


'''simple docstring'''

def 							__magic_name__(						lowerCamelCase,				lowerCamelCase):
						__lowerCAmelCase							       =				0
						while b > 0:
												if b & 1:
																		res += a

												a += a
												b >>= 1

						return res

def 							__magic_name__(						lowerCamelCase,				lowerCamelCase,				lowerCamelCase):
						__lowerCAmelCase							       =				0
						while b > 0:
												if b & 1:
																		__lowerCAmelCase							       =				((res % c) + (a % c)) % c

												a += a
												b >>= 1

						return res





'''simple docstring'''

from manim import *


class       a__				( __A      ):







				"""simple docstring"""



				def 					_snake_case  (self		):
										__lowerCAmelCase							       =				Rectangle(height=0.5       ,			width=0.5		)
										__lowerCAmelCase							       =				Rectangle(height=0.4_6       ,			width=0.4_6		).set_stroke(width=0		)

										__lowerCAmelCase							       =				[mem.copy() for i in range(6		)]
										__lowerCAmelCase							       =				[mem.copy() for i in range(6		)]
										__lowerCAmelCase							       =				VGroup(*__lowercase		).arrange(__lowercase       ,			buff=0		)
										__lowerCAmelCase							       =				VGroup(*__lowercase		).arrange(__lowercase       ,			buff=0		)
										__lowerCAmelCase							       =				VGroup(__lowercase       ,			__lowercase		).arrange(__lowercase       ,			buff=0		)
										__lowerCAmelCase							       =				Text('''CPU'''       ,			font_size=24		)
										__lowerCAmelCase							       =				Group(__lowercase       ,			__lowercase		).arrange(__lowercase       ,			buff=0.5       ,			aligned_edge=__lowercase		)
										cpu.move_to([-2.5, -0.5, 0]		)
										self.add(__lowercase		)

										__lowerCAmelCase							       =				[mem.copy() for i in range(1		)]
										__lowerCAmelCase							       =				VGroup(*__lowercase		).arrange(__lowercase       ,			buff=0		)
										__lowerCAmelCase							       =				Text('''GPU'''       ,			font_size=24		)
										__lowerCAmelCase							       =				Group(__lowercase       ,			__lowercase		).arrange(__lowercase       ,			buff=0.5       ,			aligned_edge=__lowercase		)
										gpu.align_to(__lowercase       ,			__lowercase		)
										gpu.set_x(gpu.get_x() - 1		)

										self.add(__lowercase		)

										__lowerCAmelCase							       =				[mem.copy() for i in range(6		)]
										__lowerCAmelCase							       =				VGroup(*__lowercase		).arrange(__lowercase       ,			buff=0		)

										__lowerCAmelCase							       =				Text('''Model'''       ,			font_size=24		)
										__lowerCAmelCase							       =				Group(__lowercase       ,			__lowercase		).arrange(__lowercase       ,			buff=0.5       ,			aligned_edge=__lowercase		)
										model.move_to([3, -1.0, 0]		)

										self.play(
										    Create(__lowercase       ,			run_time=1		)       ,			Create(__lowercase       ,			run_time=1		)       ,			Create(__lowercase       ,			run_time=1		)       ,			)

										__lowerCAmelCase							       =				MarkupText(
										    F"""First, an empty model skeleton is loaded\ninto <span fgcolor='{YELLOW}'>memory</span> without using much RAM."""       ,			font_size=24       ,			)

										__lowerCAmelCase							       =				Square(side_length=2.2		)
										key.move_to([-5, 2, 0]		)

										__lowerCAmelCase							       =				MarkupText(
										    F"""<b>Key:</b>\n\n<span fgcolor='{YELLOW}'>●</span> Empty Model"""       ,			font_size=18       ,			)

										key_text.move_to([-5, 2.4, 0]		)

										step_a.move_to([2, 2, 0]		)
										self.play(Write(__lowercase       ,			run_time=2.5		)       ,			Write(__lowercase		)       ,			Write(__lowercase		)		)

										self.add(__lowercase		)

										__lowerCAmelCase							       =				[]
										__lowerCAmelCase							       =				[]
										__lowerCAmelCase							       =				[]
										for i, rect in enumerate(__lowercase		):
																__lowerCAmelCase							       =				Rectangle(height=0.4_6       ,			width=0.4_6		).set_stroke(width=0.0		).set_fill(__lowercase       ,			opacity=0.7		)
																cpu_target.move_to(__lowercase		)
																cpu_target.generate_target()
																__lowerCAmelCase							       =				0.4_6 / 4
																__lowerCAmelCase							       =				0.4_6 / 3

																if i == 0:
																						cpu_target.target.next_to(cpu_left_col_base[0].get_corner(DOWN + LEFT		)       ,			buff=0.0_2       ,			direction=__lowercase		)
																						cpu_target.target.set_x(cpu_target.target.get_x() + 0.1		)
																elif i == 3:
																						cpu_target.target.next_to(cpu_targs[0].target       ,			direction=__lowercase       ,			buff=0.0		)
																else:
																						cpu_target.target.next_to(cpu_targs[i - 1].target       ,			direction=__lowercase       ,			buff=0.0		)
																cpu_targs.append(__lowercase		)

																first_animations.append(rect.animate(run_time=0.5		).set_stroke(__lowercase		)		)
																second_animations.append(MoveToTarget(__lowercase       ,			run_time=1.5		)		)

										self.play(*__lowercase		)
										self.play(*__lowercase		)

										self.wait()

