<filename>Source/FactoryGame/Hologram/FGConveyorAttachmentHologram.cpp
// This file has been automatically generated by the Unreal Header Implementation tool

#include "FGConveyorAttachmentHologram.h"

AFGConveyorAttachmentHologram::AFGConveyorAttachmentHologram(){ }
void AFGConveyorAttachmentHologram::SetHologramLocationAndRotation( const FHitResult& hitResult){ }
bool AFGConveyorAttachmentHologram::TrySnapToActor( const FHitResult& hitResult){ return bool(); }
int32 AFGConveyorAttachmentHologram::GetRotationStep() const{ return int32(); }
void AFGConveyorAttachmentHologram::ConfigureComponents(  AFGBuildable* inBuildable) const{ }
void AFGConveyorAttachmentHologram::CheckValidPlacement(){ }
FVector AFGConveyorAttachmentHologram::GetGuideLinesBaseLocation(){ return FVector(); }
FName AFGConveyorAttachmentHologram::mInputConnection1 = FName();
FName AFGConveyorAttachmentHologram::mOutputConnection1 = FName();
