text: Material recognition for real-world outdoor surfaces has become increasingly important for computer vision to support its operation "in the wild." Computational surface modeling that underlies material recognition has transitioned from reflectance modeling using in-lab controlled radiometric measurements to image-based representations based on internet-mined images of materials captured in the scene. We propose to take a middle-ground approach for material recognition that takes advantage of both rich radiometric cues and flexible image capture. We realize this by developing a framework for differential angular imaging, where small angular variations in image capture provide an enhanced appearance representation and significant recognition improvement. We build a large-scale material database, Ground Terrain in Outdoor Scenes (GTOS) database, geared towards real use for autonomous agents. The database consists of over 30,000 images covering 40 classes of outdoor ground terrain under varying weather and lighting conditions. We develop a novel approach for material recognition called a Differential Angular Imaging Network (DAIN) to fully leverage this large dataset. With this novel network architecture, we extract characteristics of materials encoded in the angular and spatial gradients of their appearance. Our results show that DAIN achieves recognition performance that surpasses single view or coarsely quantized multiview images. These results demonstrate the effectiveness of differential angular imaging as a means for flexible, in-place material recognition.
  @cite_30: Recognizing materials in real-world images is a challenging task. Real-world materials have rich surface texture, geometry, lighting conditions, and clutter, which combine to make the problem particularly difficult. In this paper, we introduce a new, large-scale, open dataset of materials in the wild, the Materials in Context Database (MINC), and combine this dataset with deep learning to achieve material recognition and segmentation of images in the wild. MINC is an order of magnitude larger than previous material databases, while being more diverse and well-sampled across its 23 categories. Using MINC, we train convolutional neural networks (CNNs) for two tasks: classifying materials from patches, and simultaneous material recognition and segmentation in full images. For patch-based classification on MINC we found that the best performing CNN architectures can achieve 85.2 mean class accuracy. We convert these trained CNN classifiers into an efficient fully convolutional framework combined with a fully connected conditional random field (CRF) to predict the material at every pixel in an image, achieving 73.1 mean class accuracy. Our experiments demonstrate that having a large, well-sampled dataset such as MINC is crucial for real-world material recognition and segmentation.
  @cite_35: Shape cues play an important role in computer vision, but shape is not the only information available in images. Materials, such as fabric and plastic, are discernible in images even when shapes, such as those of an object, are not. We argue that it would be ideal to recognize materials without relying on object cues such as shape. This would allow us to use materials as a context for other vision tasks, such as object recognition. Humans are intuitively able to find visual cues that describe materials. Previous frameworks attempt to recognize these cues (as visual material traits) using fully-supervised learning. This requirement is not feasible when multiple annotators and large quantities of images are involved. In this paper, we derive a framework that allows us to discover locally-recognizable material attributes from crowdsourced perceptual material distances. We show that the attributes we discover do in fact separate material categories. Our learned attributes exhibit the same desirable properties as material traits, despite the fact that they are discovered using only partial supervision.
  @cite_45: We investigate architectures of discriminatively trained deep Convolutional Networks (ConvNets) for action recognition in video. The challenge is to capture the complementary information on appearance from still frames and motion between frames. We also aim to generalise the best performing hand-crafted features within a data-driven learning framework. Our contribution is three-fold. First, we propose a two-stream ConvNet architecture which incorporates spatial and temporal networks. Second, we demonstrate that a ConvNet trained on multi-frame dense optical flow is able to achieve very good performance in spite of limited training data. Finally, we show that multi-task learning, applied to two different action classification datasets, can be used to increase the amount of training data and improve the performance on both. Our architecture is trained and evaluated on the standard video actions benchmarks of UCF-101 and HMDB-51, where it is competitive with the state of the art. It also exceeds by a large margin previous attempts to use deep nets for video classification.
  @cite_13: 
summary: The success of deep learning methods in object recognition has also translated to the problem of material recognition, the classification and segmentation of material categories in arbitrary images. Bell al., achieve per-pixel material category labeling by retraining the then state-of-the-art object recognition network @cite_45 on a large dataset of material appearance @cite_30 . This method relies on large image patches that include object and scene context to recognize materials. In contrast, Schwartz and Nishino @cite_13 @cite_35 learn material appearance models from small image patches extracted inside object boundaries to decouple contextual information from material appearance. To achieve accurate local material recognition, they introduced intermediate material appearance representations based on their intrinsic properties (e.g., smooth'' and met allic'').