I've heard the rule set is geared toward running the included adventures and may be challenging for GM's to create new campaigns and settings. True?
1539959
I have not found that to be the case. The included adventures are meant to get familiar with the rules, character backgrounds, etc. From there though we've had a blast moving into different worlds and adventures.
1539960
Not at all true. I'm quite familiar with running a handful of other systems and from a DM side it is super simple to create your own adventures. Assigning difficulties and modifying plans on the fly is what this system truely excels at.
1539961
It can even be difficult to run their campaigns as they assume you have no creativity and do exactly what they expect. they locked their campaigns in a creative box. That said, a good GM can adjust them and open them up enough to be fun and playable. once you have the basics down, i.e. played a pre-made campaign, making your own isn't that difficult.
1539962
True. There is a small included adventure, but after that you are on your own. Although there are tons of resources online (message boards, recycling old movie plots etc) to get you going. And feel free to steal ideas from your players. For example when they talk worriedly about how they think someone will turn on them, jot that down if it's a good idea.
1411096
They are all like Ravenloft, they are board games, not pen and paper D&D. I think the new miniature sets offer something closer to 4e rules.
1838804
Hey this is not the D&D; 4th edition, it is a separate game of its own with few elements from the D&D; series, much easier to play because you don't need a DM or make character sheets. Every player controls the monsters and every player controls their own hero's.
1838801
The game is BASED on 4th edition and ties closely into D&D;, but it isn't D&D; per say. Personally it lead me to get interested in actual D&D; and I enjoy both immensely.
864203
It will and the rules kind of allow a range of difficulty that players can decide. You can play this by following rules very strictly or be loose and just have fun with it.
830384
This is stand alone. Not very dungeons and dragons though playstyle is different
1838800
Hello Jackson F. This game is BASED on 4th Edition, but it does NOT follow the exact same rule-set. This game is a STAND-ALONE game and does not require any PHBs, Monster Manuals ETC.. This game has its own rulebook and set of rules similar to 4th Edition. Basically, this is a board game, not a fully featured RPG like Dungeons and Dragons Table Top. This game can be completed without a DM and can be played with 1 (solo) or more people. If you need help finding 4th Edition Dungeons and Dragons Quests, Books, or Tokens, ask and I can help-Joshua, Dungeon Master 4 yearsGame Master 2 Years Hello Jackson F. This game is BASED on 4th Edition, but it does NOT follow the exact same rule-set. This game is a STAND-ALONE game and does not require any PHBs, Monster Manuals ETC.. This game has its own rulebook and set of rules similar to 4th Edition. Basically, this is a board game, not a fully featured RPG like Dungeons and Dragons Table Top. This game can be completed without a DM and can be played with 1 (solo) or more people. If you need help finding 4th Edition Dungeons and Dragons Quests, Books, or Tokens, ask and I can help-Joshua, Dungeon Master 4 yearsGame... » Read More Hello Jackson F. This game is BASED on 4th Edition, but it does NOT follow the exact same rule-set. This game is a STAND-ALONE game and does not require any PHBs, Monster Manuals ETC.. This game has its own rulebook and set of rules similar to 4th Edition. Basically, this is a board game, not a fully featured RPG like Dungeons and Dragons Table Top. This game can be completed without a DM and can be played with 1 (solo) or more people. If you need help finding 4th Edition Dungeons and Dragons Quests, Books, or Tokens, ask and I can help-Joshua, Dungeon Master 4 yearsGame Master 2 Years « Show Less
1155785
Not "required", but I would suggest playing it first. It sort of pieces the story together.
1218214
I would say yes, though your mileage may vary. The core mechanics of the game are deciding what maneuver to perform, using the correct template to make that maneuver, and finally rolling dice to see if you can shoot/evade. Special rules like evade, target lock, and focus modify the die rolls, and could probably be eliminated to simplify the game a bit. I could see younger kids understanding the concepts of firing arcs and movement; though the finer points of tactics and anticipating your opponent's maneuvers might be lost on them. You should definitely avoid the squad-building aspect, where you have X number of points to spend on pilots and upgrades. You should find a FLGS (friendly local gaming store) and ask the owner for a demo, or stop by and visit when they're doing a tournament or just open gaming. I'm sure someone down there will be playing. While you're there, buy something from them for their time. :)
1989057
Replays will suffer a tad because it will be the same theme/story but there are new episodes you can add on. You can also raise the difficulty and use different mice for a new feel. Like most dungeon crawlers, your variety comes from your monster draw. One cool thing is the downloadable mp3 file that narrates the story for you. Check out the website.
1039548
The beginner's game doesn't really have rules for character generation. You play pre-made characters based around a sort of Firefly-esque theme of life on the outskirts of civilisation. The core book has Force use rules, but it's basically one talent tree.There are to be three core books, and the third will deal more heavily with the Force. That may be the one you want. Edge of the Empire and Age of Rebellion (by all accounts) don't deal much with the subject matter.
973563
If you get the other games, you can then combine different pieces, and board pieces to change up the game. You can also just have a continuation of a dungeon after you complete the first one. I have played the Drizzt version and its fun. You win sometimes and you lose sometimes, it easy to setup and follow the rules. I find it easier than getting all friends together and trying to get them to make characters for a game.
1586039
Probably not, especially if you don't have prior knowledge of civilization concepts. The rule book is very comprehensive.
591953
If by creation you mean rules for 100% original, custom ships, then no, but the space/vehicle rules are super fun, quick moving and give everyone, not just the pilot, something to do in encounters.
1566854
The expansion version adds route options and extra point options, but does not allow for more than the 5 players in the original game. We do enjoy the expansion for the options, and I think more than 5 players would just clog the board and make it more difficult to complete routes.
465189
Yes. The rulebook (which can be freely downloaded from the manufacturer) has optional rules on page 15 that describe 3 and 4-player games. I can't comment on how it plays, as I've only done the 2-player version to date. The rules indicate that each player "needs to bring miniatures, tiles, and cards to the table" for a "free-for-all" game (every man for himself). Also noted is a play option where an even number of players can divide up for team vs team play.http://media.wizards.com/downloads/dnd/DnD_SkirmishRulebook.pdf
1123206
The simple answer is no, the core rulebook (CRB) and GM kit would be needed if you continue with the game beyond the beginner game (BG) itself. You can play through the one in the BG as well as goto the Final Fantasy Games website and download the expansion "The Long Arm of the Hutt" and add an additional 20 hours of gameplay. If you choose to proceed further I would get at least one copy of the CRB and if you want a "cheat sheet" you can get the GM kit to get a high quality game screen.