"""Boolean operations for two-dimensional mobjects.""" from __future__ import annotations from typing import TYPE_CHECKING, Any import numpy as np from pathops import Path as SkiaPath from pathops import PathVerb, difference, intersection, union, xor from manim import config from manim.mobject.opengl.opengl_compatibility import ConvertToOpenGL from manim.mobject.types.vectorized_mobject import VMobject if TYPE_CHECKING: from manim.typing import Point2DLike_Array, Point3D_Array, Point3DLike_Array from ...constants import RendererType __all__ = ["Union", "Intersection", "Difference", "Exclusion"] class _BooleanOps(VMobject, metaclass=ConvertToOpenGL): """This class contains some helper functions which helps to convert to and from skia objects and manim objects (:class:`~.VMobject`). """ def _convert_2d_to_3d_array( self, points: Point2DLike_Array | Point3DLike_Array, z_dim: float = 0.0, ) -> Point3D_Array: """Converts an iterable with coordinates in 2D to 3D by adding :attr:`z_dim` as the Z coordinate. Parameters ---------- points An iterable of points. z_dim Default value for the Z coordinate. Returns ------- Point3D_Array A list of the points converted to 3D. Example ------- >>> a = _BooleanOps() >>> p = [(1, 2), (3, 4)] >>> a._convert_2d_to_3d_array(p) array([[1., 2., 0.], [3., 4., 0.]]) """ list_of_points = list(points) for i, point in enumerate(list_of_points): if len(point) == 2: list_of_points[i] = np.array(list(point) + [z_dim]) return np.asarray(list_of_points) def _convert_vmobject_to_skia_path(self, vmobject: VMobject) -> SkiaPath: """Converts a :class:`~.VMobject` to SkiaPath. This method only works for cairo renderer because it treats the points as Cubic beizer curves. Parameters ---------- vmobject: The :class:`~.VMobject` to convert from. Returns ------- SkiaPath The converted path. """ path = SkiaPath() if not np.all(np.isfinite(vmobject.points)): points = np.zeros((1, 3)) # point invalid? else: points = vmobject.points if len(points) == 0: # what? No points so return empty path return path # In OpenGL it's quadratic beizer curves while on Cairo it's cubic... if config.renderer == RendererType.OPENGL: subpaths = vmobject.get_subpaths_from_points(points) for subpath in subpaths: quads = vmobject.get_bezier_tuples_from_points(subpath) start = subpath[0] path.moveTo(*start[:2]) for _p0, p1, p2 in quads: path.quadTo(*p1[:2], *p2[:2]) if vmobject.consider_points_equals(subpath[0], subpath[-1]): path.close() elif config.renderer == RendererType.CAIRO: subpaths = vmobject.gen_subpaths_from_points_2d(points) # type: ignore[assignment] for subpath in subpaths: quads = vmobject.gen_cubic_bezier_tuples_from_points(subpath) start = subpath[0] path.moveTo(*start[:2]) for _p0, p1, p2, p3 in quads: path.cubicTo(*p1[:2], *p2[:2], *p3[:2]) if vmobject.consider_points_equals_2d(subpath[0], subpath[-1]): path.close() return path def _convert_skia_path_to_vmobject(self, path: SkiaPath) -> VMobject: """Converts SkiaPath back to VMobject. Parameters ---------- path: The SkiaPath to convert. Returns ------- VMobject: The converted VMobject. """ vmobject = self current_path_start = np.array([0, 0, 0]) for path_verb, points in path: if path_verb == PathVerb.MOVE: parts = self._convert_2d_to_3d_array(points) for part in parts: current_path_start = part vmobject.start_new_path(part) # vmobject.move_to(*part) elif path_verb == PathVerb.CUBIC: n1, n2, n3 = self._convert_2d_to_3d_array(points) vmobject.add_cubic_bezier_curve_to(n1, n2, n3) elif path_verb == PathVerb.LINE: parts = self._convert_2d_to_3d_array(points) vmobject.add_line_to(parts[0]) elif path_verb == PathVerb.CLOSE: vmobject.add_line_to(current_path_start) elif path_verb == PathVerb.QUAD: n1, n2 = self._convert_2d_to_3d_array(points) vmobject.add_quadratic_bezier_curve_to(n1, n2) else: raise Exception(f"Unsupported: {path_verb}") return vmobject class Union(_BooleanOps): """Union of two or more :class:`~.VMobject` s. This returns the common region of the :class:`~VMobject` s. Parameters ---------- vmobjects The :class:`~.VMobject` s to find the union of. Raises ------ ValueError If less than 2 :class:`~.VMobject` s are passed. Example ------- .. manim:: UnionExample :save_last_frame: class UnionExample(Scene): def construct(self): sq = Square(color=RED, fill_opacity=1) sq.move_to([-2, 0, 0]) cr = Circle(color=BLUE, fill_opacity=1) cr.move_to([-1.3, 0.7, 0]) un = Union(sq, cr, color=GREEN, fill_opacity=1) un.move_to([1.5, 0.3, 0]) self.add(sq, cr, un) """ def __init__(self, *vmobjects: VMobject, **kwargs: Any) -> None: if len(vmobjects) < 2: raise ValueError("At least 2 mobjects needed for Union.") super().__init__(**kwargs) paths = [] for vmobject in vmobjects: paths.append(self._convert_vmobject_to_skia_path(vmobject)) outpen = SkiaPath() union(paths, outpen.getPen()) self._convert_skia_path_to_vmobject(outpen) class Difference(_BooleanOps): """Subtracts one :class:`~.VMobject` from another one. Parameters ---------- subject The 1st :class:`~.VMobject`. clip The 2nd :class:`~.VMobject` Example ------- .. manim:: DifferenceExample :save_last_frame: class DifferenceExample(Scene): def construct(self): sq = Square(color=RED, fill_opacity=1) sq.move_to([-2, 0, 0]) cr = Circle(color=BLUE, fill_opacity=1) cr.move_to([-1.3, 0.7, 0]) un = Difference(sq, cr, color=GREEN, fill_opacity=1) un.move_to([1.5, 0, 0]) self.add(sq, cr, un) """ def __init__(self, subject: VMobject, clip: VMobject, **kwargs: Any) -> None: super().__init__(**kwargs) outpen = SkiaPath() difference( [self._convert_vmobject_to_skia_path(subject)], [self._convert_vmobject_to_skia_path(clip)], outpen.getPen(), ) self._convert_skia_path_to_vmobject(outpen) class Intersection(_BooleanOps): """Find the intersection of two :class:`~.VMobject` s. This keeps the parts covered by both :class:`~.VMobject` s. Parameters ---------- vmobjects The :class:`~.VMobject` to find the intersection. Raises ------ ValueError If less the 2 :class:`~.VMobject` are passed. Example ------- .. manim:: IntersectionExample :save_last_frame: class IntersectionExample(Scene): def construct(self): sq = Square(color=RED, fill_opacity=1) sq.move_to([-2, 0, 0]) cr = Circle(color=BLUE, fill_opacity=1) cr.move_to([-1.3, 0.7, 0]) un = Intersection(sq, cr, color=GREEN, fill_opacity=1) un.move_to([1.5, 0, 0]) self.add(sq, cr, un) """ def __init__(self, *vmobjects: VMobject, **kwargs: Any) -> None: if len(vmobjects) < 2: raise ValueError("At least 2 mobjects needed for Intersection.") super().__init__(**kwargs) outpen = SkiaPath() intersection( [self._convert_vmobject_to_skia_path(vmobjects[0])], [self._convert_vmobject_to_skia_path(vmobjects[1])], outpen.getPen(), ) new_outpen = outpen for _i in range(2, len(vmobjects)): new_outpen = SkiaPath() intersection( [outpen], [self._convert_vmobject_to_skia_path(vmobjects[_i])], new_outpen.getPen(), ) outpen = new_outpen self._convert_skia_path_to_vmobject(outpen) class Exclusion(_BooleanOps): """Find the XOR between two :class:`~.VMobject`. This creates a new :class:`~.VMobject` consisting of the region covered by exactly one of them. Parameters ---------- subject The 1st :class:`~.VMobject`. clip The 2nd :class:`~.VMobject` Example ------- .. manim:: IntersectionExample :save_last_frame: class IntersectionExample(Scene): def construct(self): sq = Square(color=RED, fill_opacity=1) sq.move_to([-2, 0, 0]) cr = Circle(color=BLUE, fill_opacity=1) cr.move_to([-1.3, 0.7, 0]) un = Exclusion(sq, cr, color=GREEN, fill_opacity=1) un.move_to([1.5, 0.4, 0]) self.add(sq, cr, un) """ def __init__(self, subject: VMobject, clip: VMobject, **kwargs: Any) -> None: super().__init__(**kwargs) outpen = SkiaPath() xor( [self._convert_vmobject_to_skia_path(subject)], [self._convert_vmobject_to_skia_path(clip)], outpen.getPen(), ) self._convert_skia_path_to_vmobject(outpen)