text: We propose accelerated randomized coordinate descent algorithms for stochastic optimization and online learning. Our algorithms have significantly less per-iteration complexity than the known accelerated gradient algorithms. The proposed algorithms for online learning have better regret performance than the known randomized online coordinate descent algorithms. Furthermore, the proposed algorithms for stochastic optimization exhibit as good convergence rates as the best known randomized coordinate descent algorithms. We also show simulation results to demonstrate performance of the proposed algorithms.
  @cite_14: We propose a new stochastic gradient method for optimizing the sum of a finite set of smooth functions, where the sum is strongly convex. While standard stochastic gradient methods converge at sublinear rates for this problem, the proposed method incorporates a memory of previous gradient values in order to achieve a linear convergence rate. In a machine learning context, numerical experiments indicate that the new algorithm can dramatically outperform standard algorithms, both in terms of optimizing the training error and reducing the test error quickly.
  @cite_4: Convex programming involves a convex set F ⊆ Rn and a convex cost function c : F → R. The goal of convex programming is to find a point in F which minimizes c. In online convex programming, the convex set is known in advance, but in each step of some repeated optimization problem, one must select a point in F before seeing the cost function for that step. This can be used to model factory production, farm production, and many other industrial optimization problems where one is unaware of the value of the items produced until they have already been constructed. We introduce an algorithm for this domain. We also apply this algorithm to repeated games, and show that it is really a generalization of infinitesimal gradient ascent, and the results here imply that generalized infinitesimal gradient ascent (GIGA) is universally consistent.
  @cite_7: 
  @cite_8: The coordinate descent method enjoys a long history in convex differentiable minimization. Surprisingly, very little is known about the convergence of the iterates generated by this method. Convergence typically requires restrictive assumptions such as that the cost function has bounded level sets and is in some sense strictly convex. In a recent work, Luo and Tseng showed that the iterates are convergent for the symmetric monotone linear complementarity problem, for which the cost function is convex quadratic, but not necessarily strictly convex, and does not necessarily have bounded level sets. In this paper, we extend these results to problems for which the cost function is the composition of an affine mapping with a strictly convex function which is twice differentiable in its effective domain. In addition, we show that the convergence is at least linear. As a consequence of this result, we obtain, for the first time, that the dual iterates generated by a number of existing methods for matrix balancing and entropy optimization are linearly convergent.
  @cite_10: Accelerated coordinate descent is widely used in optimization due to its cheap per-iteration cost and scalability to large-scale problems. Up to a primal-dual transformation, it is also the same as accelerated stochastic gradient descent that is one of the central methods used in machine learning. In this paper, we improve the best known running time of accelerated coordinate descent by a factor up to @math . Our improvement is based on a clean, novel non-uniform sampling that selects each coordinate with a probability proportional to the square root of its smoothness parameter. Our proof technique also deviates from the classical estimation sequence technique used in prior work. Our speed-up applies to important problems such as empirical risk minimization and solving linear systems, both in theory and in practice.
  @cite_1: 
  @cite_6: Regularized risk minimization often involves non-smooth optimization, either because of the loss function (e.g., hinge loss) or the regularizer (e.g., l1-regularizer). Gradient methods, though highly scalable and easy to implement, are known to converge slowly. In this paper, we develop a novel accelerated gradient method for stochastic optimization while still preserving their computational simplicity and scalability. The proposed algorithm, called SAGE (Stochastic Accelerated GradiEnt), exhibits fast convergence rates on stochastic composite optimization with convex or strongly convex objectives. Experimental results show that SAGE is faster than recent (sub)gradient methods including FOLOS, SMIDAS and SCD. Moreover, SAGE can also be extended for online learning, resulting in a simple algorithm but with the best regret bounds currently known for these problems.
  @cite_0: In this paper we consider optimization problems where the objective function is given in a form of the expectation. A basic difficulty of solving such stochastic optimization problems is that the involved multidimensional integrals (expectations) cannot be computed with high accuracy. The aim of this paper is to compare two computational approaches based on Monte Carlo sampling techniques, namely, the stochastic approximation (SA) and the sample average approximation (SAA) methods. Both approaches, the SA and SAA methods, have a long history. Current opinion is that the SAA method can efficiently use a specific (say, linear) structure of the considered problem, while the SA approach is a crude subgradient method, which often performs poorly in practice. We intend to demonstrate that a properly modified SA approach can be competitive and even significantly outperform the SAA method for a certain class of convex stochastic problems. We extend the analysis to the case of convex-concave stochastic saddle point problems and present (in our opinion highly encouraging) results of numerical experiments.
  @cite_5: Online learning algorithms have impressive convergence properties when it comes to risk minimization and convex games on very large problems. However, they are inherently sequential in their design which prevents them from taking advantage of modern multi-core architectures. In this paper we prove that online learning with delayed updates converges well, thereby facilitating parallel online learning.
  @cite_16: 
  @cite_13: We analyze new online gradient descent algorithms for distributed systems with large delays between gradient computations and the corresponding updates. Using insights from adaptive gradient methods, we develop algorithms that adapt not only to the sequence of gradients, but also to the precise update delays that occur. We first give an impractical algorithm that achieves a regret bound that precisely quantifies the impact of the delays. We then analyze AdaptiveRevision, an algorithm that is efficiently implementable and achieves comparable guarantees. The key algorithmic technique is appropriately and efficiently revising the learning rate used for previous gradient steps. Experimental results show when the delays grow large (1000 updates or more), our new algorithms perform significantly better than standard adaptive gradient methods.
  @cite_12: In this paper we propose new methods for solving huge-scale optimization problems. For problems of this size, even the simplest full-dimensional vector operations are very expensive. Hence, we propose to apply an optimization technique based on random partial update of decision variables. For these methods, we prove the global estimates for the rate of convergence. Surprisingly enough, for certain classes of objective functions, our results are better than the standard worst-case bounds for deterministic algorithms. We present constrained and unconstrained versions of the method, and its accelerated variant. Our numerical test confirms a high efficiency of this technique on problems of very big size.
  @cite_17: 
summary: Stochastic gradient descent (SGD) @cite_0 was introduced by where as Online convex optimization and the associated projected gradient (OGD) @cite_4 were introduced by Zinkevich . derived accelerated versions of SGD and OGD; they refer to these algorithms as Stochastic Accelerated GradiEnt (SAGE) @cite_6 . Recently, proposed stochastic average gradient (SAG) @cite_14 and Johnson and Zhang proposed Stochastic variation reduced gradient (SVRG) @cite_7 , both aimed at improving the convergence rate of SGD. @cite_5 and McMahan and Streeter studied delay tolerant OGD algorithms @cite_13 where parameter updates are based on stale gradient information. Cyclic block coordinate descent algorithms were introduced by Luo and Tseng @cite_8 @cite_17 . Nesterov proposed randomized block coordinate descent (RBCD) @cite_12 algorithms for large scale optimization problems. Fercoq and Richtarik @cite_16 and @cite_1 proposed accelerated randomized block coordinate algorithms. More recently, Allen- @cite_10 proposed faster accelerated coordinate descent methods in which sampling frequencies depend on coordinate wise smoothness parameters (i.e., Lipschitz parameters of the corresponding partial derivatives).