<reponame>genesis92x/LambsMods

#define VOLUME db-6
#define VOLUME_CRASH db-3

class CfgSounds {
	class lambs_bodyfall_concrete_1 {
		name = "bodyfall_concrete_1";
		sound[] = {"A3\sounds_f\characters\movements\bodyfalls\bodyfall_concrete_1", VOLUME, 0.9 + random 0.2};
		titles[] = {};
	};
	class lambs_bodyfall_concrete_2 {
		name = "bodyfall_concrete_2";
		sound[] = {"A3\sounds_f\characters\movements\bodyfalls\bodyfall_concrete_2", VOLUME, 0.9 + random 0.2};
		titles[] = {};
	};
	class lambs_bodyfall_concrete_3 {
		name = "bodyfall_concrete_3";
		sound[] = {"A3\sounds_f\characters\movements\bodyfalls\bodyfall_concrete_3", VOLUME, 0.9 + random 0.2};
		titles[] = {};
	};

	class lambs_bodyfall_grass_1 {
		name = "bodyfall_grass_1";
		sound[] = {"A3\sounds_f\characters\movements\bodyfalls\bodyfall_grass_1", VOLUME, 0.9 + random 0.2};
		titles[] = {};
	};
	class lambs_bodyfall_grass_2 {
		name = "bodyfall_grass_2";
		sound[] = {"A3\sounds_f\characters\movements\bodyfalls\bodyfall_grass_2", VOLUME, 0.9 + random 0.2};
		titles[] = {};
	};
	class lambs_bodyfall_grass_3 {
		name = "bodyfall_grass_3";
		sound[] = {"A3\sounds_f\characters\movements\bodyfalls\bodyfall_grass_3", VOLUME, 0.9 + random 0.2};
		titles[] = {};
	};

	class lambs_bodyfall_drygrass_1 {
		name = "bodyfall_drygrass_1";
		sound[] = {"A3\sounds_f\characters\movements\bodyfalls\bodyfall_drygrass_1", VOLUME, 0.9 + random 0.2};
		titles[] = {};
	};
	class lambs_bodyfall_drygrass_2 {
		name = "bodyfall_drygrass_2";
		sound[] = {"A3\sounds_f\characters\movements\bodyfalls\bodyfall_drygrass_2", VOLUME, 0.9 + random 0.2};
		titles[] = {};
	};
	class lambs_bodyfall_drygrass_3 {
		name = "bodyfall_drygrass_3";
		sound[] = {"A3\sounds_f\characters\movements\bodyfalls\bodyfall_drygrass_3", VOLUME, 0.9 + random 0.2};
		titles[] = {};
	};
	/*
	class lambs_bodyfall_sand_1 {
		name = "bodyfall_sand_1";
		sound[] = {"A3\sounds_f\characters\movements\bodyfalls\bodyfall_sand_1", VOLUME, 0.9 + random 0.2};
		titles[] = {};
	};
	class lambs_bodyfall_sand_2 {
		name = "bodyfall_sand_2";
		sound[] = {"A3\sounds_f\characters\movements\bodyfalls\bodyfall_sand_2", VOLUME, 0.9 + random 0.2};
		titles[] = {};
	};
	class lambs_bodyfall_sand_3 {
		name = "bodyfall_sand_3";
		sound[] = {"A3\sounds_f\characters\movements\bodyfalls\bodyfall_sand_3", VOLUME, 0.9 + random 0.2};
		titles[] = {};
	};
	class lambs_crash_soft_1 {
		name = "crash_soft_1";
		sound[] = {"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_01", VOLUME_CRASH, 0.9 + random 0.2};
		titles[] = {};
	};
	class lambs_crash_soft_2 {
		name = "crash_soft_2";
		sound[] = {"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_02", VOLUME_CRASH, 0.9 + random 0.2};
		titles[] = {};
	};		
	class lambs_crash_soft_3 {
		name = "crash_soft_3";
		sound[] = {"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_03", VOLUME_CRASH, 0.9 + random 0.2};
		titles[] = {};
	};
	class lambs_crash_soft_4 {
		name = "crash_soft_4";
		sound[] = {"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_04", VOLUME_CRASH, 0.9 + random 0.2};
		titles[] = {};				
	};
	class lambs_crash_soft_5 {
		name = "crash_soft_5";
		sound[] = {"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_05", VOLUME_CRASH, 0.9 + random 0.2};
		titles[] = {};
	};		
	class lambs_crash_soft_6 {
		name = "crash_soft_6";
		sound[] = {"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_06", 1.99526, 0.9 + random 0.2};
		titles[] = {};
	};		
	class lambs_crash_soft_7 {
		name = "crash_soft_7";
		sound[] = {"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_07", 1.99526, 0.9 + random 0.2};
		titles[] = {};
	};		
	class lambs_crash_soft_8 {
		name = "crash_soft_8";
		sound[] = {"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_08", 1.99526, 0.9 + random 0.2};
		titles[] = {};								
	};
	*/
};