Any comments or suggestions is good.
Mechanic skills. Instead of SD(if you want official it would be nice if it needs a bit of nerf. this skill is beyond OP. Every five minutes and fun ends boom end of world) , would be nice if you give a nice buff for mado skills? perhaps anyone would have a reason to MAIN a Mechanic Mado type. I always wanna play some Mado type Mecha. but the skilsl really suck.
Warlocks. They have huge burst damage, Gioa ( i dont know the correct spelling) card + G Staff +14 = they really own a lot. back in the days where warlocks needs to have strategy to win not big burst, even w/out Nyd card on armor/ but with tao card+ magic coat they have good def already.
Rangers/ (wops rangers dont need buffs haha.)Gunslinger they really deserve those buffs.
Minstrel/Wanderer needs some buffs, these classes are extinct. No one wanna main minstrel anymore. Past years i saw minstrel+ wanderer combo metallic sound on EMP portal which is my guild before doing it.
Mechanic has it's stupid little field which makes of him a god in WoE or pvp.
If you have more problems, why not go with a GR as well? Except for Soul Expansion, neutral pure damage will be significantly reduced, I am in no position of lowering Mechanic's offensive skills, but I do sure would like to know how they're able to be so slimy.
Sura, id say DC stands for Dragon Combo, and FE means Fallen Empire? If you mean the damage done by the combo, I don't think it's anything special. Although I can't remember well, I barely fight Suras in WoE, but from what I've noticed, their damage is ok. What I don't quite 'agree' with is that insane cast-delay free spam, and even so, not that much of a threat.
Royal Guard's regen to me is the same as WoE Emperium Costumes: Nothing. They're kind of slow, although they are surely quite deadly. The real problems people face in WoE with RG's is their troublesome Overbrand, which I've tried to make reducing, but of course, the whole community lost it's head and wouldn't know what to do without their 100k+ per hit skill.
Warlock is the ultimate proof of how canibalized their users are. All you have to do in WoE is to simply have a Maya Card equipped, their target can be a total noob wearing Goibne's, they'll just run, im not joking, they'll stop and hide (if they have cloaking.) Which is sad, utterly sad since they have tons of useful AoE skills to resort to, but just sticked with that SE spam.
Ranger does not need an increase in it's damage. It is just me who is wrong, or people are really unlucky. I've never been hit once by a Ranger during WoE where I got my sp drained, not a single time, but I do know it happens.
Gunslinger perhaps they could have their power increased yes, I haven't even been seeing many of them.
Ministrel might need some buffing in damage, but in nothing else! The way they can dominate you with Siren's Voice so easily in WoE is laughable and depressing.
Also, the frozen joke spammer Ministrel from your guild is the one who loves to do it.
And if you mean that you had been using Loki before we did, well, it's a conpensation for the 30+ Army you usually have, not to mention the unneeded bloodlust.
WOAH a hella of a replies, Thank you! Keep it coming guys, BTW im not MENARD.
for gunslinger: i tested gunslinger a little bit and saw that only desperado deals quite dmg, rapid shower is dead that skill needs a buff.
I guess buffs for mecha mado, since its kinda fun playing them even if just a little. I'm not sure but is SD reducable by devi not sure since I wear them and still received 3m damage.
DC and FE is kinda painful with good amount of ASPD and the skill that adds 15 spheres usually leads to auto-wreck. But equips do matter in dealing larger damage though.
RG's regen for grace is I think around 1/4 of your hp when you're dying. It also makes you invul good to regen from the skill itself and natural regen. I don't usually use that skill since I rely mostly on natural and shield spell heal (w/c is not that big) but it depends on the community but I think its just okay since it has a good cooldown, but that's my take.
A good suggestion Mr. Icannon i hope they need to check out of this.
About the SD thing, that skill is really intended to one shot every player its like how blood lust was intended to sap all your sp. How about giving it a long cooldown? rather than cancel its intended effect.
Sorry to say to anyone, if you think Warlock is weak now, or die to SD, you don't know how to play. Simple as that.
Im talking about the midtier class Omid, but what about an 400k Chain and soul expansion? lol. even with farb they still hurts a lot, 100k.
paeng pls dont gay, im not menard i agree with long cooldown, but a nerf would be nice, you cannot enjoy anymore clashing, guilds bomb each other, meh, where is the clash? before, my guild use SD to halves enemy RG's HP. today, meh, 1 bomb = annihilated. makes ppl get bored at woe. bomb = ez kills ez frags. And besides, you want bloodbaths using ur RG, not with bombs. even a 1m-2m SD damage is really scary. RIP mid tier classes. Rangers, Genetics, Warlocks , Sorcs will just dig their graves.
spell shield alone is really good with +10 shield. +AAs+Kings Grace+ full throttle GG.
SD cant be reduce by Devi card. Asura gets reduce by Devi + thara frog. i dont think 2m-5m SD damage is "BALANCE" in some way, who even have 2m HP? can you rest a sure a 2m HP RG with devi can withstand an SD? 1m-1.5m SD damage alone is really scary IMO. but thats my take. I dont know why you want a 3m SD damage and unreducable.
Sura still hurts but for godlike people like you, they hurt x999 ahaha joke.
RG's Kings Grace got a good CD or im not sure im just not aware since i get healed most of the time. Though the regen is pretty neat.
But again it's up to you Menard i mean Jay on how you take things, though i believe an update will come soon.
Beastboy Buffs as far as i remember, Fullbuster skill and Grenade skills.
This may sound a bit conceited but.., it deals at least 3M damage specifically because it's coming from me. From what I've seen in the WoE rankings, no other Mecha can reach that damage. The 'average' SD type Mechas out there can't even reach 2M. It's a no win situation if it gets nerfed. The average Mecha's SD wouldn't be able to kill high HP chars, but it would still kill the low HP chars (any class that's not an RG/RK) regardless, if it gets nerfed, all the while I would still be able to. And the RGs and RKs already have Millenium Shield/Auto-Guard/Parrying. Also, remember, whenever you attempt an SD on a group of people, they're going to be attacking you,, all of them. If the average SD-type Mecha's HP becomes very low from the attacks, it will most likely not kill the high HP chars of that group.
Although SD might not be that big for the regular Mados (Prolly doesnt know the correct build), since most tanky class can survive them now and youre correct with your other point.
I still highly suggest for MADO skill boosts if there are still room for improvements just like before, though i guess the introduction of more equips to reduce damage actually made it harder for damage enthusiasts to actually enjoy Gundam mode.
Isn't SD neutral? And just like Sacrifice, unable to have it's element changed? I died in War of Emperium today in one hit by SD, but I was wearing noxious. With Devilling im sure I'll survive but badly, and with Ghostring, a little threat. At least, I remember it worked wonders.
how can u wear nox and devi at the same time?
" With Devilling im sure I'll survive but badly" Im sure 'i'll', I will survive, I WOULD if I had the devilling on, I was wearing noxious, but if I had been wearing Devilling, im pretty sure I wouldn't have died.
i thought SD isnt reduce abble by devi?
None of the classes mentioned need buffs or nerf.
Please do like others, and elaborate your reasons.
SD is neutral property. Like I said, even using 'endows' also known as converters will not change it's element (Valid for Sacrifice too).
Devilling grants +50% additional tolerance to neutral property. I don't need to say more.
Something to add on also, before Mecha's SD can be reduce via Devi/Raydric/Thara/ any racial or elemental reductions. I remember the max damage it can deal before was 2.5m at full blow up build. People was okay with it since there are ways to counter it so I guess there is no reason to make a thread for it. It was fine dealing big damage because there are work around solutions. But with the update, SD is more deadlier because of the SP addition to its damage factor and the fact it can be only reduced by hard def and soft def.
Damage ignores reductions of demi-human, Element and Size.
This skill is neutral elemental and will miss on ghost 3 and 4 monsters.