#include <PolyRenderingDeviceGLPCH.hpp>
// #include <ForwardRenderer.hpp>

#include <IRendererInterface.hpp>
#include <GLRenderingDevice.hpp>
#include <Pipeline/RenderingPassBase.hpp>

using namespace Poly;

IRendererInterface::IRendererInterface(GLRenderingDevice* RenderingDeviceInterface)
	: RDI(RenderingDeviceInterface)
{
	ASSERTE(RenderingDeviceInterface != nullptr, "RenderingDeviceInterface passed to Renderer is NULL");
}
