
'''simple docstring'''






import numpy as np





def    UpperCAmelCase							(  UpperCAmelCase__							:							np.array):
				return 1 / (1 + np.exp(-vector))


if __name__ == "__main__":
					import doctest

					doctest.testmod()


'''simple docstring'''






from manim import *




class     __snake_case		(   a__):
					def     UpperCAmelCase_							(     self      ):

									"""simple docstring"""


									lowerCamelCase					:			Optional[int]									= Rectangle(height=0.5,    width=0.5      )
									lowerCamelCase					:			List[Any]									= Rectangle(height=0.46,    width=0.46      ).set_stroke(width=0      )

									lowerCamelCase					:			List[str]									= [mem.copy() for i in range(6      )]
									lowerCamelCase					:			List[Any]									= [mem.copy() for i in range(6      )]
									lowerCamelCase					:			str									= VGroup(*A      ).arrange(A,    buff=0      )
									lowerCamelCase					:			Any									= VGroup(*A      ).arrange(A,    buff=0      )
									lowerCamelCase					:			Dict									= VGroup(A,    A      ).arrange(A,    buff=0      )
									lowerCamelCase					:			str									= Text('CPU',    font_size=24      )
									lowerCamelCase					:			int									= Group(A,    A      ).arrange(A,    buff=0.5,    aligned_edge=A      )
									cpu.move_to([-2.5, -0.5, 0]      )
									self.add(A      )

									lowerCamelCase					:			Optional[int]									= [mem.copy() for i in range(1      )]
									lowerCamelCase					:			Union[str, Any]									= VGroup(*A      ).arrange(A,    buff=0      )
									lowerCamelCase					:			Optional[Any]									= Text('GPU',    font_size=24      )
									lowerCamelCase					:			Tuple									= Group(A,    A      ).arrange(A,    buff=0.5,    aligned_edge=A      )
									gpu.align_to(A,    A      )
									gpu.set_x(gpu.get_x() - 1      )

									self.add(A      )

									lowerCamelCase					:			Optional[int]									= [mem.copy() for i in range(6      )]
									lowerCamelCase					:			Optional[Any]									= VGroup(*A      ).arrange(A,    buff=0      )

									lowerCamelCase					:			Any									= Text('Model',    font_size=24      )
									lowerCamelCase					:			Tuple									= Group(A,    A      ).arrange(A,    buff=0.5,    aligned_edge=A      )
									model.move_to([3, -1.0, 0]      )

									self.play(
									    Create(A,    run_time=1      ),    Create(A,    run_time=1      ),    Create(A,    run_time=1      ),    )

									lowerCamelCase					:			str									= MarkupText(
									    F'''First, an empty model skeleton is loaded\ninto <span fgcolor=\'{YELLOW}\'>memory</span> without using much RAM.''',    font_size=24,    )

									lowerCamelCase					:			Any									= Square(side_length=2.2      )
									key.move_to([-5, 2, 0]      )

									lowerCamelCase					:			Tuple									= MarkupText(
									    F'''<b>Key:</b>\n\n<span fgcolor=\'{YELLOW}\'>●</span> Empty Model''',    font_size=18,    )

									key_text.move_to([-5, 2.4, 0]      )

									step_a.move_to([2, 2, 0]      )
									self.play(Write(A,    run_time=2.5      ),    Write(A      ),    Write(A      )      )

									self.add(A      )

									lowerCamelCase					:			str									= []
									lowerCamelCase					:			Optional[int]									= []
									lowerCamelCase					:			Optional[Any]									= []
									for i, rect in enumerate(A      ):
													lowerCamelCase					:			List[str]									= Rectangle(height=0.46,    width=0.46      ).set_stroke(width=0.0      ).set_fill(A,    opacity=0.7      )
													cpu_target.move_to(A      )
													cpu_target.generate_target()
													lowerCamelCase					:			int									= 0.46 / 4
													lowerCamelCase					:			Optional[int]									= 0.46 / 3

													if i == 0:
																	cpu_target.target.next_to(cpu_left_col_base[0].get_corner(DOWN + LEFT      ),    buff=0.02,    direction=A      )
																	cpu_target.target.set_x(cpu_target.target.get_x() + 0.1      )
													elif i == 3:
																	cpu_target.target.next_to(cpu_targs[0].target,    direction=A,    buff=0.0      )
													else:
																	cpu_target.target.next_to(cpu_targs[i - 1].target,    direction=A,    buff=0.0      )
													cpu_targs.append(A      )

													first_animations.append(rect.animate(run_time=0.5      ).set_stroke(A      )      )
													second_animations.append(MoveToTarget(A,    run_time=1.5      )      )

									self.play(*A      )
									self.play(*A      )

									self.wait()
