Note macOS can also run the source code if it didn't work.

#### 1. Preparation
- Download libs and models from [MEGA](https://mega.nz/folder/gmhmACoD#dkVlZ2nphOkU5-2ACb5dKw "MEGA") or [Google Drive](https://drive.google.com/drive/folders/1uElIYRLNakJj-YS0Kd3r3HE-wzeEvrWd?usp=sharing)
- Put all the downloaded resources into a folder called data, the final directory tree structure should look like:
```
data
├── libs
│ └── patchmatch_inpaint.dll
└── models
├── aot_inpainter.ckpt
├── comictextdetector.pt
├── comictextdetector.pt.onnx
├── lama_mpe.ckpt
├── manga-ocr-base
│ ├── README.md
│ ├── config.json
│ ├── preprocessor_config.json
│ ├── pytorch_model.bin
│ ├── special_tokens_map.json
│ ├── tokenizer_config.json
│ └── vocab.txt
├── mit32px_ocr.ckpt
├── mit48pxctc_ocr.ckpt
└── pkuseg
├── postag
│ ├── features.pkl
│ └── weights.npz
├── postag.zip
└── spacy_ontonotes
├── features.msgpack
└── weights.npz
7 directories, 23 files
```
- Install pyenv command line tool for managing Python versions. Recommend installing via Homebrew.
```
# Install via Homebrew
brew install pyenv
# Install via official script
curl https://pyenv.run | bash
# Set shell environment after install
echo 'export PYENV_ROOT="$HOME/.pyenv"' >> ~/.zshrc
echo 'command -v pyenv >/dev/null || export PATH="$PYENV_ROOT/bin:$PATH"' >> ~/.zshrc
echo 'eval "$(pyenv init -)"' >> ~/.zshrc
```
#### 2、Build the application
```
# Enter the `data` working directory
cd data
# Clone the `dev` branch of the repo
git clone -b dev https://github.com/dmMaze/BallonsTranslator.git
# Enter the `BallonsTranslator` working directory
cd BallonsTranslator
# Run the build script, will ask for password at pyinstaller step, enter password and press enter
sh scripts/build-macos-app.sh
```
> 📌The packaged app is at ./data/BallonsTranslator/dist/BallonsTranslator.app, drag the app to macOS application folder to install. Ready to use out of box without extra Python config.