Datasets:
Tasks:
Text Generation
Modalities:
Text
Formats:
text
Languages:
Russian
Size:
10K - 100K
Tags:
code
License:
| HamSandWich function: | |
| PHP Code: | |
| Ham_TakeDamage | |
| Description: | |
| This function gives us info about the moment a player takes damage, when we use it as a forward. The return of the forward is a boolean, if it is set to 1 then the damage will be done if set to 0 then it will not be done! | |
| It also can be used to give damage. | |
| Here I will present how to correctly use this function! | |
| You should use this function when you want to simulate an attack by a entity! | |
| Usage: | |
| PHP Code: | |
| #define OFFSET_LAST_HIT_GROUP 75 | |
| #define EXTRAOFFSET_PL_LINUX 5 | |
| // plugin_init() | |
| RegisterHam(Ham_TakeDamage, "player", "fw_takedamage") | |
| public fw_takedamage(victim, inflictor, attacker, Float:damage, bits) | |
| { | |
| // Victim is the entity that has been taken damage | |
| // Inflictor is the entity that directly gived damage | |
| // Attacker is the owner of the inflictor | |
| // If Attacker == Inflictor that means that the damage was inflicted by a player (such as gun shot/knife stab) | |
| // Damage the damage | |
| // Bits the type of damage represented in Bitsums | |
| // For grenade damage (In CS) the bits is equal to (1<<24) | |
| // Basically for hooking the he grenade damage is to put this condition | |
| // if (bits & (1<<24)) | |
| // For bullet/knife damage (In CS) the bits are equal to (DMG_BULLET | DMG_NEVERGIB) | |
| // Basically for hooking the shot damage is to put this condition | |
| // if (bits & (DMG_BULLET | DMG_NEVERGIB)) | |
| // Now the most subtile element is that we can get the last hitgroup where the damage was dealt | |
| new hitgroup = get_pdata_int(victim, OFFSET_LAST_HIT_GROUP, EXTRAOFFSET_PL_LINUX) | |
| } | |
| How to properly execute damage? This is the way to do it! | |
| PHP Code: | |
| #define OFFSET_LAST_HIT_GROUP 75 | |
| #define EXTRAOFFSET_PL_LINUX 5 | |
| new const Float:hitgroup_multi[] = | |
| { | |
| 1.0, // HIT_GENERIC | |
| 4.0, // HIT_HEAD | |
| 1.0, // HIT_CHEST | |
| 1.25, // HIT_STOMACH | |
| 1.0, // HIT_LEFTARM | |
| 1.0, // HIT_RIGHTARM | |
| 0.75, // HIT_LEFTLEG | |
| 0.75 // HIT_RIGHTLEG | |
| 0.0 // HIT_SHIELD | |
| } | |
| stock Ham_ExecDamage(victim, inflictor, attacker, damage, hitgroup, bits) | |
| { | |
| set_pdata_int(victim, OFFSET_LAST_HIT_GROUP, hitgroup, EXTRAOFFSET_PL_LINUX) | |
| ExecuteHam(Ham_TakeDamage, victim, inflictor, attacker, damage*hitgroup_multi[hitgroup], bits) | |
| } | |
| stock Ham_ExecDamageB(victim, inflictor, attacker, damage, hitgroup, bits) | |
| { | |
| set_pdata_int(victim, OFFSET_LAST_HIT_GROUP, hitgroup, EXTRAOFFSET_PL_LINUX) | |
| ExecuteHamB(Ham_TakeDamage, victim, inflictor, attacker, damage*hitgroup_multi[hitgroup], bits) | |
| } | |
| stock HamRadiusDamage(ent, Float:radius, Float:damage, bits) | |
| { | |
| new target = -1, Float:origin[3] | |
| pev(ent, pev_origin, origin) | |
| while(( target = find_ent_in_sphere(target, origin, radius) )) | |
| { | |
| static Float:o[3] | |
| pev(target, pev_origin, o) | |
| xs_vec_sub(origin, o, o) | |
| // Recheck if the entity is in radius | |
| if (xs_vec_len(o) > radius) | |
| continue | |
| Ham_ExecDamageB(target, ent, pev(ent, pev_owner), damage * (xs_vec_len(o) / radius), HIT_GENERIC, bits) | |
| } | |
| } |