text: This article addresses the navigation problem of small and medium-sized unmanned aerial vehicles (UAVs) built to perform missions in forest environments (e.g., search and rescue) by exploiting the presence of natural or man-made paths, typically present in this type of environments. The proposed system extends a previous monocular-based technique for trail detection and tracking so as to take into account volumetric data acquired from a Visual SLAM algorithm and, as a result, to increase its sturdiness upon challenging trails. The experimental results, obtained via a set of 12 videos recorded with a camera installed in a tele-operated, unmanned small-sized aerial vehicle, show the ability of the proposed system to overcome some of the difficulties of the original detector, attaining a success rate of 97.8 .
  @cite_37: Most models of visual search, whether involving overt eye movements or covert shifts of attention, are based on the concept of a saliency map, that is, an explicit two-dimensional map that encodes the saliency or conspicuity of objects in the visual environment. Competition among neurons in this map gives rise to a single winning location that corresponds to the next attended target. Inhibiting this location automatically allows the system to attend to the next most salient location. We describe a detailed computer implementation of such a scheme, focusing on the problem of combining information across modalities, here orientation, intensity and color information, in a purely stimulus-driven manner. The model is applied to common psychophysical stimuli as well as to a very demanding visual search task. Its successful performance is used to address the extent to which the primate visual system carries out visual search via one or more such saliency maps and how this can be tested.
  @cite_18: Real-time 3D perception of the surrounding environment is a crucial precondition for the reliable and safe application of mobile service robots in domestic environments. Using a RGB-D camera, we present a system for acquiring and processing 3D (semantic) information at frame rates of up to 30Hz that allows a mobile robot to reliably detect obstacles and segment graspable objects and supporting surfaces as well as the overall scene geometry. Using integral images, we compute local surface normals. The points are then clustered, segmented, and classified in both normal space and spherical coordinates. The system is tested in different setups in a real household environment. The results show that the system is capable of reliably detecting obstacles at high frame rates, even in case of obstacles that move fast or do not considerably stick out of the ground. The segmentation of all planes in the 3D data even allows for correcting characteristic measurement errors and for reconstructing the original scene geometry in far ranges.
  @cite_36: 
  @cite_24: We study the problem of perceiving forest or mountain trails from a single monocular image acquired from the viewpoint of a robot traveling on the trail itself. Previous literature focused on trail segmentation, and used low-level features such as image saliency or appearance contrast; we propose a different approach based on a deep neural network used as a supervised image classifier. By operating on the whole image at once, our system outputs the main direction of the trail compared to the viewing direction. Qualitative and quantitative results computed on a large real-world dataset (which we provide for download) show that our approach outperforms alternatives, and yields an accuracy comparable to the accuracy of humans that are tested on the same image classification task. Preliminary results on using this information for quadrotor control in unseen trails are reported. To the best of our knowledge, this is the first letter that describes an approach to perceive forest trials, which is demonstrated on a quadrotor micro aerial vehicle.
  @cite_15: Wilderness Search and Rescue (WiSAR) entails searching over large regions in often rugged remote areas. Because of the large regions and potentially limited mobility of ground searchers, WiSAR is an ideal application for using small (human-packable) unmanned aerial vehicles (UAVs) to provide aerial imagery of the search region. This paper presents a brief analysis of the WiSAR problem with emphasis on practical aspects of visual-based aerial search. As part of this analysis, we present and analyze a generalized contour search algorithm, and relate this search to existing coverage searches. Extending beyond laboratory analysis, lessons from field trials with search and rescue personnel indicated the immediate need to improve two aspects of UAV-enabled search: How video information is presented to searchers and how UAV technology is integrated into existing WiSAR teams. In response to the first need, three computer vision algorithms for improving video display presentation are compared; results indicate that constructing temporally localized image mosaics is more useful than stabilizing video imagery. In response to the second need, a goal-directed task analysis of the WiSAR domain was conducted and combined with field observations to identify operational paradigms and field tactics for coordinating the UAV operator, the payload operator, the mission manager, and ground searchers. © 2008 Wiley Periodicals, Inc.
  @cite_16: As mobile robotics is gradually moving towards a level of semantic environment understanding, robust 3D object recognition plays an increasingly important role. One of the most crucial prerequisites for object recognition is a set of fast algorithms for geometry segmentation and extraction, which in turn rely on surface normal vectors as a fundamental feature. Although there exists a plethora of different approaches for estimating normal vectors from 3D point clouds, it is largely unclear which methods are preferable for online processing on a mobile robot. This paper presents a detailed analysis and comparison of existing methods for surface normal estimation with a special emphasis on the trade-off between quality and speed. The study sheds light on the computational complexity as well as the qualitative differences between methods and provides guidelines on choosing the ‘right’ algorithm for the robotics practitioner. The robustness of the methods with respect to noise and neighborhood size is analyzed. All algorithms are benchmarked with simulated as well as real 3D laser data obtained from a mobile robot.
  @cite_11: 
summary: Current path detection methods rely considerably on work developed for ill-structured unpaved rural roads. The typical solution in this case is to segment the road region from its surroundings by considering a set of pixels whose the probability of belonging to the road surface is above a given threshold calculated through models learned off-line @cite_24 @cite_15 or on-line in a self-supervised way @cite_36 @cite_37 . Frequently, a simplified known model of the road (e.g., trapezoidal) is fit to the segmented images. The Region Growing technique is an alternative to the model fitting process for less structured roads @cite_11 @cite_18 @cite_24 . By enforcing a global shape constraint, the model-based approach enables the substitution of the road non-road pixel classification process by an unsupervised clustering mechanism @cite_16 .