






import random
import sys

import numpy as np
from matplotlib import pyplot as plt
from matplotlib.colors import ListedColormap

__UpperCAmelCase							:   Optional[Any]							=  "Usage of script: script_name <size_of_canvas:int>"

__UpperCAmelCase							:   List[Any]							=  [0] * 1_0_0 + [1] * 1_0
random.shuffle(choice)





def 					lowercase_ (    __snake_case     :							int      )     -> list[list[bool]]:





				'''simple docstring'''


				snake_case__      :Union[str, Any]         =   [[False for i in range(__snake_case      )] for j in range(__snake_case      )]
				return canvas





def 					lowercase_ (    __snake_case     :							list[list[bool]]      )     -> None:





				'''simple docstring'''


				for i, row in enumerate(__snake_case      ):
								for j, _ in enumerate(__snake_case      ):
												snake_case__      :List[Any]         =   bool(random.getrandbits(1      )      )





def 					lowercase_ (    __snake_case     :							list[list[bool]]      )     -> list[list[bool]]:





				'''simple docstring'''


				snake_case__      :Optional[int]         =   np.array(__snake_case      )
				snake_case__      :Optional[int]         =   np.array(create_canvas(current_canvas.shape[0]      )      )
				for r, row in enumerate(__snake_case      ):
								for c, pt in enumerate(__snake_case      ):
												snake_case__      :List[Any]         =   __judge_point(
												    __snake_case	,	current_canvas[r - 1 : r + 2, c - 1 : c + 2]      )

				snake_case__      :Optional[int]         =   next_gen_canvas
				del next_gen_canvas  # cleaning memory as we move on.
				snake_case__      :list[list[bool]]         =   current_canvas.tolist()
				return return_canvas





def 					lowercase_ (    __snake_case     :							bool	,	__snake_case     :							list[list[bool]]      )     -> bool:





				'''simple docstring'''


				snake_case__      :str         =   0
				snake_case__      :int         =   0
				# finding dead or alive neighbours count.
				for i in neighbours:
								for status in i:
												if status:
																alive += 1
												else:
																dead += 1

    # handling duplicate entry for focus pt.
				if pt:
								alive -= 1
				else:
								dead -= 1

				# running the rules of game here.
				snake_case__      :List[str]         =   pt
				if pt:
								if alive < 2:
												snake_case__      :str         =   False
								elif alive == 2 or alive == 3:
												snake_case__      :Optional[Any]         =   True
								elif alive > 3:
												snake_case__      :int         =   False
				else:
								if alive == 3:
												snake_case__      :List[Any]         =   True

				return state


if __name__ == "__main__":
	if len(sys.argv) != 2:
		raise Exception(usage_doc)

	__UpperCAmelCase							:   Any							=  int(sys.argv[1])
	# main working structure of this module.
	__UpperCAmelCase							:   Union[str, Any]							=  create_canvas(canvas_size)
	seed(c)
	__UpperCAmelCase						,						__UpperCAmelCase							:   int							=  plt.subplots()
	fig.show()
	__UpperCAmelCase							:   str							=  ListedColormap(["w", "k"])
	try:
		while True:
			__UpperCAmelCase							:   Dict							=  run(c)
			ax.matshow(c, cmap=cmap)
			fig.canvas.draw()
			ax.cla()
	except KeyboardInterrupt:
		# do nothing.
		pass







from ...utils import (
    OptionalDependencyNotAvailable,
    is_flax_available,
    is_torch_available,
    is_transformers_available,
)


try:
	if not (is_transformers_available() and is_torch_available()):
		raise OptionalDependencyNotAvailable()
except OptionalDependencyNotAvailable:
	from ...utils.dummy_torch_and_transformers_objects import *  # noqa F403
else:
	from .multicontrolnet import MultiControlNetModel
	from .pipeline_controlnet import StableDiffusionControlNetPipeline
	from .pipeline_controlnet_imgaimg import StableDiffusionControlNetImgaImgPipeline
	from .pipeline_controlnet_inpaint import StableDiffusionControlNetInpaintPipeline


if is_transformers_available() and is_flax_available():
	from .pipeline_flax_controlnet import FlaxStableDiffusionControlNetPipeline