text: Discrete Event Simulation (DES) is a widely used technique in which the state of the simulator is updated by events happening at discrete points in time (hence the name). DES is used to model and analyze many kinds of systems, including computer architectures, communication networks, street traffic, and others. Parallel and Distributed Simulation (PADS) aims at improving the efficiency of DES by partitioning the simulation model across multiple processing elements, in order to enable larger and or more detailed studies to be carried out. The interest on PADS is increasing since the widespread availability of multicore processors and affordable high performance computing clusters. However, designing parallel simulation models requires considerable expertise, the result being that PADS techniques are not as widespread as they could be. In this paper we describe ErlangTW, a parallel simulation middleware based on the Time Warp synchronization protocol. ErlangTW is entirely written in Erlang, a concurrent, functional programming language specifically targeted at building distributed systems. We argue that writing parallel simulation models in Erlang is considerably easier than using conventional programming languages. Moreover, ErlangTW allows simulation models to be executed either on single-core, multicore and distributed computing architectures. We describe the design and prototype implementation of ErlangTW, and report some preliminary performance results on multicore and distributed architectures using the well known PHOLD benchmark.
  @cite_24: In this paper we deal with the impact of multi and many-core processor architectures on simulation. Despite the fact that modern CPUs have an increasingly large number of cores, most softwares are still unable to take advantage of them. In the last years, many tools, programming languages and general methodologies have been proposed to help building scalable applications for multi-core architectures, but those solutions are somewhat limited. Parallel and distributed simulation is an interesting application area in which efficient and scalable multi-core implementations would be desirable. In this paper we investigate the use of the Go Programming Language to implement optimistic parallel simulations based on the Time Warp mechanism. Specifically, we describe the design, implementation and evaluation of a new parallel simulator. The scalability of the simulator is studied when in presence of a modern multi-core CPU and the effects of the Hyper-Threading technology on optimistic simulation are analyzed.
summary: A recent work @cite_24 investigated the use of the Go programming language http: golang.org to implement an optimistic parallel simulator for multicore processors. The simulator, called Go-Warp, is based on the Time Warp mechanism. Go provides mechanisms for concurrent execution and inter-process communication, which facilitate the development of parallel applications. Like Erlang, all these mechanisms are part of the language core and are not provided as external libraries. However, Go-Warp can not be executed on a distributed memory cluster without a major redesign; with this respect, ErlangTW represents a significant improvement, since the simulator runs without any modification on both shared memory and distributed memory architectures. To the best of our knowledge, Erlang has not been used to implement a Time Warp simulation engine.