# Async.js

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Async is a utility module which provides straight-forward, powerful functions
for working with asynchronous JavaScript. Although originally designed for
use with [Node.js](http://nodejs.org) and installable via `npm install async`,
it can also be used directly in the browser.

Async is also installable via:

- [bower](http://bower.io/): `bower install async`
- [component](https://github.com/component/component): `component install
  caolan/async`
- [jam](http://jamjs.org/): `jam install async`
- [spm](http://spmjs.io/): `spm install async`

Async provides around 20 functions that include the usual 'functional'
suspects (`map`, `reduce`, `filter`, `each`…) as well as some common patterns
for asynchronous control flow (`parallel`, `series`, `waterfall`…). All these
functions assume you follow the Node.js convention of providing a single
callback as the last argument of your `async` function.

## Quick Examples

```javascript
async.map(['file1','file2','file3'], fs.stat, function(err, results){
    // results is now an array of stats for each file
});

async.filter(['file1','file2','file3'], fs.exists, function(results){
    // results now equals an array of the existing files
});

async.parallel([
    function(){ ... },
    function(){ ... }
], callback);

async.series([
    function(){ ... },
    function(){ ... }
]);
```

There are many more functions available so take a look at the docs below for a
full list. This module aims to be comprehensive, so if you feel anything is
missing please create a GitHub issue for it.

## Common Pitfalls [(StackOverflow)](http://stackoverflow.com/questions/tagged/async.js)
### Synchronous iteration functions

If you get an error like `RangeError: Maximum call stack size exceeded.` or other stack overflow issues when using async, you are likely using a synchronous iterator.  By *synchronous* we mean a function that calls its callback on the same tick in the javascript event loop, without doing any I/O or using any timers.  Calling many callbacks iteratively will quickly overflow the stack. If you run into this issue, just defer your callback with `async.setImmediate` to start a new call stack on the next tick of the event loop.

This can also arise by accident if you callback early in certain cases:

```js
async.eachSeries(hugeArray, function iterator(item, callback) {
  if (inCache(item)) {
    callback(null, cache[item]); // if many items are cached, you'll overflow
  } else {
    doSomeIO(item, callback);
  }
}, function done() {
  //...
});
```

Just change it to:

```js
async.eachSeries(hugeArray, function iterator(item, callback) {
  if (inCache(item)) {
    async.setImmediate(function () {
      callback(null, cache[item]);
    });
  } else {
    doSomeIO(item, callback);
  //...
```

Async guards against synchronous functions in some, but not all, cases.  If you are still running into stack overflows, you can defer as suggested above, or wrap functions with [`async.ensureAsync`](#ensureAsync)  Functions that are asynchronous by their nature do not have this problem and don't need the extra callback deferral.

If JavaScript's event loop is still a bit nebulous, check out [this article](http://blog.carbonfive.com/2013/10/27/the-javascript-event-loop-explained/) or [this talk](http://2014.jsconf.eu/speakers/philip-roberts-what-the-heck-is-the-event-loop-anyway.html) for more detailed information about how it works.

### Multiple callbacks

Make sure to always `return` when calling a callback early, otherwise you will cause multiple callbacks and unpredictable behavior in many cases.

```js
async.waterfall([
    function (callback) {
        getSomething(options, function (err, result) {
          if (err) {
            callback(new Error("failed getting something:" + err.message));
            // we should return here
          }
          // since we did not return, this callback still will be called and
          // `processData` will be called twice
          callback(null, result);
        });
    },
    processData
], done)
```

It is always good practice to `return callback(err, result)`  whenever a callback call is not the last statement of a function.

### Binding a context to an iterator

This section is really about `bind`, not about `async`. If you are wondering how to
make `async` execute your iterators in a given context, or are confused as to why
a method of another library isn't working as an iterator, study this example:

```js
// Here is a simple object with an (unnecessarily roundabout) squaring method
var AsyncSquaringLibrary = {
  squareExponent: 2,
  square: function(number, callback){
    var result = Math.pow(number, this.squareExponent);
    setTimeout(function(){
      callback(null, result);
    }, 200);
  }
};

async.map([1, 2, 3], AsyncSquaringLibrary.square, function(err, result){
  // result is [NaN, NaN, NaN]
  // This fails because the `this.squareExponent` expression in the square
  // function is not evaluated in the context of AsyncSquaringLibrary, and is
  // therefore undefined.
});

async.map([1, 2, 3], AsyncSquaringLibrary.square.bind(AsyncSquaringLibrary), function(err, result){
  // result is [1, 4, 9]
  // With the help of bind we can attach a context to the iterator before
  // passing it to async. Now the square function will be executed in its
  // 'home' AsyncSquaringLibrary context and the value of `this.squareExponent`
  // will be as expected.
});
```

## Download

The source is available for download from
[GitHub](https://github.com/caolan/async/blob/master/lib/async.js).
Alternatively, you can install using Node Package Manager (`npm`):

    npm install async

As well as using Bower:

    bower install async

__Development:__ [async.js](https://github.com/caolan/async/raw/master/lib/async.js) - 29.6kb Uncompressed

## In the Browser

So far it's been tested in IE6, IE7, IE8, FF3.6 and Chrome 5.

Usage:

```html
<script type="text/javascript" src="async.js"></script>
<script type="text/javascript">

    async.map(data, asyncProcess, function(err, results){
        alert(results);
    });

</script>
```

## Documentation

Some functions are also available in the following forms:
* `<name>Series` - the same as `<name>` but runs only a single async operation at a time
* `<name>Limit` - the same as `<name>` but runs a maximum of `limit` async operations at a time

### Collections

* [`each`](#each), `eachSeries`, `eachLimit`
* [`forEachOf`](#forEachOf), `forEachOfSeries`, `forEachOfLimit`
* [`map`](#map), `mapSeries`, `mapLimit`
* [`filter`](#filter), `filterSeries`, `filterLimit`
* [`reject`](#reject), `rejectSeries`, `rejectLimit`
* [`reduce`](#reduce), [`reduceRight`](#reduceRight)
* [`detect`](#detect), `detectSeries`, `detectLimit`
* [`sortBy`](#sortBy)
* [`some`](#some), `someLimit`
* [`every`](#every), `everyLimit`
* [`concat`](#concat), `concatSeries`

### Control Flow

* [`series`](#seriestasks-callback)
* [`parallel`](#parallel), `parallelLimit`
* [`whilst`](#whilst), [`doWhilst`](#doWhilst)
* [`until`](#until), [`doUntil`](#doUntil)
* [`during`](#during), [`doDuring`](#doDuring)
* [`forever`](#forever)
* [`waterfall`](#waterfall)
* [`compose`](#compose)
* [`seq`](#seq)
* [`applyEach`](#applyEach), `applyEachSeries`
* [`queue`](#queue), [`priorityQueue`](#priorityQueue)
* [`cargo`](#cargo)
* [`auto`](#auto)
* [`retry`](#retry)
* [`iterator`](#iterator)
* [`times`](#times), `timesSeries`, `timesLimit`

### Utils

* [`apply`](#apply)
* [`nextTick`](#nextTick)
* [`memoize`](#memoize)
* [`unmemoize`](#unmemoize)
* [`ensureAsync`](#ensureAsync)
* [`constant`](#constant)
* [`asyncify`](#asyncify)
* [`wrapSync`](#wrapSync)
* [`log`](#log)
* [`dir`](#dir)
* [`noConflict`](#noConflict)

## Collections

### each(arr, iterator, [callback])

Applies the function `iterator` to each item in `arr`, in parallel.
The `iterator` is called with an item from the list, and a callback for when it
has finished. If the `iterator` passes an error to its `callback`, the main
`callback` (for the `each` function) is immediately called with the error.

Note, that since this function applies `iterator` to each item in parallel,
there is no guarantee that the iterator functions will complete in order.

__Arguments__

* `arr` - An array to iterate over.
* `iterator(item, callback)` - A function to apply to each item in `arr`.
  The iterator is passed a `callback(err)` which must be called once it has
  completed. If no error has occurred, the `callback` should be run without
  arguments or with an explicit `null` argument.  The array index is not passed
  to the iterator.  If you need the index, use [`forEachOf`](#forEachOf).
* `callback(err)` - *Optional* A callback which is called when all `iterator` functions
  have finished, or an error occurs.

__Examples__

```js
// assuming openFiles is an array of file names and saveFile is a function
// to save the modified contents of that file:

async.each(openFiles, saveFile, function(err){
    // if any of the saves produced an error, err would equal that error
});
```

```js
// assuming openFiles is an array of file names

async.each(openFiles, function(file, callback) {

  // Perform operation on file here.
  console.log('Processing file ' + file);

  if( file.length > 32 ) {
    console.log('This file name is too long');
    callback('File name too long');
  } else {
    // Do work to process file here
    console.log('File processed');
    callback();
  }
}, function(err){
    // if any of the file processing produced an error, err would equal that error
    if( err ) {
      // One of the iterations produced an error.
      // All processing will now stop.
      console.log('A file failed to process');
    } else {
      console.log('All files have been processed successfully');
    }
});
```

__Related__

* eachSeries(arr, iterator, [callback])
* eachLimit(arr, limit, iterator, [callback])

---------------------------------------

### forEachOf(obj, iterator, [callback])

Like `each`, except that it iterates over objects, and passes the key as the second argument to the iterator.

__Arguments__

* `obj` - An object or array to iterate over.
* `iterator(item, key, callback)` - A function to apply to each item in `obj`.
The `key` is the item's key, or index in the case of an array. The iterator is
passed a `callback(err)` which must be called once it has completed. If no
error has occurred, the callback should be run without arguments or with an
explicit `null` argument.
* `callback(err)` - *Optional* A callback which is called when all `iterator` functions have finished, or an error occurs.

__Example__

```js
var obj = {dev: "/dev.json", test: "/test.json", prod: "/prod.json"};
var configs = {};

async.forEachOf(obj, function (value, key, callback) {
  fs.readFile(__dirname + value, "utf8", function (err, data) {
    if (err) return callback(err);
    try {
      configs[key] = JSON.parse(data);
    } catch (e) {
      return callback(e);
    }
    callback();
  })
}, function (err) {
  if (err) console.error(err.message);
  // configs is now a map of JSON data
  doSomethingWith(configs);
})
```

__Related__

* forEachOfSeries(obj, iterator, [callback])
* forEachOfLimit(obj, limit, iterator, [callback])

---------------------------------------

### map(arr, iterator, [callback])

Produces a new array of values by mapping each value in `arr` through
the `iterator` function. The `iterator` is called with an item from `arr` and a
callback for when it has finished processing. Each of these callback takes 2 arguments:
an `error`, and the transformed item from `arr`. If `iterator` passes an error to its
callback, the main `callback` (for the `map` function) is immediately called with the error.

Note, that since this function applies the `iterator` to each item in parallel,
there is no guarantee that the `iterator` functions will complete in order.
However, the results array will be in the same order as the original `arr`.

__Arguments__

* `arr` - An array to iterate over.
* `iterator(item, callback)` - A function to apply to each item in `arr`.
  The iterator is passed a `callback(err, transformed)` which must be called once
  it has completed with an error (which can be `null`) and a transformed item.
* `callback(err, results)` - *Optional* A callback which is called when all `iterator`
  functions have finished, or an error occurs. Results is an array of the
  transformed items from the `arr`.

__Example__

```js
async.map(['file1','file2','file3'], fs.stat, function(err, results){
    // results is now an array of stats for each file
});
```

__Related__
* mapSeries(arr, iterator, [callback])
* mapLimit(arr, limit, iterator, [callback])

---------------------------------------

### filter(arr, iterator, [callback])

__Alias:__ `select`

Returns a new array of all the values in `arr` which pass an async truth test.
_The callback for each `iterator` call only accepts a single argument of `true` or
`false`; it does not accept an error argument first!_ This is in-line with the
way node libraries work with truth tests like `fs.exists`. This operation is
performed in parallel, but the results array will be in the same order as the
original.

__Arguments__

* `arr` - An array to iterate over.
* `iterator(item, callback)` - A truth test to apply to each item in `arr`.
  The `iterator` is passed a `callback(truthValue)`, which must be called with a
  boolean argument once it has completed.
* `callback(results)` - *Optional* A callback which is called after all the `iterator`
  functions have finished.

__Example__

```js
async.filter(['file1','file2','file3'], fs.exists, function(results){
    // results now equals an array of the existing files
});
```

__Related__

* filterSeries(arr, iterator, [callback])
* filterLimit(arr, limit, iterator, [callback])

---------------------------------------

### reject(arr, iterator, [callback])

The opposite of [`filter`](#filter). Removes values that pass an `async` truth test.

__Related__

* rejectSeries(arr, iterator, [callback])
* rejectLimit(arr, limit, iterator, [callback])

---------------------------------------

### reduce(arr, memo, iterator, [callback])

__Aliases:__ `inject`, `foldl`

Reduces `arr` into a single value using an async `iterator` to return
each successive step. `memo` is the initial state of the reduction.
This function only operates in series.

For performance reasons, it may make sense to split a call to this function into
a parallel map, and then use the normal `Array.prototype.reduce` on the results.
This function is for situations where each step in the reduction needs to be async;
if you can get the data before reducing it, then it's probably a good idea to do so.

__Arguments__

* `arr` - An array to iterate over.
* `memo` - The initial state of the reduction.
* `iterator(memo, item, callback)` - A function applied to each item in the
  array to produce the next step in the reduction. The `iterator` is passed a
  `callback(err, reduction)` which accepts an optional error as its first
  argument, and the state of the reduction as the second. If an error is
  passed to the callback, the reduction is stopped and the main `callback` is
  immediately called with the error.
* `callback(err, result)` - *Optional* A callback which is called after all the `iterator`
  functions have finished. Result is the reduced value.

__Example__

```js
async.reduce([1,2,3], 0, function(memo, item, callback){
    // pointless async:
    process.nextTick(function(){
        callback(null, memo + item)
    });
}, function(err, result){
    // result is now equal to the last value of memo, which is 6
});
```

---------------------------------------

### reduceRight(arr, memo, iterator, [callback])

__Alias:__ `foldr`

Same as [`reduce`](#reduce), only operates on `arr` in reverse order.

---------------------------------------

### detect(arr, iterator, [callback])

Returns the first value in `arr` that passes an async truth test. The
`iterator` is applied in parallel, meaning the first iterator to return `true` will
fire the detect `callback` with that result. That means the result might not be
the first item in the original `arr` (in terms of order) that passes the test.

If order within the original `arr` is important, then look at [`detectSeries`](#detectSeries).

__Arguments__

* `arr` - An array to iterate over.
* `iterator(item, callback)` - A truth test to apply to each item in `arr`.
  The iterator is passed a `callback(truthValue)` which must be called with a
  boolean argument once it has completed. **Note: this callback does not take an error as its first argument.**
* `callback(result)` - *Optional* A callback which is called as soon as any iterator returns
  `true`, or after all the `iterator` functions have finished. Result will be
  the first item in the array that passes the truth test (iterator) or the
  value `undefined` if none passed.  **Note: this callback does not take an error as its first argument.**

__Example__

```js
async.detect(['file1','file2','file3'], fs.exists, function(result){
    // result now equals the first file in the list that exists
});
```

__Related__

* detectSeries(arr, iterator, [callback])
* detectLimit(arr, limit, iterator, [callback])

---------------------------------------

### sortBy(arr, iterator, [callback])

Sorts a list by the results of running each `arr` value through an async `iterator`.

__Arguments__

* `arr` - An array to iterate over.
* `iterator(item, callback)` - A function to apply to each item in `arr`.
  The iterator is passed a `callback(err, sortValue)` which must be called once it
  has completed with an error (which can be `null`) and a value to use as the sort
  criteria.
* `callback(err, results)` - *Optional* A callback which is called after all the `iterator`
  functions have finished, or an error occurs. Results is the items from
  the original `arr` sorted by the values returned by the `iterator` calls.

__Example__

```js
async.sortBy(['file1','file2','file3'], function(file, callback){
    fs.stat(file, function(err, stats){
        callback(err, stats.mtime);
    });
}, function(err, results){
    // results is now the original array of files sorted by
    // modified date
});
```

__Sort Order__

By modifying the callback parameter the sorting order can be influenced:

```js
//ascending order
async.sortBy([1,9,3,5], function(x, callback){
    callback(null, x);
}, function(err,result){
    //result callback
} );

//descending order
async.sortBy([1,9,3,5], function(x, callback){
    callback(null, x*-1);    //<- x*-1 instead of x, turns the order around
}, function(err,result){
    //result callback
} );
```

---------------------------------------

### some(arr, iterator, [callback])

__Alias:__ `any`

Returns `true` if at least one element in the `arr` satisfies an async test.
_The callback for each iterator call only accepts a single argument of `true` or
`false`; it does not accept an error argument first!_ This is in-line with the
way node libraries work with truth tests like `fs.exists`. Once any iterator
call returns `true`, the main `callback` is immediately called.

__Arguments__

* `arr` - An array to iterate over.
* `iterator(item, callback)` - A truth test to apply to each item in the array
  in parallel. The iterator is passed a `callback(truthValue)`` which must be
  called with a boolean argument once it has completed.
* `callback(result)` - *Optional* A callback which is called as soon as any iterator returns
  `true`, or after all the iterator functions have finished. Result will be
  either `true` or `false` depending on the values of the async tests.

 **Note: the callbacks do not take an error as their first argument.**
__Example__

```js
async.some(['file1','file2','file3'], fs.exists, function(result){
    // if result is true then at least one of the files exists
});
```

__Related__

* someLimit(arr, limit, iterator, callback)

---------------------------------------

### every(arr, iterator, [callback])

__Alias:__ `all`

Returns `true` if every element in `arr` satisfies an async test.
_The callback for each `iterator` call only accepts a single argument of `true` or
`false`; it does not accept an error argument first!_ This is in-line with the
way node libraries work with truth tests like `fs.exists`.

__Arguments__

* `arr` - An array to iterate over.
* `iterator(item, callback)` - A truth test to apply to each item in the array
  in parallel. The iterator is passed a `callback(truthValue)` which must be
  called with a  boolean argument once it has completed.
* `callback(result)` - *Optional* A callback which is called as soon as any iterator returns
  `false`, or after all the iterator functions have finished. Result will be
  either `true` or `false` depending on the values of the async tests.

 **Note: the callbacks do not take an error as their first argument.**

__Example__

```js
async.every(['file1','file2','file3'], fs.exists, function(result){
    // if result is true then every file exists
});
```

__Related__

* everyLimit(arr, limit, iterator, callback)

---------------------------------------

### concat(arr, iterator, [callback])

Applies `iterator` to each item in `arr`, concatenating the results. Returns the
concatenated list. The `iterator`s are called in parallel, and the results are
concatenated as they return. There is no guarantee that the results array will
be returned in the original order of `arr` passed to the `iterator` function.

__Arguments__

* `arr` - An array to iterate over.
* `iterator(item, callback)` - A function to apply to each item in `arr`.
  The iterator is passed a `callback(err, results)` which must be called once it
  has completed with an error (which can be `null`) and an array of results.
* `callback(err, results)` - *Optional* A callback which is called after all the `iterator`
  functions have finished, or an error occurs. Results is an array containing
  the concatenated results of the `iterator` function.

__Example__

```js
async.concat(['dir1','dir2','dir3'], fs.readdir, function(err, files){
    // files is now a list of filenames that exist in the 3 directories
});
```

__Related__

* concatSeries(arr, iterator, [callback])

## Control Flow

### series(tasks, [callback])

Run the functions in the `tasks` array in series, each one running once the previous
function has completed. If any functions in the series pass an error to its
callback, no more functions are run, and `callback` is immediately called with the value of the error.
Otherwise, `callback` receives an array of results when `tasks` have completed.

It is also possible to use an object instead of an array. Each property will be
run as a function, and the results will be passed to the final `callback` as an object
instead of an array. This can be a more readable way of handling results from
[`series`](#series).

**Note** that while many implementations preserve the order of object properties, the
[ECMAScript Language Specification](http://www.ecma-international.org/ecma-262/5.1/#sec-8.6)
explicitly states that

> The mechanics and order of enumerating the properties is not specified.

So if you rely on the order in which your series of functions are executed, and want
this to work on all platforms, consider using an array.

__Arguments__

* `tasks` - An array or object containing functions to run, each function is passed
  a `callback(err, result)` it must call on completion with an error `err` (which can
  be `null`) and an optional `result` value.
* `callback(err, results)` - An optional callback to run once all the functions
  have completed. This function gets a results array (or object) containing all
  the result arguments passed to the `task` callbacks.

__Example__

```js
async.series([
    function(callback){
        // do some stuff ...
        callback(null, 'one');
    },
    function(callback){
        // do some more stuff ...
        callback(null, 'two');
    }
],
// optional callback
function(err, results){
    // results is now equal to ['one', 'two']
});

// an example using an object instead of an array
async.series({
    one: function(callback){
        setTimeout(function(){
            callback(null, 1);
        }, 200);
    },
    two: function(callback){
        setTimeout(function(){
            callback(null, 2);
        }, 100);
    }
},
function(err, results) {
    // results is now equal to: {one: 1, two: 2}
});
```

---------------------------------------

### parallel(tasks, [callback])

Run the `tasks` array of functions in parallel, without waiting until the previous
function has completed. If any of the functions pass an error to its
callback, the main `callback` is immediately called with the value of the error.
Once the `tasks` have completed, the results are passed to the final `callback` as an
array.

**Note:** `parallel` is about kicking-off I/O tasks in parallel, not about parallel execution of code.  If your tasks do not use any timers or perform any I/O, they will actually be executed in series.  Any synchronous setup sections for each task will happen one after the other.  JavaScript remains single-threaded.

It is also possible to use an object instead of an array. Each property will be
run as a function and the results will be passed to the final `callback` as an object
instead of an array. This can be a more readable way of handling results from
[`parallel`](#parallel).

__Arguments__

* `tasks` - An array or object containing functions to run. Each function is passed
  a `callback(err, result)` which it must call on completion with an error `err`
  (which can be `null`) and an optional `result` value.
* `callback(err, results)` - An optional callback to run once all the functions
  have completed successfully. This function gets a results array (or object) containing all
  the result arguments passed to the task callbacks.

__Example__

```js
async.parallel([
    function(callback){
        setTimeout(function(){
            callback(null, 'one');
        }, 200);
    },
    function(callback){
        setTimeout(function(){
            callback(null, 'two');
        }, 100);
    }
],
// optional callback
function(err, results){
    // the results array will equal ['one','two'] even though
    // the second function had a shorter timeout.
});

// an example using an object instead of an array
async.parallel({
    one: function(callback){
        setTimeout(function(){
            callback(null, 1);
        }, 200);
    },
    two: function(callback){
        setTimeout(function(){
            callback(null, 2);
        }, 100);
    }
},
function(err, results) {
    // results is now equals to: {one: 1, two: 2}
});
```

__Related__

* parallelLimit(tasks, limit, [callback])

---------------------------------------

### whilst(test, fn, callback)

Repeatedly call `fn`, while `test` returns `true`. Calls `callback` when stopped,
or an error occurs.

__Arguments__

* `test()` - synchronous truth test to perform before each execution of `fn`.
* `fn(callback)` - A function which is called each time `test` passes. The function is
  passed a `callback(err)`, which must be called once it has completed with an
  optional `err` argument.
* `callback(err, [results])` - A callback which is called after the test
  function has failed and repeated execution of `fn` has stopped. `callback`
  will be passed an error and any arguments passed to the final `fn`'s callback.

__Example__

```js
var count = 0;

async.whilst(
    function () { return count < 5; },
    function (callback) {
        count++;
        setTimeout(function () {
            callback(null, count);
        }, 1000);
    },
    function (err, n) {
        // 5 seconds have passed, n = 5
    }
);
```

---------------------------------------

### doWhilst(fn, test, callback)

The post-check version of [`whilst`](#whilst). To reflect the difference in
the order of operations, the arguments `test` and `fn` are switched.

`doWhilst` is to `whilst` as `do while` is to `while` in plain JavaScript.

---------------------------------------

### until(test, fn, callback)

Repeatedly call `fn` until `test` returns `true`. Calls `callback` when stopped,
or an error occurs. `callback` will be passed an error and any arguments passed
to the final `fn`'s callback.

The inverse of [`whilst`](#whilst).

---------------------------------------

### doUntil(fn, test, callback)

Like [`doWhilst`](#doWhilst), except the `test` is inverted. Note the argument ordering differs from `until`.

---------------------------------------

### during(test, fn, callback)

Like [`whilst`](#whilst), except the `test` is an asynchronous function that is passed a callback in the form of `function (err, truth)`. If error is passed to `test` or `fn`, the main callback is immediately called with the value of the error.

__Example__

```js
var count = 0;

async.during(
    function (callback) {
      return callback(null, count < 5);
    },
    function (callback) {
        count++;
        setTimeout(callback, 1000);
    },
    function (err) {
        // 5 seconds have passed
    }
);
```

---------------------------------------

### doDuring(fn, test, callback)

The post-check version of [`during`](#during). To reflect the difference in
the order of operations, the arguments `test` and `fn` are switched.

Also a version of [`doWhilst`](#doWhilst) with asynchronous `test` function.

---------------------------------------

### forever(fn, [errback])

Calls the asynchronous function `fn` with a callback parameter that allows it to
call itself again, in series, indefinitely.

If an error is passed to the callback then `errback` is called with the
error, and execution stops, otherwise it will never be called.

```js
async.forever(
    function(next) {
        // next is suitable for passing to things that need a callback(err [, whatever]);
        // it will result in this function being called again.
    },
    function(err) {
        // if next is called with a value in its first parameter, it will appear
        // in here as 'err', and execution will stop.
    }
);
```

---------------------------------------

### waterfall(tasks, [callback])

Runs the `tasks` array of functions in series, each passing their results to the next in
the array. However, if any of the `tasks` pass an error to their own callback, the
next function is not executed, and the main `callback` is immediately called with
the error.

__Arguments__

* `tasks` - An array of functions to run, each function is passed a
  `callback(err, result1, result2, ...)` it must call on completion. The first
  argument is an error (which can be `null`) and any further arguments will be
  passed as arguments in order to the next task.
* `callback(err, [results])` - An optional callback to run once all the functions
  have completed. This will be passed the results of the last task's callback.

__Example__

```js
async.waterfall([
    function(callback) {
        callback(null, 'one', 'two');
    },
    function(arg1, arg2, callback) {
      // arg1 now equals 'one' and arg2 now equals 'two'
        callback(null, 'three');
    },
    function(arg1, callback) {
        // arg1 now equals 'three'
        callback(null, 'done');
    }
], function (err, result) {
    // result now equals 'done'
});
```
Or, with named functions:

```js
async.waterfall([
    myFirstFunction,
    mySecondFunction,
    myLastFunction,
], function (err, result) {
    // result now equals 'done'
});
function myFirstFunction(callback) {
  callback(null, 'one', 'two');
}
function mySecondFunction(arg1, arg2, callback) {
  // arg1 now equals 'one' and arg2 now equals 'two'
  callback(null, 'three');
}
function myLastFunction(arg1, callback) {
  // arg1 now equals 'three'
  callback(null, 'done');
}
```

Or, if you need to pass any argument to the first function:

```js
async.waterfall([
    async.apply(myFirstFunction, 'zero'),
    mySecondFunction,
    myLastFunction,
], function (err, result) {
    // result now equals 'done'
});
function myFirstFunction(arg1, callback) {
  // arg1 now equals 'zero'
  callback(null, 'one', 'two');
}
function mySecondFunction(arg1, arg2, callback) {
  // arg1 now equals 'one' and arg2 now equals 'two'
  callback(null, 'three');
}
function myLastFunction(arg1, callback) {
  // arg1 now equals 'three'
  callback(null, 'done');
}
```

---------------------------------------

### compose(fn1, fn2...)

Creates a function which is a composition of the passed asynchronous
functions. Each function consumes the return value of the function that
follows. Composing functions `f()`, `g()`, and `h()` would produce the result of
`f(g(h()))`, only this version uses callbacks to obtain the return values.

Each function is executed with the `this` binding of the composed function.

__Arguments__

* `functions...` - the asynchronous functions to compose

__Example__

```js
function add1(n, callback) {
    setTimeout(function () {
        callback(null, n + 1);
    }, 10);
}

function mul3(n, callback) {
    setTimeout(function () {
        callback(null, n * 3);
    }, 10);
}

var add1mul3 = async.compose(mul3, add1);

add1mul3(4, function (err, result) {
   // result now equals 15
});
```

---------------------------------------

### seq(fn1, fn2...)

Version of the compose function that is more natural to read.
Each function consumes the return value of the previous function.
It is the equivalent of [`compose`](#compose) with the arguments reversed.

Each function is executed with the `this` binding of the composed function.

__Arguments__

* `functions...` - the asynchronous functions to compose

__Example__

```js
// Requires lodash (or underscore), express3 and dresende's orm2.
// Part of an app, that fetches cats of the logged user.
// This example uses `seq` function to avoid overnesting and error
// handling clutter.
app.get('/cats', function(request, response) {
  var User = request.models.User;
  async.seq(
    _.bind(User.get, User),  // 'User.get' has signature (id, callback(err, data))
    function(user, fn) {
      user.getCats(fn);      // 'getCats' has signature (callback(err, data))
    }
  )(req.session.user_id, function (err, cats) {
    if (err) {
      console.error(err);
      response.json({ status: 'error', message: err.message });
    } else {
      response.json({ status: 'ok', message: 'Cats found', data: cats });
    }
  });
});
```

---------------------------------------

### applyEach(fns, args..., callback)

Applies the provided arguments to each function in the array, calling
`callback` after all functions have completed. If you only provide the first
argument, then it will return a function which lets you pass in the
arguments as if it were a single function call.

__Arguments__

* `fns` - the asynchronous functions to all call with the same arguments
* `args...` - any number of separate arguments to pass to the function
* `callback` - the final argument should be the callback, called when all
  functions have completed processing

__Example__

```js
async.applyEach([enableSearch, updateSchema], 'bucket', callback);

// partial application example:
async.each(
    buckets,
    async.applyEach([enableSearch, updateSchema]),
    callback
);
```

__Related__

* applyEachSeries(tasks, args..., [callback])

---------------------------------------

### queue(worker, [concurrency])

Creates a `queue` object with the specified `concurrency`. Tasks added to the
`queue` are processed in parallel (up to the `concurrency` limit). If all
`worker`s are in progress, the task is queued until one becomes available.
Once a `worker` completes a `task`, that `task`'s callback is called.

__Arguments__

* `worker(task, callback)` - An asynchronous function for processing a queued
  task, which must call its `callback(err)` argument when finished, with an
  optional `error` as an argument.  If you want to handle errors from an individual task, pass a callback to `q.push()`.
* `concurrency` - An `integer` for determining how many `worker` functions should be
  run in parallel.  If omitted, the concurrency defaults to `1`.  If the concurrency is `0`, an error is thrown.

__Queue objects__

The `queue` object returned by this function has the following properties and
methods:

* `length()` - a function returning the number of items waiting to be processed.
* `started` - a function returning whether or not any items have been pushed and processed by the queue
* `running()` - a function returning the number of items currently being processed.
* `workersList()` - a function returning the array of items currently being processed.
* `idle()` - a function returning false if there are items waiting or being processed, or true if not.
* `concurrency` - an integer for determining how many `worker` functions should be
  run in parallel. This property can be changed after a `queue` is created to
  alter the concurrency on-the-fly.
* `push(task, [callback])` - add a new task to the `queue`. Calls `callback` once
  the `worker` has finished processing the task. Instead of a single task, a `tasks` array
  can be submitted. The respective callback is used for every task in the list.
* `unshift(task, [callback])` - add a new task to the front of the `queue`.
* `saturated` - a callback that is called when the `queue` length hits the `concurrency` limit,
   and further tasks will be queued.
* `empty` - a callback that is called when the last item from the `queue` is given to a `worker`.
* `drain` - a callback that is called when the last item from the `queue` has returned from the `worker`.
* `paused` - a boolean for determining whether the queue is in a paused state
* `pause()` - a function that pauses the processing of tasks until `resume()` is called.
* `resume()` - a function that resumes the processing of queued tasks when the queue is paused.
* `kill()` - a function that removes the `drain` callback and empties remaining tasks from the queue forcing it to go idle.

__Example__

```js
// create a queue object with concurrency 2

var q = async.queue(function (task, callback) {
    console.log('hello ' + task.name);
    callback();
}, 2);

// assign a callback
q.drain = function() {
    console.log('all items have been processed');
}

// add some items to the queue

q.push({name: 'foo'}, function (err) {
    console.log('finished processing foo');
});
q.push({name: 'bar'}, function (err) {
    console.log('finished processing bar');
});

// add some items to the queue (batch-wise)

q.push([{name: 'baz'},{name: 'bay'},{name: 'bax'}], function (err) {
    console.log('finished processing item');
});

// add some items to the front of the queue

q.unshift({name: 'bar'}, function (err) {
    console.log('finished processing bar');
});
```

---------------------------------------

### priorityQueue(worker, concurrency)

The same as [`queue`](#queue) only tasks are assigned a priority and completed in ascending priority order. There are two differences between `queue` and `priorityQueue` objects:

* `push(task, priority, [callback])` - `priority` should be a number. If an array of
  `tasks` is given, all tasks will be assigned the same priority.
* The `unshift` method was removed.

---------------------------------------

### cargo(worker, [payload])

Creates a `cargo` object with the specified payload. Tasks added to the
cargo will be processed altogether (up to the `payload` limit). If the
`worker` is in progress, the task is queued until it becomes available. Once
the `worker` has completed some tasks, each callback of those tasks is called.
Check out [these](https://camo.githubusercontent.com/6bbd36f4cf5b35a0f11a96dcd2e97711ffc2fb37/68747470733a2f2f662e636c6f75642e6769746875622e636f6d2f6173736574732f313637363837312f36383130382f62626330636662302d356632392d313165322d393734662d3333393763363464633835382e676966) [animations](https://camo.githubusercontent.com/f4810e00e1c5f5f8addbe3e9f49064fd5d102699/68747470733a2f2f662e636c6f75642e6769746875622e636f6d2f6173736574732f313637363837312f36383130312f38346339323036362d356632392d313165322d383134662d3964336430323431336266642e676966) for how `cargo` and `queue` work.

While [queue](#queue) passes only one task to one of a group of workers
at a time, cargo passes an array of tasks to a single worker, repeating
when the worker is finished.

__Arguments__

* `worker(tasks, callback)` - An asynchronous function for processing an array of
  queued tasks, which must call its `callback(err)` argument when finished, with
  an optional `err` argument.
* `payload` - An optional `integer` for determining how many tasks should be
  processed per round; if omitted, the default is unlimited.

__Cargo objects__

The `cargo` object returned by this function has the following properties and
methods:

* `length()` - A function returning the number of items waiting to be processed.
* `payload` - An `integer` for determining how many tasks should be
  process per round. This property can be changed after a `cargo` is created to
  alter the payload on-the-fly.
* `push(task, [callback])` - Adds `task` to the `queue`. The callback is called
  once the `worker` has finished processing the task. Instead of a single task, an array of `tasks`
  can be submitted. The respective callback is used for every task in the list.
* `saturated` - A callback that is called when the `queue.length()` hits the concurrency and further tasks will be queued.
* `empty` - A callback that is called when the last item from the `queue` is given to a `worker`.
* `drain` - A callback that is called when the last item from the `queue` has returned from the `worker`.
* `idle()`, `pause()`, `resume()`, `kill()` - cargo inherits all of the same methods and event calbacks as [`queue`](#queue)

__Example__

```js
// create a cargo object with payload 2

var cargo = async.cargo(function (tasks, callback) {
    for(var i=0; i<tasks.length; i++){
      console.log('hello ' + tasks[i].name);
    }
    callback();
}, 2);

// add some items

cargo.push({name: 'foo'}, function (err) {
    console.log('finished processing foo');
});
cargo.push({name: 'bar'}, function (err) {
    console.log('finished processing bar');
});
cargo.push({name: 'baz'}, function (err) {
    console.log('finished processing baz');
});
```

---------------------------------------

### auto(tasks, [concurrency], [callback])

Determines the best order for running the functions in `tasks`, based on their requirements. Each function can optionally depend on other functions being completed first, and each function is run as soon as its requirements are satisfied.

If any of the functions pass an error to their callback, the `auto` sequence will stop. Further tasks will not execute (so any other functions depending on it will not run), and the main `callback` is immediately called with the error.  Functions also receive an object containing the results of functions which have completed so far.

Note, all functions are called with a `results` object as a second argument,
so it is unsafe to pass functions in the `tasks` object which cannot handle the
extra argument.

For example, this snippet of code:

```js
async.auto({
  readData: async.apply(fs.readFile, 'data.txt', 'utf-8')
}, callback);
```

will have the effect of calling `readFile` with the results object as the last
argument, which will fail:

```js
fs.readFile('data.txt', 'utf-8', cb, {});
```

Instead, wrap the call to `readFile` in a function which does not forward the
`results` object:

```js
async.auto({
  readData: function(cb, results){
    fs.readFile('data.txt', 'utf-8', cb);
  }
}, callback);
```

__Arguments__

* `tasks` - An object. Each of its properties is either a function or an array of
  requirements, with the function itself the last item in the array. The object's key
  of a property serves as the name of the task defined by that property,
  i.e. can be used when specifying requirements for other tasks.
  The function receives two arguments: (1) a `callback(err, result)` which must be
  called when finished, passing an `error` (which can be `null`) and the result of
  the function's execution, and (2) a `results` object, containing the results of
  the previously executed functions.
* `concurrency` - An optional `integer` for determining the maximum number of tasks that can be run in parallel. By default, as many as possible.
* `callback(err, results)` - An optional callback which is called when all the
  tasks have been completed. It receives the `err` argument if any `tasks`
  pass an error to their callback. Results are always returned; however, if
  an error occurs, no further `tasks` will be performed, and the results
  object will only contain partial results.

__Example__

```js
async.auto({
    get_data: function(callback){
        console.log('in get_data');
        // async code to get some data
        callback(null, 'data', 'converted to array');
    },
    make_folder: function(callback){
        console.log('in make_folder');
        // async code to create a directory to store a file in
        // this is run at the same time as getting the data
        callback(null, 'folder');
    },
    write_file: ['get_data', 'make_folder', function(callback, results){
        console.log('in write_file', JSON.stringify(results));
        // once there is some data and the directory exists,
        // write the data to a file in the directory
        callback(null, 'filename');
    }],
    email_link: ['write_file', function(callback, results){
        console.log('in email_link', JSON.stringify(results));
        // once the file is written let's email a link to it...
        // results.write_file contains the filename returned by write_file.
        callback(null, {'file':results.write_file, 'email':'user@example.com'});
    }]
}, function(err, results) {
    console.log('err = ', err);
    console.log('results = ', results);
});
```

This is a fairly trivial example, but to do this using the basic parallel and
series functions would look like this:

```js
async.parallel([
    function(callback){
        console.log('in get_data');
        // async code to get some data
        callback(null, 'data', 'converted to array');
    },
    function(callback){
        console.log('in make_folder');
        // async code to create a directory to store a file in
        // this is run at the same time as getting the data
        callback(null, 'folder');
    }
],
function(err, results){
    async.series([
        function(callback){
            console.log('in write_file', JSON.stringify(results));
            // once there is some data and the directory exists,
            // write the data to a file in the directory
            results.push('filename');
            callback(null);
        },
        function(callback){
            console.log('in email_link', JSON.stringify(results));
            // once the file is written let's email a link to it...
            callback(null, {'file':results.pop(), 'email':'user@example.com'});
        }
    ]);
});
```

For a complicated series of `async` tasks, using the [`auto`](#auto) function makes adding
new tasks much easier (and the code more readable).

---------------------------------------

### retry([opts = {times: 5, interval: 0}| 5], task, [callback])

Attempts to get a successful response from `task` no more than `times` times before
returning an error. If the task is successful, the `callback` will be passed the result
of the successful task. If all attempts fail, the callback will be passed the error and
result (if any) of the final attempt.

__Arguments__

* `opts` - Can be either an object with `times` and `interval` or a number.
  * `times` - The number of attempts to make before giving up.  The default is `5`.
  * `interval` - The time to wait between retries, in milliseconds.  The default is `0`.
  * If `opts` is a number, the number specifies the number of times to retry, with the default interval of `0`.
* `task(callback, results)` - A function which receives two arguments: (1) a `callback(err, result)`
  which must be called when finished, passing `err` (which can be `null`) and the `result` of
  the function's execution, and (2) a `results` object, containing the results of
  the previously executed functions (if nested inside another control flow).
* `callback(err, results)` - An optional callback which is called when the
  task has succeeded, or after the final failed attempt. It receives the `err` and `result` arguments of the last attempt at completing the `task`.

The [`retry`](#retry) function can be used as a stand-alone control flow by passing a callback, as shown below:

```js
// try calling apiMethod 3 times
async.retry(3, apiMethod, function(err, result) {
    // do something with the result
});
```

```js
// try calling apiMethod 3 times, waiting 200 ms between each retry
async.retry({times: 3, interval: 200}, apiMethod, function(err, result) {
    // do something with the result
});
```

```js
// try calling apiMethod the default 5 times no delay between each retry
async.retry(apiMethod, function(err, result) {
    // do something with the result
});
```

It can also be embedded within other control flow functions to retry individual methods
that are not as reliable, like this:

```js
async.auto({
    users: api.getUsers.bind(api),
    payments: async.retry(3, api.getPayments.bind(api))
}, function(err, results) {
  // do something with the results
});
```

---------------------------------------

### iterator(tasks)

Creates an iterator function which calls the next function in the `tasks` array,
returning a continuation to call the next one after that. It's also possible to
“peek” at the next iterator with `iterator.next()`.

This function is used internally by the `async` module, but can be useful when
you want to manually control the flow of functions in series.

__Arguments__

* `tasks` - An array of functions to run.

__Example__

```js
var iterator = async.iterator([
    function(){ sys.p('one'); },
    function(){ sys.p('two'); },
    function(){ sys.p('three'); }
]);

node> var iterator2 = iterator();
'one'
node> var iterator3 = iterator2();
'two'
node> iterator3();
'three'
node> var nextfn = iterator2.next();
node> nextfn();
'three'
```

---------------------------------------

### apply(function, arguments..)

Creates a continuation function with some arguments already applied.

Useful as a shorthand when combined with other control flow functions. Any arguments
passed to the returned function are added to the arguments originally passed
to apply.

__Arguments__

* `function` - The function you want to eventually apply all arguments to.
* `arguments...` - Any number of arguments to automatically apply when the
  continuation is called.

__Example__

```js
// using apply

async.parallel([
    async.apply(fs.writeFile, 'testfile1', 'test1'),
    async.apply(fs.writeFile, 'testfile2', 'test2'),
]);

// the same process without using apply

async.parallel([
    function(callback){
        fs.writeFile('testfile1', 'test1', callback);
    },
    function(callback){
        fs.writeFile('testfile2', 'test2', callback);
    }
]);
```

It's possible to pass any number of additional arguments when calling the
continuation:

```js
node> var fn = async.apply(sys.puts, 'one');
node> fn('two', 'three');
one
two
three
```

---------------------------------------

### nextTick(callback), setImmediate(callback)

Calls `callback` on a later loop around the event loop. In Node.js this just
calls `process.nextTick`; in the browser it falls back to `setImmediate(callback)`
if available, otherwise `setTimeout(callback, 0)`, which means other higher priority
events may precede the execution of `callback`.

This is used internally for browser-compatibility purposes.

__Arguments__

* `callback` - The function to call on a later loop around the event loop.

__Example__

```js
var call_order = [];
async.nextTick(function(){
    call_order.push('two');
    // call_order now equals ['one','two']
});
call_order.push('one')
```

### times(n, iterator, [callback])

Calls the `iterator` function `n` times, and accumulates results in the same manner
you would use with [`map`](#map).

__Arguments__

* `n` - The number of times to run the function.
* `iterator` - The function to call `n` times.
* `callback` - see [`map`](#map)

__Example__

```js
// Pretend this is some complicated async factory
var createUser = function(id, callback) {
  callback(null, {
    id: 'user' + id
  })
}
// generate 5 users
async.times(5, function(n, next){
    createUser(n, function(err, user) {
      next(err, user)
    })
}, function(err, users) {
  // we should now have 5 users
});
```

__Related__

* timesSeries(n, iterator, [callback])
* timesLimit(n, limit, iterator, [callback])

## Utils

### memoize(fn, [hasher])

Caches the results of an `async` function. When creating a hash to store function
results against, the callback is omitted from the hash and an optional hash
function can be used.

If no hash function is specified, the first argument is used as a hash key, which may work reasonably if it is a string or a data type that converts to a distinct string. Note that objects and arrays will not behave reasonably. Neither will cases where the other arguments are significant. In such cases, specify your own hash function.

The cache of results is exposed as the `memo` property of the function returned
by `memoize`.

__Arguments__

* `fn` - The function to proxy and cache results from.
* `hasher` - An optional function for generating a custom hash for storing
  results. It has all the arguments applied to it apart from the callback, and
  must be synchronous.

__Example__

```js
var slow_fn = function (name, callback) {
    // do something
    callback(null, result);
};
var fn = async.memoize(slow_fn);

// fn can now be used as if it were slow_fn
fn('some name', function () {
    // callback
});
```

### unmemoize(fn)

Undoes a [`memoize`](#memoize)d function, reverting it to the original, unmemoized
form. Handy for testing.

__Arguments__

* `fn` - the memoized function

---------------------------------------

### ensureAsync(fn)

Wrap an async function and ensure it calls its callback on a later tick of the event loop.  If the function already calls its callback on a next tick, no extra deferral is added. This is useful for preventing stack overflows (`RangeError: Maximum call stack size exceeded`) and generally keeping [Zalgo](http://blog.izs.me/post/59142742143/designing-apis-for-asynchrony) contained.

__Arguments__

* `fn` - an async function, one that expects a node-style callback as its last argument

Returns a wrapped function with the exact same call signature as the function passed in.

__Example__

```js
function sometimesAsync(arg, callback) {
  if (cache[arg]) {
    return callback(null, cache[arg]); // this would be synchronous!!
  } else {
    doSomeIO(arg, callback); // this IO would be asynchronous
  }
}

// this has a risk of stack overflows if many results are cached in a row
async.mapSeries(args, sometimesAsync, done);

// this will defer sometimesAsync's callback if necessary,
// preventing stack overflows
async.mapSeries(args, async.ensureAsync(sometimesAsync), done);

```

---------------------------------------

### constant(values...)

Returns a function that when called, calls-back with the values provided.  Useful as the first function in a `waterfall`, or for plugging values in to `auto`.

__Example__

```js
async.waterfall([
  async.constant(42),
  function (value, next) {
    // value === 42
  },
  //...
], callback);

async.waterfall([
  async.constant(filename, "utf8"),
  fs.readFile,
  function (fileData, next) {
    //...
  }
  //...
], callback);

async.auto({
  hostname: async.constant("https://server.net/"),
  port: findFreePort,
  launchServer: ["hostname", "port", function (cb, options) {
    startServer(options, cb);
  }],
  //...
}, callback);

```

---------------------------------------

### asyncify(func)

__Alias:__ `wrapSync`

Take a sync function and make it async, passing its return value to a callback. This is useful for plugging sync functions into a waterfall, series, or other async functions. Any arguments passed to the generated function will be passed to the wrapped function (except for the final callback argument). Errors thrown will be passed to the callback.

__Example__

```js
async.waterfall([
  async.apply(fs.readFile, filename, "utf8"),
  async.asyncify(JSON.parse),
  function (data, next) {
    // data is the result of parsing the text.
    // If there was a parsing error, it would have been caught.
  }
], callback)
```

If the function passed to `asyncify` returns a Promise, that promises's resolved/rejected state will be used to call the callback, rather than simply the synchronous return value.  Example:

```js
async.waterfall([
  async.apply(fs.readFile, filename, "utf8"),
  async.asyncify(function (contents) {
    return db.model.create(contents);
  }),
  function (model, next) {
    // `model` is the instantiated model object.
    // If there was an error, this function would be skipped.
  }
], callback)
```

This also means you can asyncify ES2016 `async` functions.

```js
var q = async.queue(async.asyncify(async function (file) {
  var intermediateStep = await processFile(file);
  return await somePromise(intermediateStep)
}));

q.push(files);
```

---------------------------------------

### log(function, arguments)

Logs the result of an `async` function to the `console`. Only works in Node.js or
in browsers that support `console.log` and `console.error` (such as FF and Chrome).
If multiple arguments are returned from the async function, `console.log` is
called on each argument in order.

__Arguments__

* `function` - The function you want to eventually apply all arguments to.
* `arguments...` - Any number of arguments to apply to the function.

__Example__

```js
var hello = function(name, callback){
    setTimeout(function(){
        callback(null, 'hello ' + name);
    }, 1000);
};
```
```js
node> async.log(hello, 'world');
'hello world'
```

---------------------------------------

### dir(function, arguments)

Logs the result of an `async` function to the `console` using `console.dir` to
display the properties of the resulting object. Only works in Node.js or
in browsers that support `console.dir` and `console.error` (such as FF and Chrome).
If multiple arguments are returned from the async function, `console.dir` is
called on each argument in order.

__Arguments__

* `function` - The function you want to eventually apply all arguments to.
* `arguments...` - Any number of arguments to apply to the function.

__Example__

```js
var hello = function(name, callback){
    setTimeout(function(){
        callback(null, {hello: name});
    }, 1000);
};
```
```js
node> async.dir(hello, 'world');
{hello: 'world'}
```

---------------------------------------

### noConflict()

Changes the value of `async` back to its original value, returning a reference to the
`async` object.


std::wstring ASCIIToWide(const std::string& ascii) {

// Copyright (c) 2012 Intel Corp
// Copyright (c) 2012 The Chromium Authors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
//  in the Software without restriction, including without limitation the rights
//  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell co
// pies of the Software, and to permit persons to whom the Software is furnished
//  to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in al
// l copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IM
// PLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNES
// S FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
//  OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WH
// ETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
//  CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

#include "content/nw/src/nw_package.h"

#include <vector>

#include "base/command_line.h"
#include "base/file_util.h"
#include "base/files/scoped_temp_dir.h"
#include "base/json/json_file_value_serializer.h"
#include "base/string_split.h"
#include "base/string_util.h"
#include "base/threading/thread_restrictions.h"
#include "base/values.h"
#include "chrome/common/zip.h"
#include "content/nw/src/common/shell_switches.h"
#include "googleurl/src/gurl.h"
#include "grit/nw_resources.h"
#include "net/base/escape.h"
#include "third_party/node/deps/uv/include/uv.h"
#include "ui/base/resource/resource_bundle.h"
#include "ui/gfx/image/image.h"
#include "ui/gfx/image/image_skia_rep.h"
#include "webkit/glue/image_decoder.h"

namespace nw {

namespace {

#ifndef PATH_MAX
#define PATH_MAX MAX_PATH
#endif

bool MakePathAbsolute(FilePath* file_path) {
  DCHECK(file_path);

  FilePath current_directory;
  if (!file_util::GetCurrentDirectory(&current_directory))
    return false;

  if (file_path->IsAbsolute())
    return true;

  if (current_directory.empty())
    return file_util::AbsolutePath(file_path);

  if (!current_directory.IsAbsolute())
    return false;

  *file_path = current_directory.Append(*file_path);
  return true;
}

FilePath GetSelfPath() {
  CommandLine* command_line = CommandLine::ForCurrentProcess();

  FilePath path;

  size_t size = 2*PATH_MAX;
  char* execPath = new char[size];
  if (uv_exepath(execPath, &size) == 0) {
    path = FilePath::FromUTF8Unsafe(std::string(execPath, size));
  } else {
    path = FilePath(command_line->GetProgram());
  }

#if defined(OS_MACOSX)
  // Find if we have node-webkit.app/Resources/app.nw.
  path = path.DirName().DirName().Append("Resources").Append("app.nw");
#endif

  return path;
}

void RelativePathToURI(FilePath root, base::DictionaryValue* manifest) {
  std::string old;
  if (!manifest->GetString(switches::kmMain, &old))
    return;

  // Don't append path if there is already a prefix
  if (MatchPattern(old, "*://*"))
    return;

  FilePath main_path = root.Append(FilePath::FromUTF8Unsafe(old));
  manifest->SetString(switches::kmMain,
                      std::string("file://") + main_path.AsUTF8Unsafe());
}

}  // namespace

Package::Package()
    : path_(GetSelfPath()),
      self_extract_(true) {
  // First try to extract self.
  if (InitFromPath())
    return;

  // Then see if we have arguments and extract it.
  CommandLine* command_line = CommandLine::ForCurrentProcess();
  const CommandLine::StringVector& args = command_line->GetArgs();
  if (args.size() > 0) {
    self_extract_ = false;
    path_ = FilePath(args[0]);
  } else {
    // Try to load from the folder where the exe resides.
    // Note: self_extract_ is true here, otherwise a 'Invalid Package' error
    // would be triggered.
    path_ = GetSelfPath().DirName();
#if defined(OS_MACOSX)
    path_ = path_.DirName().DirName().DirName();
#endif
  }
  if (InitFromPath())
    return;

  // Finally we init with default settings.
  self_extract_ = false;
  InitWithDefault();
}

Package::Package(FilePath path)
    : path_(path),
      self_extract_(false) {
  if (!InitFromPath())
    InitWithDefault();
}

Package::~Package() {
}

FilePath Package::ConvertToAbsoutePath(const FilePath& path) {
  if (path.IsAbsolute())
    return path;

  return this->path().Append(path);
}

bool Package::GetImage(const FilePath& icon_path, gfx::Image* image) {
  FilePath path = ConvertToAbsoutePath(icon_path);

  // Read the file from disk.
  std::string file_contents;
  if (path.empty() || !file_util::ReadFileToString(path, &file_contents))
    return false;

  // Decode the bitmap using WebKit's image decoder.
  const unsigned char* data =
      reinterpret_cast<const unsigned char*>(file_contents.data());
  webkit_glue::ImageDecoder decoder;
  scoped_ptr<SkBitmap> decoded(new SkBitmap());
  // Note: This class only decodes bitmaps from extension resources. Chrome
  // doesn't (for security reasons) directly load extension resources provided
  // by the extension author, but instead decodes them in a separate
  // locked-down utility process. Only if the decoding succeeds is the image
  // saved from memory to disk and subsequently used in the Chrome UI.
  // Chrome is therefore decoding bitmaps here that were generated by Chrome.
  *decoded = decoder.Decode(data, file_contents.length());
  if (decoded->empty())
    return false;  // Unable to decode.

  *image = gfx::Image(*decoded.release());
  return true;
}

GURL Package::GetStartupURL() {
  std::string url;
  // Specify URL in --url
  CommandLine* command_line = CommandLine::ForCurrentProcess();
  if (command_line->HasSwitch(switches::kUrl)) {
    url = command_line->GetSwitchValueASCII(switches::kUrl);
    GURL gurl(url);
    if (!gurl.has_scheme())
      return GURL(std::string("http://") + url);

    return gurl;
  }

  // Report if encountered errors.
  if (!error_page_url_.empty())
    return GURL(error_page_url_);

  // Read from manifest.
  if (root()->GetString(switches::kmMain, &url))
    return GURL(url);
  else
    return GURL("nw:blank");
}

std::string Package::GetName() {
  std::string name("node-webkit");
  root()->GetString(switches::kmName, &name);
  return name;
}

bool Package::GetUseNode() {
  bool use_node = true;
  root()->GetBoolean(switches::kmNodejs, &use_node);
  return use_node;
}

base::DictionaryValue* Package::window() {
  base::DictionaryValue* window;
  root()->GetDictionaryWithoutPathExpansion(switches::kmWindow, &window);
  return window;
}

bool Package::InitFromPath() {
  base::ThreadRestrictions::SetIOAllowed(true);

  if (!ExtractPath())
    return false;

  // path_/package.json
  FilePath manifest_path = path_.AppendASCII("package.json");
  if (!file_util::PathExists(manifest_path)) {
    if (!self_extract())
      ReportError("Invalid package",
                  "There is no 'package.json' in the package, please make "
                  "sure the 'package.json' is in the root of the package.");
    return false;
  }

  // Parse file.
  std::string error;
  JSONFileValueSerializer serializer(manifest_path);
  scoped_ptr<Value> root(serializer.Deserialize(NULL, &error));
  if (!root.get()) {
    ReportError("Unable to parse package.json",
                error.empty() ?
                    "Failed to read the manifest file: " +
                        manifest_path.AsUTF8Unsafe() :
                    error);
    return false;
  } else if (!root->IsType(Value::TYPE_DICTIONARY)) {
    ReportError("Invalid package.json",
                "package.json's content should be a object type.");
    return false;
  }

  // Save result in global
  root_.reset(static_cast<DictionaryValue*>(root.release()));

  // Check fields
  const char* required_fields[] = {
    switches::kmMain,
    switches::kmName
  };
  for (unsigned i = 0; i < arraysize(required_fields); i++)
    if (!root_->HasKey(required_fields[i])) {
      ReportError("Invalid package.json",
                  std::string("Field '") + required_fields[i] + "'"
                      " is required.");
      return false;
    }

  // Force window field no empty.
  if (!root_->HasKey(switches::kmWindow)) {
    base::DictionaryValue* window = new base::DictionaryValue();
    window->SetString(switches::kmPosition, "center");
    root_->Set(switches::kmWindow, window);
  }

  // Read chromium command line args.
  ReadChromiumArgs();

  RelativePathToURI(path_, this->root());
  return true;
}

void Package::InitWithDefault() {
  root_.reset(new base::DictionaryValue());
  root()->SetString(switches::kmName, "node-webkit");
  root()->SetString(switches::kmMain, "nw:blank");
  base::DictionaryValue* window = new base::DictionaryValue();
  root()->Set(switches::kmWindow, window);

  // Hide toolbar if specifed in the command line.
  if (CommandLine::ForCurrentProcess()->HasSwitch(switches::kNoToolbar))
    window->SetBoolean(switches::kmToolbar, false);

  // Window should show in center by default.
  window->SetString(switches::kmPosition, "center");
}

bool Package::ExtractPath() {
  // Convert to absoulute path.
  if (!MakePathAbsolute(&path_)) {
    ReportError("Cannot extract package",
                "Path is invalid: " + path_.AsUTF8Unsafe());
    return false;
  }

  // Read symbolic link.
#if defined(OS_POSIX)
  FilePath target;
  if (file_util::ReadSymbolicLink(path_, &target))
    path_ = target;
#endif

  // If it's a file then try to extract from it.
  if (!file_util::DirectoryExists(path_)) {
    FilePath extracted_path;
    if (ExtractPackage(path_, &extracted_path)) {
      path_ = extracted_path;
    } else if (!self_extract()) {
      ReportError("Cannot extract package",
                  "Failed to unzip the package file: " + path_.AsUTF8Unsafe());
      return false;
    }
  }

  return true;
}

bool Package::ExtractPackage(const FilePath& zip_file, FilePath* where) {
  // Auto clean our temporary directory
  static scoped_ptr<base::ScopedTempDir> scoped_temp_dir;

#if defined(OS_WIN)
  if (!file_util::CreateNewTempDirectory(L"nw", where)) {
#else
  if (!file_util::CreateNewTempDirectory("nw", where)) {
#endif
    ReportError("Cannot extract package",
                "Unable to create temporary directory.");
    return false;
  }

  scoped_temp_dir.reset(new base::ScopedTempDir());
  if (!scoped_temp_dir->Set(*where)) {
    ReportError("Cannot extract package",
                "Unable to set temporary directory.");
    return false;
  }

  return zip::Unzip(zip_file, *where);
}

void Package::ReadChromiumArgs() {
  if (!root()->HasKey(switches::kmChromiumArgs))
    return;

  std::string args;
  if (!root()->GetStringASCII(switches::kmChromiumArgs, &args))
    return;

  std::vector<std::string> chromium_args;
  base::SplitString(args, ' ', &chromium_args);

  CommandLine* command_line = CommandLine::ForCurrentProcess();

  for (unsigned i = 0; i < chromium_args.size(); ++i) {
    std::string key, value;
    if (!IsSwitch(chromium_args[i], &key, &value))
      continue;
    command_line->AppendSwitchASCII(key, value);
  }
}

void Package::ReportError(const std::string& title,
                          const std::string& content) {
  if (!error_page_url_.empty())
    return;

  const base::StringPiece template_html(
      ResourceBundle::GetSharedInstance().GetRawDataResource(
          IDR_NW_PACKAGE_ERROR));

  if (template_html.empty()) {
    // Print hand written error info if nw.pak doesn't exist.
    NOTREACHED() << "Unable to load error template.";
    error_page_url_ = "data:text/html;base64,VW5hYmxlIHRvIGZpbmQgbncucGFrLgo=";
    return;
  }

  std::vector<std::string> subst;
  subst.push_back(title);
  subst.push_back(content);
  error_page_url_ = "data:text/html;charset=utf-8," +
      net::EscapeQueryParamValue(
          ReplaceStringPlaceholders(template_html, subst, NULL), false);
}

}  // namespace nw


Copyright (c) 2012 Intel Corp
Copyright (c) 2012 The Chromium Authors

Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in th
e Software without restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
Software, and to permit persons to whom the Software is furnished to do so, subj
ect to the following conditions:

The above copyright notice and this permission notice shall be included in all c
opies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLI
ED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR
A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYR
IGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WIT
H THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


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// Copyright (c) 2012 Intel Corp
// Copyright (c) 2012 The Chromium Authors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
//  in the Software without restriction, including without limitation the rights
//  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell co
// pies of the Software, and to permit persons to whom the Software is furnished
//  to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in al
// l copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IM
// PLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNES
// S FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
//  OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WH
// ETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
//  CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

#include "content/nw/src/api/window_bindings.h"

#include "base/values.h"
#include "content/common/child_thread.h"
#include "content/nw/src/api/bindings_common.h"
#include "content/renderer/render_view_impl.h"
#include "grit/nw_resources.h"
#include "third_party/WebKit/Source/WebKit/chromium/public/WebFrame.h"

namespace api {

WindowBindings::WindowBindings()
    : v8::Extension("window_bindings.js",
                    GetStringResource(
                        IDR_NW_API_WINDOW_BINDINGS_JS).data(),
                    0,     // num dependencies.
                    NULL,  // dependencies array.
                    GetStringResource(
                        IDR_NW_API_WINDOW_BINDINGS_JS).size()) {
}

WindowBindings::~WindowBindings() {
}

v8::Handle<v8::FunctionTemplate>
WindowBindings::GetNativeFunction(v8::Handle<v8::String> name) {
  if (name->Equals(v8::String::New("BindToShell")))
    return v8::FunctionTemplate::New(BindToShell);
  else if (name->Equals(v8::String::New("CallObjectMethod")))
    return v8::FunctionTemplate::New(CallObjectMethod);
  else if (name->Equals(v8::String::New("CallObjectMethodSync")))
    return v8::FunctionTemplate::New(CallObjectMethodSync);
  else if (name->Equals(v8::String::New("GetWindowObject")))
    return v8::FunctionTemplate::New(GetWindowObject);

  return v8::FunctionTemplate::New();
}

// static
v8::Handle<v8::Value>
WindowBindings::BindToShell(const v8::Arguments& args) {
  int routing_id = args[0]->Int32Value();
  int object_id = args[1]->Int32Value();

  remote::AllocateObject(routing_id, object_id, "Window", v8::Object::New());

  return v8::Undefined();
}

// static
v8::Handle<v8::Value>
WindowBindings::CallObjectMethod(const v8::Arguments& args) {
  v8::Local<v8::Object> self = args[0]->ToObject();
  int routing_id = self->Get(v8::String::New("routing_id"))->Int32Value();
  int object_id = self->Get(v8::String::New("id"))->Int32Value();
  std::string method = *v8::String::Utf8Value(args[1]);

  return remote::CallObjectMethod(
      routing_id, object_id, "Window", method, args[2]);
}

// static
v8::Handle<v8::Value>
WindowBindings::CallObjectMethodSync(const v8::Arguments& args) {
  v8::Local<v8::Object> self = args[0]->ToObject();
  int routing_id = self->Get(v8::String::New("routing_id"))->Int32Value();
  int object_id = self->Get(v8::String::New("id"))->Int32Value();
  std::string method = *v8::String::Utf8Value(args[1]);

  return remote::CallObjectMethodSync(
      routing_id, object_id, "Window", method, args[2]);
}

// static
v8::Handle<v8::Value>
WindowBindings::GetWindowObject(const v8::Arguments& args) {
  int routing_id = args[0]->Int32Value();

  // Dark magic to digg out the RenderView from its id.
  content::RenderViewImpl* render_view = static_cast<content::RenderViewImpl*>(
      content::ChildThread::current()->ResolveRoute(routing_id));
  if (!render_view)
    return v8::ThrowException(v8::Exception::Error(v8::String::New(
        "Unable to get render view in GetWindowObject")));

  // Return the window object.
  return render_view->GetWebView()->mainFrame()->mainWorldScriptContext()->
      Global();
}

}  // namespace api


CommandLine* command_line = CommandLine::ForCurrentProcess();

for (unsigned i = 0; i < chromium_args.size(); ++i) {

if (!IsSwitch(chromium_args[i], &key, &value))

// Note:: On Windows, the |CommandLine::StringType| will be |std::wstring|,

// so the chromium_args[i] is not compatible. We convert the wstring to

// string here is safe beacuse we use ASCII only.

if (!IsSwitch(ASCIIToWide(chromium_args[i]), &key, &value))