text: We address the problem of decomposing a single image into reflectance and shading. The difficulty comes from the fact that the components of image---the surface albedo, the direct illumination, and the ambient illumination---are coupled heavily in observed image. We propose to infer the shading by ordering pixels by their relative brightness, without knowing the absolute values of the image components beforehand. The pairwise shading orders are estimated in two ways: brightness order and low-order fittings of local shading field. The brightness order is a non-local measure, which can be applied to any pair of pixels including those whose reflectance and shading are both different. The low-order fittings are used for pixel pairs within local regions of smooth shading. Together, they can capture both global order structure and local variations of the shading. We propose a Consistency-aware Selective Fusion (CSF) to integrate the pairwise orders into a globally consistent order. The iterative selection process solves the conflicts between the pairwise orders obtained by different estimation methods. Inconsistent or unreliable pairwise orders will be automatically excluded from the fusion to avoid polluting the global order. Experiments on the MIT Intrinsic Image dataset show that the proposed model is effective at recovering the shading including deep shadows. Our model also works well on natural images from the IIW dataset, the UIUC Shadow dataset and the NYU-Depth dataset, where the colors of direct lights and ambient lights are quite different.
  @cite_37: Intrinsic characterization of scenes is often the best way to overcome the illumination variability artifacts that complicate most computer vision problems, from 3D reconstruction to object or material recognition. This paper examines the deficiency of existing intrinsic image models to accurately account for the effects of illuminant color and sensor characteristics in the estimation of intrinsic images and presents a generic framework which incorporates insights from color constancy research to the intrinsic image decomposition problem. The proposed mathematical formulation includes information about the color of the illuminant and the effects of the camera sensors, both of which modify the observed color of the reflectance of the objects in the scene during the acquisition process. By modeling these effects, we get a "truly intrinsic" reflectance image, which we call absolute reflectance, which is invariant to changes of illuminant or camera sensors. This model allows us to represent a wide range of intrinsic image decompositions depending on the specific assumptions on the geometric properties of the scene configuration and the spectral properties of the light source and the acquisition system, thus unifying previous models in a single general framework. We demonstrate that even partial information about sensors improves significantly the estimated reflectance images, thus making our method applicable for a wide range of sensors. We validate our general intrinsic image framework experimentally with both synthetic data and natural images.
  @cite_26: We present a model for intrinsic decomposition of RGB-D images. Our approach analyzes a single RGB-D image and estimates albedo and shading fields that explain the input. To disambiguate the problem, our model estimates a number of components that jointly account for the reconstructed shading. By decomposing the shading field, we can build in assumptions about image formation that help distinguish reflectance variation from shading. These assumptions are expressed as simple nonlocal regularizers. We evaluate the model on real-world images and on a challenging synthetic dataset. The experimental results demonstrate that the presented approach outperforms prior models for intrinsic decomposition of RGB-D images.
  @cite_36: While intrinsic image decomposition has been studied extensively during the past a few decades, it is still a challenging problem. This is partly because commonly used constraints on shading and reflectance are often too restrictive to capture an important property of natural images, i.e., rich textures. In this paper, we propose a novel image model for handling textures in intrinsic image decomposition, which enables us to produce high quality results even with simple constraints. We also propose a novel constraint based on surface normals obtained from an RGB-D image. Assuming Lambertian surfaces, we formulate the constraint based on a locally linear embedding framework to promote local and global consistency on the shading layer. We demonstrate that combining the novel texture-aware image model and the novel surface normal based constraint can produce superior results to existing approaches.
  @cite_48: We present SIRFS (shape, illumination, and reflectance from shading), the first unified model for recovering shape, chromatic illumination, and reflectance from a single image. Our model is an extension of our previous work [1], which addressed the achromatic version of this problem. Dealing with color requires a modified problem formulation, novel priors on reflectance and illumination, and a new optimization scheme for dealing with the resulting inference problem. Our approach outperforms all previously published algorithms for intrinsic image decomposition and shape-from-shading on the MIT intrinsic images dataset [1, 2] and on our own "naturally" illuminated version of that dataset.
  @cite_9: 
  @cite_21: 
  @cite_42: Separating a photograph into its reflectance and illumination intrinsic images is a fundamentally ambiguous problem, and state-of-the-art algorithms combine sophisticated reflectance and illumination priors with user annotations to create plausible results. However, these algorithms cannot be easily extended to videos for two reasons: first, naively applying algorithms designed for single images to videos produce results that are temporally incoherent; second, effectively specifying user annotations for a video requires interactive feedback, and current approaches are orders of magnitudes too slow to support this. We introduce a fast and temporally consistent algorithm to decompose video sequences into their reflectance and illumination components. Our algorithm uses a hybrid e2ep formulation that separates image gradients into smooth illumination and sparse reflectance gradients using look-up tables. We use a multi-scale parallelized solver to reconstruct the reflectance and illumination from these gradients while enforcing spatial and temporal reflectance constraints and user annotations. We demonstrate that our algorithm automatically produces reasonable results, that can be interactively refined by users, at rates that are two orders of magnitude faster than existing tools, to produce high-quality decompositions for challenging real-world video sequences. We also show how these decompositions can be used for a number of video editing applications including recoloring, retexturing, illumination editing, and lighting-aware compositing.
  @cite_6: 
  @cite_3: We present a method to decompose a video into its intrinsic components of reflectance and shading, plus a number of related example applications in video editing such as segmentation, stylization, material editing, recolorization and color transfer. Intrinsic decomposition is an ill-posed problem, which becomes even more challenging in the case of video due to the need for temporal coherence and the potentially large memory requirements of a global approach. Additionally, user interaction should be kept to a minimum in order to ensure efficiency. We propose a probabilistic approach, formulating a Bayesian Maximum a Posteriori problem to drive the propagation of clustered reflectance values from the first frame, and defining additional constraints as priors on the reflectance and shading. We explicitly leverage temporal information in the video by building a causal-anticausal, coarse-to-fine iterative scheme, and by relying on optical flow information. We impose no restrictions on the input video, and show examples representing a varied range of difficult cases. Our method is the first one designed explicitly for video; moreover, it naturally ensures temporal consistency, and compares favorably against the state of the art in this regard.
  @cite_43: 
  @cite_5: In this paper we extend the “shape, illumination and reflectance from shading” (SIRFS) model [3, 4], which recovers intrinsic scene properties from a single image. Though SIRFS performs well on images of segmented objects, it performs poorly on images of natural scenes, which contain occlusion and spatially-varying illumination. We therefore present Scene-SIRFS, a generalization of SIRFS in which we have a mixture of shapes and a mixture of illuminations, and those mixture components are embedded in a “soft” segmentation of the input image. We additionally use the noisy depth maps provided by RGB-D sensors (in this case, the Kinect) to improve shape estimation. Our model takes as input a single RGB-D image and produces as output an improved depth map, a set of surface normals, a reflectance image, a shading image, and a spatially varying model of illumination. The output of our model can be used for graphics applications, or for any application involving RGB-D images.
  @cite_20: 
summary: Many recent methods address more intrinsic components other than shading and reflectance, including specular reflection @cite_20 , shape and illumination @cite_48 , coarse-scale and detailed shading @cite_21 , direct and indirect irradiance @cite_26 @cite_43 , illuminant color and sensor characteristics @cite_37 , and texture @cite_36 . These detailed decompositions give a more comprehensive analysis of the scene, but they also make the problem much more complex. Recently, new constraints have been formed based on the geometric information of RGB-Depth images @cite_9 @cite_5 @cite_26 @cite_36 . We use the depth map to render shadow maps that can determine the positions of shading edges. More recently, the intrinsic video techniques have extended the research to videos @cite_6 @cite_3 @cite_42 .