text: Estimating depth from a single RGB image is an ill-posed and inherently ambiguous problem. State-of-the-art deep learning methods can now estimate accurate 2D depth maps, but when the maps are projected into 3D, they lack local detail and are often highly distorted. We propose a fast-to-train two-streamed CNN that predicts depth and depth gradients, which are then fused together into an accurate and detailed depth map. We also define a novel set loss over multiple images; by regularizing the estimation between a common set of images, the network is less prone to over-fitting and achieves better accuracy than competing methods. Experiments on the NYU Depth v2 dataset shows that our depth predictions are competitive with state-of-the-art and lead to faithful 3D projections.
  @cite_4: 
  @cite_8: 
  @cite_9: We consider the problem of estimating the depth of each pixel in a scene from a single monocular image. Unlike traditional approaches [18, 19], which attempt to map from appearance features to depth directly, we first perform a semantic segmentation of the scene and use the semantic labels to guide the 3D reconstruction. This approach provides several advantages: By knowing the semantic class of a pixel or region, depth and geometry constraints can be easily enforced (e.g., “sky” is far away and “ground” is horizontal). In addition, depth can be more readily predicted by measuring the difference in appearance with respect to a given semantic class. For example, a tree will have more uniform appearance in the distance than it does close up. Finally, the incorporation of semantic features allows us to achieve state-of-the-art results with a significantly simpler model than previous works.
  @cite_0: We consider the problem of estimating detailed 3D structure from a single still image of an unstructured environment. Our goal is to create 3D models that are both quantitatively accurate as well as visually pleasing. For each small homogeneous patch in the image, we use a Markov random field (MRF) to infer a set of "plane parametersrdquo that capture both the 3D location and 3D orientation of the patch. The MRF, trained via supervised learning, models both image depth cues as well as the relationships between different parts of the image. Other than assuming that the environment is made up of a number of small planes, our model makes no explicit assumptions about the structure of the scene; this enables the algorithm to capture much more detailed 3D structure than does prior art and also give a much richer experience in the 3D flythroughs created using image-based rendering, even for scenes with significant nonvertical structure. Using this approach, we have created qualitatively correct 3D models for 64.9 percent of 588 images downloaded from the Internet. We have also extended our model to produce large-scale 3D models from a few images.
  @cite_19: 
  @cite_23: We describe a technique that automatically generates plausible depth maps from videos using non-parametric depth sampling. We demonstrate our technique in cases where past methods fail (non-translating cameras and dynamic scenes). Our technique is applicable to single images as well as videos. For videos, we use local motion cues to improve the inferred depth maps, while optical flow is used to ensure temporal depth consistency. For training and evaluation, we use a Kinect-based system to collect a large dataset containing stereoscopic videos with known depths. We show that our depth estimation technique outperforms the state-of-the-art on benchmark databases. Our technique can be used to automatically convert a monoscopic video into stereo for 3D visualization, and we demonstrate this through a variety of visually pleasing results for indoor and outdoor scenes, including results from the feature film Charade.
  @cite_13: We tackle the problem of single image depth estimation, which, without additional knowledge, suffers from many ambiguities. Unlike previous approaches that only reason locally, we propose to exploit the global structure of the scene to estimate its depth. To this end, we introduce a hierarchical representation of the scene, which models local depth jointly with mid-level and global scene structures. We formulate single image depth estimation as inference in a graphical model whose edges let us encode the interactions within and across the different layers of our hierarchy. Our method therefore still produces detailed depth estimates, but also leverages higher-level information about the scene. We demonstrate the benefits of our approach over local depth estimation methods on standard indoor datasets.
  @cite_12: The limitations of current state-of-the-art methods for single-view depth estimation and semantic segmentations are closely tied to the property of perspective geometry, that the perceived size of the objects scales inversely with the distance. In this paper, we show that we can use this property to reduce the learning of a pixel-wise depth classifier to a much simpler classifier predicting only the likelihood of a pixel being at an arbitrarily fixed canonical depth. The likelihoods for any other depths can be obtained by applying the same classifier after appropriate image manipulations. Such transformation of the problem to the canonical depth removes the training data bias towards certain depths and the effect of perspective. The approach can be straight-forwardly generalized to multiple semantic classes, improving both depth estimation and semantic segmentation performance by directly targeting the weaknesses of independent approaches. Conditioning the semantic label on the depth provides a way to align the data to their physical scale, allowing to learn a more discriminative classifier. Conditioning depth on the semantic class helps the classifier to distinguish between ambiguities of the otherwise ill-posed problem. We tested our algorithm on the KITTI road scene dataset and NYU2 indoor dataset and obtained obtained results that significantly outperform current state-of-the-art in both single-view depth and semantic segmentation domain.
  @cite_20: In this paper, we tackle the problem of estimating the depth of a scene from a single image. This is a challenging task, since a single image on its own does not provide any depth cue. To address this, we exploit the availability of a pool of images for which the depth is known. More specifically, we formulate monocular depth estimation as a discrete-continuous optimization problem, where the continuous variables encode the depth of the superpixels in the input image, and the discrete ones represent relationships between neighboring superpixels. The solution to this discrete-continuous optimization problem is then obtained by performing inference in a graphical model using particle belief propagation. The unary potentials in this graphical model are computed by making use of the images with known depth. We demonstrate the effectiveness of our model in both the indoor and outdoor scenarios. Our experimental evaluation shows that our depth estimates are more accurate than existing methods on standard datasets.
summary: Once RGB-D data could be collected from laser or depth cameras on a large scale, it became feasible to apply data-driven learning-based approaches @cite_23 @cite_19 @cite_4 @cite_0 @cite_13 . Karsch al @cite_23 proposed a non-parametric method to transfer depth from aligned exemplars and formulated depth estimation as an optimization problem with smoothness constraints. Liu al @cite_20 modelled image regions as super-pixels and used discrete-continuous optimization for depth estimation and later integrated mid-level region features and global scene layout @cite_13 . Others tried to improve depth estimations by exploiting semantic labels @cite_8 @cite_12 @cite_9 . With hand-crafted features, however, the inferred depth maps are coarse and only approximate the global layout of a scene. Furthermore, they lack the finer details necessary for many applications in computer vision and graphics.