text: In recent years, with the popularization of deep learning frameworks and large datasets, researchers have started parallelizing their models in order to train faster. This is crucially important, because they typically explore many hyperparameters in order to find the best ones for their applications. This process is time consuming and, consequently, speeding up training improves productivity. One approach to parallelize deep learning models followed by many researchers is based on weak scaling. The minibatches increase in size as new GPUs are added to the system. In addition, new learning rates schedules have been proposed to fix optimization issues that occur with large minibatch sizes. In this paper, however, we show that the recommendations provided by recent work do not apply to models that lack large datasets. In fact, we argument in favor of using strong scaling for achieving reliable performance in such cases. We evaluated our approach with up to 32 GPUs and show that weak scaling not only does not have the same accuracy as the sequential model, it also fails to converge most of time. Meanwhile, strong scaling has good scalability while having exactly the same accuracy of a sequential implementation.
  @cite_0: Deeper neural networks are more difficult to train. We present a residual learning framework to ease the training of networks that are substantially deeper than those used previously. We explicitly reformulate the layers as learning residual functions with reference to the layer inputs, instead of learning unreferenced functions. We provide comprehensive empirical evidence showing that these residual networks are easier to optimize, and can gain accuracy from considerably increased depth. On the ImageNet dataset we evaluate residual nets with a depth of up to 152 layers---8x deeper than VGG nets but still having lower complexity. An ensemble of these residual nets achieves 3.57 error on the ImageNet test set. This result won the 1st place on the ILSVRC 2015 classification task. We also present analysis on CIFAR-10 with 100 and 1000 layers. The depth of representations is of central importance for many visual recognition tasks. Solely due to our extremely deep representations, we obtain a 28 relative improvement on the COCO object detection dataset. Deep residual nets are foundations of our submissions to ILSVRC & COCO 2015 competitions, where we also won the 1st places on the tasks of ImageNet detection, ImageNet localization, COCO detection, and COCO segmentation.
  @cite_9: Deep learning thrives with large neural networks and large datasets. However, larger networks and larger datasets result in longer training times that impede research and development progress. Distributed synchronous SGD offers a potential solution to this problem by dividing SGD minibatches over a pool of parallel workers. Yet to make this scheme efficient, the per-worker workload must be large, which implies nontrivial growth in the SGD minibatch size. In this paper, we empirically show that on the ImageNet dataset large minibatches cause optimization difficulties, but when these are addressed the trained networks exhibit good generalization. Specifically, we show no loss of accuracy when training with large minibatch sizes up to 8192 images. To achieve this result, we adopt a hyper-parameter-free linear scaling rule for adjusting learning rates as a function of minibatch size and develop a new warmup scheme that overcomes optimization challenges early in training. With these simple techniques, our Caffe2-based system trains ResNet-50 with a minibatch size of 8192 on 256 GPUs in one hour, while matching small minibatch accuracy. Using commodity hardware, our implementation achieves 90 scaling efficiency when moving from 8 to 256 GPUs. Our findings enable training visual recognition models on internet-scale data with high efficiency.
summary: Goyal @cite_9 present a strategy to train ResNet-50 @cite_0 in one hour using the ImageNet dataset. They employed a distributed synchronous Stochastic Gradient Descent (SGD) approach with up to 256 GPUs. They used a large minibatch---8192 examples---and reached an accuracy similar to a much smaller minibatch of 256 examples.