text: The phenomenon of residential segregation was captured by Schelling's famous segregation model where two types of agents are placed on a grid and an agent is content with her location if the fraction of her neighbors which have the same type as her is at least @math , for some @math . Discontent agents simply swap their location with a randomly chosen other discontent agent or jump to a random empty cell. We analyze a generalized game-theoretic model of Schelling segregation which allows more than two agent types and more general underlying graphs modeling the residential area. For this we show that both aspects heavily influence the dynamic properties and the tractability of finding an optimal placement. We map the boundary of when improving response dynamics (IRD), i.e., the natural approach for finding equilibrium states, are guaranteed to converge. For this we prove several sharp threshold results where guaranteed IRD convergence suddenly turns into the strongest possible non-convergence result: a violation of weak acyclicity. In particular, we show such threshold results also for Schelling's original model, which is in contrast to the standard assumption in many empirical papers. Furthermore, we show that in case of convergence, IRD find an equilibrium in @math steps, where @math is the number of edges in the underlying graph and show that this bound is met in empirical simulations starting from random initial agent placements.
  @cite_20: We consider strategic games that are inspired by Schelling's model of residential segregation. In our model, the agents are partitioned into k types and need to select locations on an undirected graph. Agents can be either stubborn, in which case they will always choose their preferred location, or strategic, in which case they aim to maximize the fraction of agents of their own type in their neighborhood. We investigate the existence of equilibria in these games, study the complexity of finding an equilibrium outcome or an outcome with high social welfare, and also provide upper and lower bounds on the price of anarchy and stability. Some of our results extend to the setting where the preferences of the agents over their neighbors are defined by a social network rather than a partition into types.
  @cite_8: Schelling’s segregation model is a landmark model in sociology. It shows the counter-intuitive phenomenon that residential segregation between individuals of different groups can emerge even when all involved individuals are tolerant. Although the model is widely studied, no pure game-theoretic version where rational agents strategically choose their location exists. We close this gap by introducing and analyzing generalized game-theoretic models of Schelling segregation, where the agents can also have individual location preferences.
summary: Very recently, @cite_20 studied a variant of the model by @cite_8 , where the agents are partitioned into stubborn and strategic agents. The former agents do not move and the latter agents try to maximize the fraction of same-type agents in their neighborhood by jumping to a suitable empty location. This corresponds to a variant of the JSG with @math . They show that equilibria are not guaranteed to exist and that deciding equilibrium existence or the existence of an agent placement with certain social welfare is NP-hard. This relates to our hardness results for computing socially optimal states. They also prove that the price of anarchy and the price of stability can be unbounded.