text: We show that for any @math there is an XOR game @math with @math inputs for one player and @math inputs for the other player such that @math ebits are required for any strategy achieving bias that is at least a multiplicative factor @math from optimal. This gives an exponential improvement in both the number of inputs or outputs and the noise tolerance of any previously-known self-test for highly entangled states. Up to the exponent @math the scaling of our bound with @math is tight: for any XOR game there is an @math -optimal strategy using @math ebits, irrespective of the number of questions in the game.
  @cite_9: The I sub 3322 inequality is the simplest bipartite two-outcome Bell inequality beyond the Clauser-Horne-Shimony-Holt (CHSH) inequality, consisting of three two-outcome measurements per party. In the case of the CHSH inequality the maximal quantum violation can already be attained with local two-dimensional quantum systems; however, there is no such evidence for the I sub 3322 inequality. In this paper a family of measurement operators and states is given which enables us to attain the maximum quantum value in an infinite-dimensional Hilbert space. Further, it is conjectured that our construction is optimal in the sense that measuring finite-dimensional quantum systems is not enough to achieve the true quantum maximum. We also describe an efficient iterative algorithm for computing quantum maximum of an arbitrary two-outcome Bell inequality in any given Hilbert space dimension. This algorithm played a key role in obtaining our results for the I sub 3322 inequality, and we also applied it to improve on our previous results concerning the maximum quantum violation of several bipartite two-outcome Bell inequalities with up to five settings per party.
  @cite_14: We show that any number of parties can coherently exchange any one pure quantum state for another, without communication, given prior shared entanglement. Two applications of this fact to the study of multi-prover quantum interactive proof systems are given. First, we prove that there exists a one-round two-prover quantum interactive proof system for which no finite amount of shared entanglement allows the provers to implement an optimal strategy. More specifically, for every fixed input string, there exists a sequence of strategies for the provers, with each strategy requiring more entanglement than the last, for which the probability for the provers to convince the verifier to accept approaches 1. It is not possible, however, for the provers to convince the verifier to accept with certainty with a finite amount of shared entanglement. The second application is a simple proof that multi-prover quantum interactive proofs can be transformed to have near-perfect completeness by the addition of one round of communication.
  @cite_10: Tsirelson's problem asks whether the commuting operator model for two-party quantum correlations is equivalent to the tensor-product model. We give a negative answer to this question by showing that there are non-local games which have perfect commuting-operator strategies, but do not have perfect tensor-product strategies. The weak Tsirelson problem, which is known to be equivalent to Connes embedding problem, remains open. The examples we construct are instances of (binary) linear system games. For such games, previous results state that the existence of perfect strategies is controlled by the solution group of the linear system. Our main result is that every finitely-presented group embeds in some solution group. As an additional consequence, we show that the problem of determining whether a linear system game has a perfect commuting-operator strategy is undecidable.
  @cite_3: We introduce quantum XOR games, a model of two-player, one-round games that extends the model of XOR games by allowing the referee’s questions to the players to be quantum states. We give examples showing that quantum XOR games exhibit a wide range of behaviors that are known not to exist for standard XOR games, such as cases in which the use of entanglement leads to an arbitrarily large advantage over the use of no entanglement. By invoking two deep extensions of Grothendieck’s inequality, we present an efficient algorithm that gives a constant-factor approximation to the best performance that players can obtain in a given game, both in the case that they have no shared entanglement and that they share unlimited entanglement. As a byproduct of the algorithm, we prove some additional interesting properties of quantum XOR games, such as the fact that sharing a maximally entangled state of arbitrary dimension gives only a small advantage over having no entanglement at all.
summary: These results characterize the dimension of exactly optimal strategies in any XOR game. To the best of our knowledge, even if one considers arbitrary two-player games the @math game remains the most efficient (in terms of total number of inputs and outputs per party) test for @math -qubit maximally entangled states. In particular, although there is strong indication that certain Bell inequalities, such as the @math inequality, have a quantum bound that may only be achieved in the limit of infinite dimensions @cite_9 , no such result has been rigorously proven. There are examples of two-player one round games which provably require infinite-dimensional entanglement in order to be played optimally @cite_14 @cite_3 , but these require the exchange of quantum messages between the referee and the players. Recently Slofstra @cite_10 showed the existence of a game for which a value @math can be attained using infinite-dimensional commuting-operator strategies, but it is not known if there exists a tensor product strategy achieving this value; in particular there is no optimal entangled state'' for this game.