text: Existing techniques for dynamic scene reconstruction from multiple wide-baseline cameras primarily focus on reconstruction in controlled environments, with fixed calibrated cameras and strong prior constraints. This paper introduces a general approach to obtain a 4D representation of complex dynamic scenes from multi-view wide-baseline static or moving cameras without prior knowledge of the scene structure, appearance, or illumination. Contributions of the work are: An automatic method for initial coarse reconstruction to initialize joint estimation; Sparse-to-dense temporal correspondence integrated with joint multi-view segmentation and reconstruction to introduce temporal coherence; and a general robust approach for joint segmentation refinement and dense reconstruction of dynamic scenes by introducing shape constraint. Comparison with state-of-the-art approaches on a variety of complex indoor and outdoor scenes, demonstrates improved accuracy in both multi-view segmentation and dense reconstruction. This paper demonstrates unsupervised reconstruction of complete temporally coherent 4D scene models with improved non-rigid object segmentation and shape reconstruction and its application to free-viewpoint rendering and virtual reality.
  @cite_61: In this paper, we propose a novel approach to extract primary object segments in videos in the object proposal' domain. The extracted primary object regions are then used to build object models for optimized video segmentation. The proposed approach has several contributions: First, a novel layered Directed Acyclic Graph (DAG) based framework is presented for detection and segmentation of the primary object in video. We exploit the fact that, in general, objects are spatially cohesive and characterized by locally smooth motion trajectories, to extract the primary object from the set of all available proposals based on motion, appearance and predicted-shape similarity across frames. Second, the DAG is initialized with an enhanced object proposal set where motion based proposal predictions (from adjacent frames) are used to expand the set of object proposals for a particular frame. Last, the paper presents a motion scoring function for selection of object proposals that emphasizes high optical flow gradients at proposal boundaries to discriminate between moving objects and the background. The proposed approach is evaluated using several challenging benchmark videos and it outperforms both unsupervised and supervised state-of-the-art methods.
  @cite_70: We present a technique for separating foreground objects from the background in a video. Our method is fast, fully automatic, and makes minimal assumptions about the video. This enables handling essentially unconstrained settings, including rapidly moving background, arbitrary object motion and appearance, and non-rigid deformations and articulations. In experiments on two datasets containing over 1400 video shots, our method outperforms a state-of-the-art background subtraction technique [4] as well as methods based on clustering point tracks [6, 18, 19]. Moreover, it performs comparably to recent video object segmentation methods based on object proposals [14, 16, 27], while being orders of magnitude faster.
  @cite_2: Multiple view segmentation consists in segmenting objects simultaneously in several views. A key issue in that respect and compared to monocular settings is to ensure propagation of segmentation information between views while minimizing complexity and computational cost. In this work, we first investigate the idea that examining measurements at the projections of a sparse set of 3D points is sufficient to achieve this goal. The proposed algorithm softly assigns each of these 3D samples to the scene background if it projects on the background region in at least one view, or to the foreground if it projects on foreground region in all views. Second, we show how other modalities such as depth may be seamlessly integrated in the model and benefit the segmentation. The paper exposes a detailed set of experiments used to validate the algorithm, showing results comparable with the state of art, with reduced computational complexity. We also discuss the use of different modalities for specific situations, such as dealing with a low number of viewpoints or a scene with color ambiguities between foreground and background.
  @cite_24: In this paper, we address the problem of object segmentation in multiple views or videos when two or more viewpoints of the same scene are available. We propose a new approach that propagates segmentation coherence information in both space and time, hence allowing evidences in one image to be shared over the complete set. To this aim the segmentation is cast as a single efficient labeling problem over space and time with graph cuts. In contrast to most existing multi-view segmentation methods that rely on some form of dense reconstruction, ours only requires a sparse 3D sampling to propagate information between viewpoints. The approach is thoroughly evaluated on standard multi-view datasets, as well as on videos. With static views, results compete with state of the art methods but they are achieved with significantly fewer viewpoints. With multiple videos, we report results that demonstrate the benefit of segmentation propagation through temporal cues.
  @cite_44: In this paper, we present a method for extracting consistent foreground regions when multiple views of a scene are available. We propose a framework that automatically identifies such regions in images under the assumption that, in each image, background and foreground regions present different color properties. To achieve this task, monocular color information is not sufficient and we exploit the spatial consistency constraint that several image projections of the same space region must satisfy. Combining the monocular color consistency constraint with multiview spatial constraints allows us to automatically and simultaneously segment the foreground and background regions in multiview images. In contrast to standard background subtraction methods, the proposed approach does not require a priori knowledge of the background nor user interaction. Experimental results under realistic scenarios demonstrate the effectiveness of the method for multiple camera set ups.
  @cite_71: We present an efficient and scalable technique for spatiotemporal segmentation of long video sequences using a hierarchical graph-based algorithm. We begin by over-segmenting a volumetric video graph into space-time regions grouped by appearance. We then construct a “region graph” over the obtained segmentation and iteratively repeat this process over multiple levels to create a tree of spatio-temporal segmentations. This hierarchical approach generates high quality segmentations, which are temporally coherent with stable region boundaries, and allows subsequent applications to choose from varying levels of granularity. We further improve segmentation quality by using dense optical flow to guide temporal connections in the initial graph. We also propose two novel approaches to improve the scalability of our technique: (a) a parallel out-of-core algorithm that can process volumes much larger than an in-core algorithm, and (b) a clip-based processing algorithm that divides the video into overlapping clips in time, and segments them successively while enforcing consistency. We demonstrate hierarchical segmentations on video shots as long as 40 seconds, and even support a streaming mode for arbitrarily long videos, albeit without the ability to process them hierarchically.
  @cite_49: We present an automatic approach to segment an object in calibrated images acquired from multiple viewpoints. Our system starts with a new piecewise planar layer-based stereo algorithm that estimates a dense depth map that consists of a set of 3D planar surfaces. The algorithm is formulated using an energy minimization framework that combines stereo and appearance cues, where for each surface, an appearance model is learnt using an unsupervised approach. By treating the planar surfaces as structural elements of the scene and reasoning about their visibility in multiple views, we segment the object in each image independently. Finally, these segmentations are refined by probabilistically fusing information across multiple views. We demonstrate that our approach can segment challenging objects with complex shapes and topologies, which may have thin structures and non-Lambertian surfaces. It can also handle scenarios where the object and background color distributions overlap significantly.
  @cite_5: In moving camera videos, motion segmentation is commonly performed using the image plane motion of pixels, or optical flow. However, objects that are at different depths from the camera can exhibit different optical flows even if they share the same real-world motion. This can cause a depth-dependent segmentation of the scene. Our goal is to develop a segmentation algorithm that clusters pixels that have similar real-world motion irrespective of their depth in the scene. Our solution uses optical flow orientations instead of the complete vectors and exploits the well-known property that under camera translation, optical flow orientations are independent of object depth. We introduce a probabilistic model that automatically estimates the number of observed independent motions and results in a labeling that is consistent with real-world motion in the scene. The result of our system is that static objects are correctly identified as one segment, even if they are at different depths. Color features and information from previous frames in the video sequence are used to correct occasional errors due to the orientation-based segmentation. We present results on more than thirty videos from different benchmarks. The system is particularly robust on complex background scenes containing objects at significantly different depths.
  @cite_20: This invention relates to a novel energy absorbing isolation device which will absorb and dissipate a major portion of the energy associated with vehicle collisions. The present invention comprises a cylindrical tube, housing a plurality of Belleville spring washers which are compressed on impact by the wide portion of a movable shaft having a relatively wide portion and a relatively narrow portion. The relatively narrow portion of the shaft advances axially into the cylindrical tube as the Belleville washers are compressed. The energy of impact is absorbed and dissipated by compression of the Belleville washers and by interactions between the washers, the inside surface of the cylindrical tube, and the narrow portion of the shaft.
summary: In the field of image segmentation, approaches have been proposed to provide temporally consistent monocular video segmentation @cite_71 @cite_70 @cite_5 @cite_61 . Hierarchical segmentation based on graphs was proposed in @cite_71 , directed acyclic graph were used to propose an object followed by segmentation @cite_61 . Optical flow is used to identify and consistently segment objects @cite_5 @cite_70 . Recently a number of approaches have been proposed for multi-view foreground object segmentation by exploiting appearance similarity spatially across views @cite_24 @cite_49 @cite_44 @cite_20 . An approach for space-time multi-view segmentation was proposed by @cite_2 . However, multi-view approaches assume a static background and different colour distributions for the foreground and background which limits applicability for general scenes and non-rigid objects.