#pragma once

namespace UnityEditor
{
	enum class DrawCameraMode
	{
		Normal = -1,
		Textured,
		Wireframe,
		TexturedWire,
		ShadowCascades,
		RenderPaths,
		AlphaChannel,
		Overdraw,
		Mipmaps,
		DeferredDiffuse,
		DeferredSpecular,
		DeferredSmoothness,
		DeferredNormal,
		Charting,
		Systems,
		Albedo,
		Emissive,
		Irradiance,
		Directionality,
		Baked,
		Clustering,
		LitClustering
	};
}
