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{"body": "George\n\n\nSounds like a nice project! Please note that depending on the number and\ncomplexity of objects in your scene the rendering times for Radiance may\nnot be suitable for real time viewing. If you hit this problem you can\npre-render textures for your objects in Radiance that capture the lighting\nsituation. You then just have to map the rendered textures on your object\nand are free to use your game engine to provide the perspective image\nnecessary for your projection.\n\n\nI don't have URLs at hand but there were some presentations on this in past\nRadiance workshops.\n\n\nRegards,\nThomas\n\n\n\n\nOn Tue, Jan 29, 2013 at 4:36 AM, P <NAME> <\n___\n<sup>Automatically generated content from [radiance mailing-list](https://radiance-online.org/pipermail/radiance-general/2013-January/009226.html).</sup>", "attachments": [], "created_by_name": "<NAME>", "created_at": "January 29, 2013 at 08:33AM", "created_by": "Thomas_Bleicher", "parent_id": "radiance-general_009223", "id": "radiance-general_009226"}