text: We present a state-of-the-art speech recognition system developed using end-to-end deep learning. Our architecture is significantly simpler than traditional speech systems, which rely on laboriously engineered processing pipelines; these traditional systems also tend to perform poorly when used in noisy environments. In contrast, our system does not need hand-designed components to model background noise, reverberation, or speaker variation, but instead directly learns a function that is robust to such effects. We do not need a phoneme dictionary, nor even the concept of a "phoneme." Key to our approach is a well-optimized RNN training system that uses multiple GPUs, as well as a set of novel data synthesis techniques that allow us to efficiently obtain a large amount of varied data for training. Our system, called Deep Speech, outperforms previously published results on the widely studied Switchboard Hub5'00, achieving 16.0 error on the full test set. Deep Speech also handles challenging noisy environments better than widely used, state-of-the-art commercial speech systems.
  @cite_30: Scaling up deep learning algorithms has been shown to lead to increased performance in benchmark tasks and to enable discovery of complex high-level features. Recent efforts to train extremely large networks (with over 1 billion parameters) have relied on cloudlike computing infrastructure and thousands of CPU cores. In this paper, we present technical details and results from our own system based on Commodity Off-The-Shelf High Performance Computing (COTS HPC) technology: a cluster of GPU servers with Infiniband interconnects and MPI. Our system is able to train 1 billion parameter networks on just 3 machines in a couple of days, and we show that it can scale to networks with over 11 billion parameters using just 16 machines. As this infrastructure is much more easily marshaled by others, the approach enables much wider-spread research with extremely large neural networks.
  @cite_37: The promise of unsupervised learning methods lies in their potential to use vast amounts of unlabeled data to learn complex, highly nonlinear models with millions of free parameters. We consider two well-known unsupervised learning models, deep belief networks (DBNs) and sparse coding, that have recently been applied to a flurry of machine learning applications (Hinton & Salakhutdinov, 2006; , 2007). Unfortunately, current learning algorithms for both models are too slow for large-scale applications, forcing researchers to focus on smaller-scale models, or to use fewer training examples. In this paper, we suggest massively parallel methods to help resolve these problems. We argue that modern graphics processors far surpass the computational capabilities of multicore CPUs, and have the potential to revolutionize the applicability of deep unsupervised learning methods. We develop general principles for massively parallelizing unsupervised learning tasks using graphics processors. We show that these principles can be applied to successfully scaling up learning algorithms for both DBNs and sparse coding. Our implementation of DBN learning is up to 70 times faster than a dual-core CPU implementation for large models. For example, we are able to reduce the time required to learn a four-layer DBN with 100 million free parameters from several weeks to around a single day. For sparse coding, we develop a simple, inherently parallel algorithm, that leads to a 5 to 15-fold speedup over previous methods.
  @cite_4: We propose a deep convolutional neural network architecture codenamed "Inception", which was responsible for setting the new state of the art for classification and detection in the ImageNet Large-Scale Visual Recognition Challenge 2014 (ILSVRC 2014). The main hallmark of this architecture is the improved utilization of the computing resources inside the network. This was achieved by a carefully crafted design that allows for increasing the depth and width of the network while keeping the computational budget constant. To optimize quality, the architectural decisions were based on the Hebbian principle and the intuition of multi-scale processing. One particular incarnation used in our submission for ILSVRC 2014 is called GoogLeNet, a 22 layers deep network, the quality of which is assessed in the context of classification and detection.
  @cite_33: We consider the problem of building high- level, class-specific feature detectors from only unlabeled data. For example, is it possible to learn a face detector using only unlabeled images? To answer this, we train a 9-layered locally connected sparse autoencoder with pooling and local contrast normalization on a large dataset of images (the model has 1 bil- lion connections, the dataset has 10 million 200x200 pixel images downloaded from the Internet). We train this network using model parallelism and asynchronous SGD on a clus- ter with 1,000 machines (16,000 cores) for three days. Contrary to what appears to be a widely-held intuition, our experimental re- sults reveal that it is possible to train a face detector without having to label images as containing a face or not. Control experiments show that this feature detector is robust not only to translation but also to scaling and out-of-plane rotation. We also find that the same network is sensitive to other high-level concepts such as cat faces and human bod- ies. Starting with these learned features, we trained our network to obtain 15.8 accu- racy in recognizing 20,000 object categories from ImageNet, a leap of 70 relative im- provement over the previous state-of-the-art.
  @cite_0: We trained a large, deep convolutional neural network to classify the 1.2 million high-resolution images in the ImageNet LSVRC-2010 contest into the 1000 different classes. On the test data, we achieved top-1 and top-5 error rates of 37.5 and 17.0 , respectively, which is considerably better than the previous state-of-the-art. The neural network, which has 60 million parameters and 650,000 neurons, consists of five convolutional layers, some of which are followed by max-pooling layers, and three fully connected layers with a final 1000-way softmax. To make training faster, we used non-saturating neurons and a very efficient GPU implementation of the convolution operation. To reduce overfitting in the fully connected layers we employed a recently developed regularization method called "dropout" that proved to be very effective. We also entered a variant of this model in the ILSVRC-2012 competition and achieved a winning top-5 test error rate of 15.3 , compared to 26.2 achieved by the second-best entry.
  @cite_19: We present a fast, fully parameterizable GPU implementation of Convolutional Neural Network variants. Our feature extractors are neither carefully designed nor pre-wired, but rather learned in a supervised way. Our deep hierarchical architectures achieve the best published results on benchmarks for object classification (NORB, CIFAR10) and handwritten digit recognition (MNIST), with error rates of 2.53 , 19.51 , 0.35 , respectively. Deep nets trained by simple back-propagation perform better than more shallow ones. Learning is surprisingly rapid. NORB is completely trained within five epochs. Test error rates on MNIST drop to 2.42 , 0.97 and 0.48 after 1, 3 and 17 epochs, respectively.
  @cite_40: A great deal of research has focused on algorithms for learning features from unlabeled data. Indeed, much progress has been made on benchmark datasets like NORB and CIFAR by employing increasingly complex unsupervised learning algorithms and deep models. In this paper, however, we show that several simple factors, such as the number of hidden nodes in the model, may be more important to achieving high performance than the learning algorithm or the depth of the model. Specifically, we will apply several othe-shelf feature learning algorithms (sparse auto-encoders, sparse RBMs, K-means clustering, and Gaussian mixtures) to CIFAR, NORB, and STL datasets using only singlelayer networks. We then present a detailed analysis of the eect of changes in the model setup: the receptive field size, number of hidden nodes (features), the step-size (“stride”) between extracted features, and the eect of whitening. Our results show that large numbers of hidden nodes and dense feature extraction are critical to achieving high performance—so critical, in fact, that when these parameters are pushed to their limits, we achieve state-of-the-art performance on both CIFAR-10 and NORB using only a single layer of features. More surprisingly, our best performance is based on K-means clustering, which is extremely fast, has no hyperparameters to tune beyond the model structure itself, and is very easy to implement. Despite the simplicity of our system, we achieve accuracy beyond all previously published results on the CIFAR-10 and NORB datasets (79.6 and 97.2 respectively).
  @cite_13: 
  @cite_20: Deep Convolutional Neural Networks (CNNs) are more powerful than Deep Neural Networks (DNN), as they are able to better reduce spectral variation in the input signal. This has also been confirmed experimentally, with CNNs showing improvements in word error rate (WER) between 4-12 relative compared to DNNs across a variety of LVCSR tasks. In this paper, we describe different methods to further improve CNN performance. First, we conduct a deep analysis comparing limited weight sharing and full weight sharing with state-of-the-art features. Second, we apply various pooling strategies that have shown improvements in computer vision to an LVCSR speech task. Third, we introduce a method to effectively incorporate speaker adaptation, namely fMLLR, into log-mel features. Fourth, we introduce an effective strategy to use dropout during Hessian-free sequence training. We find that with these improvements, particularly with fMLLR and dropout, we are able to achieve an additional 2-3 relative improvement in WER on a 50-hour Broadcast News task over our previous best CNN baseline. On a larger 400-hour BN task, we find an additional 4-5 relative improvement over our previous best CNN baseline.
  @cite_11: Traditional methods of computer vision and machine learning cannot match human performance on tasks such as the recognition of handwritten digits or traffic signs. Our biologically plausible deep artificial neural network architectures can. Small (often minimal) receptive fields of convolutional winner-take-all neurons yield large network depth, resulting in roughly as many sparsely connected neural layers as found in mammals between retina and visual cortex. Only winner neurons are trained. Several deep neural columns become experts on inputs preprocessed in different ways; their predictions are averaged. Graphics cards allow for fast training. On the very competitive MNIST handwriting benchmark, our method is the first to achieve near-human performance. On a traffic sign recognition benchmark it outperforms humans by a factor of two. We also improve the state-of-the-art on a plethora of common image classification benchmarks.
summary: Our work is certainly not the first to exploit scalability to improve performance of DL algorithms. The value of scalability in deep learning is well-studied @cite_40 @cite_33 and the use of parallel processors (including GPUs) has been instrumental to recent large-scale DL results @cite_4 @cite_33 . Early ports of DL algorithms to GPUs revealed significant speed gains @cite_37 . Researchers have also begun choosing designs that map well to GPU hardware to gain even more efficiency, including convolutional @cite_0 @cite_19 @cite_20 and locally connected @cite_30 @cite_11 networks, especially when optimized libraries like cuDNN @cite_13 and BLAS are available. Indeed, using high-performance computing infrastructure, it is possible today to train neural networks with more than 10 billion connections @cite_30 using clusters of GPUs. These results inspired us to focus first on making scalable design choices to efficiently utilize many GPUs before trying to engineer the algorithms and models themselves.