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from __future__ import annotations
import manim.utils.color as C
from manim.mobject.opengl.opengl_vectorized_mobject import OpenGLVMobject
def test_stroke_props_in_ctor(using_opengl_renderer):
m = OpenGLVMobject(stroke_color=C.ORANGE, stroke_width=10)
assert m.stroke_color.to_hex() == C.ORANGE.to_hex()
assert m.stroke_width == 10
def test_set_stroke(using_opengl_renderer):
m = OpenGLVMobject()
m.set_stroke(color=C.ORANGE, width=2, opacity=0.8)
assert m.stroke_width == 2
assert m.stroke_opacity == 0.8
assert m.stroke_color.to_hex() == C.ORANGE.to_hex()
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