Line's End (world)

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Line's End/Arnakhish (Dagudashaag 1710)
Milieu 1116
D557353-8
StarportD Poor: No Construction, Minor Repair, Unrefined fuel
Size5 Medium (8,000 km)
Atmosphere5 Thin
Hydrographics7 Wet World 70%
Population3 Low (5 thousand)
Government5 Feudal Technocracy
Law3 Low Law (no automatic weapons)
Tech Level8 Pre-Stellar (superconductors)
See also UWP
jumpmap?sector=Dagudashaag&hex=1710&options=8451&jump=3&scale=32&junk=junk.png
Jump map from Travellermap.com [1]
System Details
Primary K5 IV
Worlds 13
Gas Giants 4
Planetoid Belts 1
Cultural Details
Government Feudal technocracy
Law Level Low
Cultural Extension 1125
Army size (BEs) 0
Economic Details
Technology Level 8
Economic Extension
A21-5
ResourcesAAbundant
Labor2Low (500)
Infrastructure1 Extremely limited
Efficiency-5Extremely poor
Importance -3
Resource Units 10
GWP (BCr) 0
World Trade Number 2
Trade Volume (MCr/year) 0
Starport Details
Classification Class-D
Port Size 0
Building Capacity (Tons) 0
Port employees 0
Port passengers (annual) 0

Line's End supports a population of fewer than 10,000 sophonts. It is a member of Third Imperium in the Arnakhish Subsector of Dagudashaag Sector and in the Domain of Vland. Line's End, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Nobility charged with overseeing the world. This world contains an Imperial Scout Base, capable of handling Scout Service starships and personnel. During the Long Night this world was named Kimmir Aarlaa.

Astrography and planetology[edit]

No information yet available.

Monostellar System[edit]

Line's End Monostellar System
Star Name Hierarchy Color Classification Remarks
Line's End Primary Orange K5 IV


History and background[edit]

Records from the Second Imperium show this world was inhabited by a colony of Chirpers.

Line's End has been continually inhabited since the early exploratory years of the Ziru Sirka, but the population has waxed and waned with the general economic fortunes of the region. As of 1105 the population numbers around 5000 and a third of these are scout personnel of the Regional IISS Administration headquarters.

Point of interest: Scout Base[edit]

The scout base houses not only administrative functions but on of the most modern and advanced hospitals for the almost exclusive use of scouts who have been injured or become ill in the line of duty. There are also extensive recreational and vacation facilities, enjoyed by many scouts and their families taking holidays on this pleasant backwater.

References and contributors[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. "Jump Map API" and map location from Travellermap.com
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