text: This paper documents the winning entry at the CVPR2017 vehicle velocity estimation challenge. Velocity estimation is an emerging task in autonomous driving which has not yet been thoroughly explored. The goal is to estimate the relative velocity of a specific vehicle from a sequence of images. In this paper, we present a light-weight approach for directly regressing vehicle velocities from their trajectories using a multilayer perceptron. Another contribution is an explorative study of features for monocular vehicle velocity estimation. We find that light-weight trajectory based features outperform depth and motion cues extracted from deep ConvNets, especially for far-distance predictions where current disparity and optical flow estimators are challenged significantly. Our light-weight approach is real-time capable on a single CPU and outperforms all competing entries in the velocity estimation challenge. On the test set, we report an average error of 1.12 m s which is comparable to a (ground-truth) system that combines LiDAR and radar techniques to achieve an error of around 0.71 m s.
  @cite_35: Visual object tracking is challenging as target objects often undergo significant appearance changes caused by deformation, abrupt motion, background clutter and occlusion. In this paper, we exploit features extracted from deep convolutional neural networks trained on object recognition datasets to improve tracking accuracy and robustness. The outputs of the last convolutional layers encode the semantic information of targets and such representations are robust to significant appearance variations. However, their spatial resolution is too coarse to precisely localize targets. In contrast, earlier convolutional layers provide more precise localization but are less invariant to appearance changes. We interpret the hierarchies of convolutional layers as a nonlinear counterpart of an image pyramid representation and exploit these multiple levels of abstraction for visual tracking. Specifically, we adaptively learn correlation filters on each convolutional layer to encode the target appearance. We hierarchically infer the maximum response of each layer to locate targets. Extensive experimental results on a largescale benchmark dataset show that the proposed algorithm performs favorably against state-of-the-art methods.
  @cite_34: Machine learning techniques are often used in computer vision due to their ability to leverage large amounts of training data to improve performance. Unfortunately, most generic object trackers are still trained from scratch online and do not benefit from the large number of videos that are readily available for offline training. We propose a method for offline training of neural networks that can track novel objects at test-time at 100 fps. Our tracker is significantly faster than previous methods that use neural networks for tracking, which are typically very slow to run and not practical for real-time applications. Our tracker uses a simple feed-forward network with no online training required. The tracker learns a generic relationship between object motion and appearance and can be used to track novel objects that do not appear in the training set. We test our network on a standard tracking benchmark to demonstrate our tracker's state-of-the-art performance. Further, our performance improves as we add more videos to our offline training set. To the best of our knowledge, our tracker is the first neural-network tracker that learns to track generic objects at 100 fps.
summary: More recent methods like @cite_34 employ convolutional neural networks to learn motion and appearance of objects. The feature maps of higher convolutional layers provide robust and accurate appearance representations, but lack spatial resolution. Lower layers on the other hand provide higher spatial resolution and less refined appearance representations. This hierarchical structure is used in @cite_35 by inferring responses of correlation filters on each corresponding layer pair.