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"""Base classes for objects that can be displayed.""" |
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from __future__ import annotations |
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__all__ = ["Mobject", "Group", "override_animate"] |
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import copy |
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import inspect |
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import itertools as it |
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import math |
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import operator as op |
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import random |
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import sys |
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import types |
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import warnings |
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from collections.abc import Callable, Iterable |
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from functools import partialmethod, reduce |
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from pathlib import Path |
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from typing import TYPE_CHECKING, Any, Literal |
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import numpy as np |
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from manim.data_structures import MethodWithArgs |
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from manim.mobject.opengl.opengl_compatibility import ConvertToOpenGL |
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from .. import config, logger |
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from ..constants import * |
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from ..utils.color import ( |
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BLACK, |
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WHITE, |
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YELLOW_C, |
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ManimColor, |
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ParsableManimColor, |
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color_gradient, |
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interpolate_color, |
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) |
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from ..utils.exceptions import MultiAnimationOverrideException |
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from ..utils.iterables import list_update, remove_list_redundancies |
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from ..utils.paths import straight_path |
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from ..utils.space_ops import angle_between_vectors, normalize, rotation_matrix |
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if TYPE_CHECKING: |
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from typing_extensions import Self, TypeAlias |
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from manim.typing import ( |
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FunctionOverride, |
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MappingFunction, |
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MultiMappingFunction, |
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PathFuncType, |
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PixelArray, |
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Point3D, |
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Point3DLike, |
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Point3DLike_Array, |
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Vector3DLike, |
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) |
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from ..animation.animation import Animation |
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TimeBasedUpdater: TypeAlias = Callable[["Mobject", float], object] |
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NonTimeBasedUpdater: TypeAlias = Callable[["Mobject"], object] |
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Updater: TypeAlias = NonTimeBasedUpdater | TimeBasedUpdater |
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class Mobject: |
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"""Mathematical Object: base class for objects that can be displayed on screen. |
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There is a compatibility layer that allows for |
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getting and setting generic attributes with ``get_*`` |
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and ``set_*`` methods. See :meth:`set` for more details. |
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Attributes |
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---------- |
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submobjects : List[:class:`Mobject`] |
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The contained objects. |
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points : :class:`numpy.ndarray` |
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The points of the objects. |
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.. seealso:: |
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:class:`~.VMobject` |
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""" |
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animation_overrides = {} |
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@classmethod |
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def __init_subclass__(cls, **kwargs) -> None: |
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super().__init_subclass__(**kwargs) |
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cls.animation_overrides: dict[ |
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type[Animation], |
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FunctionOverride, |
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] = {} |
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cls._add_intrinsic_animation_overrides() |
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cls._original__init__ = cls.__init__ |
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def __init__( |
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self, |
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color: ParsableManimColor | list[ParsableManimColor] = WHITE, |
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name: str | None = None, |
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dim: int = 3, |
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target=None, |
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z_index: float = 0, |
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) -> None: |
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self.name = self.__class__.__name__ if name is None else name |
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self.dim = dim |
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self.target = target |
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self.z_index = z_index |
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self.point_hash = None |
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self.submobjects = [] |
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self.updaters: list[Updater] = [] |
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self.updating_suspended = False |
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self.color = ManimColor.parse(color) |
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self.reset_points() |
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self.generate_points() |
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self.init_colors() |
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def _assert_valid_submobjects(self, submobjects: Iterable[Mobject]) -> Self: |
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"""Check that all submobjects are actually instances of |
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:class:`Mobject`, and that none of them is ``self`` (a |
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:class:`Mobject` cannot contain itself). |
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This is an auxiliary function called when adding Mobjects to the |
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:attr:`submobjects` list. |
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This function is intended to be overridden by subclasses such as |
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:class:`VMobject`, which should assert that only other VMobjects |
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may be added into it. |
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Parameters |
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---------- |
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submobjects |
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The list containing values to validate. |
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Returns |
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------- |
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:class:`Mobject` |
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The Mobject itself. |
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Raises |
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------ |
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TypeError |
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If any of the values in `submobjects` is not a :class:`Mobject`. |
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ValueError |
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If there was an attempt to add a :class:`Mobject` as its own |
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submobject. |
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""" |
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return self._assert_valid_submobjects_internal(submobjects, Mobject) |
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def _assert_valid_submobjects_internal( |
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self, submobjects: list[Mobject], mob_class: type[Mobject] |
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) -> Self: |
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for i, submob in enumerate(submobjects): |
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if not isinstance(submob, mob_class): |
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error_message = ( |
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f"Only values of type {mob_class.__name__} can be added " |
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f"as submobjects of {type(self).__name__}, but the value " |
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f"{submob} (at index {i}) is of type " |
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f"{type(submob).__name__}." |
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) |
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if isinstance(submob, Mobject): |
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error_message += ( |
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" You can try adding this value into a Group instead." |
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) |
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raise TypeError(error_message) |
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if submob is self: |
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raise ValueError( |
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f"Cannot add {type(self).__name__} as a submobject of " |
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f"itself (at index {i})." |
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) |
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return self |
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@classmethod |
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def animation_override_for( |
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cls, |
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animation_class: type[Animation], |
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) -> FunctionOverride | None: |
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"""Returns the function defining a specific animation override for this class. |
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Parameters |
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---------- |
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animation_class |
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The animation class for which the override function should be returned. |
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Returns |
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------- |
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Optional[Callable[[Mobject, ...], Animation]] |
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The function returning the override animation or ``None`` if no such animation |
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override is defined. |
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""" |
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if animation_class in cls.animation_overrides: |
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return cls.animation_overrides[animation_class] |
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return None |
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@classmethod |
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def _add_intrinsic_animation_overrides(cls) -> None: |
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"""Initializes animation overrides marked with the :func:`~.override_animation` |
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decorator. |
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""" |
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for method_name in dir(cls): |
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if method_name.startswith("__"): |
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continue |
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method = getattr(cls, method_name) |
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if hasattr(method, "_override_animation"): |
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animation_class = method._override_animation |
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cls.add_animation_override(animation_class, method) |
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@classmethod |
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def add_animation_override( |
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cls, |
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animation_class: type[Animation], |
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override_func: FunctionOverride, |
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) -> None: |
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"""Add an animation override. |
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This does not apply to subclasses. |
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Parameters |
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---------- |
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animation_class |
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The animation type to be overridden |
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override_func |
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The function returning an animation replacing the default animation. It gets |
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passed the parameters given to the animation constructor. |
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Raises |
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------ |
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MultiAnimationOverrideException |
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If the overridden animation was already overridden. |
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""" |
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if animation_class not in cls.animation_overrides: |
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cls.animation_overrides[animation_class] = override_func |
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else: |
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raise MultiAnimationOverrideException( |
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f"The animation {animation_class.__name__} for " |
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f"{cls.__name__} is overridden by more than one method: " |
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f"{cls.animation_overrides[animation_class].__qualname__} and " |
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f"{override_func.__qualname__}.", |
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) |
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@classmethod |
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def set_default(cls, **kwargs) -> None: |
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"""Sets the default values of keyword arguments. |
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If this method is called without any additional keyword |
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arguments, the original default values of the initialization |
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method of this class are restored. |
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Parameters |
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---------- |
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kwargs |
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Passing any keyword argument will update the default |
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values of the keyword arguments of the initialization |
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function of this class. |
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Examples |
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-------- |
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:: |
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>>> from manim import Square, GREEN |
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>>> Square.set_default(color=GREEN, fill_opacity=0.25) |
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>>> s = Square(); s.color, s.fill_opacity |
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(ManimColor('#83C167'), 0.25) |
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>>> Square.set_default() |
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>>> s = Square(); s.color, s.fill_opacity |
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(ManimColor('#FFFFFF'), 0.0) |
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.. manim:: ChangedDefaultTextcolor |
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:save_last_frame: |
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config.background_color = WHITE |
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class ChangedDefaultTextcolor(Scene): |
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def construct(self): |
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Text.set_default(color=BLACK) |
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self.add(Text("Changing default values is easy!")) |
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# we revert the colour back to the default to prevent a bug in the docs. |
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Text.set_default(color=WHITE) |
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""" |
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if kwargs: |
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cls.__init__ = partialmethod(cls.__init__, **kwargs) |
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else: |
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cls.__init__ = cls._original__init__ |
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@property |
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def animate(self) -> _AnimationBuilder | Self: |
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"""Used to animate the application of any method of :code:`self`. |
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Any method called on :code:`animate` is converted to an animation of applying |
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that method on the mobject itself. |
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For example, :code:`square.set_fill(WHITE)` sets the fill color of a square, |
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while :code:`square.animate.set_fill(WHITE)` animates this action. |
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Multiple methods can be put in a single animation once via chaining: |
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:: |
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self.play(my_mobject.animate.shift(RIGHT).rotate(PI)) |
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.. warning:: |
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Passing multiple animations for the same :class:`Mobject` in one |
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call to :meth:`~.Scene.play` is discouraged and will most likely |
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not work properly. Instead of writing an animation like |
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:: |
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self.play( |
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my_mobject.animate.shift(RIGHT), my_mobject.animate.rotate(PI) |
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) |
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make use of method chaining. |
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Keyword arguments that can be passed to :meth:`.Scene.play` can be passed |
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directly after accessing ``.animate``, like so:: |
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self.play(my_mobject.animate(rate_func=linear).shift(RIGHT)) |
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This is especially useful when animating simultaneous ``.animate`` calls that |
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you want to behave differently:: |
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self.play( |
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mobject1.animate(run_time=2).rotate(PI), |
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mobject2.animate(rate_func=there_and_back).shift(RIGHT), |
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) |
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.. seealso:: |
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:func:`override_animate` |
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Examples |
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-------- |
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.. manim:: AnimateExample |
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class AnimateExample(Scene): |
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def construct(self): |
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s = Square() |
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self.play(Create(s)) |
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self.play(s.animate.shift(RIGHT)) |
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self.play(s.animate.scale(2)) |
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self.play(s.animate.rotate(PI / 2)) |
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self.play(Uncreate(s)) |
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.. manim:: AnimateChainExample |
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class AnimateChainExample(Scene): |
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def construct(self): |
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s = Square() |
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self.play(Create(s)) |
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self.play(s.animate.shift(RIGHT).scale(2).rotate(PI / 2)) |
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self.play(Uncreate(s)) |
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.. manim:: AnimateWithArgsExample |
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class AnimateWithArgsExample(Scene): |
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def construct(self): |
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s = Square() |
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c = Circle() |
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VGroup(s, c).arrange(RIGHT, buff=2) |
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self.add(s, c) |
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self.play( |
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s.animate(run_time=2).rotate(PI / 2), |
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c.animate(rate_func=there_and_back).shift(RIGHT), |
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) |
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.. warning:: |
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``.animate`` |
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will interpolate the :class:`~.Mobject` between its points prior to |
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``.animate`` and its points after applying ``.animate`` to it. This may |
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result in unexpected behavior when attempting to interpolate along paths, |
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or rotations (see :meth:`.rotate`). |
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If you want animations to consider the points between, consider using |
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:class:`~.ValueTracker` with updaters instead (see :meth:`.add_updater`). |
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""" |
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return _AnimationBuilder(self) |
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def __deepcopy__(self, clone_from_id) -> Self: |
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cls = self.__class__ |
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result = cls.__new__(cls) |
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clone_from_id[id(self)] = result |
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for k, v in self.__dict__.items(): |
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setattr(result, k, copy.deepcopy(v, clone_from_id)) |
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result.original_id = str(id(self)) |
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return result |
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def __repr__(self) -> str: |
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return str(self.name) |
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def reset_points(self) -> None: |
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"""Sets :attr:`points` to be an empty array.""" |
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self.points = np.zeros((0, self.dim)) |
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def init_colors(self) -> object: |
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"""Initializes the colors. |
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Gets called upon creation. This is an empty method that can be implemented by |
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subclasses. |
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""" |
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def generate_points(self) -> object: |
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"""Initializes :attr:`points` and therefore the shape. |
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Gets called upon creation. This is an empty method that can be implemented by |
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subclasses. |
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""" |
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def add(self, *mobjects: Mobject) -> Self: |
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"""Add mobjects as submobjects. |
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The mobjects are added to :attr:`submobjects`. |
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Subclasses of mobject may implement ``+`` and ``+=`` dunder methods. |
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Parameters |
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---------- |
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mobjects |
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The mobjects to add. |
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Returns |
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------- |
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:class:`Mobject` |
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``self`` |
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Raises |
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------ |
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:class:`ValueError` |
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When a mobject tries to add itself. |
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:class:`TypeError` |
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When trying to add an object that is not an instance of :class:`Mobject`. |
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Notes |
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----- |
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A mobject cannot contain itself, and it cannot contain a submobject |
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more than once. If the parent mobject is displayed, the newly-added |
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submobjects will also be displayed (i.e. they are automatically added |
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to the parent Scene). |
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See Also |
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-------- |
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:meth:`remove` |
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:meth:`add_to_back` |
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Examples |
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-------- |
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:: |
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>>> outer = Mobject() |
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>>> inner = Mobject() |
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>>> outer = outer.add(inner) |
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Duplicates are not added again:: |
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>>> outer = outer.add(inner) |
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>>> len(outer.submobjects) |
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1 |
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Only Mobjects can be added:: |
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>>> outer.add(3) |
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Traceback (most recent call last): |
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... |
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TypeError: Only values of type Mobject can be added as submobjects of Mobject, but the value 3 (at index 0) is of type int. |
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Adding an object to itself raises an error:: |
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>>> outer.add(outer) |
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Traceback (most recent call last): |
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... |
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ValueError: Cannot add Mobject as a submobject of itself (at index 0). |
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A given mobject cannot be added as a submobject |
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twice to some parent:: |
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>>> parent = Mobject(name="parent") |
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>>> child = Mobject(name="child") |
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>>> parent.add(child, child) |
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[...] WARNING ... |
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parent |
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>>> parent.submobjects |
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[child] |
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""" |
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self._assert_valid_submobjects(mobjects) |
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unique_mobjects = remove_list_redundancies(mobjects) |
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if len(mobjects) != len(unique_mobjects): |
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logger.warning( |
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"Attempted adding some Mobject as a child more than once, " |
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"this is not possible. Repetitions are ignored.", |
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) |
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self.submobjects = list_update(self.submobjects, unique_mobjects) |
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return self |
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def insert(self, index: int, mobject: Mobject) -> None: |
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"""Inserts a mobject at a specific position into self.submobjects |
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Effectively just calls ``self.submobjects.insert(index, mobject)``, |
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where ``self.submobjects`` is a list. |
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Highly adapted from ``Mobject.add``. |
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Parameters |
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---------- |
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index |
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The index at which |
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mobject |
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The mobject to be inserted. |
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""" |
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self._assert_valid_submobjects([mobject]) |
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self.submobjects.insert(index, mobject) |
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def __add__(self, mobject: Mobject): |
|
|
raise NotImplementedError |
|
|
|
|
|
def __iadd__(self, mobject: Mobject): |
|
|
raise NotImplementedError |
|
|
|
|
|
def add_to_back(self, *mobjects: Mobject) -> Self: |
|
|
"""Add all passed mobjects to the back of the submobjects. |
|
|
|
|
|
If :attr:`submobjects` already contains the given mobjects, they just get moved |
|
|
to the back instead. |
|
|
|
|
|
Parameters |
|
|
---------- |
|
|
mobjects |
|
|
The mobjects to add. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
:class:`Mobject` |
|
|
``self`` |
|
|
|
|
|
|
|
|
.. note:: |
|
|
|
|
|
Technically, this is done by adding (or moving) the mobjects to |
|
|
the head of :attr:`submobjects`. The head of this list is rendered |
|
|
first, which places the corresponding mobjects behind the |
|
|
subsequent list members. |
|
|
|
|
|
Raises |
|
|
------ |
|
|
:class:`ValueError` |
|
|
When a mobject tries to add itself. |
|
|
:class:`TypeError` |
|
|
When trying to add an object that is not an instance of :class:`Mobject`. |
|
|
|
|
|
Notes |
|
|
----- |
|
|
A mobject cannot contain itself, and it cannot contain a submobject |
|
|
more than once. If the parent mobject is displayed, the newly-added |
|
|
submobjects will also be displayed (i.e. they are automatically added |
|
|
to the parent Scene). |
|
|
|
|
|
See Also |
|
|
-------- |
|
|
:meth:`remove` |
|
|
:meth:`add` |
|
|
|
|
|
""" |
|
|
self._assert_valid_submobjects(mobjects) |
|
|
self.remove(*mobjects) |
|
|
|
|
|
self.submobjects = list(dict.fromkeys(mobjects)) + self.submobjects |
|
|
return self |
|
|
|
|
|
def remove(self, *mobjects: Mobject) -> Self: |
|
|
"""Remove :attr:`submobjects`. |
|
|
|
|
|
The mobjects are removed from :attr:`submobjects`, if they exist. |
|
|
|
|
|
Subclasses of mobject may implement ``-`` and ``-=`` dunder methods. |
|
|
|
|
|
Parameters |
|
|
---------- |
|
|
mobjects |
|
|
The mobjects to remove. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
:class:`Mobject` |
|
|
``self`` |
|
|
|
|
|
See Also |
|
|
-------- |
|
|
:meth:`add` |
|
|
|
|
|
""" |
|
|
for mobject in mobjects: |
|
|
if mobject in self.submobjects: |
|
|
self.submobjects.remove(mobject) |
|
|
return self |
|
|
|
|
|
def __sub__(self, other): |
|
|
raise NotImplementedError |
|
|
|
|
|
def __isub__(self, other): |
|
|
raise NotImplementedError |
|
|
|
|
|
def set(self, **kwargs) -> Self: |
|
|
"""Sets attributes. |
|
|
|
|
|
I.e. ``my_mobject.set(foo=1)`` applies ``my_mobject.foo = 1``. |
|
|
|
|
|
This is a convenience to be used along with :attr:`animate` to |
|
|
animate setting attributes. |
|
|
|
|
|
In addition to this method, there is a compatibility |
|
|
layer that allows ``get_*`` and ``set_*`` methods to |
|
|
get and set generic attributes. For instance:: |
|
|
|
|
|
>>> mob = Mobject() |
|
|
>>> mob.set_foo(0) |
|
|
Mobject |
|
|
>>> mob.get_foo() |
|
|
0 |
|
|
>>> mob.foo |
|
|
0 |
|
|
|
|
|
This compatibility layer does not interfere with any |
|
|
``get_*`` or ``set_*`` methods that are explicitly |
|
|
defined. |
|
|
|
|
|
.. warning:: |
|
|
|
|
|
This compatibility layer is for backwards compatibility |
|
|
and is not guaranteed to stay around. Where applicable, |
|
|
please prefer getting/setting attributes normally or with |
|
|
the :meth:`set` method. |
|
|
|
|
|
Parameters |
|
|
---------- |
|
|
**kwargs |
|
|
The attributes and corresponding values to set. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
:class:`Mobject` |
|
|
``self`` |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
:: |
|
|
|
|
|
>>> mob = Mobject() |
|
|
>>> mob.set(foo=0) |
|
|
Mobject |
|
|
>>> mob.foo |
|
|
0 |
|
|
""" |
|
|
for attr, value in kwargs.items(): |
|
|
setattr(self, attr, value) |
|
|
|
|
|
return self |
|
|
|
|
|
def __getattr__(self, attr: str) -> types.MethodType: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if attr.startswith("get_"): |
|
|
|
|
|
to_get = attr[4:] |
|
|
|
|
|
def getter(self): |
|
|
warnings.warn( |
|
|
"This method is not guaranteed to stay around. Please prefer " |
|
|
"getting the attribute normally.", |
|
|
DeprecationWarning, |
|
|
stacklevel=2, |
|
|
) |
|
|
|
|
|
return getattr(self, to_get) |
|
|
|
|
|
|
|
|
return types.MethodType(getter, self) |
|
|
|
|
|
if attr.startswith("set_"): |
|
|
|
|
|
to_set = attr[4:] |
|
|
|
|
|
def setter(self, value): |
|
|
warnings.warn( |
|
|
"This method is not guaranteed to stay around. Please prefer " |
|
|
"setting the attribute normally or with Mobject.set().", |
|
|
DeprecationWarning, |
|
|
stacklevel=2, |
|
|
) |
|
|
|
|
|
setattr(self, to_set, value) |
|
|
|
|
|
return self |
|
|
|
|
|
|
|
|
return types.MethodType(setter, self) |
|
|
|
|
|
|
|
|
raise AttributeError(f"{type(self).__name__} object has no attribute '{attr}'") |
|
|
|
|
|
@property |
|
|
def width(self) -> float: |
|
|
"""The width of the mobject. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
:class:`float` |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
.. manim:: WidthExample |
|
|
|
|
|
class WidthExample(Scene): |
|
|
def construct(self): |
|
|
decimal = DecimalNumber().to_edge(UP) |
|
|
rect = Rectangle(color=BLUE) |
|
|
rect_copy = rect.copy().set_stroke(GRAY, opacity=0.5) |
|
|
|
|
|
decimal.add_updater(lambda d: d.set_value(rect.width)) |
|
|
|
|
|
self.add(rect_copy, rect, decimal) |
|
|
self.play(rect.animate.set(width=7)) |
|
|
self.wait() |
|
|
|
|
|
See also |
|
|
-------- |
|
|
:meth:`length_over_dim` |
|
|
|
|
|
""" |
|
|
|
|
|
return self.length_over_dim(0) |
|
|
|
|
|
@width.setter |
|
|
def width(self, value: float): |
|
|
self.scale_to_fit_width(value) |
|
|
|
|
|
@property |
|
|
def height(self) -> float: |
|
|
"""The height of the mobject. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
:class:`float` |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
.. manim:: HeightExample |
|
|
|
|
|
class HeightExample(Scene): |
|
|
def construct(self): |
|
|
decimal = DecimalNumber().to_edge(UP) |
|
|
rect = Rectangle(color=BLUE) |
|
|
rect_copy = rect.copy().set_stroke(GRAY, opacity=0.5) |
|
|
|
|
|
decimal.add_updater(lambda d: d.set_value(rect.height)) |
|
|
|
|
|
self.add(rect_copy, rect, decimal) |
|
|
self.play(rect.animate.set(height=5)) |
|
|
self.wait() |
|
|
|
|
|
See also |
|
|
-------- |
|
|
:meth:`length_over_dim` |
|
|
|
|
|
""" |
|
|
|
|
|
return self.length_over_dim(1) |
|
|
|
|
|
@height.setter |
|
|
def height(self, value: float): |
|
|
self.scale_to_fit_height(value) |
|
|
|
|
|
@property |
|
|
def depth(self) -> float: |
|
|
"""The depth of the mobject. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
:class:`float` |
|
|
|
|
|
See also |
|
|
-------- |
|
|
:meth:`length_over_dim` |
|
|
|
|
|
""" |
|
|
|
|
|
return self.length_over_dim(2) |
|
|
|
|
|
@depth.setter |
|
|
def depth(self, value: float): |
|
|
self.scale_to_fit_depth(value) |
|
|
|
|
|
|
|
|
def get_array_attrs(self) -> list[Literal["points"]]: |
|
|
return ["points"] |
|
|
|
|
|
def apply_over_attr_arrays(self, func: MultiMappingFunction) -> Self: |
|
|
for attr in self.get_array_attrs(): |
|
|
setattr(self, attr, func(getattr(self, attr))) |
|
|
return self |
|
|
|
|
|
|
|
|
|
|
|
def get_image(self, camera=None) -> PixelArray: |
|
|
if camera is None: |
|
|
from ..camera.camera import Camera |
|
|
|
|
|
camera = Camera() |
|
|
camera.capture_mobject(self) |
|
|
return camera.get_image() |
|
|
|
|
|
def show(self, camera=None) -> None: |
|
|
self.get_image(camera=camera).show() |
|
|
|
|
|
def save_image(self, name: str | None = None) -> None: |
|
|
"""Saves an image of only this :class:`Mobject` at its position to a png |
|
|
file. |
|
|
""" |
|
|
self.get_image().save( |
|
|
Path(config.get_dir("video_dir")).joinpath((name or str(self)) + ".png"), |
|
|
) |
|
|
|
|
|
def copy(self) -> Self: |
|
|
"""Create and return an identical copy of the :class:`Mobject` including all |
|
|
:attr:`submobjects`. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
:class:`Mobject` |
|
|
The copy. |
|
|
|
|
|
Note |
|
|
---- |
|
|
The clone is initially not visible in the Scene, even if the original was. |
|
|
""" |
|
|
return copy.deepcopy(self) |
|
|
|
|
|
def generate_target(self, use_deepcopy: bool = False) -> Self: |
|
|
self.target = None |
|
|
if use_deepcopy: |
|
|
self.target = copy.deepcopy(self) |
|
|
else: |
|
|
self.target = self.copy() |
|
|
return self.target |
|
|
|
|
|
|
|
|
|
|
|
def update(self, dt: float = 0, recursive: bool = True) -> Self: |
|
|
"""Apply all updaters. |
|
|
|
|
|
Does nothing if updating is suspended. |
|
|
|
|
|
Parameters |
|
|
---------- |
|
|
dt |
|
|
The parameter ``dt`` to pass to the update functions. Usually this is the |
|
|
time in seconds since the last call of ``update``. |
|
|
recursive |
|
|
Whether to recursively update all submobjects. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
:class:`Mobject` |
|
|
``self`` |
|
|
|
|
|
See Also |
|
|
-------- |
|
|
:meth:`add_updater` |
|
|
:meth:`get_updaters` |
|
|
|
|
|
""" |
|
|
if self.updating_suspended: |
|
|
return self |
|
|
for updater in self.updaters: |
|
|
if "dt" in inspect.signature(updater).parameters: |
|
|
updater(self, dt) |
|
|
else: |
|
|
updater(self) |
|
|
if recursive: |
|
|
for submob in self.submobjects: |
|
|
submob.update(dt, recursive) |
|
|
return self |
|
|
|
|
|
def get_time_based_updaters(self) -> list[TimeBasedUpdater]: |
|
|
"""Return all updaters using the ``dt`` parameter. |
|
|
|
|
|
The updaters use this parameter as the input for difference in time. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
List[:class:`Callable`] |
|
|
The list of time based updaters. |
|
|
|
|
|
See Also |
|
|
-------- |
|
|
:meth:`get_updaters` |
|
|
:meth:`has_time_based_updater` |
|
|
|
|
|
""" |
|
|
return [ |
|
|
updater |
|
|
for updater in self.updaters |
|
|
if "dt" in inspect.signature(updater).parameters |
|
|
] |
|
|
|
|
|
def has_time_based_updater(self) -> bool: |
|
|
"""Test if ``self`` has a time based updater. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
:class:`bool` |
|
|
``True`` if at least one updater uses the ``dt`` parameter, ``False`` |
|
|
otherwise. |
|
|
|
|
|
See Also |
|
|
-------- |
|
|
:meth:`get_time_based_updaters` |
|
|
|
|
|
""" |
|
|
return any( |
|
|
"dt" in inspect.signature(updater).parameters for updater in self.updaters |
|
|
) |
|
|
|
|
|
def get_updaters(self) -> list[Updater]: |
|
|
"""Return all updaters. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
List[:class:`Callable`] |
|
|
The list of updaters. |
|
|
|
|
|
See Also |
|
|
-------- |
|
|
:meth:`add_updater` |
|
|
:meth:`get_time_based_updaters` |
|
|
|
|
|
""" |
|
|
return self.updaters |
|
|
|
|
|
def get_family_updaters(self) -> list[Updater]: |
|
|
return list(it.chain(*(sm.get_updaters() for sm in self.get_family()))) |
|
|
|
|
|
def add_updater( |
|
|
self, |
|
|
update_function: Updater, |
|
|
index: int | None = None, |
|
|
call_updater: bool = False, |
|
|
) -> Self: |
|
|
"""Add an update function to this mobject. |
|
|
|
|
|
Update functions, or updaters in short, are functions that are applied to the |
|
|
Mobject in every frame. |
|
|
|
|
|
Parameters |
|
|
---------- |
|
|
update_function |
|
|
The update function to be added. |
|
|
Whenever :meth:`update` is called, this update function gets called using |
|
|
``self`` as the first parameter. |
|
|
The updater can have a second parameter ``dt``. If it uses this parameter, |
|
|
it gets called using a second value ``dt``, usually representing the time |
|
|
in seconds since the last call of :meth:`update`. |
|
|
index |
|
|
The index at which the new updater should be added in ``self.updaters``. |
|
|
In case ``index`` is ``None`` the updater will be added at the end. |
|
|
call_updater |
|
|
Whether or not to call the updater initially. If ``True``, the updater will |
|
|
be called using ``dt=0``. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
:class:`Mobject` |
|
|
``self`` |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
.. manim:: NextToUpdater |
|
|
|
|
|
class NextToUpdater(Scene): |
|
|
def construct(self): |
|
|
def update_label(mobject): |
|
|
mobject.set_value(dot.get_center()[0]) |
|
|
mobject.next_to(dot) |
|
|
|
|
|
dot = Dot(RIGHT*3) |
|
|
label = DecimalNumber() |
|
|
label.add_updater(update_label) |
|
|
self.add(dot, label) |
|
|
|
|
|
self.play(Rotating(dot, angle=TAU, about_point=ORIGIN, run_time=TAU, rate_func=linear)) |
|
|
|
|
|
.. manim:: DtUpdater |
|
|
|
|
|
class DtUpdater(Scene): |
|
|
def construct(self): |
|
|
square = Square() |
|
|
|
|
|
#Let the square rotate 90° per second |
|
|
square.add_updater(lambda mobject, dt: mobject.rotate(dt*90*DEGREES)) |
|
|
self.add(square) |
|
|
self.wait(2) |
|
|
|
|
|
See also |
|
|
-------- |
|
|
:meth:`get_updaters` |
|
|
:meth:`remove_updater` |
|
|
:class:`~.UpdateFromFunc` |
|
|
:class:`~.Rotating` |
|
|
:meth:`rotate` |
|
|
:attr:`~.Mobject.animate` |
|
|
""" |
|
|
if index is None: |
|
|
self.updaters.append(update_function) |
|
|
else: |
|
|
self.updaters.insert(index, update_function) |
|
|
if call_updater: |
|
|
parameters = inspect.signature(update_function).parameters |
|
|
if "dt" in parameters: |
|
|
update_function(self, 0) |
|
|
else: |
|
|
update_function(self) |
|
|
return self |
|
|
|
|
|
def remove_updater(self, update_function: Updater) -> Self: |
|
|
"""Remove an updater. |
|
|
|
|
|
If the same updater is applied multiple times, every instance gets removed. |
|
|
|
|
|
Parameters |
|
|
---------- |
|
|
update_function |
|
|
The update function to be removed. |
|
|
|
|
|
|
|
|
Returns |
|
|
------- |
|
|
:class:`Mobject` |
|
|
``self`` |
|
|
|
|
|
See also |
|
|
-------- |
|
|
:meth:`clear_updaters` |
|
|
:meth:`add_updater` |
|
|
:meth:`get_updaters` |
|
|
|
|
|
""" |
|
|
while update_function in self.updaters: |
|
|
self.updaters.remove(update_function) |
|
|
return self |
|
|
|
|
|
def clear_updaters(self, recursive: bool = True) -> Self: |
|
|
"""Remove every updater. |
|
|
|
|
|
Parameters |
|
|
---------- |
|
|
recursive |
|
|
Whether to recursively call ``clear_updaters`` on all submobjects. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
:class:`Mobject` |
|
|
``self`` |
|
|
|
|
|
See also |
|
|
-------- |
|
|
:meth:`remove_updater` |
|
|
:meth:`add_updater` |
|
|
:meth:`get_updaters` |
|
|
|
|
|
""" |
|
|
self.updaters = [] |
|
|
if recursive: |
|
|
for submob in self.submobjects: |
|
|
submob.clear_updaters() |
|
|
return self |
|
|
|
|
|
def match_updaters(self, mobject: Mobject) -> Self: |
|
|
"""Match the updaters of the given mobject. |
|
|
|
|
|
Parameters |
|
|
---------- |
|
|
mobject |
|
|
The mobject whose updaters get matched. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
:class:`Mobject` |
|
|
``self`` |
|
|
|
|
|
Note |
|
|
---- |
|
|
All updaters from submobjects are removed, but only updaters of the given |
|
|
mobject are matched, not those of it's submobjects. |
|
|
|
|
|
See also |
|
|
-------- |
|
|
:meth:`add_updater` |
|
|
:meth:`clear_updaters` |
|
|
|
|
|
""" |
|
|
self.clear_updaters() |
|
|
for updater in mobject.get_updaters(): |
|
|
self.add_updater(updater) |
|
|
return self |
|
|
|
|
|
def suspend_updating(self, recursive: bool = True) -> Self: |
|
|
"""Disable updating from updaters and animations. |
|
|
|
|
|
|
|
|
Parameters |
|
|
---------- |
|
|
recursive |
|
|
Whether to recursively suspend updating on all submobjects. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
:class:`Mobject` |
|
|
``self`` |
|
|
|
|
|
See also |
|
|
-------- |
|
|
:meth:`resume_updating` |
|
|
:meth:`add_updater` |
|
|
|
|
|
""" |
|
|
self.updating_suspended = True |
|
|
if recursive: |
|
|
for submob in self.submobjects: |
|
|
submob.suspend_updating(recursive) |
|
|
return self |
|
|
|
|
|
def resume_updating(self, recursive: bool = True) -> Self: |
|
|
"""Enable updating from updaters and animations. |
|
|
|
|
|
Parameters |
|
|
---------- |
|
|
recursive |
|
|
Whether to recursively enable updating on all submobjects. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
:class:`Mobject` |
|
|
``self`` |
|
|
|
|
|
See also |
|
|
-------- |
|
|
:meth:`suspend_updating` |
|
|
:meth:`add_updater` |
|
|
|
|
|
""" |
|
|
self.updating_suspended = False |
|
|
if recursive: |
|
|
for submob in self.submobjects: |
|
|
submob.resume_updating(recursive) |
|
|
self.update(dt=0, recursive=recursive) |
|
|
return self |
|
|
|
|
|
|
|
|
|
|
|
def apply_to_family(self, func: Callable[[Mobject], None]) -> None: |
|
|
"""Apply a function to ``self`` and every submobject with points recursively. |
|
|
|
|
|
Parameters |
|
|
---------- |
|
|
func |
|
|
The function to apply to each mobject. ``func`` gets passed the respective |
|
|
(sub)mobject as parameter. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
:class:`Mobject` |
|
|
``self`` |
|
|
|
|
|
See also |
|
|
-------- |
|
|
:meth:`family_members_with_points` |
|
|
|
|
|
""" |
|
|
for mob in self.family_members_with_points(): |
|
|
func(mob) |
|
|
|
|
|
def shift(self, *vectors: Vector3DLike) -> Self: |
|
|
"""Shift by the given vectors. |
|
|
|
|
|
Parameters |
|
|
---------- |
|
|
vectors |
|
|
Vectors to shift by. If multiple vectors are given, they are added |
|
|
together. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
:class:`Mobject` |
|
|
``self`` |
|
|
|
|
|
See also |
|
|
-------- |
|
|
:meth:`move_to` |
|
|
""" |
|
|
total_vector = reduce(op.add, vectors) |
|
|
for mob in self.family_members_with_points(): |
|
|
mob.points = mob.points.astype("float") |
|
|
mob.points += total_vector |
|
|
|
|
|
return self |
|
|
|
|
|
def scale(self, scale_factor: float, **kwargs) -> Self: |
|
|
r"""Scale the size by a factor. |
|
|
|
|
|
Default behavior is to scale about the center of the mobject. |
|
|
|
|
|
Parameters |
|
|
---------- |
|
|
scale_factor |
|
|
The scaling factor :math:`\alpha`. If :math:`0 < |\alpha| < 1`, the mobject |
|
|
will shrink, and for :math:`|\alpha| > 1` it will grow. Furthermore, |
|
|
if :math:`\alpha < 0`, the mobject is also flipped. |
|
|
kwargs |
|
|
Additional keyword arguments passed to |
|
|
:meth:`apply_points_function_about_point`. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
:class:`Mobject` |
|
|
``self`` |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
|
|
|
.. manim:: MobjectScaleExample |
|
|
:save_last_frame: |
|
|
|
|
|
class MobjectScaleExample(Scene): |
|
|
def construct(self): |
|
|
f1 = Text("F") |
|
|
f2 = Text("F").scale(2) |
|
|
f3 = Text("F").scale(0.5) |
|
|
f4 = Text("F").scale(-1) |
|
|
|
|
|
vgroup = VGroup(f1, f2, f3, f4).arrange(6 * RIGHT) |
|
|
self.add(vgroup) |
|
|
|
|
|
See also |
|
|
-------- |
|
|
:meth:`move_to` |
|
|
|
|
|
""" |
|
|
self.apply_points_function_about_point( |
|
|
lambda points: scale_factor * points, **kwargs |
|
|
) |
|
|
return self |
|
|
|
|
|
def rotate_about_origin(self, angle: float, axis: Vector3DLike = OUT) -> Self: |
|
|
"""Rotates the :class:`~.Mobject` about the ORIGIN, which is at [0,0,0].""" |
|
|
return self.rotate(angle, axis, about_point=ORIGIN) |
|
|
|
|
|
def rotate( |
|
|
self, |
|
|
angle: float, |
|
|
axis: Vector3DLike = OUT, |
|
|
about_point: Point3DLike | None = None, |
|
|
**kwargs, |
|
|
) -> Self: |
|
|
"""Rotates the :class:`~.Mobject` around a specified axis and point. |
|
|
|
|
|
Parameters |
|
|
---------- |
|
|
angle |
|
|
The angle of rotation in radians. Predefined constants such as ``DEGREES`` |
|
|
can also be used to specify the angle in degrees. |
|
|
axis |
|
|
The rotation axis (see :class:`~.Rotating` for more). |
|
|
about_point |
|
|
The point about which the mobject rotates. If ``None``, rotation occurs around |
|
|
the center of the mobject. |
|
|
**kwargs |
|
|
Additional keyword arguments passed to :meth:`apply_points_function_about_point`, |
|
|
such as ``about_edge``. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
:class:`Mobject` |
|
|
``self`` (for method chaining) |
|
|
|
|
|
|
|
|
.. note:: |
|
|
To animate a rotation, use :class:`~.Rotating` or :class:`~.Rotate` |
|
|
instead of ``.animate.rotate(...)``. |
|
|
The ``.animate.rotate(...)`` syntax only applies a transformation |
|
|
from the initial state to the final rotated state |
|
|
(interpolation between the two states), without showing proper rotational motion |
|
|
based on the angle (from 0 to the given angle). |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
|
|
|
.. manim:: RotateMethodExample |
|
|
:save_last_frame: |
|
|
|
|
|
class RotateMethodExample(Scene): |
|
|
def construct(self): |
|
|
circle = Circle(radius=1, color=BLUE) |
|
|
line = Line(start=ORIGIN, end=RIGHT) |
|
|
arrow1 = Arrow(start=ORIGIN, end=RIGHT, buff=0, color=GOLD) |
|
|
group1 = VGroup(circle, line, arrow1) |
|
|
|
|
|
group2 = group1.copy() |
|
|
arrow2 = group2[2] |
|
|
arrow2.rotate(angle=PI / 4, about_point=arrow2.get_start()) |
|
|
|
|
|
group3 = group1.copy() |
|
|
arrow3 = group3[2] |
|
|
arrow3.rotate(angle=120 * DEGREES, about_point=arrow3.get_start()) |
|
|
|
|
|
self.add(VGroup(group1, group2, group3).arrange(RIGHT, buff=1)) |
|
|
|
|
|
See also |
|
|
-------- |
|
|
:class:`~.Rotating`, :class:`~.Rotate`, :attr:`~.Mobject.animate`, :meth:`apply_points_function_about_point` |
|
|
|
|
|
""" |
|
|
rot_matrix = rotation_matrix(angle, axis) |
|
|
self.apply_points_function_about_point( |
|
|
lambda points: np.dot(points, rot_matrix.T), about_point, **kwargs |
|
|
) |
|
|
return self |
|
|
|
|
|
def flip(self, axis: Vector3DLike = UP, **kwargs) -> Self: |
|
|
"""Flips/Mirrors an mobject about its center. |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
|
|
|
.. manim:: FlipExample |
|
|
:save_last_frame: |
|
|
|
|
|
class FlipExample(Scene): |
|
|
def construct(self): |
|
|
s= Line(LEFT, RIGHT+UP).shift(4*LEFT) |
|
|
self.add(s) |
|
|
s2= s.copy().flip() |
|
|
self.add(s2) |
|
|
|
|
|
""" |
|
|
return self.rotate(TAU / 2, axis, **kwargs) |
|
|
|
|
|
def stretch(self, factor: float, dim: int, **kwargs) -> Self: |
|
|
def func(points: Point3D_Array) -> Point3D_Array: |
|
|
points[:, dim] *= factor |
|
|
return points |
|
|
|
|
|
self.apply_points_function_about_point(func, **kwargs) |
|
|
return self |
|
|
|
|
|
def apply_function(self, function: MappingFunction, **kwargs) -> Self: |
|
|
|
|
|
if len(kwargs) == 0: |
|
|
kwargs["about_point"] = ORIGIN |
|
|
|
|
|
def multi_mapping_function(points: Point3D_Array) -> Point3D_Array: |
|
|
result: Point3D_Array = np.apply_along_axis(function, 1, points) |
|
|
return result |
|
|
|
|
|
self.apply_points_function_about_point(multi_mapping_function, **kwargs) |
|
|
return self |
|
|
|
|
|
def apply_function_to_position(self, function: MappingFunction) -> Self: |
|
|
self.move_to(function(self.get_center())) |
|
|
return self |
|
|
|
|
|
def apply_function_to_submobject_positions(self, function: MappingFunction) -> Self: |
|
|
for submob in self.submobjects: |
|
|
submob.apply_function_to_position(function) |
|
|
return self |
|
|
|
|
|
def apply_matrix(self, matrix, **kwargs) -> Self: |
|
|
|
|
|
if ("about_point" not in kwargs) and ("about_edge" not in kwargs): |
|
|
kwargs["about_point"] = ORIGIN |
|
|
full_matrix = np.identity(self.dim) |
|
|
matrix = np.array(matrix) |
|
|
full_matrix[: matrix.shape[0], : matrix.shape[1]] = matrix |
|
|
self.apply_points_function_about_point( |
|
|
lambda points: np.dot(points, full_matrix.T), **kwargs |
|
|
) |
|
|
return self |
|
|
|
|
|
def apply_complex_function( |
|
|
self, function: Callable[[complex], complex], **kwargs |
|
|
) -> Self: |
|
|
"""Applies a complex function to a :class:`Mobject`. |
|
|
The x and y Point3Ds correspond to the real and imaginary parts respectively. |
|
|
|
|
|
Example |
|
|
------- |
|
|
|
|
|
.. manim:: ApplyFuncExample |
|
|
|
|
|
class ApplyFuncExample(Scene): |
|
|
def construct(self): |
|
|
circ = Circle().scale(1.5) |
|
|
circ_ref = circ.copy() |
|
|
circ.apply_complex_function( |
|
|
lambda x: np.exp(x*1j) |
|
|
) |
|
|
t = ValueTracker(0) |
|
|
circ.add_updater( |
|
|
lambda x: x.become(circ_ref.copy().apply_complex_function( |
|
|
lambda x: np.exp(x+t.get_value()*1j) |
|
|
)).set_color(BLUE) |
|
|
) |
|
|
self.add(circ_ref) |
|
|
self.play(TransformFromCopy(circ_ref, circ)) |
|
|
self.play(t.animate.set_value(TAU), run_time=3) |
|
|
""" |
|
|
|
|
|
def R3_func(point): |
|
|
x, y, z = point |
|
|
xy_complex = function(complex(x, y)) |
|
|
return [xy_complex.real, xy_complex.imag, z] |
|
|
|
|
|
return self.apply_function(R3_func) |
|
|
|
|
|
def reverse_points(self) -> Self: |
|
|
for mob in self.family_members_with_points(): |
|
|
mob.apply_over_attr_arrays(lambda arr: np.array(list(reversed(arr)))) |
|
|
return self |
|
|
|
|
|
def repeat(self, count: int) -> Self: |
|
|
"""This can make transition animations nicer""" |
|
|
|
|
|
def repeat_array(array): |
|
|
return reduce(lambda a1, a2: np.append(a1, a2, axis=0), [array] * count) |
|
|
|
|
|
for mob in self.family_members_with_points(): |
|
|
mob.apply_over_attr_arrays(repeat_array) |
|
|
return self |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def apply_points_function_about_point( |
|
|
self, |
|
|
func: MultiMappingFunction, |
|
|
about_point: Point3DLike | None = None, |
|
|
about_edge: Vector3DLike | None = None, |
|
|
) -> Self: |
|
|
if about_point is None: |
|
|
if about_edge is None: |
|
|
about_edge = ORIGIN |
|
|
about_point = self.get_critical_point(about_edge) |
|
|
for mob in self.family_members_with_points(): |
|
|
mob.points -= about_point |
|
|
mob.points = func(mob.points) |
|
|
mob.points += about_point |
|
|
return self |
|
|
|
|
|
def pose_at_angle(self, **kwargs): |
|
|
self.rotate(TAU / 14, RIGHT + UP, **kwargs) |
|
|
return self |
|
|
|
|
|
|
|
|
|
|
|
def center(self) -> Self: |
|
|
"""Moves the center of the mobject to the center of the scene. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
:class:`.Mobject` |
|
|
The centered mobject. |
|
|
""" |
|
|
self.shift(-self.get_center()) |
|
|
return self |
|
|
|
|
|
def align_on_border( |
|
|
self, direction: Vector3DLike, buff: float = DEFAULT_MOBJECT_TO_EDGE_BUFFER |
|
|
) -> Self: |
|
|
"""Direction just needs to be a vector pointing towards side or |
|
|
corner in the 2d plane. |
|
|
""" |
|
|
target_point = np.sign(direction) * ( |
|
|
config["frame_x_radius"], |
|
|
config["frame_y_radius"], |
|
|
0, |
|
|
) |
|
|
point_to_align = self.get_critical_point(direction) |
|
|
shift_val = target_point - point_to_align - buff * np.array(direction) |
|
|
shift_val = shift_val * abs(np.sign(direction)) |
|
|
self.shift(shift_val) |
|
|
return self |
|
|
|
|
|
def to_corner( |
|
|
self, corner: Vector3DLike = DL, buff: float = DEFAULT_MOBJECT_TO_EDGE_BUFFER |
|
|
) -> Self: |
|
|
"""Moves this :class:`~.Mobject` to the given corner of the screen. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
:class:`.Mobject` |
|
|
The newly positioned mobject. |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
|
|
|
.. manim:: ToCornerExample |
|
|
:save_last_frame: |
|
|
|
|
|
class ToCornerExample(Scene): |
|
|
def construct(self): |
|
|
c = Circle() |
|
|
c.to_corner(UR) |
|
|
t = Tex("To the corner!") |
|
|
t2 = MathTex("x^3").shift(DOWN) |
|
|
self.add(c,t,t2) |
|
|
t.to_corner(DL, buff=0) |
|
|
t2.to_corner(UL, buff=1.5) |
|
|
""" |
|
|
return self.align_on_border(corner, buff) |
|
|
|
|
|
def to_edge( |
|
|
self, edge: Vector3DLike = LEFT, buff: float = DEFAULT_MOBJECT_TO_EDGE_BUFFER |
|
|
) -> Self: |
|
|
"""Moves this :class:`~.Mobject` to the given edge of the screen, |
|
|
without affecting its position in the other dimension. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
:class:`.Mobject` |
|
|
The newly positioned mobject. |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
|
|
|
.. manim:: ToEdgeExample |
|
|
:save_last_frame: |
|
|
|
|
|
class ToEdgeExample(Scene): |
|
|
def construct(self): |
|
|
tex_top = Tex("I am at the top!") |
|
|
tex_top.to_edge(UP) |
|
|
tex_side = Tex("I am moving to the side!") |
|
|
c = Circle().shift(2*DOWN) |
|
|
self.add(tex_top, tex_side, c) |
|
|
tex_side.to_edge(LEFT) |
|
|
c.to_edge(RIGHT, buff=0) |
|
|
|
|
|
""" |
|
|
return self.align_on_border(edge, buff) |
|
|
|
|
|
def next_to( |
|
|
self, |
|
|
mobject_or_point: Mobject | Point3DLike, |
|
|
direction: Vector3DLike = RIGHT, |
|
|
buff: float = DEFAULT_MOBJECT_TO_MOBJECT_BUFFER, |
|
|
aligned_edge: Vector3DLike = ORIGIN, |
|
|
submobject_to_align: Mobject | None = None, |
|
|
index_of_submobject_to_align: int | None = None, |
|
|
coor_mask: Vector3DLike = np.array([1, 1, 1]), |
|
|
) -> Self: |
|
|
"""Move this :class:`~.Mobject` next to another's :class:`~.Mobject` or Point3D. |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
|
|
|
.. manim:: GeometricShapes |
|
|
:save_last_frame: |
|
|
|
|
|
class GeometricShapes(Scene): |
|
|
def construct(self): |
|
|
d = Dot() |
|
|
c = Circle() |
|
|
s = Square() |
|
|
t = Triangle() |
|
|
d.next_to(c, RIGHT) |
|
|
s.next_to(c, LEFT) |
|
|
t.next_to(c, DOWN) |
|
|
self.add(d, c, s, t) |
|
|
|
|
|
""" |
|
|
np_direction = np.asarray(direction) |
|
|
np_aligned_edge = np.asarray(aligned_edge) |
|
|
|
|
|
if isinstance(mobject_or_point, Mobject): |
|
|
mob = mobject_or_point |
|
|
if index_of_submobject_to_align is not None: |
|
|
target_aligner = mob[index_of_submobject_to_align] |
|
|
else: |
|
|
target_aligner = mob |
|
|
target_point = target_aligner.get_critical_point( |
|
|
np_aligned_edge + np_direction |
|
|
) |
|
|
else: |
|
|
target_point = mobject_or_point |
|
|
if submobject_to_align is not None: |
|
|
aligner = submobject_to_align |
|
|
elif index_of_submobject_to_align is not None: |
|
|
aligner = self[index_of_submobject_to_align] |
|
|
else: |
|
|
aligner = self |
|
|
point_to_align = aligner.get_critical_point(np_aligned_edge - np_direction) |
|
|
self.shift((target_point - point_to_align + buff * np_direction) * coor_mask) |
|
|
return self |
|
|
|
|
|
def shift_onto_screen(self, **kwargs) -> Self: |
|
|
space_lengths = [config["frame_x_radius"], config["frame_y_radius"]] |
|
|
for vect in UP, DOWN, LEFT, RIGHT: |
|
|
dim = np.argmax(np.abs(vect)) |
|
|
buff = kwargs.get("buff", DEFAULT_MOBJECT_TO_EDGE_BUFFER) |
|
|
max_val = space_lengths[dim] - buff |
|
|
edge_center = self.get_edge_center(vect) |
|
|
if np.dot(edge_center, vect) > max_val: |
|
|
self.to_edge(vect, **kwargs) |
|
|
return self |
|
|
|
|
|
def is_off_screen(self): |
|
|
if self.get_left()[0] > config["frame_x_radius"]: |
|
|
return True |
|
|
if self.get_right()[0] < -config["frame_x_radius"]: |
|
|
return True |
|
|
if self.get_bottom()[1] > config["frame_y_radius"]: |
|
|
return True |
|
|
return self.get_top()[1] < -config["frame_y_radius"] |
|
|
|
|
|
def stretch_about_point(self, factor: float, dim: int, point: Point3DLike) -> Self: |
|
|
return self.stretch(factor, dim, about_point=point) |
|
|
|
|
|
def rescale_to_fit( |
|
|
self, length: float, dim: int, stretch: bool = False, **kwargs |
|
|
) -> Self: |
|
|
old_length = self.length_over_dim(dim) |
|
|
if old_length == 0: |
|
|
return self |
|
|
if stretch: |
|
|
self.stretch(length / old_length, dim, **kwargs) |
|
|
else: |
|
|
self.scale(length / old_length, **kwargs) |
|
|
return self |
|
|
|
|
|
def scale_to_fit_width(self, width: float, **kwargs) -> Self: |
|
|
"""Scales the :class:`~.Mobject` to fit a width while keeping height/depth proportional. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
:class:`Mobject` |
|
|
``self`` |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
:: |
|
|
|
|
|
>>> from manim import * |
|
|
>>> sq = Square() |
|
|
>>> sq.height |
|
|
np.float64(2.0) |
|
|
>>> sq.scale_to_fit_width(5) |
|
|
Square |
|
|
>>> sq.width |
|
|
np.float64(5.0) |
|
|
>>> sq.height |
|
|
np.float64(5.0) |
|
|
""" |
|
|
return self.rescale_to_fit(width, 0, stretch=False, **kwargs) |
|
|
|
|
|
def stretch_to_fit_width(self, width: float, **kwargs) -> Self: |
|
|
"""Stretches the :class:`~.Mobject` to fit a width, not keeping height/depth proportional. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
:class:`Mobject` |
|
|
``self`` |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
:: |
|
|
|
|
|
>>> from manim import * |
|
|
>>> sq = Square() |
|
|
>>> sq.height |
|
|
np.float64(2.0) |
|
|
>>> sq.stretch_to_fit_width(5) |
|
|
Square |
|
|
>>> sq.width |
|
|
np.float64(5.0) |
|
|
>>> sq.height |
|
|
np.float64(2.0) |
|
|
""" |
|
|
return self.rescale_to_fit(width, 0, stretch=True, **kwargs) |
|
|
|
|
|
def scale_to_fit_height(self, height: float, **kwargs) -> Self: |
|
|
"""Scales the :class:`~.Mobject` to fit a height while keeping width/depth proportional. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
:class:`Mobject` |
|
|
``self`` |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
:: |
|
|
|
|
|
>>> from manim import * |
|
|
>>> sq = Square() |
|
|
>>> sq.width |
|
|
np.float64(2.0) |
|
|
>>> sq.scale_to_fit_height(5) |
|
|
Square |
|
|
>>> sq.height |
|
|
np.float64(5.0) |
|
|
>>> sq.width |
|
|
np.float64(5.0) |
|
|
""" |
|
|
return self.rescale_to_fit(height, 1, stretch=False, **kwargs) |
|
|
|
|
|
def stretch_to_fit_height(self, height: float, **kwargs) -> Self: |
|
|
"""Stretches the :class:`~.Mobject` to fit a height, not keeping width/depth proportional. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
:class:`Mobject` |
|
|
``self`` |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
:: |
|
|
|
|
|
>>> from manim import * |
|
|
>>> sq = Square() |
|
|
>>> sq.width |
|
|
np.float64(2.0) |
|
|
>>> sq.stretch_to_fit_height(5) |
|
|
Square |
|
|
>>> sq.height |
|
|
np.float64(5.0) |
|
|
>>> sq.width |
|
|
np.float64(2.0) |
|
|
""" |
|
|
return self.rescale_to_fit(height, 1, stretch=True, **kwargs) |
|
|
|
|
|
def scale_to_fit_depth(self, depth: float, **kwargs) -> Self: |
|
|
"""Scales the :class:`~.Mobject` to fit a depth while keeping width/height proportional.""" |
|
|
return self.rescale_to_fit(depth, 2, stretch=False, **kwargs) |
|
|
|
|
|
def stretch_to_fit_depth(self, depth: float, **kwargs) -> Self: |
|
|
"""Stretches the :class:`~.Mobject` to fit a depth, not keeping width/height proportional.""" |
|
|
return self.rescale_to_fit(depth, 2, stretch=True, **kwargs) |
|
|
|
|
|
def set_coord(self, value, dim: int, direction: Vector3DLike = ORIGIN) -> Self: |
|
|
curr = self.get_coord(dim, direction) |
|
|
shift_vect = np.zeros(self.dim) |
|
|
shift_vect[dim] = value - curr |
|
|
self.shift(shift_vect) |
|
|
return self |
|
|
|
|
|
def set_x(self, x: float, direction: Vector3DLike = ORIGIN) -> Self: |
|
|
"""Set x value of the center of the :class:`~.Mobject` (``int`` or ``float``)""" |
|
|
return self.set_coord(x, 0, direction) |
|
|
|
|
|
def set_y(self, y: float, direction: Vector3DLike = ORIGIN) -> Self: |
|
|
"""Set y value of the center of the :class:`~.Mobject` (``int`` or ``float``)""" |
|
|
return self.set_coord(y, 1, direction) |
|
|
|
|
|
def set_z(self, z: float, direction: Vector3DLike = ORIGIN) -> Self: |
|
|
"""Set z value of the center of the :class:`~.Mobject` (``int`` or ``float``)""" |
|
|
return self.set_coord(z, 2, direction) |
|
|
|
|
|
def space_out_submobjects(self, factor: float = 1.5, **kwargs) -> Self: |
|
|
self.scale(factor, **kwargs) |
|
|
for submob in self.submobjects: |
|
|
submob.scale(1.0 / factor) |
|
|
return self |
|
|
|
|
|
def move_to( |
|
|
self, |
|
|
point_or_mobject: Point3DLike | Mobject, |
|
|
aligned_edge: Vector3DLike = ORIGIN, |
|
|
coor_mask: Vector3DLike = np.array([1, 1, 1]), |
|
|
) -> Self: |
|
|
"""Move center of the :class:`~.Mobject` to certain Point3D.""" |
|
|
if isinstance(point_or_mobject, Mobject): |
|
|
target = point_or_mobject.get_critical_point(aligned_edge) |
|
|
else: |
|
|
target = point_or_mobject |
|
|
point_to_align = self.get_critical_point(aligned_edge) |
|
|
self.shift((target - point_to_align) * coor_mask) |
|
|
return self |
|
|
|
|
|
def replace( |
|
|
self, mobject: Mobject, dim_to_match: int = 0, stretch: bool = False |
|
|
) -> Self: |
|
|
if not mobject.get_num_points() and not mobject.submobjects: |
|
|
raise Warning("Attempting to replace mobject with no points") |
|
|
if stretch: |
|
|
self.stretch_to_fit_width(mobject.width) |
|
|
self.stretch_to_fit_height(mobject.height) |
|
|
else: |
|
|
self.rescale_to_fit( |
|
|
mobject.length_over_dim(dim_to_match), |
|
|
dim_to_match, |
|
|
stretch=False, |
|
|
) |
|
|
self.shift(mobject.get_center() - self.get_center()) |
|
|
return self |
|
|
|
|
|
def surround( |
|
|
self, |
|
|
mobject: Mobject, |
|
|
dim_to_match: int = 0, |
|
|
stretch: bool = False, |
|
|
buff: float = MED_SMALL_BUFF, |
|
|
) -> Self: |
|
|
self.replace(mobject, dim_to_match, stretch) |
|
|
length = mobject.length_over_dim(dim_to_match) |
|
|
self.scale((length + buff) / length) |
|
|
return self |
|
|
|
|
|
def put_start_and_end_on(self, start: Point3DLike, end: Point3DLike) -> Self: |
|
|
curr_start, curr_end = self.get_start_and_end() |
|
|
curr_vect = curr_end - curr_start |
|
|
if np.all(curr_vect == 0): |
|
|
|
|
|
|
|
|
|
|
|
self.points = np.array(start) |
|
|
return self |
|
|
target_vect = np.asarray(end) - np.asarray(start) |
|
|
axis = ( |
|
|
normalize(np.cross(curr_vect, target_vect)) |
|
|
if np.linalg.norm(np.cross(curr_vect, target_vect)) != 0 |
|
|
else OUT |
|
|
) |
|
|
self.scale( |
|
|
np.linalg.norm(target_vect) / np.linalg.norm(curr_vect), |
|
|
about_point=curr_start, |
|
|
) |
|
|
self.rotate( |
|
|
angle_between_vectors(curr_vect, target_vect), |
|
|
about_point=curr_start, |
|
|
axis=axis, |
|
|
) |
|
|
self.shift(start - curr_start) |
|
|
return self |
|
|
|
|
|
|
|
|
def add_background_rectangle( |
|
|
self, color: ParsableManimColor | None = None, opacity: float = 0.75, **kwargs |
|
|
) -> Self: |
|
|
"""Add a BackgroundRectangle as submobject. |
|
|
|
|
|
The BackgroundRectangle is added behind other submobjects. |
|
|
|
|
|
This can be used to increase the mobjects visibility in front of a noisy background. |
|
|
|
|
|
Parameters |
|
|
---------- |
|
|
color |
|
|
The color of the BackgroundRectangle |
|
|
opacity |
|
|
The opacity of the BackgroundRectangle |
|
|
kwargs |
|
|
Additional keyword arguments passed to the BackgroundRectangle constructor |
|
|
|
|
|
|
|
|
Returns |
|
|
------- |
|
|
:class:`Mobject` |
|
|
``self`` |
|
|
|
|
|
See Also |
|
|
-------- |
|
|
:meth:`add_to_back` |
|
|
:class:`~.BackgroundRectangle` |
|
|
|
|
|
""" |
|
|
|
|
|
|
|
|
from manim.mobject.geometry.shape_matchers import BackgroundRectangle |
|
|
|
|
|
self.background_rectangle = BackgroundRectangle( |
|
|
self, color=color, fill_opacity=opacity, **kwargs |
|
|
) |
|
|
self.add_to_back(self.background_rectangle) |
|
|
return self |
|
|
|
|
|
def add_background_rectangle_to_submobjects(self, **kwargs) -> Self: |
|
|
for submobject in self.submobjects: |
|
|
submobject.add_background_rectangle(**kwargs) |
|
|
return self |
|
|
|
|
|
def add_background_rectangle_to_family_members_with_points(self, **kwargs) -> Self: |
|
|
for mob in self.family_members_with_points(): |
|
|
mob.add_background_rectangle(**kwargs) |
|
|
return self |
|
|
|
|
|
|
|
|
|
|
|
def set_color( |
|
|
self, color: ParsableManimColor = YELLOW_C, family: bool = True |
|
|
) -> Self: |
|
|
"""Condition is function which takes in one arguments, (x, y, z). |
|
|
Here it just recurses to submobjects, but in subclasses this |
|
|
should be further implemented based on the the inner workings |
|
|
of color |
|
|
""" |
|
|
if family: |
|
|
for submob in self.submobjects: |
|
|
submob.set_color(color, family=family) |
|
|
|
|
|
self.color = ManimColor.parse(color) |
|
|
return self |
|
|
|
|
|
def set_color_by_gradient(self, *colors: ParsableManimColor) -> Self: |
|
|
""" |
|
|
Parameters |
|
|
---------- |
|
|
colors |
|
|
The colors to use for the gradient. Use like `set_color_by_gradient(RED, BLUE, GREEN)`. |
|
|
|
|
|
self.color = ManimColor.parse(color) |
|
|
return self |
|
|
""" |
|
|
self.set_submobject_colors_by_gradient(*colors) |
|
|
return self |
|
|
|
|
|
def set_colors_by_radial_gradient( |
|
|
self, |
|
|
center: Point3DLike | None = None, |
|
|
radius: float = 1, |
|
|
inner_color: ParsableManimColor = WHITE, |
|
|
outer_color: ParsableManimColor = BLACK, |
|
|
) -> Self: |
|
|
self.set_submobject_colors_by_radial_gradient( |
|
|
center, |
|
|
radius, |
|
|
inner_color, |
|
|
outer_color, |
|
|
) |
|
|
return self |
|
|
|
|
|
def set_submobject_colors_by_gradient(self, *colors: Iterable[ParsableManimColor]): |
|
|
if len(colors) == 0: |
|
|
raise ValueError("Need at least one color") |
|
|
elif len(colors) == 1: |
|
|
return self.set_color(*colors) |
|
|
|
|
|
mobs = self.family_members_with_points() |
|
|
new_colors = color_gradient(colors, len(mobs)) |
|
|
|
|
|
for mob, color in zip(mobs, new_colors): |
|
|
mob.set_color(color, family=False) |
|
|
return self |
|
|
|
|
|
def set_submobject_colors_by_radial_gradient( |
|
|
self, |
|
|
center: Point3DLike | None = None, |
|
|
radius: float = 1, |
|
|
inner_color: ParsableManimColor = WHITE, |
|
|
outer_color: ParsableManimColor = BLACK, |
|
|
) -> Self: |
|
|
if center is None: |
|
|
center = self.get_center() |
|
|
|
|
|
for mob in self.family_members_with_points(): |
|
|
t = np.linalg.norm(mob.get_center() - center) / radius |
|
|
t = min(t, 1) |
|
|
mob_color = interpolate_color(inner_color, outer_color, t) |
|
|
mob.set_color(mob_color, family=False) |
|
|
|
|
|
return self |
|
|
|
|
|
def to_original_color(self) -> Self: |
|
|
self.set_color(self.color) |
|
|
return self |
|
|
|
|
|
def fade_to( |
|
|
self, color: ParsableManimColor, alpha: float, family: bool = True |
|
|
) -> Self: |
|
|
if self.get_num_points() > 0: |
|
|
new_color = interpolate_color(self.get_color(), color, alpha) |
|
|
self.set_color(new_color, family=False) |
|
|
if family: |
|
|
for submob in self.submobjects: |
|
|
submob.fade_to(color, alpha) |
|
|
return self |
|
|
|
|
|
def fade(self, darkness: float = 0.5, family: bool = True) -> Self: |
|
|
if family: |
|
|
for submob in self.submobjects: |
|
|
submob.fade(darkness, family) |
|
|
return self |
|
|
|
|
|
def get_color(self) -> ManimColor: |
|
|
"""Returns the color of the :class:`~.Mobject` |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
:: |
|
|
|
|
|
>>> from manim import Square, RED |
|
|
>>> Square(color=RED).get_color() == RED |
|
|
True |
|
|
|
|
|
""" |
|
|
return self.color |
|
|
|
|
|
|
|
|
|
|
|
def save_state(self) -> Self: |
|
|
"""Save the current state (position, color & size). Can be restored with :meth:`~.Mobject.restore`.""" |
|
|
if hasattr(self, "saved_state"): |
|
|
|
|
|
self.saved_state = None |
|
|
self.saved_state = self.copy() |
|
|
|
|
|
return self |
|
|
|
|
|
def restore(self) -> Self: |
|
|
"""Restores the state that was previously saved with :meth:`~.Mobject.save_state`.""" |
|
|
if not hasattr(self, "saved_state") or self.save_state is None: |
|
|
raise Exception("Trying to restore without having saved") |
|
|
self.become(self.saved_state) |
|
|
return self |
|
|
|
|
|
def reduce_across_dimension(self, reduce_func: Callable, dim: int): |
|
|
"""Find the min or max value from a dimension across all points in this and submobjects.""" |
|
|
assert dim >= 0 |
|
|
assert dim <= 2 |
|
|
if len(self.submobjects) == 0 and len(self.points) == 0: |
|
|
|
|
|
return 0 |
|
|
|
|
|
|
|
|
|
|
|
if len(self.points) == 0: |
|
|
rv = None |
|
|
else: |
|
|
|
|
|
rv = reduce_func(self.points[:, dim]) |
|
|
|
|
|
|
|
|
for mobj in self.submobjects: |
|
|
value = mobj.reduce_across_dimension(reduce_func, dim) |
|
|
rv = value if rv is None else reduce_func([value, rv]) |
|
|
return rv |
|
|
|
|
|
def nonempty_submobjects(self) -> list[Self]: |
|
|
return [ |
|
|
submob |
|
|
for submob in self.submobjects |
|
|
if len(submob.submobjects) != 0 or len(submob.points) != 0 |
|
|
] |
|
|
|
|
|
def get_merged_array(self, array_attr: str) -> np.ndarray: |
|
|
"""Return all of a given attribute from this mobject and all submobjects. |
|
|
|
|
|
May contain duplicates; the order is in a depth-first (pre-order) |
|
|
traversal of the submobjects. |
|
|
""" |
|
|
result = getattr(self, array_attr) |
|
|
for submob in self.submobjects: |
|
|
result = np.append(result, submob.get_merged_array(array_attr), axis=0) |
|
|
return result |
|
|
|
|
|
def get_all_points(self) -> Point3D_Array: |
|
|
"""Return all points from this mobject and all submobjects. |
|
|
|
|
|
May contain duplicates; the order is in a depth-first (pre-order) |
|
|
traversal of the submobjects. |
|
|
""" |
|
|
return self.get_merged_array("points") |
|
|
|
|
|
|
|
|
|
|
|
def get_points_defining_boundary(self) -> Point3D_Array: |
|
|
return self.get_all_points() |
|
|
|
|
|
def get_num_points(self) -> int: |
|
|
return len(self.points) |
|
|
|
|
|
def get_extremum_along_dim( |
|
|
self, points: Point3DLike_Array | None = None, dim: int = 0, key: int = 0 |
|
|
) -> float: |
|
|
np_points: Point3D_Array = ( |
|
|
self.get_points_defining_boundary() |
|
|
if points is None |
|
|
else np.asarray(points) |
|
|
) |
|
|
values = np_points[:, dim] |
|
|
if key < 0: |
|
|
return np.min(values) |
|
|
elif key == 0: |
|
|
return (np.min(values) + np.max(values)) / 2 |
|
|
else: |
|
|
return np.max(values) |
|
|
|
|
|
def get_critical_point(self, direction: Vector3DLike) -> Point3D: |
|
|
"""Picture a box bounding the :class:`~.Mobject`. Such a box has |
|
|
9 'critical points': 4 corners, 4 edge center, the |
|
|
center. This returns one of them, along the given direction. |
|
|
|
|
|
:: |
|
|
|
|
|
sample = Arc(start_angle=PI / 7, angle=PI / 5) |
|
|
|
|
|
# These are all equivalent |
|
|
max_y_1 = sample.get_top()[1] |
|
|
max_y_2 = sample.get_critical_point(UP)[1] |
|
|
max_y_3 = sample.get_extremum_along_dim(dim=1, key=1) |
|
|
|
|
|
""" |
|
|
result = np.zeros(self.dim) |
|
|
all_points = self.get_points_defining_boundary() |
|
|
if len(all_points) == 0: |
|
|
return result |
|
|
for dim in range(self.dim): |
|
|
result[dim] = self.get_extremum_along_dim( |
|
|
all_points, |
|
|
dim=dim, |
|
|
key=direction[dim], |
|
|
) |
|
|
return result |
|
|
|
|
|
|
|
|
|
|
|
def get_edge_center(self, direction: Vector3DLike) -> Point3D: |
|
|
"""Get edge Point3Ds for certain direction.""" |
|
|
return self.get_critical_point(direction) |
|
|
|
|
|
def get_corner(self, direction: Vector3DLike) -> Point3D: |
|
|
"""Get corner Point3Ds for certain direction.""" |
|
|
return self.get_critical_point(direction) |
|
|
|
|
|
def get_center(self) -> Point3D: |
|
|
"""Get center Point3Ds""" |
|
|
return self.get_critical_point(np.zeros(self.dim)) |
|
|
|
|
|
def get_center_of_mass(self) -> Point3D: |
|
|
return np.apply_along_axis(np.mean, 0, self.get_all_points()) |
|
|
|
|
|
def get_boundary_point(self, direction: Vector3DLike) -> Point3D: |
|
|
all_points = self.get_points_defining_boundary() |
|
|
index = np.argmax(np.dot(all_points, direction)) |
|
|
return all_points[index] |
|
|
|
|
|
def get_midpoint(self) -> Point3D: |
|
|
"""Get Point3Ds of the middle of the path that forms the :class:`~.Mobject`. |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
|
|
|
.. manim:: AngleMidPoint |
|
|
:save_last_frame: |
|
|
|
|
|
class AngleMidPoint(Scene): |
|
|
def construct(self): |
|
|
line1 = Line(ORIGIN, 2*RIGHT) |
|
|
line2 = Line(ORIGIN, 2*RIGHT).rotate_about_origin(80*DEGREES) |
|
|
|
|
|
a = Angle(line1, line2, radius=1.5, other_angle=False) |
|
|
d = Dot(a.get_midpoint()).set_color(RED) |
|
|
|
|
|
self.add(line1, line2, a, d) |
|
|
self.wait() |
|
|
|
|
|
""" |
|
|
return self.point_from_proportion(0.5) |
|
|
|
|
|
def get_top(self) -> Point3D: |
|
|
"""Get top Point3Ds of a box bounding the :class:`~.Mobject`""" |
|
|
return self.get_edge_center(UP) |
|
|
|
|
|
def get_bottom(self) -> Point3D: |
|
|
"""Get bottom Point3Ds of a box bounding the :class:`~.Mobject`""" |
|
|
return self.get_edge_center(DOWN) |
|
|
|
|
|
def get_right(self) -> Point3D: |
|
|
"""Get right Point3Ds of a box bounding the :class:`~.Mobject`""" |
|
|
return self.get_edge_center(RIGHT) |
|
|
|
|
|
def get_left(self) -> Point3D: |
|
|
"""Get left Point3Ds of a box bounding the :class:`~.Mobject`""" |
|
|
return self.get_edge_center(LEFT) |
|
|
|
|
|
def get_zenith(self) -> Point3D: |
|
|
"""Get zenith Point3Ds of a box bounding a 3D :class:`~.Mobject`.""" |
|
|
return self.get_edge_center(OUT) |
|
|
|
|
|
def get_nadir(self) -> Point3D: |
|
|
"""Get nadir (opposite the zenith) Point3Ds of a box bounding a 3D :class:`~.Mobject`.""" |
|
|
return self.get_edge_center(IN) |
|
|
|
|
|
def length_over_dim(self, dim: int) -> float: |
|
|
"""Measure the length of an :class:`~.Mobject` in a certain direction.""" |
|
|
return self.reduce_across_dimension( |
|
|
max, |
|
|
dim, |
|
|
) - self.reduce_across_dimension(min, dim) |
|
|
|
|
|
def get_coord(self, dim: int, direction: Vector3DLike = ORIGIN) -> float: |
|
|
"""Meant to generalize ``get_x``, ``get_y`` and ``get_z``""" |
|
|
return self.get_extremum_along_dim(dim=dim, key=direction[dim]) |
|
|
|
|
|
def get_x(self, direction: Vector3DLike = ORIGIN) -> float: |
|
|
"""Returns x Point3D of the center of the :class:`~.Mobject` as ``float``""" |
|
|
return self.get_coord(0, direction) |
|
|
|
|
|
def get_y(self, direction: Vector3DLike = ORIGIN) -> float: |
|
|
"""Returns y Point3D of the center of the :class:`~.Mobject` as ``float``""" |
|
|
return self.get_coord(1, direction) |
|
|
|
|
|
def get_z(self, direction: Vector3DLike = ORIGIN) -> float: |
|
|
"""Returns z Point3D of the center of the :class:`~.Mobject` as ``float``""" |
|
|
return self.get_coord(2, direction) |
|
|
|
|
|
def get_start(self) -> Point3D: |
|
|
"""Returns the point, where the stroke that surrounds the :class:`~.Mobject` starts.""" |
|
|
self.throw_error_if_no_points() |
|
|
return np.array(self.points[0]) |
|
|
|
|
|
def get_end(self) -> Point3D: |
|
|
"""Returns the point, where the stroke that surrounds the :class:`~.Mobject` ends.""" |
|
|
self.throw_error_if_no_points() |
|
|
return np.array(self.points[-1]) |
|
|
|
|
|
def get_start_and_end(self) -> tuple[Point3D, Point3D]: |
|
|
"""Returns starting and ending point of a stroke as a ``tuple``.""" |
|
|
return self.get_start(), self.get_end() |
|
|
|
|
|
def point_from_proportion(self, alpha: float) -> Point3D: |
|
|
raise NotImplementedError("Please override in a child class.") |
|
|
|
|
|
def proportion_from_point(self, point: Point3DLike) -> float: |
|
|
raise NotImplementedError("Please override in a child class.") |
|
|
|
|
|
def get_pieces(self, n_pieces: float) -> Group: |
|
|
template = self.copy() |
|
|
template.submobjects = [] |
|
|
alphas = np.linspace(0, 1, n_pieces + 1) |
|
|
return Group( |
|
|
*( |
|
|
template.copy().pointwise_become_partial(self, a1, a2) |
|
|
for a1, a2 in zip(alphas[:-1], alphas[1:]) |
|
|
) |
|
|
) |
|
|
|
|
|
def get_z_index_reference_point(self) -> Point3D: |
|
|
|
|
|
z_index_group = getattr(self, "z_index_group", self) |
|
|
return z_index_group.get_center() |
|
|
|
|
|
def has_points(self) -> bool: |
|
|
"""Check if :class:`~.Mobject` contains points.""" |
|
|
return len(self.points) > 0 |
|
|
|
|
|
def has_no_points(self) -> bool: |
|
|
"""Check if :class:`~.Mobject` *does not* contains points.""" |
|
|
return not self.has_points() |
|
|
|
|
|
|
|
|
|
|
|
def match_color(self, mobject: Mobject) -> Self: |
|
|
"""Match the color with the color of another :class:`~.Mobject`.""" |
|
|
return self.set_color(mobject.get_color()) |
|
|
|
|
|
def match_dim_size(self, mobject: Mobject, dim: int, **kwargs) -> Self: |
|
|
"""Match the specified dimension with the dimension of another :class:`~.Mobject`.""" |
|
|
return self.rescale_to_fit(mobject.length_over_dim(dim), dim, **kwargs) |
|
|
|
|
|
def match_width(self, mobject: Mobject, **kwargs) -> Self: |
|
|
"""Match the width with the width of another :class:`~.Mobject`.""" |
|
|
return self.match_dim_size(mobject, 0, **kwargs) |
|
|
|
|
|
def match_height(self, mobject: Mobject, **kwargs) -> Self: |
|
|
"""Match the height with the height of another :class:`~.Mobject`.""" |
|
|
return self.match_dim_size(mobject, 1, **kwargs) |
|
|
|
|
|
def match_depth(self, mobject: Mobject, **kwargs) -> Self: |
|
|
"""Match the depth with the depth of another :class:`~.Mobject`.""" |
|
|
return self.match_dim_size(mobject, 2, **kwargs) |
|
|
|
|
|
def match_coord( |
|
|
self, mobject: Mobject, dim: int, direction: Vector3DLike = ORIGIN |
|
|
) -> Self: |
|
|
"""Match the Point3Ds with the Point3Ds of another :class:`~.Mobject`.""" |
|
|
return self.set_coord( |
|
|
mobject.get_coord(dim, direction), |
|
|
dim=dim, |
|
|
direction=direction, |
|
|
) |
|
|
|
|
|
def match_x(self, mobject: Mobject, direction=ORIGIN) -> Self: |
|
|
"""Match x coord. to the x coord. of another :class:`~.Mobject`.""" |
|
|
return self.match_coord(mobject, 0, direction) |
|
|
|
|
|
def match_y(self, mobject: Mobject, direction=ORIGIN) -> Self: |
|
|
"""Match y coord. to the x coord. of another :class:`~.Mobject`.""" |
|
|
return self.match_coord(mobject, 1, direction) |
|
|
|
|
|
def match_z(self, mobject: Mobject, direction=ORIGIN) -> Self: |
|
|
"""Match z coord. to the x coord. of another :class:`~.Mobject`.""" |
|
|
return self.match_coord(mobject, 2, direction) |
|
|
|
|
|
def align_to( |
|
|
self, |
|
|
mobject_or_point: Mobject | Point3DLike, |
|
|
direction: Vector3DLike = ORIGIN, |
|
|
) -> Self: |
|
|
"""Aligns mobject to another :class:`~.Mobject` in a certain direction. |
|
|
|
|
|
Examples: |
|
|
mob1.align_to(mob2, UP) moves mob1 vertically so that its |
|
|
top edge lines ups with mob2's top edge. |
|
|
""" |
|
|
if isinstance(mobject_or_point, Mobject): |
|
|
point = mobject_or_point.get_critical_point(direction) |
|
|
else: |
|
|
point = mobject_or_point |
|
|
|
|
|
for dim in range(self.dim): |
|
|
if direction[dim] != 0: |
|
|
self.set_coord(point[dim], dim, direction) |
|
|
return self |
|
|
|
|
|
|
|
|
|
|
|
def __getitem__(self, value): |
|
|
self_list = self.split() |
|
|
if isinstance(value, slice): |
|
|
GroupClass = self.get_group_class() |
|
|
return GroupClass(*self_list.__getitem__(value)) |
|
|
return self_list.__getitem__(value) |
|
|
|
|
|
def __iter__(self): |
|
|
return iter(self.split()) |
|
|
|
|
|
def __len__(self) -> int: |
|
|
return len(self.split()) |
|
|
|
|
|
def get_group_class(self) -> type[Group]: |
|
|
return Group |
|
|
|
|
|
@staticmethod |
|
|
def get_mobject_type_class() -> type[Mobject]: |
|
|
"""Return the base class of this mobject type.""" |
|
|
return Mobject |
|
|
|
|
|
def split(self) -> list[Self]: |
|
|
result = [self] if len(self.points) > 0 else [] |
|
|
return result + self.submobjects |
|
|
|
|
|
def get_family(self, recurse: bool = True) -> list[Self]: |
|
|
"""Lists all mobjects in the hierarchy (family) of the given mobject, |
|
|
including the mobject itself and all its submobjects recursively. |
|
|
|
|
|
Parameters |
|
|
---------- |
|
|
recurse |
|
|
Just for consistency with get_family method in OpenGLMobject. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
list[Mobject] |
|
|
A list of mobjects in the family of the given mobject. |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
:: |
|
|
|
|
|
>>> from manim import Square, Rectangle, VGroup, Group, Mobject, VMobject |
|
|
>>> s, r, m, v = Square(), Rectangle(), Mobject(), VMobject() |
|
|
>>> vg = VGroup(s, r) |
|
|
>>> gr = Group(vg, m, v) |
|
|
>>> gr.get_family() |
|
|
[Group, VGroup(Square, Rectangle), Square, Rectangle, Mobject, VMobject] |
|
|
|
|
|
See also |
|
|
-------- |
|
|
:meth:`~.Mobject.family_members_with_points`, :meth:`~.Mobject.align_data` |
|
|
|
|
|
""" |
|
|
sub_families = [x.get_family() for x in self.submobjects] |
|
|
all_mobjects = [self] + list(it.chain(*sub_families)) |
|
|
return remove_list_redundancies(all_mobjects) |
|
|
|
|
|
def family_members_with_points(self) -> list[Self]: |
|
|
"""Filters the list of family members (generated by :meth:`.get_family`) to include only mobjects with points. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
list[Mobject] |
|
|
A list of mobjects that have points. |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
:: |
|
|
|
|
|
>>> from manim import Square, Rectangle, VGroup, Group, Mobject, VMobject |
|
|
>>> s, r, m, v = Square(), Rectangle(), Mobject(), VMobject() |
|
|
>>> vg = VGroup(s, r) |
|
|
>>> gr = Group(vg, m, v) |
|
|
>>> gr.family_members_with_points() |
|
|
[Square, Rectangle] |
|
|
|
|
|
See also |
|
|
-------- |
|
|
:meth:`~.Mobject.get_family` |
|
|
|
|
|
""" |
|
|
return [m for m in self.get_family() if m.get_num_points() > 0] |
|
|
|
|
|
def arrange( |
|
|
self, |
|
|
direction: Vector3DLike = RIGHT, |
|
|
buff: float = DEFAULT_MOBJECT_TO_MOBJECT_BUFFER, |
|
|
center: bool = True, |
|
|
**kwargs, |
|
|
) -> Self: |
|
|
"""Sorts :class:`~.Mobject` next to each other on screen. |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
|
|
|
.. manim:: Example |
|
|
:save_last_frame: |
|
|
|
|
|
class Example(Scene): |
|
|
def construct(self): |
|
|
s1 = Square() |
|
|
s2 = Square() |
|
|
s3 = Square() |
|
|
s4 = Square() |
|
|
x = VGroup(s1, s2, s3, s4).set_x(0).arrange(buff=1.0) |
|
|
self.add(x) |
|
|
""" |
|
|
for m1, m2 in zip(self.submobjects, self.submobjects[1:]): |
|
|
m2.next_to(m1, direction, buff, **kwargs) |
|
|
if center: |
|
|
self.center() |
|
|
return self |
|
|
|
|
|
def arrange_in_grid( |
|
|
self, |
|
|
rows: int | None = None, |
|
|
cols: int | None = None, |
|
|
buff: float | tuple[float, float] = MED_SMALL_BUFF, |
|
|
cell_alignment: Vector3DLike = ORIGIN, |
|
|
row_alignments: str | None = None, |
|
|
col_alignments: str | None = None, |
|
|
row_heights: Iterable[float | None] | None = None, |
|
|
col_widths: Iterable[float | None] | None = None, |
|
|
flow_order: str = "rd", |
|
|
**kwargs, |
|
|
) -> Self: |
|
|
"""Arrange submobjects in a grid. |
|
|
|
|
|
Parameters |
|
|
---------- |
|
|
rows |
|
|
The number of rows in the grid. |
|
|
cols |
|
|
The number of columns in the grid. |
|
|
buff |
|
|
The gap between grid cells. To specify a different buffer in the horizontal and |
|
|
vertical directions, a tuple of two values can be given - ``(row, col)``. |
|
|
cell_alignment |
|
|
The way each submobject is aligned in its grid cell. |
|
|
row_alignments |
|
|
The vertical alignment for each row (top to bottom). Accepts the following characters: ``"u"`` - |
|
|
up, ``"c"`` - center, ``"d"`` - down. |
|
|
col_alignments |
|
|
The horizontal alignment for each column (left to right). Accepts the following characters ``"l"`` - left, |
|
|
``"c"`` - center, ``"r"`` - right. |
|
|
row_heights |
|
|
Defines a list of heights for certain rows (top to bottom). If the list contains |
|
|
``None``, the corresponding row will fit its height automatically based |
|
|
on the highest element in that row. |
|
|
col_widths |
|
|
Defines a list of widths for certain columns (left to right). If the list contains ``None``, the |
|
|
corresponding column will fit its width automatically based on the widest element in that column. |
|
|
flow_order |
|
|
The order in which submobjects fill the grid. Can be one of the following values: |
|
|
"rd", "dr", "ld", "dl", "ru", "ur", "lu", "ul". ("rd" -> fill rightwards then downwards) |
|
|
|
|
|
Returns |
|
|
------- |
|
|
:class:`Mobject` |
|
|
``self`` |
|
|
|
|
|
Raises |
|
|
------ |
|
|
ValueError |
|
|
If ``rows`` and ``cols`` are too small to fit all submobjects. |
|
|
ValueError |
|
|
If :code:`cols`, :code:`col_alignments` and :code:`col_widths` or :code:`rows`, |
|
|
:code:`row_alignments` and :code:`row_heights` have mismatching sizes. |
|
|
|
|
|
Notes |
|
|
----- |
|
|
If only one of ``cols`` and ``rows`` is set implicitly, the other one will be chosen big |
|
|
enough to fit all submobjects. If neither is set, they will be chosen to be about the same, |
|
|
tending towards ``cols`` > ``rows`` (simply because videos are wider than they are high). |
|
|
|
|
|
If both ``cell_alignment`` and ``row_alignments`` / ``col_alignments`` are |
|
|
defined, the latter has higher priority. |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
.. manim:: ExampleBoxes |
|
|
:save_last_frame: |
|
|
|
|
|
class ExampleBoxes(Scene): |
|
|
def construct(self): |
|
|
boxes=VGroup(*[Square() for s in range(0,6)]) |
|
|
boxes.arrange_in_grid(rows=2, buff=0.1) |
|
|
self.add(boxes) |
|
|
|
|
|
|
|
|
.. manim:: ArrangeInGrid |
|
|
:save_last_frame: |
|
|
|
|
|
class ArrangeInGrid(Scene): |
|
|
def construct(self): |
|
|
boxes = VGroup(*[ |
|
|
Rectangle(WHITE, 0.5, 0.5).add(Text(str(i+1)).scale(0.5)) |
|
|
for i in range(24) |
|
|
]) |
|
|
self.add(boxes) |
|
|
|
|
|
boxes.arrange_in_grid( |
|
|
buff=(0.25,0.5), |
|
|
col_alignments="lccccr", |
|
|
row_alignments="uccd", |
|
|
col_widths=[1, *[None]*4, 1], |
|
|
row_heights=[1, None, None, 1], |
|
|
flow_order="dr" |
|
|
) |
|
|
|
|
|
|
|
|
""" |
|
|
from manim.mobject.geometry.line import Line |
|
|
|
|
|
mobs = self.submobjects.copy() |
|
|
start_pos = self.get_center() |
|
|
|
|
|
|
|
|
def init_size(num, alignments, sizes): |
|
|
if num is not None: |
|
|
return num |
|
|
if alignments is not None: |
|
|
return len(alignments) |
|
|
if sizes is not None: |
|
|
return len(sizes) |
|
|
|
|
|
cols = init_size(cols, col_alignments, col_widths) |
|
|
rows = init_size(rows, row_alignments, row_heights) |
|
|
|
|
|
|
|
|
if rows is None and cols is None: |
|
|
cols = math.ceil(math.sqrt(len(mobs))) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if rows is None: |
|
|
rows = math.ceil(len(mobs) / cols) |
|
|
if cols is None: |
|
|
cols = math.ceil(len(mobs) / rows) |
|
|
if rows * cols < len(mobs): |
|
|
raise ValueError("Too few rows and columns to fit all submobjetcs.") |
|
|
|
|
|
|
|
|
if isinstance(buff, tuple): |
|
|
buff_x = buff[0] |
|
|
buff_y = buff[1] |
|
|
else: |
|
|
buff_x = buff_y = buff |
|
|
|
|
|
|
|
|
def init_alignments(alignments, num, mapping, name, dir_): |
|
|
if alignments is None: |
|
|
|
|
|
return [cell_alignment * dir_] * num |
|
|
if len(alignments) != num: |
|
|
raise ValueError(f"{name}_alignments has a mismatching size.") |
|
|
alignments = list(alignments) |
|
|
for i in range(num): |
|
|
alignments[i] = mapping[alignments[i]] |
|
|
return alignments |
|
|
|
|
|
row_alignments = init_alignments( |
|
|
row_alignments, |
|
|
rows, |
|
|
{"u": UP, "c": ORIGIN, "d": DOWN}, |
|
|
"row", |
|
|
RIGHT, |
|
|
) |
|
|
col_alignments = init_alignments( |
|
|
col_alignments, |
|
|
cols, |
|
|
{"l": LEFT, "c": ORIGIN, "r": RIGHT}, |
|
|
"col", |
|
|
UP, |
|
|
) |
|
|
|
|
|
|
|
|
mapper = { |
|
|
"dr": lambda r, c: (rows - r - 1) + c * rows, |
|
|
"dl": lambda r, c: (rows - r - 1) + (cols - c - 1) * rows, |
|
|
"ur": lambda r, c: r + c * rows, |
|
|
"ul": lambda r, c: r + (cols - c - 1) * rows, |
|
|
"rd": lambda r, c: (rows - r - 1) * cols + c, |
|
|
"ld": lambda r, c: (rows - r - 1) * cols + (cols - c - 1), |
|
|
"ru": lambda r, c: r * cols + c, |
|
|
"lu": lambda r, c: r * cols + (cols - c - 1), |
|
|
} |
|
|
if flow_order not in mapper: |
|
|
raise ValueError( |
|
|
'flow_order must be one of the following values: "dr", "rd", "ld" "dl", "ru", "ur", "lu", "ul".', |
|
|
) |
|
|
flow_order = mapper[flow_order] |
|
|
|
|
|
|
|
|
|
|
|
def reverse(maybe_list): |
|
|
if maybe_list is not None: |
|
|
maybe_list = list(maybe_list) |
|
|
maybe_list.reverse() |
|
|
return maybe_list |
|
|
|
|
|
row_alignments = reverse(row_alignments) |
|
|
row_heights = reverse(row_heights) |
|
|
|
|
|
placeholder = Mobject() |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
mobs.extend([placeholder] * (rows * cols - len(mobs))) |
|
|
grid = [[mobs[flow_order(r, c)] for c in range(cols)] for r in range(rows)] |
|
|
|
|
|
measured_heigths = [ |
|
|
max(grid[r][c].height for c in range(cols)) for r in range(rows) |
|
|
] |
|
|
measured_widths = [ |
|
|
max(grid[r][c].width for r in range(rows)) for c in range(cols) |
|
|
] |
|
|
|
|
|
|
|
|
def init_sizes(sizes, num, measures, name): |
|
|
if sizes is None: |
|
|
sizes = [None] * num |
|
|
if len(sizes) != num: |
|
|
raise ValueError(f"{name} has a mismatching size.") |
|
|
return [ |
|
|
sizes[i] if sizes[i] is not None else measures[i] for i in range(num) |
|
|
] |
|
|
|
|
|
heights = init_sizes(row_heights, rows, measured_heigths, "row_heights") |
|
|
widths = init_sizes(col_widths, cols, measured_widths, "col_widths") |
|
|
|
|
|
x, y = 0, 0 |
|
|
for r in range(rows): |
|
|
x = 0 |
|
|
for c in range(cols): |
|
|
if grid[r][c] is not placeholder: |
|
|
alignment = row_alignments[r] + col_alignments[c] |
|
|
line = Line( |
|
|
x * RIGHT + y * UP, |
|
|
(x + widths[c]) * RIGHT + (y + heights[r]) * UP, |
|
|
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
grid[r][c].move_to(line, alignment) |
|
|
x += widths[c] + buff_x |
|
|
y += heights[r] + buff_y |
|
|
|
|
|
self.move_to(start_pos) |
|
|
return self |
|
|
|
|
|
def sort( |
|
|
self, |
|
|
point_to_num_func: Callable[[Point3DLike], float] = lambda p: p[0], |
|
|
submob_func: Callable[[Mobject], Any] | None = None, |
|
|
) -> Self: |
|
|
"""Sorts the list of :attr:`submobjects` by a function defined by ``submob_func``.""" |
|
|
if submob_func is None: |
|
|
|
|
|
def submob_func(m: Mobject) -> float: |
|
|
return point_to_num_func(m.get_center()) |
|
|
|
|
|
self.submobjects.sort(key=submob_func) |
|
|
return self |
|
|
|
|
|
def shuffle(self, recursive: bool = False) -> None: |
|
|
"""Shuffles the list of :attr:`submobjects`.""" |
|
|
if recursive: |
|
|
for submob in self.submobjects: |
|
|
submob.shuffle(recursive=True) |
|
|
random.shuffle(self.submobjects) |
|
|
|
|
|
def invert(self, recursive: bool = False) -> None: |
|
|
"""Inverts the list of :attr:`submobjects`. |
|
|
|
|
|
Parameters |
|
|
---------- |
|
|
recursive |
|
|
If ``True``, all submobject lists of this mobject's family are inverted. |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
|
|
|
.. manim:: InvertSumobjectsExample |
|
|
|
|
|
class InvertSumobjectsExample(Scene): |
|
|
def construct(self): |
|
|
s = VGroup(*[Dot().shift(i*0.1*RIGHT) for i in range(-20,20)]) |
|
|
s2 = s.copy() |
|
|
s2.invert() |
|
|
s2.shift(DOWN) |
|
|
self.play(Write(s), Write(s2)) |
|
|
""" |
|
|
if recursive: |
|
|
for submob in self.submobjects: |
|
|
submob.invert(recursive=True) |
|
|
self.submobjects.reverse() |
|
|
|
|
|
|
|
|
def arrange_submobjects(self, *args, **kwargs) -> Self: |
|
|
"""Arrange the position of :attr:`submobjects` with a small buffer. |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
|
|
|
.. manim:: ArrangeSumobjectsExample |
|
|
:save_last_frame: |
|
|
|
|
|
class ArrangeSumobjectsExample(Scene): |
|
|
def construct(self): |
|
|
s= VGroup(*[Dot().shift(i*0.1*RIGHT*np.random.uniform(-1,1)+UP*np.random.uniform(-1,1)) for i in range(0,15)]) |
|
|
s.shift(UP).set_color(BLUE) |
|
|
s2= s.copy().set_color(RED) |
|
|
s2.arrange_submobjects() |
|
|
s2.shift(DOWN) |
|
|
self.add(s,s2) |
|
|
|
|
|
""" |
|
|
return self.arrange(*args, **kwargs) |
|
|
|
|
|
def sort_submobjects(self, *args, **kwargs) -> Self: |
|
|
"""Sort the :attr:`submobjects`""" |
|
|
return self.sort(*args, **kwargs) |
|
|
|
|
|
def shuffle_submobjects(self, *args, **kwargs) -> None: |
|
|
"""Shuffles the order of :attr:`submobjects` |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
|
|
|
.. manim:: ShuffleSubmobjectsExample |
|
|
|
|
|
class ShuffleSubmobjectsExample(Scene): |
|
|
def construct(self): |
|
|
s= VGroup(*[Dot().shift(i*0.1*RIGHT) for i in range(-20,20)]) |
|
|
s2= s.copy() |
|
|
s2.shuffle_submobjects() |
|
|
s2.shift(DOWN) |
|
|
self.play(Write(s), Write(s2)) |
|
|
""" |
|
|
return self.shuffle(*args, **kwargs) |
|
|
|
|
|
|
|
|
def align_data(self, mobject: Mobject, skip_point_alignment: bool = False) -> None: |
|
|
"""Aligns the family structure and data of this mobject with another mobject. |
|
|
|
|
|
Afterwards, the two mobjects will have the same number of submobjects |
|
|
(see :meth:`.align_submobjects`) and the same parent structure (see |
|
|
:meth:`.null_point_align`). If ``skip_point_alignment`` is ``False``, |
|
|
they will also have the same number of points (see :meth:`.align_points`). |
|
|
|
|
|
Parameters |
|
|
---------- |
|
|
mobject |
|
|
The other mobject this mobject should be aligned to. |
|
|
skip_point_alignment |
|
|
Controls whether or not the computationally expensive |
|
|
point alignment is skipped (default: ``False``). |
|
|
|
|
|
|
|
|
.. note:: |
|
|
|
|
|
This method is primarily used internally by :meth:`.become` and the |
|
|
:class:`~.Transform` animation to ensure that mobjects are structurally |
|
|
compatible before transformation. |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
:: |
|
|
|
|
|
>>> from manim import Rectangle, Line, ORIGIN, RIGHT |
|
|
>>> rect = Rectangle(width=4.0, height=2.0, grid_xstep=1.0, grid_ystep=0.5) |
|
|
>>> line = Line(start=ORIGIN,end=RIGHT) |
|
|
>>> line.align_data(rect) |
|
|
>>> len(line.get_family()) == len(rect.get_family()) |
|
|
True |
|
|
>>> line.get_num_points() == rect.get_num_points() |
|
|
True |
|
|
|
|
|
See also |
|
|
-------- |
|
|
:class:`~.Transform`, :meth:`~.Mobject.become`, :meth:`~.VMobject.align_points`, :meth:`~.Mobject.get_family` |
|
|
|
|
|
""" |
|
|
self.null_point_align(mobject) |
|
|
self.align_submobjects(mobject) |
|
|
if not skip_point_alignment: |
|
|
self.align_points(mobject) |
|
|
|
|
|
for m1, m2 in zip(self.submobjects, mobject.submobjects): |
|
|
m1.align_data(m2) |
|
|
|
|
|
def get_point_mobject(self, center=None): |
|
|
"""The simplest :class:`~.Mobject` to be transformed to or from self. |
|
|
Should by a point of the appropriate type |
|
|
""" |
|
|
msg = f"get_point_mobject not implemented for {self.__class__.__name__}" |
|
|
raise NotImplementedError(msg) |
|
|
|
|
|
def align_points(self, mobject: Mobject) -> Self: |
|
|
count1 = self.get_num_points() |
|
|
count2 = mobject.get_num_points() |
|
|
if count1 < count2: |
|
|
self.align_points_with_larger(mobject) |
|
|
elif count2 < count1: |
|
|
mobject.align_points_with_larger(self) |
|
|
return self |
|
|
|
|
|
def align_points_with_larger(self, larger_mobject: Mobject): |
|
|
raise NotImplementedError("Please override in a child class.") |
|
|
|
|
|
def align_submobjects(self, mobject: Mobject) -> Self: |
|
|
mob1 = self |
|
|
mob2 = mobject |
|
|
n1 = len(mob1.submobjects) |
|
|
n2 = len(mob2.submobjects) |
|
|
mob1.add_n_more_submobjects(max(0, n2 - n1)) |
|
|
mob2.add_n_more_submobjects(max(0, n1 - n2)) |
|
|
return self |
|
|
|
|
|
def null_point_align(self, mobject: Mobject): |
|
|
"""If a :class:`~.Mobject` with points is being aligned to |
|
|
one without, treat both as groups, and push |
|
|
the one with points into its own submobjects |
|
|
list. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
:class:`Mobject` |
|
|
``self`` |
|
|
""" |
|
|
for m1, m2 in (self, mobject), (mobject, self): |
|
|
if m1.has_no_points() and m2.has_points(): |
|
|
m2.push_self_into_submobjects() |
|
|
return self |
|
|
|
|
|
def push_self_into_submobjects(self) -> Self: |
|
|
copy = self.copy() |
|
|
copy.submobjects = [] |
|
|
self.reset_points() |
|
|
self.add(copy) |
|
|
return self |
|
|
|
|
|
def add_n_more_submobjects(self, n: int) -> Self | None: |
|
|
if n == 0: |
|
|
return None |
|
|
|
|
|
curr = len(self.submobjects) |
|
|
if curr == 0: |
|
|
|
|
|
self.submobjects = [self.get_point_mobject() for k in range(n)] |
|
|
return None |
|
|
|
|
|
target = curr + n |
|
|
|
|
|
|
|
|
repeat_indices = (np.arange(target) * curr) // target |
|
|
split_factors = [sum(repeat_indices == i) for i in range(curr)] |
|
|
new_submobs = [] |
|
|
for submob, sf in zip(self.submobjects, split_factors): |
|
|
new_submobs.append(submob) |
|
|
for _ in range(1, sf): |
|
|
new_submobs.append(submob.copy().fade(1)) |
|
|
self.submobjects = new_submobs |
|
|
return self |
|
|
|
|
|
def repeat_submobject(self, submob: Mobject) -> Self: |
|
|
return submob.copy() |
|
|
|
|
|
def interpolate( |
|
|
self, |
|
|
mobject1: Mobject, |
|
|
mobject2: Mobject, |
|
|
alpha: float, |
|
|
path_func: PathFuncType = straight_path(), |
|
|
) -> Self: |
|
|
"""Turns this :class:`~.Mobject` into an interpolation between ``mobject1`` |
|
|
and ``mobject2``. |
|
|
|
|
|
The interpolation is applied to the points and color of the mobject. |
|
|
|
|
|
Parameters |
|
|
---------- |
|
|
mobject1 |
|
|
The starting Mobject. |
|
|
mobject2 |
|
|
The target Mobject. |
|
|
alpha |
|
|
Interpolation factor between 0 (at ``mobject1``) and 1 (at ``mobject2``). |
|
|
path_func |
|
|
The function defining the interpolation path. Defaults to a straight path. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
:class:`Mobject` |
|
|
``self`` |
|
|
|
|
|
|
|
|
.. note:: |
|
|
|
|
|
- Both mobjects must have the same number of points. If not, this will raise an error. |
|
|
Use :meth:`~.VMobject.align_points` to match point counts beforehand if needed. |
|
|
- This method is used internally by the :class:`~.Transform` animation |
|
|
to interpolate between two mobjects during a transformation. |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
|
|
|
.. manim:: InterpolateExample |
|
|
:save_last_frame: |
|
|
|
|
|
class InterpolateExample(Scene): |
|
|
def construct(self): |
|
|
# No need for point alignment: |
|
|
dotL = Dot(color=DARK_GREY).to_edge(LEFT) |
|
|
dotR = Dot(color=YELLOW).scale(10).to_edge(RIGHT) |
|
|
dotMid1 = VMobject().interpolate(dotL, dotR, alpha=0.1) |
|
|
dotMid2 = VMobject().interpolate(dotL, dotR, alpha=0.25) |
|
|
dotMid3 = VMobject().interpolate(dotL, dotR, alpha=0.5) |
|
|
dotMid4 = VMobject().interpolate(dotL, dotR, alpha=0.75) |
|
|
dots = VGroup(dotL, dotR, dotMid1, dotMid2, dotMid3, dotMid4) |
|
|
|
|
|
# Needs point alignment: |
|
|
line = Line(ORIGIN, UP).to_edge(LEFT) |
|
|
sq = Square(color=RED, fill_opacity=1, stroke_color=BLUE).to_edge(RIGHT) |
|
|
line.align_points(sq) |
|
|
mid1 = VMobject().interpolate(line, sq, alpha=0.1) |
|
|
mid2 = VMobject().interpolate(line, sq, alpha=0.25) |
|
|
mid3 = VMobject().interpolate(line, sq, alpha=0.5) |
|
|
mid4 = VMobject().interpolate(line, sq, alpha=0.75) |
|
|
linesquares = VGroup(line, sq, mid1, mid2, mid3, mid4) |
|
|
|
|
|
self.add(VGroup(dots, linesquares).arrange(DOWN, buff=1)) |
|
|
See also |
|
|
-------- |
|
|
:class:`~.Transform`, :meth:`~.VMobject.align_points`, :meth:`~.VMobject.interpolate_color` |
|
|
|
|
|
""" |
|
|
self.points = path_func(mobject1.points, mobject2.points, alpha) |
|
|
self.interpolate_color(mobject1, mobject2, alpha) |
|
|
return self |
|
|
|
|
|
def interpolate_color(self, mobject1: Mobject, mobject2: Mobject, alpha: float): |
|
|
raise NotImplementedError("Please override in a child class.") |
|
|
|
|
|
def become( |
|
|
self, |
|
|
mobject: Mobject, |
|
|
match_height: bool = False, |
|
|
match_width: bool = False, |
|
|
match_depth: bool = False, |
|
|
match_center: bool = False, |
|
|
stretch: bool = False, |
|
|
) -> Self: |
|
|
"""Edit points, colors and submobjects to be identical |
|
|
to another :class:`~.Mobject` |
|
|
|
|
|
.. note:: |
|
|
|
|
|
If both match_height and match_width are ``True`` then the transformed :class:`~.Mobject` |
|
|
will match the height first and then the width. |
|
|
|
|
|
Parameters |
|
|
---------- |
|
|
match_height |
|
|
Whether or not to preserve the height of the original |
|
|
:class:`~.Mobject`. |
|
|
match_width |
|
|
Whether or not to preserve the width of the original |
|
|
:class:`~.Mobject`. |
|
|
match_depth |
|
|
Whether or not to preserve the depth of the original |
|
|
:class:`~.Mobject`. |
|
|
match_center |
|
|
Whether or not to preserve the center of the original |
|
|
:class:`~.Mobject`. |
|
|
stretch |
|
|
Whether or not to stretch the target mobject to match the |
|
|
the proportions of the original :class:`~.Mobject`. |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
.. manim:: BecomeScene |
|
|
|
|
|
class BecomeScene(Scene): |
|
|
def construct(self): |
|
|
circ = Circle(fill_color=RED, fill_opacity=0.8) |
|
|
square = Square(fill_color=BLUE, fill_opacity=0.2) |
|
|
self.add(circ) |
|
|
self.wait(0.5) |
|
|
circ.become(square) |
|
|
self.wait(0.5) |
|
|
|
|
|
|
|
|
The following examples illustrate how mobject measurements |
|
|
change when using the ``match_...`` and ``stretch`` arguments. |
|
|
We start with a rectangle that is 2 units high and 4 units wide, |
|
|
which we want to turn into a circle of radius 3:: |
|
|
|
|
|
>>> from manim import Rectangle, Circle |
|
|
>>> import numpy as np |
|
|
>>> rect = Rectangle(height=2, width=4) |
|
|
>>> circ = Circle(radius=3) |
|
|
|
|
|
With ``stretch=True``, the target circle is deformed to match |
|
|
the proportions of the rectangle, which results in the target |
|
|
mobject being an ellipse with height 2 and width 4. We can |
|
|
check that the resulting points satisfy the ellipse equation |
|
|
:math:`x^2/a^2 + y^2/b^2 = 1` with :math:`a = 4/2` and :math:`b = 2/2` |
|
|
being the semi-axes:: |
|
|
|
|
|
>>> result = rect.copy().become(circ, stretch=True) |
|
|
>>> result.height, result.width |
|
|
(np.float64(2.0), np.float64(4.0)) |
|
|
>>> ellipse_points = np.array(result.get_anchors()) |
|
|
>>> ellipse_eq = np.sum(ellipse_points**2 * [1/4, 1, 0], axis=1) |
|
|
>>> np.allclose(ellipse_eq, 1) |
|
|
True |
|
|
|
|
|
With ``match_height=True`` and ``match_width=True`` the circle is |
|
|
scaled such that the height or the width of the rectangle will |
|
|
be preserved, respectively. |
|
|
The points of the resulting mobject satisfy the circle equation |
|
|
:math:`x^2 + y^2 = r^2` for the corresponding radius :math:`r`:: |
|
|
|
|
|
>>> result = rect.copy().become(circ, match_height=True) |
|
|
>>> result.height, result.width |
|
|
(np.float64(2.0), np.float64(2.0)) |
|
|
>>> circle_points = np.array(result.get_anchors()) |
|
|
>>> circle_eq = np.sum(circle_points**2, axis=1) |
|
|
>>> np.allclose(circle_eq, 1) |
|
|
True |
|
|
>>> result = rect.copy().become(circ, match_width=True) |
|
|
>>> result.height, result.width |
|
|
(np.float64(4.0), np.float64(4.0)) |
|
|
>>> circle_points = np.array(result.get_anchors()) |
|
|
>>> circle_eq = np.sum(circle_points**2, axis=1) |
|
|
>>> np.allclose(circle_eq, 2**2) |
|
|
True |
|
|
|
|
|
With ``match_center=True``, the resulting mobject is moved such that |
|
|
its center is the same as the center of the original mobject:: |
|
|
|
|
|
>>> rect = rect.shift(np.array([0, 1, 0])) |
|
|
>>> np.allclose(rect.get_center(), circ.get_center()) |
|
|
False |
|
|
>>> result = rect.copy().become(circ, match_center=True) |
|
|
>>> np.allclose(rect.get_center(), result.get_center()) |
|
|
True |
|
|
|
|
|
See also |
|
|
-------- |
|
|
:meth:`~.Mobject.align_data`, :meth:`~.VMobject.interpolate_color` |
|
|
""" |
|
|
if stretch or match_height or match_width or match_depth or match_center: |
|
|
mobject = mobject.copy() |
|
|
if stretch: |
|
|
mobject.stretch_to_fit_height(self.height) |
|
|
mobject.stretch_to_fit_width(self.width) |
|
|
mobject.stretch_to_fit_depth(self.depth) |
|
|
else: |
|
|
if match_height: |
|
|
mobject.match_height(self) |
|
|
if match_width: |
|
|
mobject.match_width(self) |
|
|
if match_depth: |
|
|
mobject.match_depth(self) |
|
|
|
|
|
if match_center: |
|
|
mobject.move_to(self.get_center()) |
|
|
|
|
|
self.align_data(mobject, skip_point_alignment=True) |
|
|
for sm1, sm2 in zip(self.get_family(), mobject.get_family()): |
|
|
sm1.points = np.array(sm2.points) |
|
|
sm1.interpolate_color(sm1, sm2, 1) |
|
|
return self |
|
|
|
|
|
def match_points(self, mobject: Mobject, copy_submobjects: bool = True) -> Self: |
|
|
"""Edit points, positions, and submobjects to be identical |
|
|
to another :class:`~.Mobject`, while keeping the style unchanged. |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
.. manim:: MatchPointsScene |
|
|
|
|
|
class MatchPointsScene(Scene): |
|
|
def construct(self): |
|
|
circ = Circle(fill_color=RED, fill_opacity=0.8) |
|
|
square = Square(fill_color=BLUE, fill_opacity=0.2) |
|
|
self.add(circ) |
|
|
self.wait(0.5) |
|
|
self.play(circ.animate.match_points(square)) |
|
|
self.wait(0.5) |
|
|
""" |
|
|
for sm1, sm2 in zip(self.get_family(), mobject.get_family()): |
|
|
sm1.points = np.array(sm2.points) |
|
|
return self |
|
|
|
|
|
|
|
|
def throw_error_if_no_points(self) -> None: |
|
|
if self.has_no_points(): |
|
|
caller_name = sys._getframe(1).f_code.co_name |
|
|
raise Exception( |
|
|
f"Cannot call Mobject.{caller_name} for a Mobject with no points", |
|
|
) |
|
|
|
|
|
|
|
|
def set_z_index( |
|
|
self, |
|
|
z_index_value: float, |
|
|
family: bool = True, |
|
|
) -> Self: |
|
|
"""Sets the :class:`~.Mobject`'s :attr:`z_index` to the value specified in `z_index_value`. |
|
|
|
|
|
Parameters |
|
|
---------- |
|
|
z_index_value |
|
|
The new value of :attr:`z_index` set. |
|
|
family |
|
|
If ``True``, the :attr:`z_index` value of all submobjects is also set. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
:class:`Mobject` |
|
|
The Mobject itself, after :attr:`z_index` is set. For chaining purposes. (Returns `self`.) |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
.. manim:: SetZIndex |
|
|
:save_last_frame: |
|
|
|
|
|
class SetZIndex(Scene): |
|
|
def construct(self): |
|
|
text = Text('z_index = 3', color = PURE_RED).shift(UP).set_z_index(3) |
|
|
square = Square(2, fill_opacity=1).set_z_index(2) |
|
|
tex = Tex(r'zIndex = 1', color = PURE_BLUE).shift(DOWN).set_z_index(1) |
|
|
circle = Circle(radius = 1.7, color = GREEN, fill_opacity = 1) # z_index = 0 |
|
|
|
|
|
# Displaying order is now defined by z_index values |
|
|
self.add(text) |
|
|
self.add(square) |
|
|
self.add(tex) |
|
|
self.add(circle) |
|
|
""" |
|
|
if family: |
|
|
for submob in self.submobjects: |
|
|
submob.set_z_index(z_index_value, family=family) |
|
|
self.z_index = z_index_value |
|
|
return self |
|
|
|
|
|
def set_z_index_by_z_Point3D(self) -> Self: |
|
|
"""Sets the :class:`~.Mobject`'s z Point3D to the value of :attr:`z_index`. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
:class:`Mobject` |
|
|
The Mobject itself, after :attr:`z_index` is set. (Returns `self`.) |
|
|
""" |
|
|
z_coord = self.get_center()[-1] |
|
|
self.set_z_index(z_coord) |
|
|
return self |
|
|
|
|
|
|
|
|
class Group(Mobject, metaclass=ConvertToOpenGL): |
|
|
"""Groups together multiple :class:`Mobjects <.Mobject>`. |
|
|
|
|
|
Notes |
|
|
----- |
|
|
When adding the same mobject more than once, repetitions are ignored. |
|
|
Use :meth:`.Mobject.copy` to create a separate copy which can then |
|
|
be added to the group. |
|
|
""" |
|
|
|
|
|
def __init__(self, *mobjects, **kwargs) -> None: |
|
|
super().__init__(**kwargs) |
|
|
self.add(*mobjects) |
|
|
|
|
|
|
|
|
class _AnimationBuilder: |
|
|
def __init__(self, mobject) -> None: |
|
|
self.mobject = mobject |
|
|
self.mobject.generate_target() |
|
|
|
|
|
self.overridden_animation = None |
|
|
self.is_chaining = False |
|
|
self.methods: list[MethodWithArgs] = [] |
|
|
|
|
|
|
|
|
self.cannot_pass_args = False |
|
|
self.anim_args = {} |
|
|
|
|
|
def __call__(self, **kwargs) -> Self: |
|
|
if self.cannot_pass_args: |
|
|
raise ValueError( |
|
|
"Animation arguments must be passed before accessing methods and can only be passed once", |
|
|
) |
|
|
|
|
|
self.anim_args = kwargs |
|
|
self.cannot_pass_args = True |
|
|
|
|
|
return self |
|
|
|
|
|
def __getattr__(self, method_name) -> types.MethodType: |
|
|
method = getattr(self.mobject.target, method_name) |
|
|
has_overridden_animation = hasattr(method, "_override_animate") |
|
|
|
|
|
if (self.is_chaining and has_overridden_animation) or self.overridden_animation: |
|
|
raise NotImplementedError( |
|
|
"Method chaining is currently not supported for overridden animations", |
|
|
) |
|
|
|
|
|
def update_target(*method_args, **method_kwargs): |
|
|
if has_overridden_animation: |
|
|
self.overridden_animation = method._override_animate( |
|
|
self.mobject, |
|
|
*method_args, |
|
|
anim_args=self.anim_args, |
|
|
**method_kwargs, |
|
|
) |
|
|
else: |
|
|
self.methods.append(MethodWithArgs(method, method_args, method_kwargs)) |
|
|
method(*method_args, **method_kwargs) |
|
|
return self |
|
|
|
|
|
self.is_chaining = True |
|
|
self.cannot_pass_args = True |
|
|
|
|
|
return update_target |
|
|
|
|
|
def build(self) -> Animation: |
|
|
from ..animation.transform import ( |
|
|
_MethodAnimation, |
|
|
) |
|
|
|
|
|
anim = self.overridden_animation or _MethodAnimation(self.mobject, self.methods) |
|
|
|
|
|
for attr, value in self.anim_args.items(): |
|
|
setattr(anim, attr, value) |
|
|
|
|
|
return anim |
|
|
|
|
|
|
|
|
def override_animate(method) -> types.FunctionType: |
|
|
r"""Decorator for overriding method animations. |
|
|
|
|
|
This allows to specify a method (returning an :class:`~.Animation`) |
|
|
which is called when the decorated method is used with the ``.animate`` syntax |
|
|
for animating the application of a method. |
|
|
|
|
|
.. seealso:: |
|
|
|
|
|
:attr:`~.Mobject.animate` |
|
|
|
|
|
.. note:: |
|
|
|
|
|
Overridden methods cannot be combined with normal or other overridden |
|
|
methods using method chaining with the ``.animate`` syntax. |
|
|
|
|
|
|
|
|
Examples |
|
|
-------- |
|
|
|
|
|
.. manim:: AnimationOverrideExample |
|
|
|
|
|
class CircleWithContent(VGroup): |
|
|
def __init__(self, content): |
|
|
super().__init__() |
|
|
self.circle = Circle() |
|
|
self.content = content |
|
|
self.add(self.circle, content) |
|
|
content.move_to(self.circle.get_center()) |
|
|
|
|
|
def clear_content(self): |
|
|
self.remove(self.content) |
|
|
self.content = None |
|
|
|
|
|
@override_animate(clear_content) |
|
|
def _clear_content_animation(self, anim_args=None): |
|
|
if anim_args is None: |
|
|
anim_args = {} |
|
|
anim = Uncreate(self.content, **anim_args) |
|
|
self.clear_content() |
|
|
return anim |
|
|
|
|
|
class AnimationOverrideExample(Scene): |
|
|
def construct(self): |
|
|
t = Text("hello!") |
|
|
my_mobject = CircleWithContent(t) |
|
|
self.play(Create(my_mobject)) |
|
|
self.play(my_mobject.animate.clear_content()) |
|
|
self.wait() |
|
|
|
|
|
""" |
|
|
|
|
|
def decorator(animation_method): |
|
|
method._override_animate = animation_method |
|
|
return animation_method |
|
|
|
|
|
return decorator |
|
|
|