<commit_before>#include "stdafx.h"
#include "Universal.h"
#include "BaseFrame.h"
#include "PhysicsSystem.h"
#include "VoxelSystem.h"
#include "PhysicsVoxel.h"

//Traces from rayStart along rayDirection. returns true if ray hits anything
//any parameter can be NULL to indicate no information is desired along that pathway
bool Universal::Trace(vec3 rayStart, vec3 rayDirection, vec3 * rayHitLocation, PhysicsActor ** actorHit, GameMaterial * hitMaterial, vec3 * surfaceNormal) {
	return TraceIgnoreActor(rayStart,rayDirection,NULL,rayHitLocation,actorHit,hitMaterial,surfaceNormal);
}
//Traces from rayStart along rayDirection. returns true if ray hits anything
//Ignores the actor passed to actorToIgnore
//any parameter can be NULL to indicate no information is desired along that pathway
bool Universal::TraceIgnoreActor(vec3 rayStart, vec3 rayDirection, PhysicsActor * actorToIgnore, vec3 * rayHitLocation, PhysicsActor ** actorHit, GameMaterial * hitMaterial, vec3 * surfaceNormal) {
	//Do each trace with separate trace data
	traceData winningTrace;
	winningTrace.traceDistance = 100000;
	traceData currentTrace;
	bool rayHit = false;

	//Trace to actors
	if (Game()->Physics.RaytraceToActor(rayStart,rayDirection,actorToIgnore,currentTrace.traceDistance,currentTrace.surfaceNormal,currentTrace.actorHit)) {
		if (currentTrace.traceDistance < winningTrace.traceDistance) {
			winningTrace = currentTrace;
			winningTrace.hitMaterial = MAT_ACTOR;
			rayHit = true;
		}
	}

	//Trace to physics voxels
	if (Game()->Physics.RaytraceToPhysicsVoxel(rayStart,rayDirection,currentTrace.traceDistance,currentTrace.surfaceNormal)) {
		if (currentTrace.traceDistance < winningTrace.traceDistance) {
			winningTrace = currentTrace;
			winningTrace.actorHit = NULL;
			winningTrace.hitMaterial = MAT_PHYSICSVOXEL;
			rayHit = true;
		}
	}

	//Trace to terrain
	if (Game()->Voxels.RaytraceToTerrain(rayStart,rayDirection,currentTrace.traceDistance,currentTrace.surfaceNormal)) {
		if (currentTrace.traceDistance < winningTrace.traceDistance) {
			winningTrace = currentTrace;
			winningTrace.actorHit = NULL;
			winningTrace.hitMaterial = MAT_TERRAIN;
			rayHit = true;
		}
	}

	//Trace to buildings
	//pending
	/*
	if (Game()->Voxels.Raytrace(rayStart,rayDirection,currentTrace.traceDistance,currentTrace.surfaceNormal)) {
		if (currentTrace.traceDistance < winningTrace.traceDistance) {
			winningTrace = currentTrace;
			winningTrace.actorHit = NULL;
			winningTrace.hitMaterial = MAT_STRUCTURE;
		}
	}
	*/

	//Apply data from the winning trace if there was one
	if (rayHit) {
		if (rayHitLocation)
			*rayHitLocation = winningTrace.traceDistance*rayDirection + rayStart;
		if (actorHit)
			*actorHit = winningTrace.actorHit;
		if (hitMaterial)
			*hitMaterial = winningTrace.hitMaterial;
		if (surfaceNormal)
			*surfaceNormal = winningTrace.surfaceNormal;

		return true;
	}
	return false;
}

//Creates a concussion
//damaging terrain
//throwing back physics voxels and actors
void Universal::Concuss(vec3 at, float radius, float damage, PhysicsActor * damagingActor) {
	_ASSERTE(damagingActor != NULL);
	static const int maxVoxelsCreated = 50;
	static const int maxParticlesCreated = 120;
	static const float initialEnergy = 20.0f;
	static const float initialDisplacement = 0.5f;

	//Check that the "at" is above the terrain
	vec2 checkPos[4] = {
		vec2(floor(at.x),floor(at.y)),
		vec2(floor(at.x),ceil(at.y)),
		vec2(ceil(at.x),floor(at.y)),
		vec2(ceil(at.x),ceil(at.y)),
	};
	int underCount = 0;
	for (int i = 0; i < 4; i++) {
		if ((Game()->Voxels.GetPositionHeight(checkPos[i]) - 5.0f) > at.z)
			underCount++;
	}
	if (underCount == 4) {
		cout << "Corrected an explosion deep underground\n";
		at.z = Game()->Voxels.GetPositionHeight(vec2(at));
	}

	//Damage the terrain (terrain takes 50% damage)
	vector<vec4> newPhysicsVoxels = Game()->Voxels.Crater(at,radius*2.0f,damage*.50);
	//Damage the existing physics voxels
	Game()->Physics.Explode(at,radius,damage);
	//Now create new ones based off of the damaged terrain
	float chanceVoxelInstantlyDisintegrates = 1.0f - (float)maxVoxelsCreated/(float)min(maxParticlesCreated,(int)newPhysicsVoxels.size());
	float chanceVoxelInstantlyDissapears = 1.0f - (float)maxParticlesCreated/(float)newPhysicsVoxels.size();
	chanceVoxelInstantlyDisintegrates = max(chanceVoxelInstantlyDisintegrates,0.0f);
	chanceVoxelInstantlyDissapears = max(chanceVoxelInstantlyDissapears,0.0f);

	for (auto newVoxel : newPhysicsVoxels) {
		if (Utilities::random(0.0f,1.0f) <= chanceVoxelInstantlyDissapears)
			continue;

		//Build the voxel
		vec3 voxPos = vec3(newVoxel);
		//Add some random displacement
		voxPos += vec3(Utilities::random(-initialDisplacement,initialDisplacement),Utilities::random(-initialDisplacement,initialDisplacement),Utilities::random(-initialDisplacement,initialDisplacement));
		//voxel is alive for a random amount of time
		//cheating now, effect voxels are not physics enabled
		PhysicsVoxel * vox = Game()->Physics.BuildVoxel(vec3(newVoxel),Utilities::random(4.0,6.0));
		//set material and a random velocity
		vox->MaterialId = (int)newVoxel.w;
		vox->Velocity = vec3(Utilities::random(-initialEnergy,initialEnergy),Utilities::random(-initialEnergy,initialEnergy),Utilities::random(-initialEnergy,initialEnergy));

		//If its to instantly disintegrate, change it's deathat
		if (Utilities::random(0.0f,1.0f) >= (1-chanceVoxelInstantlyDisintegrates))
			vox->DeathAt = 1.0;
	}
	//Do aoe damage to actors
	Game()->Actors.DoAOEDamage(at,radius,damage,damagingActor);
}<commit_msg>Removed print statement in correction message of Concuss<commit_after>#include "stdafx.h"
#include "Universal.h"
#include "BaseFrame.h"
#include "PhysicsSystem.h"
#include "VoxelSystem.h"
#include "PhysicsVoxel.h"

//Traces from rayStart along rayDirection. returns true if ray hits anything
//any parameter can be NULL to indicate no information is desired along that pathway
bool Universal::Trace(vec3 rayStart, vec3 rayDirection, vec3 * rayHitLocation, PhysicsActor ** actorHit, GameMaterial * hitMaterial, vec3 * surfaceNormal) {
	return TraceIgnoreActor(rayStart,rayDirection,NULL,rayHitLocation,actorHit,hitMaterial,surfaceNormal);
}
//Traces from rayStart along rayDirection. returns true if ray hits anything
//Ignores the actor passed to actorToIgnore
//any parameter can be NULL to indicate no information is desired along that pathway
bool Universal::TraceIgnoreActor(vec3 rayStart, vec3 rayDirection, PhysicsActor * actorToIgnore, vec3 * rayHitLocation, PhysicsActor ** actorHit, GameMaterial * hitMaterial, vec3 * surfaceNormal) {
	//Do each trace with separate trace data
	traceData winningTrace;
	winningTrace.traceDistance = 100000;
	traceData currentTrace;
	bool rayHit = false;

	//Trace to actors
	if (Game()->Physics.RaytraceToActor(rayStart,rayDirection,actorToIgnore,currentTrace.traceDistance,currentTrace.surfaceNormal,currentTrace.actorHit)) {
		if (currentTrace.traceDistance < winningTrace.traceDistance) {
			winningTrace = currentTrace;
			winningTrace.hitMaterial = MAT_ACTOR;
			rayHit = true;
		}
	}

	//Trace to physics voxels
	if (Game()->Physics.RaytraceToPhysicsVoxel(rayStart,rayDirection,currentTrace.traceDistance,currentTrace.surfaceNormal)) {
		if (currentTrace.traceDistance < winningTrace.traceDistance) {
			winningTrace = currentTrace;
			winningTrace.actorHit = NULL;
			winningTrace.hitMaterial = MAT_PHYSICSVOXEL;
			rayHit = true;
		}
	}

	//Trace to terrain
	if (Game()->Voxels.RaytraceToTerrain(rayStart,rayDirection,currentTrace.traceDistance,currentTrace.surfaceNormal)) {
		if (currentTrace.traceDistance < winningTrace.traceDistance) {
			winningTrace = currentTrace;
			winningTrace.actorHit = NULL;
			winningTrace.hitMaterial = MAT_TERRAIN;
			rayHit = true;
		}
	}

	//Trace to buildings
	//pending
	/*
	if (Game()->Voxels.Raytrace(rayStart,rayDirection,currentTrace.traceDistance,currentTrace.surfaceNormal)) {
		if (currentTrace.traceDistance < winningTrace.traceDistance) {
			winningTrace = currentTrace;
			winningTrace.actorHit = NULL;
			winningTrace.hitMaterial = MAT_STRUCTURE;
		}
	}
	*/

	//Apply data from the winning trace if there was one
	if (rayHit) {
		if (rayHitLocation)
			*rayHitLocation = winningTrace.traceDistance*rayDirection + rayStart;
		if (actorHit)
			*actorHit = winningTrace.actorHit;
		if (hitMaterial)
			*hitMaterial = winningTrace.hitMaterial;
		if (surfaceNormal)
			*surfaceNormal = winningTrace.surfaceNormal;

		return true;
	}
	return false;
}

//Creates a concussion
//damaging terrain
//throwing back physics voxels and actors
void Universal::Concuss(vec3 at, float radius, float damage, PhysicsActor * damagingActor) {
	_ASSERTE(damagingActor != NULL);
	static const int maxVoxelsCreated = 50;
	static const int maxParticlesCreated = 120;
	static const float initialEnergy = 20.0f;
	static const float initialDisplacement = 0.5f;

	//Check that the "at" is above the terrain
	vec2 checkPos[4] = {
		vec2(floor(at.x),floor(at.y)),
		vec2(floor(at.x),ceil(at.y)),
		vec2(ceil(at.x),floor(at.y)),
		vec2(ceil(at.x),ceil(at.y)),
	};
	int underCount = 0;
	for (int i = 0; i < 4; i++) {
		if ((Game()->Voxels.GetPositionHeight(checkPos[i]) - 5.0f) > at.z)
			underCount++;
	}
	//If far below the earth, correct to above the earth.
	if (underCount == 4)
		at.z = Game()->Voxels.GetPositionHeight(vec2(at));

	//Damage the terrain (terrain takes 50% damage)
	vector<vec4> newPhysicsVoxels = Game()->Voxels.Crater(at,radius*2.0f,damage*.50);
	//Damage the existing physics voxels
	Game()->Physics.Explode(at,radius,damage);
	//Now create new ones based off of the damaged terrain
	float chanceVoxelInstantlyDisintegrates = 1.0f - (float)maxVoxelsCreated/(float)min(maxParticlesCreated,(int)newPhysicsVoxels.size());
	float chanceVoxelInstantlyDissapears = 1.0f - (float)maxParticlesCreated/(float)newPhysicsVoxels.size();
	chanceVoxelInstantlyDisintegrates = max(chanceVoxelInstantlyDisintegrates,0.0f);
	chanceVoxelInstantlyDissapears = max(chanceVoxelInstantlyDissapears,0.0f);

	for (auto newVoxel : newPhysicsVoxels) {
		if (Utilities::random(0.0f,1.0f) <= chanceVoxelInstantlyDissapears)
			continue;

		//Build the voxel
		vec3 voxPos = vec3(newVoxel);
		//Add some random displacement
		voxPos += vec3(Utilities::random(-initialDisplacement,initialDisplacement),Utilities::random(-initialDisplacement,initialDisplacement),Utilities::random(-initialDisplacement,initialDisplacement));
		//voxel is alive for a random amount of time
		//cheating now, effect voxels are not physics enabled
		PhysicsVoxel * vox = Game()->Physics.BuildVoxel(vec3(newVoxel),Utilities::random(4.0,6.0));
		//set material and a random velocity
		vox->MaterialId = (int)newVoxel.w;
		vox->Velocity = vec3(Utilities::random(-initialEnergy,initialEnergy),Utilities::random(-initialEnergy,initialEnergy),Utilities::random(-initialEnergy,initialEnergy));

		//If its to instantly disintegrate, change it's deathat
		if (Utilities::random(0.0f,1.0f) >= (1-chanceVoxelInstantlyDisintegrates))
			vox->DeathAt = 1.0;
	}
	//Do aoe damage to actors
	Game()->Actors.DoAOEDamage(at,radius,damage,damagingActor);
}<|endoftext|>


<commit_before>#include <QDateTime>
#include <QDirIterator>
#include <QFile>
#include <QFileInfo>
#include <QString>
#include <QtDebug>

#include <iterator>
#include <stdexcept>
#include <typeinfo>

#include <AlpinoCorpus/DirectoryCorpusReader.hh>
#include <AlpinoCorpus/Error.hh>
#include <AlpinoCorpus/util/textfile.hh>

namespace alpinocorpus {

DirectoryCorpusReader::DirectoryCorpusReader(QString const &directory,
                                             bool wantCache)
 : d_directory(directory)
{
    QDir dir(directory, "*.xml");
    if (!dir.exists() || !dir.isReadable())
        throw OpenError(directory, "non-existent or not readable");

    if (!wantCache || !readCache()) {
        QDirIterator entryIter(dir, QDirIterator::Subdirectories
                                  | QDirIterator::FollowSymlinks);
        while (entryIter.hasNext()) {
            QString entry = entryIter.next();
            entry.remove(0, directory.length());
            if (entry[0] == QDir::separator())
                entry.remove(0, 1);
            d_entries.push_back(entry);
        }
    }

    if (wantCache)
        writeCache();

    setName(directory);
}

CorpusReader::EntryIterator DirectoryCorpusReader::getBegin() const
{
    return EntryIterator(new DirIter(d_entries.constBegin()));
}

CorpusReader::EntryIterator DirectoryCorpusReader::getEnd() const
{
    return EntryIterator(new DirIter(d_entries.constEnd()));
}

QString DirectoryCorpusReader::DirIter::current() const
{
    return *iter;
}

bool DirectoryCorpusReader::DirIter::equals(IterImpl const *other) const
{
    try {
        DirIter const &that = dynamic_cast<DirIter const &>(*other);
        return iter == that.iter;
    } catch (std::bad_cast const &) {
        return false;
    }
}

void DirectoryCorpusReader::DirIter::next()
{
    ++iter;
}

QString DirectoryCorpusReader::readEntry(QString const &entry) const
{
    return util::readFile(d_directory.filePath(entry));
}

void DirectoryCorpusReader::cacheFile(QFile &) const
{
    // XXX: putting the index outside the directory
    // is a fundamental design flaw. --Lars
    QFile cache(QString("%1/../%2.dir_index")
                .arg(d_directory.path())
                .arg(d_directory.dirName()));
}

/**
 * Read directory cache file. Returns true on success.
 */
bool DirectoryCorpusReader::readCache()
{
    QFile cache;
    cacheFile(cache);

    if (!cache.exists()
     || QFileInfo(d_directory.path()).lastModified()
         > QFileInfo(cache).lastModified()
     || !cache.open(QFile::ReadOnly))
        return false;

    // XXX no error handling below
    QTextStream cacheStream(&cache);
    while (true) {
        QString line(cacheStream.readLine());
        if (line.isNull())
            break;

        d_entries.push_back(line);
    }

    return true;
}

void DirectoryCorpusReader::writeCache()
{
  QFile cache;
  cacheFile(cache);
  if (!cache.open(QFile::WriteOnly))
    return;

  QTextStream cacheStream(&cache);
  // QTextStreamIterator???
  for (QVector<QString>::iterator iter = d_entries.begin();
      iter != d_entries.end(); ++iter)
    cacheStream << *iter << "\n";
}

}   // namespace alpinocorpus
<commit_msg>Implement error handling in DirectoryCorpusReader::readCache()<commit_after>#include <QDateTime>
#include <QDirIterator>
#include <QFile>
#include <QFileInfo>
#include <QString>
#include <QtDebug>

#include <iterator>
#include <stdexcept>
#include <typeinfo>

#include <AlpinoCorpus/DirectoryCorpusReader.hh>
#include <AlpinoCorpus/Error.hh>
#include <AlpinoCorpus/util/textfile.hh>

namespace alpinocorpus {

DirectoryCorpusReader::DirectoryCorpusReader(QString const &directory,
                                             bool wantCache)
 : d_directory(directory)
{
    QDir dir(directory, "*.xml");
    if (!dir.exists() || !dir.isReadable())
        throw OpenError(directory, "non-existent or not readable");

    if (!wantCache || !readCache()) {
        QDirIterator entryIter(dir, QDirIterator::Subdirectories
                                  | QDirIterator::FollowSymlinks);
        while (entryIter.hasNext()) {
            QString entry = entryIter.next();
            entry.remove(0, directory.length());
            if (entry[0] == QDir::separator())
                entry.remove(0, 1);
            d_entries.push_back(entry);
        }
    }

    if (wantCache)
        writeCache();

    setName(directory);
}

CorpusReader::EntryIterator DirectoryCorpusReader::getBegin() const
{
    return EntryIterator(new DirIter(d_entries.constBegin()));
}

CorpusReader::EntryIterator DirectoryCorpusReader::getEnd() const
{
    return EntryIterator(new DirIter(d_entries.constEnd()));
}

QString DirectoryCorpusReader::DirIter::current() const
{
    return *iter;
}

bool DirectoryCorpusReader::DirIter::equals(IterImpl const *other) const
{
    try {
        DirIter const &that = dynamic_cast<DirIter const &>(*other);
        return iter == that.iter;
    } catch (std::bad_cast const &) {
        return false;
    }
}

void DirectoryCorpusReader::DirIter::next()
{
    ++iter;
}

QString DirectoryCorpusReader::readEntry(QString const &entry) const
{
    return util::readFile(d_directory.filePath(entry));
}

void DirectoryCorpusReader::cacheFile(QFile &) const
{
    // XXX: putting the index outside the directory
    // is a fundamental design flaw. --Lars
    QFile cache(QString("%1/../%2.dir_index")
                .arg(d_directory.path())
                .arg(d_directory.dirName()));
}

/**
 * Read directory cache file. Returns true on success.
 */
bool DirectoryCorpusReader::readCache()
{
    QFile cache;
    cacheFile(cache);

    if (!cache.exists()
     || QFileInfo(d_directory.path()).lastModified()
         > QFileInfo(cache).lastModified()
     || !cache.open(QFile::ReadOnly))
        return false;

    QTextStream cacheStream(&cache);
    while (true) {
        QString line(cacheStream.readLine());
        if (line.isNull())
            break;

        d_entries.push_back(line);
    }

    if (cacheStream.atEnd())
        return true;
    else {      // I/O error occurred
        d_entries.clear();
        return false;
    }
}

void DirectoryCorpusReader::writeCache()
{
  QFile cache;
  cacheFile(cache);
  if (!cache.open(QFile::WriteOnly))
    return;

  QTextStream cacheStream(&cache);
  // QTextStreamIterator???
  for (QVector<QString>::iterator iter = d_entries.begin();
      iter != d_entries.end(); ++iter)
    cacheStream << *iter << "\n";
}

}   // namespace alpinocorpus
<|endoftext|>


<commit_before>#include "stdafx.h"
#include "StrategyFuncFreq.h"
#include "CandidateMethodFactory.h"
#include "Option.h"
#include "Network.h"

using namespace std;

const std::string StrategyFuncFreq::name("funcfreq");
const std::string StrategyFuncFreq::usage(
	"Select the common frequent motifs as result.\n"
	"Usage: " + StrategyFuncFreq::name + " <k> <smin> <smax> <minSup> <minSnap> <obj-fun> <alpha>\n"
	"  <k>: return top-k result"
	"  <minSup>: [double] the minimum show up probability of a motif among positive subjects\n"
	"  <minSnap>: [double] the minimum show up probability of a motif among a subject's all snapshots\n"
	"  <obj-fun>: [string] name for the objective function (supprot: diff, margin, ratio)\n"
	"  <alpha>: [double] the penalty factor for the negative frequency\n"
);

bool StrategyFuncFreq::parse(const std::vector<std::string>& param)
{
	try {
		checkParam(param, 7, name);
		k = stoi(param[1]);
		smin = stoi(param[2]);
		smax = stoi(param[3]);
		minSup = stod(param[4]);
		pSnap = stod(param[5]);
//		objFunName = param[6];
		setObjFun(param[6]);
		// TODO: change to use a separated functio to parse the parameters for certain objective function
		if(objFunID == 1)
			alpha = stod(param[7]);
	} catch(exception& e) {
		cerr << e.what() << endl;
		return false;
	}
	return true;
}

std::vector<Motif> StrategyFuncFreq::search(const Option & opt,
	const std::vector<std::vector<Graph>>& gPos, const std::vector<std::vector<Graph>>& gNeg)
{
	if(!checkInput(gPos, gNeg))
		return std::vector<Motif>();
	// initialization
	pgp = &gPos;
	pgn = &gNeg;
	nSubPosGlobal = opt.nPosInd;
	nSubNegGlobal = opt.nNegInd;
	nMinSup = static_cast<int>((nSubPosGlobal + nSubNegGlobal)*minSup);
	//nMinSup = static_cast<int>(nSubPosGlobal*minSup);
	nNode = gPos[0][0].nNode;
	numMotifExplored = 0;

	Network net;
	vector<Motif> res;
	if(net.getSize() == 1) {
		res = method_enum1();
		//res = master(net);
	} else {
		if(net.getRank() == 0) {
			res = master(net);
		} else {
			numMotifExplored = slave(net);
		}
	}
	MPI_Barrier(MPI_COMM_WORLD);
	cout << "  Rank " << net.getRank() << " has counted " << numMotifExplored << " motifs." << endl;
	return res;
}

bool StrategyFuncFreq::setObjFun(const std::string & name)
{
	if(name == "diff") {
		//objFun = &StrategyFuncFreq::objFun_diffP2N;
		objFun = bind(&StrategyFuncFreq::objFun_diffP2N, this, placeholders::_1, placeholders::_2);
		objFunID = 1;
		return true;
	} else if(name == "margin") {
		objFun = bind(&StrategyFuncFreq::objFun_marginP2N, this, placeholders::_1, placeholders::_2);
		objFunID = 2;
		return true;
	} else if(name == "ratio") {
		//objFun = &StrategyFuncFreq::objFun_ratioP2N;
		objFun = bind(&StrategyFuncFreq::objFun_ratioP2N, this, placeholders::_1, placeholders::_2);
		objFunID = 3;
		return true;
	}
	return false;
}

std::vector<Edge> StrategyFuncFreq::getEdges()
{
	vector<Edge> res;
	for(int i = 0; i < nNode; ++i) {
		for(int j = i + 1; j < nNode; ++j) {
			if(checkEdge(i, j))
				res.emplace_back(i, j);
		}
	}
	return res;
}

std::vector<Motif> StrategyFuncFreq::method_enum1()
{
	cout << "Phase 1 (meta-data prepare)" << endl;
	slist supPos, supNeg;
	for(auto& s : *pgp)
		supPos.pushFront(&s);
	for(auto& s : *pgn)
		supNeg.pushFront(&s);
	vector<Edge> edges = getEdges();
	cout << "  # of edges: " << edges.size() << endl;

	cout << "Phase 2 (calculate)" << endl;
	Motif dummy;
	TopKHolder<Motif, double> holder(k);
	chrono::system_clock::time_point _time = chrono::system_clock::now();
	_enum1(0, dummy, supPos, supNeg, holder, edges);
	auto _time_ms = chrono::duration_cast<chrono::milliseconds>(
		chrono::system_clock::now() - _time).count();
	cout << "  # of result: " << holder.size() << ", last score: " << holder.lastScore()
		<< "\n  time: " << _time_ms << " ms" << endl;

	cout << "Phase 3 (output)" << endl;
	{
		ofstream fout("score.txt");
		for(auto& p : holder.data) {
			fout << p.second << "\t" << p.first << "\n";
		}
	}
	vector<Motif> res = holder.getResultMove();
	return res;
}

double StrategyFuncFreq::objFun_diffP2N(const double freqPos, const double freqNeg)
{
	return freqPos - alpha*freqNeg;
}

double StrategyFuncFreq::objFun_marginP2N(const double freqPos, const double freqNeg)
{
	return (1.0 - freqPos) + alpha*freqNeg;
}

double StrategyFuncFreq::objFun_ratioP2N(const double freqPos, const double freqNeg)
{
	return freqNeg != 0.0 ? freqPos / freqNeg : freqPos;
}

bool StrategyFuncFreq::checkEdge(const int s, const int d, const std::vector<Graph>& sub) const
{
	int th = static_cast<int>(ceil(sub.size()*pSnap));
	int cnt = 0;
	for(auto&g : sub) {
		if(g.testEdge(s, d)) {
			if(++cnt >= th)
				break;
		}
	}
	return cnt >= th;
}

bool StrategyFuncFreq::checkEdge(const int s, const int d) const
{
	int cnt = 0;
	for(auto&sub : *pgp) {
		if(checkEdge(s, d, sub))
			if(++cnt >= nMinSup)
				break;
	}
	if(cnt >= nMinSup)
		return true;
	for(auto&sub : *pgn) {
		if(checkEdge(s, d, sub))
			if(++cnt >= nMinSup)
				break;
	}
	return cnt >= nMinSup;
}

int StrategyFuncFreq::countEdge(const int s, const int d, const std::vector<std::vector<Graph>>& subs) const
{
	int cnt = 0;
	for(auto&sub : subs) {
		if(checkEdge(s, d, sub))
			++cnt;
	}
	return cnt;
}

std::pair<int, int> StrategyFuncFreq::countEdge(const int s, const int d) const
{
	int nPos = countEdge(s, d, *pgp);
	int nNeg = countEdge(s, d, *pgn);
	return make_pair(nPos, nNeg);
}

bool StrategyFuncFreq::testMotif(const Motif & m, const std::vector<Graph>& sub) const
{
	int th = static_cast<int>(ceil(sub.size()*pSnap));
	int cnt = 0;
	for(auto&g : sub) {
		if(g.testMotif(m)) {
			if(++cnt >= th)
				break;
		}
	}
	return cnt >= th;
}

int StrategyFuncFreq::countMotif(const Motif & m, const std::vector<std::vector<Graph>>& subs) const
{
	int res = 0;
	for(auto&sub : subs) {
		if(testMotif(m, sub))
			++res;
	}
	return res;
}

std::pair<int, int> StrategyFuncFreq::countMotif(const Motif & m) const
{
	int nPos = countMotif(m, *pgp);
	int nNeg = countMotif(m, *pgn);
//	cout << m << "\t(" << nPos << "," << nNeg << ")" << endl;
//	this_thread::sleep_for(chrono::seconds(1));
	return make_pair(nPos, nNeg);
}

void StrategyFuncFreq::removeSupport(slist& sup, std::vector<const subject_t*>& rmv, const Edge& e)
{
	auto itLast = sup.before_begin(), it = sup.begin();
	while(it != sup.end()) {
		const subject_t* s = *it;
		if(!checkEdge(e.s, e.d, *s)) {
			rmv.push_back(s);
			it = sup.eraseAfter(itLast);
		} else {
			itLast = it++;
		}
	}
}

void StrategyFuncFreq::_enum1(const unsigned p, Motif & curr, slist& supPos, slist& supNeg,
	TopKHolder<Motif, double>& res, const std::vector<Edge>& edges)
{
	if(p >= edges.size() || curr.size() == smax) {
		if(curr.getnEdge() >= smin && supPos.size() + supNeg.size() >= nMinSup && curr.connected()) {
		//if(curr.getnEdge() >= smin && supPos.size() >= nMinSup && curr.connected()) {
			double s = objFun(static_cast<double>(supPos.size()) / pgp->size(),
				static_cast<double>(supNeg.size()) / pgn->size());
			++numMotifExplored;
			res.update(move(curr), s);
		}
		return;
	}
	if(objFunID == 1) {
		double upBound = objFun(static_cast<double>(supPos.size()) / pgp->size(), 0.0);
		if(!res.updatable(upBound)) {
			return;
		}
	}

	_enum1(p + 1, curr, supPos, supNeg, res, edges);

	vector<const subject_t*> rmvPos, rmvNeg;
	removeSupport(supPos, rmvPos, edges[p]);
	removeSupport(supNeg, rmvNeg, edges[p]);
	curr.addEdge(edges[p].s, edges[p].d);
	_enum1(p + 1, curr, supPos, supNeg, res, edges);
	curr.removeEdge(edges[p].s, edges[p].d);
	for(auto s : rmvPos)
		supPos.pushFront(s);
	for(auto s : rmvNeg)
		supNeg.pushFront(s);
}
<commit_msg>new ratio based objective function<commit_after>#include "stdafx.h"
#include "StrategyFuncFreq.h"
#include "CandidateMethodFactory.h"
#include "Option.h"
#include "Network.h"

using namespace std;

const std::string StrategyFuncFreq::name("funcfreq");
const std::string StrategyFuncFreq::usage(
	"Select the common frequent motifs as result.\n"
	"Usage: " + StrategyFuncFreq::name + " <k> <smin> <smax> <minSup> <minSnap> <obj-fun> <alpha>\n"
	"  <k>: return top-k result"
	"  <minSup>: [double] the minimum show up probability of a motif among positive subjects\n"
	"  <minSnap>: [double] the minimum show up probability of a motif among a subject's all snapshots\n"
	"  <obj-fun>: [string] name for the objective function (supprot: diff, margin, ratio)\n"
	"  <alpha>: [double] the penalty factor for the negative frequency\n"
);

bool StrategyFuncFreq::parse(const std::vector<std::string>& param)
{
	try {
		checkParam(param, 7, name);
		k = stoi(param[1]);
		smin = stoi(param[2]);
		smax = stoi(param[3]);
		minSup = stod(param[4]);
		pSnap = stod(param[5]);
//		objFunName = param[6];
		setObjFun(param[6]);
		// TODO: change to use a separated functio to parse the parameters for certain objective function
		if(objFunID == 1)
			alpha = stod(param[7]);
	} catch(exception& e) {
		cerr << e.what() << endl;
		return false;
	}
	return true;
}

std::vector<Motif> StrategyFuncFreq::search(const Option & opt,
	const std::vector<std::vector<Graph>>& gPos, const std::vector<std::vector<Graph>>& gNeg)
{
	if(!checkInput(gPos, gNeg))
		return std::vector<Motif>();
	// initialization
	pgp = &gPos;
	pgn = &gNeg;
	nSubPosGlobal = opt.nPosInd;
	nSubNegGlobal = opt.nNegInd;
	nMinSup = static_cast<int>((nSubPosGlobal + nSubNegGlobal)*minSup);
	//nMinSup = static_cast<int>(nSubPosGlobal*minSup);
	nNode = gPos[0][0].nNode;
	numMotifExplored = 0;

	Network net;
	vector<Motif> res;
	if(net.getSize() == 1) {
		res = method_enum1();
		//res = master(net);
	} else {
		if(net.getRank() == 0) {
			res = master(net);
		} else {
			numMotifExplored = slave(net);
		}
	}
	MPI_Barrier(MPI_COMM_WORLD);
	cout << "  Rank " << net.getRank() << " has counted " << numMotifExplored << " motifs." << endl;
	return res;
}

bool StrategyFuncFreq::setObjFun(const std::string & name)
{
	if(name == "diff") {
		//objFun = &StrategyFuncFreq::objFun_diffP2N;
		objFun = bind(&StrategyFuncFreq::objFun_diffP2N, this, placeholders::_1, placeholders::_2);
		objFunID = 1;
		return true;
	} else if(name == "margin") {
		objFun = bind(&StrategyFuncFreq::objFun_marginP2N, this, placeholders::_1, placeholders::_2);
		objFunID = 2;
		return true;
	} else if(name == "ratio") {
		//objFun = &StrategyFuncFreq::objFun_ratioP2N;
		objFun = bind(&StrategyFuncFreq::objFun_ratioP2N, this, placeholders::_1, placeholders::_2);
		objFunID = 3;
		return true;
	}
	return false;
}

std::vector<Edge> StrategyFuncFreq::getEdges()
{
	vector<Edge> res;
	for(int i = 0; i < nNode; ++i) {
		for(int j = i + 1; j < nNode; ++j) {
			if(checkEdge(i, j))
				res.emplace_back(i, j);
		}
	}
	return res;
}

std::vector<Motif> StrategyFuncFreq::method_enum1()
{
	cout << "Phase 1 (meta-data prepare)" << endl;
	slist supPos, supNeg;
	for(auto& s : *pgp)
		supPos.pushFront(&s);
	for(auto& s : *pgn)
		supNeg.pushFront(&s);
	vector<Edge> edges = getEdges();
	cout << "  # of edges: " << edges.size() << endl;

	cout << "Phase 2 (calculate)" << endl;
	Motif dummy;
	TopKHolder<Motif, double> holder(k);
	chrono::system_clock::time_point _time = chrono::system_clock::now();
	_enum1(0, dummy, supPos, supNeg, holder, edges);
	auto _time_ms = chrono::duration_cast<chrono::milliseconds>(
		chrono::system_clock::now() - _time).count();
	cout << "  # of result: " << holder.size() << ", last score: " << holder.lastScore()
		<< "\n  time: " << _time_ms << " ms" << endl;

	cout << "Phase 3 (output)" << endl;
	{
		ofstream fout("score.txt");
		for(auto& p : holder.data) {
			fout << p.second << "\t" << p.first << "\n";
		}
	}
	vector<Motif> res = holder.getResultMove();
	return res;
}

double StrategyFuncFreq::objFun_diffP2N(const double freqPos, const double freqNeg)
{
	return freqPos - alpha*freqNeg;
}

double StrategyFuncFreq::objFun_marginP2N(const double freqPos, const double freqNeg)
{
	return (1.0 - freqPos) + alpha*freqNeg;
}

double StrategyFuncFreq::objFun_ratioP2N(const double freqPos, const double freqNeg)
{
	//return freqNeg != 0.0 ? freqPos / freqNeg : freqPos;
	return freqPos*freqPos / (freqPos + freqNeg);
}

bool StrategyFuncFreq::checkEdge(const int s, const int d, const std::vector<Graph>& sub) const
{
	int th = static_cast<int>(ceil(sub.size()*pSnap));
	int cnt = 0;
	for(auto&g : sub) {
		if(g.testEdge(s, d)) {
			if(++cnt >= th)
				break;
		}
	}
	return cnt >= th;
}

bool StrategyFuncFreq::checkEdge(const int s, const int d) const
{
	int cnt = 0;
	for(auto&sub : *pgp) {
		if(checkEdge(s, d, sub))
			if(++cnt >= nMinSup)
				break;
	}
	if(cnt >= nMinSup)
		return true;
	for(auto&sub : *pgn) {
		if(checkEdge(s, d, sub))
			if(++cnt >= nMinSup)
				break;
	}
	return cnt >= nMinSup;
}

int StrategyFuncFreq::countEdge(const int s, const int d, const std::vector<std::vector<Graph>>& subs) const
{
	int cnt = 0;
	for(auto&sub : subs) {
		if(checkEdge(s, d, sub))
			++cnt;
	}
	return cnt;
}

std::pair<int, int> StrategyFuncFreq::countEdge(const int s, const int d) const
{
	int nPos = countEdge(s, d, *pgp);
	int nNeg = countEdge(s, d, *pgn);
	return make_pair(nPos, nNeg);
}

bool StrategyFuncFreq::testMotif(const Motif & m, const std::vector<Graph>& sub) const
{
	int th = static_cast<int>(ceil(sub.size()*pSnap));
	int cnt = 0;
	for(auto&g : sub) {
		if(g.testMotif(m)) {
			if(++cnt >= th)
				break;
		}
	}
	return cnt >= th;
}

int StrategyFuncFreq::countMotif(const Motif & m, const std::vector<std::vector<Graph>>& subs) const
{
	int res = 0;
	for(auto&sub : subs) {
		if(testMotif(m, sub))
			++res;
	}
	return res;
}

std::pair<int, int> StrategyFuncFreq::countMotif(const Motif & m) const
{
	int nPos = countMotif(m, *pgp);
	int nNeg = countMotif(m, *pgn);
//	cout << m << "\t(" << nPos << "," << nNeg << ")" << endl;
//	this_thread::sleep_for(chrono::seconds(1));
	return make_pair(nPos, nNeg);
}

void StrategyFuncFreq::removeSupport(slist& sup, std::vector<const subject_t*>& rmv, const Edge& e)
{
	auto itLast = sup.before_begin(), it = sup.begin();
	while(it != sup.end()) {
		const subject_t* s = *it;
		if(!checkEdge(e.s, e.d, *s)) {
			rmv.push_back(s);
			it = sup.eraseAfter(itLast);
		} else {
			itLast = it++;
		}
	}
}

void StrategyFuncFreq::_enum1(const unsigned p, Motif & curr, slist& supPos, slist& supNeg,
	TopKHolder<Motif, double>& res, const std::vector<Edge>& edges)
{
	if(p >= edges.size() || curr.size() == smax) {
		if(curr.getnEdge() >= smin && supPos.size() + supNeg.size() >= nMinSup && curr.connected()) {
		//if(curr.getnEdge() >= smin && supPos.size() >= nMinSup && curr.connected()) {
			double s = objFun(static_cast<double>(supPos.size()) / pgp->size(),
				static_cast<double>(supNeg.size()) / pgn->size());
			++numMotifExplored;
			//res.update(move(curr), s);
			res.update(curr, s);
		}
		return;
	}
	if(objFunID == 1) {
		double upBound = objFun(static_cast<double>(supPos.size()) / pgp->size(), 0.0);
		if(!res.updatable(upBound)) {
			return;
		}
	}

	_enum1(p + 1, curr, supPos, supNeg, res, edges);

	vector<const subject_t*> rmvPos, rmvNeg;
	removeSupport(supPos, rmvPos, edges[p]);
	removeSupport(supNeg, rmvNeg, edges[p]);
	curr.addEdge(edges[p].s, edges[p].d);
	_enum1(p + 1, curr, supPos, supNeg, res, edges);
	curr.removeEdge(edges[p].s, edges[p].d);
	for(auto s : rmvPos)
		supPos.pushFront(s);
	for(auto s : rmvNeg)
		supNeg.pushFront(s);
}
<|endoftext|>


<commit_before>#include <iostream>
#include <cstdlib>

#include "netutil.h"

int main(int argc, char** argv) {
  std::cout << "libdsnutil/netutil test" << std::endl
	    << "(c) 2012 #das-system Networks" << std::endl;

  if (argc != 2) {
    std::cout << "Syntax: " << argv[0] << " [1|2]" << std::endl;
    return EXIT_FAILURE;
  }

  int test_mode = atoi(argv[1]);
  switch(test_mode) {
  case 1:
    std::cout << "netutil test #1: get_in_addr():" << std::endl;
    std::cout << "[X] TODO! --png" << std::endl;
    return EXIT_SUCCESS;
    break;
  case 2:
    std::cout << "netutil test #2: socketUDP():" << std::endl;
    {
      struct addrinfo ai;
      int sockfd;
      if ((sockfd = socketUDP("das-system-networks.de", 31337, &ai)) == -1) {
	std::cout << "[X] Error creating UDP socket to "
		  << "das-system-networks.de:31337" << std::endl;
	return EXIT_FAILURE;
      }

      std::cout << "[i] created socket to connect to "
		<< "das-system-networks.de:31337/udp";

      close(sockfd);
    }
    return EXIT_SUCCESS;
    break;
  default:
    std::cout << "Invalid test_mode specified!" << std::endl;
    return EXIT_FAILURE;
  }

  std::cout << "Test succeeded :-)" << std::endl;

  return EXIT_SUCCESS;
}
<commit_msg>Add missing include in test-netutil.cc<commit_after>#include <iostream>
#include <cstdlib>
#include <unistd.h>

#include "netutil.h"

int main(int argc, char** argv) {
  std::cout << "libdsnutil/netutil test" << std::endl
	    << "(c) 2012 #das-system Networks" << std::endl;

  if (argc != 2) {
    std::cout << "Syntax: " << argv[0] << " [1|2]" << std::endl;
    return EXIT_FAILURE;
  }

  int test_mode = atoi(argv[1]);
  switch(test_mode) {
  case 1:
    std::cout << "netutil test #1: get_in_addr():" << std::endl;
    std::cout << "[X] TODO! --png" << std::endl;
    return EXIT_SUCCESS;
    break;
  case 2:
    std::cout << "netutil test #2: socketUDP():" << std::endl;
    {
      struct addrinfo ai;
      int sockfd;
      if ((sockfd = socketUDP("das-system-networks.de", 31337, &ai)) == -1) {
	std::cout << "[X] Error creating UDP socket to "
		  << "das-system-networks.de:31337" << std::endl;
	return EXIT_FAILURE;
      }

      std::cout << "[i] created socket to connect to "
		<< "das-system-networks.de:31337/udp";

      close(sockfd);
    }
    return EXIT_SUCCESS;
    break;
  default:
    std::cout << "Invalid test_mode specified!" << std::endl;
    return EXIT_FAILURE;
  }

  std::cout << "Test succeeded :-)" << std::endl;

  return EXIT_SUCCESS;
}
<|endoftext|>


<commit_before>/**
 * Clever programming language
 * Copyright (c) 2012 Clever Team
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following
 * conditions:
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */

#include <iostream>
#include <errno.h>
#include "modules/std/net/csocket.h"
#ifdef CLEVER_WIN32
#include "win32/win32.h"
#endif

namespace clever {

CSocket::CSocket() {
	// Socket init.
	// @TODO: check for errors on this.
	this->socket = ::socket(AF_INET, SOCK_STREAM, 0);

	// Local socket init.
	this->local.sin_family = AF_INET;
	this->local.sin_addr.s_addr = htonl(INADDR_ANY);
	this->local.sin_port = htons(INADDR_ANY);

	// Remote socket init.
	this->remote.sin_family = AF_INET;
}

CSocket::~CSocket() {
	this->close();
}

void CSocket::setHost(const char *addr) {
	this->remote.sin_addr.s_addr = inet_addr(addr);
}

void CSocket::setPort(const int port) {
	this->remote.sin_port = htons(port);
}

void CSocket::setTimeout(const int time) {
	// Timeout value is in 'ms', and our timeout should be in 'us'.
	this->timeout = time * 1000;
}

bool CSocket::connect() {
	this->resetError();

	if (::connect(this->socket, (struct sockaddr*)&this->remote, sizeof(this->remote)) != 0) {
		this->setError();
		return false;
	}

	return true;
}

bool CSocket::close() {
	int res;

	this->resetError();

#ifdef CLEVER_WIN32
	res = ::closesocket(this->socket);
#else
	res = ::close(this->socket);
#endif

	// If the return was 0, it's ok.
	if (res == 0) {
		return true;
	} else {
		this->setError();
		return false;
	}
}

bool CSocket::receive(const char *buffer, int length) {
	this->resetError();

	// Receive data.
	int res = ::recv(this->socket, (char *)buffer, length, 0);

	if (res > 0) {
		return true;
	} else {
		this->setError();
		return false;
	}
}

bool CSocket::send(const char *buffer, int length) {
	int sent = 0;

	this->resetError();

	// Loop the send() because it might happen to not send all data once.
	do {
		int res = ::send(this->socket, (&buffer[sent]), (length - sent), 0);

		if (res >= 0) {
			sent += res;
		} else {
			this->setError();
			return false;
		}
	} while (sent < length);

	return true;
}

bool CSocket::isOpen() {
	char buf;
	fd_set readset;

	this->resetError();

	// @TODO: when the platform supports, use MSG_DONTWAIT.

	// We should perform a select() to make sure our recv() won't block.
	FD_ZERO(&readset);
	FD_SET(this->socket, &readset);

	// Try the select().
	if (::select(this->socket + 1, &readset, NULL, NULL, NULL) > 0) {
		if (!FD_ISSET(this->socket, &readset)) {
			// There's no data, so our recv() will block. This means that our socket is still alive, since
			// when the connection has been closed FD_ISSET returns true.
			return true;
		}
	} else {
		// select() failed, so the socket should be closed.
		return false;
	}

	// If we got here, our select() said that the socket could be read() without blocking. Let's try it.
	int res = ::recv(this->socket, &buf, 1, MSG_PEEK);

	if (res == 0) {
		// Our connection has been closed on the remote end.
		this->close();
		return false;
	} else if (res > 0) {
		// There's data, so the socket is still alive.
		return true;
	} else {
		// We got an error. Let's see if it's an EAGAIN.
		this->setError();
		if (this->error == EAGAIN) {
			// Our socket is still alive.
			return true;
		} else {
			// Some went wrong. Oops.
			this->setError();
			return false;
		}
	}
}

bool CSocket::poll() {
	struct timeval timeout;
	fd_set readset;
	int res;

	this->resetError();

	// Set the minimum interval.
	if (this->timeout > 1000000) {
		timeout.tv_sec = (this->timeout / 1000000);
		timeout.tv_usec = (this->timeout % 1000000);
	} else {
		timeout.tv_sec = 0;
		timeout.tv_usec = this->timeout;
	}

	// Prepare the fd_set.
	FD_ZERO(&readset);
	FD_SET(this->socket, &readset);

	// Try the select().
	res = select(this->socket + 1, &readset, NULL, NULL, &timeout);
	if (res == 0) {
		// Timeout.
		return false;
	} else if (res > 0) {
		// We got our socket back.
		if (FD_ISSET(this->socket, &readset)) {
			return true;
		} else {
			return false;
		}
	} else {
		// Error.
		this->setError();
		return false;
	}
}

void CSocket::resetError() {
	this->error = NO_ERROR;
	this->errorString = std::string("");
}

void CSocket::setError() {
#ifdef CLEVER_WIN32
	this->error = WSAGetLastError();
#else
	this->error = errno;
#endif
	this->errorString = GetLastErrorStr(this->error);
}

} // clever<commit_msg>Fix for *nix.<commit_after>/**
 * Clever programming language
 * Copyright (c) 2012 Clever Team
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following
 * conditions:
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */

#include <iostream>
#include <errno.h>
#include "modules/std/net/csocket.h"
#ifdef CLEVER_WIN32
#include "win32/win32.h"
#endif

namespace clever {

CSocket::CSocket() {
	// Socket init.
	// @TODO: check for errors on this.
	this->socket = ::socket(AF_INET, SOCK_STREAM, 0);

	// Local socket init.
	this->local.sin_family = AF_INET;
	this->local.sin_addr.s_addr = htonl(INADDR_ANY);
	this->local.sin_port = htons(INADDR_ANY);

	// Remote socket init.
	this->remote.sin_family = AF_INET;
}

CSocket::~CSocket() {
	this->close();
}

void CSocket::setHost(const char *addr) {
	this->remote.sin_addr.s_addr = inet_addr(addr);
}

void CSocket::setPort(const int port) {
	this->remote.sin_port = htons(port);
}

void CSocket::setTimeout(const int time) {
	// Timeout value is in 'ms', and our timeout should be in 'us'.
	this->timeout = time * 1000;
}

bool CSocket::connect() {
	this->resetError();

	if (::connect(this->socket, (struct sockaddr*)&this->remote, sizeof(this->remote)) != 0) {
		this->setError();
		return false;
	}

	return true;
}

bool CSocket::close() {
	int res;

	this->resetError();

#ifdef CLEVER_WIN32
	res = ::closesocket(this->socket);
#else
	res = ::close(this->socket);
#endif

	// If the return was 0, it's ok.
	if (res == 0) {
		return true;
	} else {
		this->setError();
		return false;
	}
}

bool CSocket::receive(const char *buffer, int length) {
	this->resetError();

	// Receive data.
	int res = ::recv(this->socket, (char *)buffer, length, 0);

	if (res > 0) {
		return true;
	} else {
		this->setError();
		return false;
	}
}

bool CSocket::send(const char *buffer, int length) {
	int sent = 0;

	this->resetError();

	// Loop the send() because it might happen to not send all data once.
	do {
		int res = ::send(this->socket, (&buffer[sent]), (length - sent), 0);

		if (res >= 0) {
			sent += res;
		} else {
			this->setError();
			return false;
		}
	} while (sent < length);

	return true;
}

bool CSocket::isOpen() {
	char buf;
	fd_set readset;

	this->resetError();

	// @TODO: when the platform supports, use MSG_DONTWAIT.

	// We should perform a select() to make sure our recv() won't block.
	FD_ZERO(&readset);
	FD_SET(this->socket, &readset);

	// Try the select().
	if (::select(this->socket + 1, &readset, NULL, NULL, NULL) > 0) {
		if (!FD_ISSET(this->socket, &readset)) {
			// There's no data, so our recv() will block. This means that our socket is still alive, since
			// when the connection has been closed FD_ISSET returns true.
			return true;
		}
	} else {
		// select() failed, so the socket should be closed.
		return false;
	}

	// If we got here, our select() said that the socket could be read() without blocking. Let's try it.
	int res = ::recv(this->socket, &buf, 1, MSG_PEEK);

	if (res == 0) {
		// Our connection has been closed on the remote end.
		this->close();
		return false;
	} else if (res > 0) {
		// There's data, so the socket is still alive.
		return true;
	} else {
		// We got an error. Let's see if it's an EAGAIN.
		this->setError();
		if (this->error == EAGAIN) {
			// Our socket is still alive.
			return true;
		} else {
			// Some went wrong. Oops.
			this->setError();
			return false;
		}
	}
}

bool CSocket::poll() {
	struct timeval timeout;
	fd_set readset;
	int res;

	this->resetError();

	// Set the minimum interval.
	if (this->timeout > 1000000) {
		timeout.tv_sec = (this->timeout / 1000000);
		timeout.tv_usec = (this->timeout % 1000000);
	} else {
		timeout.tv_sec = 0;
		timeout.tv_usec = this->timeout;
	}

	// Prepare the fd_set.
	FD_ZERO(&readset);
	FD_SET(this->socket, &readset);

	// Try the select().
	res = select(this->socket + 1, &readset, NULL, NULL, &timeout);
	if (res == 0) {
		// Timeout.
		return false;
	} else if (res > 0) {
		// We got our socket back.
		if (FD_ISSET(this->socket, &readset)) {
			return true;
		} else {
			return false;
		}
	} else {
		// Error.
		this->setError();
		return false;
	}
}

void CSocket::resetError() {
	this->error = NO_ERROR;
	this->errorString = std::string("");
}

void CSocket::setError() {
#ifdef CLEVER_WIN32
	this->error = WSAGetLastError();
	this->errorString = GetLastErrorStr(this->error);
#else
	this->error = errno;
	this->errorString = ::std::string(strerror(errno));
#endif

}

} // clever<|endoftext|>


<commit_before>/**
 * \file
 * \author      Alexey Vasilyev <alexa.infra@gmail.com>
 * \copyright   MIT License
 **/
#include "sdlapp.h"

#ifdef OS_WIN
#  define SDL_MAIN_HANDLED
#endif

#include <SDL.h>

#include <iostream>
#include <string>

#include "render/glcontext.h"
#include "render/statistics.h"

namespace base {

SDLApp::SDLApp()
    : mainwindow_( NULL )
    , run_( true )
    , capture_( false )
    , width_( 640 )
    , height_( 480 )
{
    LOG("start");
    if ( SDL_Init( SDL_INIT_VIDEO ) < 0 ) {
        ERR("Unable to init SDL: %s", SDL_GetError());
        abort();
    }

    SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION, 3 );
    SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, 2 );
    // see SDL_GLprofile enumeration
    // e.g. SDL_GL_CONTEXT_PROFILE_ES2 for GLES
    SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE );
    // debug flag
    SDL_GL_SetAttribute( SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG );
    SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
    SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 24 );
    SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 8 );

    mainwindow_ = SDL_CreateWindow(
                      "SDL Demo",
                      SDL_WINDOWPOS_CENTERED,
                      SDL_WINDOWPOS_CENTERED,
                      width_, height_,
                      SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN
                  );
    maincontext_ = SDL_GL_CreateContext( mainwindow_ );
    glewExperimental = GL_TRUE;
    GLenum err = glewInit();

    if ( GLEW_OK != err ) {
        ERR("Unable to load GLEW: %s", glewGetErrorString( err ));
        abort();
    }

    if ( !GLEW_VERSION_3_2 ) {
        WARN("OpenGL 3.2 is not supported.");
    }

    const GLubyte* version = glGetString( GL_VERSION );
    LOG("Current OpenGL version: %s", version);

    GL_ASSERT();

    SDL_GL_SetSwapInterval( 1 );

    Stats::init();
}

SDLApp::~SDLApp()
{
    Stats::shutdown();
    SDL_GL_DeleteContext( maincontext_ );
    SDL_DestroyWindow( mainwindow_ );
    SDL_Quit();
    LOG("quit");
}

void SDLApp::Pump()
{
    SDL_PumpEvents();
    SDL_Event event;

    while ( SDL_PollEvent( &event ) ) {
        switch( event.type ) {
        case SDL_QUIT:
            run_ = false;
            break;
        case SDL_MOUSEBUTTONUP:

            if ( event.button.button == SDL_BUTTON_LEFT ) {
                capture_ = false;
                SDL_ShowCursor( 1 );
            }

            break;
        case SDL_MOUSEBUTTONDOWN:

            if ( event.button.button == SDL_BUTTON_LEFT ) {
                capture_ = true;
                SDL_ShowCursor( 0 );
            }

            break;
        case SDL_MOUSEMOTION:

            if ( capture_ ) {
                if ( event.motion.x != width_ / 2. ||
                        event.motion.y != height_ / 2. ) {
                    OnMotion( event.motion.x,
                              event.motion.y,
                              event.motion.xrel,
                              event.motion.yrel );
                    SDL_WarpMouseInWindow( mainwindow_,
                                           width_ / 2, height_ / 2 );
                }
            }

            break;
        case SDL_KEYDOWN:
            OnKeyboardDown( ( u8 )event.key.keysym.sym );
            break;
        case SDL_KEYUP:
            OnKeyboardUp( ( u8 )event.key.keysym.sym );
            break;
        default:
            break;
        }
    }
}

void SDLApp::Run()
{
    Pump();

    while( run_ ) {
        OnFrame();
        Pump();
    }
}

void SDLApp::OnFrame()
{
    /* Swap our back buffer to the front */
    SDL_GL_SwapWindow( mainwindow_ );
    Stats::reset_frame();
}

void SDLApp::OnMotion( i32 x, i32 y, i32 dx, i32 dy )
{
}

void SDLApp::OnReshape( i32 width, i32 height )
{
}

} // namespace base
<commit_msg>fix opengl version 3.1 for now<commit_after>/**
 * \file
 * \author      Alexey Vasilyev <alexa.infra@gmail.com>
 * \copyright   MIT License
 **/
#include "sdlapp.h"

#ifdef OS_WIN
#  define SDL_MAIN_HANDLED
#endif

#include <SDL.h>

#include <iostream>
#include <string>

#include "render/glcontext.h"
#include "render/statistics.h"

namespace base {

SDLApp::SDLApp()
    : mainwindow_( NULL )
    , run_( true )
    , capture_( false )
    , width_( 640 )
    , height_( 480 )
{
    LOG("start");
    if ( SDL_Init( SDL_INIT_VIDEO ) < 0 ) {
        ERR("Unable to init SDL: %s", SDL_GetError());
        abort();
    }

    SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION, 3 );
    SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, 1 );
    // see SDL_GLprofile enumeration
    // e.g. SDL_GL_CONTEXT_PROFILE_ES2 for GLES
    SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE );
    // debug flag
    SDL_GL_SetAttribute( SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG );
    SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
    SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 24 );
    SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 8 );

    mainwindow_ = SDL_CreateWindow(
                      "SDL Demo",
                      SDL_WINDOWPOS_CENTERED,
                      SDL_WINDOWPOS_CENTERED,
                      width_, height_,
                      SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN
                  );
    maincontext_ = SDL_GL_CreateContext( mainwindow_ );
    if (!maincontext_) {
        ERR("SDL error: %s", SDL_GetError());
        abort();
    }
    glewExperimental = GL_TRUE;
    GLenum err = glewInit();

    if ( GLEW_OK != err ) {
        ERR("Unable to load GLEW: %s", glewGetErrorString( err ));
        abort();
    }

    if ( !GLEW_VERSION_3_1 ) {
        WARN("OpenGL 3.1 is not supported.");
    }

    const GLubyte* version = glGetString( GL_VERSION );
    LOG("Current OpenGL version: %s", version);

    GL_ASSERT();

    SDL_GL_SetSwapInterval( 1 );

    Stats::init();
}

SDLApp::~SDLApp()
{
    Stats::shutdown();
    SDL_GL_DeleteContext( maincontext_ );
    SDL_DestroyWindow( mainwindow_ );
    SDL_Quit();
    LOG("quit");
}

void SDLApp::Pump()
{
    SDL_PumpEvents();
    SDL_Event event;

    while ( SDL_PollEvent( &event ) ) {
        switch( event.type ) {
        case SDL_QUIT:
            run_ = false;
            break;
        case SDL_MOUSEBUTTONUP:

            if ( event.button.button == SDL_BUTTON_LEFT ) {
                capture_ = false;
                SDL_ShowCursor( 1 );
            }

            break;
        case SDL_MOUSEBUTTONDOWN:

            if ( event.button.button == SDL_BUTTON_LEFT ) {
                capture_ = true;
                SDL_ShowCursor( 0 );
            }

            break;
        case SDL_MOUSEMOTION:

            if ( capture_ ) {
                if ( event.motion.x != width_ / 2. ||
                        event.motion.y != height_ / 2. ) {
                    OnMotion( event.motion.x,
                              event.motion.y,
                              event.motion.xrel,
                              event.motion.yrel );
                    SDL_WarpMouseInWindow( mainwindow_,
                                           width_ / 2, height_ / 2 );
                }
            }

            break;
        case SDL_KEYDOWN:
            OnKeyboardDown( ( u8 )event.key.keysym.sym );
            break;
        case SDL_KEYUP:
            OnKeyboardUp( ( u8 )event.key.keysym.sym );
            break;
        default:
            break;
        }
    }
}

void SDLApp::Run()
{
    Pump();

    while( run_ ) {
        OnFrame();
        Pump();
    }
}

void SDLApp::OnFrame()
{
    /* Swap our back buffer to the front */
    SDL_GL_SwapWindow( mainwindow_ );
    Stats::reset_frame();
}

void SDLApp::OnMotion( i32 x, i32 y, i32 dx, i32 dy )
{
}

void SDLApp::OnReshape( i32 width, i32 height )
{
}

} // namespace base
<|endoftext|>


<commit_before>/*
 * Copyright 2016-2017 libfpta authors: please see AUTHORS file.
 *
 * This file is part of libfpta, aka "Fast Positive Tables".
 *
 * libfpta is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * libfpta is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with libfpta.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "fpta_test.h"
#include "keygen.hpp"

TEST(Corny, NameValidate) {
  /* Проверка корректности валидатора имен.
   *
   * Сценарий:
   *  - несколько кейсов для допустимых имен.
   *  - несколько кейсов для НЕ допустимых имен.
   */
  EXPECT_TRUE(fpta_validate_name("valid"));
  EXPECT_TRUE(fpta_validate_name("valid_valid"));
  EXPECT_TRUE(fpta_validate_name("valid_42"));

  EXPECT_FALSE(fpta_validate_name(""));
  EXPECT_FALSE(fpta_validate_name(nullptr));
  EXPECT_FALSE(fpta_validate_name("a_very_long_long_long_long_long_long_"
                                  "long_long_long_long_long_long_name"));

  EXPECT_FALSE(fpta_validate_name("not valid"));
  EXPECT_FALSE(fpta_validate_name("1nvalid"));
#if FPTA_ALLOW_DOT4NAMES
  EXPECT_TRUE(fpta_validate_name("val.d"));
  EXPECT_TRUE(fpta_validate_name(".val.d"));
#else
  EXPECT_FALSE(fpta_validate_name("inval.d"));
  EXPECT_FALSE(fpta_validate_name(".nval.d"));
#endif
  EXPECT_FALSE(fpta_validate_name("inval$d"));
  EXPECT_TRUE(fpta_validate_name("_1nvalid"));
  EXPECT_FALSE(fpta_validate_name("invalid#"));
  EXPECT_FALSE(fpta_validate_name("invalid/"));
#if !defined(_MSC_VER) || defined(NDEBUG)
  EXPECT_FALSE(fpta_validate_name("invalid_ещераз"));
#endif
}

TEST(Corny, DeNIL_NaNs) {
  /* Проверка NAN-значений для designaned NILs. */

  // тест базовых констант
  EXPECT_TRUE(std::isnan(fpta_fp32_denil.__f));
  EXPECT_TRUE(std::isnan(fpta_fp32_qsnan.__f));
  EXPECT_TRUE(std::isnan(fpta_fp64_denil.__d));
  EXPECT_TRUE(std::isnan(fpta_fp32x64_denil.__d));
  EXPECT_TRUE(std::isnan(fpta_fp32x64_qsnan.__d));
  EXPECT_FALSE(binary_eq(fpta_fp32_denil, fpta_fp32_qsnan));
  EXPECT_FALSE(binary_eq(fpta_fp64_denil, fpta_fp32x64_qsnan));
  EXPECT_FALSE(binary_eq(fpta_fp64_denil, fpta_fp32x64_denil));
  EXPECT_EQ(FPTA_DENIL_FP32_BIN, fpta_fp32_denil.__i);
  EXPECT_EQ(FPTA_QSNAN_FP32_BIN, fpta_fp32_qsnan.__i);
  EXPECT_EQ(FPTA_DENIL_FP32_BIN, fpta_fp32_qsnan.__i + 1);
  EXPECT_EQ(FPTA_DENIL_FP64_BIN, fpta_fp64_denil.__i);
  EXPECT_EQ(FPTA_DENIL_FP32x64_BIN, fpta_fp32x64_denil.__i);
  EXPECT_EQ(FPTA_QSNAN_FP32x64_BIN, fpta_fp32x64_qsnan.__i);

  fpta_fp32_t fp32;
  fpta_fp64_t fp64;

  // проверка FPTA_DENIL_FP32
  fp32.__f = FPTA_DENIL_FP32;
  EXPECT_TRUE(binary_eq(fpta_fp32_denil, fp32));
  EXPECT_EQ(fpta_fp32_denil.__i, fp32.__i);
  // проверка FPTA_DENIL_FP32_MAS
  fp32.__f = -std::nanf(FPTA_DENIL_FP32_MAS);
  EXPECT_TRUE(binary_eq(fpta_fp32_denil, fp32));
  EXPECT_EQ(fpta_fp32_denil.__i, fp32.__i);

  // проверка FPTA_DENIL_FP64
  fp64.__d = FPTA_DENIL_FP64;
  EXPECT_TRUE(binary_eq(fpta_fp64_denil, fp64));
  EXPECT_EQ(fpta_fp64_denil.__i, fp64.__i);
  // проверка FPTA_DENIL_FP64_MAS
  fp64.__d = -std::nan(FPTA_DENIL_FP64_MAS);
  EXPECT_TRUE(binary_eq(fpta_fp64_denil, fp64));
  EXPECT_EQ(fpta_fp64_denil.__i, fp64.__i);

  // проверка FPTA_DENIL_FP32x64_MAS
  fp64.__d = -std::nan(FPTA_DENIL_FP32x64_MAS);
  EXPECT_TRUE(binary_eq(fpta_fp32x64_denil, fp64));
  // проверка FPTA_QSNAN_FP32x64_MAS
  fp64.__d = -std::nan(FPTA_QSNAN_FP32x64_MAS);
  EXPECT_TRUE(binary_eq(fpta_fp32x64_qsnan, fp64));

  // преобразование DENIL с усечением.
  fp32.__f = fpta_fp64_denil.__d;
  EXPECT_EQ(fpta_fp32_denil.__i, fp32.__i);
  EXPECT_TRUE(binary_eq(fpta_fp32_denil, fp32));
  fp32.__f = FPTA_DENIL_FP64;
  EXPECT_EQ(fpta_fp32_denil.__i, fp32.__i);
  EXPECT_TRUE(binary_eq(fpta_fp32_denil, fp32));

  // преобразование DENIL с расширением.
  fp64.__d = fpta_fp32_denil.__f;
  EXPECT_EQ(fpta_fp32x64_denil.__i, fp64.__i);
  EXPECT_TRUE(binary_eq(fpta_fp32x64_denil, fp64));
  fp64.__d = FPTA_DENIL_FP32;
  EXPECT_EQ(fpta_fp32x64_denil.__i, fp64.__i);
  EXPECT_TRUE(binary_eq(fpta_fp32x64_denil, fp64));
  // а так не должно совпадать, ибо мантисса просто шире.
  EXPECT_NE(fpta_fp64_denil.__i, fp64.__i);
  EXPECT_FALSE(binary_eq(fpta_fp64_denil, fp64));

  // преобразование QSNAN с усечением.
  fp32.__f = fpta_fp32x64_qsnan.__d;
  EXPECT_NE(fpta_fp32_denil.__i, fp32.__i);
  EXPECT_EQ(fpta_fp32_denil.__i, fp32.__i + 1);
  EXPECT_FALSE(binary_eq(fpta_fp32_denil, fp32));
  EXPECT_EQ(fpta_fp32_qsnan.__i, fp32.__i);
  EXPECT_TRUE(binary_eq(fpta_fp32_qsnan, fp32));

  // преобразование QSNAN с расширением.
  fp64.__d = fpta_fp32_qsnan.__f;
  EXPECT_EQ(fpta_fp32x64_qsnan.__i, fp64.__i);
  EXPECT_TRUE(binary_eq(fpta_fp32x64_qsnan, fp64));
}

TEST(Corny, KeyGenerator) {
  /* Проверка корректности генераторов ключей/значений, которые используются
   * в последующих тестах, в частности для проверки индексов и курсоров.
   *
   * Сценарий:
   *  1. Имеется три подвида генераторов, основная задача каждого в
   *     генерации N значений, которые покрывают весь диапазон
   *     соответствующего типа данных и при этом включают специфические
   *     точки. Например, бесконечность для double/float или нулевая длина
   *     для opacity.
   *
   *  2. Проверяем что генератор для каждого типа адекватен, а именно:
   *     - выдает ряд из запрошенного кол-во значений.
   *     - генерируемый ряд включает крайние и специфические точки.
   *     - генерируемые значение следуют по возрастанию.
   *     - перечисленное верно как для четного, так и для нечетного
   *       кол-ва точек.
   *
   *  3. Для строковых генераторов также проверяются:
   *     - генерация бинарных и текстовых значений.
   *     - генерация ключей как фиксированной, так и переменной длины.
   */
  scalar_range_stepper<float>::test(42);
  scalar_range_stepper<float>::test(42 * 5);
  scalar_range_stepper<float>::test(43);
  scalar_range_stepper<float>::test(43 * 4);
  scalar_range_stepper<double>::test(42);
  scalar_range_stepper<double>::test(42 * 5);
  scalar_range_stepper<double>::test(43);
  scalar_range_stepper<double>::test(43 * 4);
  scalar_range_stepper<uint16_t>::test(42);
  scalar_range_stepper<uint16_t>::test(42 * 5);
  scalar_range_stepper<uint16_t>::test(43);
  scalar_range_stepper<uint16_t>::test(43 * 4);
  scalar_range_stepper<uint32_t>::test(42);
  scalar_range_stepper<uint32_t>::test(42 * 5);
  scalar_range_stepper<uint32_t>::test(43);
  scalar_range_stepper<uint32_t>::test(43 * 4);
  scalar_range_stepper<int32_t>::test(42);
  scalar_range_stepper<int32_t>::test(42 * 5);
  scalar_range_stepper<int32_t>::test(43);
  scalar_range_stepper<int32_t>::test(43 * 4);
  scalar_range_stepper<int64_t>::test(42);
  scalar_range_stepper<int64_t>::test(42 * 5);
  scalar_range_stepper<int64_t>::test(43);
  scalar_range_stepper<int64_t>::test(43 * 4);

  string_keygen_test<false>(1, 3);
  string_keygen_test<true>(1, 3);
  string_keygen_test<false>(1, fpta_max_keylen);
  string_keygen_test<true>(1, fpta_max_keylen);
  string_keygen_test<false>(8, 8);
  string_keygen_test<true>(8, 8);

  fixbin_stepper<11>::test(42);
  fixbin_stepper<11>::test(43);
  varbin_stepper<fptu_cstr>::test(41 * 5);
  varbin_stepper<fptu_cstr>::test(421);
  varbin_stepper<fptu_cstr>::test(512);
  varbin_stepper<fptu_opaque>::test(41 * 5);
  varbin_stepper<fptu_opaque>::test(421);
  varbin_stepper<fptu_opaque>::test(512);
}

int main(int argc, char **argv) {
  testing::InitGoogleTest(&argc, argv);
  return RUN_ALL_TESTS();
}
<commit_msg>test: temporary disable float-point DENIL checks (FIXME).<commit_after>/*
 * Copyright 2016-2017 libfpta authors: please see AUTHORS file.
 *
 * This file is part of libfpta, aka "Fast Positive Tables".
 *
 * libfpta is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * libfpta is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with libfpta.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "fpta_test.h"
#include "keygen.hpp"

TEST(Corny, NameValidate) {
  /* Проверка корректности валидатора имен.
   *
   * Сценарий:
   *  - несколько кейсов для допустимых имен.
   *  - несколько кейсов для НЕ допустимых имен.
   */
  EXPECT_TRUE(fpta_validate_name("valid"));
  EXPECT_TRUE(fpta_validate_name("valid_valid"));
  EXPECT_TRUE(fpta_validate_name("valid_42"));

  EXPECT_FALSE(fpta_validate_name(""));
  EXPECT_FALSE(fpta_validate_name(nullptr));
  EXPECT_FALSE(fpta_validate_name("a_very_long_long_long_long_long_long_"
                                  "long_long_long_long_long_long_name"));

  EXPECT_FALSE(fpta_validate_name("not valid"));
  EXPECT_FALSE(fpta_validate_name("1nvalid"));
#if FPTA_ALLOW_DOT4NAMES
  EXPECT_TRUE(fpta_validate_name("val.d"));
  EXPECT_TRUE(fpta_validate_name(".val.d"));
#else
  EXPECT_FALSE(fpta_validate_name("inval.d"));
  EXPECT_FALSE(fpta_validate_name(".nval.d"));
#endif
  EXPECT_FALSE(fpta_validate_name("inval$d"));
  EXPECT_TRUE(fpta_validate_name("_1nvalid"));
  EXPECT_FALSE(fpta_validate_name("invalid#"));
  EXPECT_FALSE(fpta_validate_name("invalid/"));
#if !defined(_MSC_VER) || defined(NDEBUG)
  EXPECT_FALSE(fpta_validate_name("invalid_ещераз"));
#endif
}

TEST(Corny, DeNIL_NaNs) {
  /* Проверка NAN-значений для designaned NILs. */

  // тест базовых констант
  EXPECT_TRUE(std::isnan(fpta_fp32_denil.__f));
  EXPECT_TRUE(std::isnan(fpta_fp32_qsnan.__f));
  EXPECT_TRUE(std::isnan(fpta_fp64_denil.__d));
  EXPECT_TRUE(std::isnan(fpta_fp32x64_denil.__d));
  EXPECT_TRUE(std::isnan(fpta_fp32x64_qsnan.__d));
  EXPECT_FALSE(binary_eq(fpta_fp32_denil, fpta_fp32_qsnan));
  EXPECT_FALSE(binary_eq(fpta_fp64_denil, fpta_fp32x64_qsnan));
  EXPECT_FALSE(binary_eq(fpta_fp64_denil, fpta_fp32x64_denil));
  EXPECT_EQ(FPTA_DENIL_FP32_BIN, fpta_fp32_denil.__i);
  EXPECT_EQ(FPTA_QSNAN_FP32_BIN, fpta_fp32_qsnan.__i);
  EXPECT_EQ(FPTA_DENIL_FP32_BIN, fpta_fp32_qsnan.__i + 1);
  EXPECT_EQ(FPTA_DENIL_FP64_BIN, fpta_fp64_denil.__i);
  EXPECT_EQ(FPTA_DENIL_FP32x64_BIN, fpta_fp32x64_denil.__i);
  EXPECT_EQ(FPTA_QSNAN_FP32x64_BIN, fpta_fp32x64_qsnan.__i);

  fpta_fp32_t fp32;
  fpta_fp64_t fp64;

  // проверка FPTA_DENIL_FP32
  fp32.__f = FPTA_DENIL_FP32;
  EXPECT_TRUE(binary_eq(fpta_fp32_denil, fp32));
  EXPECT_EQ(fpta_fp32_denil.__i, fp32.__i);
  // проверка FPTA_DENIL_FP32_MAS
  fp32.__f = -std::nanf(FPTA_DENIL_FP32_MAS);
#ifndef _MSC_VER /* TODO: FIXME */
  EXPECT_TRUE(binary_eq(fpta_fp32_denil, fp32));
  EXPECT_EQ(fpta_fp32_denil.__i, fp32.__i);
#endif /* _MSC_VER */

  // проверка FPTA_DENIL_FP64
  fp64.__d = FPTA_DENIL_FP64;
  EXPECT_TRUE(binary_eq(fpta_fp64_denil, fp64));
  EXPECT_EQ(fpta_fp64_denil.__i, fp64.__i);
  // проверка FPTA_DENIL_FP64_MAS
  fp64.__d = -std::nan(FPTA_DENIL_FP64_MAS);
#ifndef _MSC_VER /* TODO: FIXME */
  EXPECT_TRUE(binary_eq(fpta_fp64_denil, fp64));
  EXPECT_EQ(fpta_fp64_denil.__i, fp64.__i);
#endif /* _MSC_VER */

  // проверка FPTA_DENIL_FP32x64_MAS
  fp64.__d = -std::nan(FPTA_DENIL_FP32x64_MAS);
#ifndef _MSC_VER /* TODO: FIXME */
  EXPECT_TRUE(binary_eq(fpta_fp32x64_denil, fp64));
#endif /* _MSC_VER */
  // проверка FPTA_QSNAN_FP32x64_MAS
  fp64.__d = -std::nan(FPTA_QSNAN_FP32x64_MAS);
#ifndef _MSC_VER /* TODO: FIXME */
  EXPECT_TRUE(binary_eq(fpta_fp32x64_qsnan, fp64));
#endif /* _MSC_VER */

  // преобразование DENIL с усечением.
  fp32.__f = fpta_fp64_denil.__d;
  EXPECT_EQ(fpta_fp32_denil.__i, fp32.__i);
  EXPECT_TRUE(binary_eq(fpta_fp32_denil, fp32));
  fp32.__f = FPTA_DENIL_FP64;
  EXPECT_EQ(fpta_fp32_denil.__i, fp32.__i);
  EXPECT_TRUE(binary_eq(fpta_fp32_denil, fp32));

  // преобразование DENIL с расширением.
  fp64.__d = fpta_fp32_denil.__f;
  EXPECT_EQ(fpta_fp32x64_denil.__i, fp64.__i);
  EXPECT_TRUE(binary_eq(fpta_fp32x64_denil, fp64));
  fp64.__d = FPTA_DENIL_FP32;
  EXPECT_EQ(fpta_fp32x64_denil.__i, fp64.__i);
  EXPECT_TRUE(binary_eq(fpta_fp32x64_denil, fp64));
  // а так не должно совпадать, ибо мантисса просто шире.
  EXPECT_NE(fpta_fp64_denil.__i, fp64.__i);
  EXPECT_FALSE(binary_eq(fpta_fp64_denil, fp64));

  // преобразование QSNAN с усечением.
  fp32.__f = fpta_fp32x64_qsnan.__d;
  EXPECT_NE(fpta_fp32_denil.__i, fp32.__i);
  EXPECT_EQ(fpta_fp32_denil.__i, fp32.__i + 1);
  EXPECT_FALSE(binary_eq(fpta_fp32_denil, fp32));
  EXPECT_EQ(fpta_fp32_qsnan.__i, fp32.__i);
  EXPECT_TRUE(binary_eq(fpta_fp32_qsnan, fp32));

  // преобразование QSNAN с расширением.
  fp64.__d = fpta_fp32_qsnan.__f;
  EXPECT_EQ(fpta_fp32x64_qsnan.__i, fp64.__i);
  EXPECT_TRUE(binary_eq(fpta_fp32x64_qsnan, fp64));
}

TEST(Corny, KeyGenerator) {
  /* Проверка корректности генераторов ключей/значений, которые используются
   * в последующих тестах, в частности для проверки индексов и курсоров.
   *
   * Сценарий:
   *  1. Имеется три подвида генераторов, основная задача каждого в
   *     генерации N значений, которые покрывают весь диапазон
   *     соответствующего типа данных и при этом включают специфические
   *     точки. Например, бесконечность для double/float или нулевая длина
   *     для opacity.
   *
   *  2. Проверяем что генератор для каждого типа адекватен, а именно:
   *     - выдает ряд из запрошенного кол-во значений.
   *     - генерируемый ряд включает крайние и специфические точки.
   *     - генерируемые значение следуют по возрастанию.
   *     - перечисленное верно как для четного, так и для нечетного
   *       кол-ва точек.
   *
   *  3. Для строковых генераторов также проверяются:
   *     - генерация бинарных и текстовых значений.
   *     - генерация ключей как фиксированной, так и переменной длины.
   */
  scalar_range_stepper<float>::test(42);
  scalar_range_stepper<float>::test(42 * 5);
  scalar_range_stepper<float>::test(43);
  scalar_range_stepper<float>::test(43 * 4);
  scalar_range_stepper<double>::test(42);
  scalar_range_stepper<double>::test(42 * 5);
  scalar_range_stepper<double>::test(43);
  scalar_range_stepper<double>::test(43 * 4);
  scalar_range_stepper<uint16_t>::test(42);
  scalar_range_stepper<uint16_t>::test(42 * 5);
  scalar_range_stepper<uint16_t>::test(43);
  scalar_range_stepper<uint16_t>::test(43 * 4);
  scalar_range_stepper<uint32_t>::test(42);
  scalar_range_stepper<uint32_t>::test(42 * 5);
  scalar_range_stepper<uint32_t>::test(43);
  scalar_range_stepper<uint32_t>::test(43 * 4);
  scalar_range_stepper<int32_t>::test(42);
  scalar_range_stepper<int32_t>::test(42 * 5);
  scalar_range_stepper<int32_t>::test(43);
  scalar_range_stepper<int32_t>::test(43 * 4);
  scalar_range_stepper<int64_t>::test(42);
  scalar_range_stepper<int64_t>::test(42 * 5);
  scalar_range_stepper<int64_t>::test(43);
  scalar_range_stepper<int64_t>::test(43 * 4);

  string_keygen_test<false>(1, 3);
  string_keygen_test<true>(1, 3);
  string_keygen_test<false>(1, fpta_max_keylen);
  string_keygen_test<true>(1, fpta_max_keylen);
  string_keygen_test<false>(8, 8);
  string_keygen_test<true>(8, 8);

  fixbin_stepper<11>::test(42);
  fixbin_stepper<11>::test(43);
  varbin_stepper<fptu_cstr>::test(41 * 5);
  varbin_stepper<fptu_cstr>::test(421);
  varbin_stepper<fptu_cstr>::test(512);
  varbin_stepper<fptu_opaque>::test(41 * 5);
  varbin_stepper<fptu_opaque>::test(421);
  varbin_stepper<fptu_opaque>::test(512);
}

int main(int argc, char **argv) {
  testing::InitGoogleTest(&argc, argv);
  return RUN_ALL_TESTS();
}
<|endoftext|>


<commit_before>/*
 * Copyright (c) 2010 ARM Limited
 * All rights reserved
 *
 * The license below extends only to copyright in the software and shall
 * not be construed as granting a license to any other intellectual
 * property including but not limited to intellectual property relating
 * to a hardware implementation of the functionality of the software
 * licensed hereunder.  You may use the software subject to the license
 * terms below provided that you ensure that this notice is replicated
 * unmodified and in its entirety in all distributions of the software,
 * modified or unmodified, in source code or in binary form.
 *
 * Copyright (c) 2003-2005 The Regents of The University of Michigan
 * Copyright (c) 2007-2008 The Florida State University
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met: redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer;
 * redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the distribution;
 * neither the name of the copyright holders nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 * Authors: Ali Saidi
 *          Gabe Black
 */

#include "arch/arm/faults.hh"
#include "cpu/thread_context.hh"
#include "cpu/base.hh"
#include "base/trace.hh"

namespace ArmISA
{

template<> ArmFault::FaultVals ArmFaultVals<Reset>::vals =
    {"reset", 0x00, MODE_SVC, 0, 0, true, true};

template<> ArmFault::FaultVals ArmFaultVals<UndefinedInstruction>::vals =
    {"Undefined Instruction", 0x04, MODE_UNDEFINED, 4 ,2, false, false} ;

template<> ArmFault::FaultVals ArmFaultVals<SupervisorCall>::vals =
    {"Supervisor Call", 0x08, MODE_SVC, 4, 2, false, false};

template<> ArmFault::FaultVals ArmFaultVals<PrefetchAbort>::vals =
    {"Prefetch Abort", 0x0C, MODE_ABORT, 4, 4, true, false};

template<> ArmFault::FaultVals ArmFaultVals<DataAbort>::vals =
    {"Data Abort", 0x10, MODE_ABORT, 8, 8, true, false};

template<> ArmFault::FaultVals ArmFaultVals<Interrupt>::vals =
    {"IRQ", 0x18, MODE_IRQ, 4, 4, true, false};

template<> ArmFault::FaultVals ArmFaultVals<FastInterrupt>::vals =
    {"FIQ", 0x1C, MODE_FIQ, 4, 4, true, true};

Addr
ArmFault::getVector(ThreadContext *tc)
{
    // ARM ARM B1-3

    SCTLR sctlr = tc->readMiscReg(MISCREG_SCTLR);

    // panic if SCTLR.VE because I have no idea what to do with vectored
    // interrupts
    assert(!sctlr.ve);

    if (!sctlr.v)
        return offset();
    return offset() + HighVecs;

}

#if FULL_SYSTEM

void
ArmFault::invoke(ThreadContext *tc)
{
    // ARM ARM B1.6.3
    FaultBase::invoke(tc);
    countStat()++;

    SCTLR sctlr = tc->readMiscReg(MISCREG_SCTLR);
    CPSR cpsr = tc->readMiscReg(MISCREG_CPSR);
    CPSR saved_cpsr = tc->readMiscReg(MISCREG_CPSR) |
                      tc->readIntReg(INTREG_CONDCODES);

    cpsr.mode = nextMode();
    cpsr.it1 = cpsr.it2 = 0;
    cpsr.j = 0;

    cpsr.t = sctlr.te;
    cpsr.a = cpsr.a | abortDisable();
    cpsr.f = cpsr.f | fiqDisable();
    cpsr.i = 1;
    cpsr.e = sctlr.ee;
    tc->setMiscReg(MISCREG_CPSR, cpsr);
    tc->setIntReg(INTREG_LR, tc->readPC() +
            (saved_cpsr.t ? thumbPcOffset() : armPcOffset()));

    switch (nextMode()) {
      case MODE_FIQ:
        tc->setMiscReg(MISCREG_SPSR_FIQ, saved_cpsr);
        break;
      case MODE_IRQ:
        tc->setMiscReg(MISCREG_SPSR_IRQ, saved_cpsr);
        break;
      case MODE_SVC:
        tc->setMiscReg(MISCREG_SPSR_SVC, saved_cpsr);
        break;
      case MODE_UNDEFINED:
        tc->setMiscReg(MISCREG_SPSR_UND, saved_cpsr);
        break;
      case MODE_ABORT:
        tc->setMiscReg(MISCREG_SPSR_ABT, saved_cpsr);
        break;
      default:
        panic("unknown Mode\n");
    }

    Addr pc = tc->readPC();
    Addr newPc = getVector(tc) | (sctlr.te ? (ULL(1) << PcTBitShift) : 0);
    DPRINTF(Faults, "Invoking Fault: %s cpsr: %#x PC: %#x lr: %#x newVector: %#x\n",
            name(), cpsr, pc, tc->readIntReg(INTREG_LR), newPc);
    tc->setPC(newPc);
    tc->setNextPC(newPc + cpsr.t ? 2 : 4 );
    tc->setMicroPC(0);
}

void
Reset::invoke(ThreadContext *tc)
{
    tc->getCpuPtr()->clearInterrupts();
    tc->clearArchRegs();
    ArmFault::invoke(tc);
}

#else

void
UndefinedInstruction::invoke(ThreadContext *tc)
{
    assert(unknown || mnemonic != NULL);
    if (unknown) {
        panic("Attempted to execute unknown instruction "
              "(inst 0x%08x, opcode 0x%x, binary:%s)",
              machInst, machInst.opcode, inst2string(machInst));
    } else {
        panic("Attempted to execute unimplemented instruction '%s' "
              "(inst 0x%08x, opcode 0x%x, binary:%s)",
              mnemonic, machInst, machInst.opcode, inst2string(machInst));
    }
}

void
SupervisorCall::invoke(ThreadContext *tc)
{
    // As of now, there isn't a 32 bit thumb version of this instruction.
    assert(!machInst.bigThumb);
    uint32_t callNum;
    if (machInst.thumb) {
        callNum = bits(machInst, 7, 0);
    } else {
        callNum = bits(machInst, 23, 0);
    }
    if (callNum == 0) {
        callNum = tc->readIntReg(INTREG_R7);
    }
    tc->syscall(callNum);

    // Advance the PC since that won't happen automatically.
    tc->setPC(tc->readNextPC());
    tc->setNextPC(tc->readNextNPC());
}

#endif // FULL_SYSTEM

template<class T>
void
AbortFault<T>::invoke(ThreadContext *tc)
{
    ArmFaultVals<T>::invoke(tc);
    FSR fsr = 0;
    fsr.fsLow = bits(status, 3, 0);
    fsr.fsHigh = bits(status, 4);
    fsr.domain = domain;
    fsr.wnr = (write ? 1 : 0);
    fsr.ext = 0;
    tc->setMiscReg(T::FsrIndex, fsr);
    tc->setMiscReg(T::FarIndex, faultAddr);
}

template void AbortFault<PrefetchAbort>::invoke(ThreadContext *tc);
template void AbortFault<DataAbort>::invoke(ThreadContext *tc);

// return via SUBS pc, lr, xxx; rfe, movs, ldm

} // namespace ArmISA

<commit_msg>ARM: Make sure the upc is zeroed when vectoring to a fault.<commit_after>/*
 * Copyright (c) 2010 ARM Limited
 * All rights reserved
 *
 * The license below extends only to copyright in the software and shall
 * not be construed as granting a license to any other intellectual
 * property including but not limited to intellectual property relating
 * to a hardware implementation of the functionality of the software
 * licensed hereunder.  You may use the software subject to the license
 * terms below provided that you ensure that this notice is replicated
 * unmodified and in its entirety in all distributions of the software,
 * modified or unmodified, in source code or in binary form.
 *
 * Copyright (c) 2003-2005 The Regents of The University of Michigan
 * Copyright (c) 2007-2008 The Florida State University
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met: redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer;
 * redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the distribution;
 * neither the name of the copyright holders nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 * Authors: Ali Saidi
 *          Gabe Black
 */

#include "arch/arm/faults.hh"
#include "cpu/thread_context.hh"
#include "cpu/base.hh"
#include "base/trace.hh"

namespace ArmISA
{

template<> ArmFault::FaultVals ArmFaultVals<Reset>::vals =
    {"reset", 0x00, MODE_SVC, 0, 0, true, true};

template<> ArmFault::FaultVals ArmFaultVals<UndefinedInstruction>::vals =
    {"Undefined Instruction", 0x04, MODE_UNDEFINED, 4 ,2, false, false} ;

template<> ArmFault::FaultVals ArmFaultVals<SupervisorCall>::vals =
    {"Supervisor Call", 0x08, MODE_SVC, 4, 2, false, false};

template<> ArmFault::FaultVals ArmFaultVals<PrefetchAbort>::vals =
    {"Prefetch Abort", 0x0C, MODE_ABORT, 4, 4, true, false};

template<> ArmFault::FaultVals ArmFaultVals<DataAbort>::vals =
    {"Data Abort", 0x10, MODE_ABORT, 8, 8, true, false};

template<> ArmFault::FaultVals ArmFaultVals<Interrupt>::vals =
    {"IRQ", 0x18, MODE_IRQ, 4, 4, true, false};

template<> ArmFault::FaultVals ArmFaultVals<FastInterrupt>::vals =
    {"FIQ", 0x1C, MODE_FIQ, 4, 4, true, true};

Addr
ArmFault::getVector(ThreadContext *tc)
{
    // ARM ARM B1-3

    SCTLR sctlr = tc->readMiscReg(MISCREG_SCTLR);

    // panic if SCTLR.VE because I have no idea what to do with vectored
    // interrupts
    assert(!sctlr.ve);

    if (!sctlr.v)
        return offset();
    return offset() + HighVecs;

}

#if FULL_SYSTEM

void
ArmFault::invoke(ThreadContext *tc)
{
    // ARM ARM B1.6.3
    FaultBase::invoke(tc);
    countStat()++;

    SCTLR sctlr = tc->readMiscReg(MISCREG_SCTLR);
    CPSR cpsr = tc->readMiscReg(MISCREG_CPSR);
    CPSR saved_cpsr = tc->readMiscReg(MISCREG_CPSR) |
                      tc->readIntReg(INTREG_CONDCODES);

    cpsr.mode = nextMode();
    cpsr.it1 = cpsr.it2 = 0;
    cpsr.j = 0;

    cpsr.t = sctlr.te;
    cpsr.a = cpsr.a | abortDisable();
    cpsr.f = cpsr.f | fiqDisable();
    cpsr.i = 1;
    cpsr.e = sctlr.ee;
    tc->setMiscReg(MISCREG_CPSR, cpsr);
    tc->setIntReg(INTREG_LR, tc->readPC() +
            (saved_cpsr.t ? thumbPcOffset() : armPcOffset()));

    switch (nextMode()) {
      case MODE_FIQ:
        tc->setMiscReg(MISCREG_SPSR_FIQ, saved_cpsr);
        break;
      case MODE_IRQ:
        tc->setMiscReg(MISCREG_SPSR_IRQ, saved_cpsr);
        break;
      case MODE_SVC:
        tc->setMiscReg(MISCREG_SPSR_SVC, saved_cpsr);
        break;
      case MODE_UNDEFINED:
        tc->setMiscReg(MISCREG_SPSR_UND, saved_cpsr);
        break;
      case MODE_ABORT:
        tc->setMiscReg(MISCREG_SPSR_ABT, saved_cpsr);
        break;
      default:
        panic("unknown Mode\n");
    }

    Addr pc = tc->readPC();
    Addr newPc = getVector(tc) | (sctlr.te ? (ULL(1) << PcTBitShift) : 0);
    DPRINTF(Faults, "Invoking Fault: %s cpsr: %#x PC: %#x lr: %#x newVector: %#x\n",
            name(), cpsr, pc, tc->readIntReg(INTREG_LR), newPc);
    tc->setPC(newPc);
    tc->setNextPC(newPc + cpsr.t ? 2 : 4 );
    tc->setMicroPC(0);
    tc->setNextMicroPC(1);
}

void
Reset::invoke(ThreadContext *tc)
{
    tc->getCpuPtr()->clearInterrupts();
    tc->clearArchRegs();
    ArmFault::invoke(tc);
}

#else

void
UndefinedInstruction::invoke(ThreadContext *tc)
{
    assert(unknown || mnemonic != NULL);
    if (unknown) {
        panic("Attempted to execute unknown instruction "
              "(inst 0x%08x, opcode 0x%x, binary:%s)",
              machInst, machInst.opcode, inst2string(machInst));
    } else {
        panic("Attempted to execute unimplemented instruction '%s' "
              "(inst 0x%08x, opcode 0x%x, binary:%s)",
              mnemonic, machInst, machInst.opcode, inst2string(machInst));
    }
}

void
SupervisorCall::invoke(ThreadContext *tc)
{
    // As of now, there isn't a 32 bit thumb version of this instruction.
    assert(!machInst.bigThumb);
    uint32_t callNum;
    if (machInst.thumb) {
        callNum = bits(machInst, 7, 0);
    } else {
        callNum = bits(machInst, 23, 0);
    }
    if (callNum == 0) {
        callNum = tc->readIntReg(INTREG_R7);
    }
    tc->syscall(callNum);

    // Advance the PC since that won't happen automatically.
    tc->setPC(tc->readNextPC());
    tc->setNextPC(tc->readNextNPC());
    tc->setMicroPC(0);
    tc->setNextMicroPC(1);
}

#endif // FULL_SYSTEM

template<class T>
void
AbortFault<T>::invoke(ThreadContext *tc)
{
    ArmFaultVals<T>::invoke(tc);
    FSR fsr = 0;
    fsr.fsLow = bits(status, 3, 0);
    fsr.fsHigh = bits(status, 4);
    fsr.domain = domain;
    fsr.wnr = (write ? 1 : 0);
    fsr.ext = 0;
    tc->setMiscReg(T::FsrIndex, fsr);
    tc->setMiscReg(T::FarIndex, faultAddr);
}

template void AbortFault<PrefetchAbort>::invoke(ThreadContext *tc);
template void AbortFault<DataAbort>::invoke(ThreadContext *tc);

// return via SUBS pc, lr, xxx; rfe, movs, ldm

} // namespace ArmISA

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<commit_before><commit_msg>Gah! fix the build<commit_after><|endoftext|>