From b.rowlingson at lancaster.ac.uk  Fri Aug  3 18:55:49 2007
From: b.rowlingson at lancaster.ac.uk (Barry Rowlingson)
Date: Fri, 03 Aug 2007 17:55:49 +0100
Subject: [Rd] Compiling R for the Sony Playstation 3?
In-Reply-To: <Pine.LNX.4.64.0708030906330.30413@illuminati.stderr.org>
References: <40e66e0b0708010913o587880c9p7076462d4ea87359@mail.gmail.com>	<1185985821.3636.19.camel@Bellerophon.localdomain>	<40e66e0b0708030652i7f9e2923m326695818948e899@mail.gmail.com>
	<Pine.LNX.4.64.0708030906330.30413@illuminati.stderr.org>
Message-ID: <46B35E15.2050506@lancaster.ac.uk>

elw at stderr.org wrote:

> Beyond that, there may be a few more things that can be done to make R run 
> "stupidly fast" on ps3 or IBM Cell blades.
> 

  Wouldn't the right way to go here be to make it use the PS3 graphics 
hardware, in a http://www.gpgpu.org/ kind of way? Or are the Cell 
processors on the PS3 graphics processors too?

  Of course if you are doing this for fun I'd like to see a Nintendo Wii 
port, just so I can play Super Mario Generalised Linear Modelling by 
waving the controller around.

Barry



[Rd] Compiling R for the Sony Playstation 3?
Barry Rowlingson