width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">9</span></span></div></td> <td bgcolor="#e6e6e6" width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">1-4</span></span></div></td> <td bgcolor="#e6e6e6" width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">x3</span></span></div></td> </tr><tr valign="TOP"> <td width="21%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">80,000</span></span></div></td> <td width="13%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">8</span></span></div></td> <td width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">6+1</span></span></div></td> <td width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">8</span></span></div></td> <td width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">1-4</span></span></div></td> <td width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">x3</span></span></div></td> </tr><tr valign="TOP"> <td bgcolor="#e6e6e6" width="21%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">160,000</span></span></div></td> <td bgcolor="#e6e6e6" width="13%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">9</span></span></div></td> <td bgcolor="#e6e6e6" width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">7</span></span></div></td> <td bgcolor="#e6e6e6" width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">7</span></span></div></td> <td bgcolor="#e6e6e6" width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">1-5</span></span></div></td> <td bgcolor="#e6e6e6" width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">x4</span></span></div></td> </tr><tr valign="TOP"> <td width="21%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">320,000</span></span></div></td> <td width="13%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">10</span></span></div></td> <td width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">8</span></span></div></td> <td width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">6</span></span></div></td> <td width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">1-5</span></span></div></td> <td width="17%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: xx-small;">x4</span></span></div></td> </tr></tbody></table><div style="margin-bottom: 0in;"><span style="font-family: inherit;"><br /></span></div><div style="margin-bottom: 0in;"><span style="color: black;"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">Rogue Class Abilities</span></span></span></div><div style="margin-bottom: 0in;"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;"><i><span style="color: black;">Weapon and Armor Restrictions: </span></i><span style="color: black;">Rogues can use any weapon and wear any armor; however, they cannot use their skills if wearing armor heavier than leather.</span></span></span></div><div style="margin-bottom: 0in;"><span style="font-family: inherit;"><br /></span></div><div style="margin-bottom: 0in;"><span style="font-family: inherit;"><a href="https://www.blogger.com/null" name="internal-source-marker_0.58214486460201449"></a><span style="font-family: Georgia, serif;"><span style="font-size: 11pt;"><i><span style="color: black;"><span style="font-family: Georgia;"><span style="font-size: 11pt;"><span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial;">Skills: </span></span></span></span></i><span style="color: black;"><span style="font-family: Georgia;"><span style="font-size: 11pt;"><span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial;">Rogues possess skills that aid them in their attempts to gain precious lucre. &nbsp;These include Climb, Hear Noise, Open Doors, Pick Lock, and Search. &nbsp;The chances given on the chart above are for a d6. </span></span></span></span><span style="color: black;"><span style="font-family: Times New Roman;"><span style="font-size: small;"><b><span style="background: #ffffff;">&nbsp;</span></b></span></span></span><span style="color: black;"><span style="font-family: Georgia;"><span style="font-size: 11pt;"><span style="background: #ffffff;">In the case of skills that have their own attribute based chart, such as Open Doors, the rogue uses either the skill chart or the attribute chart - whichever is higher. Rogues also use this x in 6 chance to determine the chance that they surprise an opponent when sneaking off alone. &nbsp;Note that rogues carrying lit torches or lanterns still cannot surprise monsters in a dungeon.</span></span></span></span><span style="color: black;"></span></span></span></span></div><div style="margin-bottom: 0in;"><span style="font-family: inherit;"><br /></span></div><div style="margin-bottom: 0in;"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;"><i><span style="color: black;">Sneak Attack:</span></i><span style="color: black;">If attacking a surprised or otherwise unaware opponent, a Rogue multiplies any damage dealt with a melee weapon by the number indicated on the chart above.</span></span></span></div><div style="margin-bottom: 0in;"><span style="font-family: inherit;"><br /></span></div><div style="margin-bottom: 0in;"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;"><i><span style="color: black;">Saving Throw: </span></i><span style="color: black;">Rogues gain a +2 bonus to saves against poison and death effects.</span></span></span></div><div style="margin-bottom: 0in;"><span style="color: black;"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;"><b><br /></b></span></span></span><span style="color: black;"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;"><b>Grave Robber (Rogue Bonus Class)</b></span></span></span></div><div style="margin-bottom: 0in;"><span style="font-family: inherit;"><a href="https://www.blogger.com/null" name="internal-source-marker_0.582144864602014410"></a><span style="font-family: Georgia, serif;"><span style="font-size: 11pt;"><span style="color: black;"><span style="font-family: Georgia;"><span style="font-size: 11pt;"><span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial;">Grave robbers are those members of Dark Country society that have been forced to make their living through various nefarious means. &nbsp;As the title says, this typically involves looting the corpses of the dead.</span></span></span></span><span style="color: black;"></span></span></span></span></div><div style="margin-bottom: 0in;"><span style="font-family: inherit;"><br /></span></div><div style="margin-bottom: 0in;"><span style="color: black;"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">Grave Robber Class Abilities</span></span></span></div><div style="margin-bottom: 0in;"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;"><i><span style="color: black;">Prerequisites: </span></i><span style="color: black;">Constitution 12+, Charisma 8-</span></span></span></div><div style="margin-bottom: 0in;"><span style="font-family: inherit;"><br /></span></div><div style="margin-bottom: 0in;"><span style="font-family: inherit;"><a href="https://www.blogger.com/null" name="internal-source-marker_0.582144864602014411"></a><span style="color: black;"><span style="font-family: Times New Roman;"><span style="font-size: small;"><span style="font-family: Georgia;"><span style="font-size: 11pt;"><i><span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial;">Strike to Stun: </span></i></span></span><span style="font-family: Georgia;"><span style="font-size: 11pt;"><span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial;">If undetected, a Graverobber can attempt to stun a human or humanoid opponent that is vulnerable to such an attack using a blunt instrument. &nbsp;The Grave robber must make a to hit roll against the opponent they wish to stun. &nbsp;If the hit is successful, the opponent must make a saving throw or be knocked unconscious for 1d6 turns.</span></span></span></span></span></span></span></div><div style="margin-bottom: 0in;"><span style="font-family: inherit;"><br /></span></div><div style="margin-bottom: 0in;"><span style="color: black;"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;"><b>Mountebank (Rogue Bonus Class)</b></span></span></span></div><div style="margin-bottom: 0in;"><span style="color: black;"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">Mountebanks are the flimm-flamm men of the World of Nightwick. While typically more at home in urban areas, they may be found anywhere were gold can be acquired.</span></span></span></div><div style="margin-bottom: 0in;"><span style="font-family: inherit;"><br /></span></div><div style="margin-bottom: 0in;"><span style="color: black;"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">Mountebank Class Features</span></span></span></div><div style="margin-bottom: 0in;"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;"><i><span style="color: black;">Prerequisites: </span></i><span style="color: black;">Wisdom 8-, Charisma 15+</span></span></span></div><div style="margin-bottom: 0in;"><span style="font-family: inherit;"><br /></span></div><span style="font-family: inherit;"><i><span style="font-family: Georgia;"><span style="font-size: 11pt;"><span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial;">Spell Casting</span></span></span></i><span style="font-family: Georgia;"><span style="font-size: 11pt;"><span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial;">: Mountebanks may attempt to cast spells found on magic user spell scrolls; however, in order to do so successfully they must make a successful saving throw with a penalty equal to the level of the spell. &nbsp;&nbsp;If the saving throw is failed, the opposite of the intended effect of the spell occurs, usually in a way that is reflected back on the mountebank. &nbsp;A mountebank may also attempt to cast a spell directly from a spellbook; however, a second saving throw must be made or else the spell disappears permanently from the book.&nbsp;</span></span></span></span><br /><div style="margin-bottom: 0in;"><span style="color: black;"><span style="font-family: Georgia, serif;"><span style="font-size: 11pt;"><span style="font-family: Georgia;"><span style="font-size: 11pt;"><span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; font-family: inherit;"><br /></span></span></span></span></span></span><span style="color: black;"><span style="font-family: Georgia, serif;"><span style="font-size: 11pt;"><span style="font-family: Georgia;"><span style="font-size: 11pt;"><span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; font-family: inherit;"><br /></span></span></span></span></span></span><span style="color: black;"><span style="font-family: Georgia, serif;"><span style="font-size: 11pt;"><span style="font-family: Georgia;"><span style="font-size: 11pt;"><span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; font-family: inherit;">Roll 1d10 to determine you're previous career and some of your starting equipment.</span></span></span></span></span></span><br /><span style="color: black;"><span style="font-family: Georgia, serif;"><span style="font-size: 11pt;"><span style="font-family: Georgia;"><span style="font-size: 11pt;"><span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; font-family: inherit;"><br /></span></span></span></span></span></span></div><div style="margin-bottom: 0in;"><span style="color: black;"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;"><b>Rogue</b></span></span></span></div><table border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" frame="HSIDES" rules="GROUPS" style="width: 100%px;"> <colgroup><col width="36*"></col> <col width="89*"></col> <col width="131*"></col> </colgroup><tbody><tr valign="TOP"> <td width="14%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">d10</span></span></div></td> <td width="35%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">Career</span></span></div></td> <td width="51%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">Equipment</span></span></div></td> </tr></tbody> <tbody><tr valign="TOP"> <td bgcolor="#e6e6e6" width="14%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">1-2</span></span></div></td> <td bgcolor="#e6e6e6" width="35%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">Beggar</span></span></div></td> <td bgcolor="#e6e6e6" width="51%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">Bottle of cheap whiskey, begging cup</span></span></div></td> </tr><tr valign="TOP"> <td width="14%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">3</span></span></div></td> <td width="35%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">Bunko Artist</span></span></div></td> <td width="51%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">Deck of cards, hand mirror</span></span></div></td> </tr><tr valign="TOP"> <td bgcolor="#e6e6e6" width="14%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">4</span></span></div></td> <td bgcolor="#e6e6e6" width="35%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">Cattle Rustler</span></span></div></td> <td bgcolor="#e6e6e6" width="51%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">50' rope, torn burlap mask</span></span></div></td> </tr><tr valign="TOP"> <td width="14%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">5-6</span></span></div></td> <td width="35%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">Dung Gatherer</span></span></div></td> <td width="51%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">Bag of dung, shovel</span></span></div></td> </tr><tr valign="TOP"> <td bgcolor="#e6e6e6" width="14%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">7-8</span></span></div></td> <td bgcolor="#e6e6e6" width="35%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">Footpad</span></span></div></td> <td bgcolor="#e6e6e6" width="51%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">Cudgel, 1d6 missing teeth</span></span></div></td> </tr><tr valign="TOP"> <td width="14%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">9</span></span></div></td> <td width="35%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">Gambler</span></span></div></td> <td width="51%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">Deck of marked cards, loaded dice</span></span></div></td> </tr><tr valign="TOP"> <td bgcolor="#e6e6e6" width="14%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">10</span></span></div></td> <td bgcolor="#e6e6e6" width="35%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">Minstrel</span></span></div></td> <td bgcolor="#e6e6e6" width="51%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">Lute, puffy shirt</span></span></div></td> </tr><tr valign="TOP"> <td width="14%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">11-12</span></span></div></td> <td width="35%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">Outlaw</span></span></div></td> <td width="51%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">Bow, 12 arrows, leather armor</span></span></div></td> </tr><tr valign="TOP"> <td bgcolor="#e6e6e6" width="14%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">13-14</span></span></div></td> <td bgcolor="#e6e6e6" width="35%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">Peasant</span></span></div></td> <td bgcolor="#e6e6e6" width="51%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">Wooden hoe, a pig</span></span></div></td> </tr><tr valign="TOP"> <td width="14%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">15</span></span></div></td> <td width="35%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">Pedlar</span></span></div></td> <td width="51%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">Small push cart</span></span></div></td> </tr><tr valign="TOP"> <td bgcolor="#e6e6e6" width="14%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">16-17</span></span></div></td> <td bgcolor="#e6e6e6" width="35%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">Ratter</span></span></div></td> <td bgcolor="#e6e6e6" width="51%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">Stick with 1d6 dead rats tied to it, “trained” potato bear</span></span></div></td> </tr><tr valign="TOP"> <td width="14%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">18</span></span></div></td> <td width="35%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">Smuggler</span></span></div></td> <td width="51%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">Chest with secret compartment</span></span></div></td> </tr><tr valign="TOP"> <td bgcolor="#e6e6e6" width="14%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">19-20</span></span></div></td> <td bgcolor="#e6e6e6" width="35%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">Thief</span></span></div></td> <td bgcolor="#e6e6e6" width="51%"><div align="CENTER"><span style="font-family: Georgia, serif;"><span style="font-family: inherit; font-size: 11pt;">50' rope, black domino mask</span></span></div></td> </tr></tbody></table><div style="margin-bottom: 0in;"></div><div style="margin-bottom: 0in;"><span style="font-family: inherit;"><br /></span></div><div style="margin-bottom: 0in;"><span style="font-family: inherit;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: inherit;"><iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/fkNV-0O1ya8/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/fkNV-0O1ya8?feature=player_embedded" width="320"></iframe></span></div><div style="margin-bottom: 0in;"><br /></div>Evanhttp://www.blogger.com/profile/10745062840676790649noreply@blogger.com0tag:blogger.com,1999:blog-5831219200072513986.post-25187831354911492542015-10-25T10:12:00.000-04:002015-10-25T10:12:54.543-04:00Battletech Scenario: Advance Guard Action<div class="separator" style="clear: both; text-align: left;"><span style="font-family: inherit;">Just in time for Halloween here's... a Battletech scenario? &nbsp;Whatever.</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: inherit;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: inherit;">This scenario is a conversion of one of Charles Grant's&nbsp;<a href="http://steve-the-wargamer-teasers.blogspot.com/">Tabletop Teasers</a>&nbsp;(specifically the Advance Guard Action).</span></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: inherit;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-MGuGSoN-BDU/VPPjBs-SZhI/AAAAAAAAJmQ/2ZLhrgkWyUE/s1600/11042013_10153635863103858_1297705461_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img border="0" height="240" src="http://2.bp.blogspot.com/-MGuGSoN-BDU/VPPjBs-SZhI/AAAAAAAAJmQ/2ZLhrgkWyUE/s320/11042013_10153635863103858_1297705461_n.jpg" width="320" /></span></a></div><div style="text-align: center;"><i><span style="font-family: inherit;"><span id="goog_1250864875"></span>An earlier game my wife and I played using a different scenario</span></i></div><span style="font-family: inherit;"><br /></span><span style="font-family: inherit;">SITUATION</span><br /><span style="font-family: inherit;">Alexandria is a planet devastated by war. &nbsp;Once one of the jewels of the Star League, its position on the border between the Lyran Commonwealth and Draconis Combine has meant it is subject to constant raiding. &nbsp;In November of 3029, these raids came to a head when the Draconis Combine deployed elements of the 2nd Legion of Vega to capture some valuable lostech believed to be on the planet. &nbsp;House Steiner quickly deployed elements of the 15th Arcturan Guards to intercept.</span><br /><span style="font-family: inherit;"><br /></span><span style="font-family: inherit;">Both sides planned on engaging in ground north of the ruined city where the lostech lay. &nbsp;Believing the Legion of Vega to be in control of a factory their, the commander of the Arcturan Guards deployed a recon lance to move north and seize a nearby bridge to use in assaulting the factory. &nbsp;The commander of the Legion of Vega, believing the Guards hold the bridge, similarly sent a light lance to take the factory. &nbsp;When the two lances arrived they found that neither position was occupied...</span><br /><span style="font-family: inherit;"><br /></span><span style="font-family: inherit;">GAME SETUP</span><br /><span style="font-family: inherit;">Use the Battleforce 2 and Open Terrain 2 maps as shown. &nbsp;The attacker places 4 buildings within two hexes of Hex 1312 on Open Terrain 2. &nbsp;These buildings count as being 1 level and indestructible for the purposes of this scenario.</span><br /><span style="font-family: inherit;"><br /></span><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-4iXe-P8xQnc/Vizag7uXAuI/AAAAAAAALJk/Vdid5WdY8BU/s1600/BattletechMap.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: inherit;"><img border="0" height="196" src="http://4.bp.blogspot.com/-4iXe-P8xQnc/Vizag7uXAuI/AAAAAAAALJk/Vdid5WdY8BU/s320/BattletechMap.png" width="320" /></span></a></div><div class="separator" style="clear: both; text-align: center;"><i><span style="font-family: inherit;">They line up better with my physical maps.</span></i></div><div class="separator" style="clear: both; text-align: center;"><i><span style="font-family: inherit;"><br /></span></i></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: inherit;">DEFENDER</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: inherit;">The defender consists of a recon lance of the Arcturan Guards</span></div><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;"><br /></span></span></div><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Lt. Eudora Hale (Piloting 5, Gunnery 4), CN9-A Centurion</span></span></div><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">WO. Rahman Bugti (Piloting 5, Gunnery 4), ASN-21 Assassin</span></span></div><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Mechwarrior Jake Estrada (Piloting 5, Gunnery 4), WLF-1 Wolfhound</span></span></div><div class="separator" style="clear: both; text-align: left;"><span id="docs-internal-guid-d6b87150-9f44-23fc-d04e-1b065679e3c2"><span style="vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Mechwarrior Venkatesha Taska (Piloting 5, Gunnery 4) COM-2D Commando</span></span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: inherit;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: inherit;">Deployment</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: inherit;">The defender deploys their forces along the southern edge of the map.</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: inherit;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: inherit;">ATTACKER</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: inherit;">The attacker consists of a pursuit lance of the Legion of Vega.</span></div><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="line-height: 1.38; white-space: pre-wrap;"><span style="font-family: inherit;"><br /></span></span></div><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="line-height: 1.38; white-space: pre-wrap;"><span style="font-family: inherit;">Talon Sergeant Van Matias (Piloting 5, Gunnery 4), WTH-1 Whitworth</span></span></div><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Sergeant Harumi Higashida&nbsp;</span><span style="line-height: 20.24px; white-space: pre-wrap;">(Piloting 5, Gunnery 4),</span><span style="line-height: 1.38; white-space: pre-wrap;"> HER-2S Hermes II</span></span></div><div dir="ltr" style="margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; line-height: 1.38; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Mechwarrior Francisca Akajima&nbsp;</span><span style="line-height: 20.24px; white-space: pre-wrap;">(Piloting 5, Gunnery 4),</span><span style="line-height: 20.24px; white-space: pre-wrap;"> SDR-5V Spider</span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: inherit;"><span id="docs-internal-guid-67461123-9f46-c850-5c28-5bfe53147ec0"></span></span></div><div dir="ltr" style="margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; line-height: 1.38; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Mechwarrior Hilda Larsen&nbsp;</span><span style="line-height: 20.24px; white-space: pre-wrap;">(Piloting 5, Gunnery 4), </span><span style="line-height: 20.24px; white-space: pre-wrap;">FS9-H Firestarter</span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: inherit;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: inherit;">Deployment</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: inherit;">The attacker deploys their forces along the northern edge of the map.</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: inherit;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: inherit;">VICTORY CONDITIONS</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: inherit;">The defender's goal is to secure the bridge as planned with a secondary goal of securing the factory. &nbsp;The attacker's goals are the inverse. &nbsp;To secure an area, the player must have a mech within two hexes of its central square and their opponent must not have a mech in the same vicinity. &nbsp;The scenario ends after 10 turns.</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: inherit;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: inherit;">Draw</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: inherit;">Both sides each hold their respective objectives at the end of 10 turns OR neither side holds its objective at the end of 10 turns. &nbsp;Note: the second condition includes holding the enemies objective but not your own.&nbsp;</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: inherit;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: inherit;">Minor Victory</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: inherit;">One side holds their respective objective while the other side's is contested.</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: inherit;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: inherit;">Major Victory</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: inherit;">One side holds both objectives.</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: inherit;"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: inherit;">SPECIAL RULES</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: inherit;">At the beginning of turn 5 there is a chance that&nbsp;</span>reinforcements<span style="font-family: inherit;">&nbsp;will arrive for either or both sides. &nbsp;When that turn&nbsp;begins, both players should roll 1d6 and consult the chart below.</span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: inherit;"><br /></span></div><div dir="ltr" style="margin-left: 0pt;"><table style="border-collapse: collapse; border: none;"><colgroup><col width="26"></col><col width="406"></col></colgroup><tbody><tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">1</span></span></div></td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">2 medium mechs (no more than 100 tons total)</span></span></div></td></tr><tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">2</span></span></div></td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">1 assault and one heavy mech (no more than 165 tons total)</span></span></div></td></tr><tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">3</span></span></div></td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">1 assault mech</span></span></div></td></tr><tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">4</span></span></div></td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">1 heavy mech </span></span></div></td></tr><tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">5</span></span></div></td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">No reinforcements this turn. &nbsp;Roll again next turn.</span></span></div></td></tr><tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">6</span></span></div></td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Reinforcements are pinned down and will not arrive.</span></span></div></td></tr></tbody></table></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">If reinforcements arrive, deploy them along the player's home edge.</div>Evanhttp://www.blogger.com/profile/10745062840676790649noreply@blogger.com1tag:blogger.com,1999:blog-5831219200072513986.post-25419854522079658942015-06-06T06:24:00.000-04:002015-06-06T06:24:02.416-04:00Superheroes: Year One<div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-BiemEC0Qh60/VXKxC_0DZlI/AAAAAAAAKkU/Yq_wZtRsgNo/s1600/Batman-Year-One-Rookie-Panel.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="203" src="http://4.bp.blogspot.com/-BiemEC0Qh60/VXKxC_0DZlI/AAAAAAAAKkU/Yq_wZtRsgNo/s320/Batman-Year-One-Rookie-Panel.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;">Despite my posts about the end of the world, I've actually been running FASERIP/Marvel Superheroes for a few weeks now. &nbsp;I've been missing making hexmaps and figuring out what ruins go where and whatever, which is why I was thinking about those other ideas, but I'm having a lot of fun running a supers game. &nbsp;This is the first time I've ever been able to get one to go for more than one session, mostly because my players seem into it. &nbsp;I'm still trying to find my sea legs with it, but I think it's going well.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">I originally wanted it to be kind of a sandbox-y affair but that ended up being untenable in part because of the <a href="http://dndwithpornstars.blogspot.com/2010/01/rogues-and-sandboxes-basic-edition.html?zx=479652b6d6701a92">nature of the genre</a> and in part because my players wanted to start sooner than I could get one prepped. &nbsp;What we've been doing instead is a thing that I think is a fairly common practice on G+ where I throw out somewhere around three different hooks and they pick one to pursue. &nbsp;Most of the first few sessions were them trailing after Mysterio (report on that shortly), but the other threads were open if they wanted them.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">This pitch is not based on what I am running. &nbsp;Instead it's based on something that came up in a conversation I had with&nbsp;<a href="http://worldofalshain.blogspot.com/">Cole.</a>&nbsp; The premise is that it is the first year that anyone in the world has been a superhero, your PCs are those first superheroes, and you are in the most crime ridden city in the US. &nbsp;For this idea to work, you probably need something within the power-scale of&nbsp;<a href="http://marvel1984.blogspot.com/search/label/%2778">Robert's Marvel '78 houserules.</a>&nbsp; My gut says that you should try to stick to "basically a tough human but with fancy gadgets," but seeing the players try to figure out how to turn any situation into one where their powers are useful is part of the fun of the game.*</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">However it's not really who the characters are that makes this idea interesting but the structure. &nbsp;It is, to borrow Zak's parlance, an anti-sandbox. &nbsp;The city needs to be so crime ridden that the upright heroes are fighting an uphill battle. &nbsp;The cops either "don't go" into certain districts or are so corrupt that they implicitly or actively support the criminal activities of the various crime lords. &nbsp;Crime lords that, at the start, are of the more mundane variety.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">I hope to be able to go into this more at length in a future post, but here are the basics of how you set up your anti-sandbox: &nbsp;First you divide the city into districts and give each one (or groups of them) to various crime lords. &nbsp;You don't want too many that the prep becomes overwhelming but you also don't want to have all the power in the hands of a single figure. &nbsp;Even Kingpin had to tangle with the Maggia. &nbsp;Next you create some rackets the crime lords are running. &nbsp;In the end you're going to want the rackets to be in a kind of onion-skin pattern, with hints in each leading to some deeper secret, but all you really need to design at the beginning are the outer layers for each crook.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">PCs get hints about these rackets from their contacts, friends, or just from beating up some thug they know to be associated with the appropriate gang. &nbsp;As they bust up the various rackets eventually one or more of the crime lords will collapse. &nbsp;That's when the game enters Year Two. &nbsp;The costumed antics of the PCs inspire villainous NPCs who become supervillains, replacing the structured organized crime of the crime lords with madness and pumpkin bombs. &nbsp;Eventually the threats might become even greater - requiring the PCs to enter Subterranea or travel to the Savage Land or to outer space or whatever.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">This structure has some quirks to it. &nbsp;The main one is that it turns from an anti-sandbox where the players are making their decisions to a more typical supers game where the heroes are reacting to crimes. &nbsp;This might be a bad thing or it might not be depending on what you think of typical supers games. &nbsp;Layered within that is a more positive element, I think, which is that the game has a more obvious sense of advancement. &nbsp;You have kinda three tiers - crime lords, supervillains, cosmic threats - and advancing through them is not something one normally sees in a supers game.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">The biggest negative I can see is that it's hard to integrate pre-existing heroes into this scheme. &nbsp;For one thing, I can't really think of a Year One type thing that involves a team. &nbsp;I guess you can do the Bat Family, but even then Robin and Bat Girl are pretty clearly aspects of a post-Year One Batman. Some of you may not see a problem here, but I've found running a game for people playing pre-existing heroes extremely fun, in no small part because they roleplay more than I've ever seen in any other game.** &nbsp;Also, superheroes are kind of silly. &nbsp;I think they're silly in a wonderful way, but making something intentionally silly is a good way to tell your players <a href="http://inplacesdeep.blogspot.com/2012/02/unfocused-thoughts-on-castle.html">"this setting doesn't matter."</a>&nbsp; Picking Moon Knight or whoever alleviates this somewhat because the character is taken seriously in the comics even if the things he's doing are inherently silly in a real world context. &nbsp;</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">A smaller negative would be the lack of enemy variety within a tier. &nbsp;You'd spend a good chunk of your early career not fighting a guy in a&nbsp;<a href="http://geekoutonline.com/wp-content/uploads/Villains/Mysterio/MysterioPoint.gif">costume.</a>&nbsp; That's kinda lame. &nbsp;However, I think the progression from tier to tier will help alleviate that somewhat. &nbsp;Plus, Marvel Characters don't swing as wildly in power over time as D&amp;D ones due, so you can always try to punch above or below your weight class.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/_-7_ALMteAk/0.jpg" src="https://www.youtube.com/embed/_-7_ALMteAk?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div><div class="separator" style="clear: both; text-align: center;"><br /></div>* That is a post all on its own I plan to do semi-soon.<br />**Post on this coming later too.Evanhttp://www.blogger.com/profile/10745062840676790649noreply@blogger.com5tag:blogger.com,1999:blog-5831219200072513986.post-66756644380118622582015-06-02T23:04:00.004-04:002015-06-02T23:04:33.796-04:00Unfocused Thoughts on the End of the World<div class="separator" style="clear: both; text-align: left;">So I saw Fury Road and we're about twelve hours away from a Fallout related announcement and I have two post-apocalyptic campaign ideas kind floating around my head and I want to flesh them out a little. &nbsp;I always find these kinds of posts are good for doing that.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">Instead of doing two separate posts, I decided to juxtapose the two because it's unlikely I would run both. &nbsp;The first idea is one I've had in my head since college, and one I've mentioned vaguely on this blog&nbsp;<a href="http://inplacesdeep.blogspot.com/2010/12/apocalyptia.html">before.</a>&nbsp; I recently found a download for wilderness mapper, which is what I used to make the map back in college, and it got me all nostalgic. &nbsp;Both of these maps were made with that program.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-NBNJ6_bs6CM/VW5bBOKItHI/AAAAAAAAKiQ/cgZPq1jeWc8/s1600/Apocalyptia.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="241" src="http://4.bp.blogspot.com/-NBNJ6_bs6CM/VW5bBOKItHI/AAAAAAAAKiQ/cgZPq1jeWc8/s320/Apocalyptia.bmp" width="320" /></a></div><div class="separator" style="clear: both; text-align: left;"></div><ul><li>Game takes place in the Tennessee River Valley and possibly the neighboring areas because I obviously mapped them out, but they're worse off because...</li><li>The apocalypse (Pox Eclipse) was caused by a number of factors (probably) that have lead to an <i>extreme</i>&nbsp;level of pollution. &nbsp;The valley was somewhat protected from it, whereas the flatter areas of the united states are toxic wastelands.</li><li>In addition to the normal radiation/glow-cloud hazards normally found in such games players will have to deal with acid rain and acid snow. &nbsp;The weather charts are gonna be rough.</li><li>The general biome is kind of like Gobi-style cold desert with the chemically reserved remains of dead trees. &nbsp;Visually kinda like the Road I guess, but slightly more in the future.</li><li>Basic settlement types - normal people trying to get by in like a trade town, &nbsp;descendents of survivalists who group together in roving bands of raiders, bunkers filled with now like albino-troglodyte descendents of rich people and government officials, and mormons.</li><li>Players are 3rd or 4th generation apocalypse survivors. &nbsp;Some really really old guy in the village was a kid when people had iphones and roads and stuff.</li><li>No cars. &nbsp;Everyone rides 'orses, which are like our horses but skinnier and with a weirdly squamous hide. &nbsp;They also raise Big Pigs which are similarly squamous... big pigs. &nbsp;Like Hogzilla big.</li><li>Mutated animals, humans, raiders, and the occasional robot will be the kinds of things you fight. &nbsp;The mutants will have certain types or species with very similar characteristics, which might make them less mutant-y but it allows me to use the&nbsp;<a href="http://inplacesdeep.blogspot.com/2013/04/monsters-in-your-campaign-x-com-method.html">X-com Method</a>.</li><li>The ruins of Knoxville might be a&nbsp;<a href="http://hillcantons.blogspot.com/2014/01/pointcrawling-ruins-revisited.html">ruin crawl.</a>&nbsp; They also house the largest settlement int he area. &nbsp;It's called Utuka (Oo-tuh-kuh).</li><li>There's a group of raiders with a big fort in the mountains called Warburg.</li><li>Dungeon types are old science installations, military compounds, survivalist caches, fall out shelters or vaults, and old monuments in the cities.</li><li>Tech and ammo is unrealistically preserved and mutants unrealistically evolved because those are the genre conventions and I like them.</li><li>One of the ruins on the above map (in the extreme south) is Talladega, which will either be a big Thunderdome for the few people left int he wastes or the only place where there are still cars.</li><li>To do a thing I first did on G+ it's&nbsp;<a href="http://es.yoyowall.com/wallpapers/2013/08/Olvido-pel%C3%ADcula-HD-600x1024.jpg">these guys</a>&nbsp;in&nbsp;<a href="http://static.rogerebert.com/uploads/review/primary_image/reviews/the-road-2009/hero_EB20091124REVIEWS911249990AR.jpg">this place</a>&nbsp;fighting&nbsp;<a href="http://www.gamefront.com/wp-content/uploads/2008/02/mutants-big.jpg">these things</a>.</li></ul><div>Ok now for my second idea. &nbsp;This one is easier for me to do because it is closer to Mutant Future and thus I don't have to do any work modifying a system or something. &nbsp;It is called Mutassippi.</div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-wwTLkM-b-MY/VW40Huggc_I/AAAAAAAAKhQ/IFHNGUd_IpY/s1600/Mutassippi.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="243" src="http://1.bp.blogspot.com/-wwTLkM-b-MY/VW40Huggc_I/AAAAAAAAKhQ/IFHNGUd_IpY/s320/Mutassippi.bmp" width="320" /></a></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"></div><ul><li>Gamma World or Mutant Future levels of far in the future, coastline has changed, &nbsp;technology was more advanced pre-fall, etc.</li><li>Party is based out of Hadesburg, the Mutant Future version of my home town of Hattiesburg.</li><li>Most humans are mutants but more of the Futurama variety, with like a third arm coming out of their back or no ears or something simple like that. &nbsp;If you're playing a mutant it is because that mutants mutations are extreme.</li><li>The islands that make up what was once Mississippi and Louisiana are hotter than their modern counterparts, which accounts for all the "jungle." &nbsp;A lot of said jungle is still like cypress trees and hanging moss though for aesthetic reasons.</li><li>Dzhakson is the ruin crawl in this one.</li><li>Northern Mutassippi is dominated (as much as anything in Mutassippi can be dominated) by the Brotherhood of Man. &nbsp;They're mutated humans that think they are the actual pure strain of humanity and they hunt pure strain humans and subjugate other mutants.</li><li>Dungeons include some of the things mentioned in the Tennessee writeup but also can include more fanciful facilities like spaceports and cloning facilities.</li><li>There is an assumption in this setting that before the fall more people moved to Mississippi because of its abundance of water.</li><li>I may or may not mandate that all mutant animals be reptiles or amphibians of some nature. &nbsp;I guess I also like the idea of mutant opossums.</li><li>This setting also gets buzzed by flying saucers and may have a saucer-men colony on it.</li><li>I'm going to make some single shot firearms available to starting PCs and they will clearly be of <a href="http://www.apemania.com/THRIFT/Vendor4/RIFLE/Rifle1.jpeg">the Planet of the Apes variety</a></li><li><a href="http://vignette2.wikia.nocookie.net/superfriends/images/f/ff/Weedkiller.jpg/revision/latest?cb=20100820204257">This guy</a>&nbsp;in&nbsp;<a href="http://2.bp.blogspot.com/-67DuqaoILcU/VLKpcEb404I/AAAAAAAAANs/SYL2Zgnniac/s1600/1000px-GeminiFortress.png">this place</a>&nbsp;fighting&nbsp;<a href="http://media.liveauctiongroup.net/i/17493/17149529_5.jpg">this thing.</a></li></ul>Evanhttp://www.blogger.com/profile/10745062840676790649noreply@blogger.com0tag:blogger.com,1999:blog-5831219200072513986.post-51981772385143880092015-06-02T17:16:00.000-04:002015-06-02T17:59:53.968-04:00Demon Princes of Nightwick: Armadeus<div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-kkI9YgzZ7fs/VWsa1qtb5CI/AAAAAAAAKeM/bKwmpO9RWMQ/s1600/lotr_2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="http://4.bp.blogspot.com/-kkI9YgzZ7fs/VWsa1qtb5CI/AAAAAAAAKeM/bKwmpO9RWMQ/s400/lotr_2.jpg" width="400" /></a></div><br />Before I begin my discussion of the Great King of Hell known to mortals as Armadeus, it is important that I establish the nature of such creatures. &nbsp;As creatures of the Law, Men feel the innate urge to categorize things. &nbsp;As beings of chaos the demons of the Pit defy categorization. &nbsp;However, it is part of Armadeus's trickery that he mimics the Law. &nbsp;He is a divider, but his divisions are false. &nbsp;He is a shepherd but he places wolves among the sheep. &nbsp;He is a ruler but he walks unseen among his subjects. &nbsp;His madness is subtle, but be wary of thinking one can understand him, for false understanding is his purview. &nbsp;To know him is to be ruled by him.<br /><br />It is said that Armadeus commands sixty-six legions of Demons commanded by the Twenty-two Dukes. &nbsp;He sends these on great campaigns of lies and deceit in the World. &nbsp;Their weapons are promises unfulfilled &nbsp;and sorrow and ruin. &nbsp;It is said that he was the first to silence of the Holy Thrum of God within men and spread the languages among them so they could no longer understand the true meaning of the law. &nbsp;In the Realm of Man it is said he first divided the nations, but the clergy of Karse and the Iron Kingdoms resent this idea for obvious reasons.<br /><br />It seems that the Emperor of Lies has difficulty manifesting in the World, which might explain his reliance on his lieutenants. &nbsp;When he is summoned he appears as a shadowy figure in a great cloak wearing a great helm or crown of bronze. &nbsp;His eyes appear as spots of light in a color that does not normally exist in the spectrum of colors created by light in the World. &nbsp;Its closest Worldly equivalent is mauve.<br /><br />His pacts are sealed with the taking of the supplicants eye. &nbsp;Is crown and helmet are "studded" with these eyes and it is said that he can use them to see anything his supplicants can see. &nbsp;Texts are divided on whether or not he replaces the eye, covers it with a patch of skin, or leaves only a festering hole that refuses to heal.<br /><br />Unlike the&nbsp;<a href="http://inplacesdeep.blogspot.com/2012/05/demon-princes-of-nightwick-horned-one.html">Horned One</a>&nbsp;who makes his cults among women and the downtrodden, the Master of Hate seeks out individuals of noble bearing and ambition. &nbsp;He is particularly fond of seducing members of the Church, for he knows they all too often wish to wield the temporal sword more than the spiritual. &nbsp;Princes too know his whispered promises and he offers them cups full of bile which turn them with spite against their own race. &nbsp;This is not to say that he ignores paupers, for he knows that they can be turned to his purposes with the same lies and promises of power. &nbsp;Armadeus knows that in Men's hearts are filled with envy for their fellow man. &nbsp;He knows because he put it there.<br /><br />When his supplicants organize themselves into cults they are known to wear hooded robes bearing the symbol of an shining eye. &nbsp;Often this means that the eye is wreathed in flame, but more commonly it is depicted as being inside a pyramid of light, a hollow mockery of the&nbsp;<a href="http://inplacesdeep.blogspot.com/2012/08/monster-monday-angels-of-1st-order.html">tetraphim.</a><br /><br />Armadeus's promises of power sometimes find their way into the ears of those who study the magical arts. &nbsp;He is the Lord of Bone and Commander of the Damned, and those who follow him gain power over the corpses of the dead. &nbsp;Or so they believe. &nbsp;In truth no man can control&nbsp;<a href="http://inplacesdeep.blogspot.com/2010/10/no-rest-for-wicked.html">the Restless Dead</a>&nbsp;for long and those who are tricked into believing they can usually find themselves among their number. &nbsp;Though necromancers may have a tenuous hold over the undead, Armadeus and his Dukes control them utterly. &nbsp;Even among vampires, liches, and other seemingly intelligent forms of undead agency is an illusion. &nbsp;They are the unliving avatars of his will. It may appear to Men that these creatures often scheme against each other, and this is true. &nbsp;Armadeus may be a manipulator, but remember he is mad. &nbsp;He is not the Law and his attempts at empire are undone by his own machinations in the same manner as those of his supplicants.<br /><br /><br /><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/kQ8ZDDaQljc/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/kQ8ZDDaQljc?feature=player_embedded" width="320"></iframe></div>Evanhttp://www.blogger.com/profile/10745062840676790649noreply@blogger.com0tag:blogger.com,1999:blog-5831219200072513986.post-19367892147263818702015-04-06T13:59:00.000-04:002015-04-06T13:59:32.385-04:00Threats<div class="separator" style="clear: both; text-align: left;">This list should not be taken as comprehensive but represents the must numerous or prominent non-human foes of the Daggermen.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-GDSLiVgAk9o/VRbGnlFDVJI/AAAAAAAAJ18/H2khFXKcif0/s1600/kenku.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-GDSLiVgAk9o/VRbGnlFDVJI/AAAAAAAAJ18/H2khFXKcif0/s1600/kenku.jpg" height="247" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;">Bird-Things</div><div class="separator" style="clear: both; text-align: left;">The bird-things are a recent threat to the Daggermen and the rest of the People. &nbsp;They sometimes hover about the body of Wodanaz, carting his flesh off in great ribbons. &nbsp;It is said that they were once normal crows but by eating the god they have been twisted into <i>things</i>. &nbsp;They walker in the manner of the People and commonly wield weapons plundered from old tombs. &nbsp;Some of the larger and more bloated examples have been known to cast magic. &nbsp;Their long, black beaks often twist and warp such that each "kaw" is preceded by a great shuddering and snapping.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-V6lh_EWmBYg/VRbGhgMJQbI/AAAAAAAAJ10/dDokcTu6pKE/s1600/Draugaz.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-V6lh_EWmBYg/VRbGhgMJQbI/AAAAAAAAJ10/dDokcTu6pKE/s1600/Draugaz.jpg" height="294" width="320" /></a></div><br />Draugos<br />The ancestors of the People do not always rest quietly in their mounds. &nbsp;When their descendents have dishonored them or their graves are desecrated they may come to haunt the living as draugos, devouring food stores, killing men and making them slaves. &nbsp;These are not the mindless undead commanded by the priests of the White God. &nbsp;These creatures are clever and can change their shape to wolves or bats or trees or weeds but never men. &nbsp;Their true forms are always hungry but cannot truly eat and thus the meat they ingest merely causes their body to bloat hideously while their faces remain emaciated and locked in a rictus grin. <br /><br />When a village has truly sinned against its ancestors they send the Blood Rain which soaks the earth of their barrows and causes all who die to raise as draugos. &nbsp;Such villages rarely survive for they may only be slain by weapons or warriors of great Power.<br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-KBnJpdcCH3Y/VRbH1co65KI/AAAAAAAAJ2g/bjxRgTqpEF8/s1600/neanderthals-early-species-man-were-skilled-toolmakers-who-roamed-planet-over-500000-years.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-KBnJpdcCH3Y/VRbH1co65KI/AAAAAAAAJ2g/bjxRgTqpEF8/s1600/neanderthals-early-species-man-were-skilled-toolmakers-who-roamed-planet-over-500000-years.jpg" height="320" width="297" /></a></div><br />Dweargos<br />The stunted beings who hide in caves are said to have once been the smiths of the gods. &nbsp;Now they raid. &nbsp;They come when the men are bent in hall-rest and burn steads and still cattle. &nbsp;They trade too. &nbsp;Their speech is slow and ponderous, but their metal goods are magnificent in quality.<br /><br />Some of the People raid them too, particularly the Redmen. &nbsp;It is said that the Redmen eat the dweargos. &nbsp;There are no gods to punish them and even the oldest and wisest crones do not know if they would be punished if there were.<br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-vKcFuty2DSo/VRbGvVxnUeI/AAAAAAAAJ2E/cfl4sOuU1cI/s1600/grendel2_z.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-vKcFuty2DSo/VRbGvVxnUeI/AAAAAAAAJ2E/cfl4sOuU1cI/s1600/grendel2_z.jpg" height="253" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;">Thurisos</div><div class="separator" style="clear: both; text-align: left;">Once even the gods feared the thurisos, but those they feared died in Ragnarok. &nbsp;The ones that are left are stunted and lame, at least by their standards. &nbsp;They were too cowardly to die with their brethren but unfortunately they are not too cowardly to raid the People. &nbsp;Down from the hills and out from the forests they come, breaking into halls and grabbing up men and cattle to swallow.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">The most fearsome thurisaz known to the Daggermen is called Belcher. &nbsp;His great body is emaciated and his skull shows through his black face. &nbsp;Perhaps he was one of the Muspell, for his head is ringed in smoke which he belches forth from his great, nearly toothless mouth. &nbsp;He alone among the thurisos encountered by the Daggermen still knows the use of weapons.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-hzZh0OHqEfM/VRbG4dX6C1I/AAAAAAAAJ2M/Ex0TkYDp840/s1600/Truzla.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-hzZh0OHqEfM/VRbG4dX6C1I/AAAAAAAAJ2M/Ex0TkYDp840/s1600/Truzla.jpg" height="320" width="246" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;">Truzlo</div><div class="separator" style="clear: both; text-align: left;">Truzlo are mockeries of the people. &nbsp;Born in the last days when the Sun and Moon still shone, their mothers were witches and crones from the people and their fathers were evil spirits of the forest and the swamps. &nbsp;The Daggermen claim it was the Spear People whose witches were their mothers, but the Spear People claim it was the Red Men. &nbsp;Who knows what the Red Men think.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">Truzlo vary in size. &nbsp;Some can be large as three men but most are small. &nbsp;They skulk in what is left of the forests or in the hills and come down in great swarms to drive out the People. &nbsp;Some of their chiefs, if such creatures can be said to have chiefs, know the magics of the People.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-zvAuZBcLTsU/VRbHDj0MNHI/AAAAAAAAJ2U/K2gUfu1EdxI/s1600/Siegfried_and_the_Twilight_of_the_Gods_p_022.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-zvAuZBcLTsU/VRbHDj0MNHI/AAAAAAAAJ2U/K2gUfu1EdxI/s1600/Siegfried_and_the_Twilight_of_the_Gods_p_022.jpg" height="320" width="224" /></a></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">Wurmiz</div><div class="separator" style="clear: both; text-align: left;">Like the thurisos, the Wurmiz that are left in Middle Earth's acres are but a shadow of their former selves. &nbsp;They are cowards too but they are covetous, and men and dweargos still work in gold. &nbsp;Moved with spite against the People or with the lust for gold they fly down, breaking river-ice, smashing stones, and burning men. &nbsp;Their hoards still hold great treasures from when the Sun and Moon still shone.</div><br />Evanhttp://www.blogger.com/profile/10745062840676790649noreply@blogger.com1tag:blogger.com,1999:blog-5831219200072513986.post-25980922945417397822015-03-26T11:43:00.000-04:002015-03-26T11:47:59.705-04:00Friends and Foes<div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-ZqxIwZMWca8/VRQhRRauZfI/AAAAAAAAJ1I/wmytnLoZESg/s1600/30535_397358609748_7901174748_3942571_2605578_n1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-ZqxIwZMWca8/VRQhRRauZfI/AAAAAAAAJ1I/wmytnLoZESg/s1600/30535_397358609748_7901174748_3942571_2605578_n1.jpg" height="320" width="245" /></a></div><br />Bildsa<br />The settlement of Bildsa lies to the east of Skalafell and is the nearest settlement of Daggermen. &nbsp;It's leader is a woman named Hedris. &nbsp;Hedris has a difficult time maintaining order in her village and has sometimes come to Skalafell for help. &nbsp;This amuses Grettir.<br /><br />Bildsa has no priestesses of Saewelo but some of its members are descended from Nerthuz, and thus they live off of game and what can be gathered from the forest. &nbsp;They occasionally send bands to trade or, less commonly, raid Skalafell.<br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-iVlTFcBFG3A/VRQhWRhJVAI/AAAAAAAAJ1Q/cdH8Edt2wNg/s1600/Germans008.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-iVlTFcBFG3A/VRQhWRhJVAI/AAAAAAAAJ1Q/cdH8Edt2wNg/s1600/Germans008.jpg" height="242" width="320" /></a></div><br />The Spear People<br />The Spear People claim to be descended from Wodanaz, but the name of their human ancestor was not worth carving on Skalafell's Great Stone. &nbsp;Perhaps they know it.<br /><br />They live closer to the Walchos and often trade with them, raid them, and sometimes even serve in their legions. &nbsp;This has made them love luxury and also fattened them like a pig for slaughter. &nbsp;They make for good raiding.<br /><br />Their nearest settlement is called Hjall and is dominated by an old Walchos villa which the Big Man there uses as his hall. &nbsp;His name is Athelgar. &nbsp;Their are rumors he may try to host a <a href="http://en.wikipedia.org/wiki/Thing_%28assembly%29">thing</a>&nbsp;sometime in the future, and it is unknown if any of the Daggermen will attend if he does.<br /><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-BpVVDd0kE-w/VRQhcdJAfVI/AAAAAAAAJ1Y/8CxkPm4qdFI/s1600/val.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-BpVVDd0kE-w/VRQhcdJAfVI/AAAAAAAAJ1Y/8CxkPm4qdFI/s1600/val.jpg" height="225" width="320" /></a></div><br />The Red Men<br />The Red Men come from the north. &nbsp;They paint themselves in clay and mud, which one must assume they find after their priestesses melt the snow with Saewelo's light. &nbsp;Their warriors often raid the lands of both the Daggermen and the Spear People. &nbsp;The magic they cast on these raids is Lightning and Thunder and their warriors favor hammers and clubs.<br /><br />The loot from these raids is sometimes taken to Skalafell and other villages to be traded. &nbsp;The Red Men are sometimes difficult to understand, as their speech is slurred but their voices are quick. &nbsp;They are known cheats.<br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-blWIKvo000Y/VRQhhZQts0I/AAAAAAAAJ1g/J1iOya7Vz6k/s1600/6631031_orig.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="http://3.bp.blogspot.com/-blWIKvo000Y/VRQhhZQts0I/AAAAAAAAJ1g/J1iOya7Vz6k/s1600/6631031_orig.jpg" height="135" width="320" /></a></div><br /><br />The Walchos<br />When the Sun and the Moon still shone, the old people of Skalafell told stories of the Walchos and their great armies and their strange ways. &nbsp;They had not been seen in the lands of the Daggermen for many years when the Wolves ate the Sun and the Moon and it was a strange day when they returned. &nbsp;The Spear People say their kings came on white steeds but their soldiers were dead men caked in grave dirt and reeking of Helheim. &nbsp;One of the living, a strange man in a pointed cap, hurled a great spear across the Rinaz and then the dead men set about rebuilding their old forts.<br /><br />The Daggermen have not seen these dead men. &nbsp;Raids across the Rinaz show most Walchos are just men, though they are exceptionally rich and do not descend from the gods. &nbsp;Their strange priests, who occasionally travel to the villages and halls of the Spear People and the Daggermen, claim their god died but rose again. &nbsp;Some among Bildsa and Hjall have said they've seen these priests raise corpses out of the ground like draugos. &nbsp;None in Skalafell have seen this.<br /><br />Their speech is strange, but since they hire the Spear People as mercenaries many know the speech of men.Evanhttp://www.blogger.com/profile/10745062840676790649noreply@blogger.com0
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