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History: Allies


 


Allies

From Tabula Rasa Vault Wiki

Contents

The Cormans


A wealthy engineer, inventor, and naturalist named Alan Corman purchased an ancient stone tablet of extraterrestrial origin at a marketplace in Morroco. This occurred in the late 1970s, well before Earth’s destruction.

This mysterious artifact ignited in Corman a lifelong obsession with its origins. As a collector, Corman massed the largest assembly of Eloh artifacts in the world and funded a private institute to study them.

Somehow, Corman discovered that there was an alien ship stored at Groom Lake. During a rare transfer, one in which the ship was destined for a remote base in Montana, Corman and a group of trusted associates attempted to steal the vessel. Though this covert team devised a plan to avoid bloodshed, much went wrong and three government agents were killed.

The Corman group took the stolen ship to its own facility and discovered that it was still operational. Government operatives traced the ship’s power signature to Corman’s hidden compound, and they soon assaulted it. Not fully understanding how to operate the ship, the Cormans experimented with the controls until they activated a preset function that launched the vessel, delivering them from Earth before being captured or killed.

The ship’s automated piloting system took Corman and his group to its final landing site, the planet Foreas. Aided by the local Foreans, Corman and his group vowed to continue their peaceful research, and they adopted some of the Foreans’ natural customs. The Cormans, as all members of the group are now known, abstain from violence, thrive on research, and are more wary of human AFS troops than they are of their Forean allies.

The Brann

brannthumb.PNG

The humanoid race called the Brann hail from the planet Erdas, a lush, idyllic homeworld. Long ago, the Brann of Erdas were visited by the Eloh, who introduced the species to the power of Logos, a power for which the Brann showed great aptitude. In their attempts to emulate the Eloh, the Brann strove to create a utopian society, one where their collective scientific and spiritual efforts would yield great benefit. However, the weak-willed among them began to research Logos as an implement of aggression and crime.

In order to maintain the purity of their society, the Brann apprehended and relocated criminal offenders to off-world reeducation colonies on the neighboring planet of Arieki. These penal colonies were designed to force inmates to create self-sustaining societies on a planet where survival hinged on working for the common good.


When the Bane discovered the Brann on Erdas, they viewed their knowledge of Logos as a great threat. Bane forces quickly eradicated the inhabitants of Erdas, who had so diligently relocated their criminals and subversives off world.

The Brann we know today represent the “undesirable” elements of Brann society. And now the survival of their species as a whole rests with their ability to cooperate on Arieki. After the destruction of Erdas, the Staal Facility was overrun in an inmate revolt and settled into a collection of syndicates. Staal became a bastion of lawlessness on Arieki. Meanwhile, without Erdan oversight, the Irendas colony dissolved its original mandate in an attempt to salvage hope for Brann society.

The Brann at Irendas have a social structure similar to humans wherein power affords higher stature. Among them, “teachers” are regarded more highly than others. These members have attained a higher level of Logos ability. In the Staal Facility, power revolves around four syndicates, each responsible for overseeing an element of daily life. Like organized crime families, they are composed of bosses, enforcers, and loyalists.

The Eloh

The Elohim (“They who come from above”) have never revealed their true name to the species that populate our universe. However, they have long been dubbed “Eloh” by those who initially saw these creatures as angelic beings, descending from the heavens with god-like powers.

Not actually gods, or god-like, the Eloh are actually like many other species throughout the known universe – highly intelligent, peaceful, cooperative, and insatiably curious. Early on in their history, the Eloh found solutions to strife and discontent within their own society, freeing them to focus on intellectual achievements.

elohthumb.PNG
Through intense studies in science and mathematics they solved the Unified Field Theorem (using Phi), allowing the creation and manipulation of wormholes as a means of interstellar travel. These studies also resulted in the development of Logos – a science that allows practitioners to move energy and matter from state to state in ways that seem magical to the uninitiated.


Using these means, the Eloh set out to explore the galaxy and meet other interstellar life forms. To understand the modern nature of the Eloh, it is critical to understand this — they did not expect to be the first. They didn’t expect to be first to travel from galaxy to galaxy or first to interact with species from other planets, and they weren’t particularly prepared for that scenario. So they began to teach.

Traveling from planet to planet, they gave freely of their knowledge to any species advanced enough to have a basic understanding of the technologies. Those species that weren’t significantly advanced were seeded with appropriate knowledge and, over the centuries, coached by the Eloh. All these species came to regard the Eloh as magnificent Benefactors – but one.

The tragedy of the Eloh encounter with the Thrax marked the downfall of the Eloh and the beginnings of the war that currently rages throughout the universe. The Thrax took freely of the Eloh knowledge, then turned it against their teachers. The Eloh survived the Thrax attack and decimated the species in a brief war, but in the end, the Thrax did more damage than they could have imagined. The war created a schism in the Elohim: those who argued that they should cease their role as teachers and become leaders, controlling the species of the universe, and those who argued to continue their history of peaceful exploration and shared knowledge.

The Foreans

foreanthumb.PNG

Transplanted thousands of years before by the Benefactors, the Foreans strive to live in harmony with the planet. Not quite pacifists, the Foreans understand the impact of the misuse of technology and try to shun it as much as possible. Oft times the Foreans try to discourage reliance on technology and scientific exploration, and they commonly view the Humans as a reckless race. The consummate environmentalists, the Foreans also won’t shirk from defending the land against the ravaging Bane and will fight them to the death to do so. The Foreans can make use of Logos powers in combat.


Foreans are humanoid in stature and shape, though they are typically taller, thinner, and have four digits on their hands and feet. Their skin is a general olive green color or similar shade, and they consistently mark themselves in tattoos that represent different stages in their lives. Socially, Foreans live in small communities, settled in ingeniously constructed villages that make the most of the natural environment. Foreans use natural fibers in armor construction, but they do not wear protection for their hands or feet and often utilize archaic weapons.

Despite their technological disadvantages, the Foreans have held out well against the Bane, and they routinely join our squads on patrols, scouting missions, and even some direct assaults. It is important to realize that the Foreans are a serious people. Maintain a direct and honest stance in your dealings with them. Listen carefully, and agree to reasonable requests that are within your ability to fulfill. In return, you will garner their trust, a very important step in interacting with them.



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