
'''simple docstring'''






from random import randint, random





def    UpperCAmelCase							(  UpperCAmelCase__							:							int       ,							UpperCAmelCase__							:							int       ,							UpperCAmelCase__							:							int       ,							UpperCAmelCase__							:							bool = False       ,							UpperCAmelCase__							:							bool = False       ,							UpperCAmelCase__							:							int = 5       ,							):
				lowerCamelCase					:			Union[str, Any]									= [[-1] * number_of_cells]  # Create a highway without any car
				lowerCamelCase					:			Any									= 0
				lowerCamelCase					:			int									= max(UpperCAmelCase__       ,							0)
				while i < number_of_cells:
								lowerCamelCase					:			List[Any]									= (
								    randint(0       ,							UpperCAmelCase__) if random_speed else initial_speed
								)  # Place the cars
								i += (
								    randint(1       ,							max_speed * 2) if random_frequency else frequency
								)  # Arbitrary number, may need tuning
				return highway





def    UpperCAmelCase							(  UpperCAmelCase__							:							list       ,							UpperCAmelCase__							:							int):
				lowerCamelCase					:			Optional[Any]									= 0
				lowerCamelCase					:			Tuple									= highway_now[car_index + 1 :]
				for cell in range(len(UpperCAmelCase__)):  # May need a better name for this
								if cells[cell] != -1:  # If the cell is not empty then
												return distance  # we have the distance we wanted
								distance += 1
				# Here if the car is near the end of the highway
				return distance + get_distance(UpperCAmelCase__       ,							-1)





def    UpperCAmelCase							(  UpperCAmelCase__							:							list       ,							UpperCAmelCase__							:							float       ,							UpperCAmelCase__							:							int):
				lowerCamelCase					:			List[str]									= len(UpperCAmelCase__)
				# Beforce calculations, the highway is empty
				lowerCamelCase					:			Union[str, Any]									= [-1] * number_of_cells

				for car_index in range(UpperCAmelCase__):
								if highway_now[car_index] != -1:
												# Add 1 to the current speed of the car and cap the speed
												lowerCamelCase					:			Union[str, Any]									= min(highway_now[car_index] + 1       ,							UpperCAmelCase__)
												# Number of empty cell before the next car
												lowerCamelCase					:			List[str]									= get_distance(UpperCAmelCase__       ,							UpperCAmelCase__) - 1
												# We can't have the car causing an accident
												lowerCamelCase					:			List[str]									= min(next_highway[car_index]       ,							UpperCAmelCase__)
												if random() < probability:
																# Randomly, a driver will slow down
																lowerCamelCase					:			Any									= max(next_highway[car_index] - 1       ,							0)
				return next_highway





def    UpperCAmelCase							(  UpperCAmelCase__							:							list       ,							UpperCAmelCase__							:							int       ,							UpperCAmelCase__							:							float       ,							UpperCAmelCase__							:							int):
				lowerCamelCase					:			str									= len(highway[0])

				for i in range(UpperCAmelCase__):
								lowerCamelCase					:			List[str]									= update(highway[i]       ,							UpperCAmelCase__       ,							UpperCAmelCase__)
								lowerCamelCase					:			Dict									= [-1] * number_of_cells

								for car_index in range(UpperCAmelCase__):
												lowerCamelCase					:			Dict									= next_speeds_calculated[car_index]
												if speed != -1:
																# Change the position based on the speed (with % to create the loop)
																lowerCamelCase					:			Union[str, Any]									= (car_index + speed) % number_of_cells
																# Commit the change of position
																lowerCamelCase					:			Union[str, Any]									= speed
								highway.append(UpperCAmelCase__)

				return highway


if __name__ == "__main__":
					import doctest

					doctest.testmod()


'''simple docstring'''






from manim import *




class     __snake_case		(   a__):
					def     UpperCAmelCase_							(     self      ):

									"""simple docstring"""


									lowerCamelCase					:			Optional[int]									= Rectangle(height=0.5,    width=0.5      )
									lowerCamelCase					:			List[Any]									= Rectangle(height=0.46,    width=0.46      ).set_stroke(width=0      )

									lowerCamelCase					:			List[str]									= [mem.copy() for i in range(6      )]
									lowerCamelCase					:			List[Any]									= [mem.copy() for i in range(6      )]
									lowerCamelCase					:			str									= VGroup(*A      ).arrange(A,    buff=0      )
									lowerCamelCase					:			Any									= VGroup(*A      ).arrange(A,    buff=0      )
									lowerCamelCase					:			Dict									= VGroup(A,    A      ).arrange(A,    buff=0      )
									lowerCamelCase					:			str									= Text('CPU',    font_size=24      )
									lowerCamelCase					:			int									= Group(A,    A      ).arrange(A,    buff=0.5,    aligned_edge=A      )
									cpu.move_to([-2.5, -0.5, 0]      )
									self.add(A      )

									lowerCamelCase					:			Optional[int]									= [mem.copy() for i in range(1      )]
									lowerCamelCase					:			Union[str, Any]									= VGroup(*A      ).arrange(A,    buff=0      )
									lowerCamelCase					:			Optional[Any]									= Text('GPU',    font_size=24      )
									lowerCamelCase					:			Tuple									= Group(A,    A      ).arrange(A,    buff=0.5,    aligned_edge=A      )
									gpu.align_to(A,    A      )
									gpu.set_x(gpu.get_x() - 1      )

									self.add(A      )

									lowerCamelCase					:			Optional[int]									= [mem.copy() for i in range(6      )]
									lowerCamelCase					:			Optional[Any]									= VGroup(*A      ).arrange(A,    buff=0      )

									lowerCamelCase					:			Any									= Text('Model',    font_size=24      )
									lowerCamelCase					:			Tuple									= Group(A,    A      ).arrange(A,    buff=0.5,    aligned_edge=A      )
									model.move_to([3, -1.0, 0]      )

									self.play(
									    Create(A,    run_time=1      ),    Create(A,    run_time=1      ),    Create(A,    run_time=1      ),    )

									lowerCamelCase					:			str									= MarkupText(
									    F'''First, an empty model skeleton is loaded\ninto <span fgcolor=\'{YELLOW}\'>memory</span> without using much RAM.''',    font_size=24,    )

									lowerCamelCase					:			Any									= Square(side_length=2.2      )
									key.move_to([-5, 2, 0]      )

									lowerCamelCase					:			Tuple									= MarkupText(
									    F'''<b>Key:</b>\n\n<span fgcolor=\'{YELLOW}\'>●</span> Empty Model''',    font_size=18,    )

									key_text.move_to([-5, 2.4, 0]      )

									step_a.move_to([2, 2, 0]      )
									self.play(Write(A,    run_time=2.5      ),    Write(A      ),    Write(A      )      )

									self.add(A      )

									lowerCamelCase					:			str									= []
									lowerCamelCase					:			Optional[int]									= []
									lowerCamelCase					:			Optional[Any]									= []
									for i, rect in enumerate(A      ):
													lowerCamelCase					:			List[str]									= Rectangle(height=0.46,    width=0.46      ).set_stroke(width=0.0      ).set_fill(A,    opacity=0.7      )
													cpu_target.move_to(A      )
													cpu_target.generate_target()
													lowerCamelCase					:			int									= 0.46 / 4
													lowerCamelCase					:			Optional[int]									= 0.46 / 3

													if i == 0:
																	cpu_target.target.next_to(cpu_left_col_base[0].get_corner(DOWN + LEFT      ),    buff=0.02,    direction=A      )
																	cpu_target.target.set_x(cpu_target.target.get_x() + 0.1      )
													elif i == 3:
																	cpu_target.target.next_to(cpu_targs[0].target,    direction=A,    buff=0.0      )
													else:
																	cpu_target.target.next_to(cpu_targs[i - 1].target,    direction=A,    buff=0.0      )
													cpu_targs.append(A      )

													first_animations.append(rect.animate(run_time=0.5      ).set_stroke(A      )      )
													second_animations.append(MoveToTarget(A,    run_time=1.5      )      )

									self.play(*A      )
									self.play(*A      )

									self.wait()
