text: Detecting scene types in a movie can be very useful for application such as video editing, ratings assignment, and personalization. We propose a system for detecting kissing scenes in a movie. This system consists of two components. The first component is a binary classifier that predicts a binary label (i.e. kissing or not) given a features exctracted from both the still frames and audio waves of a one-second segment. The second component aggregates the binary labels for contiguous non-overlapping segments into a set of kissing scenes. We experimented with a variety of 2D and 3D convolutional architectures such as ResNet, DesnseNet, and VGGish and developed a highly accurate kissing detector that achieves a validation F1 score of 0.95 on a diverse database of Hollywood films ranging many genres and spanning multiple decades. The code for this project is available at this http URL
  @cite_9: The purpose of this study is to determine whether current video datasets have sufficient data for training very deep convolutional neural networks (CNNs) with spatio-temporal three-dimensional (3D) kernels. Recently, the performance levels of 3D CNNs in the field of action recognition have improved significantly. However, to date, conventional research has only explored relatively shallow 3D architectures. We examine the architectures of various 3D CNNs from relatively shallow to very deep ones on current video datasets. Based on the results of those experiments, the following conclusions could be obtained: (i) ResNet-18 training resulted in significant overfitting for UCF-101, HMDB-51, and ActivityNet but not for Kinetics. (ii) The Kinetics dataset has sufficient data for training of deep 3D CNNs, and enables training of up to 152 ResNets layers, interestingly similar to 2D ResNets on ImageNet. ResNeXt-101 achieved 78.4 average accuracy on the Kinetics test set. (iii) Kinetics pretrained simple 3D architectures outperforms complex 2D architectures, and the pretrained ResNeXt-101 achieved 94.5 and 70.2 on UCF-101 and HMDB-51, respectively. The use of 2D CNNs trained on ImageNet has produced significant progress in various tasks in image. We believe that using deep 3D CNNs together with Kinetics will retrace the successful history of 2D CNNs and ImageNet, and stimulate advances in computer vision for videos. The codes and pretrained models used in this study are publicly available1.
  @cite_4: The paucity of videos in current action classification datasets (UCF-101 and HMDB-51) has made it difficult to identify good video architectures, as most methods obtain similar performance on existing small-scale benchmarks. This paper re-evaluates state-of-the-art architectures in light of the new Kinetics Human Action Video dataset. Kinetics has two orders of magnitude more data, with 400 human action classes and over 400 clips per class, and is collected from realistic, challenging YouTube videos. We provide an analysis on how current architectures fare on the task of action classification on this dataset and how much performance improves on the smaller benchmark datasets after pre-training on Kinetics. We also introduce a new Two-Stream Inflated 3D ConvNet (I3D) that is based on 2D ConvNet inflation: filters and pooling kernels of very deep image classification ConvNets are expanded into 3D, making it possible to learn seamless spatio-temporal feature extractors from video while leveraging successful ImageNet architecture designs and even their parameters. We show that, after pre-training on Kinetics, I3D models considerably improve upon the state-of-the-art in action classification, reaching 80.2 on HMDB-51 and 97.9 on UCF-101.
summary: More recently, 3D convolutional networks have shown ImageNet-level success for video classification. @cite_9 have shown that these models can retrace the effectiveness of 2D networks and can be as deep (e.g. 152 layers for ResNet). 3D convnets can be resource intensive for training and inference, however, they present an elegant framework for processing video data. @cite_4 extend the two stream work with 3D networks and leverage pre-trained 2D models by repeating the weights in the third dimension. Our approach is closest to this line of work and explores using parallel networks (2D and 3D) consuming image and audio features which is, to the best of our knowledge, a novel approach.