






from ...configuration_utils import PretrainedConfig
from ...utils import logging
from ...utils.backbone_utils import BackboneConfigMixin, get_aligned_output_features_output_indices


a_		:						int             =    logging.get_logger(__name__)

a_		:						List[str]             =    {
    'google/bit-50': 'https://huggingface.co/google/bit-50/resolve/main/config.json',
}

class 		_snake_case  (  A__   ,    A__					):
   _lowercase		:    Optional[Any]			     =							'''bit'''
   _lowercase		:    Tuple			     =							['''preactivation''', '''bottleneck''']
   _lowercase		:    List[Any]			     =							['''SAME''', '''VALID''']






   def __init__(       self		,					a=3		,					a=64		,					a=[256, 512, 1024, 2048]		,					a=[3, 4, 6, 3]		,					a="preactivation"		,					a="relu"		,					a=None		,					a=32		,					a=0.0		,					a=False		,					a=32		,					a=1		,					a=None		,					a=None		,					**a		,					)      ->       Any:
      super().__init__(**a)
      if layer_type not in self.layer_types:
         raise ValueError(f'''layer_type={layer_type} is not one of {','.join(self.layer_types)}''')
      if global_padding is not None:
         if global_padding.upper() in self.supported_padding:
            SCREAMING_SNAKE_CASE						= global_padding.upper()
         else:
            raise ValueError(f'''Padding strategy {global_padding} not supported''')
      SCREAMING_SNAKE_CASE						= num_channels
      SCREAMING_SNAKE_CASE						= embedding_size
      SCREAMING_SNAKE_CASE						= hidden_sizes
      SCREAMING_SNAKE_CASE						= depths
      SCREAMING_SNAKE_CASE						= layer_type
      SCREAMING_SNAKE_CASE						= hidden_act
      SCREAMING_SNAKE_CASE						= global_padding
      SCREAMING_SNAKE_CASE						= num_groups
      SCREAMING_SNAKE_CASE						= drop_path_rate
      SCREAMING_SNAKE_CASE						= embedding_dynamic_padding
      SCREAMING_SNAKE_CASE						= output_stride
      SCREAMING_SNAKE_CASE						= width_factor

      SCREAMING_SNAKE_CASE						= ['stem'] + [f'''stage{idx}''' for idx in range(1		,					len(a) + 1)]
      SCREAMING_SNAKE_CASE				,						SCREAMING_SNAKE_CASE						= get_aligned_output_features_output_indices(
          out_features=a		,					out_indices=a		,					stage_names=self.stage_names)












from __future__ import annotations

import time

a_		:						Tuple             =    list[tuple[int, int]]

a_		:						Optional[int]             =    [
    [0, 0, 0, 0, 0, 0, 0],
    [0, 1, 0, 0, 0, 0, 0],  # 0 are free path whereas 1's are obstacles
    [0, 0, 0, 0, 0, 0, 0],
    [0, 0, 1, 0, 0, 0, 0],
    [1, 0, 1, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 1, 0, 0],
]

a_		:						Dict             =    [[-1, 0], [0, -1], [1, 0], [0, 1]]  # up, left, down, right

class 		_snake_case  :






			def __init__(       self		,					a		,					a		,					a		,					a		,					a)      ->       int:
						SCREAMING_SNAKE_CASE						= pos_x
						SCREAMING_SNAKE_CASE						= pos_y
						SCREAMING_SNAKE_CASE						= (pos_y, pos_x)
						SCREAMING_SNAKE_CASE						= goal_x
						SCREAMING_SNAKE_CASE						= goal_y
						SCREAMING_SNAKE_CASE						= parent



class 		_snake_case  :






			def __init__(       self		,					a		,					a)      ->       Dict:
						SCREAMING_SNAKE_CASE						= Node(start[1]		,					start[0]		,					goal[1]		,					goal[0]		,					a)
						SCREAMING_SNAKE_CASE						= Node(goal[1]		,					goal[0]		,					goal[1]		,					goal[0]		,					a)

						SCREAMING_SNAKE_CASE						= [self.start]
						SCREAMING_SNAKE_CASE						= False






			def    SCREAMING_SNAKE_CASE__    (       self)      ->       Path | None:
						while self.node_queue:
									SCREAMING_SNAKE_CASE						= self.node_queue.pop(0)

									if current_node.pos == self.target.pos:
												SCREAMING_SNAKE_CASE						= True
												return self.retrace_path(a)

									SCREAMING_SNAKE_CASE						= self.get_successors(a)

									for node in successors:
												self.node_queue.append(a)

						if not self.reached:
									return [self.start.pos]
						return None






			def    SCREAMING_SNAKE_CASE__    (       self		,					a)      ->       list[Node]:
						SCREAMING_SNAKE_CASE						= []
						for action in delta:
									SCREAMING_SNAKE_CASE						= parent.pos_x + action[1]
									SCREAMING_SNAKE_CASE						= parent.pos_y + action[0]
									if not (0 <= pos_x <= len(grid[0]) - 1 and 0 <= pos_y <= len(a) - 1):
												continue

									if grid[pos_y][pos_x] != 0:
												continue

									successors.append(
									    Node(a		,					a		,					self.target.pos_y		,					self.target.pos_x		,					a))
						return successors







			def    SCREAMING_SNAKE_CASE__    (       self		,					a)      ->       Path:
						SCREAMING_SNAKE_CASE						= node
						SCREAMING_SNAKE_CASE						= []
						while current_node is not None:
									path.append((current_node.pos_y, current_node.pos_x))
									SCREAMING_SNAKE_CASE						= current_node.parent
						path.reverse()
						return path



class 		_snake_case  :






			def __init__(       self		,					a		,					a)      ->       Tuple:
						SCREAMING_SNAKE_CASE						= BreadthFirstSearch(a		,					a)
						SCREAMING_SNAKE_CASE						= BreadthFirstSearch(a		,					a)
						SCREAMING_SNAKE_CASE						= False






			def    SCREAMING_SNAKE_CASE__    (       self)      ->       Path | None:
						while self.fwd_bfs.node_queue or self.bwd_bfs.node_queue:
									SCREAMING_SNAKE_CASE						= self.fwd_bfs.node_queue.pop(0)
									SCREAMING_SNAKE_CASE						= self.bwd_bfs.node_queue.pop(0)

									if current_bwd_node.pos == current_fwd_node.pos:
												SCREAMING_SNAKE_CASE						= True
												return self.retrace_bidirectional_path(
												    a		,					a)

									SCREAMING_SNAKE_CASE						= current_bwd_node
									SCREAMING_SNAKE_CASE						= current_fwd_node

									SCREAMING_SNAKE_CASE						= {
									    self.fwd_bfs: self.fwd_bfs.get_successors(a),
									    self.bwd_bfs: self.bwd_bfs.get_successors(a),
									}

									for bfs in [self.fwd_bfs, self.bwd_bfs]:
												for node in successors[bfs]:
															bfs.node_queue.append(a)

						if not self.reached:
									return [self.fwd_bfs.start.pos]
						return None







			def    SCREAMING_SNAKE_CASE__    (       self		,					a		,					a)      ->       Path:
						SCREAMING_SNAKE_CASE						= self.fwd_bfs.retrace_path(a)
						SCREAMING_SNAKE_CASE						= self.bwd_bfs.retrace_path(a)
						bwd_path.pop()
						bwd_path.reverse()
						SCREAMING_SNAKE_CASE						= fwd_path + bwd_path
						return path


if __name__ == "__main__":
				# all coordinates are given in format [y,x]
				import doctest

				doctest.testmod()
				a_		:						Union[str, Any]             =    (0, 0)
				a_		:						Any             =    (len(grid) - 1, len(grid[0]) - 1)
				for elem in grid:
								print(elem)

				a_		:						Optional[Any]             =    time.time()
				a_		:						Union[str, Any]             =    BreadthFirstSearch(init, goal)
				a_		:						Optional[Any]             =    bfs.search()
				a_		:						List[str]             =    time.time() - start_bfs_time

				print('Unidirectional BFS computation time : ', bfs_time)

				a_		:						Optional[int]             =    time.time()
				a_		:						Union[str, Any]             =    BidirectionalBreadthFirstSearch(init, goal)
				a_		:						List[Any]             =    bd_bfs.search()
				a_		:						List[str]             =    time.time() - start_bd_bfs_time

				print('Bidirectional BFS computation time : ', bd_bfs_time)




