import numpy as np from manim.mobject.opengl.opengl_surface import OpenGLSurface from manim.mobject.opengl.opengl_three_dimensions import OpenGLSurfaceMesh def test_surface_initialization(using_opengl_renderer): surface = OpenGLSurface( lambda u, v: (u, v, u * np.sin(v) + v * np.cos(u)), u_range=(-3, 3), v_range=(-3, 3), ) mesh = OpenGLSurfaceMesh(surface)