text: ABSTRACTIn many ‘smart city’ applications, congestion arises in part due to the nature of signals received by individuals from a central authority. In the model of , each agent uses one out of multiple resources at each time instant. The per-use cost of a resource depends on the number of concurrent users. A central authority has up-to-date knowledge of the congestion across all resources and uses randomisation to provide a scalar or an interval for each resource at each time. In this paper, the interval to broadcast per resource is obtained by taking the minima and maxima of costs observed within a time window of length r, rather than by randomisation. We show that the resulting distribution of agents across resources also converges in distribution, under plausible assumptions about the evolution of the population over time.
  @cite_30: We investigate the optimal allocation of effort to a collection of n projects. The projects are 'restless' in that the state of a project evolves in time, whether or not it is allocated effort. The evolution of the state of each project follows a Markov rule, but transitions and rewards depend on whether or not the project receives effort. The objective is to maximize the expected time-average reward under a constraint that exactly m of the n projects receive effort at any one time. We show that as m and n tend to oo with m n fixed, the per-project reward of the optimal policy is asymptotically the same as that achieved by a policy which operates under the relaxed constraint that an average of m projects be active. The relaxed constraint was considered by Whittle (1988) who described how to use a Lagrangian multiplier approach to assign indices to the projects. He conjectured that the policy of allocating effort to the m projects of greatest index is asymptotically optimal as m and n tend to oo. We show that the conjecture is true if the differential equation describing the fluid approximation to the index policy has a globally stable equilibrium point. This need not be the case, and we present an example for which the index policy is not asymptotically optimal. However, numerical work suggests that such counterexamples are extremely rare and that the size of the suboptimality
  @cite_22: 
  @cite_33: We develop a mathematical programming approach for the classicalPSPACE-hard restless bandit problem in stochastic optimization. We introduce a hierarchy ofN (whereN is the number of bandits) increasingly stronger linear programming relaxations, the last of which is exact and corresponds to the (exponential size) formulation of the problem as a Markov decision chain, while the other relaxations provide bounds and are efficiently computed. We also propose a priority-index heuristic scheduling policy from the solution to the firstorder relaxation, where the indices are defined in terms of optimal dual variables. In this way we propose a policy and a suboptimality guarantee. We report results of computational experiments that suggest that the proposed heuristic policy is nearly optimal. Moreover, the second-order relaxation is found to provide strong bounds on the optimal value.
  @cite_19: The class of restless bandits as proposed by Whittle [21] have long been known to be intractable. This paper presents an optimality result which extends that of Weber and Weiss [19] for restless bandits to a more general setting in which individual bandits have multiple levels of activation but are subject to an overall resource constraint. The contribution is motivated by recent works of [10, 11] who discuss the performance of index heuristics for resource allocation in such systems. Hitherto, index heuristics have been shown, under a condition of full indexability, to be optimal for a natural Lagrangian relaxation of such problems in which resource is purchased rather than constrained. We find that under key assumptions about the nature of solutions to a deterministic differential equation that the index heuristics above are asymptotically optimal in a sense described by Whittle. We then demonstrate that these assumptions always hold for three-state bandits.
  @cite_40: We study a general class of online learning problems where the feedback is specified by a graph. This class includes online prediction with expert advice and the multi-armed bandit problem, but also several learning problems where the online player does not necessarily observe his own loss. We analyze how the structure of the feedback graph controls the inherent difficulty of the induced @math -round learning problem. Specifically, we show that any feedback graph belongs to one of three classes: strongly observable graphs, weakly observable graphs, and unobservable graphs. We prove that the first class induces learning problems with @math minimax regret, where @math is the independence number of the underlying graph; the second class induces problems with @math minimax regret, where @math is the domination number of a certain portion of the graph; and the third class induces problems with linear minimax regret. Our results subsume much of the previous work on learning with feedback graphs and reveal new connections to partial monitoring games. We also show how the regret is affected if the graphs are allowed to vary with time.
  @cite_45: We develop appropriately generalized notions of indexability for problems of dynamic resource allocation where the resource concerned may be assigned more flexibility than is allowed, for example, in classical multi-armed bandits. Most especially we have in mind the allocation of a divisible resource (manpower, money, equipment) to a collection of objects (projects) requiring it in cases where its over-concentration would usually be far from optimal. The resulting project indices are functions of both a resource level and a state. They have a simple interpretation as a fair charge for increasing the resource available to the project from the specified resource level when in the specified state. We illustrate ideas by reference to two model classes which are of independent interest. In the first, a pool of servers is assigned dynamically to a collection of service teams, each of which mans a service station. We demonstrate indexability under a natural assumption that the service rate delivered is increasing and concave in the team size. The second model class is a generalization of the spinning plates model for the optimal deployment of a divisible investment resource to a collection of reward generating assets. Asset indexability is established under appropriately drawn laws of diminishing returns for resource deployment. For both model classes numerical studies provide evidence that the proposed greedy index heuristic performs strongly.
  @cite_5: We consider a population of n projects which in general continue to evolve whether in operation or not (although by different rules). It is desired to choose the projects in operation at each instant of time so as to maximise the expected rate of reward, under a constraint upon the expected number of projects in operation. The Lagrange multiplier associated with this constraint defines an index which reduces to the Gittins index when projects not being operated are static. If one is constrained to operate m projects exactly then arguments are advanced to support the conjecture that, for m and n large in constant ratio, the policy of operating the m projects of largest current index is nearly optimal. The index is evaluated for some particular projects.
  @cite_15: We consider an adversarial online learning setting where a decision maker can choose an action in every stage of the game. In addition to observing the reward of the chosen action, the decision maker gets side observations on the reward he would have obtained had he chosen some of the other actions. The observation structure is encoded as a graph, where node i is linked to node j if sampling i provides information on the reward of j. This setting naturally interpolates between the well-known "experts" setting, where the decision maker can view all rewards, and the multi-armed bandits setting, where the decision maker can only view the reward of the chosen action. We develop practical algorithms with provable regret guarantees, which depend on non-trivial graph-theoretic properties of the information feedback structure. We also provide partially-matching lower bounds.
  @cite_16: We consider the partial observability model for multi-armed bandits, introduced by Mannor and Shamir. Our main result is a characterization of regret in the directed observability model in terms of the dominating and independence numbers of the observability graph. We also show that in the undirected case, the learner can achieve optimal regret without even accessing the observability graph before selecting an action. Both results are shown using variants of the Exp3 algorithm operating on the observability graph in a time-efficient manner.
summary: Within applied probability, the rich history of work on the multi-action restless bandits problem, e.g., @cite_5 @cite_30 @cite_33 , has been summarised by @cite_22 . See the work of Glazebrook @cite_45 @cite_19 for some of the present-best results. The replacement of a single scalar of feedback per arm played has been suggested @cite_15 @cite_16 @cite_40 in the bandits literature, often in connection to revealing the outcome of further arms as well. We are not aware of any bi-level extensions, e.g., seeing the problem from the point of view of the owner of the bandit.