from __future__ import annotations import manim.utils.color as C from manim.mobject.opengl.opengl_vectorized_mobject import OpenGLVMobject def test_stroke_props_in_ctor(using_opengl_renderer): m = OpenGLVMobject(stroke_color=C.ORANGE, stroke_width=10) assert m.stroke_color.to_hex() == C.ORANGE.to_hex() assert m.stroke_width == 10 def test_set_stroke(using_opengl_renderer): m = OpenGLVMobject() m.set_stroke(color=C.ORANGE, width=2, opacity=0.8) assert m.stroke_width == 2 assert m.stroke_opacity == 0.8 assert m.stroke_color.to_hex() == C.ORANGE.to_hex()