well, i have barely touched it but here is what i've got so far.
Last edited by Darn; 07-06-18 at 03:21 PM.
Where can I find/track passive skills?
Well, excuteskill can track these attackable skills.. but how about passive/buff skills that can be called on player's login for a boost or something, where does it get handled?
Last edited by Chale001; 17-06-18 at 07:21 PM.
Just wish people like http://forum.ragezone.com/members/243990.html and http://forum.ragezone.com/members/339184.html were still part of this community.
Bakabug imo got more credit than he deserved, the releases he made were advanced in comparison to the average Kal dev but overall not THAT impressive that I remember... He also never completed a single project that I remember.
HOLY SHIT A GHOST !!!!!!!!!!
Mmmm, yeah doubt that's the same Zen.
So, anyway, whats the current state of Kal dev? Whats everyone basing their work on? Last I was active people were starting to release addons with .dll plugins to extend the game... Looks like that's progressed to the norm? Where can i get a good repack with a base setup worth extending? Core 2016 repack from R3v0 what everyone is working with as a base these days? That shit back doored?
Guess everybody is working with the source of revo's files atm.
and for those who can't code 99% are now based on Revo or Beshoy repacks.
Yeah, at a glance that's what it looked like.
yes they are very complete and all ready to compile.
i also compiled a ready to use set of dlls but you know some people are skeptical soooo use them if you would like or compile your own from the source.
I'm trying to figure where the level limit for "Monster drop" is ..
For example after 28 levels you can't drop an item by a monster, where is that line stored? already checked ItemDrop, ItemDropEx, as well as CreateDropItem, CMonsterReal__Die.. any hint is welcome.