text: We introduce an Expanded Parts Model (EPM) for recognizing human attributes (e.g., young, short hair, wearing suits) and actions (e.g., running, jumping) in still images. An EPM is a collection of part templates which are learnt discriminatively to explain specific scale-space regions in the images (in human centric coordinates). This is in contrast to current models which consist of a relatively few (i.e., a mixture of) ‘average’ templates. EPM uses only a subset of the parts to score an image and scores the image sparsely in space, i.e., it ignores redundant and random background in an image. To learn our model, we propose an algorithm which automatically mines parts and learns corresponding discriminative templates together with their respective locations from a large number of candidate parts. We validate our method on three recent challenging datasets of human attributes and actions. We obtain convincing qualitative and state-of-the-art quantitative results on the three datasets.
  @cite_37: Several recent works on action recognition have attested the importance of explicitly integrating motion characteristics in the video description. This paper establishes that adequately decomposing visual motion into dominant and residual motions, both in the extraction of the space-time trajectories and for the computation of descriptors, significantly improves action recognition algorithms. Then, we design a new motion descriptor, the DCS descriptor, based on differential motion scalar quantities, divergence, curl and shear features. It captures additional information on the local motion patterns enhancing results. Finally, applying the recent VLAD coding technique proposed in image retrieval provides a substantial improvement for action recognition. Our three contributions are complementary and lead to outperform all reported results by a significant margin on three challenging datasets, namely Hollywood 2, HMDB51 and Olympic Sports.
  @cite_92: 
  @cite_9: 
  @cite_97: Recently dense trajectories were shown to be an efficient video representation for action recognition and achieved state-of-the-art results on a variety of datasets. This paper improves their performance by taking into account camera motion to correct them. To estimate camera motion, we match feature points between frames using SURF descriptors and dense optical flow, which are shown to be complementary. These matches are, then, used to robustly estimate a homography with RANSAC. Human motion is in general different from camera motion and generates inconsistent matches. To improve the estimation, a human detector is employed to remove these matches. Given the estimated camera motion, we remove trajectories consistent with it. We also use this estimation to cancel out camera motion from the optical flow. This significantly improves motion-based descriptors, such as HOF and MBH. Experimental results on four challenging action datasets (i.e., Hollywood2, HMDB51, Olympic Sports and UCF50) significantly outperform the current state of the art.
  @cite_32: 
  @cite_102: This paper considers the problem of action localization, where the objective is to determine when and where certain actions appear. We introduce a sampling strategy to produce 2D+t sequences of bounding boxes, called tubelets. Compared to state-of-the-art alternatives, this drastically reduces the number of hypotheses that are likely to include the action of interest. Our method is inspired by a recent technique introduced in the context of image localization. Beyond considering this technique for the first time for videos, we revisit this strategy for 2D+t sequences obtained from super-voxels. Our sampling strategy advantageously exploits a criterion that reflects how action related motion deviates from background motion. We demonstrate the interest of our approach by extensive experiments on two public datasets: UCF Sports and MSR-II. Our approach significantly outperforms the state-of-the-art on both datasets, while restricting the search of actions to a fraction of possible bounding box sequences.
  @cite_39: The aim of this paper is to address recognition of natural human actions in diverse and realistic video settings. This challenging but important subject has mostly been ignored in the past due to several problems one of which is the lack of realistic and annotated video datasets. Our first contribution is to address this limitation and to investigate the use of movie scripts for automatic annotation of human actions in videos. We evaluate alternative methods for action retrieval from scripts and show benefits of a text-based classifier. Using the retrieved action samples for visual learning, we next turn to the problem of action classification in video. We present a new method for video classification that builds upon and extends several recent ideas including local space-time features, space-time pyramids and multi-channel non-linear SVMs. The method is shown to improve state-of-the-art results on the standard KTH action dataset by achieving 91.8 accuracy. Given the inherent problem of noisy labels in automatic annotation, we particularly investigate and show high tolerance of our method to annotation errors in the training set. We finally apply the method to learning and classifying challenging action classes in movies and show promising results.
  @cite_79: 
  @cite_95: We investigate architectures of discriminatively trained deep Convolutional Networks (ConvNets) for action recognition in video. The challenge is to capture the complementary information on appearance from still frames and motion between frames. We also aim to generalise the best performing hand-crafted features within a data-driven learning framework. Our contribution is three-fold. First, we propose a two-stream ConvNet architecture which incorporates spatial and temporal networks. Second, we demonstrate that a ConvNet trained on multi-frame dense optical flow is able to achieve very good performance in spite of limited training data. Finally, we show that multitask learning, applied to two different action classification datasets, can be used to increase the amount of training data and improve the performance on both. Our architecture is trained and evaluated on the standard video actions benchmarks of UCF-101 and HMDB-51, where it is competitive with the state of the art. It also exceeds by a large margin previous attempts to use deep nets for video classification.
summary: Works have also been reported using features which exploit motion for recognizing and localizing human actions in videos @cite_37 @cite_32 @cite_9 @cite_92 @cite_39 @cite_79 . Wang and Schmid @cite_97 use trajectories, Jain al use tubelets @cite_102 while Simonyan al @cite_95 propose a two-stream convolutional network. Here, we are interested in human action and attribute recognition, but only from still images and hence do not have motion information.