15 if(lightTopRamp) bkgSurface.addLights(topSpots); //Creiamo la luce spot dal basso SpotLight[] bottomSpots = LightsStudio.getLightRamp(lightBounds, 3, Anchor.BOTTOM, new double[]{lightIntensity, lightIntensity, lightIntensity}, new Color[]{lightBottomRampColor, lightBottomRampColor, lightBottomRampColor,}, 0); if(lightBottomRamp) bkgSurface.addLights(bottomSpots); LightOp op = new LightOp(bkgSurface); //Trasformiamo lo sfondo in un livello di forma sul quale facciamo agire il filtro LightOp ShapeLayer backgroundLayer = new ShapeLayer(cmp, cmp.getBounds(), new FillRenderer(backgroundColor)); backgroundLayer.setRasterFilter(op); //Creiamo il livello dell ombra ConvolveOp blurOp = new ConvolveOp(new GaussianKernel(5)); AffineTransform shadowTransform = AffineTransform.getShearInstance (shadowShearX, shadowShearY); ShapeLayer shadowLayer = new ShapeLayer(cmp, shape, new FillRenderer(shadowColor)); shadowLayer.setRasterFilter(blurOp, new Dimension(5, 5));