text: We propose a self-supervised learning framework for visual odometry (VO) that incorporates correlation of consecutive frames and takes advantage of adversarial learning. Previous methods tackle self-supervised VO as a local structure from motion (SfM) problem that recovers depth from single image and relative poses from image pairs by minimizing photometric loss between warped and captured images. As single-view depth estimation is an ill-posed problem, and photometric loss is incapable of discriminating distortion artifacts of warped images, the estimated depth is vague and pose is inaccurate. In contrast to previous methods, our framework learns a compact representation of frame-to-frame correlation, which is updated by incorporating sequential information. The updated representation is used for depth estimation. Besides, we tackle VO as a self-supervised image generation task and take advantage of Generative Adversarial Networks (GAN). The generator learns to estimate depth and pose to generate a warped target image. The discriminator evaluates the quality of generated image with high-level structural perception that overcomes the problem of pixel-wise loss in previous methods. Experiments on KITTI and Cityscapes datasets show that our method obtains more accurate depth with details preserved and predicted pose outperforms state-of-the-art self-supervised methods significantly.
  @cite_30: Convolutional neural networks (CNNs) have recently been very successful in a variety of computer vision tasks, especially on those linked to recognition. Optical flow estimation has not been among the tasks where CNNs were successful. In this paper we construct appropriate CNNs which are capable of solving the optical flow estimation problem as a supervised learning task. We propose and compare two architectures: a generic architecture and another one including a layer that correlates feature vectors at different image locations. Since existing ground truth data sets are not sufficiently large to train a CNN, we generate a synthetic Flying Chairs dataset. We show that networks trained on this unrealistic data still generalize very well to existing datasets such as Sintel and KITTI, achieving competitive accuracy at frame rates of 5 to 10 fps.
  @cite_19: This paper studies monocular visual odometry (VO) problem. Most of existing VO algorithms are developed under a standard pipeline including feature extraction, feature matching, motion estimation, local optimisation, etc. Although some of them have demonstrated superior performance, they usually need to be carefully designed and specifically fine-tuned to work well in different environments. Some prior knowledge is also required to recover an absolute scale for monocular VO. This paper presents a novel end-to-end framework for monocular VO by using deep Recurrent Convolutional Neural Networks (RCNNs). Since it is trained and deployed in an end-to-end manner, it infers poses directly from a sequence of raw RGB images (videos) without adopting any module in the conventional VO pipeline. Based on the RCNNs, it not only automatically learns effective feature representation for the VO problem through Convolutional Neural Networks, but also implicitly models sequential dynamics and relations using deep Recurrent Neural Networks. Extensive experiments on the KITTI VO dataset show competitive performance to state-of-the-art methods, verifying that the end-to-end Deep Learning technique can be a viable complement to the traditional VO systems.
  @cite_29: We present a system for keyframe-based dense camera tracking and depth map estimation that is entirely learned. For tracking, we estimate small pose increments between the current camera image and a synthetic viewpoint. This significantly simplifies the learning problem and alleviates the dataset bias for camera motions. Further, we show that generating a large number of pose hypotheses leads to more accurate predictions. For mapping, we accumulate information in a cost volume centered at the current depth estimate. The mapping network then combines the cost volume and the keyframe image to update the depth prediction, thereby effectively making use of depth measurements and image-based priors. Our approach yields state-of-the-art results with few images and is robust with respect to noisy camera poses. We demonstrate that the performance of our 6 DOF tracking competes with RGB-D tracking algorithms.We compare favorably against strong classic and deep learning powered dense depth algorithms.
  @cite_39: In this paper we formulate structure from motion as a learning problem. We train a convolutional network end-to-end to compute depth and camera motion from successive, unconstrained image pairs. The architecture is composed of multiple stacked encoder-decoder networks, the core part being an iterative network that is able to improve its own predictions. The network estimates not only depth and motion, but additionally surface normals, optical flow between the images and confidence of the matching. A crucial component of the approach is a training loss based on spatial relative differences. Compared to traditional two-frame structure from motion methods, results are more accurate and more robust. In contrast to the popular depth-from-single-image networks, DeMoN learns the concept of matching and, thus, better generalizes to structures not seen during training.
summary: Supervised methods formulate VO as a supervised learning problem and many methods with good results have been proposed. DeMoN @cite_39 jointly estimates pose and depth in an end-to-end manner. Inspired by the practice of parallel tracking and mapping in classic VO SLAM, DeepTAM @cite_29 utilizes two networks for pose and depth estimation. DeepVO @cite_19 treats VO as a sequence-to-sequence learning problem by estimating poses recurrently. The limitation of supervised learning is that it requires a large amount of labeled data. The acquisition of ground truth often requires expensive equipment or highly manual labeling, and some gathered data are inaccurate. Depth obtained by LIDAR is sparse, and the output depth of Kinect contains a lot of noise. Furthermore, some ground truth is unable to obtain ( optical flow). Previous works have tried to address these problems with synthetic datasets @cite_30 , but there is always a gap between synthetic and real-world data.