Instruct: Identify the main and secondary category of Arxiv papers based on the titles and abstracts
Query: Rendering of 3D Dynamic Virtual Environments   In this paper we present a framework for the rendering of dynamic 3D virtual
environments which can be integrated in the development of videogames. It
includes methods to manage sounds and particle effects, paged static
geometries, the support of a physics engine and various input systems. It has
been designed with a modular structure to allow future expansions. We exploited
some open-source state-of-the-art components such as OGRE, PhysX,
ParticleUniverse, etc.; all of them have been properly integrated to obtain
peculiar physical and environmental effects. The stand-alone version of the
application is fully compatible with Direct3D and OpenGL APIs and adopts OpenAL
APIs to manage audio cards. Concluding, we devised a showcase demo which
reproduces a dynamic 3D environment, including some particular effects: the
alternation of day and night infuencing the lighting of the scene, the
rendering of terrain, water and vegetation, the reproduction of sounds and
atmospheric agents.

24
The categories of this paper are: dg-ga
14
The categories of this paper are: math-ph
19
The categories of this paper are: eess
18
The categories of this paper are: econ
13
The categories of this paper are: quant-ph
9
The categories of this paper are: nlin
33
The categories of this paper are: plasm-ph
12
The categories of this paper are: nucl-th
2
The categories of this paper are: math
36
The categories of this paper are: cmp-lg
10
The categories of this paper are: q-bio
11
The categories of this paper are: hep-lat
34
The categories of this paper are: chem-ph
7
The categories of this paper are: hep-th
6
The categories of this paper are: astro-ph
21
The categories of this paper are: adap-org