text: This paper provides an in-depth study of the fundamental problems of finding small subgraphs in distributed dynamic networks. While some problems are trivially easy to handle, such as detecting a triangle that emerges after an edge insertion, we show that, perhaps somewhat surprisingly, other problems exhibit a wide range of complexities in terms of the trade-offs between their round and bandwidth complexities. In the case of triangles, which are only affected by the topology of the immediate neighborhood, some end results are: The bandwidth complexity of @math -round dynamic triangle detection or listing is @math . The bandwidth complexity of @math -round dynamic triangle membership listing is @math for node edge deletions, @math for edge insertions, and @math for node insertions. The bandwidth complexity of @math -round dynamic triangle membership detection is @math for node edge deletions, @math for edge insertions, and @math for node insertions. Most of our upper and lower bounds are . Additionally, we provide almost always tight upper and lower bounds for larger cliques.
  @cite_30: 
  @cite_26: In the subgraph-freeness problem, we are given a constant-sized graph H, and wish to de- termine whether the network graph contains H as a subgraph or not. Until now, the only lower bounds on subgraph-freeness known for the CONGEST model were for cycles of length greater than 3; here we extend and generalize the cycle lower bound, and obtain polynomial lower bounds for subgraph-freeness in the CONGEST model for two classes of subgraphs. The first class contains any graph obtained by starting from a 2-connected graph H for which we already know a lower bound, and replacing the vertices of H by arbitrary connected graphs. We show that the lower bound on H carries over to the new graph. The second class is constructed by starting from a cycle Ck of length k ≥ 4, and constructing a graph H from Ck by replacing each edge i, (i + 1) mod k of the cycle with a connected graph Hi, subject to some constraints on the graphs H_ 0 , . . . , H_ k−1 . In this case we obtain a polynomial lower bound for the new graph H , depending on the size of the shortest cycle in H passing through the vertices of the original k-cycle.
  @cite_4: In the standard CONGEST model for distributed network computing, it is known that "global" tasks such as minimum spanning tree, diameter, and all-pairs shortest paths, consume large bandwidth, for their running-time is @math rounds in @math -node networks with constant diameter. Surprisingly, "local" tasks such as detecting the presence of a 4-cycle as a subgraph also requires @math rounds, even using randomized algorithms, and the best known upper bound for detecting the presence of a 3-cycle is @math rounds. The objective of this paper is to better understand the landscape of such subgraph detection tasks. We show that, in contrast to , which are hard to detect in the CONGEST model, there exists a deterministic algorithm for detecting the presence of a subgraph isomorphic to @math running in a number of rounds, for every tree @math . Our algorithm provides a distributed implementation of a combinatorial technique due to Erd o for sparsening the set of partial solutions kept by the nodes at each round. Our result has important consequences to , i.e., to randomized algorithms whose aim is to distinguish between graphs satisfying a property, and graphs far from satisfying that property. In particular, we get that, for every graph pattern @math composed of an edge and a tree connected in an arbitrary manner, there exists a distributed testing algorithm for @math -freeness, performing in a constant number of rounds. Although the class of graph patterns @math formed by a tree and an edge connected arbitrarily may look artificial, all previous results of the literature concerning testing @math -freeness for classical patterns such as cycles and cliques can be viewed as direct consequences of our result, while our algorithm enables testing more complex patterns.
  @cite_1: We study the computation power of the congested clique, a model of distributed computation where n players communicate with each other over a complete network in order to compute some function of their inputs. The number of bits that can be sent on any edge in a round is bounded by a parameter b We consider two versions of the model: in the first, the players communicate by unicast, allowing them to send a different message on each of their links in one round; in the second, the players communicate by broadcast, sending one message to all their neighbors. It is known that the unicast version of the model is quite powerful; to date, no lower bounds for this model are known. In this paper we provide a partial explanation by showing that the unicast congested clique can simulate powerful classes of bounded-depth circuits, implying that even slightly super-constant lower bounds for the congested clique would give new lower bounds in circuit complexity. Moreover, under a widely-believed conjecture on matrix multiplication, the triangle detection problem, studied in [8], can be solved in O(ne) time for any e > 0. The broadcast version of the congested clique is the well-known multi-party shared-blackboard model of communication complexity (with number-in-hand input). This version is more amenable to lower bounds, and in this paper we show that the subgraph detection problem studied in [8] requires polynomially many rounds for several classes of subgraphs. We also give upper bounds for the subgraph detection problem, and relate the hardness of triangle detection in the broadcast congested clique to the communication complexity of set disjointness in the 3-party number-on-forehead model.
  @cite_3: 
  @cite_0: 
  @cite_19: We introduce a novel lower bound technique for distributed graph algorithms under bandwidth limitations. We define the notion of and exemplify its strength by proving two new lower bounds for triangle membership in the CONGEST(B) model: (i) Any @math -round algorithm requires @math for a constant @math . (ii) If @math , even in constant-degree graphs any algorithm must take @math rounds. The implication of the former is the first proven separation between the LOCAL and the CONGEST models for deterministic triangle membership. The latter result is the first non-trivial lower bound on the number of rounds required, even for , under limited bandwidth. All previous known techniques are provably incapable of giving these bounds. We hope that our approach may pave the way for proving lower bounds for additional problems in various settings of distributed computing for which previous techniques do not suffice.
  @cite_12: Triangle-free graphs play a central role in graph theory, and triangle detection (or triangle finding) as well as triangle enumeration (triangle listing) play central roles in the field of graph algorithms. In distributed computing, algorithms with sublinear round complexity for triangle finding and listing have recently been developed in the powerful CONGEST clique model, where communication is allowed between any two nodes of the network. In this paper we present the first algorithms with sublinear complexity for triangle finding and triangle listing in the standard CONGEST model, where the communication topology is the same as the topology of the network. More precisely, we give randomized algorithms for triangle finding and listing with round complexity O(n2 3(log n)2 3) and O(n3 4log n), respectively, where n denotes the number of nodes of the network. We also show a lower bound Ω(n1 3 log n) on the round complexity of triangle listing, which also holds for the CONGEST clique model.
summary: In the CONGEST model and in related models, where the nodes synchronously communicate with @math bits, much research is devoted to subgraph detection, e.g., @cite_4 @cite_26 @cite_3 @cite_1 @cite_19 @cite_12 @cite_30 @cite_0 .