package com.brandon3055.draconicevolution.common.entity;

import com.brandon3055.draconicevolution.common.handler.ConfigHandler;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.boss.EntityDragon;
import net.minecraft.entity.boss.EntityDragonPart;
import net.minecraft.entity.monster.EntityEnderman;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.play.server.S2BPacketChangeGameState;
import net.minecraft.util.*;
import net.minecraft.world.World;

import java.util.List;

public class EntityDraconicArrow extends EntityArrow {
    private int blockX = -1;
    private int blockY = -1;
    private int blockZ = -1;
    private Block blockHit;
    private int inData;
    private boolean inGround;
    private int ticksInGround;
    private int ticksInAir;
    private double damage = 2.0D;
    /**
     * The amount of knockback an arrow applies when it hits a mob.
     */
    private int knockbackStrength;
    public boolean ignorSpeed = false;
    public boolean explosive = false;

    public EntityDraconicArrow(World p_i1753_1_) {
        super(p_i1753_1_);
    }

    public EntityDraconicArrow(World p_i1754_1_, double p_i1754_2_, double p_i1754_4_, double p_i1754_6_) {
        super(p_i1754_1_, p_i1754_2_, p_i1754_4_, p_i1754_6_);
    }

    public EntityDraconicArrow(World p_i1755_1_, EntityLivingBase p_i1755_2_, EntityLivingBase p_i1755_3_, float p_i1755_4_, float p_i1755_5_) {
        super(p_i1755_1_, p_i1755_2_, p_i1755_3_, p_i1755_4_, p_i1755_5_);
    }

    public EntityDraconicArrow(World par1World, EntityLivingBase par2EntityLivingBase, float par3) {
        super(par1World, par2EntityLivingBase, par3);
    }

    @Override
    protected void entityInit() {
        super.entityInit();
        //this.dataWatcher.addObject(16, Byte.valueOf((byte) 0));
    }

    @Override
    public void setThrowableHeading(double par1, double par3, double par5, float par7, float par8) {
        float f2 = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5);
        par1 /= f2;
        par3 /= f2;
        par5 /= f2;
        par1 += this.rand.nextGaussian() * (this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * par8;
        par3 += this.rand.nextGaussian() * (this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * par8;
        par5 += this.rand.nextGaussian() * (this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * par8;
        par1 *= par7;
        par3 *= par7;
        par5 *= par7;
        this.motionX = par1;
        this.motionY = par3;
        this.motionZ = par5;
        float f3 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
        this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(par1, par5) * 180.0D / Math.PI);
        this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(par3, f3) * 180.0D / Math.PI);
        this.ticksInGround = 0;
    }

    @Override
    @SideOnly(Side.CLIENT)
    public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9) {
        this.setPosition(par1, par3, par5);
        this.setRotation(par7, par8);
    }

    @Override
    @SideOnly(Side.CLIENT)
    public void setVelocity(double par1, double par3, double par5) {
        this.motionX = par1;
        this.motionY = par3;
        this.motionZ = par5;

        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) {
            float f = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
            this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(par1, par5) * 180.0D / Math.PI);
            this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(par3, f) * 180.0D / Math.PI);
            this.prevRotationPitch = this.rotationPitch;
            this.prevRotationYaw = this.rotationYaw;
            this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
            this.ticksInGround = 0;
        }
    }

    @SuppressWarnings("rawtypes")
    @Override
    public void onUpdate() {
        //super.onUpdate();
        super.onEntityUpdate();
        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) {
            float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
            this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
            this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(this.motionY, f) * 180.0D / Math.PI);
        }

        Block block = this.worldObj.getBlock(this.blockX, this.blockY, this.blockZ);

        if (block.getMaterial() != Material.air) {
            if (explosive) {
                worldObj.createExplosion(this.shootingEntity, this.prevPosX, this.prevPosY, this.prevPosZ, 4, ConfigHandler.bowBlockDamage);
                this.setDead();
                return;
            }
            block.setBlockBoundsBasedOnState(this.worldObj, this.blockX, this.blockY, this.blockZ);
            AxisAlignedBB axisalignedbb = block.getCollisionBoundingBoxFromPool(this.worldObj, this.blockX, this.blockY, this.blockZ);

            if (axisalignedbb != null && axisalignedbb.isVecInside(Vec3.createVectorHelper(this.posX, this.posY, this.posZ))) {
                this.inGround = true;
            }
        }

        if (this.arrowShake > 0) {
            --this.arrowShake;
        }

        if (this.inGround) {
            int j = this.worldObj.getBlockMetadata(this.blockX, this.blockY, this.blockZ);

            if (block == this.blockHit && j == this.inData) {
                ++this.ticksInGround;

                if (this.ticksInGround == 1200) {
                    this.setDead();
                }
            } else {
                this.inGround = false;
                this.motionX *= this.rand.nextFloat() * 0.2F;
                this.motionY *= this.rand.nextFloat() * 0.2F;
                this.motionZ *= this.rand.nextFloat() * 0.2F;
                this.ticksInGround = 0;
                this.ticksInAir = 0;
            }
        } else {
            ++this.ticksInAir;
            Vec3 vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
            Vec3 vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
            MovingObjectPosition movingobjectposition = this.worldObj.func_147447_a(vec31, vec3, false, true, false);
            vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
            vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);

            if (movingobjectposition != null) {
                vec3 = Vec3.createVectorHelper(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);

            }

            Entity entity = null;
            List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
            double d0 = 0.0D;
            int i;
            float f1;

            for (i = 0; i < list.size(); ++i) {
                Entity entity1 = (Entity) list.get(i);

                if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5)) {
                    f1 = 0.3F;
                    AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand(f1, f1, f1);
                    MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3);

                    if (movingobjectposition1 != null) {
                        double d1 = vec31.distanceTo(movingobjectposition1.hitVec);

                        if (d1 < d0 || d0 == 0.0D) {
                            entity = entity1;
                            d0 = d1;
                        }
                    }
                }
            }

            if (entity != null) {
                movingobjectposition = new MovingObjectPosition(entity);
            }

            if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer) {
                EntityPlayer entityplayer = (EntityPlayer) movingobjectposition.entityHit;

                if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer) this.shootingEntity).canAttackPlayer(entityplayer)) {
                    movingobjectposition = null;
                }
            }

            float f2;
            float f4;

            if (movingobjectposition != null) {
                if (movingobjectposition.entityHit != null) {
                    if (explosive) {
                        //world.createExplosion(this.shootingEntity, movingobjectposition.entityHit.posX, movingobjectposition.entityHit.posY, movingobjectposition.entityHit.posZ, 6, false);
                        //movingobjectposition.entityHit.hurtResistantTime = 0;
                        worldObj.createExplosion(this.shootingEntity, movingobjectposition.entityHit.posX, movingobjectposition.entityHit.posY, movingobjectposition.entityHit.posZ, 4, ConfigHandler.bowBlockDamage);
                        this.setDead();
                    }
                    int k;
                    if (!ignorSpeed) {
                        f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
                        k = MathHelper.ceiling_double_int(f2 * this.damage);

                        if (this.getIsCritical()) {
                            k += this.rand.nextInt(k / 2 + 2);
                        }
                    } else {
                        k = (int) this.damage;
                        if (this.getIsCritical()) {
                            k += this.rand.nextInt(k / 2 + 2);
                        }
                    }

                    DamageSource damagesource = null;

                    if (this.shootingEntity == null) {
                        damagesource = DamageSource.causeArrowDamage(this, this);
                    } else {
                        damagesource = DamageSource.causeArrowDamage(this, this.shootingEntity);
                    }
                    if (movingobjectposition.entityHit instanceof EntityEnderman) damagesource = DamageSource.magic;

                    if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman)) {
                        movingobjectposition.entityHit.setFire(5);
                    }

                    movingobjectposition.entityHit.hurtResistantTime = 0;
                    if (movingobjectposition.entityHit instanceof EntityDragonPart && ((EntityDragonPart) movingobjectposition.entityHit).entityDragonObj instanceof EntityDragon) {
                        ((EntityDragon) ((EntityDragonPart) movingobjectposition.entityHit).entityDragonObj).hurtResistantTime = 0;
                    }

                    if (movingobjectposition.entityHit.attackEntityFrom(damagesource, k)) {
                        if (movingobjectposition.entityHit instanceof EntityLivingBase) {
                            EntityLivingBase entitylivingbase = (EntityLivingBase) movingobjectposition.entityHit;

                            if (!this.worldObj.isRemote) {
                                entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1);
                            }

                            if (this.knockbackStrength > 0) {
                                f4 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);

                                if (f4 > 0.0F) {
                                    movingobjectposition.entityHit.addVelocity(this.motionX * this.knockbackStrength * 0.6000000238418579D / f4, 0.1D, this.motionZ * this.knockbackStrength * 0.6000000238418579D / f4);
                                }
                            }

                            if (this.shootingEntity != null && this.shootingEntity instanceof EntityLivingBase) {
                                EnchantmentHelper.func_151384_a(entitylivingbase, this.shootingEntity);
                                EnchantmentHelper.func_151385_b((EntityLivingBase) this.shootingEntity, entitylivingbase);
                            }

                            if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP) {
                                ((EntityPlayerMP) this.shootingEntity).playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(6, 0.0F));
                            }
                        }

                        this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));

                        // if (!(movingobjectposition.entityHit instanceof EntityEnderman))
                        //{
                        this.setDead();
                        //}
                    } else {
                        this.motionX *= -0.10000000149011612D;
                        this.motionY *= -0.10000000149011612D;
                        this.motionZ *= -0.10000000149011612D;
                        this.rotationYaw += 180.0F;
                        this.prevRotationYaw += 180.0F;
                        this.ticksInAir = 0;
                    }
                } else {
                    this.blockX = movingobjectposition.blockX;
                    this.blockY = movingobjectposition.blockY;
                    this.blockZ = movingobjectposition.blockZ;
                    block = this.worldObj.getBlock(this.blockX, this.blockY, this.blockZ);
                    this.blockHit = block;
                    this.inData = this.worldObj.getBlockMetadata(this.blockX, this.blockY, this.blockZ);
                    this.motionX = ((float) (movingobjectposition.hitVec.xCoord - this.posX));
                    this.motionY = ((float) (movingobjectposition.hitVec.yCoord - this.posY));
                    this.motionZ = ((float) (movingobjectposition.hitVec.zCoord - this.posZ));
                    f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
                    this.posX -= this.motionX / f2 * 0.05000000074505806D;
                    this.posY -= this.motionY / f2 * 0.05000000074505806D;
                    this.posZ -= this.motionZ / f2 * 0.05000000074505806D;
                    this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
                    this.inGround = true;
                    this.arrowShake = 7;

                    if (this.blockHit.getMaterial() != Material.air) {
                        this.blockHit.onEntityCollidedWithBlock(this.worldObj, this.blockX, this.blockY, this.blockZ, this);
                    }
                }
            }

            if (this.getIsCritical()) {
                for (i = 0; i < 4; ++i) {
                    this.worldObj.spawnParticle("crit", this.posX + this.motionX * i / 4.0D, this.posY + this.motionY * i / 4.0D, this.posZ + this.motionZ * i / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ);
                }
            }

            this.posX += this.motionX;
            this.posY += this.motionY;
            this.posZ += this.motionZ;
            f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
            this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);

            for (this.rotationPitch = (float) (Math.atan2(this.motionY, f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) {
                ;
            }

            while (this.rotationPitch - this.prevRotationPitch >= 180.0F) {
                this.prevRotationPitch += 360.0F;
            }

            while (this.rotationYaw - this.prevRotationYaw < -180.0F) {
                this.prevRotationYaw -= 360.0F;
            }

            while (this.rotationYaw - this.prevRotationYaw >= 180.0F) {
                this.prevRotationYaw += 360.0F;
            }

            this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
            this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
            float f3 = 0.99F;
            f1 = 0.05F;

            if (this.isInWater()) {
                for (int l = 0; l < 4; ++l) {
                    f4 = 0.25F;
                    this.worldObj.spawnParticle("bubble", this.posX - this.motionX * f4, this.posY - this.motionY * f4, this.posZ - this.motionZ * f4, this.motionX, this.motionY, this.motionZ);
                }

                f3 = 0.8F;
            }

            if (this.isWet()) {
                this.extinguish();
            }

            this.motionX *= f3;
            this.motionY *= f3;
            this.motionZ *= f3;
            this.motionY -= f1;
            this.setPosition(this.posX, this.posY, this.posZ);
            this.func_145775_I();
        }
    }

    @Override
    public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) {
        par1NBTTagCompound.setShort("xTile", (short) this.blockX);
        par1NBTTagCompound.setShort("yTile", (short) this.blockY);
        par1NBTTagCompound.setShort("zTile", (short) this.blockZ);
        par1NBTTagCompound.setShort("life", (short) this.ticksInGround);
        par1NBTTagCompound.setByte("inTile", (byte) Block.getIdFromBlock(this.blockHit));
        par1NBTTagCompound.setByte("inData", (byte) this.inData);
        par1NBTTagCompound.setByte("shake", (byte) this.arrowShake);
        par1NBTTagCompound.setByte("inGround", (byte) (this.inGround ? 1 : 0));
        par1NBTTagCompound.setByte("pickup", (byte) this.canBePickedUp);
        par1NBTTagCompound.setDouble("damage", this.damage);
        //par1NBTTagCompound.setString("shooter", getShooter() instanceof EntityPlayer ? ((EntityPlayer) getShooter()).getCommandSenderName() : "");
    }

    @Override
    public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) {
        this.blockX = par1NBTTagCompound.getShort("xTile");
        this.blockY = par1NBTTagCompound.getShort("yTile");
        this.blockZ = par1NBTTagCompound.getShort("zTile");
        this.ticksInGround = par1NBTTagCompound.getShort("life");
        this.blockHit = Block.getBlockById(par1NBTTagCompound.getByte("inTile") & 255);
        this.inData = par1NBTTagCompound.getByte("inData") & 255;
        this.arrowShake = par1NBTTagCompound.getByte("shake") & 255;
        this.inGround = par1NBTTagCompound.getByte("inGround") == 1;
        //dataWatcher.updateObject(SHOOTER_DATAWATCHER_INDEX, par1NBTTagCompound.hasKey("shooter") ? par1NBTTagCompound.getString("shooter") : "");

        if (par1NBTTagCompound.hasKey("damage", 99)) {
            this.damage = par1NBTTagCompound.getDouble("damage");
        }

        if (par1NBTTagCompound.hasKey("pickup", 99)) {
            this.canBePickedUp = par1NBTTagCompound.getByte("pickup");
        } else if (par1NBTTagCompound.hasKey("player", 99)) {
            this.canBePickedUp = par1NBTTagCompound.getBoolean("player") ? 1 : 0;
        }
    }

    @Override
    public void onCollideWithPlayer(EntityPlayer par1EntityPlayer) {
        if (!this.worldObj.isRemote && this.inGround && this.arrowShake <= 0) {

            boolean flag = this.canBePickedUp == 1 || this.canBePickedUp == 2 && par1EntityPlayer.capabilities.isCreativeMode;

            if (this.canBePickedUp == 1 && !par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(Items.arrow, 1))) {
                flag = false;
            }

            if (flag) {
                this.playSound("random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F);
                par1EntityPlayer.onItemPickup(this, 1);
                this.setDead();
            }
        }
    }

    @Override
    protected boolean canTriggerWalking() {
        return false;
    }

    @Override
    @SideOnly(Side.CLIENT)
    public float getShadowSize() {
        return 0.0F;
    }

    @Override
    public void setDamage(double par1) {
        this.damage = par1;
    }

    @Override
    public double getDamage() {
        return this.damage;
    }

    @Override
    public void setKnockbackStrength(int par1) {
        this.knockbackStrength = par1;
    }

    @Override
    public boolean canAttackWithItem() {
        return false;
    }

    @Override
    public void setIsCritical(boolean par1) {
        byte b0 = this.dataWatcher.getWatchableObjectByte(16);

        if (par1) {
            this.dataWatcher.updateObject(16, Byte.valueOf((byte) (b0 | 1)));
        } else {
            this.dataWatcher.updateObject(16, Byte.valueOf((byte) (b0 & -2)));
        }
    }

    @Override
    public boolean getIsCritical() {
        byte b0 = this.dataWatcher.getWatchableObjectByte(16);
        return (b0 & 1) != 0;
    }
}
