<filename>initiative/monsters/will_o_wisp.json
{
    "index": 308,
    "name": "Will-o'-Wisp",
    "size": "Tiny",
    "type": "undead",
    "subtype": null,
    "alignment": "chaotic evil",
    "armor_class": 19,
    "hit_points": 22,
    "hit_dice": "9d4",
    "speed": "0 ft., fly 50 ft. (hover)",
    "strength": 1,
    "dexterity": 28,
    "constitution": 10,
    "intelligence": 13,
    "wisdom": 14,
    "charisma": 11,
    "damage_vulnerabilities": [],
    "damage_resistances": [
        "acid",
        "cold",
        "fire",
        "necrotic",
        "thunder",
        "bludgeoning, piercing, and slashing from nonmagical weapons"
    ],
    "damage_immunities": [
        "lightning",
        "poison"
    ],
    "condition_immunities": [
        "exhaustion",
        "grappled",
        "paralyzed",
        "poisoned",
        "prone",
        "restrained",
        "unconscious"
    ],
    "senses": "darkvision 120 ft., passive Perception 12",
    "languages": "the languages it knew in life",
    "challenge_rating": 2,
    "special_abilities": [
        {
            "name": "Consume Life",
            "desc": "As a bonus action, the will-o'-wisp can target one creature it can see within 5 ft. of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.",
            "attack_bonus": 0
        },
        {
            "name": "Ephemeral",
            "desc": "The will-o'-wisp can't wear or carry anything.",
            "attack_bonus": 0
        },
        {
            "name": "Incorporeal Movement",
            "desc": "The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.",
            "attack_bonus": 0
        },
        {
            "name": "Variable Illumination",
            "desc": "The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of ft. equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.",
            "attack_bonus": 0
        }
    ],
    "actions": [
        {
            "name": "Shock",
            "desc": "Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) lightning damage.",
            "attack_bonus": 4,
            "damage_dice": "2d8"
        },
        {
            "name": "Invisibility",
            "desc": "The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).",
            "attack_bonus": 0
        }
    ],
    "url": "http://www.dnd5eapi.co/api/monsters/308"
}