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Server categories Edit

Currently, we have e.g. Category:Blackhand Guilds, but it seems to me that it doesn't quite encompass everything that the players want. We have pages listing rare crafters on servers, guild progression pages, etc... I'm thinking that something like "Category:Server:Servername" would work better.

Question though: should we move guilds over to the server categories, or should the guild categories simply be subcategories to server categories, once created? --Mikk 08:19, 26 August 2006 (EDT)

I suggest we move the guilds to the server categories. Considering that the vast majority of the new server categories (if we go ahead with that plan) will have only one article in them (the server page itself), I don't think it's necessary to subdivide them any further just for guild pages. If we had 20 or 30 guild pages per server things would be different, but for now it's best to keep things simpler. :) --Rahskala 16:27, 27 August 2006 (EDT)
Generaly I agree, but some of the more established servers have a large number of guilds with wiki pages and I think that for those servers, a guild sub category should be created to help with the organization of those servers. Boetin 00:57, 19 October 2006 (EDT)


The Druids told me to Come Here Edit

Hi I am Mynia of Shadow Council. I have the current "Math" sticky for druid spells on the wow forums. The druids told me I should come and put the information on WoWWiki... but I have to admit I am really lost. Basically what I have done is researched the calculations for +healing and +damage for each druid healing and damage based spell and put it all in a "casting calculator" in excel for people to see how their gear affects their spells.

I have used some things from WoWWiki to create my calculator but I have no clue how to update these pages. I am not even sure where I should put this information. I was thinking perhaps on the spell page itself for each spell I could add the +heal or +damage % benefit for each rank maybe?

Any help would be appreciated.

  • That sounds like a fantastic addition to the Wiki!! I know I have been looking for something like that for my druid. There are a couple of different approaches - one is to create a new page for the math behind this and some general assumptions, (if it doesn't exist already), and then put the math on the relevant spell pages with a link to the assumptions page "for more info". Alternately, you could leave the spell pages relatively purist (the base tooltip ranks only) and then have a link to a more inclusive +dmg/healing effect page, which is all in one place for easy editing. There are pros and cons to both, and the wonderful thing about the Wiki is if it doesn't seem to work one way it can easily be changed. Have a look at some of the other formulas and math entries under Category:Formulas and game mechanics to see some examples. As for editing pages, a great way to get started is to edit your own User page User:Mynia, and also use the Help:Contents/Editing_WoWWiki pages as reference. Or play around in the Sandbox. You've already figured out how to post here, which is a great start! Luci 13:50, 5 September 2006 (EDT)


  • Hmm Ok I am working on figuring this out. Only problem is that the information I am posting really sorta already exists in the Formulas:Plus damage and Plus healing page only thing is I have explained it all for druid and priesty spells. --Mynia 18:45, 5 September 2006 (EDT)
  • Its really your decision as to how you want to present the information. The two way that come to mind right now are to add sections detailing druid and priest spells on the page Formulas:Plus damage and Plus healing. Perhaps add a new section labeled something to the effect of, "Class Specific Analysis" and subsections underneath for the priest and driud information. The second option is that you could create new 'sub' pages for druid and priest, like: Formulas:Plus damage and Plus healing/Priest & Formulas:Plus damage and Plus healing/Druid, then provide links to those pages from the main formula page. I suppose the decision would largely be based on how much information you have. If you have a lot of information that is enough to justify its own page and would simply clutter the main formula page, then I would create new ones. Otherwise just add it to the existing page. Either way once the information is there other people can massage it, format it, and move it to make it look the best.--Ralthor 21:50, 5 September 2006 (EDT)
  • Also what do I do about the errors with spells in WoWWiki? Some of the spell values for our spells seem to have changed when we got reworked and WoWWiki wasn't ever updated. Thottbot and other sites seem to all have old info too except for the newer spells. I have full feral druids give me the spell values in game from their tooltips >.< --Mynia 18:45, 5 September 2006 (EDT)
  • If you know for a fact that they're erronous - that the base stats for the spell are wrong (without talents) - or that talent upgrades are mismatching - feel free to fix them! Wikis are all about going right ahead and fixing and adding stuff!   --Mikk (T) 19:26, 5 September 2006 (EDT)
  • You may want to post information on the talk page about why you feel your numbers are correct and the old numbers are wrong that way people can use that as a reference to verify that your corrections are indeed correct (or at least more accurate). --Ralthor 21:50, 5 September 2006 (EDT)
  • As one of the people who entered in a lot of the data currently on the Druid Spell pages, I can say that it's quite possible that some pages are wrong. I personally didn't adjust any spell stats after the 1.8 patch; I only adjusted the Druid Talents page itself.
    A lot of the information was collected before 1.8, using a level 1 Druid and the Druid trainer in Dolanaar, Teldrassil or Bloodhoof Village, Mulgore. This also presents a problem for spells that vary based on your level that aren't bought from a trainer, such as Bear Form, Dire Bear Form, and any talent-based spells. --Powerlord 02:23, 6 October 2006 (EDT)



Armor:... categories Edit

I remember having seen an article about it but didn't manage to find it since then to check on updates. I am trying to expand a few item stubs and always get the same problem on categories... Category:Necklaces or Category:Armor:Neck? Same for Category:World of Warcraft finger items / Category:Armor:Finger.

I have also seen multiple of the pages categorized in both and was wondering whether it was nomal :P --Adys 20:55, 19 September 2006 (EDT)

This may be of interest - WoWWiki:Category policy#List of categories that need to be fixed. It was once suggested, but I think they should stay in the Armor:XXXX categories for simplicity's sake. Certainly they should all go in the Armor: categories for now, rather tha being slightly split up. -- Kirkburn (talk) 21:44, 19 September 2006 (EDT)
Myeah.. I think I'm going to delete those three alternative names altogether. I've cleared them out before but things keep popping into them.   --Mikk (T) 05:00, 20 September 2006 (EDT)
I see Dracomage took care of most of that now... Uhm I think Category:Armor:Trinket should be deleted aswell. --Adys 11:48, 21 September 2006 (EDT)
Category:Armor:Trinket marked for speedydelete. --Dracomage 13:08, 25 September 2006 (EDT)



Recent policy changes Edit

  • Deletion policy - there is no longer a separate termination policy. There's no real difference for you people. The speedy deleteion policy covered all the special cases that the termination policy outlined; we're just reducing confusion with this change.
  • Fanfic policy - The only thing we require now is that fanfic be about WoW and not mix in other gaming universes. Everything else was moved to optional advice in the fan fiction guidelines.
  • Do-Not-Post policy - Non-English content is now DNP, with a few possible exceptions outlined in the policy.

  --Mikk (T) 09:04, 26 September 2006 (EDT)


Guidelines Edit

  • Image guidelines have been created, with helpful tips on how to pick image format, handle compression, transparency, background coloring, etc...
  • Fan fiction guidelines have been created as optional practices for writing fan fiction. (It mostly consists of the removed portions of the fanfic policy, reworded as hints rather than rules).


Realm = Server? Edit

Well, as I just noticed while looking for categories for realms, I thought they didn't exist yet (which was dumb) and made the category:realms. I found out that they were called servers here. Now I end up wondering: in WoW, servers are called realms. Why not on WoWWiki? --Tinkerer 11:14, 26 September 2006 (EDT)

Players rarely refer to them as realms, and WoWWiki is player-edited, so I guess that's why. --Amro 14:25, 3 October 2006 (EDT)

Realms are composed of at least 2 individual servers. This is evident when one continent crashs or is rebooted. Characters located on one continent can be disconnected while characters on the other continent are unaffected. This would lead to the conclusion that there are multiple servers per realm. Likely there are multiple severs per continent as well. I would _love_ to experience one of the Blizzard WoW server wharehouses. lawl Spootym 20:29, 3 October 2006 (EDT)

One server per continent - i.e. for each realm there's one for Kalimdor, one for EK, one for Outland, and another for instances. On the original point, 'Realms' would probably be a better term, but many people do refer to a realm as a server, so it's just easier this way. Also, it would be a massive undertaking just to change it over :P -- Kirkburn (talk) 23:57, 3 October 2006 (EDT)
By my count, we're up to five servers per realm, post-BC. The Kalimdor, EK, and Outland continent servers, the instance server, and the world server (holds characters, etc. -- when the world server crashes, currently logged in players usually aren't affected, but new players can't join because the character list won't load). Add to that the authentication server(s) and the cross-realm BG servers, and each realm starts looking like a commitee! But I guess I'm in the minority in preferring to call them Realms and I agree that the work required to switch probably outweighs the benefits.  :-) --DarkRyder 11:36, 23 October 2006 (EDT)
Might even be seven, seeing as Exodar, Bloodmyst & Azuremyst Isle and Silvermoon, Eversong and Ghostlands seem to have their own server to stop Non-BC people from going in. Still, this might be the same server as Outland, seeing as when on the beta the Outland server was down, those two were down too. --Tinkerer 11:39, 23 October 2006 (EDT)
I seem to recall hearing that Eversong Forest was "physically" located in Outland during the beta and that it was messing up flight paths. It wouldn't surprise me if the same were true of the other new zones, but I imagine that it will be "fixed" before release. Unless, of course, they're trying to prevent non-BC players from even entering the new starting zones. Hmm... That would mean no flight paths in or out of those zones, though, so I'm betting they'll be moved to the Kalimdor and EK servers when the time comes. --DarkRyder 12:02, 23 October 2006 (EDT)
Yep, the flightpoints in Draenei Area is just Exodar -> Blood Watch and in Blood elf area it's just Silvermoon -> <erm, that second place>. I don't think non-TBC players will be able to enter them, ever, but this strains the accesibility of the two capitals hugely, as shown in this thread. --Tinkerer 12:06, 23 October 2006 (EDT)

Herbalism Timers. Edit

Anyone know of a Herb timer? I have trouble farming cuz im in the wrong zones at the wrong times. I work full time so my farming time is limited.

thanks Painhorse

--Painhorse 17:20, 26 September 2006 (EDT)

Herbs repop in a matter of 10s of minutes. I don't know the exact time but ... if you're not finding herbs, it's just because you're in an area with too much competition.   --Mikk (T) 18:31, 26 September 2006 (EDT)

Thanks for that tidbit, but what about Black Lotus? Ive heard its 3 hours on those.

Painhorse


Succession and ID boxes Edit

I've been thinking of ways to spruce up the lore character pages, and I was wondering if anyone has any strong opinions on introducing the succession boxes (with the position a character holds, and who preceeded and succeeded them, placed at the bottom of a page) and ID boxes (character picture, with species, name, hair color, etc., on the upper right of the page) used on other wikis. I think they would give the character pages a more official look. --Ragestorm 22:38, 26 September 2006 (EDT)

I have a strong opinion - sounds great! :) -- Kirkburn (talk) 22:53, 26 September 2006 (EDT)
Excellent! :-) I'll need someone else to write the template, as I'm useless at technical stuff. --Ragestorm 23:33, 26 September 2006 (EDT)


Clickable dropdown for tooltips Edit

Mmh, had no idea where to put this ... Anyways, as some could see on my User page, I am trying to find out a good way to do Multi-tooltips items (For example: Highlander's Leather Boots). I like the way it is at the moment however it takes lots of space on the page.

My idea (as seen on Atiesh talk) was to make multiple clickable links which would drop a table-menu where the item tooltip would be (much like the table of contents without the background). Anyone knows if such thing is possible on the wiki, and if so I'd love to get some help to do that :) --Adys 23:44, 30 September 2006 (EDT)

It's possible if we hardcode stuff into the stylesheets. However, I'm not sure if it's a good idea. The one thing we REALLY want when going to those pages is the item stats. Which are in the tooltips.
Having said that, I think your multi-tooltip pages look just great the way they are today :-)   --Mikk (T) 04:20, 1 October 2006 (EDT)


OK Newbies Unite! Edit

alright folks the name is Pat, nice to meet you, i know this may not be the proprer place to put this but i dont know exactly where to stick this, so i'm sorry if i mess this up... i'd like literally a compilement of every Useful scrap of information on rouges, how to play them, what they do, how they do it, how to build one i mean everything in actual game play, i'm really not interested in the lore of them, not yet, i want to know how to play them first. thanks guys --Pat Coenelius 12:17, 3 October 2006 (EDT)

I presume you can find almost everything you need at the Rogue section (also check out the links :)), but if not - go to the Wanted Pages and put it up :D EDIT: WoWWiki:Community Portal/Visitor's wishlist, that is.--Tinkerer 12:18, 3 October 2006 (EDT)


Character Deaths Edit

I was reading a couple of separate articles and wondered if there was a pre-established policy for this, or if this may be a good time to make one:

Obviously many NPCs die in World of WarCraft. This is not a complex issue when we're dealing with the death of Commander Mograine or the Twin Emperors, or what have you; however, some of the NPCs that die also happen to be friendly characters (at least to one faction) that interact with the world (such as quest-sharing) before dying. One notable example is Nathanos Blightcaller who, while being a kick-ass character and all that to the Horde, is actually a quest target for the Alliance.

My assumption is that "as the story goes" first he hands out all his quests to the Horde representatives, and then is slain in return by the Alliance ones. This makes the most sense chronologically. However, I assume the point can be raised that "How can he hand out quests to the Horde if he's dead?", hence his death remains -somewhat- questionable.

Other NPCs of note that 'die' in WoW include Galen Trollbane and High Inquisitor Fairbanks (although his situation is... shall we say.. the opposite ;)).

So the question is: is my assumption generally, universally accepted? Is it safe to state in Blightcaller's, and others', pages that they die during the events of World of WarCraft?

--Pure.Wasted 23:19, 4 October 2006 (EDT)

No. Although Baron Rivendare and Balnazzar are in a quest to kill them, story wise they don't die. Same with Mekgineer Thermaplugg (Gnomeregan isn't liberated yet, eh?), Blightcaller and Arugal. The only persons I can think of in World of Warcraft that a player "kills" are Scarlet Commander Mograine, as he got his own cinematic like event, and Taelan Fordring, for the same reason. --Tinkerer 03:43, 7 October 2006 (EDT)
You're referring to instances being re-set, something I always considered obviously simply a game mechanic and nothing more; if only five people could ever experience Shadowfang Keep, how could Blizzard ever update content in time? Thus they're forced to re-use content. I'm not sure why a cinematic makes it any more official than simply killing them without a cinematic, as even after the cinematic is over Taelan is still in the game world, just like Arugal or Onyxia. Anxiously awaiting a response. ;) --Pure.Wasted 19:11, 7 October 2006 (EDT)
Well one interesting, specific example on a related note... the quest to rescue the princess in BRD. I've heard(though sadly not personally seen), that if everyone in the group has done the quest, she's replaced with some 'priestess' NPC with the same loot table. Indeed it's a problem of game mechanics. Quests that could not legitimately be repeated are done over and over by dozens of people, as one time quests are for the most part kinda lame. Imagine if Ragnaros could only be killed once, for example. Or if the masquerade could only be done once. Problem with taking any lore stance on these sorts of quests, is that some of them are even more contridictory than the example you gave. Take the example of the two-part scholo chain, 'Barov Family Fortune' and 'The Last Barov', given by Wheldon Barov in Chillwind Camp for the Alliance, and Alexsi Barov in the Bulkwark for the Horde. The quests are nearly identical. The two are brothers, and each quest has the objective of recovering the deeds to Tarren Mill, Southshore, Brill, and Caer Darrow before the other brother gets it, followed by the killing of the other brother and returning his head. There is NO way to successfully include both being completed in the lore, as both require recovery of the same items, being returned to different NPCs, and then killing the opposite side's quest giver for the same quest. If either brother gets the deeds and the head of their brother, then the opposite side's quest would be impossible to complete. Graptor 01:16, 15 October 2006 (EDT)

Novel Tags Edit

"This article contains information taken from Warcraft novels or short stories, that are not found in other sources of lore."

-I've been wondering: why exactly is this a necessary tag, at all? I mean, we don't have a tag for "WarCraft 1" or "WarCraft 3: The Frozen Throne". /curious --Pure.Wasted 14:10, 5 October 2006 (EDT)

It's to say that the info specifically isn't in the games, which is what most people have an experience of. -- Kirkburn (talk) 14:30, 5 October 2006 (EDT)
Hmm... the wording's always seemed a little condescending (/"rejecting") to me, as if it being from a novel means its unreliable. Is this an intended effect? Or maybe I'm just making a big deal out of something that's only in my head. *shrug* --Pure.Wasted 14:37, 5 October 2006 (EDT)
Actually it arose largely in regards one of your specialties, the War of the Ancients. We actually got some users a while back who were refusing to acknowledge novel information as canon, though they have since been silenced. I think the tags should remain for now, until Aegwynn and Jarod are seen in-game.--Ragestorm 17:14, 5 October 2006 (EDT)
Ah, I see! :) Though, personally, I seriously doubt Jarod's still alive. But, who knows, maybe Chris can work himself a plot twist. >:) --Pure.Wasted 17:31, 5 October 2006 (EDT)


WarCraft Units Edit

Erm.. maybe it's just me but I swear there used to be articles for all the typical WarCraft 3 units.. Riflemen, Gryphon Riders, Raiders, the whole shebang. Did something happen to them? And if they never existed, would that be a project that deserves undertaking?

--Pure.Wasted 18:02, 5 October 2006 (EDT)

Category:Warcraft III units - looks to me like they never went anywhere?   --Mikk (T) 12:05, 6 October 2006 (EDT)

Right, so it's just horribly underdeveloped, then. ;) No matter -- good place for me to start. --Pure.Wasted 23:29, 6 October 2006 (EDT)


EU and US servers Edit

Just wondering, as I've seen a few disambugiation (spelling >.<) pass now, of making a navigational at Server:<Servername> to Server:<Servername> US and Server:<Servername> Europe, to make it fair for both sides. Is this something worth undertaking for me (doing it for all double-named servers)? --Tinkerer 13:46, 6 October 2006 (EDT)

Well, if we do this it'll be much work, and the URLs of the servers' names will be much longer and more difficult to spell (dIsAmBiGuAtIoN).--K ) (talk) 13:53, 6 October 2006 (EDT)
Hrm, it's not that much work (there's only a limited amount of servers that have the same name in EU and US) plus how is it more difficult to spell? When you go to, say Server:Example, you end up at the disambiguation page. --Tinkerer 13:58, 6 October 2006 (EDT)
And again, more things to do =)--K ) (talk) 14:02, 6 October 2006 (EDT)
/giggle Let me work on it :) --Tinkerer 14:06, 6 October 2006 (EDT)
Go, go, Tinker Man! -- Kirkburn (talk) 15:00, 6 October 2006 (EDT)
Wow, this is more work than I'd thought. No problem though, it will be my main project here or WoWWiki for a while, I guess.
Though I bet that in the end, when everything's done, I still can't spell disabb.. disambigoo.. asa.. disamgi.. --Tinkerer 15:04, 6 October 2006 (EDT)
Aye, doing a project on your own is fubar, but if you have no life tis OK ! ^^--K ) (talk) 16:09, 6 October 2006 (EDT)
Yo ho ho! My first template works like a mechanical squirrel! /happy --Tinkerer 04:08, 7 October 2006 (EDT)
And done! Woot :) --Tinkerer 04:49, 7 October 2006 (EDT)
I was editting some of the links that obviously meant to go to the US Realms, but I could not find how to edit the Infoboxes used for Battlegroups. Any ideas? -Gonzie 19:07, 7 October 2006 (EDT)
Category:WoW_utility_templates, only disambiguate to EU users ;D -- Gryphon 19:59, 7 October 2006 (EDT)
Speaking of templates.. not really in the subject but some like Template:Jewelry_ring, Template:Cape, Template:Mace should be deleted. Mainly also due to the fact that rings, capes, maces are not all named the same regular way called in the template. Don't know what you think about it... --Adys 00:55, 8 October 2006 (EDT)


TradeSkill windows - a question or two. Edit

My guild has asked me to provide a simple way for officers to check inventory, skill levels and recipes known.

I have an addon that quite nicely returns a whisper to the sender in response to "SS" (send skills) and "SE" (send equipped), but I haven't had as much success with my "SR" function (send recipes).

The primary reason for this is that I can't figure out how to access the list of known recipes for my toon unless the tradeskill window is open and I can't seem to find any permissable way to open the tradeskill window in an addon (I can do it in a macro, but not in an addon).

What am I missing here?

Look for the UImod called Recipebook. It has the functionality you are looking for. --Dracomage 11:26, 11 October 2006 (EDT)

There isn't any way to access recipe information when the relevant tradeskill window isn't open. Instead, you need a mod -- like Recipebook -- which watches for the "tradeskill opened" event and records all the information. Then, when someone sends an "SR" request, you can respond with the recorded recipes rather than a "live" list. Of course, it won't show recipes you've learned since the last time you opened the tradeskill window... --DarkRyder 11:29, 23 October 2006 (EDT)

Try the CProfilier add on, this will list on the guild roster (on the website) all bank, bag, recipes, and items, spells, talents, honor, and all that stuff. Check the guld roster tool at pg.dashing.com for examples

Image:Logo-horiz-260px.png licensing Edit

What is the license on Image:Logo-horiz-260px.png? I'd like to put it on the Wikipedia article. Dread Lord CyberSkull ✎☠ 01:18, 11 October 2006 (EDT)

My bad. Should have put it in the image description. I'm placing it in the Public Domain. I'm arguably highly inspired by the W design from WoW, but it's not a copy, and the WoW logo doesn't even have any of the other characters.   --Mikk (T) 05:19, 11 October 2006 (EDT)
Out of interest, why have you changed the dates back to the other (2004-11-10) style, Cyberskull? I find it ambiguous and can be confusing. -- Kirkburn (talk) 05:41, 11 October 2006 (EDT)
Which dates? Wherewha? (And how is it ambiguous? ISO standard dates is the only date format that is not ambiguous, c.f. 04/05/06 which can be any of Y/M/D, Y/D/M, D/M/Y or M/D/Y depending on where in the world you happen to be)   --Mikk (T) 05:51, 11 October 2006 (EDT)
On the wikipedia article :) They went from "November 24th, 2006" back to "2004-11-24". I just prefer the former as it's clear what it means. -- Kirkburn (talk) 06:09, 11 October 2006 (EDT)
Did you log in yet? =) Wikipedia shows dates according to your preferences, ya know ;)
zomg, I take back my comment. Thanks =) -- Kirkburn (talk) 06:50, 11 October 2006 (EDT)


Some search links missing www Edit

After searching, some links are missing the prefix www in the URL. From this, the images don't show up. Would be nice to have a fix for this. Example, search for "Sorcerer's". The first few should be without www. Sam Weber 22:21, 11 October 2006 (EDT)

It is known that the images don't work without the www. from prior discussions, since the search is powered by Google, there isn't anything you can do about fixing the current results as it crawls the site in both forms. Just have to wait for Rustak to implement the fix.....whenever that will be. Alternatively you can use the internal search. --Gryphon 11:47, 12 October 2006 (EDT)
The fix would be allowing embedding from wowwiki.com as well as www.wowwiki.com. I don't know if anyone's actually poked Rustak about this; I've seen no mention of it. I'll do it now.   --Mikk (T) 13:31, 12 October 2006 (EDT)
There are multiple extremely simple fixes that can be done, < 1 min fixes. My personal choice would be a rewrite rule. --Gryphon 15:41, 12 October 2006 (EDT)


Unreleased content screenshots? Edit

I fell into Caverns of Time and took dozens of screen shots, perfectly legitimately. Would it be acceptable to have those posted here? I did speak with a GM (actually while I was inside) and told him I had the screenshots. He didn't seem to be concerned, they're not hacks, and I encountered the area while playing in my normal server (Earthen Ring). Kaldara - Earthen Ring

Fell into? I'll ignore the logical impossibility of this to say ... no, it's not allowed. It's unreleased content :/ -- Kirkburn (talk) 20:22, 10 October 2006 (EDT)

Yes, "Fell into" is accurate. I was rooting around in Tanaris (first time in that part of the zone) and I "fell" through part of the world in to Caverns of Time. I wandered around for an hour or so trying to figure out how to get out of there. I opened a ticket and had a nice long chat with a GM about it. I took most of the screenshots because I was curious why there'd be so much space with nothing happening and no way out and intended to ask about it on the WoW forums. I didn't realize it was "unreleased content" until the GM explained what had happened.

How is it "unreleased content" if it's active and accessible (albeit inadvertantly) in a licensed, fully "released" copy of the game played on one of Blizzard's own servers?

It is unreleased content because Blizzard say so. Having said that, now that the beta has begun, screenshots of the Caverns of Time from that (assuming it's open in the beta) can be posted :) Confusing? Yes. -- Kirkburn (talk) 16:49, 12 October 2006 (EDT)


The Burning Crusade Beta Edit

So, the beta has begun! But you may be asking, how does this affect the wiki? In general terms, you may now post screenshots and info from the alpha and beta.

However, small restrictions apply - please no screenshots of unreleased content, and no datamined screenshots. Anything you could or can view in the alpha/beta is postable, as long as no exploits were used.

I hope that helps answer any questions that may occur! -- Kirkburn (talk) 16:54, 12 October 2006 (EDT)

What about screenshots and models that were created and screencapped through use of the infamous Model Viewer program? The process of obtaining such information involves downloading the Beta client and using the Model Viewer to read its data files. Does it constitute data mining or piracy in some way, since it is not actually IN the Beta game itself, but rather simply reading the data bundled with it? Selenium 16:44, 18 October 2006 (EDT)
That's data mining. Unfortunately. You and I may think differently sitting at home, but Rustak doesn't need another DMCA warning handed to him, I think.   --Mikk (T) 05:23, 19 October 2006 (EDT)

Burning Crusade stubs Edit

Since the NDA has been totally lifted, I went ahead and created {{Stub/BC}}, figured I would use it quite much and probably others too. --Adys 09:21, 13 October 2006 (EDT)

guild bank parser Edit

who knows how to download the guild bank parser? im really confused and i need help i have the add ons guildtools and i want to know how to get to my bank parser to see the items in my guilds bank

Is it a specific UImod that you are using? If so, try and find the author's website or the source where you got the mod from. They ussually post a method or solution for extracting the data. --Dracomage 15:50, 13 October 2006 (EDT)

I have a question about action bars Edit

Hi all,

I saw a very cool action bar, it's just all spells grouped in the center of the down side of the screen, and it looks much better than the original blizzard action bar. Do you know how do i turn this on?

That's an AddOn you saw. See UI FAQ/AddOns for more info!   --Mikk (T) 17:11, 16 October 2006 (EDT)

How to make a game MACRO for LEGEND OF MIR 2 Edit

Hi. Does anyone know of or know how to make a MACRO for Legend of mir 2 please ...? Kind Regards. --Switchin1989 04:41, 18 October 2006 (EDT)

Sorry, this is a website for Warcraft only. May I point you to the wikipedia article on TLoM2. -- Kirkburn (talk) 06:24, 18 October 2006 (EDT)

Battlegroups Edit

How do the new servers get added to the battlegroups info boxes? --Falynn 12:33, 18 October 2006 (EDT)

You can find the Templates here Category:WoW_utility_templates --Gryphon 13:25, 18 October 2006 (EDT)

Burning Crusade Screenshots Off-Site Edit

Hello. I'm one of the contributers for http://wow.warcry.com/, and have taken quite a few screenshots in my experiences in the BC Closed Beta (if you want to check them, they're under Multimedia). I've noticed that virtually all of the pages for the BC instances have no pictures, and would be more than willing to submit some. I'm still kind of a noob when it comes to Wiki-ing, so I'm just checking that linking off-site for the pictures is allright, correct? - Jayne, Aka CantFaketheFunk

Well, check the toolbox below left <---------------------- To upload files here and use [Image:"Imagename"] to put them on a page :) But yes, linking to BETA providing sites is, at the moment, okay. Just no pictures of flying stuff, Shadowmoon Valley, Blade's Edge Mountains and Netherstorm as these are closed off normally. --Tinkerer 02:19, 19 October 2006 (EDT)

Indeed, we would love to have images of the new content - too many pages are missing screenshots! As Tinkerer says, anything that can't be accessed in the beta at the moment is off limits, but everything else is excellent :) We would rather images were uploaded to the wiki - off-site image linking is certainly discouraged as linked pictures can go out of date. -- Kirkburn (talk) 14:06, 19 October 2006 (EDT)
Well, I tried my hand at editing http://www.wowwiki.com/Quagmarion. Not only is it spelled wrong (Quagmirran, not Quagmarion)... well, I tried to link to the picture hosted at WoW WarCry (and rest assured, it won't go out of date) :P But I couldn't figure out how to do it. Could ya maybe help me and see what I'm doing wrong? -- Jayne.
Well. Try putting <imagelink> </imagelink> around it ^^ --Tinkerer 13:25, 30 October 2006 (EST)
Wow. Do I feel dumb now >.> So off-site images can only be links, never pretty thumbnails like uploaded images? I'd rather then do the upload--but would like there to be some credit other than the watermark given to the original site. Also, is there any way to change the title of the article and the URL to reflect the typo in question? -- Jayne
First thing: Well, no. A watermark is, I think, clear enough, although I think we prefer here to get picture without watermarks (then again, if it's not too big and image-spoiling it's quite okay). But no, you'll have to upload it for it to be thumbed. Don't post on WoWWiki if you're stingy :p
Second thing: press the "move" button.--Tinkerer 13:39, 30 October 2006 (EST)
Gah! Almost done. Got it uploaded and all, now how do I make it a handy-dandy thumbnail on the right? As it is, it's... well, big and obtrusive. :P Thanks for the help, by the way. I am teh Wiki n00b. :( -- Jayne
Just check out Quagmirran :) You ahd it almost right, except for the capital "T" of "Thumb" :p--Tinkerer 14:15, 30 October 2006 (EST)

Spoiler tags Edit

spoiler Is it a problem if I add spoiler tags to all very revealing quest line or character information, like the Onyxia article, or the Tirion Fordring questline? Seems to me they need a tag, as I hated when I found out that Katrana Prestor was Onyxia earlier than I found it out in-game.. Via websites.

--Tinkerer 11:51, 19 October 2006 (EDT)

It's a good area for discussion, Tinkerer. I'm not personally a fan of spoiler tags; we're an encyclopedia and information is our trade. Everything in this wiki is a spoiler, from boss strats to descriptions of epic items to lore. I think it would be best for us to proceed on the assumption that people reading an article on Tirion Fordring want information on that subject, and and what else could it contain but spoilers? The reader may want spoilers for Of Blood and Honor but not WoW, or WoW background info but not what happens in the questline, or WoW but not Blood and Honor, or any combination of many choices, but there is no way for us to know what the reader knows and what the reader wants to - or doesn't want to - know. I think a general spoiler disclaimer on the main page would but sufficient.
Added to that is the fact that WoW isn't designed as a particularly spoiler sensitive game - it would be extremely difficult to remain in the dark about Lady Prestor until your chracter reached the quest that reveals it, given that the event happens once or twice an hour in a commonly visited area of Stormwind.--Aeleas 13:56, 19 October 2006 (EDT)
True. That clears up things, I suppose. But not even very revealing information like the fate of Engineer "Spark" Overgrind or Sharpbeak? I understand that not everything can be covered up, but the information that can actually spoil your fun in game should, in my opinion, be spoiler-tagged - that's what they are for :p --Tinkerer 14:01, 19 October 2006 (EDT)
Interesting point. My view is that it is useful, but only if used in moderation. :) I didn't read the Engineer "Spark" Overgrind article (don't wish to know!), but if it's something that would really spoil one's enjoyment, I would certainly add that tag. The Onyxia one is a bad example as it's just so well known :P -- Kirkburn (talk) 14:21, 19 October 2006 (EDT)
True, bad example.. Better example would be Overgrind then, or maybe for example that troll in Steamwheedle that you help doing err.. bad things. Or the ends of books. Overgrind, by the way, is something I just made from my own information of the beta. (It's true, though) --Tinkerer 16:12, 19 October 2006 (EDT)
I think the whole site would qualify. Is not knowing the underlying mechanics a spoiler? Just because a quest or npc is obscure to you doesn't mean its so with others. Either all quests qualify for the tag or none do. Perhaps a tag for the section of quests is a good idea, but tagging some or all of them individually will just add clutter Sharlin 08:32, 20 October 2006 (EDT)
I think not, really. If you look for "Mechanic example 3" you want to know about that, and typing in the URL is already "spoiling" it for yourself, maybe. But if you are looking on, say, the Onyxia page, you might just be looking for information about the dragon as you know her (it's still a bad example but I hope you get my drift), and not about that she is Katrana. --Tinkerer 09:28, 20 October 2006 (EDT)
Though I see your point Sharlin, I am only advocating the use for reasonable extreme, such as, say, an NPC who has a big secret which you find out well into the quests with them (e.g. an alliance guy actually being traitor). -- Kirkburn (talk) 13:07, 20 October 2006 (EDT)
Again, what is a big secret to you isn't to everyone else. So, how about a compromise. The spoiler tag can exist for NEW content up to a certain number of days or months after its release? Whats a secret at patch day is everyone's business by the the next patch. Sharlin 07:34, 25 October 2006 (EDT)
It isn't too hard to indicate the extreme spoilers, really, like Kirkburn said. It's, in my opinion, the best to just tag them if your opinion is that it is a big spoiler. I don't think this will get out of hand fast, anyway. --Tinkerer 07:58, 25 October 2006 (EDT)
Who defines what extreme is? How long is something "extreme"? That was the point of my last posting. It is not going to be extreme for long and most things aren't now. Too many can pretend otherwise but if a person is going to be offended by finding out something they did not know they would not be here in the first place. Extreme requires a definition that does not lend itself to dispute. Sorry, but the example given isn't extreme to me or anyone in my guild. Sharlin 10:03, 25 October 2006 (EDT)
This isn't wikipedia, and we don't feel the need to define exactly what a word means to be able to use it in sensible context. Use your common sense. At no point are we going to turn this into a wiki where we spend more time on bureaucracy than actually doing fun stuff - if someone feels that an article has major spoilers that could adversely affect the experience of others, then why the hell shouldn't they be able to warn others? It's not your decision to say "oh, well, I knew about it so it must not be a spoiler". Neither can you say "oh well, your fault for reading the article". If someone feels an article is spoilertastic, then we must respect that, and deal with it. -- Kirkburn (talk) 11:10, 25 October 2006 (EDT)
Geez dude, calm down. Then again, let me throw some gasoline at your fire. Your examples are just plain stupid. Sorry it had to be said. Let me feed them back to you. If someone feels an article is NOT spoilertastic, then we must respect that, and deal with it. So, tell me, who is the final authority about what is and what is not a spoiler? If you cannot define that then you have no policy and have no right to bitch about someone elses decision on an article. Wiki's have a bureaucracy for a reason, its so rules based on bad logic like what you proposed don't occur or have a remedy. Every article qualifies under your rules, EVERY SINGLE ONE. The front page should be the ONLY place where a spoiler warning is found. The whole site is one BIG spoiler to a degree. Sharlin 12:14, 25 October 2006 (EDT)

And back to the left :) That's my point, we don't *need* a final authority on it. It's a tiny template on a couple of pages. We don't need a policy on it, and hardly even a guideline. All we need is common sense. Again, this isn't wikipedia, and we don't have to follow what they do in any way, shape or form. We do what works for this site. I know that you could describe every page as a spoiler, we've already talked about that. I said extreme cases for a reason. I'm not going to define that because I don't need or want to. :) -- Kirkburn (talk) 12:28, 25 October 2006 (EDT)

My 2 1/2 cents
I come to the Wiki for information. Who, what, where, why, you name it, I want to know it. Metaphorically, I think the Wiki is for people who want to swim in the deep end of the pool. If someone is worried about "ruining game play" because a twist in the plot is revealed, then they should be in the wading pool, not here. I think watering (heh heh, couldn't help it ; p) down the content of this site, even with spoiler tags is intellectually dishonest.
If experiencing the game first is that important, then why are you here? For hints, help, etc. So you want just enough information to keep it challenging but not spell it out for you? Only you will know when you have enough information, so when you do, stop reading. And if you don't want to know, then, again, why are you here? I would rather warn away WoW innocents with a "Warning - Knowledge Ahead" banner than have to view pages that look like they've been censored by the NSA for Guantanamo Bay residents.
WARNING - KNOWLEDGE AHEAD, CONTINUE AT YOUR OWN RISK
If you would rather read a story line here than experience it first hand, then I think it's reasonable to expect that you will *experience* the story here, rather than in the game. I have no interest in a page with "Lady Prestor is the kings cute-as-a-button advisor, and brings him cookies and milk for him to eat while she reads him bedtime stories" content, unless it also followed with: "and secretly plots the destrucion of the humanoid races to further world domination for her black dragon brood." Come on! The page has all sorts of information regarding tactics, her attacks, defense and offense strategies... these are all designed to help readers prepare for battle with her. Sure they spoil the fun of 63 wipes trying to figure out the best approach to defeating her, but is that a bad thing? Having said that, I propose a new website www.kiddieWoWwiki.com for those who want to have their WoW innocence protected so that they can lose it in-game, I predict 6 hits a week at peak ; p. -- Cas 15:57, 31 October 2006 (EST)
But spoilers can be read. People who don't like to know the ending of the plot, can choose NOT to read it. I think that leaving the choice open is better than to jump on someone with text he or she doesn't want to know. --Tinkerer 16:03, 31 October 2006 (EST)
READER BEWARE - Knowledge Zone Ahead
    If I understand your argument correctly, you would like the wiki to be a road that everyone can travel safely on, with the occasional "warning, falling rocks ahead" sign for those who want some "fair" warning as to spoiler content. If this site is to be all things to all people, then that makes sense. But I don't think that is a realistic goal. My position is that this entire site is a landslide, and by posting "warning" signs, you are lulling the casual reader into a false sense of security.
    I have experienced plenty of "spoilers" here, but I don't whine about them or ask for protection. In fact, I come here to learn what I can't learn elsewhere (or have difficulty learning because the content is so poor).
    If reading the book "spoils" the movie, and watching the movie "spoils" the book, then pick your preference and stick to it. Don't complain about it when you already understand that they both cover the same material, and you were viewing the wrong one when your "Aha!" moment came. In fact, as a "behind the scenes" book, if anything this site should be held to a looser standard. My point (and the point of many posters here) is that *everything* on this site is a spoiler to one degree or another because it gives away information that you could get from playing the game. It may take longer, and you may have to use some pretty tedious testing, but you can still get it in-game. You won't hear anyone complaining about the game
    "Damn, She's Onyxia, I wanted to find out about that on the wiki ><"
because everyone understands that the game unfolds in a linear fashion, but not here. The whole purpose of this site is to explore the mystery that is WoW. Exploring a mystery, by design, removes the mystery. If the step-by-step unfolding of a mystery, its' twists and turns, its' puzzles (and hopefully solutions) is important, then by all means read the book from start to finish (i.e. play WoW), if you want to know "who done it", skip to the end (i.e. come here).
    I think "exploration, except for the areas that some people may not want to explore", is NOT a viable "statement of intent" for a wiki whose purpose *IS* to explore WoW. In light of this, even self-censorship, or blanking out *potentially offensive* sections purely because they may present information that someone may not want to know, is perverse. Sure, some people may not want to learn something here...if that's the case, then they should not be learning here period. Let them explore the "beauty that is WoW" first hand, and leave us <head scratch>ers to our own pursuits...
    Hmmm, maybe we are talking around the real issue here: there is a 2 sided interaction going on in the wiki: the content is provided by numerous authors, and it is "consumed" by (I assume) much more numerous readers. Should the author be responsible for what the reader consumes? Or recognizing that anything can be posted at any time (until it is removed or corrected), should a "reader beware" policy be more realistic? If you know the hamburger is bad for you but still eat it, do we blame McDonalds? I am leery of any policy that leads down the road to "Warning: remove child before collapsing stroller" labels all over the place (and yes, they have those warnings on strollers!).
In short, I think a site which allows the discussion of everything about a topic should state that at the beginning, and leave it at that. Reminding readers all over that we discuss everything about a topic seems overkill (much like this response ; p (sorry I couldn't shorten it much)) -- Cas 17:31, 31 October 2006 (EST)
It seems like this would best be handled on a case-by-case, article-by-article basis. This way, spoiler discussions have some concreteness to them and are contained to the article's talk page. Kikburn's right, you don't need a central authority on this sort of thing, but an editor shouldn't be afraid to use a spoiler tag. Best to put one in than leave one out, if there's any doubt at all. While editing, I'll probably tag first (and spoil first) and ask questions later. // Montag (talk · contr)

When to use the l[epic|rare|uncommon|common] template links Edit

I've been going through and tweaking a few pages and one thing that has caught my attention is the use of templates to link items. The page in particular that brought this about was Reputation Recipes and the respective individual pages for each Faction. On the separate pages, they typically use {{lepic|item-name}} for example. On the Reputation page, regular internal links are used. Personally, I like the templates, but on large pages it gets hard to read and may increase page loads times (?). Is there a policy, official or not, on when to use different linking methods? --Cynric 13:55, 19 October 2006 (EDT)

I think, generally, use the templates when possible, unless it causes problems for the page. The load time increase would be minimal, and the complexity of the page isn't really a factor (they're not incredibly complciated templates anyway :) -- Kirkburn (talk) 14:18, 19 October 2006 (EDT)
Alrighty. Complexity isn't so much the issue as is being blinded by purple and blue. :) Thanks for the quick feedback. --Cynric 14:20, 19 October 2006 (EDT)
Pritty colours ftw :) -- Kirkburn (talk) 14:27, 19 October 2006 (EDT)

API section offline Edit

Can i get/Download the API section so i can use it offline? I need to use it on a computer that is not connected to the internet. --Ardatlile 14:26, 19 October 2006 (EDT)

Not easily, without making some kind of bot to download each API page and store it for you. :( (I personally don't know how to code one) -- Kirkburn (talk) 14:29, 19 October 2006 (EDT)
Use a site snarfer like http://www.surfwarelabs.com/ (though I see it's gone commercial now -- ohwell, there's plenty more). Point it at World of Warcraft API. Set the depth to 1. That gets you all global APIs. You might want to do the same for Widget API and Lua Functions. Or if you want everything, start at Interface Customization and set the depth to 2.   --Mikk (T) 20:27, 19 October 2006 (EDT)

I tried to use a site snarfer, but it wount get the links -only the first page i point it to. I does not matter how deep i set its link depth, it just wount follow the links. Looks like its stuck on the naviagtional panels on the left hand side. --Ardatlile

HELP with Cosmos Installation Edit

Ok, I'm really sorry if this post pisses off the veterans I really don't mean it to but I'm at the end of my rope! I really want to use Cosmos but for the life of me can't figure out how to get the damn thing installed.

I've read the message boards but have been unable to find a solution. Basically I'm getting the error "Cannot connect to the server" as the installer is trying to update TOC files. Even after that I try to "manage addons" but can't because none of the things have any TOC files so the program won't install them.

WHAT DO I DO?!?!? --Steven8234 15:59, 19 October 2006 (EDT)

You do not have to use the installer, the installer is just convenience it is not a necessity. Some people have trouble getting it to connect for various reasons. You can download the addons in a zip file from the download page, pick something like Cosmos_Alpha. --Gryphon 16:01, 19 October 2006 (EDT)
Ok I downloaded the Release version and it has all the add on files in it. So do I copy paste them into the addon directory in the WOW root? --Steven8234
Just drag the Interface folder that it contains into your WoW folder. It will ask to overwrite, say yes. --Gryphon 16:08, 19 October 2006 (EDT)
Ok did that, what next? Just go into the game? --Steven8234
Yes. If it is installed correctly you will have Khaos Options in your ESC menu. If you do not, it was not installed in the correct location. --Gryphon 16:15, 19 October 2006 (EDT)
OK cool, Gryphon even if it doesn't work I really appreciate the help. Thank you. --Steven8234
No problem, good luck. In the future you can often get help in the Cosmos IRC channel found on the website. Don't expect an answer within 1 minute, just join the channel, ask your question and wait a while for a response from someone who can answer. Often people needing help leave before anyone can even answer. --Gryphon 16:19, 19 October 2006 (EDT)

Images Edit

The wiki's images reappear and disappear frequently. After venturing to one such images location, I've found it's 500 (Forbidden). Is there a plausable reason for this? --Suspchaos 22:50, 20 October 2006 (EDT)

Images on WoWWiki tend to disappear if the "www" is not in the address. While I'm not sure if it's forbidden or not, try checking the address bar. Sam Weber 23:37, 20 October 2006 (EDT)
Aha, yeah. You're right. I wonder why, though. Surely it shouldn't too much of an issue to have a "www" so images will appear? --Suspchaos 00:29, 21 October 2006 (EDT)

where is the page on pets? Edit

Is there a page about how to get pets? --Bubbadiden 11:46, 21 October 2006 (EDT)

Hello. If you were talking about Hunter pets, you should see the Pet (Hunter) page. For Passive pets, you should see the Small pet page. For more general information, see the Pet page. --Adys 11:49, 21 October 2006 (EDT)

thanks for helping :)

WoW Manage Account Down? Edit

I went out and got a WoW authentication code since the 14-day trial expired today, and at about 8pm eastern time it looks like the servers are down at Blizzard - just the "Manage Account" ones(!). Is this happening for anyone else?

Just get the (assume Apache) message

Service Temporarily Unavailable
The server is temporarily unable to service your request due to maintenance downtime or capacity problems. Please try again later.

Note: this is from url https://www.worldofwarcraft.com/login/login?service=https%3A%2F%2Fwww.worldofwarcraft.com%2Faccount%2Findex.html

--Bubbadiden 21:12, 21 October 2006 (EDT)

That page never stays down for long. Just try again.   --Mikk (T) 23:07, 21 October 2006 (EDT)

Atacking settlements Edit

How does it work? Can all towns be atacked and captured or only those in the contested regions ? If I gather a massive army can we take control of a mojor city ?

--Ujaah 09:12, 22 October 2006 (EDT)

There's only one really capturable settlement which acts like a city which is Halaa in Nagrand. --Tinkerer 09:47, 22 October 2006 (EDT)

I read on the official wow site that when a group atacks a town,as the battle progresses at one moment the guards stop respawning and.....don't remember what happens then--Ujaah 17:56, 23 October 2006 (EDT)

It's all talking about the same city, Halaa. To elaborate (sp?), the city floats in the air and is connected to the land with four bridges. At each of those bridges, there is a Wyvern/Gryphon camp from which the faction that does not hold the city can bomb Halaa. These camps can be destroyed by the faction that owns the city, and rebuilt by the one that doesn't. The city itself will spawn guards for the faction which is its owner over time, until a maximum of fifteen guards. These guards do not regenerate health after having been attacked, but do count for the PvP status bar (that bar that's also when you enable PvP in the EPL towers, remember? When there are enough people the bar goes to your side, enabling you to capture the place). They can be healed by same-faction people, though. I hope that clears things up a bit. --Tinkerer 11:04, 23 October 2006 (EDT)

I am talking about attacking normal towns , Goldshire for instance. What happens whem you start slaughtering the npcs in the town,do they stop spawning eventually?--Ujaah 09:12, 22 October 2006 (EDT)

Oh. No, they never will. --Tinkerer 16:37, 23 October 2006 (EDT)

Category of winged instances Edit

While uploading my pictures of bosses etc. in the Burning Crusade, I wondered about something. What category should they be in? For example, Hellfire Citadel has various wings, which all have a different general chat channel, and are not linked in any way. Still, they're all in Hellfire Citadel. I think the various wings should have categories of their own, which are then again under the one big "hellfire citadel" (or other instance) category, but I just wanted you opinion :-)

--Tinkerer 10:43, 22 October 2006 (EDT)

None of the "old" winged dungeons had them (Scarlet Monestry, Dire Maul, Blackrock Spire). Only AQ had the separation of the 20 and 40 man instances. I would say as a roguh guide, create different categories for group (5man) vs raid (25man) instances, otherwise use the same Cat. --Dracomage 13:54, 26 October 2006 (EDT)
I'd agree with that.   --Mikk (T) 19:17, 26 October 2006 (EDT)
They're different, though. The new instances are NOT the same as SM, DM and BRS. Each wing actually has its own "zone" (General Chat and the like) whereas BRS for example clearly stays in one zone altogether. --Tinkerer 04:40, 27 October 2006 (EDT)
Ah, missed that distinction. I'd say go for seperate Cats them. If it does not work, we can always revert it back to the old method. --Dracomage 08:53, 27 October 2006 (EDT)
 :) Just what I've been done in secret. Don't have to change that, then ;p--Tinkerer 13:13, 27 October 2006 (EDT)

Formulae Accuracy Edit

--Sky 13:09, 22 October 2006 (EDT)

I've just started working on a VBA/Excell project to simplify caluclating the affects of spells/armor/talents in various combat scenarios for healing. My concern was most of the formula's I found were dated patch 1.9. I was told Wow.wikki was bout the most up to date spot i coudl search, so I was wondering if I coudl safely use the 1.9 formulae, or if between 1.9 and 1.12, int/crit, mana regen, and plus healing factors had undrgone any major transitions, that I should try to account for.

Thank you all, and this site is a wonderful resource!

Error pages and the like Edit

The page for "Origin of the races: The Evolution of the Aqir" Does not work as a page commign from the Aqir page. Is the page no longer there? or is there just a typo?

--Maraudier 15:32, 22 October 2006 (EDT)

Every lineage and "Origin of the Races" is down and has been for several days. Still no explanation.--K ) (talk) 16:10, 22 October 2006 (EDT)
I just recreated the page Origin of the Races at User:Adys/Origin of the Races. Got the code by going to http://www.wowwiki.com/index.php?title=Origin_of_the_Races&action=edit, but I had to remove the line (SEE COMMENTS) for it to not show a blank page. No idea what happened to this image.
Edit, even coded, the line blanked the Village pump page... --Adys 16:36, 22 October 2006 (EDT)
Edit 2: Fixed :) At least I hope...
It seems that the wiki engine goes bonkers with images that are too big. The original image was 1800x2000, which choked everything up totally. The new version is 900x1000ish and seems to work fine. I downsized the original to 50% and re-did the labels so they'd actually be readable.   --Mikk (T) 17:35, 22 October 2006 (EDT)
Great, and way better than before, although VERY minor corrections could be done (like : High Elves are most likely descended from either Dark or Forest Trolls, Sand Trolls are descended from Jungle Trolls, and Ice Trolls are an offshoot of the Forest Trolls).--K ) (talk) 17:40, 22 October 2006 (EDT)
Like so?   --Mikk (T) 18:17, 22 October 2006 (EDT)
Seems perfect to me. Great job, you winner you ! (=--K ) (talk) 01:37, 23 October 2006 (EDT)

why? Edit

--Lokisilog 2716 03:29, 23 October 2006 (EDT) Y r ther no Asian srvrs......I mean we couldn't register online........the registration form did not have any place for Asia so I couldn't really register........I was hoping u could help me on this..........

Asian servers on the wiki? Well there are a few, but really only one or two. They aren't here because mostly people haven't made pages for them :-) So get to work ;-) --Tinkerer 06:13, 23 October 2006 (EDT)

In english, of course :) We can't patrol other languages, therefore we don't :/ -- Kirkburn (talk) 11:00, 23 October 2006 (EDT)


blurrrrrrrr............I didn't mean in wiki but on the online registration form in blizz.com for new players in WOW, i'm kinda one of those peopleÜ.........oh yeah did I say i'm in the PhilippinesÜ............

That website isn't for Asian people, so you'll need to go to *woops* Same for European people who need to go to WoW-Europe, see? :) --Tinkerer 04:13, 25 October 2006 (EDT)
Woops, that site doesn't work. Only other site I can find for you is WoW-China but I'm not sure if that's what you need. Check your game box, it should be on there. --Tinkerer 04:18, 25 October 2006 (EDT)

Burning Crusade classes Edit

I was looking at the classes the new races will get. I was wondering, Why isn't Blood elf getting warriors? I thought all races had warriors?

--Linera 11:33, 23 October 2006 (EDT)

Well, not anymore. There's also one race without rogues at the moment (Tauren) so I can't see the problem. The explanation is on the Blood elf page, by the way. --Tinkerer 11:34, 23 October 2006 (EDT)

"Blood elves as a race are the physically weakest of all the races of the Horde" So,your saying that a 2 feet tall gnome has more physical power than a Blood Elf,since the gnomes have a warrior class? - Ujaah 12:15 23 October 2006 (EDT)

Yes, they actually have. Look how incredibly thin Blood elves are in comparison to gnomes, and how very addicted they are to magic. That doesn't make a good warrior, really :-) Also, gnome warriors aren't that bad. --Tinkerer 05:23, 24 October 2006 (EDT)
(This is probably best talked about on the Blood Elf page... But what the hell, I love 'em.) The Blood Elves take the easy way out of everything. Not to say that they're wimps or undetermined, they'd just rather take a diet pill than actually go on a diet. Luckily, they don't have to, because their mana addiction saps them physically, making them the thinnest (of the living) and physically weakest race in WoW. They've also got a societal history of favoring mental endeavors over physical ones. You might ask, what about rogues and hunters? They need strength, right? Of course. But neither operates on rage. Blood Elves have given themselves over to magic, but not to anger. Their anger doesn't burn hot like a warrior's; it smolders. It's like the embers in a fire that have no flame but are actually the hottest part of the fire. So the whole warrior "culture" so to speak is just something alien to the Blood Elves.
On the other hand, the real reason is that something that could suck mana, regen rage AND silence someone in two moves is ridiculously overpowered, so they nerfed Blood Elves. But we use the lore to make up for it. // Montag (talk · contr) 23:09, 31 October 2006 (EST)

Beta patchnotes Edit

I know that the beta patchnotes can be found at http://www.worldofwarcraft.com/patchnotes/alpha-beta-en.html

However, I have no access to login and read them. Is there a page here on wowwiki where I can read them?

--Ragowit 11:46, 23 October 2006 (EDT)

That page doesn't exist, it's bugged. There were never any patch notes, just player-made threads on the forums with the changes. (I can log into the beta, so yes, I tried ;)) --Tinkerer 12:03, 23 October 2006 (EDT)


Policy about vandalism Edit

Hey. Would I be blocked if I said 'WoW blows ! I mean it ! This is not a quotation from a two-letter-named-noob-to-the-wiki' ?--K ) (talk) 16:43, 24 October 2006 (EDT)

Seems that way. However, the Pump wouldn't be proper place for it as the description states at the top of the page. --Gryphon 16:46, 24 October 2006 (EDT)
The wiki is for fans of WoW. A comment inciting flaming isn't helpful, and is obviously vandalism. Heck, it's only one week. (And yes, this page isn't supposed to be for discussion of anything other than the wiki itself anyway). -- Kirkburn (talk) 16:57, 24 October 2006 (EDT)
If you were to make a page outlining why WoW blows in a readable, concise manner, you most certainly wouldn't get blocked. Just pasting a one-liner with six-year-old language though? You get a one-week timeout.   --Mikk (T) 07:29, 25 October 2006 (EDT)

Notable Unreachable Places Edit

I'm looking for information on places like the house on top of the mountains behind Northshire Valley that can be seen from a gryphon on the way to IF. Any info about that house or other places like it would be great.

--Tayschrenn 23:39, 24 October 2006 (EDT)

Here ya go: Category:Closed_zones   --Mikk (T) 07:26, 25 October 2006 (EDT)

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