text: We present the Moments in Time Dataset, a large-scale human-annotated collection of one million short videos corresponding to dynamic events unfolding within three seconds. Modeling the spatial-audio-temporal dynamics even for actions occurring in 3 second videos poses many challenges: meaningful events do not include only people, but also objects, animals, and natural phenomena; visual and auditory events can be symmetrical or not in time ("opening" means "closing" in reverse order), and transient or sustained. We describe the annotation process of our dataset (each video is tagged with one action or activity label among 339 different classes), analyze its scale and diversity in comparison to other large-scale video datasets for action recognition, and report results of several baseline models addressing separately and jointly three modalities: spatial, temporal and auditory. The Moments in Time dataset designed to have a large coverage and diversity of events in both visual and auditory modalities, can serve as a new challenge to develop models that scale to the level of complexity and abstract reasoning that a human processes on a daily basis.
  @cite_4: Convolutional Neural Networks (CNNs) have proven very effective in image classification and show promise for audio. We use various CNN architectures to classify the soundtracks of a dataset of 70M training videos (5.24 million hours) with 30,871 video-level labels. We examine fully connected Deep Neural Networks (DNNs), AlexNet [1], VGG [2], Inception [3], and ResNet [4]. We investigate varying the size of both training set and label vocabulary, finding that analogs of the CNNs used in image classification do well on our audio classification task, and larger training and label sets help up to a point. A model using embeddings from these classifiers does much better than raw features on the Audio Set [5] Acoustic Event Detection (AED) classification task.
  @cite_8: We learn rich natural sound representations by capitalizing on large amounts of unlabeled sound data collected in the wild. We leverage the natural synchronization between vision and sound to learn an acoustic representation using two-million unlabeled videos. Unlabeled video has the advantage that it can be economically acquired at massive scales, yet contains useful signals about natural sound. We propose a student-teacher training procedure which transfers discriminative visual knowledge from well established visual recognition models into the sound modality using unlabeled video as a bridge. Our sound representation yields significant performance improvements over the state-of-the-art results on standard benchmarks for acoustic scene object classification. Visualizations suggest some high-level semantics automatically emerge in the sound network, even though it is trained without ground truth labels.
  @cite_39: This paper evaluates the potential of convolutional neural networks in classifying short audio clips of environmental sounds. A deep model consisting of 2 convolutional layers with max-pooling and 2 fully connected layers is trained on a low level representation of audio data (segmented spectrograms) with deltas. The accuracy of the network is evaluated on 3 public datasets of environmental and urban recordings. The model outperforms baseline implementations relying on mel-frequency cepstral coefficients and achieves results comparable to other state-of-the-art approaches.
  @cite_24: 
  @cite_23: For intelligent systems to make best use of the audio modality, it is important that they can recognize not just speech and music, which have been researched as specific tasks, but also general sounds in everyday environments. To stimulate research in this field we conducted a public research challenge: the IEEE Audio and Acoustic Signal Processing Technical Committee challenge on Detection and Classification of Acoustic Scenes and Events (DCASE). In this paper, we report on the state of the art in automatically classifying audio scenes, and automatically detecting and classifying audio events. We survey prior work as well as the state of the art represented by the submissions to the challenge from various research groups. We also provide detail on the organization of the challenge, so that our experience as challenge hosts may be useful to those organizing challenges in similar domains. We created new audio datasets and baseline systems for the challenge; these, as well as some submitted systems, are publicly available under open licenses, to serve as benchmarks for further research in general-purpose machine listening.
  @cite_2: Automatic urban sound classification is a growing area of research with applications in multimedia retrieval and urban informatics. In this paper we identify two main barriers to research in this area - the lack of a common taxonomy and the scarceness of large, real-world, annotated data. To address these issues we present a taxonomy of urban sounds and a new dataset, UrbanSound, containing 27 hours of audio with 18.5 hours of annotated sound event occurrences across 10 sound classes. The challenges presented by the new dataset are studied through a series of experiments using a baseline classification system.
  @cite_11: Audio event recognition, the human-like ability to identify and relate sounds from audio, is a nascent problem in machine perception. Comparable problems such as object detection in images have reaped enormous benefits from comprehensive datasets - principally ImageNet. This paper describes the creation of Audio Set, a large-scale dataset of manually-annotated audio events that endeavors to bridge the gap in data availability between image and audio research. Using a carefully structured hierarchical ontology of 632 audio classes guided by the literature and manual curation, we collect data from human labelers to probe the presence of specific audio classes in 10 second segments of YouTube videos. Segments are proposed for labeling using searches based on metadata, context (e.g., links), and content analysis. The result is a dataset of unprecedented breadth and size that will, we hope, substantially stimulate the development of high-performance audio event recognizers.
summary: Environmental and ambient sound recognition is a rapidly growing area of research. @cite_23 collected an early dataset and assembled a challenge for sound classification, Piczak @cite_39 collected a dataset of fifty sound categories and enough to train deep convolutional models, @cite_2 released a dataset of urban sounds, and @cite_11 use web videos for sound dataset collection. Recent work is now developing models for sound classification with deep neural networks. For example, Piczack @cite_39 pioneered early work for convolutional networks for sound classification, @cite_8 transfer visual models into sound for auditory analysis, and @cite_4 develop large-scale convolutional models for sound classification, and Arandjelovi 'c and Zisserman @cite_24 train sound and vision representations jointly. In Moments in Time dataset, many videos have both visual and auditory signals, enabling for multi-modal video recognition.