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Board 76: The Great Coffee Hunt: An Augmented Reality Scavenger Hunt

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Conference

2019 ASEE Annual Conference & Exposition

Location

Tampa, Florida

Publication Date

June 15, 2019

Start Date

June 15, 2019

End Date

June 19, 2019

Conference Session

Engineering Libraries Division Poster Session

Tagged Division

Engineering Libraries

Page Count

9

DOI

10.18260/1-2--32424

Permanent URL

https://peer.asee.org/32424

Download Count

292

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Paper Authors

biography

Kari Kozak University of Iowa Orcid 16x16 orcid.org/0000-0002-5343-0659

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Kari Kozak is the Head of the Lichtenberger Engineering Library at The University of Iowa. She provides instruction, reference, and consultation services to student, faculty, and staff within the departments and research centers in the College of Engineering as well as the Department of Computer Science. Kari holds bachelor’s degrees in Meteorology and Environmental Studies from Iowa State and a master’s degree in Library Science from the University of North Carolina – Chapel Hill. Before coming to the University of Iowa in November of 2008, she worked at Texas A & M University as a Science & Engineering Librarian.

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Abstract

Can you really use library resources to learn to make the perfect cup of coffee? Of course. The Lichtenberger Engineering Library at the University of Iowa designed an augmented reality scavenger hunt in which students help a cartoon detective make the perfect cup of coffee while learning about the library’s resources in a fun, engaging way.

The scavenger hunt was created using video creation software (GoAnimate), a software app (HP Reveal) and text messaging triggers (SpringShare’s LibChat). To begin the scavenger hunt, students downloaded the HP Reveal app and saved the library’s text message number in their phones. They then helped the cartoon detective find a book about coffee beans and making the perfect cup of coffee, scanned a new coffee cup on the 3D scanners, searched for an article about optimum coffee temperature, and checked out a thermal imaging camera to monitor the coffee temperature. The last step was to stop by the librarian’s office to pick up a travel coffee mug for completing the search.

The hunt was first used during 2018 fall orientation and again at the end of the semester as part of a class assignment. One major lesson learned was that managing 350 students all trying to do the same thing in less than two hours is difficult. Improvements have been made for future scavenger hunts.

This scavenger hunt walked the new students through all parts of the library, informed them of the library’s text message number, services and resources, and gave them a chance to have a little fun along the way.

Kozak, K. (2019, June), Board 76: The Great Coffee Hunt: An Augmented Reality Scavenger Hunt Paper presented at 2019 ASEE Annual Conference & Exposition , Tampa, Florida. 10.18260/1-2--32424

ASEE holds the copyright on this document. It may be read by the public free of charge. Authors may archive their work on personal websites or in institutional repositories with the following citation: © 2019 American Society for Engineering Education. Other scholars may excerpt or quote from these materials with the same citation. When excerpting or quoting from Conference Proceedings, authors should, in addition to noting the ASEE copyright, list all the original authors and their institutions and name the host city of the conference. - Last updated April 1, 2015
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