text: The capacity of next generation of cellular networks using femtocaches is studied when multihop communications and decentralized cache placement are considered. We show that the storage capability of future network User Terminals (UT) can be effectively used to increase the capacity in random decentralized uncoded caching. We further propose a random decentralized coded caching scheme which achieves higher capacity results than the random decentralized uncoded caching. The result shows that coded caching which is suitable for systems with limited storage capabilities can improve the capacity of cellular networks by a factor of log(n) where n is the number of nodes served by the femtocache.
  @cite_18: 
  @cite_7: We consider a wireless Device-to-Device (D2D) network where communication is restricted to be single-hop. Users make arbitrary requests from a finite library of files and have pre-cached information on their devices, subject to a per-node storage capacity constraint. A similar problem has already been considered in an infrastructure'' setting, where all users receive a common multicast (coded) message from a single omniscient server (e.g., a base station having all the files in the library) through a shared bottleneck link. In this work, we consider a D2D infrastructure-less'' version of the problem. We propose a caching strategy based on deterministic assignment of subpackets of the library files, and a coded delivery strategy where the users send linearly coded messages to each other in order to collectively satisfy their demands. We also consider a random caching strategy, which is more suitable to a fully decentralized implementation. Under certain conditions, both approaches can achieve the information theoretic outer bound within a constant multiplicative factor. In our previous work, we showed that a caching D2D wireless network with one-hop communication, random caching, and uncoded delivery, achieves the same throughput scaling law of the infrastructure-based coded multicasting scheme, in the regime of large number of users and files in the library. This shows that the spatial reuse gain of the D2D network is order-equivalent to the coded multicasting gain of single base station transmission. It is therefore natural to ask whether these two gains are cumulative, i.e.,if a D2D network with both local communication (spatial reuse) and coded multicasting can provide an improved scaling law. Somewhat counterintuitively, we show that these gains do not cumulate (in terms of throughput scaling law).
  @cite_9: As wireless video is the fastest growing form of data traffic, methods for spectrally efficient on-demand wireless video streaming are essential to both service providers and users. A key property of video on-demand is the asynchronous content reuse , such that a few popular files account for a large part of the traffic but are viewed by users at different times. Caching of content on wireless devices in conjunction with device-to-device (D2D) communications allows to exploit this property, and provide a network throughput that is significantly in excess of both the conventional approach of unicasting from cellular base stations and the traditional D2D networks for “regular” data traffic. This paper presents in a tutorial and concise form some recent results on the throughput scaling laws of wireless networks with caching and asynchronous content reuse, contrasting the D2D approach with other alternative approaches such as conventional unicasting, harmonic broadcasting , and a novel coded multicasting approach based on caching in the user devices and network-coded transmission from the cellular base station only. Somehow surprisingly, the D2D scheme with spatial reuse and simple decentralized random caching achieves the same near-optimal throughput scaling law as coded multicasting. Both schemes achieve an unbounded throughput gain (in terms of scaling law) with respect to conventional unicasting and harmonic broadcasting, in the relevant regime where the number of video files in the library is smaller than the total size of the distributed cache capacity in the network. To better understand the relative merits of these competing approaches, we consider a holistic D2D system design incorporating traditional microwave (2 GHz) and millimeter-wave (mm-wave) D2D links; the direct connections to the base station can be used to provide those rare video requests that cannot be found in local caches. We provide extensive simulation results under a variety of system settings and compare our scheme with the systems that exploit transmission from the base station only. We show that, also in realistic conditions and nonasymptotic regimes, the proposed D2D approach offers very significant throughput gains.
  @cite_1: We consider a basic content distribution scenario consisting of a single origin server connected through a shared bottleneck link to a number of users each equipped with a cache of finite memory. The users issue a sequence of content requests from a set of popular files, and the goal is to operate the caches as well as the server such that these requests are satisfied with the minimum number of bits sent over the shared link. Assuming a basic Markov model for renewing the set of popular files, we characterize approximately the optimal long-term average rate of the shared link. We further prove that the optimal online scheme has approximately the same performance as the optimal offline scheme, in which the cache contents can be updated based on the entire set of popular files before each new request. To support these theoretical results, we propose an online coded caching scheme termed coded least-recently sent (LRS) and simulate it for a demand time series derived from the dataset made available by Netflix for the Netflix Prize. For this time series, we show that the proposed coded LRS algorithm significantly outperforms the popular least-recently used (LRU) caching algorithm.
  @cite_6: 
  @cite_19: We consider a wireless device-to-device (D2D) network in which the nodes are uniformly distributed at random over the network area and can cache information from a library of possible messages (files). Each node requests a file in the library independently at random, according to a given popularity distribution, and downloads from other nodes having the requested file in their local cache via multihop transmission. Under the classical “protocol model” of wireless ad hoc networks, we characterize the optimal throughput scaling law by presenting a feasible scheme formed by a decentralized caching policy for the parameter regimes of interest and a local multihop transmission protocol. The scaling law optimality of the proposed strategy is shown by deriving a new throughput upper bound. Surprisingly, we show that decentralized uniform random caching yields optimal scaling in most of the system interesting regimes. We also observe that caching improves the throughput scaling law of classical ad hoc networks, and that multihop improves the previously derived scaling law of caching wireless networks under one-hop transmission.
  @cite_2: 
  @cite_5: Replicating or caching popular content in memories distributed across the network is a technique to reduce peak network loads. Conventionally, the main performance gain of this caching was thought to result from making part of the requested data available closer to end users. Instead, we recently showed that a much more significant gain can be achieved by using caches to create multicasting opportunities, even for users with different demands, through coding across data streams. These simultaneous coded-multicasting opportunities are enabled by careful content overlap at the various caches in the network, created by a central coordinating server. In many scenarios, such a central coordinating server may not be available, raising the question if this multicasting gain can still be achieved in a more decentralized setting. In this paper, we propose an efficient caching scheme, in which the content placement is performed in a decentralized manner. In other words, no coordination is required for the content placement. Despite this lack of coordination, the proposed scheme is nevertheless able to create simultaneous coded-multicasting opportunities, and hence achieves a rate close to the centralized scheme.
summary: Caching has been a subject of recent interest to many researchers. The fundamental limits of caching is studied in @cite_18 . The results in @cite_18 has been extended to include decentralized coded caching strategies in @cite_5 @cite_1 @cite_6 @cite_2 . Other researchers studied the problem of caching in wireless and D2D networks. Among them are the works of authors in @cite_7 @cite_9 @cite_19 . The authors in @cite_19 have studied the capacity of wireless D2D networks with caching in certain regimes. Our work is essentially different from all of these works in the sense that the UT always request the content from helper (femtocache) while in these papers, a wireless ad hoc network is considered where UTs' requests can be satisfied by any of the nodes in the network. Clearly, such network model requires significant overhead to locate the nearest UT with the requested content while in our approach, the request always is sent toward the helper.