text: We study the problem of facial analysis in videos. We propose a novel weakly supervised learning method that models the video event (expression, pain etc.) as a sequence of automatically mined, discriminative sub-events (eg. onset and offset phase for smile, brow lower and cheek raise for pain). The proposed model is inspired by the recent works on Multiple Instance Learning and latent SVM HCRF- it extends such frameworks to model the ordinal or temporal aspect in the videos, approximately. We obtain consistent improvements over relevant competitive baselines on four challenging and publicly available video based facial analysis datasets for prediction of expression, clinical pain and intent in dyadic conversations. In combination with complimentary features, we report state-of-the-art results on these datasets.
  @cite_30: 
  @cite_38: The aim of this paper is to address recognition of natural human actions in diverse and realistic video settings. This challenging but important subject has mostly been ignored in the past due to several problems one of which is the lack of realistic and annotated video datasets. Our first contribution is to address this limitation and to investigate the use of movie scripts for automatic annotation of human actions in videos. We evaluate alternative methods for action retrieval from scripts and show benefits of a text-based classifier. Using the retrieved action samples for visual learning, we next turn to the problem of action classification in video. We present a new method for video classification that builds upon and extends several recent ideas including local space-time features, space-time pyramids and multi-channel non-linear SVMs. The method is shown to improve state-of-the-art results on the standard KTH action dataset by achieving 91.8 accuracy. Given the inherent problem of noisy labels in automatic annotation, we particularly investigate and show high tolerance of our method to annotation errors in the training set. We finally apply the method to learning and classifying challenging action classes in movies and show promising results.
  @cite_3: The authors investigate the use of two types of features extracted from face images for recognizing facial expressions. The first type is the geometric positions of a set of fiducial points on a face. The second type is a set of multi-scale and multi-orientation Gabor wavelet coefficients extracted from the face image at the fiducial points. They can be used either independently or jointly. The architecture developed is based on a two-layer perceptron. The recognition performance with different types of features has been compared, which shows that Gabor wavelet coefficients are much more powerful than geometric positions. Furthermore, since the first layer of the perceptron actually performs a nonlinear reduction of the dimensionality of the feature space, they have also studied the desired number of hidden units, i.e., the appropriate dimension to represent a facial expression in order to achieve a good recognition rate. It turns out that five to seven hidden units are probably enough to represent the space of feature expressions.
  @cite_56: 
  @cite_0: 
  @cite_43: We present the Computer Expression Recognition Toolbox (CERT), a software tool for fully automatic real-time facial expression recognition, and officially release it for free academic use. CERT can automatically code the intensity of 19 different facial actions from the Facial Action Unit Coding System (FACS) and 6 different protoypical facial expressions. It also estimates the locations of 10 facial features as well as the 3-D orientation (yaw, pitch, roll) of the head. On a database of posed facial expressions, Extended Cohn-Kanade (CK+ [1]), CERT achieves an average recognition performance (probability of correctness on a two-alternative forced choice (2AFC) task between one positive and one negative example) of 90.1 when analyzing facial actions. On a spontaneous facial expression dataset, CERT achieves an accuracy of nearly 80 . In a standard dual core laptop, CERT can process 320 × 240 video images in real time at approximately 10 frames per second.
  @cite_27: 
  @cite_45: Dynamic texture (DT) is an extension of texture to the temporal domain. Description and recognition of DTs have attracted growing attention. In this paper, a novel approach for recognizing DTs is proposed and its simplifications and extensions to facial image analysis are also considered. First, the textures are modeled with volume local binary patterns (VLBP), which are an extension of the LBP operator widely used in ordinary texture analysis, combining motion and appearance. To make the approach computationally simple and easy to extend, only the co-occurrences of the local binary patterns on three orthogonal planes (LBP-TOP) are then considered. A block-based method is also proposed to deal with specific dynamic events such as facial expressions in which local information and its spatial locations should also be taken into account. In experiments with two DT databases, DynTex and Massachusetts Institute of Technology (MIT), both the VLBP and LBP-TOP clearly outperformed the earlier approaches. The proposed block-based method was evaluated with the Cohn-Kanade facial expression database with excellent results. The advantages of our approach include local processing, robustness to monotonic gray-scale changes, and simple computation
  @cite_10: Presents a theoretically very simple, yet efficient, multiresolution approach to gray-scale and rotation invariant texture classification based on local binary patterns and nonparametric discrimination of sample and prototype distributions. The method is based on recognizing that certain local binary patterns, termed "uniform," are fundamental properties of local image texture and their occurrence histogram is proven to be a very powerful texture feature. We derive a generalized gray-scale and rotation invariant operator presentation that allows for detecting the "uniform" patterns for any quantization of the angular space and for any spatial resolution and presents a method for combining multiple operators for multiresolution analysis. The proposed approach is very robust in terms of gray-scale variations since the operator is, by definition, invariant against any monotonic transformation of the gray scale. Another advantage is computational simplicity as the operator can be realized with a few operations in a small neighborhood and a lookup table. Experimental results demonstrate that good discrimination can be achieved with the occurrence statistics of simple rotation invariant local binary patterns.
summary: To encode the faces into numerical vectors, many successful features were proposed Gabor @cite_43 and Local Binary Patterns (LBP) @cite_10 , fiducial points based descriptors @cite_3 . They handled videos by either aggregating features over all frames, using average or max-pooling @cite_38 @cite_27 , or extending features to be spatio-temporal 3D Gabor @cite_56 and LBPTOP @cite_45 . Facial Action Units, represent movement of facial muscle(s) @cite_0 , were automatically detected and used as high level features for video prediction @cite_0 @cite_30 .