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The Age of Blood

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Ages of Norrath
The Creation of Norrath
The Age of Scale
The Elder Age
The Age of Monuments
The Age of Blood
The Lost Age
The Age of Enlightenment
The Age of Turmoil
The Age of War
The Age of Cataclysms
The Age of Destiny

The Age of Blood spanned about five hundred years, from the first offshoots of Humans from the Barbarians in approximately 2260 through the fall of the Combine Empire between 2755 and 2760.

As the dust settled, the last of the gods came to Norrath. Mithaniel Marr, god of Valor, and Erollisi Marr, his twin sister, the goddess of Love, created the Barbarians, a hardy race who settled the cold and rugged northlands, near the ruins of the Giant empire.

Being the youngest race, they were generally unwashed and rugged, possessing very few social graces. And while they too had a warlike culture, there were those amongst them who began to believe in something more.

By this time the other civilizations of Norrath had either long since declined, or were well on their way, and this small minority of Barbarians saw an opportunity to triumph where the others had failed.

Perhaps this was a seed of wisdom planted by the Marr Twins, or perhaps it was only by chance, but as the Barbarians spread out across the lands, warring with both each other and any other race encountered, this tiny movement continued to grow. And so even amidst desolation and war, there was hope.

This small and enlightened group of Barbarians were the fathers of the Human race, and they rapidly gained a foothold throughout the lands, studying the lost art of geomancy.

The Combine Empire, as this lost race of Humans is called, spread throughout the known world, but then died even more quickly than it grew, and for reasons still unknown. And while they are the ancestors of every Human on Norrath and their relics and ruins still litter the lands from Odus to Faydwer, little history of this period remains.

Source: EverQuest 1 manual

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