from __future__ import annotations from manim import * from tests.helpers.path_utils import get_svg_resource def test_set_fill_color(using_opengl_renderer): expected_color = "#FF862F" svg = SVGMobject(get_svg_resource("heart.svg"), fill_color=expected_color) assert svg.fill_color.to_hex() == expected_color def test_set_stroke_color(using_opengl_renderer): expected_color = "#FFFDDD" svg = SVGMobject(get_svg_resource("heart.svg"), stroke_color=expected_color) assert svg.stroke_color.to_hex() == expected_color def test_set_color_sets_fill_and_stroke(using_opengl_renderer): expected_color = "#EEE777" svg = SVGMobject(get_svg_resource("heart.svg"), color=expected_color) assert svg.color.to_hex() == expected_color assert svg.fill_color.to_hex() == expected_color assert svg.stroke_color.to_hex() == expected_color def test_set_fill_opacity(using_opengl_renderer): expected_opacity = 0.5 svg = SVGMobject(get_svg_resource("heart.svg"), fill_opacity=expected_opacity) assert svg.fill_opacity == expected_opacity def test_stroke_opacity(using_opengl_renderer): expected_opacity = 0.4 svg = SVGMobject(get_svg_resource("heart.svg"), stroke_opacity=expected_opacity) assert svg.stroke_opacity == expected_opacity def test_fill_overrides_color(using_opengl_renderer): expected_color = "#343434" svg = SVGMobject( get_svg_resource("heart.svg"), color="#123123", fill_color=expected_color, ) assert svg.fill_color.to_hex() == expected_color def test_stroke_overrides_color(using_opengl_renderer): expected_color = "#767676" svg = SVGMobject( get_svg_resource("heart.svg"), color="#334433", stroke_color=expected_color, ) assert svg.stroke_color.to_hex() == expected_color