text: Human errors in performing security-critical tasks are typically blamed on the complexity of those tasks. However, such errors can also occur because of (possibly unexpected) sensory distractions. A sensory distraction that produces negative effects can be abused by the adversary that controls the environment. Meanwhile, a distraction with positive effects can be artificially introduced to improve user performance. The goal of this work is to explore the effects of visual stimuli on the performance of security-critical tasks. To this end, we experimented with a large number of subjects who were exposed to a range of unexpected visual stimuli while attempting to perform Bluetooth Pairing. Our results clearly demonstrate substantially increased task completion times and markedly lower task success rates. These negative effects are noteworthy, especially, when contrasted with prior results on audio distractions which had positive effects on performance of similar tasks. Experiments were conducted in a novel (fully automated and completely unattended) experimental environment. This yielded more uniform experiments, better scalability and significantly lower financial and logistical burdens. We discuss this experience, including benefits and limitations of the unattended automated experiment paradigm.
  @cite_21: Secure pairing of electronic devices is an important issue that must be addressed in many contexts. In the absence of prior security context, the need to involve the user in the pairing process is a prominent challenge. In this paper, we investigate the use of the audio channel for human-assisted device pairing. First we assume a common (insecure) wireless channel between devices. We then obviate the assumption of a pre-existing common channel with a single-channel device pairing approach only based on audio. Both approaches are applicable to a wide range of devices and place light burden on the user.
summary: @cite_21 proposed an authentication protocol that used Mad-Lib" style SAS. Each device in this protocol creates a nonsensical phrase based on the protocol outcome, and the user then determine if the two phrases match. This approach was found to be easier for non-specialist users.