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extends Node3D |
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class_name ParkingManager |
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@export var disable_random_amount_of_cars_each_episode := true |
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@export var disable_parked_cars_count := 1 |
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@export var parked_car_transform_randomness := 0.2 |
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@onready var _parking_spot_manager: ParkingSpotManager = $ParkingSpots |
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func _ready(): |
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_parking_spot_manager.parked_car_transform_randomness = parked_car_transform_randomness |
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func disable_random_cars(): |
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_parking_spot_manager.disable_random_cars( |
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disable_parked_cars_count if not disable_random_amount_of_cars_each_episode |
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else randi_range(1, _parking_spot_manager.total_cars) |
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) |
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func get_parking_spots() -> Array[Node3D]: |
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return _parking_spot_manager.parking_spots |
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func get_closest_free_parking_spot_transform(from_global_position: Vector3): |
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var closest_distance: float = INF |
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var closest_transform: Transform3D |
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for parking_spot in _parking_spot_manager.parking_spots: |
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if not parking_spot.visible: |
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var distance: float = from_global_position.distance_to(parking_spot.global_position) |
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if distance < closest_distance: |
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closest_distance = distance |
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closest_transform = parking_spot.global_transform |
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assert(closest_distance != INF, "Closest distance is INF") |
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return closest_transform |
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func get_random_free_parking_spot_transform(): |
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return _parking_spot_manager.get_random_free_parking_spot_transform() |
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