text: With the prevalence of the commodity depth cameras, the new paradigm of user interfaces based on 3D motion capturing and recognition have dramatically changed the way of interactions between human and computers. Human action recognition, as one of the key components in these devices, plays an important role to guarantee the quality of user experience. Although the model-driven methods have achieved huge success, they cannot provide a scalable solution for efficiently storing, retrieving and recognizing actions in the large-scale applications. These models are also vulnerable to the temporal translation and warping, as well as the variations in motion scales and execution rates. To address these challenges, we propose to treat the 3D human action recognition as a video-level hashing problem and propose a novel First-Take-All (FTA) Hashing algorithm capable of hashing the entire video into hash codes of fixed length. We demonstrate that this FTA algorithm produces a compact representation of the video invariant to the above mentioned variations, through which action recognition can be solved by an efficient nearest neighbor search by the Hamming distance between the FTA hash codes. Experiments on the public 3D human action datasets shows that the FTA algorithm can reach a recognition accuracy higher than 80 , with about 15 bits per frame considering there are 65 frames per video over the datasets.
  @cite_30: We introduce a method that enables scalable similarity search for learned metrics. Given pairwise similarity and dissimilarity constraints between some examples, we learn a Mahalanobis distance function that captures the examples' underlying relationships well. To allow sublinear time similarity search under the learned metric, we show how to encode the learned metric parameterization into randomized locality-sensitive hash functions. We further formulate an indirect solution that enables metric learning and hashing for vector spaces whose high dimensionality makes it infeasible to learn an explicit transformation over the feature dimensions. We demonstrate the approach applied to a variety of image data sets, as well as a systems data set. The learned metrics improve accuracy relative to commonly used metric baselines, while our hashing construction enables efficient indexing with learned distances and very large databases.
  @cite_18: The era of Big Data has spawned unprecedented interests in developing hashing algorithms for efficient storage and fast nearest neighbor search. Most existing work learn hash functions that are numeric quantizations of feature values in projected feature space. In this work, we propose a novel hash learning framework that encodes feature's rank orders instead of numeric values in a number of optimal low-dimensional ranking subspaces. We formulate the ranking subspace learning problem as the optimization of a piece-wise linear convex-concave function and present two versions of our algorithm: one with independent optimization of each hash bit and the other exploiting a sequential learning framework. Our work is a generalization of the Winner-Take-All (WTA) hash family and naturally enjoys all the numeric stability benefits of rank correlation measures while being optimized to achieve high precision at very short code length. We compare with several state-of-the-art hashing algorithms in both supervised and unsupervised domain, showing superior performance in a number of data sets.
  @cite_33: In this paper we study the problem of finding the approximate nearest neighbor of a query point in the high dimensional space, focusing on the Euclidean space. The earlier approaches use locality-preserving hash functions (that tend to map nearby points to the same value) to construct several hash tables to ensure that the query point hashes to the same bucket as its nearest neighbor in at least one table. Our approach is different - we use one (or a few) hash table and hash several randomly chosen points in the neighborhood of the query point showing that at least one of them will hash to the bucket containing its nearest neighbor. We show that the number of randomly chosen points in the neighborhood of the query point q required depends on the entropy of the hash value h(p) of a random point p at the same distance from q at its nearest neighbor, given q and the locality preserving hash function h chosen randomly from the hash family. Precisely, we show that if the entropy I(h(p)|q, h) = M and g is a bound on the probability that two far-off points will hash to the same bucket, then we can find the approximate nearest neighbor in O(np) time and near linear O(n) space where p = M log(1 g). Alternatively we can build a data structure of size O(n1 (1-p)) to answer queries in O(d) time. By applying this analysis to the locality preserving hash functions in [17, 21, 6] and adjusting the parameters we show that the c nearest neighbor can be computed in time O(np) and near linear space where p a 2.06 c as c becomes large.
  @cite_32: We present a novel Locality-Sensitive Hashing scheme for the Approximate Nearest Neighbor Problem under lp norm, based on p-stable distributions.Our scheme improves the running time of the earlier algorithm for the case of the lp norm. It also yields the first known provably efficient approximate NN algorithm for the case p<1. We also show that the algorithm finds the exact near neigbhor in O(log n) time for data satisfying certain "bounded growth" condition.Unlike earlier schemes, our LSH scheme works directly on points in the Euclidean space without embeddings. Consequently, the resulting query time bound is free of large factors and is simple and easy to implement. Our experiments (on synthetic data sets) show that the our data structure is up to 40 times faster than kd-tree.
  @cite_6: 
  @cite_23: LSH (Locality Sensitive Hashing) is one of the best known methods for solving the c-approximate nearest neighbor problem in high dimensional spaces. This paper presents a variant of the LSH algorithm, focusing on the special case of where all points in the dataset lie on the surface of the unit hypersphere in a d-dimensional Euclidean space. The LSH scheme is based on a family of hash functions that preserves locality of points. This paper points out that when all points are constrained to lie on the surface of the unit hypersphere, there exist hash functions that partition the space more efficiently than the previously proposed methods. The design of these hash functions uses randomly rotated regular polytopes and it partitions the surface of the unit hypersphere like a Voronoi diagram. Our new scheme improves the exponent ρ, the main indicator of the performance of the LSH algorithm.
  @cite_16: 
  @cite_10: The nearestor near-neighbor query problems arise in a large variety of database applications, usually in the context of similarity searching. Of late, there has been increasing interest in building search index structures for performing similarity search over high-dimensional data, e.g., image databases, document collections, time-series databases, and genome databases. Unfortunately, all known techniques for solving this problem fall prey to the of dimensionality." That is, the data structures scale poorly with data dimensionality; in fact, if the number of dimensions exceeds 10 to 20, searching in k-d trees and related structures involves the inspection of a large fraction of the database, thereby doing no better than brute-force linear search. It has been suggested that since the selection of features and the choice of a distance metric in typical applications is rather heuristic, determining an approximate nearest neighbor should su ce for most practical purposes. In this paper, we examine a novel scheme for approximate similarity search based on hashing. The basic idea is to hash the points Supported by NAVY N00014-96-1-1221 grant and NSF Grant IIS-9811904. Supported by Stanford Graduate Fellowship and NSF NYI Award CCR-9357849. Supported by ARO MURI Grant DAAH04-96-1-0007, NSF Grant IIS-9811904, and NSF Young Investigator Award CCR9357849, with matching funds from IBM, Mitsubishi, Schlumberger Foundation, Shell Foundation, and Xerox Corporation. Permission to copy without fee all or part of this material is granted provided that the copies are not made or distributed for direct commercial advantage, the VLDB copyright notice and the title of the publication and its date appear, and notice is given that copying is by permission of the Very Large Data Base Endowment. To copy otherwise, or to republish, requires a fee and or special permission from the Endowment. Proceedings of the 25th VLDB Conference, Edinburgh, Scotland, 1999. from the database so as to ensure that the probability of collision is much higher for objects that are close to each other than for those that are far apart. We provide experimental evidence that our method gives signi cant improvement in running time over other methods for searching in highdimensional spaces based on hierarchical tree decomposition. Experimental results also indicate that our scheme scales well even for a relatively large number of dimensions (more than 50).
  @cite_25: Fast retrieval methods are critical for large-scale and data-driven vision applications. Recent work has explored ways to embed high-dimensional features or complex distance functions into a low-dimensional Hamming space where items can be efficiently searched. However, existing methods do not apply for high-dimensional kernelized data when the underlying feature embedding for the kernel is unknown. We show how to generalize locality-sensitive hashing to accommodate arbitrary kernel functions, making it possible to preserve the algorithm's sub-linear time similarity search guarantees for a wide class of useful similarity functions. Since a number of successful image-based kernels have unknown or incomputable embeddings, this is especially valuable for image retrieval tasks. We validate our technique on several large-scale datasets, and show that it enables accurate and fast performance for example-based object classification, feature matching, and content-based retrieval.
summary: The space-partitioning methods, such as Locality Sensitive Hashing (LSH) @cite_10 and Compressed Hashing @cite_6 normally partition the whole feature space into a sequence of half spaces and quantize the original features into binary bits by these half spaces. In order to preserve the Euclidean distances between high dimensional vectors with sufficient precision, long codes are usually required for these methods. To overcome this drawback, Multi-Probe LSH @cite_18 and entropy-based LSH @cite_33 are proposed to reduce the storage burden at the cost of increasing the query time. On the other hand, different paradigms of hashing algorithms have been developed to approximate distance metrics other than the Euclidean distance, such as the @math -norm distance @cite_32 and the Mahalanobis distance @cite_30 . Spherical LSH @cite_23 works for hashing a set of points on the hypersphere of an input space. There also exist several works kernelizing the LSH approaches by considering the Reproducing Kernel Hilbert Space (RKHS) @cite_25 @cite_16 .