Galactic Wars

Just something I threw together in my spare time

By on July 14, 2010 2:24:55 AM from GalCiv II Forums GalCiv II Forums

qrtxian

Join Date 03/2010
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Galactic Wars

A introductory history to the military conflicts of the early Hyperdrive Era

Entered onto hypernet 2281

Authored by Anthony F. Hamilton (link to author net statistics)

[PhD space military history, Professor - Derwell Martian University]

Looking back from the vantage point of over four decades of unbroken peace under the Galactic Alliance (link to recent Galactic history file), it’s difficult for the modern sophont to imagine the amount of blood (or the equivalent) shed during the first fifteen years of the Hyperdrive Era. The Alliance is founded on the idea of cooperation between all sentient beings, but to many of the galactic civilizations in the 2220s and ‘30s (Terran calendar) such ideas were completely alien. The ambitious Arceans, the ruthless Korx, and the inscrutable Thalans all had their own designs on the future of the galaxy, and were determined to achieve them no matter the price. Nine separate wars would occur between 2225, when the first commercially viable hyperdrives were developed, and 2239, when the Treaty of Altaria brought a lasting galactic peace.

That galactic peace, however, would not be achieved without cost. Nearly 22 billion sophonts (link to specific racial breakdowns) would lose their lives in the wars set in motion by the Terrans’ idealistic yet naïve decision to freely distribute their invention among the galactic community. A cursory work of this nature cannot possibly tell their stories as they deserve, but as you read this account, try to keep in mind that each conflict described meant an end to the lives and dreams of millions or billions of sophonts. For every famous leader to emerge from the wars, a thousand common soldiers died unknown.

Of those races involved in the conflicts, the Terran Alliance (link to basic Terran statistics) was neither the most powerful nor the most advanced. However, the Terrans had a unique and powerful gift for building coalitions. Theorized by some to be a product of their unusually disorganized history (link to Dr. Claen Mue’s seminal thesis on the subject), the Terrans’ determination to work with other lifeforms, not against, would ultimately bring to the galaxy a lasting peace, achieving the utopia that their original gift of hyperdrive had been intended to create. This account will focus on their story.

 

Author’s note: As mentioned, this is a cursory history, designed mainly to serve as an introduction to the period. This is a work of military history and will focus mostly on that area. Discussions of the state of galactic affairs before various conflicts will be included, but the primary emphasis is on military events, not political, technological, or social developments. Images will be provided as appropriate. I have enabled watchdog AIs; attempted hacking of the file is strictly discouraged. Discussion by users is welcome, but please refrain from inflammatory contents. This account will focus primarily on a Terran perspective and will use Terran units of time. All sources used may be found in (this link).

This is just a quick fictionalized AAR based off of my notes of one of the very first GalCiv II games I ever played. Statistics are as follows:

Large Galaxy

Uncommon habitable planets

Tight star clusters

Normal tech rate

8 AIs (Altarians, Arceans, Torians, Yor, Korx, Drath, Thalans, Iconians)

All win conditions enabled

Screenshots will be provided; any assistance in figuring out how to upload them would be nice.

Contructive criticism is always welcome.

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July 14, 2010 6:57:08 PM from GalCiv II Forums GalCiv II Forums

I'm liking it so far..sounds unique.I think i'm being a bit thick   but are the links actual or just added for dramatization?..because when I mouse over them nothing happens, either way its a good start and I look forward to more. Keep it up.

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July 15, 2010 1:50:59 AM from GalCiv II Forums GalCiv II Forums

Just added for dramatization and the 'feel' of the image of the 23rd century I'm going for. I actually considered writing some of them up... but I don't have that much free time.

Part 1 is finished but undergoing revision... I'll have it up by Saturday at the latest.

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July 15, 2010 7:39:16 PM from GalCiv II Forums GalCiv II Forums

Loving this QR: it's about time someone wrote an AAR in this style-loving it already

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July 15, 2010 9:56:17 PM from GalCiv II Forums GalCiv II Forums

Thanks mambaman!

This will be a pretty short AAR; I have about five or six segments planned. Originally I was going to write a longer AAR in this "history book" style for my first game ever as the Iconians, but I had too much trouble getting into the Iconian 'mindset' as they're one of the more alien races, so instead I created this YATA (Yet Another Terran AAR). The next post is finished and should go up soon.

Edit: Thanks for the karma, too.

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July 18, 2010 10:57:19 PM from GalCiv II Forums GalCiv II Forums

Note to readers: I apologize for not posting on Saturday as promised, but I've run into a slight difficulty with the screenshots. Is it possible to upload them without using Imageshack or a similiar site? I find the advertisements on such sites very annoying and would rather not inflict them on my readers, to say nothing of myself if I ever want to reread this.

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July 23, 2010 8:30:41 PM from GalCiv II Forums GalCiv II Forums

You could try Google Docs...

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July 23, 2010 11:15:12 PM from GalCiv II Forums GalCiv II Forums

Hmm, I'll need more information on that.

Edit: Looks good; still has ads but they're far less annoying. karma.

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July 26, 2010 7:48:20 PM from GalCiv II Forums GalCiv II Forums

Looks interesting qrtxian...curious to see some more.

Kzinti empire2.JPG Sentient species taste better...

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July 29, 2010 9:00:42 AM from GalCiv II Forums GalCiv II Forums

Yup-I'll 2nd Kzinti's post-done my bit Qrtxian-your turn now

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August 12, 2010 1:13:24 PM from GalCiv II Forums GalCiv II Forums

Now then Mr-where's that next post of yours?

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August 12, 2010 7:42:36 PM from GalCiv II Forums GalCiv II Forums

Sorry to all readers for the lack of posts - I thought the AAR forums had finally given up the ghost and stopped writing this. Since there may be some life in the forum yet, I'll have the next few posts up soon (and this time, I mean it).

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August 13, 2010 8:37:41 AM from GalCiv II Forums GalCiv II Forums

Oh ye of little faith Qrtxian

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August 22, 2010 2:32:30 AM from GalCiv II Forums GalCiv II Forums

Prelude: The early hyperdrive era

 

By the time the Arcean probe was detected in 2117, the millennia-long struggle between various Terran nation-states was finally at end. No war had occurred for several decades, and while not yet fully united, the various great powers (link to a list of significant Terran political entities) had grown into a global meta-civilization. The discovery of the probe near the system’s asteroid belt would be the final step that brought together these nations into the modern Terran Alliance.

The motives of the Arceans in sending the probe, which carried the designs for a class-3 stargate, remain hotly debated by scholars to this day. Were they, as Arcean apologists insist, seeking to add the Terrans in the galactic community peacefully? Or were they attempting the greatest deception in the history of the empire by helping the Terrans pave the way for their own invasion? Then as now, the Alliance leaders were unable to agree, but the prevailing opinion was that no race capable of interstellar travel would need or want to invade another world. Although the Terrans would later be rudely disabused of this notion, at the time, the decision to reverse-engineer the stargate and produce a portable version was intended as a charitable gesture, not a precautionary measure.

Developing the hyperdrive (or, formally, the Derwell-Reynolds Folding Space Engine) would prove easier said than done. Although a theoretically similar design (the “Alcubierre Warp Drive”, link) had been proposed as early as the late 20th century, it would take over sixty years to produce the first prototype hyperdrives. Inefficient, and in some ways barely an improvement over the stargates, these first hyperdrive designs still allowed for the creation of simple FTL probes.

These probes were launched with hyperdrive plans to the Arceans; to the Altarians and Torians, who had long been known to the Arceans; and to the various radio sources recently detected that were presumed to be other, unknown civilizations. It was “the most generous and the most stupid action in the history of sentience”, according to historian Tzil Hlathena (link to works). Far from creating the galactic utopia of fast travel and free trade they had hoped for, the Terrans had just opened the gates to chaos.

These hyperdrives were still miserably inefficient. Although probes were used to create a FTL relay system – which eventually became the modern hypernet – interstellar transportation was still not easy. It wasn’t until the development of the Mark 4 hyperdrive in 2224 that colonization became economically viable. This development, occurring almost simultaneously in many civilizations, started the notorious ‘colony rush’ (link).

Some civilizations would fare worse in that rush then others, and among them was the Terran Alliance. One of the first actions of newly elected President Alan Bradley had been to create the Earth Space Service, or ESS, initially intended for colonization and exploration. But the Terrans had been cursed to be trapped between a number of other races, hindering expansion. Coreward lay the long-established worlds of the Arcean Empire, while in the antispiral direction, the expansionist Torian Confederation rapidly claimed planet after planet. In the end, only one planet outside the Sol system was settled: James Colony in the Hestia system (link to planetary DB). Rated 17 on the Tolkov Planetary Quality scale, it was equal to any two worlds of another race. However, a series of unmotivated and lackluster colonial administrations, combined with the focus of the Bradley Administration on foreign relations, would leave much of the world underdeveloped for years. (For a differing opinion, see this link).

Terran foreign relations with most races were positive in this period. Though imperialistic, the Arceans possessed a strong honor code that saw humans as benefactors for their invention of hyperdrive. The Altarians’ bonds were even stronger, fueled by the still-unexplained similarity among the races (currently, 381 separate theories have been proposed; for a concise summary, see here) as well as strong trading ties. While far less physically similar, in some ways the amphibious Torians were even closer to Terrans in their psychology. Other, newly contacted races were less friendly but still on good terms. The Iconians, oldest of the galaxy’s extant civilizations, were committed pacifists who seemed content to sit back and observe the younger races. The notoriously belligerent Drath were a good deal less peaceful, but didn’t extend their ancient hatred of the Altarians to their Terran cousins. Even the infamous Yor Collective seemed to think well of humanity, though the fact that the Yor were horribly weak (having done even worse in the colony rush then the Alliance) likely contributed to this (a more detailed study of interstellar relations is here)

Two races, however, were not part of this cozy set of relations. Before November 8th, 2225, no race had ever heard of the Thalan Empire. On that day, however, the enigmatic insectoids settled Kerchen III, two sectors from Earth, announcing that they had arrived from “somewhere else” to monitor the human race. It wasn’t clear where the Thalans had come from, why they apparently distrusted the Terrans, or even how they had developed hyperdrive, for no probes had been launched to the area identified as Thalan space. However, their technology appeared in advance of most other races, and their group mind provided for a far different mind-set that that shared by the various humanoid, bipedal races of the galaxy. They were a threat, but of what kind, remained unknown.

Less mysterious but even more hostile was the Dominion of Korx. The combination of extreme capitalism run amok and a racial predisposition to conflict had created, in Korx society, among the most grasping and aggressive civilizations yet encountered. Though, of course, no society is all alike, in general the Korx found themselves strongly at odds with benevolent races like the Altarians and Iconians. Rather then challenge these powers, however, the Korx traditionally preyed upon the weak, and the somewhat naïve and peaceful Terrans seemed like easy bait. What they didn’t yet realize was that the Terrans were peaceful only because 5000 years of war had convinced them of its futility… but also made them very, very good at it.

Though the colony rush ended with peace remaining in the galaxy, it wouldn’t last for much longer.

Next: the dawn of interstellar war

 

Some other sources useful on this period include:

Sleeping Giants: How and Why Older Empires Won the Colony Rush (link)

Mission Logs of the ESS Fearless (link)

Dragonslayers: A History of the Altarian-Drath Conflict (link)

First Contacts (link)

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August 22, 2010 2:41:28 PM from GalCiv II Forums GalCiv II Forums

Cracking new post QrTxian-love it-this is what I have been waiting all week for

Question: you only managed to get 1 colony world?????

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August 22, 2010 3:38:41 PM from GalCiv II Forums GalCiv II Forums

Yes, only 1 (not counting Mars); it was one of my first games and I didn't realize how fast the AI colonized. I also did have some bad luck with my starting position - the stuff about the Arceans and Torians fencing me in was quite true. There'll be a map with my next post.

I made a few other newbie mistakes here that will pop up in the story. As I said, I played this almost a year ago.

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August 25, 2010 1:50:48 PM from GalCiv II Forums GalCiv II Forums

Wow well good luck with it-the fact that you are posting a story implies that you manage to overcome this rather severe disadvantage...

On my front have played a few more hours of game time in my one and so will post in the next week or so

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August 25, 2010 5:18:08 PM from GalCiv II Forums GalCiv II Forums

Keep it up!

I like this!

And download my Metroid Mod while you're at it! (It's on the Modding section, in the mod's main thread, but the download link might be expired...)

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September 17, 2010 12:38:14 AM from GalCiv II Forums GalCiv II Forums

State of affairs: 2226

As 2226 dawned, the Terran Alliance found itself in a weak position. The powerful empires of the Arceans and Torians were nearly three times its size, while the Drath, Altarians, and Iconians, though just mid-ranking powers, also easily outmatched it. Though little was yet known of the Thalans and Korx, Terran Intelligence agents verified that both also possessed manufacturing capabilities that far outmatched humanity. (A useful history of Terran Intelligence or "DarkOps" can be found at this link). According to an intelligence report at the end of the year, only the feeble Yor Collective was ranked lower then man.

However, most of the human race was unaware of this. Though relations with the Korx and Yor remained cool, the Terrans were on excellent terms with the other major powers. In particular, the Torians were closely tied to the Alliance by trade and ethical views, while the Altarians had always held their galactic 'cousins' in high, if slightly condescending, regard. With diplomatic relations at such excellent levels, few members of the Alliance supported high military budgets, particularly in the aftermath of the "colony rush", which had led to a severe national debt. Thanks to this, and an ecologically-minded colonial administration, much of James Colony was left undeveloped for the time being - another Terrran error.

However, other signs this year indicated that the Terrans were not as complacent as they seemed. In late January, President Bradley signed the Colonial Defense Act, authorizing the creation of the Earth Space Service, Navy Branch, expanding what had previously been only an exploratory force. The first vessel, the corvette ESS Guardian, was launched soon after. Though merely an upgrade of an old Defender class system corvette with hyperdrive (link to stats), it was a start.

Other useful sources can be found at the following link:

2226: Ignorant Bliss

State of affairs: 2227

At this point, the galaxy was still in the ‘golden era’ of hyperdrive. Though tensions existed between some powers, such as the Korx and Terrans, Altarians and Drath, and Torians and Yor, most races remained unaware of the dangerous nature of the galaxy. Interstellar trade flourished as never before, with particular enthusiasm among the Terrans, Arceans, Torians and Korx. As those races’ economies flourished, tax cuts were initiated by their governments, leading to further popular support.

By far the most powerful military at this point was possessed by the Torians, the acknowledged galactic ‘superpower’. Although the capabilities of the Thalans remained a mystery, the Torians clearly surpassed all other known races, most of whom possessed only a small defense force.

The peaceful period was rapidly approaching an end, however. The Torians aggressively sought action against ‘evil’ races like the Yor and Snathi. The Korx began a large-scale ship-building program; as their leader Kralax (biography link) liked to say, “Profits are always bigger when you take them by force”. Clearly, interstellar conflict was imminent.

First Torian-Yor War

Causes of the War

Following their liberation from the mysterious Drengin (never encountered by any other race), the Torians had developed a powerful and militaristic society. Although the Arceans were not far behind, and the enigmatic Thalans were an unknown factor, the Torians were considered by far the most powerful race in the galaxy. As a young, expansionist race much like the Terrans, but far quicker to act, they were opposed strongly to the “evil” races, the Yor and Korx.

The Yor, by way of contrast, had fared poorly in the ‘colony rush’ that followed the invention of hyperdrive. Failing to settle any world outside their home system or develop a military, yet retaining their genocidal attitude towards organic life-forms, they were a prime target for the Torians’ tendency towards ‘crusades’. The declaration of war in December 2227 came as a surprise to no one.

Events

As the war began, the Yor possessed almost no military forces. The Torians, in contrast, had a large force of fighters and heavy fighters, as well as a standing ground army several billion strong. Both sides’ weapons consisted of the same basic railguns. The only advantage the Yor had was the defensive nature of the war. Torian forces would have to approach a long distance – nearly 45 parsecs, or about 150 light-years – to attack, and would then face Yor defenders with the full support of planetary defenses. Thus the Yor strategy was simple – let the Torians come to them.

The Torians obliged. With the relatively slow hyperdrives of the era, it took weeks for each Torian force to arrive. Thus, what was called the Iconia Offensives occurred over a period of eighteen months, but only four major battles occurred. Each time, the same pattern would repeat: The Torians would arrive and destroy the few Yor defenders, but lose most of their ships. By the time the Torian transports made it to the area, the Yor would have rebuilt their defenders and swept away the remaining Torians. The massive distances involved made reinforcing or repairing those Torian ships in the area almost impossible.

Only once did the Torians succeed in eliminating the defenses on Iconia. Immediately afterward, the Torian Eighth Army attempted to land troops, but the attack was a failure (link). By the time the Eighth Army’s support arrived, the Yor had again rebuilt their defenders.

Outcome

Ultimately, the war was a draw. On June 1st, 2229, the Treaty of Weber V (link) concluded hostilities between the Torians and Yor. The Torians had not been severely strained by the war, while the Yor had incurred surprisingly little damage. However, with relations remaining poor, it was clear that the Torians would strike again, and the Yor remained in no shape to counterattack.

Further details can be found in the excellent study by Tzil Hlathena (link)

State of affairs: 2228

By this point, tensions were high in the galaxy. The Korx continually demanded tribute from the weak Terran Alliance (albeit couched as “protection fees”), while the Torians engaged in several military conflicts. Even the pacifistic Iconians had begun a military buildup as the elder race realized that the galaxy had become a much more violent place since the heyday of the Precursors.

With war clouds growing with the Korx, the Terran population grew increasingly dissatisfied with the Bradley Administration. The Alliance government, aware it wasn’t able to equal the military might of other races, engaged actively in diplomacy, particularly with the Torians. Though aggressive towards ‘evil’ races, the amphibians got along well with the Terrans, with whom they shared a number of characteristics. In fact, all of the ‘good’ races grew closer this year, as even the grudge between the Drath and Altarians faded in the face of larger concerns.

First Snathi War

Causes of the War

When the Terran survey ship ESS Fearless first made contact with the Snathi, the crew found the squirrel-like race little more than a joke, easily dismissing Iconian tales of their creation by the Dread Lords. By this point, however, it had become clear that, though backward and limited to their home planet, the Snathi were indeed a "vicious collection of rodents" (as one Terran captain called them). For the Torians, still crusading to rid the galaxy of evil, they made an obvious second target. Much criticism has been leveled at the Torians for attacking only weak evil races, while ignoring the powerful and dangerous Korx. Evidence indicates that the Torian ‘crusades’ were motivated by both opportunism and genuine beliefs. Soon after the Torian declaration of war, the Thalan ambassador to the United Planets announced their intention to support the Torians. No explanation was offered then or later for this action.

Events

The Torian High Command always considered the Snathi a secondary target to the Yor, and little fighting would occur at any point in the war. In addition, much of what did happen remains relatively unknown. It is known that the Snathi managed to defeat both Torian and Thalan forces during the conflict, a surprising achievement for a minor race.

The most significant event of the war was the Terran decision to join it in the fall of 2228. Although already engaged against the Korx, the Terrans saw support of the Torians as a key step in diplomatic relations, and a dramatic difference from races such as the Arceans, who condemned the Torians in the UP council for “warmongering”. Although no military action was taken by the Terrans, it proved a key step in Terran-Torian relations.

Outcome

There was no formal end to the First Snathi War; instead it simply petered out. The Thalans were first, ceasing military action in April of 2229. The Torians and Terrans never officially made peace, and indeed the Terrans would go on to fight the Snathi again in the Second Snathi War. However, military actions ended, and quasi-normal relations began, in the spring of 2229. The war never involved much of the militaries of the Torians and Thalans, but for the Snathi, who managed to fend off the two most powerful races in the galaxy, it was an impressive victory.

Much has been written about both Snathi Wars; a good summary is found in Chester Wu's "Nuts" of Vengeance (link)

1st Korx War

Causes of the War

From the beginning of 2228, the Korx had exacted tribute from several of the galaxy’s weaker powers. Especially hard hit were the Terrans, whose weak military made them vulnerable to Korx demands for ‘protection money’. While both knew quite well what the demands were, the Terrans were reluctant to confront the powerful Korx directly.

Also aggravating relations were the various starbases the Terrans had constructed throughout local space (link). Although unarmed, the starbases served as fueling stations for ESS military vessels, and several races – not just the Korx – were nervous about them. The Korx, however, saw them as perfect excuses for more tribute demands and repeatedly charged outrageous fees for Terran ‘permission’ to build them.

The final straw came in August 2228. The Korx demanded that Terran forces surrender the starbase located in the Martin System, off Martin II, or face an enormous fine. Although the Martin system was not even Korx territory, being claimed by the Drath, many Terran senators questioned the value of making an issue of the strategically worthless starbase. For President Bradley, however, the time had come to make a stand. Following a closely contested Senate vote, on August 22, 2228, the Terran Alliance declared war on the Dominion of Korx.

Events

The principal challenge awaiting Terran Admiral Leonard Cheng (commander of the ESS, biography link) was simple: no one knew where the Korx were. Although Korx freighters routinely visited many planets and Korx starbases were scattered around, the area marked as “Korx space” had never been fully explored by any other race. Therefore, Cheng ordered elements of the ESS Exploratory Division (including the famous ESS Fearless) and a number of one-man Star Fury fighters to disperse through Korx space in hopes of finding their homeworld.

The Korx, on the other hand, knew exactly where the Terrans were, but faced an obstacle of their own. Their life support systems were completely inadequate to the task of reaching the Terran colonies to invade. As a result, their primary goal became chastisement – teaching the impudent simians what it meant to deny the Korx money. They would do just that in the coming months.

In October 2228, Terran senate elections resulted in a strong showing for the Pacifist Party, a clear sign of the war’s unpopularity. The Pacifists were fueled greatly by the disastrous news of the following month: on November 8th, the Fearless, first hyperdrive-capable ship of the Earth Space Service, was ambushed and destroyed by the Korx.

The death of the Fearless had had one beneficial result – a Korx fleet had been sighted. Admiral Cheng promptly assembled forces of Star Furies and dispatched them towards the area. Disappearing fighters marked the Korx fleet’s path as it easily rolled through the inferior Terran ships. Indeed, later evidence suggests that at this point, the Korx actually cut the military budget and demolished several outdated ships, in insulting defiance of their enemies.

The final action of the war took place on April Fool’s Day, 2229. Appearing at the same Martin System starbase that had led to hostilities, the Korx obliterated the unarmed base after an hour-long bombardment. The “Martin II Massacre”, rather than arousing public anger against the Korx, led to further unhappiness with what was seen as a pointless losing war (link to editpost archive). The Terrans immediately sought to open negotiations. The Korx agreed, at the price of another enormous tribute and the donation of those few Terran technologies that the Korx lacked. After a week of negotiations, President Bradley signed the humiliating Treaty of Martzia.

Outcome

Though actual losses had been slight, the disastrous war had been an enormous blow to Terran prestige. Admiral Cheng was promptly sacked, replaced as commander of the ESS by a former asteroid belt law enforcement officer named Roshenkov. The Korx, by contrast, were now convinced that the inventors of hyperdrive were ripe for conquest, and began immediate research to rectify their lack of life support technologies. The stage was now set for the Second Korx War, which would dramatically reshape the face of the galaxy.

Sources used for this and preceding wars can all be found at this link.

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September 17, 2010 5:13:12 PM from GalCiv II Forums GalCiv II Forums

This is a great read..keep it up.look fwd to your next instalment.

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September 29, 2010 4:31:28 PM from GalCiv II Forums GalCiv II Forums

Agreed.  Finally got around to it and I need to know how it goes!

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October 3, 2010 12:08:11 PM from GalCiv II Forums GalCiv II Forums

Please continue!

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October 10, 2010 6:47:53 PM from GalCiv II Forums GalCiv II Forums

To all readers: this has not been abandoned, but posts will be infrequent, as I am not in that much of a hurry to write an AAR about a game I have long since finished (I have extensive notes and don't need to worry about forgetting the details). I am currently working on the chapter or chapters - may be split in two - on the Second Korx War, and am debating how much 'fiction' to put in with the game details.

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November 10, 2010 8:20:32 PM from GalCiv II Forums GalCiv II Forums

Tolmekian this is a cracking story so please do keep it up-looking forward to the next one 

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November 10, 2010 10:52:26 PM from GalCiv II Forums GalCiv II Forums

Quoting mambaman,
Tolmekian this is a cracking story so please do keep it up-looking forward to the next one 

Moi?  If only I could take credit for this one.  It's all qrtxian here.  I do agree, though - keep it up qrtxian!  I know the feeling that comes with AARs - the excitement to get a game going, the note-taking, the story ideas, then the amount of work sets in and you finish the game.  It can be hard to go back and finish up the story when you're already done with the game.

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November 12, 2010 9:55:29 AM from GalCiv II Forums GalCiv II Forums

I do beg your pardon Qrtxian-please keep it up

Tolmekian is doing a cracking job keeping us all going with his interactive game 

 

Both of you KUTGW!! Haha 

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