text: The problem of identifying the 3D pose of a known object from a given 2D image has important applications in Computer Vision. Our proposed method of registering a 3D model of a known object on a given 2D photo of the object has numerous advantages over existing methods. It does not require prior training, knowledge of the camera parameters, explicit point correspondences or matching features between the image and model. Unlike techniques that estimate a partial 3D pose (as in an overhead view of traffic or machine parts on a conveyor belt), our method estimates the complete 3D pose of the object. It works on a single static image from a given view under varying and unknown lighting conditions. For this purpose we derive a novel illumination-invariant distance measure between the 2D photo and projected 3D model, which is then minimised to find the best pose parameters. Results for vehicle pose detection in real photographs are presented.
  @cite_22: This paper presents a comparative study and survey of model-based object-recognition algorithms for robot vision. The goal of these algorithms is to recognize the identity, position, and orientation of randomly oriented industrial parts. In one form this is commonly referred to as the "bin-picking" problem, in which the parts to be recognized are presented in a jumbled bin. The paper is organized according to 2-D, 2½-D, and 3-D object representations, which are used as the basis for the recognition algorithms. Three central issues common to each category, namely, feature extraction, modeling, and matching, are examined in detail. An evaluation and comparison of existing industrial part-recognition systems and algorithms is given, providing insights for progress toward future robot vision systems.
summary: Model based object recognition has received considerable attention in the computer vision community. A survey by Chin and Dyer @cite_22 shows that model based object recognition algorithms generally fall into three categories based on the type of object representation used - namely 2D representations, 2.5D representations and 3D representations.