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extends Node3D
class_name ParkingManager
@export var disable_random_amount_of_cars_each_episode := true
@export var disable_parked_cars_count := 1
@export var parked_car_transform_randomness := 0.2
@onready var _parking_spot_manager: ParkingSpotManager = $ParkingSpots
func _ready():
_parking_spot_manager.parked_car_transform_randomness = parked_car_transform_randomness
func disable_random_cars():
_parking_spot_manager.disable_random_cars(
disable_parked_cars_count if not disable_random_amount_of_cars_each_episode
else randi_range(1, _parking_spot_manager.total_cars)
)
func get_parking_spots() -> Array[Node3D]:
return _parking_spot_manager.parking_spots
func get_closest_free_parking_spot_transform(from_global_position: Vector3):
var closest_distance: float = INF
var closest_transform: Transform3D
for parking_spot in _parking_spot_manager.parking_spots:
if not parking_spot.visible:
var distance: float = from_global_position.distance_to(parking_spot.global_position)
if distance < closest_distance:
closest_distance = distance
closest_transform = parking_spot.global_transform
assert(closest_distance != INF, "Closest distance is INF")
return closest_transform
func get_random_free_parking_spot_transform():
return _parking_spot_manager.get_random_free_parking_spot_transform()