text: In this paper, we study cooperative cognitive radio networks consisting of a primary user (PU) and multiple secondary users (SUs). SUs transmit only when PU is sensed as silent and may interfere with primary transmission due to imperfect sensing. When primary activity is sensed correctly, SUs cooperate with PU by assisting retransmission of failed packets of PU. We analyze packet throughput of PU and SU for three variations of the proposed cooperation method. A signal flow graph-based approach is employed to obtain the closed-form expressions of packet throughput. The analysis is done for two cases: individual sensing and cooperative sensing. Furthermore, we characterize the optimal transmission probability of SUs that maximizes individual secondary packet throughput keeping all queues in the system stable. Results present a comparison of throughput performance of the proposed cooperation methods under different scenarios and show their benefits for both PU and SU throughput.
  @cite_0: This paper discusses a new perspective for the application of game theory to wireless relay networks, namely, how to employ it not only as an analytical evaluation instrument, but also in constructively deriving practical network management policies. We focus on the problem of medium sharing in wireless networks, which is often seen as a case where game theory just proves the inefficiency of distributed access, without proposing any remedy. Instead, we show how, by properly modeling the agents involved in such a scenario, and enabling simple but effective incentives towards cooperation for the users, we obtain a resource allocation scheme which is meaningful from both perspectives of game theory and network engineering. Such a result is achieved by introducing throughput redistribution as a way to transfer utilities, which enables cooperation among the users. Finally, a Stackelberg formulation is proposed, involving the network access point as a further player. Our approach is also able to take into account power consumption of the terminals, still without treating it as an insurmountable hurdle to cooperation, and at the same time to drive the network allocation towards an efficient cooperation level.
summary: @cite_0 studied throughput and average time for packet delivery in a non-cognitive network for two cooperation scenarios-- forced cooperation where best relay retransmits a failed packet and voluntary cooperation where a user may act as relay to get higher access probability in return. In our paper, due to presence of PU, relaying capability of SUs is affected by sensing errors and interference by other users. In @cite_0 , authors modelled packet transmission process of automatic repeat request (ARQ) mechanism as Markov chain assuming that at most one retransmission per packet is allowed. We model transmission process of proposed protocols in a similar way but the signal flow graph approach employed for throughput analysis puts no restriction on number of retransmissions.