text: The bottleneck distance is a natural measure of the distance between two finite point sets of equal cardinality. In this work, we consider the problem of indexing a set of @math planar point sets (of varying sizes) to create a database @math that supports nearest bottleneck distance queries: given a query point set @math of size @math , the point sets @math that are closest in terms of bottleneck distance are returned. Without loss of generality, we assume that all point sets belong to the unit box @math in the plane. The main contribution of this work is a trie -based data structure that is space efficient and supports @math -approximate nearest bottleneck queries in @math time, where @math is the minimum bottleneck distance from @math to any point set in @math . A direct consequence, of independent interest, is a simple @math time algorithm to @math -approximate @math , for any two point sets @math and @math . Finally, the querying algorithm proposed is easily adapted to support nearest subset and superset queries.
  @cite_0: Persistence diagrams are important tools in the field of topological data analysis that describe the presence and magnitude of features in a filtered topological space. However, current approaches for comparing a persistence diagram to a set of other persistence diagrams is linear in the number of diagrams or do not offer performance guarantees. In this paper, we apply concepts from locality-sensitive hashing to support approximate nearest neighbor search in the space of persistence diagrams. Given a set @math of @math @math -bounded persistence diagrams, each with at most @math points, we snap-round the points of each diagram to points on a cubical lattice and produce a key for each possible snap-rounding. Specifically, we fix a grid over each diagram at several resolutions and consider the snap-roundings of each diagram to the four nearest lattice points. Then, we propose a data structure with @math levels @math that stores all snap-roundings of each persistence diagram in @math at each resolution. This data structure has size @math to account for varying lattice resolutions as well as snap-roundings and the deletion of points with low persistence. To search for a persistence diagram, we compute a key for a query diagram by snapping each point to a lattice and deleting points of low persistence. Furthermore, as the lattice parameter decreases, searching our data structure yields a six-approximation of the nearest diagram in @math in @math time and a constant factor approximation of the @math th nearest diagram in @math time.
  @cite_4: We define a new topological summary for data that we call the persistence landscape. Since this summary lies in a vector space, it is easy to combine with tools from statistics and machine learning, in contrast to the standard topological summaries. Viewed as a random variable with values in a Banach space, this summary obeys a strong law of large numbers and a central limit theorem. We show how a number of standard statistical tests can be used for statistical inference using this summary. We also prove that this summary is stable and that it can be used to provide lower bounds for the bottleneck and Wasserstein distances.
summary: Bottleneck distance arises naturally in the comparison of persistence diagrams in topological data analysis @cite_4 . @cite_0 consider the related problem of building a database of persistence diagrams that permits approximate querying in @math time ( @math is the number of point sets stored in @math ). Their approach is also based on representing point sets by snap-rounding each point to neighboring grid points at each level in a multilevel grid. All combinations of snap-roundings are considered and the resulting grid point distributions are stored in a database. Binary search is used on the hashed values to query the database and resulting matches are shown to provide a @math -approximation to the nearest point set in the database. They also observe that the approximation ratio can be improved to @math , if more snap-roundings are done ( @math per point). Rather than using a hashing scheme, it is possible to use a trie data structure (described in ) to achieve @math time queries.