text: Several applications of Reinforcement Learning suffer from instability due to high variance. This is especially prevalent in high dimensional domains. Regularization is a commonly used technique in machine learning to reduce variance, at the cost of introducing some bias. Most existing regularization techniques focus on spatial (perceptual) regularization. Yet in reinforcement learning, due to the nature of the Bellman equation, there is an opportunity to also exploit temporal regularization based on smoothness in value estimates over trajectories. This paper explores a class of methods for temporal regularization. We formally characterize the bias induced by this technique using Markov chain concepts. We illustrate the various characteristics of temporal regularization via a sequence of simple discrete and continuous MDPs, and show that the technique provides improvement even in high-dimensional Atari games.
  @cite_1: Residual gradient (RG) was proposed as an alternative to TD(0) for policy evaluation when function approximation is used, but there exists little formal analysis comparing them except in very limited cases. This paper employs techniques from online learning of linear functions and provides a worst-case (non-probabilistic) analysis to compare these two types of algorithms when linear function approximation is used. No statistical assumptions are made on the sequence of observations, so the analysis applies to non-Markovian and even adversarial domains as well. In particular, our results suggest that RG may result in smaller temporal differences, while TD(0) is more likely to yield smaller prediction errors. These phenomena can be observed even in two simple Markov chain examples that are non-adversarial.
  @cite_7: ABSTRACT A number of reinforcement learning algorithms have been developed that are guaranteed to converge to the optimal solution when used with lookup tables. It is shown, however, that these algorithms can easily become unstable when implemented directly with a general function-approximation system, such as a sigmoidal multilayer perceptron, a radial-basis-function system, a memory-based learning system, or even a linear function-approximation system. A new class of algorithms, residual gradient algorithms, is proposed, which perform gradient descent on the mean squared Bellman residual, guaranteeing convergence. It is shown, however, that they may learn very slowly in some cases. A larger class of algorithms, residual algorithms, is proposed that has the guaranteed convergence of the residual gradient algorithms, yet can retain the fast learning speed of direct algorithms. In fact, both direct and residual gradient algorithms are shown to be special cases of residual algorithms, and it is shown that residual algorithms can combine the advantages of each approach. The direct, residual gradient, and residual forms of value iteration, Q-learning, and advantage learning are all presented. Theoretical analysis is given explaining the properties these algorithms have, and simulation results are given that demonstrate these properties.
  @cite_2: Sutton, Szepesvari and Maei (2009) recently introduced the first temporal-difference learning algorithm compatible with both linear function approximation and off-policy training, and whose complexity scales only linearly in the size of the function approximator. Although their gradient temporal difference (GTD) algorithm converges reliably, it can be very slow compared to conventional linear TD (on on-policy problems where TD is convergent), calling into question its practical utility. In this paper we introduce two new related algorithms with better convergence rates. The first algorithm, GTD2, is derived and proved convergent just as GTD was, but uses a different objective function and converges significantly faster (but still not as fast as conventional TD). The second new algorithm, linear TD with gradient correction, or TDC, uses the same update rule as conventional TD except for an additional term which is initially zero. In our experiments on small test problems and in a Computer Go application with a million features, the learning rate of this algorithm was comparable to that of conventional TD. This algorithm appears to extend linear TD to off-policy learning with no penalty in performance while only doubling computational requirements.
summary: Regularization in RL has been considered via several different perspectives. One line of investigation focuses on regularizing the features learned on the state space . In particular backward bootstrapping method's can be seen as regularizing in feature space based on temporal proximity @cite_2 @cite_1 @cite_7 . These approaches assume that nearby states in the state space have similar value. Other works focus on regularizing the changes in policy directly. Those approaches are often based on entropy methods . Explicit regularization in the temporal space has received much less attention. Temporal regularization in some sense may be seen as a backward'' multi-step method . The closest work to ours is possibly , where they define natural value approximator by projecting the previous states estimates by adjusting for the reward and @math . Their formulation, while sharing similarity in motivation, leads to different theory and algorithm. Convergence properties and bias induced by this class of methods were also not analyzed in .