

'''simple docstring'''

import random
import sys

import numpy as np
from matplotlib import pyplot as plt
from matplotlib.colors import ListedColormap

A_       						=							"Usage of script: script_name <size_of_canvas:int>"

A_       						=							[0] * 1_00 + [1] * 10
random.shuffle(choice)





def    A_  ( snake_case ):
  SCREAMING_SNAKE_CASE:Tuple						      =					[[False for i in range(snake_case )] for j in range(snake_case )]
  return canvas





def    A_  ( snake_case ):
  for i, row in enumerate(snake_case ):
    for j, _ in enumerate(snake_case ):
      SCREAMING_SNAKE_CASE:Tuple						      =					bool(random.getrandbits(1 ) )





def    A_  ( snake_case ):
  SCREAMING_SNAKE_CASE:Optional[int]						      =					np.array(snake_case )
  SCREAMING_SNAKE_CASE:List[Any]						      =					np.array(create_canvas(current_canvas.shape[0] ) )
  for r, row in enumerate(snake_case ):
    for c, pt in enumerate(snake_case ):
      SCREAMING_SNAKE_CASE:str						      =					__judge_point(
          snake_case      ,       current_canvas[r - 1 : r + 2, c - 1 : c + 2] )

  SCREAMING_SNAKE_CASE:Tuple						      =					next_gen_canvas
  del next_gen_canvas  # cleaning memory as we move on.
  SCREAMING_SNAKE_CASE:list[list[bool]]						      =					current_canvas.tolist()
  return return_canvas





def    A_  ( snake_case      ,       snake_case ):
  SCREAMING_SNAKE_CASE:Optional[Any]						      =					0
  SCREAMING_SNAKE_CASE:Union[str, Any]						      =					0
  # finding dead or alive neighbours count.
  for i in neighbours:
    for status in i:
      if status:
        alive += 1
      else:
        dead += 1

    # handling duplicate entry for focus pt.
  if pt:
    alive -= 1
  else:
    dead -= 1

  # running the rules of game here.
  SCREAMING_SNAKE_CASE:List[Any]						      =					pt
  if pt:
    if alive < 2:
      SCREAMING_SNAKE_CASE:Dict						      =					False
    elif alive == 2 or alive == 3:
      SCREAMING_SNAKE_CASE:Optional[Any]						      =					True
    elif alive > 3:
      SCREAMING_SNAKE_CASE:str						      =					False
  else:
    if alive == 3:
      SCREAMING_SNAKE_CASE:Dict						      =					True

  return state


if __name__ == "__main__":
    if len(sys.argv) != 2:
        raise Exception(usage_doc)

    A_       						=							int(sys.argv[1])
    # main working structure of this module.
    A_       						=							create_canvas(canvas_size)
    seed(c)
    A_						,	A_       						=							plt.subplots()
    fig.show()
    A_       						=							ListedColormap(["w", "k"])
    try:
        while True:
            A_       						=							run(c)
            ax.matshow(c, cmap=cmap)
            fig.canvas.draw()
            ax.cla()
    except KeyboardInterrupt:
        # do nothing.
        pass









'''simple docstring'''

from ....utils import logging


A_       						=							logging.get_logger(__name__)





class 							_snake_case (       _a						):
   def __init__( self			:      Optional[Any]     ,SCREAMING_SNAKE_CASE__			:      Optional[int]     ,SCREAMING_SNAKE_CASE__			:      Optional[Any]=None     ,SCREAMING_SNAKE_CASE__			:      Optional[int]=2_048							):
     SCREAMING_SNAKE_CASE:int						      =					config.__dict__
     SCREAMING_SNAKE_CASE:List[str]						      =					modal_hidden_size
     if num_labels:
       SCREAMING_SNAKE_CASE:str						      =					num_labels






