Instruct: Identify the main and secondary category of Arxiv papers based on the titles and abstracts
Query: Co-Creation of Innovative Gamification Based Learning: A Case of
  Synchronous Partnership   In higher education, gamification offers the prospect of providing a pivotal
shift from traditional asynchronous forms of engagement, to developing methods
to foster greater levels of synchronous interactivity and partnership between
and amongst teaching and learning stakeholders. The small vein of research that
focuses on gamification in teaching and learning contexts, has mainly focused
on the implementation of pre-determined game elements. This approach reflects a
largely asynchronous approach to the development of learning practices in
educational settings, thereby limiting stakeholder engagement in their design
and adoption. Therefore, we draw on the theory of co-creation to examine the
development process of gamification-based learning as a synchronous partnership
between and amongst teaching and learning stakeholders. Empirical insights
suggest that students gain a greater sense of partnership and inclusivity as
part of a synchronous co-creation gamification-based learning development and
implementation process.

6
The categories of this paper are: astro-ph
33
The categories of this paper are: plasm-ph
36
The categories of this paper are: cmp-lg
4
The categories of this paper are: cond-mat
22
The categories of this paper are: chao-dyn
10
The categories of this paper are: q-bio
37
The categories of this paper are: supr-con
16
The categories of this paper are: stat
27
The categories of this paper are: comp-gas
29
The categories of this paper are: funct-an
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The categories of this paper are: gr-qc
11
The categories of this paper are: hep-lat
15
The categories of this paper are: nucl-ex
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The categories of this paper are: math
28
The categories of this paper are: alg-geom
21
The categories of this paper are: adap-org