Monday, October 29, 2007

Get Your Game On

presented by Aaron Schmidt -- librarian@gmail.com – XxagentcooperXX

Line Rider – YouTube video of INCREDIBLE set up

Eleven BILLION dollars – gaming industry is bigger than books, movies, music – everything.

Games as content and as service – games and learning. Presentation on walking paper after the fact.

Strengths of libraries are to create community. But what about kids electing to be in the library voluntarily? Wii for retirement homes – fun for many generations. 18-35 is core gamer age group. Average gamers – but trending older too.

MMORPGs

  • Like Runescape and WoW

  • They are navigating HUGE amounts of info at once – reading, constantly changing landscape.


Participatory Culture: Media Education in the 21st Century

lots of good pdfs to read

Play: the capacity to interact with one's surrounds to do problem solving?

Research Quest: ACRL studying gaming and matching mapping standards for Halo and Fantasy Football?

Wired article about Yahoo exec who used his WoW accomplishments as his resume.

Questions - asking about violence-free games and games with no competition – one person claims that band concerts are an example of non-competitive collaboration (but nobody speaks up to note that you compete fiercely beforehand to get a better chair!!!!) How much technical expertise does it take to do a LAN party? We want to know what ratings the games are BUT of course no internet so we can't find out in real time. This is SOOOOOO frustrating!!!!!

(**this is my epiphany that NOBODY has wifi** We are all typing on wordpad or similar programs. I don't think anybody is online!!!)

Nintendo DS games – Cooking, Trauma Center under the knife, Phoenix Wright Ace Attorney, Hotel Dusk acts like interactive e-book to read and move around to solve mystery.

AZ state game called Quarantined! Started off as a paper board game where you are a student using information resources to save the campus from a virus.

Talks about hosting a gaming event. People have really basic questions about the games themselves, gaming platforms, logistics like how many boxes to have, etc. Public libraries should be collaborating with school libraries to share gaming equipment if they need it.

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