| from __future__ import annotations | |
| import manim.utils.color as C | |
| from manim.mobject.opengl.opengl_vectorized_mobject import OpenGLVMobject | |
| def test_stroke_props_in_ctor(using_opengl_renderer): | |
| m = OpenGLVMobject(stroke_color=C.ORANGE, stroke_width=10) | |
| assert m.stroke_color.to_hex() == C.ORANGE.to_hex() | |
| assert m.stroke_width == 10 | |
| def test_set_stroke(using_opengl_renderer): | |
| m = OpenGLVMobject() | |
| m.set_stroke(color=C.ORANGE, width=2, opacity=0.8) | |
| assert m.stroke_width == 2 | |
| assert m.stroke_opacity == 0.8 | |
| assert m.stroke_color.to_hex() == C.ORANGE.to_hex() | |